|```\ /```| | \ / | | \/ | /`\ |````||~| /```\ | |\ /| | //`\\ | ___|| || | | | \ / | | / ___ \ | \ | || | |__| \/ |__|/_/ \_\| \ |_| \___/ |```| |``| | | / / | | / / | | / / ________ | ``` | /`\ |````| || | |`\ \ //`\\ | ___| || | | \ \ / ___ \ | \ || |___| \__\/_/ \_\| \ || \```\ /```/ \ \ / / |~||~| \ \ /``\ / / | || | \ \/ /\ \/ / | || | \____/ \____/ |_||_| ============================= GAME: Mario Kart Wii PLATFORM: Nintendo Wii WRITTEN BY: pkdatboi TYPE: FAQ/Walkthrough VERSION: 1.1 LAST UPDATED: 05/03/08 ============================= ================= TABLE OF CONTENTS ================= Version History [A001] About the Game [A002] Guide [A003] Getting Started [B001] Controls [B002] Characters [B003] Items [B004] Karts [B005] Driving Techniques [B006] Courses [A004] Mushroom Cup [B007] Flower Cup [B008] Star Cup [B009] Special Cup [B010] Shell Cup [B011] Banana Cup [B012] Leaf Cup [B013] Lightning Cup [B014] Game Modes [A005] Single Player [B015] Multiplayer [B016] Nintendo WFC [B017] Mario Kart Channel [B018] Grand Prix [C001] Time Trial [C002] VS [C003] Battle [C004] Unlockables [A006] Expert Staff Ghosts [B019] FAQ [A007] Credits [A008] Legal Section [A009] ``````````````````````````````````````````````````````````````````````````````` ====================== VERSION HISTORY [A001] ====================== Version 1.1 ----------- I found some mistakes, like I knew I would, so I fixed them. I added an FAQ section. I haven't gotten many questions yet but I think I might so I answered them there. A few people have sent me corrections to add to this guide, and I did so, along with giving them credit in the credits section. I was also sent a chart and it looked like it could be very helpful, so I added it to my guide. It's in the Characters [B003] section. It's about bonuses Version 1.0 ----------- As of now, I've completed the guide. This isn't the final version though. It's highly unlikely that I didn't miss anything and that there's nothing else to correct. One reason being I make mistakes quite a lot, another because the game was released just recently. This time, I made a detailed walkthrough for each course, which is basically the only thing left for me to do. I also fixed any mistakes I caught as I went over my guide. If anything was difficult to understand, I tried to fix it. I also gave the amount of time it takes to unlock each Expert Staff Ghost. I made this update shortly after the 0.6 version was posted by GameFAQs. I won't make updates as quickly as I did this, but I'm still going to try and make this FAQ the best I can. Version 0.6 ----------- I know exactly what I plan to write, but I haven't actually finished the guide yet. I'm going to make a walkthrough for all of the courses, which is about 1/4 done. I MAY add a small explanation for the Battle Stages, but I'm not sure if there's a point because it's pretty much just driving in a small area with nothing really important to look out for. I'm planning to add the exact time it takes to unlock each Expert Staff Ghost. Besides that, I'm almost finished. ``````````````````````````````````````````````````````````````````````````````` ===================== ABOUT THE GAME [A002] ===================== Don't tell me you've never played Mario Kart! Well this is technically the sixth addition to the series, but only the third main one, and in my opinion, the best. This Mario Kart is for the Wii, as the title of the game states. So there really isn't much I need to tell you about the game. Basically, it's just a racing game with a lot of characters from Mario games. This is definitely my favorite version. If you like Mario games, this game would be fun for you. ``````````````````````````````````````````````````````````````````````````````` ============ GUIDE [A003] ============ Since you're reading this page, you probably want to pay most of your attention to this section. It pretty much covers everything you need to know. ~~~~~~~~~~~~~~~~~~~~~~ GETTING STARTED [B001] ~~~~~~~~~~~~~~~~~~~~~~ As if you weren't smart enough to do this on your own... Well, this is a guide, so I'll walk you through. First, make sure you're actually playing the game. You have to select a License. This is a new thing for Mario Kart, but it's really the same as creating a game file. You have to choose a Mii to put on the license. Make sure you're not going to delete the Mii. If you are, change the Mii in License Settings before you do. That's all you need to do to start. Now just choose what you want to do and you can start playing! ~~~~~~~~~~~~~~~ CONTROLS [B002] ~~~~~~~~~~~~~~~ There are quite a few ways to take control in this game. Four, exactly. I'm going to tell you about all of them, in case you don't feel like reading the manual that comes with the game. The four controllers are: STEERING WHEEL Place the remote inside the steering wheel, the power button to the left, and the wristband through the hole. That way you can attach it to your wrist while you're steering. The only button actually ON the wheel is the B button on the back. -Controls- B/1: These have the same effect. These are used to drift. You can brake, reverse, and hop using these buttons, along with canceling. D-Pad: The direction pad is used to select. During a race, press one of these to use an item. Forward and backward do matter, depending on where you want to throw certain items. A: Confirm an option by pressing A. When racing, this lets you look backward. Home: You can display the HOME Menu. +: Display the Pause Menu. 2: Confirm. This is the most important button during the race. It lets you accelerate. To steer, just turn the wheel left or right. To perform a wheelie when riding a bike, lift the wheel up. To stop the wheelie, push it down. To perform tricks, simply shake the wheel when jumping. WII REMOTE & NUNCHUK If you prefer to use a Control Stick but don't have a Classic Controller or GameCube Controller, and you like motion sensitivity, this is the perfect choice for you. -Controls- C: Look backward. Control Stick: Steer or select. Z: Use an item. A: Accelerate or confirm. B: Used for drifting. Brake, reverse, hop, or cancel. +: Display Pause Menu. Home: Display HOME Menu. To perform a wheelie when riding a bike, lift the rmote up. To end it, push the remote down. To perform a trick, shake the remote when jumping. CLASSIC CONTROLLER If you don't have a GameCube, meaning you have no controllers for one, this is the perfect alternation for one of the controllers. It may even be better, since it was made for the Wii. -Controls- +: Display Pause Menu. L: Use an item. Left Control Stick: Steer or select. X/ZR: Look backward. a: Accelerate or confirm. b/R: This is used for drifting. Break, reverse, or hop. Cancel (only with b). Home: Display HOME Menu. D-Pad: Perform a trick when jumping. Up & Down D-Pad: Perform or end wheelies on a bike. GAMECUBE CONTROLLER If you like older controllers, and you're used to Mario Kart: Double Dash, or you just prefer to use this one, then...OK, I'm not going to say it's perfect, just use it. -Controls- L: Use an item. Control Stick: Steer or select. B/R: Used for drifting. Brake, reverse, or hop. Cancel (only with B). X/Z: Look backward. A: Accelerate. START/PAUSE: Display Pause Menu. D-Pad: Select. Perform a trick when jumping. Up & Down D-Pad: Perform and end wheelies. ~~~~~~~~~~~~~~~~~ CHARACTERS [B003] ~~~~~~~~~~~~~~~~~ I'm not only going to tell you the characters, but I'm going to categorize them under light, medium, or heavy. It does matter, somewhat at least, because the heavier they are, the slower the kart will move. The difference isn't great but it's still noticeable. LIGHTER CHARACTERS Baby Daisy Baby Luigi Baby Mario Baby Peach Dry Bones Koopa Troopa Toad Toadette MEDIUM CHARACTERS Birdo Bowser Jr. Daisy Diddy Kong Luigi Mario Peach Yoshi HEAVY CHARACTERS Bowser Donkey Kong Dry Bowser Funky Kong King Boo Rosalina Waluigi Wario If you use a Mii, it all depends on the height of your Mii. A lot of these characters must be unlocked. Those will all be explained in the Unlockables section, don't worry. Mii class A and B are both set as light weight characters. Now, this isn't my chart. Below I gave credit to the owners. It wasn't in the right format, so I retyped it, and tried to make it so it would look neat when it was up, but I give all credit to them otherwise. This chart is about the bonuses the characters get. ___________| Speed | Weight | Acc. | Handling | Drift | Off-Road | Mini-Turbo | Baby Mario | 0 | 3 | 0 | 2 | 0 | 0 | 0 | Baby Luigi | 2 | 3 | 0 | 0 | 0 | 0 | 0 | Baby Peach | 1 | 2 | 1 | 1 | 0 | 0 | 0 | Baby Daisy | 2 | 2 | 0 | 0 | 0 | 0 | 1 | Toad | 0 | 0 | 2 | 0 | 2 | 0 | 0 | Toadette | 1 | 0 | 0 | 0 | 0 | 2 | 0 | Koopa | 0 | 0 | 0 | 1 | 0 | 0 | 2 | Dry Bones | 0 | 0 | 1 | 0 | 1 | 0 | 2 | Mii (Light)| 1 | 1 | 0 | 0 | 1 | 0 | 1 | Mario | 0 | 2 | 1 | 1 | 1 | 0 | 0 | Luigi | 1 | 2 | 0 | 0 | 0 | 0 | 0 | Peach | 1 | 0 | 2 | 0 | 2 | 0 | 0 | Daisy | 2 | 0 | 0 | 1 | 0 | 0 | 1 | Yoshi | 0 | 1 | 0 | 0 | 1 | 1 | 0 | Birdo | 0 | 1 | 0 | 0 | 0 | 1 | 2 | Diddy Kong | 0 | 0 | 1 | 0 | 1 | 0 | 2 | Bowser Jr. | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Mii (Mid.) | 1 | 1 | 0 | 0 | 0 | 1 | 1 | Wario | 0 | 1 | 0 | 0 | 0 | 1 | 2 | Waluigi | 0 | 0 | 2 | 0 | 2 | 1 | 0 | Donkey Kong| 0 | 1 | 1 | 1 | 0 | 0 | 1 | Bowser | 1 | 2 | 0 | 0 | 1 | 0 | 0 | King Boo | 0 | 0 | 0 | 2 | 0 | 1 | 0 | Rosalina | 1 | 0 | 0 | 1 | 0 | 0 | 1 | Funky Kong | 2 | 0 | 0 | 0 | 0 | 1 | 0 | Dry Bowser | 0 | 0 | 0 | 0 | 0 | 2 | 2 | Mii (Heavy)| 1 | 0 | 1 | 1 | 1 | 0 | 0 | ```````````|```````|````````|``````|``````````|```````|``````````|````````````| ~~~~~~~~~~~~ ITEMS [B004] ~~~~~~~~~~~~ Items are very helpful during a race, believe it or not. To use them, you either have to press the D-Pad on the Steering Wheel or Wii Remote, or L on the other two controllers. I will list all of the items and tell you exactly what each one does. Lucky for me, there aren't very many! Some items can be dragged behind you. If that's the case, it will simply be marked with a '!'. BANANA/TRIPLE BANANAS! Press the left button on the D-Pad to equip Triple Bananas, and the left one again to drop them. Karts that roll over these will spin out for a second. BLOOPER Bloopers spray ink on all vehicles ahead of the user. This actually sprays ink on their screen, causing them to not be able to see exactly what they are doing and hopefully mess up. BOB-OMB! After they are thrown, they explode after a certain amount of time or when a vehicle runs into them. The vehicles that hit the explosion spin out. BULLET BILL These automatically fly you through the track, knocking over any vehicles you hit on your way. FAKE ITEM BOX! If it's possible, the racers will try to grab an item from an item box. If they hit this one, they flip over. You can tell if it's real, because this one has a red color, while the others don't. GOLDEN MUSHROOM This is like a regular Mushroom, but it can be used as many times as you like in a short period of time. GREEN SHELL/TRIPLE GREEN SHELLS! To equip Triple Green Shells, press left on the D-Pad. Throw one to throw it in a straight line and hopefully hit somebody, causing them to flip over. LIGHTNING Lightning zaps every racer, except for the one who uses it, causing them to shrink and go slower. LIGHTNING CLOUD These items float above you, and after a set amount of time, zap you with lightning. Why would you want to use this? Well if you bump into a nearby kart, you can pass the cloud off. Unfortunately, this equips automatically and if no one is around you, you'll get zapped. MEGA MUSHROOM Using one can make you giant for a short amount of time, giving you a small speed boost, and letting you flatten any vehicles in your way. MUSHROOM/TRIPLE MUSHROOMS Mushrooms give a short speed boost. Triple Mushrooms do the same, but you get three boosts. POW BLOCK These shake the ground, causing all other racers to spin out and drop their items. RED SHELL/TRIPLE RED SHELLS! Press left on the D-Pad to equip Triple Red Shells. These home in on the closest vehicle in front or in back of you, depending on which direction you throw it, and hit them, causing them to flip over, just like Green Shells. The best way to avoid these is to throw something like another shell or a banana in back of you when it's about to hit. SPINY SHELL These lock in on the vehicle in first place and hit them, causing an explosion. Anyone else caught in the explosion flip or spin out along with the first place racer. STAR You are temporarily invincible, and the only think you need to watch out for while these are taking effect is falling off the edges. These speed you up and knock over any vehicle you hit. ~~~~~~~~~~~~~~~~~~~~~~ KARTS AND BIKES [B005] ~~~~~~~~~~~~~~~~~~~~~~ Bikes are new to Mario Kart, and are more fun to use than karts, in my opinion. Only certain characters can use certain karts. Like the characters, these can be light, medium, or heavy. The light karts can be used by the lighter characters, medium by medium weight characters, and heavy by heavy characters. KARTS ----- LIGHT KARTS Baby Booster Blue Falcon Cheep Charger Concerto Rally Romper Standard Kart S MEDIUM KARTS B Dasher Mk 2 Nostalgia 1 Royal Racer Standard Kart M Turbo Blooper HEAVY KARTS Aero Glider Dragonetti Flame Flyer Offroader Piranha Prowler Standard Kart L BIKES ----- LIGHT BIKES Bullet Bike Magikruiser Nano Bike Quacker Standard Bike S Torpedo MEDIUM BIKES Bon Bon Dolphin Dasher Mach Bike Nitrocycle Rapide Standard Bike M HEAVY BIKES Bowser Bike Phantom Standard Bike L Torpedo Twinkle Star Wario Bike Again, some of these need to be unlocked and are all explained in the Unlockables section. ~~~~~~~~~~~~~~~~~~~~~~~~~ DRIVING TECHNIQUES [B006] ~~~~~~~~~~~~~~~~~~~~~~~~~ These are all going to help you to get in a higher place during racing. There are six of these total. Here they are: DRIFTING This lets you take sharp corners without slowing down. By selecting Automatic Drift, you don't need to do anything extra while turning. On the wheel, or remote and nunchuk, press B while holding 2 when turning to slide. On the Classic Controller and GameCube Controller, press B or R to drift. MINI-TURBO After you drift for a bit, sparks fly from your tires. Release the button you are using to drift after blue flames start shooting out to get a boost of speed. This is only possible when your drift mode is set to Manual. ROCKET START Press and hold 2, or A, at just the right time during countdown to rev up your engine and give yourself a speed boost when you cross the starting line. SUPER MINI-TURBO Continue to drift after the blue flames appear and they will turn orange. Release the drifting button at this point to activate a bigger boost of speed. This is only possible when your drift mode is set to Manual AND when you're driving a kart. TRICK See the CONTROLS [B002] section. WHEELIE See the CONTROLS [B002] section. ``````````````````````````````````````````````````````````````````````````````` ============== COURSES [A004] ============== Why did this need its own section? Well there are just so many cups and courses that I felt I should make another section. I'm going to give some tips and explain each course briefly. Try to watch the beginning previews of the courses to get a general idea of what it looks like. The last four cups, with the courses all starting with SNES, N64, GCN, DS, or GBA all have Retro courses, meaning remakes of older ones, hence the different console names at the beginning. All the others, meaning the first four cups, are new Wii courses. ~~~~~~~~~~~~~~~~~~~ MUSHROOM CUP [B007] ~~~~~~~~~~~~~~~~~~~ COURSES Luigi Circuit Moo Moo Meadows Mushroom Gorge Toad's Factory LUIGI CIRCUIT There is a statue with Luigi's head on it, and sometimes it can be replaced by a Mii. On the left, before the boosters, is a ramp where you can perform a trick. This is a pretty simple course, and there isn't much to explain. MOO MOO MEADOWS Follow along the path for a few seconds. You come to a blue ramp. Do a trick to speed up a little bit. Keep going and you'll pass a windmill, where there is a speed ramp in front of a patch of grass. Using it saves you lots of time. If you have a Mushroom, or an item alike to one, use it to ride over the patches of grass. Otherwise, try to avoid them. After passing them, you're close to the end. Do a wheelie to get there fast. MUSHROOM GORGE Before the start of the race, remember that the red mushrooms bounce you and the green ones simply provide a floor for you to drive on. Follow the path until you get past some item blocks, where right after you will cross a bridge ending with a speed ramp that brings you to a large red mushroom. Bounce off the mushroom onto the path. Follow the path until you get to a section where you can either take a speed ramp to a red mushroom, followed by a green and another red, or you can go around. I suggest using the mushrooms. Right after you're brought into a cave. Follow through the cave path for a few seconds until you get to a gorge of mushrooms. See why it's called Mushroom Gorge? Take whichever path you want. I suggest the one leading down, only because you're more likely not to fall off. After the gorge you can exit the cave. Here is a very short path leading to the finish line. If you have a Mushroom or something of the sort, use it to quickly move over the grass and get to the finish line faster. TOAD'S FACTORY This is a pretty crazy course. After the start, follow the path a little bit to get to a section where there are some crushers. If you go down the center, the conveyor belt will push you a little bit faster. Avoid the crushers to make it past this part in one piece. Follow along a little bit more to get to a small speed ramp. After you fall over, the path is split a few times. Simply turn once you get past each break in the path and this section will be pretty easy. After that short section are some conveyor belts leading left and right with some boxes on them. The boxes will slow you down if you hit them. The conveyor belts aren't very wide (if you look at them from the point in which they are going up) so they won't greatly affect your driving. Go through the opening and follow along a little bit. You will find two conveyor belts. One leads forward, one back. Obviously take the forward-leading one. These change direction after an occuring lap, so take the other next time. Take the speed ramp a little after to the outside. Follow the bumpy path until you get to some closing walls. The walls close to the point where the speed tiles are hidden. Go straight forward, using the speed tiles if possible, to pass through the walls. After that, there is a speed ramp. Do a trick on it to get some speed. After just a little bit of driving you come to the finish line. ~~~~~~~~~~~~~~~~~ FLOWER CUP [B008] ~~~~~~~~~~~~~~~~~ COURSES Mario Circuit Coconut Mall DK's Snowboard Cross Wario's Gold Mine MARIO CIRCUIT This is a pretty basic course, really. Head north, from the start. You'll be heading towards Princess Peach's Castle. Once you're pretty close to the castle, make a turn to the right. It's pretty much a U-Turn since you're going to turn right again just a second after. Keep following the path until you get to a large sphere-shaped creature. If you TRULY have never seen one, or you don't know what it's called, or both, it's called a Chain Chomp. They aren't always that big, but in this game, they are. Don't touch it or you'll flip over. Go under the short bridge and follow along the path some more. You will pass by a Goomba, which, again, in case you don't know, is the brown-colored creature with no arms. You'll come to a long row of trees after a little bit of traveling. Nothing important, except that after this is the finish line. COCONUT MALL In this course, there are so many paths you can take that I won't be able to explain them all. You must be smart enough to figure out what to do though. They're generally all the same length. Otherwise, the race wouldn't be fair. From the start, head into the mall. Take the escalator leading up. These can switch directions after each completed lap, just so you know. Go either down the stairs or around them. You'll come to another set of escalators. Go down the, what appears to be, metal path. You can now exit the mall. Above the fountain, a little farther down, are some item blocks. The fountain can be used as a ramp. Head up the metal path, along with the one appearing just after. You come to a speed ramp on a clear path that ends in another speed ramp with some item blocks. Do a trick to gain some speed. Turn after going far enough. Use the speed tiles if you can. Avoid the Miis driving in the cars. Some of these Miis were probably created by you. After passing them, turn right and cross the finish line. DK'S SNOWBOARD CROSS Go straight forward to come to a turn to the right. You will be let through when you come close enough. Take the rocket to be shot pretty far away. This short path is pretty steep. Go down a little bit until you get to a speed ramp. Take it to gain some speed by doing a trick. Go forward, avoiding the snow that's higher up, so you don't get slowed down. There are some speed ramps on the way. After going far enough, you come to another steep path. Try not to fall off. Keep heading down. You'll come to some speed tiles. If you go up the sides of the path, you'll see some blue tiles that can shoot you up. Some of them can get you to item blocks. Keep heading forward to come to the finish line. WARIO'S GOLD MINE Go forward just a bit to come to a railway. Go along the railway a little to come to a section where it leads straight down, beginning with a speed tile. After you go down, you can come right back up by going forward after getting an item. Like the signs say, turn left. Make a U-Turn to the right and go down the path. Try to avoid the bats so you don't get pushed out of the way. Keep taking the path until you get to a speed ramp. Land after using the ramp, and keep going forward along the long path until you eventually have to turn right where you will, right away, cross the finish line. ~~~~~~~~~~~~~~~ STAR CUP [B009] ~~~~~~~~~~~~~~~ COURSES Daisy Circuit Koopa Cape Maple Treeway Grumble Volcano DAISY CIRCUIT This isn't a very difficult course. Follow the path for a few seconds until you're heading towards a pink building. You can go through the open door on the building for a shortcut. Once you get to the big statue, go either way around it. It really doesn't matter which. Do the same with the following one. You are taken under a bridge. The ground descends a little bit, so follow for a few seconds and you will be able to get out. Follow the path to get to a long U- Turn and after a little bit of traveling you reach the finish. KOOPA CAPE After the countdown, go along the road just a little to get to a speed ramp. Do a trick to gain some speed after the fall. Go a little further and you have the option to take a ramp to gain some speed. A few seconds later, you can repeat this. Like the sign says, you're coming to a U-Turn to the left. Get an item if you wish, from riding up the side wall. Make the turn and jump off the speed ramp. This area looks quite a bit different. Drive on the rushing water to gain a good amount of speed. Try to drift when you come to turns though. If you don't, you may run into the wall. Simply use the ramps and try to get through this area pretty fast. Then you come to a waterfall, where you will slide straight down with it into a large pipe. You are brought into a tube. When you pass the beams in here, try not to hit them, or you just get slowed down. After moving just a little forward in the pipe you can slide on some water. Again, try to drift when you're at a turn. In here, if you get on a wall it can get really annoying because you tend to turn the kart the other way and it takes forever to get back on track. At the end of a tube you'll get to some speed ramps. Here's a great opportunity to gain speed. Try not to go in the water here or it might drag you off the side and you fall over the edge. On the wall are some item blocks. Keep driving and you will reach the finish line. MAPLE TREEWAY Move along the path a bit and you come to a rocket that shoots you off into the tree. Go a little further and you will come to a tree branch. Try not to fall off of it. You'll eventually get off the branch. Don't be afraid to hit the piles of leaves. They don't slow you down. Just don't get stomped on. In a few seconds you come to another tree branch with some speed tiles on it. After this branch, you make a right U-Turn. Keep following the path into a tunnel and across a bridge. Fly off the speed ramp and ride the tree branch to a bouncy metal floor. After getting off the floor, you get to normal ground, ending at the finish line. GRUMBLE VOLCANO Go along the path into the volcano, and immediately out. Keep going to pass a ramp and to go inside a tunnel. There's a fork in the path. Take whichever path you please. Then just keep following the path past some speed ramps. Avoid the lava shooting out of the ground. You come to another fork after a little bit of driving. Avoid the creatures so you don't get slowed down. Just go a little further and you end at the finish line. ~~~~~~~~~~~~~~~~~~ SPECIAL CUP [B010] ~~~~~~~~~~~~~~~~~~ COURSES Dry Dry Ruins Moonview Highway Bowser's Castle Rainbow Road DRY DRY RUINS This is a remake of the area in the game Paper Mario (64), released in 2001. Very great game. Anyways, after the countdown start to drive along the path. You come to a bridge (made up of just regular ground) taking you over the water. This is the desert though! Oh well. Keep driving. There are a lot of turns in this course. Don't let the pillars fall on you. Now you can enter the ruins. The edges in here have some item blocks at the top. Keep driving until you get to a wider area with a lot of sand falling from the ceiling. Avoid the Pokeys. Exit the ruins, on a speed ramp, to get back to the desert. Pass another speed ramp. Just a little further into the course you come to the finish line. MOONVIEW HIGHWAY You have to be careful on this course. If a car hits you, you'll just get slowed down. Drive along the highway for a few seconds, avoiding the vehicles. You go under a short red bridge. Drive into the tolls and they go up quickly when you go near them. Cross the speed tile, and take the other few, if you can, along the road. Keep going until you get into a tunnel. Use some more speed tiles here. Go through the toll to, shortly after, reach the finish line. BOWSER'S CASTLE Cross the bridge with the speed tiles to enter the castle. Go up the staircase and cross the wobbly floor. Keep moving, avoiding the Thwomps (big blocks with faces dropping down on you). Keep going towards a speed ramp to get to a different area. Follow along here, using the speed tiles, trying to avoid the flames the Bowser statue is breathing at you. Go around the statue and take the ramp to a different area. Keep going along the path until you cross another speed ramp. Follow along and you will come to some lava bursting out of the ground. Avoid these and cross the finish line. RAINBOW ROAD They always use this course on Mario Kart, and this one is by far the trickiest yet. Go straight forward, down a very steep hill. Use all the speed ramps you can without falling off. You come to a small tunnel with a bunch of speed tiles. After it, you can get an item at the edge. Keep driving to get to a wobbly floor and a speed ramp. After going over the ramp, go around the openings in the center of the path. Here you will find a few turns. Try to stay on the path. You will get shot through a star that works like a rocket. Ooh... colors! Take the speed tiles until you're almost completely sideways. You go through a tunnel onto another road. Take the ramp. Make a U-Turn to the left and go just a little forward to cross the finish. ~~~~~~~~~~~~~~~~ SHELL CUP [B011] ~~~~~~~~~~~~~~~~ COURSES GCN Peach Beach DS Yoshi Falls SNES Ghost Valley 2 N64 Mario Raceway GCN PEACH BEACH Go forward and get an item. If it's a Mushroom or something of the sort, take the leftmost shortcut. If not, that will most likely just slow you down. If you take the rightmost path, avoid the cataquacks. It's obvious what those are, since there is nothing else here. They aren't trying to mess you up, they just like to throw stuff in the air. Yes, that is true. Keep going along the path to ascend and, pretty soon, come to the finish line. This is a very short course, indeed. DS YOSHI FALLS Go forward. If you want to go on the side and you're able to avoid falling off because of the waterfall, go for it. That will get you somewhat ahead. Cross a bridge, and do the same thing, avoiding the waterfall. That's much quicker. Use the speed tiles and just keep going forward to get to the finish line. Another very short course here. SNES GHOST VALLEY 2 This course is basically just a lot of turns. Go forward and make a right U- Turn. Then make a left U-Turn. Then make another right U-Turn and then turn to the left. Follow the path a little bit. When you can go straight towards the finish line, use the yellow panel, which is actually a speed tile, to go faster. Right after it is a very small ramp. Then cross the finish. N64 MARIO RACEWAY Go forward and make a turn to the right. Shortly after, make another. Then make two left turns and pass a large mushroom. Make a right U-Turn. Go forward and turn to the left, then just a little to the right, then go straight forward to make a right U-Turn, and a regular left turn. Go through the large pipe, which is sort of like a tunnel. Then keep following the path to end at the finish line. ~~~~~~~~~~~~~~~~~ BANANA CUP [B012] ~~~~~~~~~~~~~~~~~ COURSES N64 Sherbet Land GBA Shy Guy Beach DS Delfino Square GCN Waluigi Stadium N64 SHERBET LAND This course is quite simple. Just start driving and make a few turns. Pass the big boulder and drive a little to go into a cave. Drive forward, avoiding the penguins, making all the turns, until you can exit the cave. Go forward for a few more seconds making about two turns and then you can cross the finish. GBA SHY GUY BEACH Go forward. The Shy Guys will be shooting cannonballs at you. Move across a few islands of sand. You'll get to some islands with green areas on them. I'm not exactly sure what that stuff is supposed to be...possibly seaweed? Well just don't go on those areas unless you have speed items, such as Mushrooms. Take a ramp and travel some more. As difficult and annoying it may be when you're near them, try hard to avoid the crabs. Cross over a few more islands of sand, and get to a larger one with a ramp, taking you to another. Go straight forward and make a small left turn to get to the finish line. DS DELFINO SQUARE Go forward and ascend a little bit. Follow the path for a while. Once you get to a split in the road (it takes a while) take the left path. That's just my suggestion. Follow along the path until you get through all the buildings and make a left turn when the time comes. Try not to fall over the edge. Turn right and go along the narrow, yet secured, path (the one with the buildings). Go forward to come to a bridge. It may be either up or down. It changes. Use the speed tiles, or if it's up, the speed ramps. Follow the path and come to a right turn. Go forward and cross the finish. GCN WALUIGI STADIUM Go forward and make a right U-Turn on the bumpy road. Take the speed ramp. Make another U-Turn, and again, use the speed ramp. Try not to hit the fireballs when you're in the air. Turn to the left twice to get to some flames spinning around. Although they do nothing but block the path, avoid the Piranha Plant figures coming out of the pipes. On the edges are some item blocks. Turn to the left once you get past the Piranha Plants and go over two large bumps. Then turn right. Follow the path and take the speed ramp to end at the finish line. ~~~~~~~~~~~~~~~ LEAF CUP [B013] ~~~~~~~~~~~~~~~ COURSES DS Desert Hills GBA Bowser Castle 3 N64 DK's Jungle Parkway GCN Mario Circuit DS DESERT HILLS Go forward, past the water (seriously, what's up with the water in the desert courses?) and make a long U-Turn to the right. Then follow the path a little bit more. Avoid hitting the Pokeys. Then, all you really have to do is keep going along the path until you reach the finish. GBA BOWSER CASTLE 3 This is a lot like the SNES Ghost Valley 2 course, but it's Bowser's course and it's surrounded by lava and has a lot of Thwomps. It's a little bit more diffi- cult. Follow along for a little while and use all the yellow ramps to perform tricks. Avoid the brown patches, or you will slow down. Take the speed ramp in front of the two Thwomps. Then just keep following along to eventually get to the finish line. It really just requires a lot of turns. N64 DK'S JUNGLE PARKWAY Follow along the path, making a huge turn to the right after a few seconds. Take the oddly-designed speed ramp over a small island onto another island. Start heading left. Make all the turns. You will descend a little after just a little while. Cross over the narrow bridge and go into the cave. Once you exit the cave, you can cross the finish line. GCN MARIO CIRCUIT Go forward and make a turn to the left, then another to the right. Avoid being hit by the Chain Chomp. Go into the tunnel and then out. Go along the path, avoiding the Piranha Plants. They will flip you over. Drive along the bumpy road. Try not to hit the Goombas. Then just drive a little further and you'll be at the finish line. ~~~~~~~~~~~~~~~~~~~~ LIGHTNING CUP [B014] ~~~~~~~~~~~~~~~~~~~~ COURSES SNES Mario Circuit 3 DS Peach Gardens GCN DK Mountain N64 Bowser's Castle SNES MARIO CIRCUIT 3 There honestly isn't much I can tell you about this course. Just drive along, trying to stay in the center, and not hitting the walls. Just before the finish, just like in the SNES Ghost Valley 2 course, is a yellow arrow that's actually a speed tile. Use it to speed up towards the finish line. DS PEACH GARDENS Go forward and turn to the left. Move a little further through the course and avoid the patches of flowers. They will slow you down. If you can quickly drive past a corner, which you can in the upcoming flower patch, you can go through quickly. You can also do this using a speed item, like a Mushroom. Pass through all the hedges, avoiding the Chain Chomps. If you can, grab an item from behind them. Then, move further, avoiding the flower patches again. After a little bit of driving, you come to some ground where moles can pop out. Try not to get hit by one. Make a right turn to drive onto the front of the castle. Then drive down the steps and cross the finish line. GCN DK MOUNTAIN Ascend up the path a bit and then take the cannon up to the volcano. Descend the side of the volcano, taking the ramps to gain speed. It's a little bumpy. Then you can make a lot of U-Turns down the mountain. Avoid the rocks, and try not to fall in. Cross the bridge and you can cross the finish line. N64 BOWSER'S CASTLE Cross the bridge. Drive a little bit, avoiding the Bowser statue breathing out fire, and enter the castle. There are a lot of Thwomps in this room. Try not to let them get in your way. Make all the turns until you get to a section where three Thwomps are blocking off the entrance. Try not to get smashed by them. Drive a little bit more, again, avoiding the Thwomps and the fire-breathing statues. Cross the bridge. Go down the short hallway with all the Bowser por- traits. Make a U-Turn to the left. Then turn right and cross a bridge. Make a circle around the tower until you get to the top. Jump off the speed ramp, along with the following ramp. Then go a little further to cross the finish line. ``````````````````````````````````````````````````````````````````````````````` ================= GAME MODES [A005] ================= Now, does this seem to be the type of game where only one person should play at a time? It certainly doesn't to me. There is definitely more than just single player mode in this game. The sections with the amount of players will be put briefly, mostly because there isn't much to explain. ~~~~~~~~~~~~~~~~~~~~ SINGLE PLAYER [B015] ~~~~~~~~~~~~~~~~~~~~ Don't think of this as just one person playing, unless, of course, it is. What I mean by this is, there are CPUs playing with you. Yeah, OK, maybe it's just you. You can play any mode when it's just one player. The playable modes are explained later, but I will list them right here: Grand Prix Time Trial VS Battle ~~~~~~~~~~~~~~~~~~ MULTIPLAYER [B016] ~~~~~~~~~~~~~~~~~~ Multiplayer mode is a local race. This means that there is no such thing as playing online when you're in Multiplayer mode. That would be pointless. You will read why later. This type of race can have anywhere from two to four players. The playable modes are: VS Battle This is what I like less about this Mario Kart. In the GCN version you could do Grand Prix in Multiplayer, from what I recall. That's the only thing worse about this version though. Everything else makes the game so much better than the older ones in the series. ~~~~~~~~~~~~~~~~~~~ NINTENDO WFC [B017] ~~~~~~~~~~~~~~~~~~~ Nintendo WFC is just a fancy name for going online. It's not just on this game, it's for anything that has to do with logging onto the internet using a Wii. This is also called WiiConnect24 sometimes. Just because your friends aren't there with you to play on your Wii, it doesn't mean that you can't still play with them. If they're online, and you want to ask them to join a race with you, just find them and meet up. It's pretty obvious what you have to do once you're on the Nintendo WFC mode. Playable modes are: VS Battle If you're waiting for a match to start, you can message your friends. If you just want to play random people online, just create a room. Technically, this is a Grand Prix because there can be up to 12 people in a race. When you play online, you have to vote for the next stage. Your choices are either to vote for any course in the came, or to simply choose random if you don't care which course. You can choose Worldwide or Regional. Worldwide is, obviously, anyone worldwide who owns the game. Regional is anyone who lives in your region. To register a friend, simply find the "Register a Friend" choice in Nintendo WFC mode. You will first need their friend code. ~~~~~~~~~~~~~~~~~~~~~~~~~ MARIO KART CHANNEL [B018] ~~~~~~~~~~~~~~~~~~~~~~~~~ There is very little for me to say about this particular section. In the Mario Kart Channel, you can download ghosts and send them to your friends. You can also get information about tournaments run through the channel, as well as information about events. You don't have to have the Mario Kart disk in if you download the channel. ***************** GRAND PRIX [C001] ***************** In Grand Prix, it's one player racing eleven others. The four classes are: 50cc 100cc 150cc 150cc Mirror Mode Mirror Mode has to be unlocked. In 50cc, only karts can race. In 100cc, only bikes can race. In 150cc, both can race. All you really need to do is choose a character, choose whether or not you want Automatic Drifting, and the cup you want to race in. Each cup contains four courses. There are eight cups total, but you start with four. Once you start to play through all the cups, you will unlock them all. ***************** TIME TRIAL [C002] ***************** Beat the clock! It's you against you. You can race against staff ghosts in this mode. There is more about staff ghosts in the Unlockables section. This is basically just to time yourself and see how fast you can get through a course. The amount of time is going to be a little longer when you're playing against others, CPUs or not, because of all the items and stuff used. ********* VS [C003] ********* In this mode, you can play against a lot of CPUs, or vs. one to three other people. It's basically just a Grand Prix but you can be on teams and play against your friends. Otherwise, it's nothing new. By the way, in this mode you can change the rules a bit. You can change the engine class, CPU difficulty, vehicle types, and a lot more. ************* BATTLE [C004] ************* In Single Player Mode, you battle against CPUs, and in Multiplayer, against one to three friends. The two modes are Balloon Battle and Coin Runners. In Balloon Battle, you must try to pop the other team's balloons. At the end, whoever has the most points is the winner. In Coin Runners, the team that collects the most coins wins. This mode doesn't have the same courses you race on. Think about it...how would you be able to battle on those? Here is a list of Wii Stages: Block Plaza Chain Chomp Roulette Delfino Pier Funky Stadium Thwomp Desert The Retro Stages are: DS Twilight House GBA Battle Course 3 GCN Cookie Land N64 Skyscraper SNES Battle Course 4 The stages are pretty small. ``````````````````````````````````````````````````````````````````````````````` ================== UNLOCKABLES [A006] ================== There's a great range of things to unlock in this game. There are cups, characters, and a few more things. I categorized it pretty well so you wouldn't have trouble following it. This is what it will look like: -Unlockable- How to get it (Other, more difficult, ways to get it) Since I haven't mentioned this yet, you get ranked on your performance during Grand Prix Mode. You can get up to three stars. To get a lot of unlockables, you need a one star on a lot of the cups. To get three stars, you need to get 60 points, meaning you get 1st place in all four races during the cup. By the way, only the Mii on your license can be used, and only after you unlock an outfit. There are three total (below). OK, ready? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UNLOCKABLE CHARACTERS --------------------- -Baby Daisy- Attain 1+ Star Rank for all 50cc Wii Grand Prix cups -Baby Luigi- Unlock 8 Expert Staff Ghost Data in Time Trials -Bowser Jr.- Attain 1+ Star Rank for all 100cc Retro Grand Prix Cups -Birdo- Complete Time Trials on 16 different courses (Get 250 wins online) -Daisy- Win 150cc Special Cup -Diddy Kong- Win all 50cc cups -Dry Bones- Winn 100cc Leaf Cup -Dry Bowser- Attain 1+ Star Rank for all 150cc Wii Grand Prix cups -Funky Kong- Unlock 8 Expert Staff Ghost Data in Time Trials -Mii Outfit A- Win 100cc Special Cup -Mii Outfit B- Unlock all (32) Expert Staff Ghost Data in Time Trials -Rosalina- Have a Super Mario Galaxy save file and win a few Grand Prix cups (If you don't have a save file of Super Mario Galaxy, attain 1+ Star Rank for all Mirror Grand Prix Cup) -Toadette- Play Time Trials on all (32) courses UNLOCKABLE KARTS ---------------- -Aero Glider- (large kart) Win all 150cc Retro Grand Prix Cups -B-Dasher- (medium kart) Unlock 24 Expert Staff Ghost Data -Blue Falcon- (small kart) Win Mirror Lightning Cup -Cheep Charger- (small kart) Attain 1+ Star Rank for all 50cc Retro Grand Prix Cups -Dragonetti- (large kart) Win 150cc Lightning Cup -Piranha Prowler- (large kart) Win 50cc Special Cup -Rally Romper- (small kart) Unlock 1 Expert Staff Ghost Data in Time Trials -Royal Racer- (medium kart) Win 150cc Leaf Cup (Get 50 wins online) -Turbo Blooper- (medium kart) Win 50cc Leaf Cup UNLOCKABLE BIKES ---------------- -Bubble Bike- (small bike) Win Mirror Leaf Cup -Dolphin Dasher- (medium bike) Win Mirror Star Cup -Magikruiser- (small bike) Play Time Trials on 8 different courses -Nitrocycle- (medium bike) Attain 1+ Star Rank for all 100cc Wii Grand Prix cups -Phantom- (large bike) Win Mirror Special Cup -Quacker- (small bike) Win 150cc Star Cup -Rapide- (medium bike) Win 100cc Lightning Cup -Torpedo- (large bike) Unlock 12 Expert Staff Ghost Data in Time Trials -Twinkle Star- (large bike) Win 100cc Star Cup -Zip Zip- (medium bike) Complete all cups in 100cc Grand Prix MISC. UNLOCKABLES ----------------- -Picture option to send to Wii Message Board- Complete all 8 cups in a class -Bikes in 50cc- Earn trophies in all 50cc Grand Prix cups -Karts in 100cc- Earn trophies in all 100cc Grand Prix cups -Mirror Mode- Win all 150cc Cups -Alternate Title Screen- Win all cups -Gold Wheel- Play with wheel online a lot +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Those are your basic unlockables. ~~~~~~~~~~~~~~~~~~~~~~~~~~ EXPERT STAFF GHOSTS [B019] ~~~~~~~~~~~~~~~~~~~~~~~~~~ To unlock an expert staff ghost, you have to defeat a normal course ghost with a time a few seconds faster than it to unlock the expert ghost for that course. I'm just going to give you the amount of time it takes to unlock each Expert Staff Ghost for each course. MUSHROOM CUP Luigi Circuit - 1:24.411 Moo Moo Meadows - 1:33.571 Mushroom Gorge - 2:05.494 Toad's Factory - 2:12.784 FLOWER CUP Mario Circuit - 1:39.183 Coconut Mall - 2:24.788 DK's Snowboard Cross - 2:24.725 Wario's Gold Mine - 2:14.932 STAR CUP Daisy Circuit - 1:48.791 Koopa Cape - 2:54.897 Maple Treeway - 2:50.229 Grumble Volcano - 2:19.524 SPECIAL CUP Dry Dry Ruins - 2:21.681 Moonview Highway - 2:07.016 Bowser's Castle - 2:55.017 Rainbow Road - 2:59.293 SHELL CUP GCN Peach Beach - 1:30.698 DS Yoshi Falls - 1:12.901 SNES Ghost Valley 2 - 1:03.752 N64 Mario Raceway - 2:07.915 BANANA CUP N64 Sherbet Land - 2:37.784 GBA Shy Guy Beach - 1:39.255 DS Delfino Square - 2:33.107 GCN Waluigi Stadium - 2:24.645 LEAF CUP DS Desert Hills - 2:01.141 GBA Bowser Castle 3 - 2:50.637 N64 DK's Jungle Parkway - 2:49.028 GCN Mario Circuit - 1:55.267 LIGHTNING CUP SNES Mario Circuit 3 - 1:34.828 DS Peach Gardens - 2:29.006 GCN DK Mountain - 2:50.248 N64 Bowser's Castle - 3:06.723 ``````````````````````````````````````````````````````````````````````````````` ========== FAQ [A007] ========== Got questions? Look at these first. Currently, there are only a few, but more might be added. QUESTION: How long did it take you to write this? ANSWER: Heh, I made this question up. People sometimes get asked that anyway when they write guides, and hey, I needed more questions, so why not just put this in here? Honestly, it took me three days. I started April 27, 2008, when it came out, and I submitted this FAQ April 28. I know that's only two days but I didn't get to Version 1.0 until the 29th. I'm pretty sure this was updated the day after. I'm still making updates, but not counting it as how long it actually took me to write this. QUESTION: How do you play with a Mii? ANSWER: Get the Mii Outfit A or B. I said that there was an Outfit C in my guide. That's false. Someone, who asked to be credited as Skip, told me this. Believe me, I wasn't making stuff up. I read that on a web- site and assumed it was true. Sorry about that. It has been removed. QUESTION: What's my Friend Code? ANSWER: It's on your License. The 12-digit code is your Friend Code. ============== CREDITS [A008] ============== Here's where I give credit to all the people who have something to do with this guide. First person I'm giving credit to: me! I wrote this guide, did I not? I also want to thank Nintendo. Otherwise, this game wouldn't exist, and I wouldn't be writing this. GameFAQs was the first site to add this guide, so they're a really important site to put here. ------------------------------------------------------------------------------- Here are the sites that added this after GameFAQs: Cheat Code Central (cheatcc.com) NeoSeeker (neoseeker.com) Super Cheats (supercheats.com) Games Radar (gamesradar.com) Cheat Planet (cheatplanet.com) Gamers Hell (gamershell.com) ------------------------------------------------------------------------------- Other people that contributed to this guide: -Mindark, Mander, and Snappie. They all sent me the chart found in the characters section, about the bonuses. This is the best help anyone has sent me yet. -Skip. He told me that Mii Outfit C doesn't exist. The internet LIES, I tell you! I know I read somewhere that there was an Outfit C. I should've known it would be super hard to get 15,000 points though. He also says that Mii class A and B are set as light weight characters, and I was also told (like it says below) that the height changes the weight of the characters. Ohhh, confusing. Still, it must be correct. -Jethro. Even though it wasn't a huge correction, I made the mistake of writing that the WEIGHT of your Mii changes how fast they can go. I should've said height, so I changed it to height. That's all so far. If I think I should add anything else later I definitely will. ``````````````````````````````````````````````````````````````````````````````` ==================== LEGAL SECTION [A009] ==================== Before I do anything else, I take no credit for helping with the creation of this game in any way whatsoever. I guess I don't care if you post this on your site or whatever, but if you want to, you have to e-mail me first at firstname.lastname@example.org. This document shouldn't be changed, meaning you copy and paste this whole thing from top to bottom. If it were a previous version of the guide I wouldn't care, but you should keep checking until it's officially the final update. That's it. But before I finish, I have to copyright this. Copyright (c) 2008 Paul Kolios (pkdatboi) See ya later!