GRAND THEFT AUTO IV Multiplayer FAQ Version: 0.65 Released: May 2, 2008 Last Update: May 6, 2008 Console: Xbox360 Author: TolkienDurban ------------------------------------------------------------------------------- INTRODUCTION ------------------------------------------------------------------------------- The introduction of multiplayer to the GTA franchise has been a huge success, and the game offers a wide variety of gameplay options and scenarios. While everyone will quickly find their favorite matches (be it a helicopter race, or rocket launchers at the airport), there are a myriad of customizeable options, making for endless permutations of game types. Wading through all the options, and figuring out which settings are best can be tricky, so I began this FAQ. Admittedly it was also motivated by playing online with others who don't know what they're doing, so learning the ins-and-outs of multiplayer will make you a better player and host! This FAQ will NOT focus on gameplay tips/advice, game controls, or other aspects of the game one would normally learn in story-mode. In some cases where aspects of these things are unique to a certain multiplayer game they may be included, but this FAQ is designed to help you understand the gameplay and how things work, not make you a more skilled player. Just keep playing online and you'll learn a variety of techniques and strategies from others. *Console Disclaimer: This FAQ is based on the XBox360 version of the game. As I become aware of any differences between what is presented here and how things work on the PS3 I will include them. ------------------------------------------------------------------------------- VERSION HISTORY ------------------------------------------------------------------------------- 0.1 May 2, 2008 Initial release, setup table of contents, started sections 1-13. 0.3 May 3, 2008 Worked on player model section, multiplayer achievements, lobby overview. 0.4 May 4, 2008 Updated controls and game modes sections, rearranged some sections. 0.6 May 5, 2008 Corrected many section, created uniform outline for each mode and began expanding each with more detailed information. Added booting info. 0.65 May 6, 2008 Expanded team gameplay modes, added some clothing options. Other minor edits and corrections. ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- Use the find command in your browser (typically CTRL-F) with the codes below to go directly to the section you're interested in. 01. Getting Started with Multiplayer.......................................STRT 02. Multiplayer Session Types..............................................MSSN 03. The Lobby..............................................................LBBY 04. Competitive Multiplayer Game Modes.....................................CMGM Includes: Deathmatch, Mafiya Work, Car Jack City 05. Team Multiplayer Game Modes............................................TMGM Includes: Team Deathmatch, Team Mafiya Work, Team Car Jack CIty, Cops 'n Crooks, Turf War 06. Cooperative Multiplayer Game Modes.....................................COOP Includes: Deal Breaker, Hangman's NOOSE, Bomb da Base II 07. Racing Multiplayer Game Modes..........................................RMGM Includes: Race, GTA Race 08. Free Mode..............................................................FMGM 09. Exclusive Multiplayer Controls.........................................CTRL 10. Multiplayer Weapon Sets................................................MWPN 11. Multiplayer Cell Phone.................................................MCLL 12. Match Results Screen...................................................MRST 13. Multiplayer Rank.......................................................MRNK 14. Booting Players........................................................BUTE 15. Player Model...........................................................PMDL 16. Multiplayer Achievements...............................................ACHV 17. Contact Info & Legal...................................................CNTC ------------------------------------------------------------------------------- 01. GETTING STARTED STRT ------------------------------------------------------------------------------- Some players are caught off guard by the fact that GTA:IV has no main menu. As soon as you start up the game you cannot do anything until the single-player story is loaded and you are in control of Niko. Your cellphone and pause menu provide all the options and configuration settings. Be sure to save before starting multiplayer! There are in game warning notifications, but just to be safe I'll say it here as well: Any unsaved progress will be lost when you start multiplayer. You are effectively quitting story mode at that point, so treat it like shutting down - you need to save! To quick start a match: 1. At any point in story mode, access the menu on your cellphone 2. Scroll down and select "Multiplayer" 3. Select "Player Match" 4. Select "Quick Match" 5. Select type of game *If you quickly want to join a ranked match, do so at step 3. This will omit step 4. ------------------------------------------------------------------------------- 02. MULTIPLAYER SESSION TYPES MSSN ------------------------------------------------------------------------------- [01] PLAYER MATCH ------------------------------------------------------------------------------- Player Match is a non-ranked session type. Any progress made in this mode will not be recorded, so it is generally considered to be "just for fun." In Player Match, two further options are available: A) Quick Match As the screen notification states: "Quick Match allows you to immediately join any type of game session and select the game mode." Once you select your game mode, you will immediately be placed in a lobby for that game. You CANNOT choose to be a host using Quick Match, and CANNOT modify any game settings, leaving you at the mercy of the host. If the existing host leaves the game there is a chance you will be promoted to host and gain control of the game settings. B) Custom Match As the screen notification states: "Custom Match allows you to set private slots for invited players." Before selecting "Start Game" on your cellphone, select the option for setting private slots. Other players will not be able to use these without an invitation. The number of slots you can make private varies, so read the section for any mode to see further details. If you choose maximum private slots, you will be starting an invitation only game. After selecting the number of private slots and starting the game, you will be taken to the lobby. At this point, you can invite others to the game to fill the private slots by using the Xbox LIVE invitation system. Once the game has started, you can use your cell phone as well. See the Multiplayer Cell Phone section for details. If you are an invitee, you can save time joining a game by waiting to start up the game until your host has started and sent the invite. This way, when you accept the invite from the dashboard, the game will load directly to the lobby and never load your story-mode game. However you will still experience the standard game start-up sequence during which time others will be waiting in the lobby for you. When you select Custom Match, you can leave zero private slots, which will effectively make it a Quick Match. If you want to make sure you are the host, you can set one slot to private and start the game, even if you have no intention of inviting someone. If you leave zero slots private, you may or may not become the host. [02] RANKED ------------------------------------------------------------------------------- Alternatively, your progress in this session will be recorded and will affect your rank. See the ranking section for details. There is no difference in gameplay between the two modes, however you cannot invite others to join you in ranked matches, and all players are randomly assigned to a lobby. If you leave any ranked match before the final results screen is displayed, your statistics and progress will not be saved. If you die quickly and respawn is not an option, you must watch the match until completion. TIP: If this happens to you and you have a headset, you can assist your team a great deal by using all of the camera modes available to see things players still in the game may not be able to. For more details on rank, see the Ranking section. [03] PARTY MODE ------------------------------------------------------------------------------- This mode is for groups of 2-7 players who enjoy playing together, and have a team they wish to play with consistently. No other players will be able to join your team without an invitation. When you start party mode you skip the lobby at first and go straight into Liberty City. Here you can invite 1-6 of your friends using your cell phone or the Xbox LIVE invitation system. If they accept the invitation they will join you in Liberty City, where you can kill time until everyone arrives. Whoever starts the game is host, and they decide when to leave the staging area and begin a match. Using their cell phone, the desired session type and game mode are selected, and everyone on the map is brought to the pre-game lobby, where your party host may or may not be the match host. Teams of equal size are put up against each other, so if a member of your party leaves, you may be taken back to the staging area. If the party host left, a new member of the party will be made host. ------------------------------------------------------------------------------- 03. THE LOBBY LBBY ------------------------------------------------------------------------------- All multiplayer games start in the lobby. While you will need to select a game mode first, this section has standard information for all modes, so it is being presented first. If you are host, it is essential that you understand all the settings. If you are a player, it is good to know some of the options you have control over as well. Any setting marked [Individual] is available to all players and manipulating these options will not affect anyone else. Otherwise, only the host can change the match settings. [01] BASIC LOBBY OVERVIEW & CONTROLS ------------------------------------------------------------------------------- The lobby screen consists of three different frames, each providing information on the upcoming match. 1. Player List On the left side the Gamertags of all players in the lobby will be listed, and the color of the text indicates their team affiliation. Next to each Gamertag is space for a variety of icons: a) Crown Icon This indicates which player is host and has control over game settings. If you are hoping to have a setting changed, appeal to this person. b) Sound Wave Icon This indicates which players are currently using headsets and are therefore available for voice chat. You cannot place a private cell phone call to another player in the game unless you both have headsets. The icon is dimmed grey when the player is silent, and lights up white when they are speaking, allowing you match voices to Gamertags. c) Checked/Unchecked Box This icon represents the status of the player as ready to play (checked box) or not ready (empty, unchecked box). The game will only begin when the host and a majority of the players are ready. If you want to wait for more players, or protest a game setting, don't check your box. If enough of the other players agree with you and remain unready as well, the game will not be able to start. Once you have checked yourself as ready, your settings are locked in. Press B to cancel your ready status, which will allow you change your settings and then re-lock them in. You can do this as many times you wish before the start of the game. You cannot vote to boot a player when you are in "ready" status, so you have to cancel it or wait until the game starts to submit your vote on your cell phone. d) Boot Icon Not actually a boot, but a flashing 'X' and number. When any player has a boot vote cast against them, this icon will appear. The number being flashed with the 'X' represents the number of votes received. See the Booting Players section for more detail on booting. e) Rank Icon This icon represents the rank of the player as a star with a number inside. Rank Icons only appear in ranked matches, as rank is irrelevant otherwise. See the Ranking section for more details. 2. Map/Description In the upper right frame on your screen is the map of Liberty City. The map will be dimmed except for the spawning area, which will be outlined in white and highlighted. Remember that this is only the spawning area, and you can still go anywhere you want. If you choose to bring up the description of the multiplayer match you are waiting to start, it will replace the map. When you are finished reading the description you can toggle it off to bring the map back up. 3. Configuration Options The lower right frame holds all the controls for game settings. Most of these can only be changed by the host, read the next section for details. 4. Basic Controls Your available controls are always shown in the bottom right corner, and they will change depending on what your selection is. Rather than list all the possibilities, I'll just tell you to look on screen. Here are some basic tips for using the controls available to you: a) If you are not happy with the match you are in, do not leave the lobby, because it will take you back to story mode (and load your current save). Instead, just press 'Select' and the right side of the screen will list all of the multiplayer modes. Select the one you want and you will be immediately taken directly to another lobby. If you select the same mode you're already in, you may go right back to the same lobby you were trying to escape. In this case, either play another mode, or wait for the match to start and try again. Once the match is started you cannot join it and will therefore go to another lobby. [02] STANDARD CONFIGURATION OPTIONS ------------------------------------------------------------------------------- The following is an overview of the standard configuration options available. Some modes have variations, or simply disallow changing certain settings. The only mode that has access to all of the options below is Team Deathmatch. Check the sections for other game modes to check any non-standard configuration options available for each mode. 1. LOCATION This setting establishes the area where action will be occurring, and after being killed you will respawn here. However all matches will have unfettered access to Liberty City, so someone can always swim away from Happiness Island to go find a helicopter and come back. Boroughs: Special Locations: a) Liberty City f) Industrial......Acter Industrial Park b) Alderney g) Prison..........Alderney State Correctional Facility c) Algonquin h) Docks...........Port Tudor & Normandy d) Bohan i) Happiness Island e) Dukes/Broker j) Colony Island k) Charge Island l) Airport.........Francis International Airport Note: Team Car Jack City has "Random" available as a location option, and all of Liberty City is highlighted, however Bohan is not available as an option on its own. I have yet to play a match where a target car has appeared in Bohan. 2. DURATION This setting establishes when the game is over, using metrics of time or money. Time is a straight forward time limit, while money will set to the value a single player/team will need to claim victory. In time limit games, the team/player with the most money when time expires will win. Be careful when using money because there are many factors to consider when trying to correlate the amount of money to the desired gameplay time. The number of players, the location, the skill of the players, etc. will all affect how long it takes to reach a certain value. If you choose $50,000 be prepared for a long game. a) Time Options: 5/10/15/20/30/45/60 minutes b) Money Options: $500/$1000/$2500/$5000/$7500/$10,000/$25,000/$50,000 3. TEAM [Individual] This setting establishes your team affiliation. 4. FRIENDLY FIRE This setting establishes the effect you will have when attacking your teammates. However it only affects direct attacks. With Friendly Fire off, you will still be able to shoot your teammates car. If the car explodes, it will kill them. a) On Attacks on teammates will do damage and possibly kill them. b) Off Your teammates will be invulnerable to your attacks. 5. AUTO-AIM This setting establishes whether or not your weapon will lock on when you target others. A controversial selection, as some have strong feelings on this one. I'll just repeat Rockstar's sentiment on this option: "Auto-aim is an awesome feature that is often misunderstood. It is intended to speed up the game by focusing aiming to a smaller area. It WILL NOT level the playing field. Turning this off will slow the pace of the game down and make melee combat, drive-bys, and sniper action more effective." a) Allow b) Disallow 6. WEAPONS This setting establishes which weapons will be available in Liberty City, as well as which weapon players will start the game with. In all modes, the player will have a knife to supplement any other weapons. a) All g) Projectiles b) Weak h) Melee c) Standard i) SMGs d) Powerful j) Assault Rifles e) Pistols k) Rocket Launchers f) Shotguns l) Sniper Rifles Check the Multiplayer Weapon Sets section for more information. 7. POLICE This setting establishes the police presence in Liberty City. a) Off There will be no law enforcement officers in Liberty City and wanted levels are disabled. However in some game modes and areas there may be hostile NPCs who will attack you. b) On The LCPD will be out in full force, and committing crimes may earn you a wanted level and all of the consequences it normally brings in story-mode. 8. TRAFFIC This setting establishes the number of cars found around Liberty City. Each setting is pretty self-explanatory. Use caution when selecting 'Parked' or 'Low' because it can make it quite difficult to find a vehicle in some cases, limiting the player to running only. Alternatively, in race modes selecting 'High' can make the race more difficult, especially getting across the bridges/tunnels, just like in my real commute across Manhattan! a) Parked b) Low c) Medium d) High 9. PEDESTRIANS Similar to traffic, only this time its foot traffic. In most cases the consequences of your selection are minor, as pedestrians rarely affect gameplay directly. Some cases where this becomes more important: - Games with no radar blips or gamertag displays. In a large crowd of pedestrians it may be difficult to single out your enemy. (They will still have the colored dot above their head, however). a) Off b) Low c) Medium d) High 10. BLIPS This setting establishes how your radar works. Regardless of your selection, all players will always have a colored dot above their head when you look at their body. a) None The radar will still be present for navigation purposes, however there will be no blips to indicate where the other players are. b) Team The radar will be partially active, displaying blips for members of your team only. c) All The radar will be fully active, displaying blips for all players on the map regardless of team or location. d) Near The radar will be partially active, displaying enemy blips only when they are very close to you. When they are far away, their blips will disappear. This typically results in surprise attacks. In team play, your teammates blips will still be present regardless of distance. e) Far Opposite of Near, enemy blips will only be displayed when they are far away. This is useful for getting back to action when playing on large maps, however when you arrive at the fight, the blips of all nearby enemies will disappear, forcing you to rely on your sight only. In team play, your teammates blips will still be present regardless of distance. f) Leader The radar will display the location of the current leader, as determined by the game mode criteria (i.e. most money). 11. GAMERTAG DISPLAY This setting establishes whether or not Gamertags are displayed in the game. If active, they will floating over the players head and the text color will indicate their team. This does not affect the small dot that appears over players heads in the game, which is ALWAYS present. Dots are for players only, no NPCs have dots above them. a) On b) Off 12. RETICULE HEALTH This setting establishes the display of your enemies health/armor when attacking them. If activated, when an enemy is successfully attacked, their health reticule will display. The outer ring represents health, and the inner ring body armor. Each ring is divided into a number of increments that will disappear when health/armor is lost. Knowing whether or not an enemy has full health and armor, just some health, or is on their last leg can affect your decision to engage in a fight. a) On b) Off 13. VOICE CHAT This setting establishes voice chat policy. Be aware that all console privacy settings will override in-game settings, so if your voice chat is limited in any way, these options may have a different effect on your gameplay, or no effect at all. a) Team Only Voice chat with your team members only. Enemies cannot hear you. For races and other non-team modes this is not an option. b) On This could be more accurately be called "Everyone". Both your team members and your enemies can hear you. c) Off Voice chat is disabled for the session. d) Proximity Only players who are nearby can be heard, regardless of their team affiliation. Some consider this more realistic, some find it useful for large groups that like to split up across Liberty City. 14. RESPAWN DISTANCE This setting establishes the distance between where you die and where you reappear afterwards. By respawning close to where you die, you can immediately return to the fight, or possibly respawn back in the middle of it. Alternatively, a longer distance will make you appear far from the action, providing an opportunity to gather any items you want before going back in. Short respawn distances make for a much faster paced game with little driving around, while far distances can result in much more time spent driving to find your enemies than actually fighting them. There is no set distance for each, as it is relative to total available area for respawning (i.e. "far" in the prison could be considered "near" in Algonquin) a) Near b) Medium c) Far 15. RESPAWN TIME This setting establishes the time a player must wait before respawning after death. Similar to respawn distance, the lower values increase the pace of the game while longer values slow things down a bit. a) 1 second b) 5 seconds c) 10 seconds d) 15 seconds e) 20 seconds f) 25 seconds g) 30 seconds 16. TIME OF DAY This setting establishes the time of day at the beginning of the match. No matter what you choose, time never stands still, so if the match lasts long enough, the time of day will change as it naturally would. a) Random b) Morning c) Midday d) Evening e) Midnight 17. WEATHER This setting establishes the weather conditions in Liberty City. Each has its own impact on driving, visibility, etc. a) Clear b) Overcast c) Drizzle d) Rain e) Foggy f) Variable 18. DESCRIPTION [Individual] This simply toggles a description of the current game mode, useful for those who are not familiar with the objectives or conditions of that mode. The description will be presented in the same frame that displays the map of Liberty City, so the map will not be visible while reading the description. Toggle off the description to bring the map back up. 19. RADIO STATION [Individual] This allows you to turn on the radio while in the lobby. The music will not continue during the game, and cars you enter will not necesarily be set to that station. 20. KICK PLAYER [Individual] This allows you to submit a vote to boot a player from the match. When a player has a boot vote against them, a flashing 'X' will appear next to their Gamertag along with the total number of votes. The host cannot unilaterally boot a player, but they can submit a vote for another player, and can be booted themselves. See the Booting Players section for more information. [03] 'NEXT GAME' LOBBY ------------------------------------------------------------------------------- At the conclusion of a round, the results page will be displayed, and then you will be brought into the Next Game Lobby. The left side of the screen lists all players still in the room, while the right side lists the available game modes. In unranked play, the host selects the game mode to use for the next round, at which point remaining players will be brought back to the pre-game Lobby. When playing for rank, each match is generated independently, so you can not play consecutive matches with the same group. Accordingly, in ranked matches each player is responsible for selecting the game type they wish to play next, or leave multiplayer. If you are playing in a game with private slots, they will remain private for consecutive matches, and players who accepted invitations for those slots will automatically be brought back to the lobby with their host. However as soon as the host leaves the game, even if only to join another multiplayer match, they will effectively break their custom match and be put into a random lobby where they have no control over making slots private, and their previously invited friends will not automatically join them. ------------------------------------------------------------------------------- 04. COMPETITIVE MULTIPLAYER GAME MODES CMGM ------------------------------------------------------------------------------- [01] DEATHMATCH 2-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is the traditional battle with the goal of killing everyone else. However like most other multiplayer modes, in the end its all about the Benjamins, baby. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Duration: 5/10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000 only. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. Earn the most money, primarily by killing your enemies. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each time you kill another player. Objective Bonus: You can pick up money dropped by others when they die. Each stack of cash picked up is typically worth $10 to $20. These stacks can be picked up by anyone, and do not automatically go to the player who made the kill. Penalty: If you die by any means other than being killed by another player, you will lose $100 (police, vehicle explosion, etc.) [02] MAFIYA WORK 2-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode has the player completing a series of contracts for Kenny Petrovic. Every player in the match will simultaneously receive mobile phone calls from Petrovic, instructing them to complete a certain objective. There are a wide variety of objects (see below) and each player is competing to accomplish the objective(s) before anyone else does. Of course whatever the contract objective, there is always the task of dealing with your enemies when you confront them. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Boroughs only. Duration: 10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000/$15,000/$20,000 only. Weapons: Only the weapon sets All, Weak, Standard, and Powerful. Respawn Distance: This setting is not available. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Petrovic will call to inform you of a situation which he requires your assistance to take care of. After the phone call, an on-screen notification will give a concise contract objective(s) and the locations of any necessary people, places, or items will be placed on your map. Some objectives have you picking up friendly NPCs who are equipped with weapons. You will complete the contract upon finding them, however they will continue to follow you or get into your car to help you fight until they die. Contract Objectives Include, but are not limited to: > Crush the gang. > Deliver the ecstasy. > Destroy the politician's car. > Deliver the prototype gun to the buyer. > Destroy the vehicles and take out the workers. > End the garbage collectors' careers. > Escort Petrovic's daughter and her friends to where they want to go. > Escort Petrovic's girl. > Grab a cache of weapons. > Hook up with the wannabe gangster. > Kill the hacker and take his laptop to Petrovic. > Move the cars with heroin in them. > Rendezvous with the game designers. > Steal a SuperGT for Petrovic. > Steal Petrovic's car. (for insurance fraud of course!) > Steal the deputy mayor's car. > Steal the detectives car. > Steal the race bike. > Steal the stolen cars or destroy them if you can't. > Steal the trucks. > Take down Sergey. > Take down the jury members. > Take down the pornographers. > Take Petrovic to see his bitches. > Wipe out the bikers and steal the chapter leader's bike. > Wipe out the dealers and steal their vehicles. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: You earn $100 for each player you kill. NPC's do not count. Deaths: If you are killed by any NPC (police, drug dealer, security guard, etc.) you are penalized $100. You do not receive the penalty if you are killed by another player. Objective Bonus: The reward for each contract may vary, but is typically $500. When the objective gives you an option such as steal or destroy a vehicle, you will earn less for the easier option, which in this example would be to destroy instead of steal. [03] CAR JACK CITY 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode has the players looking for cars to steal. All players are competing to steal the same target vehicles, so there is always the task of dealing with the competition as well. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Random, Alderney, Algonquin, or Dukes/Broker only. Duration: 10/15/30 minutes only. A.I. Level: Off/Normal/Hard This controls the A.I. of the gang members guarding the target vehicles. "Off" will leave the vehicles unguarded. Respawn Distance: This option is not available. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. "Go and get a vehicle" Players must travel to the vehicles marked on the map and steal them. Entering the vehicle will complete this objective. If gang members are guarding the vehicle, killing them is optional. If you don't kill them, they will certainly shoot at you as soon as you get in the car, causing damage and lowering its value, if not killing you. Blue markers represent standard target vehicles, while green markers represent drug filled target vehicles. The drug filled vehicles are worth more than the empty vehicles. 2. "Get the car (stuffed with drugs) to the dropoff point." Once you are in the car a yellow map marker will appear directing you to the drop off point. The goal is to get the car to the dropoff with minimal damage. "A vehicle has been stolen and is being taken to a dropoff." If another player reaches a target vehicle before you, the dropoff location will appear. You may choose to intercept them, as the objective completes when the vehicle is dropped off. Or you may destroy the vehicle to simply prevent them from collecting the reward money, but a destroyed car is worthless. 3. "Leave the vehicle at the dropoff" Once you arrive at the dropoff location, you must exit the vehicle and leave to receive the reward. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: You receive no money for killing other players, but cash pick ups are available. Objective Bonus: $1000 for each empty car in perfect condition. $1500 for each drug-filled car in perfect condition. If the cars are damaged, they will be worth less. ------------------------------------------------------------------------------- 05. TEAM MULTIPLAYER GAME MODES TMGM ------------------------------------------------------------------------------- [01] TEAM DEATHMATCH 3-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is simply a team version of Deathmatch. All aspects of gameplay are the same except for the introduction of teamwork. There can be 2-8 teams, each with 1-15 players, but no more than 16 players total in the match. The only exception is that there cannot only be two teams with a single player each. For head to head fights, select standard Deathmatch mode. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. Eliminate your members of the enemy team. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each time you kill a member of another team. Objective Bonus: You can pick up money dropped by others when they die. Each stack of cash picked up is typically worth $10 to $20. These stacks can be picked up by anyone, and do not automatically go to the player who made the kill. Penalty: If you die by any means other than being killed by another player, you will lose $100 (police, vehicle explosion, etc.) [02] TEAM MAFIYA WORK 3-16 PLAYERS ------------------------------------------------------------------------------ This mode is simply a team version of Mafiya Work. All aspects of gameplay are the same except for the introduction of teamwork. There can be 2-8 teams, each with 1-15 players, but no more than 16 players total in the match. The only exception is that there cannot only be two teams with a single player each. For head to head fights, select standard Mafiya Work mode. See the Mafiya Work section for details. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Boroughs only. Duration: 10/20/30/45/60 minutes and $2500/$5000/$7500/$10,000/$15,000/$20,000/$25,000/$50,000 Weapons: Only the weapon sets All, Weak, Standard, and Powerful. Respawn Distance: This setting is not available. [03] TEAM CAR JACK CITY 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is simply a team version of Car Jack City. All aspects of gameplay are the same except for the introduction of teamwork. See the Car Jack City section for details. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Location: Random, Alderney, Algonquin, or Dukes/Broker only. *When "Random" is selected, all of Liberty City is highlighted, however Bohan is not available as an option on its own. I have yet to play a match where a target car has appeared in Bohan, even on "Random". Duration: 10/15/30 minutes only. A.I. Level: Off/Normal/Hard This controls the A.I. of the gang members guarding the target vehicles. "Off" will leave the vehicles unguarded. Respawn Distance: This option is not available. [04] COPS 'N CROOKS 4-16 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This mode is a classic cops and robbers match, with two different types of gameplay to mix things up a bit. In either mode, the match opens with the cops being alerted to the location of the crooks. This game mode consists of two consecutive matches: in one your team will play as cops, and the other you will switch to crooks. > All for One: In this match type, one of the players on the crooks team will be assigned the Boss position, while all others will be regular crooks. All players (cops and crooks) besides the Boss will respawn after death, but the Boss only has a single life. Also, the boss has a unique map marker which is visible to ALL players, so the boss cannot easily blend in with his team. > One for All In this match type, all of the crooks are trying to escape the cops. All players have a single life, there is no respawning. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Game Type: "All for One" or "One for All" Location: No options, must use the full Libery City Map. Teams: Must have 2 teams, and only 2 teams. Respawn Time: In "One for All" players cannot respawn, so this option is not available. STARTING LOCATION AND WEAPONS::::::::::::::::::::::::::::::::::::::::::::: 1. Location The precise location is randomly selected from a number of preset areas across Liberty City. Wherever you end up, the cops will always start piled into their police cars with sirens blaring in the middle of the street, while the crooks will always start on foot somewhere off the street. The distance between the two teams may vary. 2. Weapons When "All" is selected as the weapons setting, the cops start the match with automatic weapons, while the crooks start with pistols only. OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. All for One a) Crooks Team "You are the boss, make your way to the getaway vehicle." OR "Protect the Boss." A map marker will appear on your map indicating the location of the getaway vehicle. Escape before the cops kill the Boss. Only the boss needs to escape to win this match, the other players are ancillary. Their sole purpose is to prevent the boss from dying, not escaping themselves. b) Cops Team "Find the Boss and take him out." The cops must track down the Boss and kill him before he escapes. The cops will see the crooks location on their maps, including the special icon for the boss, but they will not see the location of the getaway vehicle. 2. One for All In this match type, all of the crooks are trying to escape the cops. All players have a single life, there is no respawning. a) Crooks Team "The cops have been alerted. Make your way to the getaway vehicle." A map marker will appear on your map indicating the location of the getaway vehicle (Boat or Helicopter). Escape before the cops kill you. Any team member can reach the getaway vehicle and use it, but they must find other crooks until they receive an on-screen notification that enough are in the vehicle to ensure a successful getaway. Once the required team members are in the vehicle and safely away from Liberty City (just drive as if you're going off the map), the crooks will win. b) Cops Team "The crooks have been spotted, they are highly dangerous. Take them down." The cops must track down the crooks and kill them before they escape. The cops will see the crooks location on their maps, but not the location of the getaway vehicle. Four crooks, or a simple majority of them (whichever is less) must reach the getaway vehicle for a successful escape. The cops can kill enough crooks to prevent a successful escape. If the cops manage to find the getaway vehicle, they can destroy it to prevent the crooks from getting away. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The money earned in this mode is the same whether you are cops or crooks. Kills: Each kill is worth $100, but the money is shared across the entire team, and does not simply go to the player who made the kill. Objective Bonus: $1000 is awarded to each individual player (not shared) on the winning team. [05] TURF WAR 4-16 PLAYERS ------------------------------------------------------------------------------- This section is on deck for expansion. This is a team only mode in which each team is attempting to gain control of as much turf as possible. There are specific locations or bases to reach in order to gain turf. If you are already in control of a base, you must defend it to prevent the other team from taking it. Offensively, you must reach your enemies bases and take them over. Bases are marked on your map and their color represents the team that controls it. When you reach an enemy base you must step within the area, at which point you will start converting the turf to your team. This conversion takes a little time, and the percentage you have taken-over will be displayed. The turf will not become yours until it reaches 100%, so if you are killed before that point, you will need to make your way back and try again. The more team members present when taking over a base, the faster it will convert the turf to your control. The more turf you control, the more money you will get, and the team with the most money at the end wins. ------------------------------------------------------------------------------- 06. COOPERATIVE MULTIPLAYER GAME MODES COOP ------------------------------------------------------------------------------- [01] DEAL BREAKER 2-4 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The opening cinematic dialogue describes the situation: "The Angels of Death Biker Gang have been working for the mafiya in this city for many years. They bring drugs in from Canada on their bikes and in their boats. Like all relationships, this one is going to go to shit. I've been told that they are soon to make a delivery in the Acter Industrial Park. Only we are going to be there too." NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Mission Difficulty: This affects the number of lives each player has. Once all lives are spent, you will not respawn. a) Easy: 5 lives b) Medium: 4 lives c) Hard: 3 lives Location: Unavailable as the mission has specific locations which never change. Duration: Unlimited, you can take as long as you need to complete the mission, however some objectives may be time sensitive. Team: All players are on the same team. All enemies are NPCs. Weapons: Unavailable. You start the mission with the same unique set of weapons (unique in that it is not a normal weapon set). Police: Unavailable. Respawn Time: Unavailable, as you immediately respawn after death. Respawn Distance: Unavailable, as you will always respawn nearby. STARTING LOCATION AND WEAPONS::::::::::::::::::::::::::::::::::::::::::::: 1. Location All players always start at the safehouse off of Beaverhead Ave. The entrance to the private drive for the safehouse is actually in Leftwood, while the house itself is just inside the Westdyke section of Alderney. 2. Weapons a) Assault Rifle (600 rounds) b) Grenades (5) c) Knife OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. "Make your way to the deal." Depart the safehouse and get to Acter Industrial Park. A map marker is added and a driving route is highlighted if you travel by car. 2. "You've found the deal. The targets are spread over every floor of this building. Work your way up, clear them out." All Angels of Death Biker Gang members must be killed, and all of the drug packages they drop must be picked up. The instant you pick up the final drug package or kill the final gang member (whichever is later) the next objective will trigger. 3. "The remaining Angels of Death are fleeing. Eliminate them." So far I haven't figured out how the game decides which witnesses are triggered. I believe it is a combination of difficulty setting and number of players, but will update the guide when I figure it out. If you are playing on 4-player Hard (typical for ranked matches), then all witness groups will appear and begin to flee. There are only three possible groups of witnesses, and on-screen notifications will alert you to which ones are trying to escape. a) Two motorcycles leaving the park via Trinity Road. b) One van leaving the park via Trinity Road. c) One boat leaving the park via docks on the west shore. "Some of the witnesses escaped." If even a single witness escapes, you fail the mission. 4. "You've taken the drugs and eliminated the witnesses. Get to the rendezvous point." Head back to safehouse and enter the garage. The doors will open when you approach them. 5. "Wait here for the rest of your crew to arrive." All surviving players must make their way inside the garage to successfully complete the mission. EARNING MONEY::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each Angels of Death Gang member you eliminate. There are over 40 gang members, and all must be killed. Objective Bonus: Easy: $2500 Medium: $3500 Hard: $4500 The bonus is awarded upon successful rendezvous at the safehouse and depends on the difficulty setting. If you lose all of your lives in match, you will only receive money for your kills and not receive the bonus. NOTES::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > It is helpful to have players in position on the ground to chase the witnesses before you finish the second objective (at least out to Trinity Road and the docks for the boat). The witnesses will not begin fleeing until you have killed all the gang members and picked up all of the drug packages. If all players are on the roof when this happens, the witnesses will have a head start that may be extremely difficult to overcome. > There is often a helicopter in Westdyke, not far from the starting point. This will get you to the Industrial Park more quickly, as well as allow you to start on the roof and fight your way down, so when you finish the gang off you will be on the ground and ready to chase the witnesses. Or just use the helicopter to chase them. > The helicopter is behind a house on Owl Creek Drive. It is best to drive around the back on Big Horn Drive and just jump the wall to the helipad. There may be times of day when the helicopter is not there. > There are often a number of boats along the southwest shore of the industrial park that can be used to chase witnesses on water. > Health, armor, and weapon pickups are not shown on your map, but they do exist. Of particular interest are the two rocket launchers on level 5 and one on level 4 in the building you visit in the industrial park. They are very useful in eliminating the witnesses. [02] HANGMAN'S NOOSE 2-4 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The opening cinematic dialogue describes the situation: Petrovic: America! It is good to be back. N.O.O.S.E. Agent: This is the National Office of Security Enforcement. We have you surrounded. Petrovic: What the fuck!? They don't even let me get over my jet lag! Somebody get me transport! I am not going to rot in some American jail. The rest of you, get this shit away from me. Those that survive and get me to safety will be richly rewarded! If Petrovic is killed the mission will fail. Other players are ancillary and their survival is not required, however at least one player must assist Petrovic, as he will not escape on his own. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Mission Difficulty: This affects the number of lives each player has. Once all lives are spent, you will not respawn. a) Easy: 5 lives b) Medium: 4 lives c) Hard: 3 lives Location: Unavailable as the mission has specific locations which never change. Duration: Unlimited, you can take as long as you need to complete the mission, however some objectives may be time sensitive. Team: All players are on the same team. All enemies are NPCs. Weapons: Unavailable. You start the mission with the same unique set of weapons (unique in that it is not a normal weapon set). Police: Unavailable. Respawn Time: Unavailable, as you immediately respawn after death. Respawn Distance: Unavailable, as you will always respawn nearby. STARTING LOCATION AND WEAPONS::::::::::::::::::::::::::::::::::::::::::::: 1. Location All players always start on the runway at Francis International Airport, surrounded by N.O.O.S.E. Agents with additional law enforcement enroute. 2. Weapons a) Assault Rifle (600 rounds) b) Micro Uzi (1200 rounds) b) Grenades (5) c) Knife OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1a. "You must secure the area. Petrovic won't leave the jet while there are cops nearby." "Keep the N.O.O.S.E. team away from the jet." Kill all law enforcement agents in the immediate vicinity of Petrovic's jet. When the area is safe enough, Petrovic will exit the jet. 1b. "Find a vehicle and bring it back to Petrovic's jet." While the team is eliminating the N.O.O.S.E Agents, at least one player should be getting the vehicle, as instructed by Petrovic in the opening cinematic. 2. "One of your crew has got some transport and its on its way. Keep Petrovic alive until it gets here." "Petrovic is vulnerable. Get some transport to the extraction point." Time is of the essence here, as Petrovic will exit the jet as soon as the area as clear, yet more agents are constantly flooding in. The opening cinematic instructs players to split up in the beginning, so its vital that whoever went to get the vehicle returns quickly before Petrovic is killed. 3. "You have collected Petrovic. Take him to the safe zone." "One of your crew has collected Petrovic. Make your way to the safe zone." At least one member of the team must transport Petrovic to the safe zone, and any who are not part of his escort must make their way to the safe zone on their own. 4. "Wait here for the rest of your crew to arrive." All surviving players must make their way inside the safe zone to successfully complete the mission. EARNING MONEY:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Kills: $100 for each law enforcement agent you kill. Most agents will also drop 1-5 stacks of money typically worth $10-$30 each. These stacks can be picked up by anyone, and do not automatically go to the player who made the kill. Objective Bonus: Easy: $2500 Medium: $3500 Hard: $4500 The bonus is awarded upon successful rendezvous of all players at the safe zone, along with Petrovic. The value depends on the difficulty setting. If you lose all of your lives in a match, you will only receive money for your kills and not receive the bonus. [03] BOMB DA BASE II 2-4 PLAYERS ------------------------------------------------------------------------------- DESCRIPTION::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The opening cinematic dialogue describes the situation: "When I first arrived in this country, all my income came from shipping cars back to Russia. There is a good living in this. It is not a job for punk-ass, arrogant kids who do not ask the permission of their elders. We must crush this upstart organization." This mission will ultimately have you blowing up a ship docked in Broker. There are a series of objectives that must be successfully completed to win this mission. If you don't know what you're supposed to be doing there are many pitfalls that can surprise you and result in mission failure. NON-STANDARD OPTIONS:::::::::::::::::::::::::::::::::::::::::::::::::::::: Mission Difficulty: This affects the number of lives each player has. Once all lives are spent, you will not respawn. a) Easy: 5 lives b) Medium: 4 lives c) Hard: 3 lives Location: Unavailable as the mission has specific locations which never change. Duration: Unlimited, you can take as long as you need to complete the mission, however some objectives may be time sensitive. Team: All players are on the same team. All enemies are NPCs. Weapons: Unavailable. You start the mission with the same unique set of weapons (unique in that it is not a normal weapon set). Police: Unavailable, as the LCPD is always patrolling in this mode. Respawn Time: Unavailable, as you immediately respawn after death. Respawn Distance: Unavailable, as you will always respawn nearby. STARTING LOCATION AND WEAPONS::::::::::::::::::::::::::::::::::::::::::::: 1. Location All players always start in the Westminster section of Algonquin at a small public parking lot at the corner of Jade Street and Galveston Avenue. 2. Weapons a) Assault Rifle (600 rounds) b) Sniper Rifle (50 rounds) b) Micro Uzi (1200 rounds) b) Grenades (5) c) Knife OBJECTIVES:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1. "Find the convoy. Steal the armored vehicle." There are 2 vehicles in the parking lot where you begin the mission. Use them or any others to chase down the armored vehicle convoy. 2. "If you damage the armored vehicle enough it will stop and you can steal it." When you approach the armored vehicle and start shooting, the guards will defend themselves. While killing the guards is not required, it can make things easier. The target is the armored truck, so keep shooting it until you receive the next notification. 3. "The vehicle is stopping, steal it." As soon as this message appears, STOP SHOOTING! If you destroy the truck, you will destroy the explosives inside and fail the mission. Just get inside the truck. It is also possible for other players to get in the back of the truck. 4. "Take the vehicle back to the rendezvous point." Once you have the truck, drive it to the helipad, located on the docks west of Union Drive West just north of Kunzite Street (it is beside the Booth Tunnel ventillation tower). 5. "Wait here for the rest of your crew to arrive." When you reach the helipad, stay within the rendezvous zone. All players must be within this zone to proceed. As soon as the final player arrives and the armored truck is there, a brief cinematic will play where you will be given a helicopter. 6. "You each have some explosives. Head out to the docks in Broker. As soon as the cutscene ends, you will be standing in front of the helicopter. The entire team should pile in and fly over to the ship, which will be marked on your map (the ship is docked on the east bank of the Humboldt River, just north of The Broker Bridge. 7. "Place the explosives at the weak spots on the ship. "There are enemy snipers somewhere on the boat, someone should take up a sniping position and keep watch. "Place explosives at the weak spots on the ship." When you arrive at the ship, land the helicopter and begin fighting your way to the weak spots. It does not matter where you land the helicopter, and there are a number of strategies for accomplishing this part of the mission. Despite the suggestion, there is also no need to snipe any enemies, but it may be helpful. If you did not land the helicopter on the ship, you can get on board using a stairway at the bow (north end). Once aboard, you must fight your way to the stern (south end by the bridge) and enter the galley. In the southwest corner of the galley is a door to the cargo bay and a stairway that leads up to the crew quarters, and further on to the bridge at the very top. The weak spots are at the very back of the cargo bay and the center of the bridge. 10. "One bomb has been placed. Place the other at the second weak spot." When placing bombs, you will lose control of your character for a moment while he activates the explosives. You can be killed while doing this, so you should clear the enemies first. It does not matter what order you place the bombs, although it is generally easier to place the bomb on the bridge last, as it makes for an easier escape afterwards. 11. "The bombs have been placed. They will detonate in 60 seconds. Get off the boat." "The bomb will detonate in 60...59...58..." The instant the second bomb is placed, the countdown will begin. All players must get off the ship in order to complete the mission. It does not matter how you get off the boat, and the recommended method is jumping into the water. EARNING MONEY::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: For most players, this is the most lucrative multiplayer mode, as there are over 50 enemies throughout the mission. Kills: $100 per kill. Objective Bonus: Easy: $2500 Medium: $3500 Hard: $4500 The bonus is awarded when all players escape the boat rigged with explosives. The value depends on the difficulty setting. If you lose all of your lives in a match, you will only receive money for your kills and not receive the bonus. NOTES::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: > Health/Armor pickups are not labelled on the map, but there are many on the boat if you look around. ------------------------------------------------------------------------------- 07. RACING MULTIPLAYER GAME MODES RMGM ------------------------------------------------------------------------------- Section to be expanded in future update. [01] RACE 2-16 PLAYERS ------------------------------------------------------------------------------- This mode is a standard race. Each track has a series of checkpoints which must be reached in the proper sequence. If you miss a checkpoint, you can continue on the track but will not make any further progress until you go back to the missed checkpoint. Sometimes it is not obvious that you have missed a checkpoint, so if you drive for a while without coming across another, chances are you need to go back. At any time you can press and hold Y to respawn in a new vehicle at your most recent checkpoint. You cannot shoot anyone in this mode, and no weapons are available. You can be killed by vehicles, whether they are hitting you or you are inside them when they explode. Vehicles with mounted weapons have them disabled in this mode, so don't choose your vehicle for its weaponry. If you're looking for a fight, play GTA Race. [02] GTA RACE 2-16 PLAYERS ------------------------------------------------------------------------------- Another race mode, GTA style. Weapons are available, and even encouraged for use by their placement along the track. While you can normally drive over health packs to pick them up, this is the only mode with special weapon pickups you can drive over as well. ------------------------------------------------------------------------------- 08. FREE MODE FMGM ------------------------------------------------------------------------------- [01] FREE MODE (Unranked Only) 1-16 PLAYERS ------------------------------------------------------------------------------- This is a free range mode with no objectives. It is useful for exploring all of Liberty City, and since it is multiplayer you have the benefit of all the configuration options. So you really can just kick back and do whatever you want. You cannot play Free Mode in a ranked multiplayer session. None of the single player features (food, social activities, etc.) are available in multiplayer free roam. This is the only mode in which the duration can be set to "Unlimited". ------------------------------------------------------------------------------- 09. EXCLUSIVE MULTIPLAYER CONTROLS CTRL ------------------------------------------------------------------------------- This section covers controls that are exclusive to the multiplayer game, and they may not work or may have another result when used in the story-mode game. D-Pad Down: Use this at any time during gameplay to drop down a display in the top left corner of your screen which lists all teams/players and their respective colors, as well as information relevant to the current game mode, such as the amount of money each team/player has and what the required amount for victory is. Left Bumper (L1 on PS3): Use this to taunt other players in the game. There are different taunts for different situations and circumstances, so try them all! Waypoints: The method of setting waypoints is no different, but that means you still have to hit pause and use your Liberty City map. However in multiplayer each team shares a single map, so if any team member places a waypoint it will appear on everyone's map. Any other team member can reset the waypoint, just as the original creator could. No matter what, you can only have one waypoint at a time. In multiplayer modes where a team is driving in a car, it is helpful for one of the passengers to set a waypoint on the destination to assist the driver. The passenger is not missing out on anything and can safely pause to use the map, while the driver would have to stop the car. Its all about teamwork. ------------------------------------------------------------------------------- 10. MULTIPLAYER WEAPON SETS MWPN ------------------------------------------------------------------------------- Section to be added in future update. ------------------------------------------------------------------------------- 11. MULTIPLAYER CELL PHONE MCLL ------------------------------------------------------------------------------- Just like the story-mode, the cell phone holds a variety of options for use during multiplayer. The following is an overview of all menus and options. 1. Phonebook This will bring up a list of all players currently in the game. When you select a player you have the following options: a) Call/Hang Up Place a cell phone call to the player. Their phone will ring and notify them of who is calling. If they accept the call, you will have a direct link to speak only with each other. Even if you move your cell phone off-screen, you will still be on the call. To end a phone call, bring up the person you are speaking with in the phonebook and select "Hang Up". This will return you to the pre-established voice communication setting for the match. b) Gamer Card Bring up the Xbox LIVE profile of the player. Use caution when selecting this during gameplay, as you will be unable to control your character while reading a profile. c) Mute/Unmute This is a toggle setting that can be used to silence any player. Even if you are host, this does not mute them for everyone, only yourself. You cannot mute a player that you are on a cell phone call with. 2. Leave Game After a confirmation prompt, this will exit you from multiplayer and load your story-mode game. 3. Game Info This menu will provide an overview of the current game, which can be very helpful if you happen to start mid-game and skip the lobby where this information is normally presented. No configuration of the settings is allowed, only an overview of what was established back in the lobby. 4. Multiplayer This is the same menu available on your story-mode cell phone, minus the option to customize your character, as you cannot do this during gameplay. If you wish to leave a current multiplayer match and go directly to the lobby for another, use this menu. 5. Friends Similar to the Phonebook, only listing your Xbox LIVE friends rather than current players. You can use this menu to invite them to your current game, or check their Gamer Card. 6. Next Game This menu allows you to suggest a desired game mode for the next game. Upon selection, a notification will appear on every players screen displaying your suggestion. It seems that the host is under no obligation to respond to any suggestions, although I have not expeienced a situation where a majority of the players make the same suggestion. ------------------------------------------------------------------------------- 12. MATCH RESULTS SCREEN MRST ------------------------------------------------------------------------------- At the completion of a match, players will be shown the results before moving on to the next match. In some game modes, such as racing, players will have the option to watch the action until the round completes and the results are final. While the results screen is displayed, pressing X will bring up a list of all players, and from that list you can complete player reviews and check Gamer Cards. This is a good opportunity to send friend requests to players. ------------------------------------------------------------------------------- 13. MULTIPLAYER RANK MRNK ------------------------------------------------------------------------------- Section to be expanded in future update, brief explanation for now: Basically, money is equal to rank. Money is earned in each round and accumulates over time. Your current balance is displayed in the bottom left corner in the pre-game Lobby. Ranks go from 0 to 10, with each level corresponding to a certain value of earned money. At the end of each round you will see how much money you earned on the results page. In the bottom left corner you will see how much more money you must earn to advance in rank. Advancing your rank unlocks extra clothing which you can customize your player model with, as well as accomplish some achievements. If you want to check your rank without joining a ranked match, go to your player model and your rank will appear next to the title "Player Model" at the top of your screen. Rank Money Required ---------------------------- 1...........$10,000 2...........$25,000 3...........$50,000 4...........$100,000 5...........$150,000 6........... 7........... 8........... 9........... 10.......... ------------------------------------------------------------------------------- 14. BOOTING PLAYERS BUTE ------------------------------------------------------------------------------- There are a variety of reasons to boot a player from a match. Whatever your motivation may be, you'll need to convince others to help you out, as booting is a democratic process. METHODS OF BOOTING: a) Lobby No matter what type of match you are playing, the setting "Kick Player" will always be the last setting in your configuration options. You must scroll down to the bottom of the options and select the player you wish to cast a vote against. All relevant controls for doing this are listed at the bottom of your screen when you highlight the "kick Player" option. b) During gameplay It is also possible to boot players after the match has started. Simply access your mobile phone and select your Phonebook. When you select any player in the match, you will have the option of casting a boot vote. NOTES: > Booting works on a voting system, and a simple majority is required in order to successfully boot a player. > The host has no special abilities in regards to booting. They may vote to boot a player, but their vote is no stronger than any other players. Additionally, the host has no extra protection from booting, and a simple majority will boot them as it would any player. > Booting is done by secret ballot, there is no way to determine who cast a vote to boot someone. > In the lobby, when a player receives a boot vote an 'X' and a number will flash next to their Gamertag. The number that flashes with the 'X' represents the number of votes cast against the player. > You may cancel a boot vote you have already cast by using the same method you used to cast it the first time. > The simple majority needed to boot a player is calculated in real time, so if additional players enter the lobby, you will need more votes. Alternatively, if players leave the lobby you will need less. ------------------------------------------------------------------------------- 15. PLAYER MODEL PMDL ------------------------------------------------------------------------------- Niko is the star of story-mode, but neither he nor the other cast of characters are available to use in multiplayer. Players have the option of customizing their multiplayer character using the new Player Model feature. [01] NOTES ON PLAYER MODELS ------------------------------------------------------------------------------- 1. You can access your multiplayer character model at any time except during a multiplayer match. 2. Once customized, your player model will remain that way until you change it again. You do not need to customize your player model before each match. 3. While primarily aesthetic, some customizations may have gameplay benefits. For example, dressing your player in 100% black clothing will make you more difficult to see at night. [02] ACCESS YOUR PLAYER MODEL ------------------------------------------------------------------------------- 1. In story mode, bring up your cellphone and select multiplayer. Scroll down to "Player Model". You do not need to actually play a multiplayer match, and your model will be saved until you do. 2. In any multiplayer match lobby, press Y to access your model. [03] CUSTOMIZING YOUR PLAYER MODEL ------------------------------------------------------------------------------- *NOTE ON ZOMBIES: There is a lot of speculation going on about how to unlock the zombie skin for your player model, but no confirmed method. Its definitely valid and no hoax, but I haven't seen any reports of it on the Xbox360, only PS3. I'll try to keep this updated whenever new information comes out. Now back to the guide... As you progress in multiplayer rank, you will unlock new options for customizing your player model. Customization is broken into six aspects of your players appearance: Gender, Head, Torso, Legs, Glasses, and Hats. If you choose a female player model, you will also be able to customize their hair separately from their head type, while glasses and hats initially have no options. (However since glasses and hats are still listed, it is possible but unconfirmed that those options are unlockable upon achieving a certain rank). The features of customization are not titled, so I will do my best to describe them below, although I am not a fashion expert so if my descriptions could be more accurate let me know. The numbers of each feature should correspond to the number it is assigned to in the game (i.e. Hat 3 below should describe Hat 3 in the game). Your player model's skin color is controlled by the head type. To avoid any ethnic sensitivities, I will not presume to know what ethnicity Rockstar may have intended for each skin color, and simply describe the color as best I can. Besides, the models aren't really detailed enough to make such judgements without some level of uncertainty. All colors are human skin tones, so "Olive" does not mean green, it means a darker complexion than white, but not as dark as black. I currently have more clothing options unlocked than what is listed below, and will update the lists soon, however this section is my lowest priority. MALE PLAYER MODELS: A) Head (and skin/hair) 1) Tanned white with shaved head and thin brown moustache. 2) Pale white with very short black hair. 3) Brown with short black hair, beard and moustache. 4) White with short black hair with widows peak and moustache. 5) Pale white, hairless with tatoos on forehead, neck and head. 6) White with short dark brown hair and goatee. 7) Black with short black hair and moustache. 8) Pale white with very short black hair and goatee. B) Torso 1) Dark red hoodie with unzipped two-toned down vest: tan shoulders, black body and white logo. 2) Grey hoodie with unzipped navy blue down vest with logo. 3) Navy blue hoodie with unzipped dark green jacket. 4) Black down jacket with white logo. 5) Two-toned down jacket, red body/arms and black chest with logo. 6) White hoodie with black down vest. 7) Blue hoodie with two-toned down vest: tan body with logo and dark brown shoulders. 8) Two-toned down jacket with brown body/arms, and baby blue sides and underarms. C) Legs (and shoes) 1) Grey pants with brown tennis shoes. 2) Black pants with black tennis shoes. 3) Faded dark blue denim jeans with white tennis shoes. 4) Faded black denim jeans, baby blue tennis shoes with red laces. 5) Dark blue track pants with light blue stripe, grey tennis shoes with blue toes. 6) Light blue denim jeans with blue tennis shoes. 7) Camo cargo pants with brown boots. D) Glasses 0) None 1) Black frame glasses with light blue rimless lenses. 2) Bright blue/white frame with light red rimless lenses. 3) Dark black glasses with black tinted lenses. 4) Wire frame glasses with rimless blue lenses. E) Hats 0) None 1) White and green baseball cap with logo and green brim. 2) Black baseball cap with logo and grey brim. 3) White baseball cap with logo and black brim. 4) Dark brown/olive stocking cap. 5) Slightly less dark brown/olive stocking cap. 6) Black stocking cap. 7) Blue bandana/do rag. 8) Dark blue ushanka with black flaps up. 9) Blue and white bandana/do rag. FEMALE PLAYER MODELS: A) Hair (Females Only) 1) Long black hair with silver barrette clip 2) Long red hair with silver barrette clip 3) Long brunette with blue barrette clip 4) Shoulder length black hair, tied back with long bangs 5) Shoulder length blonde hair, tied back with long bangs 6) Short black hair with clipped back side swept bangs 7) Short blonde hair with clipped back side swept bangs 8) Short brunette hair with clipped back side swept bangs B) Head 1) Yellow 2) White with slight tan (some red tones) 3) Olive 4) Brown 5) Pale White 6) Really Pale White (like using pure white makeup) 7) White with no tan (no red tones) 8) Black C) Torso 1) Red shirt with unzipped blue/grey striped jacket 2) Blue shirt with female gender symbol and unzipped rainbow jacket 3) Yellow shirt with black skull and unzipped blue jacket 4) Blue V-neck ringer tee with white trim, white "LC" monogram on chest and pale blue longsleeved undershirt 5) Black V-neck ringer tee with red trim, white Jolly Roger and light grey longsleeved undershirt 6) Olive/Yellow down vest with black longsleeved undershirt 7) Navy tank top with black longsleeved undershirt 8) Two-toned down jacket with blue arms/shoulders and brown body D) Legs (and feet) 1) Standard blue denim jeans with white tennis shoes 2) Black denim jeans with blue tennis shoes 3) Tan khakis with light brown shoes 4) Grey khakis with dark brown shoes 5) Stonewashed denim jeans with red tennis shoes 6) Dark blue denim jeans with red shoes 7) Olive cargo pants with red high-top tennis shoes E) Glasses 0) None 1) Large black sunglasses 2) Thin black framed eyeglasses with rectangular blue tinted lenses 3) Large black rimmed sunglasses with blue lenses 4) Sport sunglasses with blue reflective lenses 5) Sport sunglasses with gold reflective lenses 6) Thin sport sunglasses with light blue frame and navy lenses 7) Thin sport sunglasses with copper? reflective lenses 8) Rimless sunglasses with pink lenses 9) Thin red framed eyeglasses with rectangular blue tinted lenses F) Hats 0) None 1) Navy baseball cap with logo 2) Black baseball cap with orange skull and crossbones 3) White baseball cap with black brim and 'VC' logo 4) Black baseball cap with white front with logo, worn backwards 5) Black baseball cap with baby blue front with logo, worn backwards 6) Royal blue baseball cap with light trim on brim and logo, worn backwards 7) Pink helmet 8) Grey Gatsby with light blue trim 9) Black helmet with white trim 10) Grey helmet with red trim 11) Large, over-ear headphones 12) Black Gatsby with grey trim 13) Full face helmet with red-yellow horizontal gradient and black tinted faceplate cover ------------------------------------------------------------------------------- 16. MULTIPLAYER ACHIEVEMENTS ACHV ------------------------------------------------------------------------------- There are a number of achievements that must be completed in multiplayer matches. Also, it seems that other achievements that do not require multiplayer cannot be accomplished while in multiplayer matches, and must be accomplished in story mode. This makes sense as one could easily create conditions in a Free Mode game that would remove a great deal of difficulty from some achievements. For example, while already quite easy, the "Chain Reaction" achievement that requires the player to blow up 10 vehicles in 10 seconds would be made even easier by creating a Free Mode game in Algonquin with Rocket Launchers and no police. TEAMPLAYER (10) Kill 5 players who are not in your team, in any ranked multiplayer game. CUT YOUR TEETH (5) Earn a personal rank promotion in multiplayer. JOIN THE MIDNIGHT CLUB (10) Win a ranked multiplayer race without damaging your vehicle too much and with damage enabled. FLY THE CO-OP (15) Beat our time in ranked versions of "Deal Breaker", "Hangman's NOOSE" and "Bomb da Base II". While unconfirmed at this time, there have been a number of accounts claiming the following times to beat for each: a) Deal Breaker.............7 min 4 sec b) Hangman's NOOSE..........2 min 32 sec c) Bomb da Base II..........5 min 56 sec I will update this section when the above times are confirmed. TAKING IT FOR THE TEAM (10) Be on the winning team in all ranked multiplayer team games. TOP OF THE FOOD CHAIN (10) Kill 20 players with a pistol in a ranked multiplayer deathmatch. TOP OF THE MIDNIGHT CLUB (20) Come first in 20 different ranked standard multiplayer races. WANTED (20) Achieve the highest personal rank in multiplayer. (Note: 10 is the highest) AUF WIEDERSEHEN PETROVIC (30) Win all ranked multiplayer variations, all races and "Cops 'n Crooks" as both sides. LET SLEEPING ROCKSTARS LIE (10) Kill a Rockstar developer in a ranked multiplayer match. (Note: There are mixed reports on this being a viral achievement, and as of yet no definitive answer. Guide will be updated when more info comes out) ------------------------------------------------------------------------------- 17. CONTACT INFO & LEGAL CNTC ------------------------------------------------------------------------------- Thanks for looking through this FAQ, which is my first. I've only had the game for a few days before beginning it, so I would not be surprised to find mistakes. As I continue playing and learning the ins and outs of multiplayer I will update this guide, and eventually add a FAQ section when I receive enough questions by email. My email is gtamultiplayerfaq AT gmail DOT com Please send any tips, questions, or comments and I will do my best to reply or update the FAQ as necessary. Legal: Rockstar Games, Rockstar North, and Grand Theft Auto are trademarks and/or registered trademarks of Take-Two Ineractive Software, Inc. in the U.S. and/or other countries. The GameFAQs boilerplate applies: Do not use any part of this FAQ, or all parts in their entirety, for purposes other than personal use with the game. Do not claim any of this content as your own. Do not publish, reproduce, or distribute the content of this guide in any way. This FAQ is authorized for hosting by the following sites only: GameFAQs.com Neoseeker.com GamesRadar.com CheatPlanet.com GamersHell.com SuperCheats.com If you find this FAQ on another site, please let me know. If you would like to host a copy on your site, please contact me. The suppor I've received for this guide has been overwhelming, and for a first time FAQ writer its made the experience that much better. Thanks to everyone! Thanks to Rockstar, Rockstar North, Take Two, and everyone who helped bring this game to market.