Baroque
                               General FAQ
                               Version 1.2
			           by 
    			        Jack Spade

Index:
I    .- Disclaimer			[DIS]
II   .- FAQ's History/Introduction	[HIS]
III  .- Basic Gaming Tips		[BAS]
IV   .- WalkThrough/Speed Walkthrough	[WLK][SPD]
V    .- Advanced Gaming Tips		[ADV]
VI   .- Character/Meta-Being List	[CML]
VII  .- Voice List			[VXL]
VIII .- Event List			[EVE]
IX   .- Baroque List			[BAL]
X    .- Item Database List		[ITM]

 *Note: Be sure to read the FAQ's History
 first, oh and just because I want you to know I warned you:
 This FAQ contains A LOT of MAJOR SPOILERS. Read it under
 your own risk.

-------------------------------------------------------------------------------
[DIS]				  D I S C L A I M E R
-------------------------------------------------------------------------------
This document was made to share and gather the info I found
while playing the game and surfing the web mainly to get some
recognition within the gaming comunity.

If you want a detailed
FAQ for the item database, I recommend Reinsus's in gamefaqs.

For a list of Baroques, see Uncle Sporky's FAQ.

For a more complete list of meta-beings, see Uncle Sporky's FAQ
until I finish doing mine. (Dont want to copy from him)

Feel free to post this document in your homepage as long
as it is not edited in any way without my permission,
and if you mail me about its usefulness it will make me feel
a lot whole better about this work ^_^.

My e-mail: chaosgatetheory in hotmail d.o.t com

-------------------------------------------------------------------------------
[HIS]				    Version History
-------------------------------------------------------------------------------
[06/01/08]
Begun work on th FAQ after reading the forums and the existing FAQs and finding
out data was missing. Got my split brand and begun work on the Baroquemonger
reading list.

[06/03/08]
I put a hold on the list to give general format to the FAQ and to add more
sections. Specially more content to the tips and Walkthrough
sections of the FAQ.

[06/06/08]
Completed more Baroquemonger readings and filled some on the meta-beings I
Havent logged In yet, I also completed the Event List Section by finding out
what the switch in -1000 does.

[06/07/08]
Added info about the switch, some more idea readings, fixed the collector
bag limit when reaching 100 objects, modified the dungeon floor locations
as they differ from tower to tower.

[06/10/08]
Updated a bunch of things, including more tips, updated the NPCs locations
in the tower and added monster locations as well. Im also thinking of
removing the Voice List so Reinsus can do an in-depth FAQ about it
instead.

I plan to update this weekly until finished, so if you'd like to contribute,
send me a mail and I'll gladly add our contribution on here
(and your name to the contributor's list)

-------------------------------------------------------------------------------
[HIS]				   INTRODUCTION
-------------------------------------------------------------------------------

Introduction:
Baroque's story takes place following a world-altering cataclysm called the
Blaze that took place on May 14, 2032. The world, now existing in a twisted
state, is populated by Meta-Beings, creatures that were once human but that have
lost their hearts and minds to the Baroques inside them. The player's goal is
to reach the bottom of the Neuro Tower, the former home of
the Order of Malkuth, a religious organization seeking to save God.
At the beginning of the game, the protagonist is told that by purifying
the Meta-Beings within the tower and purifying the being on the bottom floor,
he will find redemption for sins committed that he cannot remember.

See more: http://en.wikipedia.org/wiki/Baroque_(video_game)

-------------------------------------------------------------------------------
[BAS]				   BASIC GAMING TIPS
-------------------------------------------------------------------------------

* The floor plan on the tower's floors change each time you replay the tower,
  but not the number of floors unless you advance the story.
  (Check the wakthrough)

* Every time you die or complete a dungeon, your stats and level reset back,
  all items not thrown back into the consciousness orb or a Me Brand will
  be gone, basically you start the game over again
  (kind of, check the walkthrough). Seek the orbs to keep your items.

* Throw Items at the Consciousness orbs to get them on your next "life".
  Check the Floor Guide to know where to find them, each time you throw an item
  into one of these orbs, the item goes back to the Outer World and you can get
  them back from The Collector (Kid with a bag on his head). Hit the kid to get
  your things back.

* Upgrade the collector's bag as soon as you can by giving him different items.
  Initial Space     - 5 spaces
  10 recorded items - 10 spaces
  50 recorded items - 20 spaces
 100 recorded items - 25 spaces
 150 recorded items - 30 spaces
 175 recorded items - 35 spaces

 [Thanks to Aries Star for pointing the error of my ways in that small list :)]

* Make sure to fill out your item database, The Collector's bag is upgraded

* You can tell which items are already in your database by looking at its
  name in the item description(bottom left). If its in red text, the item
  already exists in your database, if its white, its not.

* If you find a Crystal Sword, a Defense Fluid, an Attack Fluid, an Addition
  Box or a Split Brand, do not use them up!~
  See the Advanced gaming tips for their extraordinary use.

* TH stands for THrowing damage, that is the damage inflicted to a metabeing
  when this particular item is thrown. Look for the TH number in its
  description (bottom left).

* Some items may be deteriorated or upgraded when you pick them up.
  Compare the number from the description (bottom left) to the number
  in your inventory list(to your right). The true value is in your invetory
  list and the normal value in the description.
  If you have a higher number in your list, congratulations,
  you got an enhanced item. If its lower, use the cursebringer angel
  to restore the number to its normal value.

* If you have rotten items, use the cursebringer angel to purify it.

* When confused, hold the L2 button to aim towards the nearest enemy.

* Use SORT (square button) in the inventory to pile bones together.
  i.e: You have Sweat Bones x3 and Sweat Bones x 4, sort and you'll have
       Sweat Bones x 7. 

-------------------------------------------------------------------------------
[WLK]				       WALKTHROUGH
-------------------------------------------------------------------------------

This game is pure chaos, you will not know what is going on or what is happening
that is the fun of this game, the story is revealed every time you play it again

Notice that your HP and VT bars in the top left part of your screen.
Every second, your VT goes down, when it hits 0, you will start losing HP.
Hearts replenish VT and Flesh (Meat) will replenish HP. But you wont find any
out here in the ruins, so, for now, dont worry about it and walk around talking
with the people and seeing this wierd world for the first time.

In your database, you can collect voices and get access to some cool artwork.
But some voices can only be obtained at certain points in the game, I will
put a [VOX] mark in the walkthrough, follow this to get extra voices but you
dont need to do this to finish the game, so if you are only interested in
finishing it. Ignore.

/////////////////////FIRST TOWER: DEPTH: -500 Cubits\\\\\\\\\\\\\\\\\\\\

After your done, head towards the tower near the two big orbs in the ground,
an Angel will appear, listen to him and get the gun.

**IMPORTANT** Notice the recovery disk to the left of the angel, step on that
to recover your lost HP/VT. It can be used only once or twice so be careful!~

[VOX] Make sure you talked to everyone here and at least hit them once..
yeah, punch em or kick them. Talk to everyone until they repeat themselves.

After youre ready, head to the tower.

So, this is the Neuro Tower, welcome to the meat of the game.
Look around the floor for the blue exit pod, the Archangel will guide you
throughout your visit.

[VOX]Make sure to visit Urim and Thummim on -300, Dr. Angelicus on -400.

When getting to the bottom floor, use the rifle and shoot "God".

Alternatively, you can die whenever and the Tower will automatically extend.

//////////////////////SECOND TOWER: DEPTH: -1600 Cubits\\\\\\\\\\\\\\\\\\\

[VOX]You will have to die and come back a lot of times, talk to everyone,
shoot them with the rifle and hit them with a sword. (Bring a sword back
from the tower using the orbs (See basic tips section)).

If you're collecting movies, you will have to die and kill God again with
the rifle, also, find the Phantom in the -100 floor until you cannot find
him anymore.

If you are not interested in that, just head down the tower and find Alice
in -400 and also talk to Eliza in -1500, then go to the bottom
and "fuse" with God by walking into her for more than 3 seconds instead
of killing her.

Back in town, Longneck will be buried and is now killable. You can either
kick him into extinction (he will be dead for good) or give him a heart seed
and he will die on his own.
[VOX] Give him cultivating fluid (Dr. Angelus room, -1200) before killing him.
[VOX] If youre collecting voices, give him the seed and then kill him. :-)

[VOX] Throw everyone BUT the Sentry Angel Longneck's crystal for additional
      conversations.

Go to the Sentry Angel and throw him Longneck's Crystal, then head for
the Neuro Tower. After getting out (by dying or completing the tower) go back
to the Sentry Angel and enter the laboratory. Get your Idea Sephira.

[VOX] Throw your Idea Sephira to everyone in town and in the tower EXCEPT Eliza.
[VOX] Do the tower several times before continuing to get Alice's
      and other character's voices, once they repeat themselves, continue.

In the tower, go up to Eliza and give her Pure Water (Your idea sephira)

/////////////////////////THIRD TOWER: DEPTH: -2200 Cubits\\\\\\\\\\\\\\\\\\\\

After giving Eliza the pure water, the tower will extend itself,
God will not be on -1600 but in -2200.

*IMPORTANT* This dungeon is easily skippable:
There is a room in -2000 that is locked. Dr. Angelus opens this after you hear
her story. You could have talked to her in -1200 about the Littles before
giving the Pure Water to Eliza, making this room accesible right after the
tower extended. If its locked, complete the tower and talk to Dr. Angelus with
your gun until she gives you access.

[VOX] Talk to her with a FULL gun again (5 bullets in it),
      in another tower run, shoot her.
[VOX] Throw cultivating fluid at her.

[VOX] Do the tower several times before continuing to get Alice's
      and other character's voices, once they repeat themselves, continue.

When you enter the room at -2000, you will gain access to a new Idea Sephira.

////////////////////////FOURTH TOWER: DEPTH: -3000 Cubits\\\\\\\\\\\\\\\\\
[VOX] Throw the new Idea Sephira to everyone.
[VOX] Do the tower several times before continuing to get Alice's and other
      character's voices, once they repeat themselves, continue.

On Floor -2800, Throw the new Idea Sephira you got from -2000 to Alice.

////////////////////////FINAl TOWER: DEPTH: -3900 Cubits\\\\\\\\\\\\\\\\\\\
After -3900, Walk into God. Congratulations, you finished the game.

*****FINAL NOTES:

Notice that the only two times you need to get out of the tower is when you
first meet God in the -500 Dungeon and when you have to get
Your Idea Sephira in the -1600 Dungeon.

-----------------------------------------------------------------------------
[SPD]			      SPEED WALKTHROUGH
-----------------------------------------------------------------------------

1. Get to the bottom of the first tower (-500), Shoot God (or die)
2. Get to the bottom of the second tower (-1600),Talk with Alice(-400),
   Talk with Eliza(-1500), Fuse with God.
3. Kill Longneck, give his Idea Sephira to the Sentry Angel, get Killed by fish.
4. Go into the Laboratory, get Your idea Sephira.
5. Go into the tower, talk to Dr. Angelicus(-1200) until she accepts the rifle.
6. In -1500, Give Eliza Your Idea Sephira.
7. In -2000, Get the new Idea Sephira.
8. In -2800, Give the new Idea Sephira to Alice.
9. After -3900, Fuse with God.

Congratulations, you beat the game!~

-----------------------------------------------------------------------------
[ADV]			        ADVANCED GAMING TIPS
-----------------------------------------------------------------------------

			--------[NPC LOCATIONS]--------
For your reference, here is the location of important characters and places
in the tower.      *Adjust for your current tower size.
Legend:
[CBA] - CurseBringer Angel
[Orb] - Number of Consciousness Orbs in floor.

[Floor] [Orb] [CBA] -> Characters
[-100 ] [ 0 ] [No ] -> Phantom
[-200 ] [ 2 ] [No ] -> Eliza (Blue Orbs on Ceiling)
[-300 ] [ 0 ] [Yes] -> Urim and Thummim (Heat Switch found here)
[-400 ] [ 1 ] [No ] -> Alice (Green Orb in Pool)
[-500 ] [ 0 ] [Yes] -> Noone
[-700 ] [ 0 ] [No ] -> Mind Reader and/or Boxbearer
[-900 ] [ 1 ] [Yes] -> Noone
[-1000] [ 0 ] [Yes] -> Fist (Heat Switch found here)
[-1200] [1|2] [No ] -> Dr Angelus, Two Orbs if Angelus event is activated.
[-1400] [ 0 ] [No ] -> Alice and Little's Voices
[-1500] [?1?] [No ] -> Eliza, an Orb if Eliza event is activated (orb will glow)
[-1600] [ 1 ] [Yes] -> Noone
[-1800] [ 0 ] [No ] -> Research Angel
[-1900] [ 0 ] [No ] -> Sycthe
[-2000] [ 1 ] [No ] -> Neophyte, Littles
[-2200] [ 1 ] [No ] -> Noone
[-2500] [ 0 ] [Yes] -> Noone
[-2600] [ 1 ] [No ] -> Noone
[-2800] [ 1 ] [Yes] -> Alice (Orb behind her)
[-3000] [ 1 ] [No ] -> Noone
[-3100] [ 1 ] [No ] -> Noone
[-3500] [ 1 ] [Yes] -> Noone
[-3800] [ 1 ] [No ] -> Noone
[-3900] [ 2 ] [No ] -> Cherub, Archangel

*Neophyte is the only NPC that moves around the tower.
 He starts off at -2000 and then moves around until, finally, he can be found
 at -200. If you have the progression of how he moves, let me know.

			 --------[META-BEINGS LOCATIONS]--------
Two types of monster when the floor is Frozen [F] or Hot[H]
The switch between Frozen and Hot can be done by hitting a switch at -300
and/or -1000, although Reinsus has mentioned that one of these 
switch between Flooded and not, I havent confirmed that yet.

[Floor] 
[-100 ] Glue, Moon
[-200 ] Glue, Moon, Kato
[-300 ] Glue, Kato, Bullger
[-400 ] Kato, Little Bullger
[-500 ] Kato, Little Bullger, Big Bullger, Gliro
[-600 ] Little Bullger, Little Jerryrom, Gliro
[-700 ] Little Bullger, Big Bullger, Little Jerryrom, Seventeen
[-800 ] [F]: Big Bullger,Gliro,Socompo
[-800 ] [H]: Seventeen,Little Jerryrom,Socompo
[-900 ] Socompo, Gliro, Seventeen, Little Jerryrom
[-1000] Liar, Socompo, Gliro
[-1100] [F]: Liar, Or-huganous, Death
[-1100] [H]: Hungones, Bubugel, Little Jerryrom
[-1200] Liar,Socompo,Gliro,Death
[-1300] [F]: Death, Liar, Or-huganous
[-1300] [H]: Hungones, Liar, Bubugel
[-1400] [F]: Or-huganous,Liar, Sun
[-1400] [H]: Hungones, Bubugel, Death 
[-1500] [I]: Or-huganous,Death
[-1500] [F]: Or-huganous,Big Jerryrom,Bubugel
[-1600] Big Jerryrom, Death, Sin-Monis, Sun
[-1700] Or-huganous,Sun, Sin-Monis
[-1800] Sun, Or-huganous, Nicl & Nicr
[-1900] Sin-Monis,Sun,Big Jerryrom
[-2000] Sin-Monis, Magician, Nicl & Nicr
[-2100] Big Jerryrom, Sun
[-2200] Big Jerryrom, Magician, Nicl & Nicr, Aries
[-2300] [F]: Nicl & Nicr, Aries
[-2300] [H]: Big Jerryrom, Magician, Cocteauhead
[-2400] Aries, Cocteauhead, Gold Moon
[-2500] Nicl & Nicr, Aries
[-2600] Magician, Cocteauhead, Gold Moon
[-2700] Nicl & Nicr, Cocteauhead, Gold Moon
[-2800] Magician, Gold Moon
[-2900] [F]: Nicl & Nicr, Aries, Gold Moon, Johanna Kyon
[-2900] [H]: Cocteauhead, Magician, Little Jerryrom
[-3000] Cocteauhead, Gold Moon, Hana-Nip
[-3100] Johanna Kyon, Cocteauhead
[-3200] Gold Moon, Hana-Nip, Galgal-Tank-Joe
[-3300] Johanna Kyon, Hana-Nip, Festum
[-3400] Johanna Kyon, Hana-Nip, Festum
[-3500] Johanna Kyon, Galgal-Tank-Joe, Big Blue Bullger
[-3600] Galgal-Tank-Joe, Festum, Big Blue Bullger
[-3700] Hana-Nip, Galgal-Tank-Joe, Big Blue Bullger
[-3800] Galgal-Tank-Joe, Festum, Big Blue Bullger
[-3900] Cherub, Archangel


			     --------[ON SPLITTING]--------

* Split brands are the game-winner here, so make it a priority to get 2 of them.
  To get them, use the cursebringer angel and just synthetize until you get one.
  Then, throw boxes at the box bearer repetadly until you get 2 addition boxes.
  Throw the brand at the floor and pick it up, open one box and you will have
  your second split brand.

* Take two split brands and an addition box to the tower, brand yourself with
  the brand and go down to -200. Make sure the other left-over splitbrand split
  so you have 2 in your inventory and throw the brands into the orbs
  in Eiza's room.
  Make sure you only have addition boxes now so they can split and you
  can send them back until the bottom floor.

* The more addition boxes you have, the more chances it will split.
  Once you have around with six boxes (usually around floor -600)
  you can keep a coat to help you run through the tower.
  In the other hand, bring a enhanced coat from the beggining with
  defense fluids with you to facilitate your run.
  Make sure to reload if the coat splits though.

* Use ME Brands, with your split brand and some addition boxes, you can
  have unlimited ME brands as you go down, send back addition boxes and
  once the collector is full, brand the left-over boxes. After coming
  back to the tower, you can send more those left-over boxes without
  spending a split brand. Die when you sent back all the left-overs.

			     --------[ON POWERING UP]--------

* Find a Defense fluid and use your split brand to power up your favorite coat.

* Find an Attack fluid and use your split brand to power up your favorite sword.

* Torturers are great for killing a large number of meta beings at once.
  Wear Experience Wings, Eat an experience bone, Use a Summon Torturer and then
  a room effect torturer(Fire,Explosion,Lightning) to kill the meta-beings and
  go up in levels. You can also use Disks, but these are a little more dangerous
  because a meta-being can step on it and kill you instead.

* A Shockwave sword is THE throwing weapon of excellence, find one and you can
  throw them over and over again at your enemies. Add elemental parasites to it
  for bonus elemental damage.

* Combine Parasites and add them to your swords. Like an Elec/Ice parasite
  in your explosion sword. Or Fire/Elec - Comet/Ice on your Twin Swords.

* I havent tried this, but maybe if you combie a Paral Parasite and an Elec
  Parasite (Paral/Elec) you can add Paralysis to your weapon? Can it be 
  done?

			   --------[ON ITEM COLLECTING]--------

* Find a Crystal Sword and use your split brand to fill the fuse sword entries.

* Combined parasites do not count as a collector's item. 
  Neither does rotten food.

by icyterror:
* Give 1 Gold bone or 3 Silver bones to the curse bringer angle and it will
  give you toy box. The Toy box contains many items. It help a lot about
  complete the item list and might also throw out some great item.
  Open it outside the tower and reload the game if it breaks
  before getting 3~4 items out of it. Alternatively, split them so you can
  break them to your heart's content.

by icyterror:
* There is a cursebringer angel in the 1st floor of the 3rd training dungeon,
  make sure you bring a lot of bones with you so you can take out new items
  for your database. 

* Use the sort option to gather bones together, an additional box to duplicate
  them and then sort them again, this way you can go from 8 bones, to 16, to
  32, to 64, to 99. THEN go to the Cursebringer angel in the 3rd Training
  Dungeon. I like Doing this with Identify Bones and Port Bones.
  Having 99 Death Bones would be awesome too, you can duplicate a set and take
  it with you to the tower, while leaving the other back at the collectors.

			   --------[ON VOICE COLLECTING]--------
* It may be possible to miss a Collector's voice entry completly.
   Because when you restart the game, the
  Collector already has several different items in his database.

* Make sure you have the main characters's Idea Sephiras in the collector
  and restart the game with your database, throw the sephiras to everyone.

* Talk to everyone while in lust, stomache ache and poisoned.

* Hit everyone with the rifle, a normal sword, an element sword and
  your fists.

* Give rotten food to everyone.

				 --------[GENERAL]--------

* There is a switch at -300 and -1000 that defrosts the rooms.
  If you defrost, Hungones and Babuels (Wall monsters) will appear along the
  other normal monsters. I also hear from Reinsus the switched make some flooded
  rooms, normal, but I cant replicate this, yet.

by icyterror:
* Inflict Sin-Monis with Lust and it will keep feed you hp and vt instead
  of depleting it.

by icyterror:
* Stop worrying about carrying identify items with you all the time.
  When you get new unidentify item, you should save when you go down
  and try using them on the next floor.

* Idea Sephiras have a Flag. They are either read or unread
  (by the Baroquemonger) When you use an addition box,
  a copy of the sephira is made, along with the flag.. so..
  MAKE SURE you copy the idea sephira before showing it to the Baroquemonger.

by Reinsus
* The Doesn't Have Box gives you an item you dont have from a list of items.
  Reinsus compiled the list (Check out his FAQ) and here it is:
	1.Junk sword
	2.Puny coat
	3.Stamina wings
	4.Heart seed
	5.Guryu flesh
	6.Empty box
	7.Nutritive fluid
	8.Healing brand
	9.Fire torturer
	10.Recovery disk
	11.Rock bones x 4
	12.Larva parasite
	13.Atonement sword
	14.Leather clothing
	15.Attack wings
	16.Fruit heart
	17.Churyu flesh
	18.Recovery box
	19.Attack fluid
	20.Stamina brand
  The only good thing about this is the attack fluid IF you cant find it
  anywhere else and want to power up your sword and the Larva parasite to get
  that Baroque or find a Cnbl Parasite.

 * Reinsus and I will work on the same list above but for Trial Boxes, feel
   free to send us some input if you have some.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

-------------------------------------------------------------------------------
[BRL]			        BAROQUEMONGER READING LIST
-------------------------------------------------------------------------------
Contributors:
ZedPower, Bandersnatch84, buppyspek, icyterror, The_Shifty, Gira_sol,
Star_Mumba, Reaziel.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		  Yourself	  	  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Yours --> Unknown Sword (Unknown Effect)

A sense of loss...
Slumber...
...Neuro Tower.

A fragment of mind...
and... a lost half of a body.

This crystal..
Its got a strange feeling that's
different from the Baroque's Ive seen before.
What is this?

I have a feeling I know someone that looks like him...

I see many human figures, but...
All of them have the same face.
This memory... Ive seen it somewhere...

...A shadow of a close person that remains strong,
Its volatile shape is almost as if is a mix of
delusion and reality but whether or not that is the
result of a Baroque is...

An inhuman entity...
Somthing surrounded by light so strong,
one cannot look directly at it.

A piece of the world that threw the world into confusion...
That's you.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Koriel Member		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Koriel --> Revolution Sword (Revolution Effect)

Knowledge...
Protection...
...A sanctuary.

Worship and inquisition...
And... the distortion of the world.

An alarm that wouldn't stop ringing...
Hope that was terminated before their eyes and...
A white light.. that covered the world..

...How very interesting.
Perhaps they tried to touch the entity that is also known as
the root of the world?
Like, for instance...
The one at the bottom of the Neuro Tower...

From the shape of this crystal,
I can almost see through to their
passion for the pursuit of truth...
Whether or not they were able to
reach it is...

Continuously offered prayer.
Miracles are not things that
occur simply because one
wishes for them.
Yet, they did not mind that.

The source of distortion...
A word called the World... This
core is not exactly distortion.
I think we could say...
That this is not simply a
Baroque.

They just wanted to know.
They probably didn't imagine
that it would bring about these
results.
...The best laid plans of mice
and men...

Souls that accepted their fate...
At times they are pure, and at
times they are foolish.

I have heard taht there was a
writer that had ruined himself in
the pursuit of truth.
Though in his case, it wasn't
like he offended God to find
the truth...

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Boxbearer		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Unknown --> Unknown Sword (Unknown Effect)

Compassion...
Separation...
...An empty box.

A sway of delusion...
What he wanted and what he couldn't grasp...

A girl that had started to distort before his very eyes.
Something kept in a box.
What was it that he killed?

...A giant research facility...
He seemed to have worked frantically as some sort of technician.
To escape something that was haunting his mind...

He could not live without clinging to his delusions...
Yet, unable to completely become his baroque, he probably
suffered in the gap between delusion and reality.

I'm accustomed to Baroques of immortality but,
this must be a Baroque of rebirth.
Its not like I haven't come across one before,
but it is an incomplete delusion.

A daughter that was transferred through the consciousness orb, huh...
...What ever the case, this was something that already happened.

What was inside his box?
It's said that disaster and hope were in Pandora's box.
But in this world, there are also empty boxes.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Longneck		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Longneck --> Longneck Sword (Trident Effect)

...What is this?
All I hear is a monotonous repetition of words...
I've nothing else to say other than that it is a superb Baroque.

The only things I can hear are...
a strong remorse and a fixation on life.
A repetition of the two.

It seems he was conducting some sort of research,
but reading the details will be no small feat.
The distortion is hindering my ability to discern it.

It must have been tough carrying
this Baroque even after the distortion...
It's quite impressive...
in many different aspects.

His neck grew as if to avert his eyes from his own sin...
And his body grew corpulent as he desired death.
Quite a troublesome person, indeed.

What is... the red... queen?
I cannot see... the distortion is too great.

You've taken this distortion, yet you remain unchanged.
In other words, perhaps it means that you are already
carrying a Baroque that is far heavier than this...

Baroque...
It is a sickness unto death, but it can also be an answer.
...Do you not understand?
I suppose not.
I don't truly understand it myself.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Horned Girl		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Horned Girl --> Unknown Sword (Lust Effect)

A sense of occlusion and...
Assimilation...
No, can it be that this Baroque is...
This girl, I've seen her somewhere...

It all began as childish fun...
Teasing, pranks...
Inaudible murmurs...

On the way home from school...
A girl with empty eyes, standing in the corner of the ruins...

...It's hard to read distinct words from this crystal.
Its form as a Baroque is unwavering, but...

An imaginary reality held in the girl's palms.
A comfortable world detached from the pain that
stood before her eyes...

Faceless friends...
That's why the young girl was able to become tractable.
The person standing there was a blank somebody,
a nobody that was capable of becoming anybody.

Fading, disappearing self...
Eventually she had stopped being herself...
She could not be harmed, so long as she was someone else...

A girl that abandoned herself in an attempt to protect herself...
I see...
So this was the girl from that time...
To think that my Baroque would grow so... huh.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Bagged One		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Bagged One --> Bagged Sword (Item Drop Chance Increase Effect)

Information...
Father...
A boisterously whirling torrent of memories...

Concealment and restraint...
The pain of separation...

A dark, swaying shadow...
She knew that was something that would remain unforgiven.

Unable to forget none of the information that flowed in through her
five senses.
Pain and happiness still vivid.

A swelling bag of memories.
All in an attempt to leave a singular thought behind somewhere...

Endlessly accumulating information...
But no matter how much knowledge she stuffed in, she could not escape
that thought...

The confusion and despair never faded inside her.
It would be vividly replayed repeatedly.
Every time it did, she...

There are 2 Baroques inside this crystal...
But now, nothing more will be etched inside her thoughts.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Littles			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
Orb: Littles --> Unknown Sword (Unknown Effect)
Found on Floors: -2000

...!
...Pain?
Is this not a Baroque?
Exactly what crystal is this?

This foreign presence...
This cannot be a human Baroque.
Can it possibly be... a part of (God)

If I were to liken this to human,
Then this would probably be...
The embodiment of pain itself.
I apologize, but this is the most fitting description
I can only think of at this moment.

...Extraordinary pure pain.
For it to exist in this world, in this form is unimaginable,but...
Ignoring that, this core... It is not a Baroque.

There's no mistaking that this crystal is pain of incredible purity.
But, have its thoughts been purified...?
Its influential power on those that touch isn't that strong.

I cannot read what's in the background from this crystal...
Actually, whether or not there is a background was uncertain...

I see...A gateway that leads to something...to an existence
that's not human... But I'm afraid I cannot get any closer...
Sorry to disappoint you,I apologize.

Pain.
I can fact no other element from this crystal.
...Horribly pure pain.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Magician		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a joker coming out of a big poker card.
[Attacks]: Melee:	Quick Slash
	   Area:	Replicate, Self-Warp
	   Ranged:	Throwing Cards

[Orb]: Magician --> Magician Sword (Low chance of Warp Effect on enemy)
Items Dropped: Ice Disk, Mine Disk


---------[Strategy]---------
You have to kill these fast, because of their replicating ability.
Get close and then dodge when it slashes, slash back until dead.

---------[Baroque Readings]---------

Despair...
Prayer...
...Merciless reality.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Johanna Kyon		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like two puppets tied to a two pillars, tied together.
[Attacks]: Melee:	Big Swipe attack with the pillars
	   Area:	Confusion Shriek
	   Ranged:	Unknown

[Orb]: Unknown --> Unknown Sword (Unknown Effect)
Items Dropped: Confusion Bones, Earplug Bones


---------[Strategy]---------
They usually lie dormant, when you attack them, try to attack them 
from behind or else the big pillars will hit you. If you get confused
use the L2 trick.
Ive seen them "lift off" when running low on HP.. wierd :)

---------[Baroque Readings]---------

Neuro Tower...
A distorted room...
...2 girls.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Bullger		          /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a fat bouncing woman.
[Attacks]: Melee:	Fast headbutt, spinning body slam.
	   Area:	Blinding Gas
	   Ranged:	None

[Orb]: Empress --> Empress Sword (Blind Effect)
Items Dropped:   (Small Version) Fire Disk, Aprsl Parasite
		 (Large Version) Sight Fluid, Churyu Flesh
	      (Blue Big Version) Sight Fluid, Churyu Flesh

---------[Strategy]---------
Just kill them from behind.. or not. They're easy.

---------[Baroque Readings]---------

Consciousness Orb...
Small wings...
...Mutation.

Vague sense of anxiety...
Trust and... Suffering that could never be told to anyone.

Rejection...
Twisted information that flowed directly into the brain...

The sensation of having your very being rewritten...
Without having the time to feel fear.

It seems her inability to throw away the tiny suspicion left inside the bottom
of her heart was what became the seed of her distortion...

An unpredictable experiment...
In the twisted vision, a body that transforms as if it's melting...
Fading commotion... Black out.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Aries			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A Four legged humanoid
[Attacks]: Melee:	Quick Claw
	   Area:	Blind Spray
	   Ranged:	Jump attack

[Orb]: Emperor --> Emperor Sword (Blind Effect)
Items Dropped: Rotten Bones, Sight Fluid


---------[Strategy]---------
Aries usually just sleep their time away until you touch them.
Once they are awake, dodge their attacks and counterattack from
the sides, never fight it head-on unless you like to get sprayed
upon. Usually, confront them, slash them to wake them up and dodge,
once they attack and miss, hit them from the sides.

---------[Baroque Readings]---------

Social status...
The distortion of society...
...Violence.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Festum			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]:Like a big stone attack floating robot with two extendable grapple arms
[Attacks]: Melee:	An horizontal stab by extending their robotic arm.
	   Area:	Unknown
	   Ranged:	Icicle stab


[Orb]: Unknown --> Unknown Sword (Unknown Effect)
Items Dropped: Warp Bones, Ice Disk


---------[Strategy]---------
Dodge their attacks and hit them from the sides.
If you see them creating the icicle above their heads, hitting them
will interrupt their attack.

---------[Baroque Readings]---------

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Nicl & Nicr		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A HUGE parasite with a big vertical mouth full of pointy teeth..
	it gave me the creeps first time I saw it. Highly Dangerous.
[Attacks]: Melee:	Paralyze Bite
	   Area:	Paralyze Gas
	   Ranged:	Body Rush

[Orb]: The Lovers --> Twin Sword (Paralysis Effect)
                      *These swords is one item, not two.

Items Dropped: Recovery Torturer, No Name Torturer


---------[Strategy]---------
Hit it from the sides to prevent it biting you.
If youre parlyzed just kill it before it eats you.

---------[Baroque Readings]---------

 Hope...
Happiness...
... Young lovers.

An ever-changing world and...
An unchanging world...

... The couple's field of vision
distorted in the same way.
There is no sense of fear there.

A faintly wavering view...Though unnoticed, when it came the time
to pledge their unchanging devotion, their eyes were.. floating in air.

Angel's feathers and... a consciouness orb. Someone's shadow flickering
on the outer world. What is this foreign atmosphere?...

Their own world was gradually to close up...
The distortion has eaten away at both of them equally, but one day,
a certain change arrived...

Their Baroque was completed by holding each other...
and waiting there for them...Was a gentle, quiet, smile..

Lovers that wished for eternity. In exchange for their human
appearance, they gained a thousand years of solitude...
And thus their wish was granted.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Galgal-Tank-Joe		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: like a monster on wheels carrying a laser/bazooka.
[Attacks]: Melee:	None
	   Area:	Laser Swipe
	   Ranged:	Energy Bomb, Rush Attack

[Orb]: Unknown --> Unknown Sword (Unknown Effect)
Items Dropped: Fire Disk, Fire Torturer

---------[Strategy]---------
Get Close, He cannot hit you with its ranged Energy Bomb if youre in its face.
Use Interrupting attacks to prevent it from using its laser attack. 
Do not approach from the front as it might rush as you instead.

---------[Baroque Readings]---------

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Liar			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a  mix of a long haired woman and a slug.
[Attacks]: Melee:	Fast Slash
	   Area:	Lethargy Gas, Lust Gas
	   Ranged:	Homing Undeground Spike Attack

[Orb]: Strength --> Strength Sword (Lethargy or Lust Effect)
Items Dropped: Unbrand, Elec Parasite

---------[Strategy]---------
Slash at her to interrupt her attacks.
Use normal attacks using a big sword, special attack using others.

---------[Baroque Readings]---------

Passion...
Loneliness...
...Repressed feelings.

A double-edged blade...
I catch a glimpse of... a fragment of a lost heart.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Jerryrom		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a big puppet head moving by using a small hand.
[Attacks]: Melee:	Fast Jab, Spin Attack
	   Area:	Confusion
	   Ranged:	None

[Orb]: Hermit --> Hermit Sword (Fire Effect with Low Probability of Explosion)
Items Dropped: (Small version) Heart Seed, No Name Torturer
	       (Large version) Flame Disk, Boom Bone

---------[Strategy]---------
If you hear him making a sound, move away as quickly as possible!
To prevent damage from its spinning attack, either powerup your sword and
wait for it to bounce into range or use hit and run tactics.

If Confused, hold press L2 to aim at it and kill it. Use this tactic whenever
youre confused to land blows.

If you can kill it in less than 3 blows, disregard this and just combo kill it.

---------[Baroque Readings]---------

Fireworks...
Rocket...
...Bomb...
An association he cannot quit.

A child who is innocent, yet cruel... A dream that one can never wake up from..

To the youth,
everything was mere fun and games...
The concept of living...
And of dying, as well...

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Kato			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a spining tortoise wheel.
[Attacks]: Melee:	A tongue slash that poisons.
	   Area:	None
	   Ranged:	Spinning Rush

[Orb]: Fortune --> Fortune Sword (Poison Effect)
Items Dropped: Antidote, Indefinite Box


---------[Strategy]---------
Attack it from the side, using interrupting slashes.
If they align its front to you, dodge before they do a slash attack.

---------[Baroque Readings]---------

Discontentment...
Stress... This neverending mundane cycle is suffocating...

Overtime... Complaints... Dozing off...
Every day, a repetition of this cycle.

In the numerous windows...
A wriggling group of grey..

Monotnous days...
The same old scenery.. the same old lecture, every day
a repetition of the one before. An angel just passed,
nothing more than a part of the landscape.

The many fragments of consciousness scattered inside the
crystal... This is not just one person's Baroque.

The daily routines met their end through an unfortunate
coincidence. Every reason was rewritten and had become
distorted, they were no exception.

A small, bubble like distortion... Born in all sort of
places only to burst and dissapear. To pick one up was
nothing more than coincidence.

The counterturning gears keep turning noisily...
Indeed.. It's endless..

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Soconpo			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a clown, with a huge eyeball for a body with frogs for shoulders.
	 Bounces around on a spring.
[Attacks]: Melee:	Spinning Attack, Bouncing Attack
	   Area:	Fire Breath (Item deteriorator)
	   Ranged:	None

[Orb]: Justice --> Justice Sword (Unknown Effect)
Items Dropped: Double Edge Box, Food Disk

---------[Strategy]---------
Use interrupting slashes to prevent them from using their spinning attacks.
When killed, do not move or you may step into their food disk, that convert
your items into food or viceversa, careful!~

---------[Baroque Readings]---------

 Cheers...
Expectations...
...A future with no end in sight.

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Hungones		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A purple leech humanoid being hanging from the ceiling.
[Attacks]: Melee:	Stab
	   Area:	Lust Shriek, Paralyze Gas, Poison(when falling down)
	   Ranged:	None

[Orb]: Hanged Man --> Hanged Man Sword (Unknown Effect)
Items Dropped: Aprsl Parasite, Invincible Bones


---------[Strategy]---------
Cofront it head on with interrupting attacks and keep in mind how many
slashes it takes to bring it down. When the Hungone drops to the floor
it expels poison gas/muck. So, depending on your strength, remember how
many slashes it takes to bring it down and time so you move away from it
when it comes down and then finish him off.

---------[Baroque Readings]---------

Suffering...
Hatred...
A permanent scar...

-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Death			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a pile of junk until you get close,
         then it looks like a flying coffin with weapons. Very fast.
[Attacks]: Melee:	Fast Stab.
	   Area:	Sucking Attack (Yes, it sucks you.)
	   Ranged:	Nail Impaler (Very Fast)

[Orb]: Death --> Death Heavy Sword (Storm Effect)
Items Dropped: Sweat Bone, Storm Disk

---------[Strategy]---------
Attack it from the sides if you cannot interrupt its normal
attacks with your sword. If you can, just slash him while
interrupting him until it dies.

---------[Baroque Readings]---------

A casket buried empty...
A vessel that can never be filled...
A measuring rod of cold iron.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Hana-nip		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A guy in a motorcyle with drum disks.
[Attacks]: Melee:	He uses its drum disks to beat your head silly.
	   Area:	Confusion Sonic Attack
	   Ranged:	Uses a sonic boom which deals damage, he also rushes.

[Orb]: Unknown --> Unknown Sword (Unknown Effect)
Items Dropped: Homing Bones, Marrow Fluid.


---------[Strategy]---------
Approach from the sides, dodge its attacks and hit. Dodge and Hit.

---------[Baroque Readings]---------



-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Gliro			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a red imp jumping using a spring.
	 Makes a very particular sound when moving.
[Attacks]: Melee:	Stab
	   Area:	Steal
	   Ranged:	None

[Orb]: Devil --> Devil Sword (Stealing Effect)
Items Dropped: Heart Seed, Unknown.


---------[Strategy]---------
Just kill it. If it steals from you and runs away, ignore it,
he will seek you out after a minute of running. I think sometimes,
it throws the object at you, destroying it, be careful.

---------[Baroque Readings]---------

A large house...
Alone in a room...
...An impulsive inclination to steal.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Bubugel			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A wall.. then it turns around and its actually a huge face.
[Attacks]: Melee:	Kiss (Yes, gross, but yes.)
	   Area:	PushBack Sliding Door attack
	   Ranged:	Spitting Ball of Fury

[Orb]: Unknown --> Unknown Sword (Unknown Effect)
Items Dropped: Lightning Torturer, Unknown


---------[Strategy]---------
If you notice a dead end in a corridor, powerup your sword and let it loose
to deal the first strike, then close in with interrupting attacks while trying
to stay away from its gaping mouth. I still cant figure out how to get out
of the way when it dies and comes tumbling down.

---------[Baroque Readings]---------

 Pictures...
Mirrors...
A slightly misaligned world...


-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Seventeen		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a robot on wheels.
[Attacks]: Melee:	Quick headbutt, Knock-back headbutt.
	   Area:	None
	   Ranged:	Machine Gun Laster Blasts.

[Orb]: Star --> Star Heavy Sword (KnockBack Effect)
Items Dropped: Lethargy Bones, Summon Torturer

---------[Strategy]---------
These can be dangerous, so be careful.
Wait for them to attack and dodge, then strike back.
You wont be able to use interrupting attacks due to their
quick headbutt, so hit, dodge, hit.

If you are being fired upon by them,
just run to the sides (not away) from it until they stop firing.

---------[Baroque Readings]---------

Unstable emotions...
Tears...
...Awkward words...

A soul that's happily astir... but at the same time, somewhat cool.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Moon			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a flying fish.
[Attacks]: Melee:	Bite attack, Knock-back rush.
	   Area:	None
	   Ranged:	Electricity Balls (Gold version only)

[Orb]: Moon --> Moon Sword (Unknown Effect)
Items Dropped: (Both) Port Bone, Experience Bone


---------[Strategy]---------
Just kill them.
The Gold version has more HP and might shoot elec balls at you.

---------[Baroque Readings]---------

...Light...
Murmured prayer...
People looking for salvation...

Anticipation...
Premonition... Dizziness...
Words that pour forth without one knowing...

A lone girl surrounded by
believers... The embodiment of
a miracle...

Strange patterns that appear on
the palms. Stigmata. A Baroque of
Stigma.
...It's a fairly common story.

A tongue that spoke of miracles, growing more vivid as
days went past. The people were convinced that the time had come. She
was the only one who knew of her truth.

Her own words, unreachable to her, drowned out by fanatic voices..
A single figure, a winged girl gazed at her...
With cold eyes that seemed to see through all..

Words have left the girl, and even her sigh were now viewed as prophetic.

She listened to the fading prayer as she dove deeper into the dark waters...
The mermaid's truth would never be spoken again...
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Sun			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A robot spider on a green spiderweb that blocks your path.
[Attacks]: Melee:	None
	   Area:	Lethargy Fluid, Gas.
	   Ranged:	Yellow Beam

[Orb]: Sun --> Unknown Sword (Unknown Effect)
Items Dropped: Revolution Torturer, Port Bones

---------[Strategy]---------
Get close by sticking to the wall, if the yellow beam hits you,
try the other wall. Once there, hit it until it dies.
You cant get rid of the lethargy so make sure you hit
the spider when slashing in slow-motion.

---------[Baroque Readings]---------

A strong sense of dread...
This crystal of full of an abnormal sense of fear...
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Sin-Monis		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like a mix of an anteater and.. well.. I dont know, just wierd.
         They suck you dry.
[Attacks]: Melee:	None
	   Area:	HP Suck, VT Suck.
	   Ranged:	Unknown

[Orb]: Judgement --> Judgement Sword (Low % of Dealing near-fatal damage
				      or absoribing VT)
Items Dropped: Twin Box, Sweat Bones


---------[Strategy]---------
Attack it from the sides or behind so it doesnt suck at you.
Or use the powerup attack to knock it back, powerup again and wait for it
to be in range and hit it again, repeat until its dead.

---------[Baroque Readings]---------

Dependece...
A sense of loss...
...Times past.

Colorful memories...
Monochromatic future...

A vivid, red solitary afterimage is left at the bottom of the crytal...
That is where her time stopped.
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Or-huganous		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Like an electric, thin, wizard, robot.
[Attacks]: Melee:	None
	   Area:	Confusion, Electrical Orbs (Done when close to death).
	   Ranged:	Electricity Orb

[Orb]: World --> World Sword (Randomly Discharges Electricity Orb)
Items Dropped: Special Fluid, Recovery Box

---------[Strategy]---------
Its Ranged attack takes a while to powerup, so time it so you can stab
it once or twice and then do an interrupting attack.
The orbs are highly dodgeable. If confused, use the L2 trick.

---------[Baroque Readings]---------

...This is an extremely quiet crystal.
I cannot tell if it's satisfied... or if it's just docile.
Perhaps there is nothing inside.

This crystal is...
missing something important...
What can this mean?

A girl...
Pure white wings...
Surrounding her, an odd distortion...

I feel someone looking at me...
Even at this very moment it feels as though someone is watching.
What is this odd sensation?

A winged girl and... a completely separate entity that lurks in
her shadow. But I cannot read what it is supposed to signify.

As I look at this crystal...
The Baroques start to stir, almost like a feeling of uneasiness.
Perhaphs this is where it all started.
That is what I feel.

A single clue left within this crystal, but the more you follow it,
the more intense the noise becomes... I cannot see what lies beyond
the noise. What could be there?

A bird cage, containing the world, its master absent...What does that
hollow shape, neither god nor human, signify..?
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Cocteauhead		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: A robot that attacks with bubbles.
[Attacks]: Melee:	A Bash down with its bubble(Poisons)
	   Area:	Lethargy Bubble Burst
	   Ranged:	A Small Bubble bouncing on the floor.

[Orb]: Fool --> Fool Sword (Unknown Effect)
Items Dropped: Poison Torturer, Me Brand.

---------[Strategy]---------
Hit them from the sides to avoid their Bashing Poison Bubble.

---------[Baroque Readings]---------

Silence...
A soft, warm green...
...A glass greenhouse.

An inverted world..
A string that ties the two together...

Knowledge called ignorance..
In some sense he was innocent, 
in another sense, he was foolish.

He became distorted without knowing
about the outer world... just...
silently, without any fears or doubts.

A baroque that cannot be tied down by anyone...
Wrapped comfortably in his world there was just one...
foreign entity.

From beyond the tightly shut door, 
I hear a voice calling him....
Past the gaze, with its back to the door...
A shadow of a winged being flickered and
dissapeared...
-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Glue		          /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: a huge tick. (Which is still small)
[Attacks]: Melee:	Jump attack.
	   Area:	None
	   Ranged:	None

[Orb]: Filth --> Filth Sword (Paralysis Effect)

Found on Floors: -100 to -300
Items Dropped: Antidote, Guryu Flesh


---------[Strategy]---------
Just step on them. Or if you want the neglible XP, slash down at them
or slash them while they jump.


---------[Baroque Readings]---------

Oh, this is quite an unusual Baroque...
These aren't just the words of a single entity...
It seems to be the Baroque of a collective.
I suppose since you've brought it, I should read it for you.
My boss won't shut up and my subordinates are useless...
What the hell do you want me to do?

Overtime yesterday, today, and tomorrow, expected to report to work
on the weekends. My future is looking pretty bleak...

Now management is complaining that I'm not training the new employees enough.
But when I focused on that, my work fell behind,
and I was reprimanded for that! What am I supposed to do?

I can't tolerate the stupidity at this workplace any more!
Give me back my youth!

If I have to see the sunrise from my cubicle again, I'm going to kill myself...

...Please give me a bonus, its not like I get paid a real salary...

...Please give me a day off...

Ive had it! Today for sure, Im going to slap the shiny head of our
penny-pinching manager! I'll send his glasses flying!
I've been dreaming about it for three years.


-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Manas			  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Unknown
[Attacks]: Melee:	Unknown
	   Area:	Unknown
	   Ranged:	Unknown

[Orb]: Unknown --> Unknown Sword (Unknown Effect)

Found on Floors: Unknown
Items Dropped: Unknown


---------[Strategy]---------
Unknown


---------[Baroque Readings]---------




-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Perisomata		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Unknown
[Attacks]: Melee:	Unknown
	   Area:	Unknown
	   Ranged:	Unknown

[Orb]: Unknown --> Unknown Sword (Unknown Effect)

Found on Floors: Unknown
Items Dropped: Unknown


---------[Strategy]---------
Unknown


---------[Baroque Readings]---------



-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\		Maleficia		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Unknown
[Attacks]: Melee:	Unknown
	   Area:	Unknown
	   Ranged:	Unknown

[Orb]: Unknown --> Unknown Sword (Unknown Effect)

Found on Floors: Unknown
Items Dropped: Unknown


---------[Strategy]---------
Unknown

---------[Baroque Readings]---------




-------------------------------------------------------------------------------
/*\/*\/*\/*\/*\/*\/*\	    Tabula Smaragdina		  /*\/*\/*\/*\/*\/*\/*\
-------------------------------------------------------------------------------
[Looks]: Unknown
[Attacks]: Melee:	Unknown
	   Area:	Unknown
	   Ranged:	Unknown

[Orb]: Unknown --> Unknown Sword (Unknown Effect)

Found on Floors: Unknown
Items Dropped: Unknown


---------[Strategy]---------
Unknown


---------[Baroque Readings]---------



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-------------------------------------------------------------------------------
[VXL]					VOICE LIST
-------------------------------------------------------------------------------
Contributors: None yet.
TBC = To be confirmed

----------------------------------------[Row # 1]------------------------------
Reward: 

NO.1: Archangel
How to get: First conversation 
Description: In this world, there will be times when your supposed to do...

NO.2: Alice
How to get: First conversatiob with her on Floor 14 
Description: I heard the voice of the littles..

NO.3: Eliza
How to get: First conversations on floor 15.
Description: I need.. pure water.

NO.4: Dr. Angelus
How to get: First conversation on simulation dungeon with the gun.
Description: That gun...No.. Dont use tha gun!

NO.5: Eliza
How to get: First conversation 
Description: 

NO.6: Longneck
How to get: First conversation??
Description: Im getting fatter and fatter..my distortion isnt finished..

NO.7: Sentry Angel
How to get: First conversation
Description: You arent supposed to come here..

NO.8: Fortune Teller
How to get: First conversation 
Description: 

NO.9: ArchAngel
How to get: First conversation 
Description: 

NO.10: Baroquemonger
How to get: First conversation in simulation ruins.
Description: Did you need something? Sorry, could you come back later?

NO.11: Koriel #?
How to get: First conversation 
Description: You were OK? I thought you were killed..

NO.12: Research Angel
How to get: Second or Third Conversation
Description: Why did the world warp with so few fake orbs?...

NO.13: 
How to get: First conversation 
Description: 

----------------------------------------[Row # 2]------------------------------
Reward: 

NO.14: Archangel
How to get: First conversation 
Description: 

NO.15: Alice
How to get: ? conversation 
Description: The Archangel ripped us apart..

NO.16: Scythe
How to get: Conversation after saving the littles.
Description: What did you do? What happened to the Littles?

NO.17: Pending
How to get: First conversation 
Description: Pending

NO.18: Archangel
How to get: First conversation 
Description: Pending

NO.19: Littles
How to get: Random welcoming message?
Description: Destroyed! Fly! Outside!

NO.20: Eliza
How to get: First conversation 
Description: Pending

NO.21: CoffinMan
How to get: Talk to him with an idea sephira in inventory
Description: If you hand an idea sephira to the baroquemonger..

NO.22: Dr. Angelus
How to get: Hit her.
Description: Please Stop.. I cannot be purified.

NO.23: Pending
How to get: First conversation 
Description: Pending

NO.24: Bagged One
How to get: Hear the littles say O-wah then talk to her.
Description: In his poem, Sakutaro Hagiwara said...

NO.25: Eliza
How to get: First encounter (2nd floor)
Description: Stay...

NO.26: Horned Girl
How to get: First conversation 
Description: Pending
----------------------------------------[Row # 3]----------------------------
Reward: 

NO.27: Sentry Angel
How to get: First conversation 
Description: Pending

NO.28: Koriel#?
How to get: First conversation
Description: The littles sometimes tells us things others than pain..

NO.29: Horned Girl
How to get: First conversation in outer world.
Description: Horns? Who are you? Are you saying what Im thinking?...

NO.30: Boxedman
How to get: Second or Third conversation 
Description: What are the differences between the inside and the outside of
             a box?...

NO.31: BaroqueMonger
How to get: Some random conversation
Description: You can say that the only undistorted entity..

NO.32: LongNeck
How to get: First conversation 
Description: Pending

NO.33: Archangel
How to get: First conversation 
Description: Pending

NO.34: Alice
How to get: Look at her in Lust.
Description: Youre looking at me in a perverted way arent you? No!

NO.35: Archangel
How to get: Some conversation while hes giving you the gun.
Description: Youre not alone, youre there atop a countless number of 
             yourself, your experience planted into you through the
	     consciousness orbs, so use it! Head to the bottom floor.

NO.36: Sentry Angel
How to get: Hit Him.
Description: Ive been told that is ok to hit you...

NO.37: Coffinman
How to get: Talk to him after Longneck buries himself.
Description: Shhh.. Longneck went and buried himself...

NO.38: Cherub
How to get: First conversation with gun.
Description: CONFIRMATION COMPLETE ACCESS GRANTED

NO.39: Dr Angelus
How to get: Talk to her after saving the littles.
Description: Thank you, the voices of the littles no longer
             echo throughout, its thanks to you.

----------------------------------------[Row # 4]--------------------------
Reward: 

NO.40: BaroqueMonger
How to get: First conversation?
Description: Can you show me the cores of those who are distored?...

NO.41: ArchAngel
How to get: Random Conversation before entering tower.,
Description: I hear the sky is always Red after the Blaze.. the sky
             I cannot see it from here..

NO.42: Coffinman
How to get: First conversation 
Description: Pending

NO.43: BaroqueMonger
How to get: Hit him with fists.
Description: Quit it.. I've no reason to fight with you.

NO.44: Fist
How to get: Hit him with a sword.
Description: AAAAARRGHH!!~~ Heh. Just kidding. A sword like that wont
work against guys like me.

NO.45: The Collector
How to get: First or second coversatuoion.
Description: Picking up items is my hobby, though I can only hold
	     5 items.

NO.46: Dr. Angelus
How to get: First conversation 
Description: Pending

NO.47: Horned Girl
How to get: Throw Longneck Crystal at her.
Description: Inearth, Dig, Bury..

NO.48: Koriel Member #?
How to get: First conversation 
Description: We wanted to hear the will of God. Thats why we fused 
		it with you, to hear the will of God from your mouth.
		Do you speak the will of God, did the Dabar project 
		succeed? Please.. purify me.

NO.49: Alice
How to get: Talk to her after purifying the littles.
Description: We dont really understand what pain is, though we feel
		were missing a lot of parts

NO.50: Horned Girl
How to get: First conversation 
Description: Pending

NO.51: Eliza
How to get: First conversation 
Description: Pending

NO.52: Longneck
How to get: First conversation 
Description: Pending
----------------------------------------[Row # 5]-----------------------------
Reward: 

NO.53: Archangel
How to get: First conversation 
Description: Pending

NO.54: FortuneTeller
How to get: First conversation 
Description: Pending

NO.55: BaggedOne
How to get: First conversation 
Description: Pending

NO.56: Eliza
How to get: Talk to her after giving her your water.
Description: I will bear many orbs. and change my crazed mother back.

NO.57: Neophyte
How to get: Second or Third Conversaton.
Description: Dr. Angelicus extracted the littles, yet now she decided to
		betray us...

NO.58: Littles
How to get: Hear them on Floor -2000 without talking with Angelicus.
Description: Stay Away! Murderer! Stay Away!

NO.59: Koriel #?
How to get: First conversation 
Description: We twelve of the koriel have been confined, except you.

NO.60: Longneck
How to get: Talk to him after he buries himself.
Description: I find peace living in the earth.

NO.61: Alice
How to get: First conversation 
Description: Pending

NO.62: Dr. Angelus
How to get: First conversation 
Description: Pending

NO.66: Archangel
How to get: Talk to him after purifying God 
Description: I cannot move from here because of this spike through my back
		Please..

NO.68: Bagged One
How to get: First conversation 
Description: The consciousness orbs cried out: Were being torn apart, stop it!

NO.69: Sentry Angel
How to get: Talk to him after Longneck dies.
Description: Did Longneck turned into a crystal? Id like to see it.
----------------------------------------[Row # 6]----------------------------
Reward: 

NO.70: Archangel
How to get: First conversation 
Description: It is your fault for attempting the Dabar fusion, now GO!

NO.71: Koriel #?
How to get: First conversation 
Description: Thank you. I am the last.

NO.72: The Collector
How to get: First conversation 
Description: Pending

NO.73: Horned Girl
How to get: First conversation 
Description: Face... its a face Ive seen somewhere..

NO.74: Alice
How to get: Throw something random at her.
Description: A gift? This isnt what I want.

NO.75: Cherub
How to get: Hit it.
Description: NO PURIFY.

NO.76: Coffinman
How to get: Throw him longneck crystal.
Description: I tell ya.. I cant bury myself here.

NO.77: Pending
How to get: First conversation 
Description: Pending

NO.78: BaroqueMonger
How to get: Remake the world with God's idea Sephira and then talk to him.
Description: This world is nothing more than a incarnation of a delusion
		you carry within.

NO.79: Eliza
How to get: First conversation 
Description: Pending

NO.80: Archangel
How to get: First conversation 
Description: Pending

NO.81: BaggedOne
How to get: First conversation 
Description: Pending

NO.82: BaroqueMonger
How to get: First conversation 
Description: Pending
----------------------------------------[Row # 7]----------------------------
Reward: 

NO.83: Alice
How to get: First conversation 
Description: Pending

NO.84: Research Angel
How to get: Throw an item to him.
Description: I hear if you throw an item into an orb...

NO.85: Fortune Teller
How to get: Third or Fourth conversation?
Description: The scar on your hip...

NO.86: Dr Angelus
How to get: Talk to her after she confesses.
Description: I extracted the littles...

NO.87: The Collector.
How to get: Keep talking to him.
Description: Throw something at me!

NO.88: Longneck
How to get: Talk to him after he buries himself.
Description: Youre not getting this.. heart seeds are rare.

NO.89: Horned Girl
How to get: First conversation 
Description: Pending

NO.90: Archangel
How to get: Talk to him, random.,
Description: If there is a sin of being human, it is seeing the world
		from one's own view..

NO.91: Fortune Teller
How to get: First conversation 
Description: Pending

NO.92: Boxman
How to get: First conversation 
Description: I have a dream. A dream of my daughter,
She's being Strangled, she is in pain.
I want to help her, I want to help her.

NO.93: Scythe
How to get: First conversation 
Description: The amplifier is set, the little below us will not be able
		to withstand their own increasing pain and they will
		all perish.

NO.94: Alice
How to get: First conversation 
Description: Pending

NO.95: Koriel
How to get: First conversation 
Description: It seems you dont remember anything, about us, about you..
----------------------------------------[Row # 8]------------------------------
Reward: 

NO.96: Eliza
How to get: First conversation in Floor 15.
Description: Stay away...

NO.97: Littles
How to get: First conversation 
Description: Pending

NO.98: Fortune Teller
How to get: Fouth or Fifth conversation 
Description: Dabar means "The word of God"...

NO.99: ArchAngel
How to get: Some conversation after dying.
Description: It seems this orb can no longer bear the distortion..can you hear?

NO.100: The Collector
How to get: Talk to him twice after having his head full of items.
Description: The bag on my head makes squeaking noises that I cant sleep.

NO.101: Alice
How to get: Some conversation.
Description: I can see your sephira covered in blood.

NO.102: Coffinman
How to get: First conversation 
Description: Pending

NO.103: Archangel
How to get: First conversation 
Description: Pending

NO.104: BaroqueMonger
How to get: First conversation 
Description: After the blaze, those who sought after my baroques decreased
		dramatically.

NO.105: Boxman
How to get: Give him her daughther sephira, on another trip, break his box
		and hit him.
Description: Stop, I dont want to die..

NO.106: BaroqueMonger
How to get: First conversation 
Description: Pending

NO.107: Eliza
How to get: Some conversation after giving her pure water.
Description: The archangel has weakened..

NO.108: Pending
How to get: First conversation 
Description: Pending


MORE TO COME.
Still focusing on the Meta-Being List than the Voice List for now.

-------------------------------------------------------------------------------
[EVE]				        EVENT LIST
-------------------------------------------------------------------------------
Most of the list was compiled by Skankin Garbage and taken from the gamefaqs
forums:
--------
The SaGa Maniac Community! Hosted by RPGClassics.com! Come around, kids,
and join up!  http://agora.rpgclassics.com
---------

*NOTE: Left/Right that means completing the event with a particular brother.
       You switch brothers when you see the event where one brother falls from
       the tower. 

Events
1. Consciousness Simulation.
Requirements:
Start the game.

2. Conciousness Simulation End /\
Requirements:
Complete Neuro Tower -500 on your first try.

3. Conciousness Simulation End \/
Requirements:
Die while attemping Neuro Tower -500

4. Murdered by Sentry Angel [Submitted by Dag_Iv255]
Requirements:
Attack the Sentry Angel until he kills you.

5. To The Sacred Grounds
Requirements:
When starting the game, be sure to talk to people in town before approaching
the Neuro Tower.

6. The Fountain and the Girl
Requirements:
Meet Alice.

7. Pure Water
Requirements:
Meet Eliza.

8. Me/You/\Right
Requirements:
Enter the Research Lab for the first time as your normal self.

9. (Me/You/\Left)
Requirements:
Enter the Research Lab for the first time as your alternate (Left Side) self.

10. The Heart of 51432/\Right
Requirements:
Complete Neuro Tower -1600 without shooting the Absolute God
as your normal self.

11. The Heart of 51432/\Left
Requirements:
Complete Neuro Tower -1600 without shooting the Absolute God
as your alternate self.

12. Rebirth of the Consciousness Orb (Frozen Room)
Requirements:
Give Your Idea Sephirah to Eliza while -1500 is Frozen.

13. Rebirth of the Consciousness Orb (Normal Room)
Requirements:
Give Your Idea Sephirah to Eliza while -1500 is in its normal state (not frozen)

14. Memory
Requirements:
Aftering giving Eliza Your Idea Sephirah, approach the Consciousness Orb
that appears in the room.

15. Reincarnation Crystal/\Right
Requirements:
Complete any version of the Neuro Tower (except -500),
by shooting the Absolute God as your normal self.

16. (Reincarnation Crystal/\Left)
Requirements:
Complete any version of the Neuro Tower (except -500),
by shooting the Absolute God as your alternate self.

17. The Painless Man
Requirements:
Complete the Neuro Tower -2200 or -3000 without shooting the Absolute God
but merging with her.

18. Confession of Sin
Requirements:
Talk to Dr. Angelicus after receiving Your Idea Sephirah.

19. The Shape of a Pain
Requirements:
After giving Dr. Angelicus the Angelic Rifle (with no shots fired),
enter the Littles' sanctuary at -2000.

20. Together With Pain
Requirements:
Give Alice the Littles' Sephirah at -2800

21. God Not Our Lord
Requirements:
Complete the Neuro Tower -3900 without shooting the Absolute God.

22. Asymmetry
Requirements:
Either you already have it, or you get it by watching the opening movie.

23. Advertisement B
Requirements:
Either you already have it, or you get it by watching the opening movie.

24. Credits
Requirements:
Complete the Neuro Tower -3900 without shooting the Absolute God.


-------------------------------------------------------------------------------
[BAL]				        BAROQUE LIST
-------------------------------------------------------------------------------
See UncleSporky FAQ for a list of these or other great FAQs around here.

-------------------------------------------------------------------------------
[ITM]			                ITEM DATABASE
-------------------------------------------------------------------------------
There is a great FAQ in gamefaqs by Reinsus that has it.
Look him up :-)

-------------------------------------------------------------------------------
[CRD]                                      CREDITS
-------------------------------------------------------------------------------
I credit ATLUS for publishing the game and Sting for making it.

>>>>>>>>>>>>>>Section Credits:
BaroqueMonger Readings:
ZedPower, Bandersnatch84, buppyspek, icyterror, The_Shifty, Gira_sol,
Star_Mumba, Reaziel.

Tips:
icyterror, Reinsus

Event List:
Skankin Garbage, Reinsus


>>>>>>>>>>>>>>Other Credits:

------------------------------------------------------------------------------
All the people at the GameFaqs board, for info and comments,
if any of you guys would like to be listed here, mail me!

And all of you guys for reading this!

That's it! Any questions, suggestions, comments,
mail me at: ChaosGateTheory -> hot>