Baroque General FAQ Version 1.2 by Jack Spade Index: I .- Disclaimer [DIS] II .- FAQ's History/Introduction [HIS] III .- Basic Gaming Tips [BAS] IV .- WalkThrough/Speed Walkthrough [WLK][SPD] V .- Advanced Gaming Tips [ADV] VI .- Character/Meta-Being List [CML] VII .- Voice List [VXL] VIII .- Event List [EVE] IX .- Baroque List [BAL] X .- Item Database List [ITM] *Note: Be sure to read the FAQ's History first, oh and just because I want you to know I warned you: This FAQ contains A LOT of MAJOR SPOILERS. Read it under your own risk. ------------------------------------------------------------------------------- [DIS] D I S C L A I M E R ------------------------------------------------------------------------------- This document was made to share and gather the info I found while playing the game and surfing the web mainly to get some recognition within the gaming comunity. If you want a detailed FAQ for the item database, I recommend Reinsus's in gamefaqs. For a list of Baroques, see Uncle Sporky's FAQ. For a more complete list of meta-beings, see Uncle Sporky's FAQ until I finish doing mine. (Dont want to copy from him) Feel free to post this document in your homepage as long as it is not edited in any way without my permission, and if you mail me about its usefulness it will make me feel a lot whole better about this work ^_^. My e-mail: chaosgatetheory in hotmail d.o.t com ------------------------------------------------------------------------------- [HIS] Version History ------------------------------------------------------------------------------- [06/01/08] Begun work on th FAQ after reading the forums and the existing FAQs and finding out data was missing. Got my split brand and begun work on the Baroquemonger reading list. [06/03/08] I put a hold on the list to give general format to the FAQ and to add more sections. Specially more content to the tips and Walkthrough sections of the FAQ. [06/06/08] Completed more Baroquemonger readings and filled some on the meta-beings I Havent logged In yet, I also completed the Event List Section by finding out what the switch in -1000 does. [06/07/08] Added info about the switch, some more idea readings, fixed the collector bag limit when reaching 100 objects, modified the dungeon floor locations as they differ from tower to tower. [06/10/08] Updated a bunch of things, including more tips, updated the NPCs locations in the tower and added monster locations as well. Im also thinking of removing the Voice List so Reinsus can do an in-depth FAQ about it instead. I plan to update this weekly until finished, so if you'd like to contribute, send me a mail and I'll gladly add our contribution on here (and your name to the contributor's list) ------------------------------------------------------------------------------- [HIS] INTRODUCTION ------------------------------------------------------------------------------- Introduction: Baroque's story takes place following a world-altering cataclysm called the Blaze that took place on May 14, 2032. The world, now existing in a twisted state, is populated by Meta-Beings, creatures that were once human but that have lost their hearts and minds to the Baroques inside them. The player's goal is to reach the bottom of the Neuro Tower, the former home of the Order of Malkuth, a religious organization seeking to save God. At the beginning of the game, the protagonist is told that by purifying the Meta-Beings within the tower and purifying the being on the bottom floor, he will find redemption for sins committed that he cannot remember. See more: http://en.wikipedia.org/wiki/Baroque_(video_game) ------------------------------------------------------------------------------- [BAS] BASIC GAMING TIPS ------------------------------------------------------------------------------- * The floor plan on the tower's floors change each time you replay the tower, but not the number of floors unless you advance the story. (Check the wakthrough) * Every time you die or complete a dungeon, your stats and level reset back, all items not thrown back into the consciousness orb or a Me Brand will be gone, basically you start the game over again (kind of, check the walkthrough). Seek the orbs to keep your items. * Throw Items at the Consciousness orbs to get them on your next "life". Check the Floor Guide to know where to find them, each time you throw an item into one of these orbs, the item goes back to the Outer World and you can get them back from The Collector (Kid with a bag on his head). Hit the kid to get your things back. * Upgrade the collector's bag as soon as you can by giving him different items. Initial Space - 5 spaces 10 recorded items - 10 spaces 50 recorded items - 20 spaces 100 recorded items - 25 spaces 150 recorded items - 30 spaces 175 recorded items - 35 spaces [Thanks to Aries Star for pointing the error of my ways in that small list :)] * Make sure to fill out your item database, The Collector's bag is upgraded * You can tell which items are already in your database by looking at its name in the item description(bottom left). If its in red text, the item already exists in your database, if its white, its not. * If you find a Crystal Sword, a Defense Fluid, an Attack Fluid, an Addition Box or a Split Brand, do not use them up!~ See the Advanced gaming tips for their extraordinary use. * TH stands for THrowing damage, that is the damage inflicted to a metabeing when this particular item is thrown. Look for the TH number in its description (bottom left). * Some items may be deteriorated or upgraded when you pick them up. Compare the number from the description (bottom left) to the number in your inventory list(to your right). The true value is in your invetory list and the normal value in the description. If you have a higher number in your list, congratulations, you got an enhanced item. If its lower, use the cursebringer angel to restore the number to its normal value. * If you have rotten items, use the cursebringer angel to purify it. * When confused, hold the L2 button to aim towards the nearest enemy. * Use SORT (square button) in the inventory to pile bones together. i.e: You have Sweat Bones x3 and Sweat Bones x 4, sort and you'll have Sweat Bones x 7. ------------------------------------------------------------------------------- [WLK] WALKTHROUGH ------------------------------------------------------------------------------- This game is pure chaos, you will not know what is going on or what is happening that is the fun of this game, the story is revealed every time you play it again Notice that your HP and VT bars in the top left part of your screen. Every second, your VT goes down, when it hits 0, you will start losing HP. Hearts replenish VT and Flesh (Meat) will replenish HP. But you wont find any out here in the ruins, so, for now, dont worry about it and walk around talking with the people and seeing this wierd world for the first time. In your database, you can collect voices and get access to some cool artwork. But some voices can only be obtained at certain points in the game, I will put a [VOX] mark in the walkthrough, follow this to get extra voices but you dont need to do this to finish the game, so if you are only interested in finishing it. Ignore. /////////////////////FIRST TOWER: DEPTH: -500 Cubits\\\\\\\\\\\\\\\\\\\\ After your done, head towards the tower near the two big orbs in the ground, an Angel will appear, listen to him and get the gun. **IMPORTANT** Notice the recovery disk to the left of the angel, step on that to recover your lost HP/VT. It can be used only once or twice so be careful!~ [VOX] Make sure you talked to everyone here and at least hit them once.. yeah, punch em or kick them. Talk to everyone until they repeat themselves. After youre ready, head to the tower. So, this is the Neuro Tower, welcome to the meat of the game. Look around the floor for the blue exit pod, the Archangel will guide you throughout your visit. [VOX]Make sure to visit Urim and Thummim on -300, Dr. Angelicus on -400. When getting to the bottom floor, use the rifle and shoot "God". Alternatively, you can die whenever and the Tower will automatically extend. //////////////////////SECOND TOWER: DEPTH: -1600 Cubits\\\\\\\\\\\\\\\\\\\ [VOX]You will have to die and come back a lot of times, talk to everyone, shoot them with the rifle and hit them with a sword. (Bring a sword back from the tower using the orbs (See basic tips section)). If you're collecting movies, you will have to die and kill God again with the rifle, also, find the Phantom in the -100 floor until you cannot find him anymore. If you are not interested in that, just head down the tower and find Alice in -400 and also talk to Eliza in -1500, then go to the bottom and "fuse" with God by walking into her for more than 3 seconds instead of killing her. Back in town, Longneck will be buried and is now killable. You can either kick him into extinction (he will be dead for good) or give him a heart seed and he will die on his own. [VOX] Give him cultivating fluid (Dr. Angelus room, -1200) before killing him. [VOX] If youre collecting voices, give him the seed and then kill him. :-) [VOX] Throw everyone BUT the Sentry Angel Longneck's crystal for additional conversations. Go to the Sentry Angel and throw him Longneck's Crystal, then head for the Neuro Tower. After getting out (by dying or completing the tower) go back to the Sentry Angel and enter the laboratory. Get your Idea Sephira. [VOX] Throw your Idea Sephira to everyone in town and in the tower EXCEPT Eliza. [VOX] Do the tower several times before continuing to get Alice's and other character's voices, once they repeat themselves, continue. In the tower, go up to Eliza and give her Pure Water (Your idea sephira) /////////////////////////THIRD TOWER: DEPTH: -2200 Cubits\\\\\\\\\\\\\\\\\\\\ After giving Eliza the pure water, the tower will extend itself, God will not be on -1600 but in -2200. *IMPORTANT* This dungeon is easily skippable: There is a room in -2000 that is locked. Dr. Angelus opens this after you hear her story. You could have talked to her in -1200 about the Littles before giving the Pure Water to Eliza, making this room accesible right after the tower extended. If its locked, complete the tower and talk to Dr. Angelus with your gun until she gives you access. [VOX] Talk to her with a FULL gun again (5 bullets in it), in another tower run, shoot her. [VOX] Throw cultivating fluid at her. [VOX] Do the tower several times before continuing to get Alice's and other character's voices, once they repeat themselves, continue. When you enter the room at -2000, you will gain access to a new Idea Sephira. ////////////////////////FOURTH TOWER: DEPTH: -3000 Cubits\\\\\\\\\\\\\\\\\ [VOX] Throw the new Idea Sephira to everyone. [VOX] Do the tower several times before continuing to get Alice's and other character's voices, once they repeat themselves, continue. On Floor -2800, Throw the new Idea Sephira you got from -2000 to Alice. ////////////////////////FINAl TOWER: DEPTH: -3900 Cubits\\\\\\\\\\\\\\\\\\\ After -3900, Walk into God. Congratulations, you finished the game. *****FINAL NOTES: Notice that the only two times you need to get out of the tower is when you first meet God in the -500 Dungeon and when you have to get Your Idea Sephira in the -1600 Dungeon. ----------------------------------------------------------------------------- [SPD] SPEED WALKTHROUGH ----------------------------------------------------------------------------- 1. Get to the bottom of the first tower (-500), Shoot God (or die) 2. Get to the bottom of the second tower (-1600),Talk with Alice(-400), Talk with Eliza(-1500), Fuse with God. 3. Kill Longneck, give his Idea Sephira to the Sentry Angel, get Killed by fish. 4. Go into the Laboratory, get Your idea Sephira. 5. Go into the tower, talk to Dr. Angelicus(-1200) until she accepts the rifle. 6. In -1500, Give Eliza Your Idea Sephira. 7. In -2000, Get the new Idea Sephira. 8. In -2800, Give the new Idea Sephira to Alice. 9. After -3900, Fuse with God. Congratulations, you beat the game!~ ----------------------------------------------------------------------------- [ADV] ADVANCED GAMING TIPS ----------------------------------------------------------------------------- --------[NPC LOCATIONS]-------- For your reference, here is the location of important characters and places in the tower. *Adjust for your current tower size. Legend: [CBA] - CurseBringer Angel [Orb] - Number of Consciousness Orbs in floor. [Floor] [Orb] [CBA] -> Characters [-100 ] [ 0 ] [No ] -> Phantom [-200 ] [ 2 ] [No ] -> Eliza (Blue Orbs on Ceiling) [-300 ] [ 0 ] [Yes] -> Urim and Thummim (Heat Switch found here) [-400 ] [ 1 ] [No ] -> Alice (Green Orb in Pool) [-500 ] [ 0 ] [Yes] -> Noone [-700 ] [ 0 ] [No ] -> Mind Reader and/or Boxbearer [-900 ] [ 1 ] [Yes] -> Noone [-1000] [ 0 ] [Yes] -> Fist (Heat Switch found here) [-1200] [1|2] [No ] -> Dr Angelus, Two Orbs if Angelus event is activated. [-1400] [ 0 ] [No ] -> Alice and Little's Voices [-1500] [?1?] [No ] -> Eliza, an Orb if Eliza event is activated (orb will glow) [-1600] [ 1 ] [Yes] -> Noone [-1800] [ 0 ] [No ] -> Research Angel [-1900] [ 0 ] [No ] -> Sycthe [-2000] [ 1 ] [No ] -> Neophyte, Littles [-2200] [ 1 ] [No ] -> Noone [-2500] [ 0 ] [Yes] -> Noone [-2600] [ 1 ] [No ] -> Noone [-2800] [ 1 ] [Yes] -> Alice (Orb behind her) [-3000] [ 1 ] [No ] -> Noone [-3100] [ 1 ] [No ] -> Noone [-3500] [ 1 ] [Yes] -> Noone [-3800] [ 1 ] [No ] -> Noone [-3900] [ 2 ] [No ] -> Cherub, Archangel *Neophyte is the only NPC that moves around the tower. He starts off at -2000 and then moves around until, finally, he can be found at -200. If you have the progression of how he moves, let me know. --------[META-BEINGS LOCATIONS]-------- Two types of monster when the floor is Frozen [F] or Hot[H] The switch between Frozen and Hot can be done by hitting a switch at -300 and/or -1000, although Reinsus has mentioned that one of these switch between Flooded and not, I havent confirmed that yet. [Floor] [-100 ] Glue, Moon [-200 ] Glue, Moon, Kato [-300 ] Glue, Kato, Bullger [-400 ] Kato, Little Bullger [-500 ] Kato, Little Bullger, Big Bullger, Gliro [-600 ] Little Bullger, Little Jerryrom, Gliro [-700 ] Little Bullger, Big Bullger, Little Jerryrom, Seventeen [-800 ] [F]: Big Bullger,Gliro,Socompo [-800 ] [H]: Seventeen,Little Jerryrom,Socompo [-900 ] Socompo, Gliro, Seventeen, Little Jerryrom [-1000] Liar, Socompo, Gliro [-1100] [F]: Liar, Or-huganous, Death [-1100] [H]: Hungones, Bubugel, Little Jerryrom [-1200] Liar,Socompo,Gliro,Death [-1300] [F]: Death, Liar, Or-huganous [-1300] [H]: Hungones, Liar, Bubugel [-1400] [F]: Or-huganous,Liar, Sun [-1400] [H]: Hungones, Bubugel, Death [-1500] [I]: Or-huganous,Death [-1500] [F]: Or-huganous,Big Jerryrom,Bubugel [-1600] Big Jerryrom, Death, Sin-Monis, Sun [-1700] Or-huganous,Sun, Sin-Monis [-1800] Sun, Or-huganous, Nicl & Nicr [-1900] Sin-Monis,Sun,Big Jerryrom [-2000] Sin-Monis, Magician, Nicl & Nicr [-2100] Big Jerryrom, Sun [-2200] Big Jerryrom, Magician, Nicl & Nicr, Aries [-2300] [F]: Nicl & Nicr, Aries [-2300] [H]: Big Jerryrom, Magician, Cocteauhead [-2400] Aries, Cocteauhead, Gold Moon [-2500] Nicl & Nicr, Aries [-2600] Magician, Cocteauhead, Gold Moon [-2700] Nicl & Nicr, Cocteauhead, Gold Moon [-2800] Magician, Gold Moon [-2900] [F]: Nicl & Nicr, Aries, Gold Moon, Johanna Kyon [-2900] [H]: Cocteauhead, Magician, Little Jerryrom [-3000] Cocteauhead, Gold Moon, Hana-Nip [-3100] Johanna Kyon, Cocteauhead [-3200] Gold Moon, Hana-Nip, Galgal-Tank-Joe [-3300] Johanna Kyon, Hana-Nip, Festum [-3400] Johanna Kyon, Hana-Nip, Festum [-3500] Johanna Kyon, Galgal-Tank-Joe, Big Blue Bullger [-3600] Galgal-Tank-Joe, Festum, Big Blue Bullger [-3700] Hana-Nip, Galgal-Tank-Joe, Big Blue Bullger [-3800] Galgal-Tank-Joe, Festum, Big Blue Bullger [-3900] Cherub, Archangel --------[ON SPLITTING]-------- * Split brands are the game-winner here, so make it a priority to get 2 of them. To get them, use the cursebringer angel and just synthetize until you get one. Then, throw boxes at the box bearer repetadly until you get 2 addition boxes. Throw the brand at the floor and pick it up, open one box and you will have your second split brand. * Take two split brands and an addition box to the tower, brand yourself with the brand and go down to -200. Make sure the other left-over splitbrand split so you have 2 in your inventory and throw the brands into the orbs in Eiza's room. Make sure you only have addition boxes now so they can split and you can send them back until the bottom floor. * The more addition boxes you have, the more chances it will split. Once you have around with six boxes (usually around floor -600) you can keep a coat to help you run through the tower. In the other hand, bring a enhanced coat from the beggining with defense fluids with you to facilitate your run. Make sure to reload if the coat splits though. * Use ME Brands, with your split brand and some addition boxes, you can have unlimited ME brands as you go down, send back addition boxes and once the collector is full, brand the left-over boxes. After coming back to the tower, you can send more those left-over boxes without spending a split brand. Die when you sent back all the left-overs. --------[ON POWERING UP]-------- * Find a Defense fluid and use your split brand to power up your favorite coat. * Find an Attack fluid and use your split brand to power up your favorite sword. * Torturers are great for killing a large number of meta beings at once. Wear Experience Wings, Eat an experience bone, Use a Summon Torturer and then a room effect torturer(Fire,Explosion,Lightning) to kill the meta-beings and go up in levels. You can also use Disks, but these are a little more dangerous because a meta-being can step on it and kill you instead. * A Shockwave sword is THE throwing weapon of excellence, find one and you can throw them over and over again at your enemies. Add elemental parasites to it for bonus elemental damage. * Combine Parasites and add them to your swords. Like an Elec/Ice parasite in your explosion sword. Or Fire/Elec - Comet/Ice on your Twin Swords. * I havent tried this, but maybe if you combie a Paral Parasite and an Elec Parasite (Paral/Elec) you can add Paralysis to your weapon? Can it be done? --------[ON ITEM COLLECTING]-------- * Find a Crystal Sword and use your split brand to fill the fuse sword entries. * Combined parasites do not count as a collector's item. Neither does rotten food. by icyterror: * Give 1 Gold bone or 3 Silver bones to the curse bringer angle and it will give you toy box. The Toy box contains many items. It help a lot about complete the item list and might also throw out some great item. Open it outside the tower and reload the game if it breaks before getting 3~4 items out of it. Alternatively, split them so you can break them to your heart's content. by icyterror: * There is a cursebringer angel in the 1st floor of the 3rd training dungeon, make sure you bring a lot of bones with you so you can take out new items for your database. * Use the sort option to gather bones together, an additional box to duplicate them and then sort them again, this way you can go from 8 bones, to 16, to 32, to 64, to 99. THEN go to the Cursebringer angel in the 3rd Training Dungeon. I like Doing this with Identify Bones and Port Bones. Having 99 Death Bones would be awesome too, you can duplicate a set and take it with you to the tower, while leaving the other back at the collectors. --------[ON VOICE COLLECTING]-------- * It may be possible to miss a Collector's voice entry completly. Because when you restart the game, the Collector already has several different items in his database. * Make sure you have the main characters's Idea Sephiras in the collector and restart the game with your database, throw the sephiras to everyone. * Talk to everyone while in lust, stomache ache and poisoned. * Hit everyone with the rifle, a normal sword, an element sword and your fists. * Give rotten food to everyone. --------[GENERAL]-------- * There is a switch at -300 and -1000 that defrosts the rooms. If you defrost, Hungones and Babuels (Wall monsters) will appear along the other normal monsters. I also hear from Reinsus the switched make some flooded rooms, normal, but I cant replicate this, yet. by icyterror: * Inflict Sin-Monis with Lust and it will keep feed you hp and vt instead of depleting it. by icyterror: * Stop worrying about carrying identify items with you all the time. When you get new unidentify item, you should save when you go down and try using them on the next floor. * Idea Sephiras have a Flag. They are either read or unread (by the Baroquemonger) When you use an addition box, a copy of the sephira is made, along with the flag.. so.. MAKE SURE you copy the idea sephira before showing it to the Baroquemonger. by Reinsus * The Doesn't Have Box gives you an item you dont have from a list of items. Reinsus compiled the list (Check out his FAQ) and here it is: 1.Junk sword 2.Puny coat 3.Stamina wings 4.Heart seed 5.Guryu flesh 6.Empty box 7.Nutritive fluid 8.Healing brand 9.Fire torturer 10.Recovery disk 11.Rock bones x 4 12.Larva parasite 13.Atonement sword 14.Leather clothing 15.Attack wings 16.Fruit heart 17.Churyu flesh 18.Recovery box 19.Attack fluid 20.Stamina brand The only good thing about this is the attack fluid IF you cant find it anywhere else and want to power up your sword and the Larva parasite to get that Baroque or find a Cnbl Parasite. * Reinsus and I will work on the same list above but for Trial Boxes, feel free to send us some input if you have some. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ------------------------------------------------------------------------------- [BRL] BAROQUEMONGER READING LIST ------------------------------------------------------------------------------- Contributors: ZedPower, Bandersnatch84, buppyspek, icyterror, The_Shifty, Gira_sol, Star_Mumba, Reaziel. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Yourself /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Yours --> Unknown Sword (Unknown Effect) A sense of loss... Slumber... ...Neuro Tower. A fragment of mind... and... a lost half of a body. This crystal.. Its got a strange feeling that's different from the Baroque's Ive seen before. What is this? I have a feeling I know someone that looks like him... I see many human figures, but... All of them have the same face. This memory... Ive seen it somewhere... ...A shadow of a close person that remains strong, Its volatile shape is almost as if is a mix of delusion and reality but whether or not that is the result of a Baroque is... An inhuman entity... Somthing surrounded by light so strong, one cannot look directly at it. A piece of the world that threw the world into confusion... That's you. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Koriel Member /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Koriel --> Revolution Sword (Revolution Effect) Knowledge... Protection... ...A sanctuary. Worship and inquisition... And... the distortion of the world. An alarm that wouldn't stop ringing... Hope that was terminated before their eyes and... A white light.. that covered the world.. ...How very interesting. Perhaps they tried to touch the entity that is also known as the root of the world? Like, for instance... The one at the bottom of the Neuro Tower... From the shape of this crystal, I can almost see through to their passion for the pursuit of truth... Whether or not they were able to reach it is... Continuously offered prayer. Miracles are not things that occur simply because one wishes for them. Yet, they did not mind that. The source of distortion... A word called the World... This core is not exactly distortion. I think we could say... That this is not simply a Baroque. They just wanted to know. They probably didn't imagine that it would bring about these results. ...The best laid plans of mice and men... Souls that accepted their fate... At times they are pure, and at times they are foolish. I have heard taht there was a writer that had ruined himself in the pursuit of truth. Though in his case, it wasn't like he offended God to find the truth... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Boxbearer /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Unknown --> Unknown Sword (Unknown Effect) Compassion... Separation... ...An empty box. A sway of delusion... What he wanted and what he couldn't grasp... A girl that had started to distort before his very eyes. Something kept in a box. What was it that he killed? ...A giant research facility... He seemed to have worked frantically as some sort of technician. To escape something that was haunting his mind... He could not live without clinging to his delusions... Yet, unable to completely become his baroque, he probably suffered in the gap between delusion and reality. I'm accustomed to Baroques of immortality but, this must be a Baroque of rebirth. Its not like I haven't come across one before, but it is an incomplete delusion. A daughter that was transferred through the consciousness orb, huh... ...What ever the case, this was something that already happened. What was inside his box? It's said that disaster and hope were in Pandora's box. But in this world, there are also empty boxes. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Longneck /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Longneck --> Longneck Sword (Trident Effect) ...What is this? All I hear is a monotonous repetition of words... I've nothing else to say other than that it is a superb Baroque. The only things I can hear are... a strong remorse and a fixation on life. A repetition of the two. It seems he was conducting some sort of research, but reading the details will be no small feat. The distortion is hindering my ability to discern it. It must have been tough carrying this Baroque even after the distortion... It's quite impressive... in many different aspects. His neck grew as if to avert his eyes from his own sin... And his body grew corpulent as he desired death. Quite a troublesome person, indeed. What is... the red... queen? I cannot see... the distortion is too great. You've taken this distortion, yet you remain unchanged. In other words, perhaps it means that you are already carrying a Baroque that is far heavier than this... Baroque... It is a sickness unto death, but it can also be an answer. ...Do you not understand? I suppose not. I don't truly understand it myself. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Horned Girl /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Horned Girl --> Unknown Sword (Lust Effect) A sense of occlusion and... Assimilation... No, can it be that this Baroque is... This girl, I've seen her somewhere... It all began as childish fun... Teasing, pranks... Inaudible murmurs... On the way home from school... A girl with empty eyes, standing in the corner of the ruins... ...It's hard to read distinct words from this crystal. Its form as a Baroque is unwavering, but... An imaginary reality held in the girl's palms. A comfortable world detached from the pain that stood before her eyes... Faceless friends... That's why the young girl was able to become tractable. The person standing there was a blank somebody, a nobody that was capable of becoming anybody. Fading, disappearing self... Eventually she had stopped being herself... She could not be harmed, so long as she was someone else... A girl that abandoned herself in an attempt to protect herself... I see... So this was the girl from that time... To think that my Baroque would grow so... huh. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Bagged One /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Bagged One --> Bagged Sword (Item Drop Chance Increase Effect) Information... Father... A boisterously whirling torrent of memories... Concealment and restraint... The pain of separation... A dark, swaying shadow... She knew that was something that would remain unforgiven. Unable to forget none of the information that flowed in through her five senses. Pain and happiness still vivid. A swelling bag of memories. All in an attempt to leave a singular thought behind somewhere... Endlessly accumulating information... But no matter how much knowledge she stuffed in, she could not escape that thought... The confusion and despair never faded inside her. It would be vividly replayed repeatedly. Every time it did, she... There are 2 Baroques inside this crystal... But now, nothing more will be etched inside her thoughts. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Littles /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- Orb: Littles --> Unknown Sword (Unknown Effect) Found on Floors: -2000 ...! ...Pain? Is this not a Baroque? Exactly what crystal is this? This foreign presence... This cannot be a human Baroque. Can it possibly be... a part of (God) If I were to liken this to human, Then this would probably be... The embodiment of pain itself. I apologize, but this is the most fitting description I can only think of at this moment. ...Extraordinary pure pain. For it to exist in this world, in this form is unimaginable,but... Ignoring that, this core... It is not a Baroque. There's no mistaking that this crystal is pain of incredible purity. But, have its thoughts been purified...? Its influential power on those that touch isn't that strong. I cannot read what's in the background from this crystal... Actually, whether or not there is a background was uncertain... I see...A gateway that leads to something...to an existence that's not human... But I'm afraid I cannot get any closer... Sorry to disappoint you,I apologize. Pain. I can fact no other element from this crystal. ...Horribly pure pain. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Magician /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a joker coming out of a big poker card. [Attacks]: Melee: Quick Slash Area: Replicate, Self-Warp Ranged: Throwing Cards [Orb]: Magician --> Magician Sword (Low chance of Warp Effect on enemy) Items Dropped: Ice Disk, Mine Disk ---------[Strategy]--------- You have to kill these fast, because of their replicating ability. Get close and then dodge when it slashes, slash back until dead. ---------[Baroque Readings]--------- Despair... Prayer... ...Merciless reality. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Johanna Kyon /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like two puppets tied to a two pillars, tied together. [Attacks]: Melee: Big Swipe attack with the pillars Area: Confusion Shriek Ranged: Unknown [Orb]: Unknown --> Unknown Sword (Unknown Effect) Items Dropped: Confusion Bones, Earplug Bones ---------[Strategy]--------- They usually lie dormant, when you attack them, try to attack them from behind or else the big pillars will hit you. If you get confused use the L2 trick. Ive seen them "lift off" when running low on HP.. wierd :) ---------[Baroque Readings]--------- Neuro Tower... A distorted room... ...2 girls. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Bullger /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a fat bouncing woman. [Attacks]: Melee: Fast headbutt, spinning body slam. Area: Blinding Gas Ranged: None [Orb]: Empress --> Empress Sword (Blind Effect) Items Dropped: (Small Version) Fire Disk, Aprsl Parasite (Large Version) Sight Fluid, Churyu Flesh (Blue Big Version) Sight Fluid, Churyu Flesh ---------[Strategy]--------- Just kill them from behind.. or not. They're easy. ---------[Baroque Readings]--------- Consciousness Orb... Small wings... ...Mutation. Vague sense of anxiety... Trust and... Suffering that could never be told to anyone. Rejection... Twisted information that flowed directly into the brain... The sensation of having your very being rewritten... Without having the time to feel fear. It seems her inability to throw away the tiny suspicion left inside the bottom of her heart was what became the seed of her distortion... An unpredictable experiment... In the twisted vision, a body that transforms as if it's melting... Fading commotion... Black out. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Aries /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A Four legged humanoid [Attacks]: Melee: Quick Claw Area: Blind Spray Ranged: Jump attack [Orb]: Emperor --> Emperor Sword (Blind Effect) Items Dropped: Rotten Bones, Sight Fluid ---------[Strategy]--------- Aries usually just sleep their time away until you touch them. Once they are awake, dodge their attacks and counterattack from the sides, never fight it head-on unless you like to get sprayed upon. Usually, confront them, slash them to wake them up and dodge, once they attack and miss, hit them from the sides. ---------[Baroque Readings]--------- Social status... The distortion of society... ...Violence. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Festum /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]:Like a big stone attack floating robot with two extendable grapple arms [Attacks]: Melee: An horizontal stab by extending their robotic arm. Area: Unknown Ranged: Icicle stab [Orb]: Unknown --> Unknown Sword (Unknown Effect) Items Dropped: Warp Bones, Ice Disk ---------[Strategy]--------- Dodge their attacks and hit them from the sides. If you see them creating the icicle above their heads, hitting them will interrupt their attack. ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Nicl & Nicr /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A HUGE parasite with a big vertical mouth full of pointy teeth.. it gave me the creeps first time I saw it. Highly Dangerous. [Attacks]: Melee: Paralyze Bite Area: Paralyze Gas Ranged: Body Rush [Orb]: The Lovers --> Twin Sword (Paralysis Effect) *These swords is one item, not two. Items Dropped: Recovery Torturer, No Name Torturer ---------[Strategy]--------- Hit it from the sides to prevent it biting you. If youre parlyzed just kill it before it eats you. ---------[Baroque Readings]--------- Hope... Happiness... ... Young lovers. An ever-changing world and... An unchanging world... ... The couple's field of vision distorted in the same way. There is no sense of fear there. A faintly wavering view...Though unnoticed, when it came the time to pledge their unchanging devotion, their eyes were.. floating in air. Angel's feathers and... a consciouness orb. Someone's shadow flickering on the outer world. What is this foreign atmosphere?... Their own world was gradually to close up... The distortion has eaten away at both of them equally, but one day, a certain change arrived... Their Baroque was completed by holding each other... and waiting there for them...Was a gentle, quiet, smile.. Lovers that wished for eternity. In exchange for their human appearance, they gained a thousand years of solitude... And thus their wish was granted. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Galgal-Tank-Joe /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: like a monster on wheels carrying a laser/bazooka. [Attacks]: Melee: None Area: Laser Swipe Ranged: Energy Bomb, Rush Attack [Orb]: Unknown --> Unknown Sword (Unknown Effect) Items Dropped: Fire Disk, Fire Torturer ---------[Strategy]--------- Get Close, He cannot hit you with its ranged Energy Bomb if youre in its face. Use Interrupting attacks to prevent it from using its laser attack. Do not approach from the front as it might rush as you instead. ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Liar /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a mix of a long haired woman and a slug. [Attacks]: Melee: Fast Slash Area: Lethargy Gas, Lust Gas Ranged: Homing Undeground Spike Attack [Orb]: Strength --> Strength Sword (Lethargy or Lust Effect) Items Dropped: Unbrand, Elec Parasite ---------[Strategy]--------- Slash at her to interrupt her attacks. Use normal attacks using a big sword, special attack using others. ---------[Baroque Readings]--------- Passion... Loneliness... ...Repressed feelings. A double-edged blade... I catch a glimpse of... a fragment of a lost heart. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Jerryrom /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a big puppet head moving by using a small hand. [Attacks]: Melee: Fast Jab, Spin Attack Area: Confusion Ranged: None [Orb]: Hermit --> Hermit Sword (Fire Effect with Low Probability of Explosion) Items Dropped: (Small version) Heart Seed, No Name Torturer (Large version) Flame Disk, Boom Bone ---------[Strategy]--------- If you hear him making a sound, move away as quickly as possible! To prevent damage from its spinning attack, either powerup your sword and wait for it to bounce into range or use hit and run tactics. If Confused, hold press L2 to aim at it and kill it. Use this tactic whenever youre confused to land blows. If you can kill it in less than 3 blows, disregard this and just combo kill it. ---------[Baroque Readings]--------- Fireworks... Rocket... ...Bomb... An association he cannot quit. A child who is innocent, yet cruel... A dream that one can never wake up from.. To the youth, everything was mere fun and games... The concept of living... And of dying, as well... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Kato /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a spining tortoise wheel. [Attacks]: Melee: A tongue slash that poisons. Area: None Ranged: Spinning Rush [Orb]: Fortune --> Fortune Sword (Poison Effect) Items Dropped: Antidote, Indefinite Box ---------[Strategy]--------- Attack it from the side, using interrupting slashes. If they align its front to you, dodge before they do a slash attack. ---------[Baroque Readings]--------- Discontentment... Stress... This neverending mundane cycle is suffocating... Overtime... Complaints... Dozing off... Every day, a repetition of this cycle. In the numerous windows... A wriggling group of grey.. Monotnous days... The same old scenery.. the same old lecture, every day a repetition of the one before. An angel just passed, nothing more than a part of the landscape. The many fragments of consciousness scattered inside the crystal... This is not just one person's Baroque. The daily routines met their end through an unfortunate coincidence. Every reason was rewritten and had become distorted, they were no exception. A small, bubble like distortion... Born in all sort of places only to burst and dissapear. To pick one up was nothing more than coincidence. The counterturning gears keep turning noisily... Indeed.. It's endless.. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Soconpo /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a clown, with a huge eyeball for a body with frogs for shoulders. Bounces around on a spring. [Attacks]: Melee: Spinning Attack, Bouncing Attack Area: Fire Breath (Item deteriorator) Ranged: None [Orb]: Justice --> Justice Sword (Unknown Effect) Items Dropped: Double Edge Box, Food Disk ---------[Strategy]--------- Use interrupting slashes to prevent them from using their spinning attacks. When killed, do not move or you may step into their food disk, that convert your items into food or viceversa, careful!~ ---------[Baroque Readings]--------- Cheers... Expectations... ...A future with no end in sight. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Hungones /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A purple leech humanoid being hanging from the ceiling. [Attacks]: Melee: Stab Area: Lust Shriek, Paralyze Gas, Poison(when falling down) Ranged: None [Orb]: Hanged Man --> Hanged Man Sword (Unknown Effect) Items Dropped: Aprsl Parasite, Invincible Bones ---------[Strategy]--------- Cofront it head on with interrupting attacks and keep in mind how many slashes it takes to bring it down. When the Hungone drops to the floor it expels poison gas/muck. So, depending on your strength, remember how many slashes it takes to bring it down and time so you move away from it when it comes down and then finish him off. ---------[Baroque Readings]--------- Suffering... Hatred... A permanent scar... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Death /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a pile of junk until you get close, then it looks like a flying coffin with weapons. Very fast. [Attacks]: Melee: Fast Stab. Area: Sucking Attack (Yes, it sucks you.) Ranged: Nail Impaler (Very Fast) [Orb]: Death --> Death Heavy Sword (Storm Effect) Items Dropped: Sweat Bone, Storm Disk ---------[Strategy]--------- Attack it from the sides if you cannot interrupt its normal attacks with your sword. If you can, just slash him while interrupting him until it dies. ---------[Baroque Readings]--------- A casket buried empty... A vessel that can never be filled... A measuring rod of cold iron. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Hana-nip /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A guy in a motorcyle with drum disks. [Attacks]: Melee: He uses its drum disks to beat your head silly. Area: Confusion Sonic Attack Ranged: Uses a sonic boom which deals damage, he also rushes. [Orb]: Unknown --> Unknown Sword (Unknown Effect) Items Dropped: Homing Bones, Marrow Fluid. ---------[Strategy]--------- Approach from the sides, dodge its attacks and hit. Dodge and Hit. ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Gliro /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a red imp jumping using a spring. Makes a very particular sound when moving. [Attacks]: Melee: Stab Area: Steal Ranged: None [Orb]: Devil --> Devil Sword (Stealing Effect) Items Dropped: Heart Seed, Unknown. ---------[Strategy]--------- Just kill it. If it steals from you and runs away, ignore it, he will seek you out after a minute of running. I think sometimes, it throws the object at you, destroying it, be careful. ---------[Baroque Readings]--------- A large house... Alone in a room... ...An impulsive inclination to steal. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Bubugel /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A wall.. then it turns around and its actually a huge face. [Attacks]: Melee: Kiss (Yes, gross, but yes.) Area: PushBack Sliding Door attack Ranged: Spitting Ball of Fury [Orb]: Unknown --> Unknown Sword (Unknown Effect) Items Dropped: Lightning Torturer, Unknown ---------[Strategy]--------- If you notice a dead end in a corridor, powerup your sword and let it loose to deal the first strike, then close in with interrupting attacks while trying to stay away from its gaping mouth. I still cant figure out how to get out of the way when it dies and comes tumbling down. ---------[Baroque Readings]--------- Pictures... Mirrors... A slightly misaligned world... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Seventeen /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a robot on wheels. [Attacks]: Melee: Quick headbutt, Knock-back headbutt. Area: None Ranged: Machine Gun Laster Blasts. [Orb]: Star --> Star Heavy Sword (KnockBack Effect) Items Dropped: Lethargy Bones, Summon Torturer ---------[Strategy]--------- These can be dangerous, so be careful. Wait for them to attack and dodge, then strike back. You wont be able to use interrupting attacks due to their quick headbutt, so hit, dodge, hit. If you are being fired upon by them, just run to the sides (not away) from it until they stop firing. ---------[Baroque Readings]--------- Unstable emotions... Tears... ...Awkward words... A soul that's happily astir... but at the same time, somewhat cool. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Moon /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a flying fish. [Attacks]: Melee: Bite attack, Knock-back rush. Area: None Ranged: Electricity Balls (Gold version only) [Orb]: Moon --> Moon Sword (Unknown Effect) Items Dropped: (Both) Port Bone, Experience Bone ---------[Strategy]--------- Just kill them. The Gold version has more HP and might shoot elec balls at you. ---------[Baroque Readings]--------- ...Light... Murmured prayer... People looking for salvation... Anticipation... Premonition... Dizziness... Words that pour forth without one knowing... A lone girl surrounded by believers... The embodiment of a miracle... Strange patterns that appear on the palms. Stigmata. A Baroque of Stigma. ...It's a fairly common story. A tongue that spoke of miracles, growing more vivid as days went past. The people were convinced that the time had come. She was the only one who knew of her truth. Her own words, unreachable to her, drowned out by fanatic voices.. A single figure, a winged girl gazed at her... With cold eyes that seemed to see through all.. Words have left the girl, and even her sigh were now viewed as prophetic. She listened to the fading prayer as she dove deeper into the dark waters... The mermaid's truth would never be spoken again... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Sun /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A robot spider on a green spiderweb that blocks your path. [Attacks]: Melee: None Area: Lethargy Fluid, Gas. Ranged: Yellow Beam [Orb]: Sun --> Unknown Sword (Unknown Effect) Items Dropped: Revolution Torturer, Port Bones ---------[Strategy]--------- Get close by sticking to the wall, if the yellow beam hits you, try the other wall. Once there, hit it until it dies. You cant get rid of the lethargy so make sure you hit the spider when slashing in slow-motion. ---------[Baroque Readings]--------- A strong sense of dread... This crystal of full of an abnormal sense of fear... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Sin-Monis /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like a mix of an anteater and.. well.. I dont know, just wierd. They suck you dry. [Attacks]: Melee: None Area: HP Suck, VT Suck. Ranged: Unknown [Orb]: Judgement --> Judgement Sword (Low % of Dealing near-fatal damage or absoribing VT) Items Dropped: Twin Box, Sweat Bones ---------[Strategy]--------- Attack it from the sides or behind so it doesnt suck at you. Or use the powerup attack to knock it back, powerup again and wait for it to be in range and hit it again, repeat until its dead. ---------[Baroque Readings]--------- Dependece... A sense of loss... ...Times past. Colorful memories... Monochromatic future... A vivid, red solitary afterimage is left at the bottom of the crytal... That is where her time stopped. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Or-huganous /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Like an electric, thin, wizard, robot. [Attacks]: Melee: None Area: Confusion, Electrical Orbs (Done when close to death). Ranged: Electricity Orb [Orb]: World --> World Sword (Randomly Discharges Electricity Orb) Items Dropped: Special Fluid, Recovery Box ---------[Strategy]--------- Its Ranged attack takes a while to powerup, so time it so you can stab it once or twice and then do an interrupting attack. The orbs are highly dodgeable. If confused, use the L2 trick. ---------[Baroque Readings]--------- ...This is an extremely quiet crystal. I cannot tell if it's satisfied... or if it's just docile. Perhaps there is nothing inside. This crystal is... missing something important... What can this mean? A girl... Pure white wings... Surrounding her, an odd distortion... I feel someone looking at me... Even at this very moment it feels as though someone is watching. What is this odd sensation? A winged girl and... a completely separate entity that lurks in her shadow. But I cannot read what it is supposed to signify. As I look at this crystal... The Baroques start to stir, almost like a feeling of uneasiness. Perhaphs this is where it all started. That is what I feel. A single clue left within this crystal, but the more you follow it, the more intense the noise becomes... I cannot see what lies beyond the noise. What could be there? A bird cage, containing the world, its master absent...What does that hollow shape, neither god nor human, signify..? ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Cocteauhead /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: A robot that attacks with bubbles. [Attacks]: Melee: A Bash down with its bubble(Poisons) Area: Lethargy Bubble Burst Ranged: A Small Bubble bouncing on the floor. [Orb]: Fool --> Fool Sword (Unknown Effect) Items Dropped: Poison Torturer, Me Brand. ---------[Strategy]--------- Hit them from the sides to avoid their Bashing Poison Bubble. ---------[Baroque Readings]--------- Silence... A soft, warm green... ...A glass greenhouse. An inverted world.. A string that ties the two together... Knowledge called ignorance.. In some sense he was innocent, in another sense, he was foolish. He became distorted without knowing about the outer world... just... silently, without any fears or doubts. A baroque that cannot be tied down by anyone... Wrapped comfortably in his world there was just one... foreign entity. From beyond the tightly shut door, I hear a voice calling him.... Past the gaze, with its back to the door... A shadow of a winged being flickered and dissapeared... ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Glue /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: a huge tick. (Which is still small) [Attacks]: Melee: Jump attack. Area: None Ranged: None [Orb]: Filth --> Filth Sword (Paralysis Effect) Found on Floors: -100 to -300 Items Dropped: Antidote, Guryu Flesh ---------[Strategy]--------- Just step on them. Or if you want the neglible XP, slash down at them or slash them while they jump. ---------[Baroque Readings]--------- Oh, this is quite an unusual Baroque... These aren't just the words of a single entity... It seems to be the Baroque of a collective. I suppose since you've brought it, I should read it for you. My boss won't shut up and my subordinates are useless... What the hell do you want me to do? Overtime yesterday, today, and tomorrow, expected to report to work on the weekends. My future is looking pretty bleak... Now management is complaining that I'm not training the new employees enough. But when I focused on that, my work fell behind, and I was reprimanded for that! What am I supposed to do? I can't tolerate the stupidity at this workplace any more! Give me back my youth! If I have to see the sunrise from my cubicle again, I'm going to kill myself... ...Please give me a bonus, its not like I get paid a real salary... ...Please give me a day off... Ive had it! Today for sure, Im going to slap the shiny head of our penny-pinching manager! I'll send his glasses flying! I've been dreaming about it for three years. ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Manas /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Unknown [Attacks]: Melee: Unknown Area: Unknown Ranged: Unknown [Orb]: Unknown --> Unknown Sword (Unknown Effect) Found on Floors: Unknown Items Dropped: Unknown ---------[Strategy]--------- Unknown ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Perisomata /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Unknown [Attacks]: Melee: Unknown Area: Unknown Ranged: Unknown [Orb]: Unknown --> Unknown Sword (Unknown Effect) Found on Floors: Unknown Items Dropped: Unknown ---------[Strategy]--------- Unknown ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Maleficia /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Unknown [Attacks]: Melee: Unknown Area: Unknown Ranged: Unknown [Orb]: Unknown --> Unknown Sword (Unknown Effect) Found on Floors: Unknown Items Dropped: Unknown ---------[Strategy]--------- Unknown ---------[Baroque Readings]--------- ------------------------------------------------------------------------------- /*\/*\/*\/*\/*\/*\/*\ Tabula Smaragdina /*\/*\/*\/*\/*\/*\/*\ ------------------------------------------------------------------------------- [Looks]: Unknown [Attacks]: Melee: Unknown Area: Unknown Ranged: Unknown [Orb]: Unknown --> Unknown Sword (Unknown Effect) Found on Floors: Unknown Items Dropped: Unknown ---------[Strategy]--------- Unknown ---------[Baroque Readings]--------- *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ------------------------------------------------------------------------------- [VXL] VOICE LIST ------------------------------------------------------------------------------- Contributors: None yet. TBC = To be confirmed ----------------------------------------[Row # 1]------------------------------ Reward: NO.1: Archangel How to get: First conversation Description: In this world, there will be times when your supposed to do... NO.2: Alice How to get: First conversatiob with her on Floor 14 Description: I heard the voice of the littles.. NO.3: Eliza How to get: First conversations on floor 15. Description: I need.. pure water. NO.4: Dr. Angelus How to get: First conversation on simulation dungeon with the gun. Description: That gun...No.. Dont use tha gun! NO.5: Eliza How to get: First conversation Description: NO.6: Longneck How to get: First conversation?? Description: Im getting fatter and fatter..my distortion isnt finished.. NO.7: Sentry Angel How to get: First conversation Description: You arent supposed to come here.. NO.8: Fortune Teller How to get: First conversation Description: NO.9: ArchAngel How to get: First conversation Description: NO.10: Baroquemonger How to get: First conversation in simulation ruins. Description: Did you need something? Sorry, could you come back later? NO.11: Koriel #? How to get: First conversation Description: You were OK? I thought you were killed.. NO.12: Research Angel How to get: Second or Third Conversation Description: Why did the world warp with so few fake orbs?... NO.13: How to get: First conversation Description: ----------------------------------------[Row # 2]------------------------------ Reward: NO.14: Archangel How to get: First conversation Description: NO.15: Alice How to get: ? conversation Description: The Archangel ripped us apart.. NO.16: Scythe How to get: Conversation after saving the littles. Description: What did you do? What happened to the Littles? NO.17: Pending How to get: First conversation Description: Pending NO.18: Archangel How to get: First conversation Description: Pending NO.19: Littles How to get: Random welcoming message? Description: Destroyed! Fly! Outside! NO.20: Eliza How to get: First conversation Description: Pending NO.21: CoffinMan How to get: Talk to him with an idea sephira in inventory Description: If you hand an idea sephira to the baroquemonger.. NO.22: Dr. Angelus How to get: Hit her. Description: Please Stop.. I cannot be purified. NO.23: Pending How to get: First conversation Description: Pending NO.24: Bagged One How to get: Hear the littles say O-wah then talk to her. Description: In his poem, Sakutaro Hagiwara said... NO.25: Eliza How to get: First encounter (2nd floor) Description: Stay... NO.26: Horned Girl How to get: First conversation Description: Pending ----------------------------------------[Row # 3]---------------------------- Reward: NO.27: Sentry Angel How to get: First conversation Description: Pending NO.28: Koriel#? How to get: First conversation Description: The littles sometimes tells us things others than pain.. NO.29: Horned Girl How to get: First conversation in outer world. Description: Horns? Who are you? Are you saying what Im thinking?... NO.30: Boxedman How to get: Second or Third conversation Description: What are the differences between the inside and the outside of a box?... NO.31: BaroqueMonger How to get: Some random conversation Description: You can say that the only undistorted entity.. NO.32: LongNeck How to get: First conversation Description: Pending NO.33: Archangel How to get: First conversation Description: Pending NO.34: Alice How to get: Look at her in Lust. Description: Youre looking at me in a perverted way arent you? No! NO.35: Archangel How to get: Some conversation while hes giving you the gun. Description: Youre not alone, youre there atop a countless number of yourself, your experience planted into you through the consciousness orbs, so use it! Head to the bottom floor. NO.36: Sentry Angel How to get: Hit Him. Description: Ive been told that is ok to hit you... NO.37: Coffinman How to get: Talk to him after Longneck buries himself. Description: Shhh.. Longneck went and buried himself... NO.38: Cherub How to get: First conversation with gun. Description: CONFIRMATION COMPLETE ACCESS GRANTED NO.39: Dr Angelus How to get: Talk to her after saving the littles. Description: Thank you, the voices of the littles no longer echo throughout, its thanks to you. ----------------------------------------[Row # 4]-------------------------- Reward: NO.40: BaroqueMonger How to get: First conversation? Description: Can you show me the cores of those who are distored?... NO.41: ArchAngel How to get: Random Conversation before entering tower., Description: I hear the sky is always Red after the Blaze.. the sky I cannot see it from here.. NO.42: Coffinman How to get: First conversation Description: Pending NO.43: BaroqueMonger How to get: Hit him with fists. Description: Quit it.. I've no reason to fight with you. NO.44: Fist How to get: Hit him with a sword. Description: AAAAARRGHH!!~~ Heh. Just kidding. A sword like that wont work against guys like me. NO.45: The Collector How to get: First or second coversatuoion. Description: Picking up items is my hobby, though I can only hold 5 items. NO.46: Dr. Angelus How to get: First conversation Description: Pending NO.47: Horned Girl How to get: Throw Longneck Crystal at her. Description: Inearth, Dig, Bury.. NO.48: Koriel Member #? How to get: First conversation Description: We wanted to hear the will of God. Thats why we fused it with you, to hear the will of God from your mouth. Do you speak the will of God, did the Dabar project succeed? Please.. purify me. NO.49: Alice How to get: Talk to her after purifying the littles. Description: We dont really understand what pain is, though we feel were missing a lot of parts NO.50: Horned Girl How to get: First conversation Description: Pending NO.51: Eliza How to get: First conversation Description: Pending NO.52: Longneck How to get: First conversation Description: Pending ----------------------------------------[Row # 5]----------------------------- Reward: NO.53: Archangel How to get: First conversation Description: Pending NO.54: FortuneTeller How to get: First conversation Description: Pending NO.55: BaggedOne How to get: First conversation Description: Pending NO.56: Eliza How to get: Talk to her after giving her your water. Description: I will bear many orbs. and change my crazed mother back. NO.57: Neophyte How to get: Second or Third Conversaton. Description: Dr. Angelicus extracted the littles, yet now she decided to betray us... NO.58: Littles How to get: Hear them on Floor -2000 without talking with Angelicus. Description: Stay Away! Murderer! Stay Away! NO.59: Koriel #? How to get: First conversation Description: We twelve of the koriel have been confined, except you. NO.60: Longneck How to get: Talk to him after he buries himself. Description: I find peace living in the earth. NO.61: Alice How to get: First conversation Description: Pending NO.62: Dr. Angelus How to get: First conversation Description: Pending NO.66: Archangel How to get: Talk to him after purifying God Description: I cannot move from here because of this spike through my back Please.. NO.68: Bagged One How to get: First conversation Description: The consciousness orbs cried out: Were being torn apart, stop it! NO.69: Sentry Angel How to get: Talk to him after Longneck dies. Description: Did Longneck turned into a crystal? Id like to see it. ----------------------------------------[Row # 6]---------------------------- Reward: NO.70: Archangel How to get: First conversation Description: It is your fault for attempting the Dabar fusion, now GO! NO.71: Koriel #? How to get: First conversation Description: Thank you. I am the last. NO.72: The Collector How to get: First conversation Description: Pending NO.73: Horned Girl How to get: First conversation Description: Face... its a face Ive seen somewhere.. NO.74: Alice How to get: Throw something random at her. Description: A gift? This isnt what I want. NO.75: Cherub How to get: Hit it. Description: NO PURIFY. NO.76: Coffinman How to get: Throw him longneck crystal. Description: I tell ya.. I cant bury myself here. NO.77: Pending How to get: First conversation Description: Pending NO.78: BaroqueMonger How to get: Remake the world with God's idea Sephira and then talk to him. Description: This world is nothing more than a incarnation of a delusion you carry within. NO.79: Eliza How to get: First conversation Description: Pending NO.80: Archangel How to get: First conversation Description: Pending NO.81: BaggedOne How to get: First conversation Description: Pending NO.82: BaroqueMonger How to get: First conversation Description: Pending ----------------------------------------[Row # 7]---------------------------- Reward: NO.83: Alice How to get: First conversation Description: Pending NO.84: Research Angel How to get: Throw an item to him. Description: I hear if you throw an item into an orb... NO.85: Fortune Teller How to get: Third or Fourth conversation? Description: The scar on your hip... NO.86: Dr Angelus How to get: Talk to her after she confesses. Description: I extracted the littles... NO.87: The Collector. How to get: Keep talking to him. Description: Throw something at me! NO.88: Longneck How to get: Talk to him after he buries himself. Description: Youre not getting this.. heart seeds are rare. NO.89: Horned Girl How to get: First conversation Description: Pending NO.90: Archangel How to get: Talk to him, random., Description: If there is a sin of being human, it is seeing the world from one's own view.. NO.91: Fortune Teller How to get: First conversation Description: Pending NO.92: Boxman How to get: First conversation Description: I have a dream. A dream of my daughter, She's being Strangled, she is in pain. I want to help her, I want to help her. NO.93: Scythe How to get: First conversation Description: The amplifier is set, the little below us will not be able to withstand their own increasing pain and they will all perish. NO.94: Alice How to get: First conversation Description: Pending NO.95: Koriel How to get: First conversation Description: It seems you dont remember anything, about us, about you.. ----------------------------------------[Row # 8]------------------------------ Reward: NO.96: Eliza How to get: First conversation in Floor 15. Description: Stay away... NO.97: Littles How to get: First conversation Description: Pending NO.98: Fortune Teller How to get: Fouth or Fifth conversation Description: Dabar means "The word of God"... NO.99: ArchAngel How to get: Some conversation after dying. Description: It seems this orb can no longer bear the distortion..can you hear? NO.100: The Collector How to get: Talk to him twice after having his head full of items. Description: The bag on my head makes squeaking noises that I cant sleep. NO.101: Alice How to get: Some conversation. Description: I can see your sephira covered in blood. NO.102: Coffinman How to get: First conversation Description: Pending NO.103: Archangel How to get: First conversation Description: Pending NO.104: BaroqueMonger How to get: First conversation Description: After the blaze, those who sought after my baroques decreased dramatically. NO.105: Boxman How to get: Give him her daughther sephira, on another trip, break his box and hit him. Description: Stop, I dont want to die.. NO.106: BaroqueMonger How to get: First conversation Description: Pending NO.107: Eliza How to get: Some conversation after giving her pure water. Description: The archangel has weakened.. NO.108: Pending How to get: First conversation Description: Pending MORE TO COME. Still focusing on the Meta-Being List than the Voice List for now. ------------------------------------------------------------------------------- [EVE] EVENT LIST ------------------------------------------------------------------------------- Most of the list was compiled by Skankin Garbage and taken from the gamefaqs forums: -------- The SaGa Maniac Community! Hosted by RPGClassics.com! Come around, kids, and join up! http://agora.rpgclassics.com --------- *NOTE: Left/Right that means completing the event with a particular brother. You switch brothers when you see the event where one brother falls from the tower. Events 1. Consciousness Simulation. Requirements: Start the game. 2. Conciousness Simulation End /\ Requirements: Complete Neuro Tower -500 on your first try. 3. Conciousness Simulation End \/ Requirements: Die while attemping Neuro Tower -500 4. Murdered by Sentry Angel [Submitted by Dag_Iv255] Requirements: Attack the Sentry Angel until he kills you. 5. To The Sacred Grounds Requirements: When starting the game, be sure to talk to people in town before approaching the Neuro Tower. 6. The Fountain and the Girl Requirements: Meet Alice. 7. Pure Water Requirements: Meet Eliza. 8. Me/You/\Right Requirements: Enter the Research Lab for the first time as your normal self. 9. (Me/You/\Left) Requirements: Enter the Research Lab for the first time as your alternate (Left Side) self. 10. The Heart of 51432/\Right Requirements: Complete Neuro Tower -1600 without shooting the Absolute God as your normal self. 11. The Heart of 51432/\Left Requirements: Complete Neuro Tower -1600 without shooting the Absolute God as your alternate self. 12. Rebirth of the Consciousness Orb (Frozen Room) Requirements: Give Your Idea Sephirah to Eliza while -1500 is Frozen. 13. Rebirth of the Consciousness Orb (Normal Room) Requirements: Give Your Idea Sephirah to Eliza while -1500 is in its normal state (not frozen) 14. Memory Requirements: Aftering giving Eliza Your Idea Sephirah, approach the Consciousness Orb that appears in the room. 15. Reincarnation Crystal/\Right Requirements: Complete any version of the Neuro Tower (except -500), by shooting the Absolute God as your normal self. 16. (Reincarnation Crystal/\Left) Requirements: Complete any version of the Neuro Tower (except -500), by shooting the Absolute God as your alternate self. 17. The Painless Man Requirements: Complete the Neuro Tower -2200 or -3000 without shooting the Absolute God but merging with her. 18. Confession of Sin Requirements: Talk to Dr. Angelicus after receiving Your Idea Sephirah. 19. The Shape of a Pain Requirements: After giving Dr. Angelicus the Angelic Rifle (with no shots fired), enter the Littles' sanctuary at -2000. 20. Together With Pain Requirements: Give Alice the Littles' Sephirah at -2800 21. God Not Our Lord Requirements: Complete the Neuro Tower -3900 without shooting the Absolute God. 22. Asymmetry Requirements: Either you already have it, or you get it by watching the opening movie. 23. Advertisement B Requirements: Either you already have it, or you get it by watching the opening movie. 24. Credits Requirements: Complete the Neuro Tower -3900 without shooting the Absolute God. ------------------------------------------------------------------------------- [BAL] BAROQUE LIST ------------------------------------------------------------------------------- See UncleSporky FAQ for a list of these or other great FAQs around here. ------------------------------------------------------------------------------- [ITM] ITEM DATABASE ------------------------------------------------------------------------------- There is a great FAQ in gamefaqs by Reinsus that has it. Look him up :-) ------------------------------------------------------------------------------- [CRD] CREDITS ------------------------------------------------------------------------------- I credit ATLUS for publishing the game and Sting for making it. >>>>>>>>>>>>>>Section Credits: BaroqueMonger Readings: ZedPower, Bandersnatch84, buppyspek, icyterror, The_Shifty, Gira_sol, Star_Mumba, Reaziel. Tips: icyterror, Reinsus Event List: Skankin Garbage, Reinsus >>>>>>>>>>>>>>Other Credits: ------------------------------------------------------------------------------ All the people at the GameFaqs board, for info and comments, if any of you guys would like to be listed here, mail me! And all of you guys for reading this! That's it! Any questions, suggestions, comments, mail me at: ChaosGateTheory -> hot>