************************************************************************** ~~~~~~~~~~~~~ S U P E R S M A S H B R O S. B R A W L ~~~~~~~~~~~~~ ************************************************************************** Game Title: Super Smash Bros. Brawl System: Nintendo Wii Guide Type: 100% Complete Walkthrough of the Subspace Emissary Guide Created: April 8th 2008 Latest Version: Version 1.05 (April 23rd 2008) Author: Friz ************************************************************************** Table of Contents ************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have inserted a convenient search function for you. This will help you find whichever section you are looking for very quickly. To do this all you need to do is a couple steps. 1) Highlight the section title you want to find. For example: Highlight, Stage 8: The Battlefield Fortress 2) Hold down the "Ctrl" button on your keyboard and press the letter "C". 3) Now hold down the "Ctrl" button again and press the letter "F". This will bring up the "Find" window. 4) Hold down "Ctrl" again and press the letter "V". This will paste the section into the "Find" box. 5) Now just press the "Next" button to immediately find that section in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------- Section 1 Adventure Mode: The Subspace Emissary -------------------------------------------------------------------------- Stage 1: The Stadium Stage 2: Skyworld Stage 3: Sea of Clouds Stage 4: The Jungle Stage 5: The Plain Stage 6: The Lake Stage 7: The Ruined Zoo Stage 8: The Battlefield Fortress Stage 9: The Forest Stage 10: The Research Facility Stage 11: The Lake Shore Stage 12: The path to the Ruins Stage 13: The Cave Stage 14: The Ruins Stage 15: The Wilds Stage 16: The Ruined Hall Stage 17: The Wilds Stage 18: The Swamp Stage 19: The Research Facility Stage 20: Outside the Ancient Ruins Stage 21: The Glacial Peak Stage 22: The Canyon Stage 23: Battleship Halberd Interior Stage 24: Battleship Halberd Exterior Stage 25: Battleship Halberd Bridge Stage 26: The Subspace Bomb Factory Stage 27: The Subspace Bomb Factory Stage 28: Entrance to Subspace Stage 29: Subspace Stage 30: Subspace Stage 31: The Great Maze Stage 9: The Forest (Part 2) Stage 14: The Ruins (Part 2) Stage 18: The Swamp (Part 2) -------------------------------------------------------------------------- Section 2 Conclusion -------------------------------------------------------------------------- Contributors Contact Me Copyright ========================================================================== Adventure Mode: The Subspace Emissary ========================================================================== Welcome to Adventure Mode: The Subspace Emissary! Throughout this guide, all my directions about controls will refer to a non edited GameCube controller scheme (with the exception of turning off the Tap Jump option). Before selecting the New Game option you might want to configure your controller to the default scheme and turn off the Tap Jump option also. Do this by going to Options and then select Controls. You can now enter a name you want the controls to be saved under here. After entering your name you then pick the controller you want to edit. Now you can change any of the buttons you want. I personally only disable the Tap Jump option in the upper right corner. This way I can perform up attacks easier without jumping by just holding the analog stick up and pressing the attack button. Once that s done with let's go back to Adventure Mode and select the New Game option! After selecting your name you can pick what difficulty you want to play on. Just to give you an example of the difficulty let me say this. On my first play through I went on normal difficulty the whole game. I never got a game over until the later levels at the end of the game. You can also change your difficulty almost anytime you want throughout the Subspace Emissary. So don t worry if you pick something too hard, you can always change it. All you have to do to change your difficulty is either get a game over on a level or start a level and quit out to the main menu while saving your game. The next time you play the level it will let you pick what difficulty you would play to play on. For this walkthrough I will be writing as if you were playing on Normal Difficulty. ========================================================================== Stage 1: The Stadium ========================================================================== -------------------------------------------------------------------------- Cutscene The game starts up with a great cutscene showing the new and improved graphics from the Gamecube's Super Smash Bros Melee. It starts off showing a stadium and the first 2 characters you see are Zelda and Peach. They are getting ready to watch the current match between Mario and Kirby. -------------------------------------------------------------------------- Now you get to pick your character here. Of course you will want to pick whoever you are a better player with here. Here is another reminder that this walkthrough is on Normal Difficulty. I will still be stating the easiest option if there is one. For this case, fighting against Mario is going to be a lot harder than fighting against Kirby so you may want to just pick Mario so you get the easier opponent. This fight is easy even on Normal Difficulty. You have 3 lives and can't go wrong. If you are a decent fighter you can just go in close and proceed to kick the living daylights out of Kirby without losing too much damage. If you want to play it safer you can stay long range and spam fireballs at him. When he gets in close quickly shield and wait for him to be in grabbing distance and throw him backwards for some good damage. -------------------------------------------------------------------------- Cutscene You see Pit watching the fight through some unknown device from some unknown place through some unknown means by some unknown....... you get the picture. After that the scene switches back to Mario and Kirby. Whatever character you beat will be turned into a trophy and the character you used to win will touch the trophy and turn them back into a living character again. Mario and Kirby start doing their bows to the gigantic crowd. In the middle of that they see the sky turn dark and a giant ship approaching. Scary stuff! It then sends down purplish blobs that turn into some sort of weird looking creature. Zelda and Peach hurry to join the fight... or at least Zelda does as Peach elegantly just glides into the group with her pretty pink umbrella. -------------------------------------------------------------------------- You have 4 characters to pick from this time! It doesn't really matter who you are best with this time. You will be using all 4 of them unless you don't die with any of the characters you pick. You only select the order they will be used in. You will be fighting 30 enemies this time! Once you hit an enemy you see their name displayed in the top left. You find out those weird purplish globs that turned into creatures are called, Primids. If you just short jump into them with attacks they will be easily taken down. You also will be fighting Spaak's, which are cloud monsters that shoot electricity at you. The electricity is easily dodged as all you have to do is jump over it and hit the Spaaks in mid-air. After you start to hurt the Spaak's, they will start throwing different lightning attacks at you, which are harder to dodge. If you don't let them have a chance to attack and just keep rushing them they won't get a chance to hurt you. There will also be Boom Primids that shoot boomerangs at you. These are also easily dodged and come out pretty slow. Just wait for them to throw their boomerang then hop it and smash the primid into the next galaxy. After the Spaak's are dealt with you will get some Sword Primids. The Sword Primids can be pretty deadly, but if you jump into them from above and hit them they will be dealt with easiest that way. Don't bother trying to fight them on the ground unless you want to shield their sword swings and then either go for a quick smash or throw at them. It's easiest to high jump into them and attack. -------------------------------------------------------------------------- Cutscene You see someone flying towards you carrying something and find out that it is the Ancient Minister. He drops it and 2 robots come and open it. You find out it s a bomb with a 3 minute timer! The Ancient Minster flies back to the ship. Mario rushes to deal with the bomb, but then hears something behind him. He turns around only to be met with a cannonball to the face! Mario gets sent farther than a Barry Bond's homerun out of the stadium. Kirby looks on watching Mario get sent far away only to realize Peach and Zelda have been captured by Petey Piranha! -------------------------------------------------------------------------- In this fight you are controlling Kirby. You have to break one of the cages open to win this fight. Whichever character s cage you break open first will let you play that character in some of the earlier fights. However, the character s cage that you don t break open, you will have to wait longer to use that character in the adventure mode! Petey Piranha is the first boss you will be fighting and is definitely the easiest. He only has 2 attacks. He can either hit you with one of the cages or he can jump on you. If you think he is going to jump on you, then just air dodge out of the way before he begins falling towards the ground. The easiest way to win is just wait until he jumps to one side of the stage and then smash attack whatever cage is closest to you when he lands. After he swings a cage do another smash attack when the cage is being brought back to its "neutral position". Air dodge if a cage is coming towards you at any time, then jump back and keep smashing that closest cage. Halfway through the fight Petey Piranha will glow red and growl. His jumps and attacks will get a little faster, but it s still nothing to worry about. Rinse and repeat for the rest of the fight and you will win yourself a fabulous prize of one whole princess. -------------------------------------------------------------------------- Cutscene Wario now jumps into the scene and does his specialty laugh. He then brings a gun that is double the size of him and points it at the cage you didn't break open. He fires the gun and turns that character into a trophy! Oh no! No, you shouldn't get excited thinking you will finally get your first trophy of the game. Instead Wario kidnaps the trophy, does another amazing laugh, and runs away. Kirby and whichever character you freed will run after him. While you decide to chase after Wario, Kirby will notice the bomb is about to blow up in 2 seconds! The bomb explodes inside the stadium and you get a game over for not defusing it in time. Just kidding! Kirby actually teleported to the sky, grabbed a star, brought it back to earth, threw the character you freed and himself on it and sped away in all under 2 seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the blast. -------------------------------------------------------------------------- Congratulations you completed your first stage! You are now on the Stage Clear page. If you collected any trophies, stickers, CDs, or got any coins it will all be displayed on this screen! With trophies, you can read about what they are displaying in the Trophy Gallery mode found in the Vault. CDs are music you can listen to. Coins are used for the coin launcher and continuing in some gameplay modes. Stickers are for powering up your characters in Adventure Mode! Press A to continue. The screen will then display that you got Newcomer Kirby added to your team as well as the character you freed from Petey Piranha s cage. Actually this is kind of misleading as you are still limited to only certain characters in the stages you can play in. Though you can replay a stage with any character team you wish. To save your game press the B button to enter the menu on the bottom. Then select Save to save your game. I recommend always saving your game every time you beat a stage. Select Back to Map when you wish to select a stage. Now let s enter the stage Skyworld to continue on with the story. ========================================================================== Stage 2: Skyworld ========================================================================== -------------------------------------------------------------------------- Cutscene You can see Pit watching the stadium get blown up in his unknown futuristic television in his unknown... no we won t start the unknown thing again. Let's just say Pit is enjoying watching some prime time hardcore brawling through his amazingly awesome plasma TV from the future for now. That should settle it. He then turns around to see the Goddess Palutena. She gives him a bow weapon (that I sure could put to good use in real life). She then tells him to go and right the wrongs of the world through telepathy or something. You are going to see a lot more of that kind of communication as you journey on through the Subspace Emissary. Never fear as I alone have the power to decipher their telepathy powers all for you my loyal readers (or reader)... Pit then runs off like a 5 year old getting a new video game system for the first time with his bow in hand. He then decides the excitement is too much for him and takes a suicidal leap off the top of the world... err oh I guess he didn't. -------------------------------------------------------------------------- Now the stage begins as you controlling Pit! Pit is a great character in my opinion and tons of fun to play with. Now onto the more serious things. We will begin collecting secrets and goodies throughout all the stages on our path to world domination.... or at least 100% through the Subspace Emissary! Just start dropping down through the clouds as you make your descent to Earth. You will see a few Green Cubes along the way. You should go ahead and grab these as they will often drop goodies for your benefit such as stickers or items. They are not necessary for a Clear percentage though. Only the Orange Cubes, along with a few other things, count towards percentage. After you drop all the way down continue to the right grabbing the Green Cube you see. If you don't grab this cube you will die if you keep heading right. Seriously. Happened to me and I cried. You will soon come to a door. Just press Up on your controller to go through. This type of door will lead your to another area of the stage! -------------------------------------------------------------------------- Cutscene After going through the door you are granted with a cutscene. Pit looks around and notices the giant ship soaring through the clouds. It then starts sending more purple bundles of joy towards everyone's chimneys for some nice Christmas presents... or at least that s what I thought. Just before they reach your chimneys they landed on the clouds and decided to have lunch with Pit first. Pit then whips out his bow and breaks it in half into 2 knives. Obviously to spread the mayonnaise on the sandwiches. -------------------------------------------------------------------------- Aw too bad. It looks like there won't be a picnic after all. Anyways, it s time for some brawling again against the Primids. Continue fighting them like you did last time and just leap in for some smash attacks as these are only normal Primids. You may get lucky and one will drop a trophy stand. You can use these to be thrown at any enemy you see. The enemy will turn into a trophy if your throw connects. There are of course a few exceptions to this rule. Anyways, continue right to meet some more Spaaks, which you already know how to deal with. Just keep attacking them and don t let them have a chance to back away and start sending lightning at you. You are presented with a choice of either going up or down here. Take the upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for clear percentage as well as the goody that it drops. Actually it only counts as clear percentage if you grab what it drops. Now continue on going to the right. Grab the Green Cube along the way if you want, but careful with the Cymul. If you get close too close, it will bring out its blades for you to jump into them. Just leave it alone if you want and it won't chase you or anything. Just be careful trying to avoid it. After jumping to the next platform you will meet a Greap. It s basically a giant bomb with 2 giant axes. Not a fun combination, but you got to deal with it! It does have a weak spot on it though. The weak spot is its red head. The best way to deal with it is to wait for it to bring down its axes and then air doge out of the way and start slashing its red head. This will kill it quickly. After you destroy it a door will appear! Run into the door to continue on with the stage. -------------------------------------------------------------------------- Cutscene Pit will notice Mario's trophy in the clouds and revive Mario in the blink of an eye. Mario has a painful flashback to his meeting with the cannonball again. He then sees Pit and they communicate telepathically about the stadium getting blown up and they want to venture out and take care of whatever did it. This telepathy thing looks pretty handy if you ask me. They then start to run off to find out what s going on. -------------------------------------------------------------------------- You now get to pick the character you want to use! Pick either of them. Whoever you seem to be better with. I recommend using Pit as he has a great jumping ability as well as long range attacks and great recovery as well as great defensive abilities and well you get the picture of how Pit is superior to the world if played correctly. Nice run on sentence we got there by the way. Start dropping through the clouds, but try to stay near the middle because on the left and right will be some Glunders which you just want to avoid. Once you fall down for quite a while you will eventually land on a purple cloud that you won't drop through. Instead you can ride it as it heads towards the right. It only lasts for a few seconds. Anyways, you land on a brick platform and are met with some Jyks. You want to avoid these as they are pretty much invincible. They just want to cause you pain and frustration when you run into them which are never a good combination if you ask me. Continue heading right and with Pit's great jumping ability you will have an easy time of it. Try to take the 2nd to lowest path through this area as it will usually be the safest. Run/Dodge/Jump over any enemies you see or just do whatever you have to do to make it across this section full of enemies. You will eventually come to a section with rising and falling pillars. Count as you go along until you reach the 3rd pillar and wait for it to fall down as it will reveal a hidden door behind it! Enter it now! Well really it s your choice if you would rather be eaten alive with everything chasing you. Have fun with that though as I continue the walkthrough. Quickly run left and grab the cube and goody that it drops as this place is about to auto scroll upwards which can give you an easy death if you aren t paying attention. On the other hand you can take the safe way and save that box for the return journey downwards. Keep climbing up all the clouds on your path to the top to be king of the mountain... err clouds. Grab the amazing green cube treasure at the top and hop back down. Now head through that door again. Go ahead and just do your best to jump through the clustered enemies here. Using Pit makes it a lot easier or you can just take your time and long range most of them. As you continue to the right you will meet a forced battle with groups of monsters. Do the usual strategy with dealing with these types until you meet a new enemy called the Rototurret. Try to stand in the middle of its side guns which will shoot at you in short bursts. If you are standing in the middle though it can't touch you. You can poke all the fun and yell great comments about it for as long as you want. When you decide you are tired of taunting him, you can gradually just start hitting it to kill it. Take care to stand in the middle of it the whole time and it will be the easiest thing ever. After you beat that super incredibly hard enemy continue to the right and you will meet a little device on the ground. It will give you a bit of a ride and shoot you to the right very quickly. I like to call them Launchers. You land on the ground not very gently, but are greeted with an amazing golden door which marks the end of the stage! Congratulations you beat another stage! Press Up to enter and finish this stage. You are actually presented with a cut scene before the results screen. -------------------------------------------------------------------------- Cutscene Mario and Pit watch the giant ship fly away realizing they are too late to catch it and all hope is now lost. Then they notice another smaller ship chasing it. They think to themselves as if that s going to do anything. -------------------------------------------------------------------------- Newcomer Mario joins your team this time as well as Pit! As always save your game now. Now if you have been following this super brilliant and expertly written walkthrough (in my head at least), then you will notice a Crown shaped icon is now over Skyworld. That means you have 100% cleared that stage and found all hidden goodies and treasure in it! Good job! Or well I guess its not too hard when you are following a 100% walkthrough now is it? Also one other thing, If you ever want to go and replay a stage that you already beat you will get to use any of the newcomers that you have already "found" and use them on that stage. You may think it s great at first but, when you have this walkthrough why replay the same stage again? It will only happen a few times, but some stages you will need to replay to get 100% as you can t get everything in one play through. That is for later though so no worries! ========================================================================== Stage 3: Sea of Clouds ========================================================================== The next stage is named Sea of Clouds. How original. Let's continue on though! -------------------------------------------------------------------------- Cutscene The cutscene starts off with Kirby and the character you freed riding their getaway car... err star throughout the sky. They also have an ever so slightly bigger than them ship chasing them. They then bounce off the ship. -------------------------------------------------------------------------- You are now presented with the character select screen once again. Pick whoever you want as you will be using them for a grand total of about 20 seconds before you get to pick one of them again. What is the logic in this? Don't ask me I just write these walkthroughs. Stage starts and you just run right. Couldn't be any easier unless your controls are inversed which means an early death for you. Just kidding. You can t even die that way either. Too bad. -------------------------------------------------------------------------- Cutscene You see that smaller ship that Mario and Pit noticed early weaving its way through a ton of gunfire from the giant ship. An extendable claw like machine sends itself at the ship and connects with it. The ship is in a crash course with your characters and apparently barely missed, but the wind was so strong from the ship it sent your characters a mile away. -------------------------------------------------------------------------- Video game logic. Got to love it. As Kirby and your freed character fall through the clouds you get to pick one of them again. Pick either one you want and lets start. Head to the right when the stage starts. You will run across a couple enemies and then some blocks that you can break by just hitting them. Continue on. You will then weave back and forth a bit until you see a green cube on the right that you can grab. Keep heading left and down and meet a new enemy called the Poppant. Not really an enemy as it drops good things, but it runs away when you get close. It s similar to Santa Clause. Continue left and meet a Feyesh. A fish like thing that attacks with its tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left and you meet another new enemy called a Towtow. It stays sleeping until it gets hit by either you or an enemy. So while it s sleeping charge up your strongest attack and let it rip. It has a lot of health, but just keep jumping in the air and do mid air attacks to kill it after it wakes up. Continue left and you will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above. Enter. You will find a couple of green cubes for your own pleasure. Steal their contents and head back through the door and continue down and left. Get rid of the enemies you see otherwise they are going to chase you to some breakable blocks and probably attack you there all grouped together. So be smart and stay in school or get rid of them early. It s your choice. I prefer SSBB and no school, but that s just me. Break the blocks and continue on down the path. If you keep heading right you can grab a random item or just continue on down the path going left. It s your choice. Drop down and head right and sprint to a door at the end and enter it. Head to the right. Get rid of the Spaak's before there are too many and they can rack up some serious damage. When you see the arrow pointing left ignore it and go right down into the pit. You won't die. Trust me. You will find a green cube playing hiding and seek from you apparently so announce that you found it and go back up and left following that arrow. You will come to a forced battle with a portal and some little things called Mites. They may be easily defeated on their own, but when the portal spits out 10 of them you will start thinking otherwise. Just start hitting that portal until it s defeated so it stops bringing out more Mites. Get rid of the rest of those little annoying things and continue left. You see that dirt falling above your head? Yeah, that s a good sign to move away from that spot otherwise a big rock will come down on top of your head to say hello for a cup of tea. Continue left and hopefully you are Kirby right now and climb those platforms trying to dodge those enemies on top of them. Keep climbing them and you will find a green cube at the top. Now head down. You will be sent into a forced battle with a portal sending out mites and some Glunders. Destroy the portal right away and take care of enemies until it lets you proceed to the right. More of the same from above with the falling rocks and other enemies. At the end of the path to the right you will meet another Greap this time. Again just try to rush its weak point and attack it as fast as you can while air dodging those huge axes. Enter the gold door to complete this stage! ========================================================================== Stage 4: The Jungle ========================================================================== -------------------------------------------------------------------------- Cutscene This one starts off with a Goomba and Koopa driving a huge stack of bananas down a path crazily. You then see a big ape clobbering Koopas and Goombas somewhere in the jungle. He then leaps out, does a big I am more ape than you are ape roar, and looks for his apparently stolen banana hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene using Donkey Kong as a springboard for a great entrance and uses his peanut guns to blast those Bullet Bills away. Who knew peanuts were so strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2 apes join up and decide to go after all their bananas! -------------------------------------------------------------------------- It's time to pick a character. I prefer Donkey Kong because he's stronger and harder to kill but, it s your choice overall. Alright time for some Goomba and Koopa stomping. If you can't kill a goomba then I sure do feel sorry for you. It can only charge very slowly at you. Hop on its head or punch it to the moon its up to you. Next up is a Koopa. For this situation just hop on him and hop on his shell to send it sliding into the Goombas around him. Normally the Koopa won t die unless you do a very strong attack against it to send it off screen. Its shell will just keep sliding everywhere colliding into things which can be helpful or hurtful depending on if you are still in its sliding path. Next up you got some ParaTroopas which can just jump in the air and float a bit. Deal with them the same way. They aren t going to hurt you unless you do something stupid. Finally once you reach the right edge you will find a barrel cannon. Jump into it for some fun. Actually it just blasts you up to the next ledge. Ignore the next barrel cannon and head right to the next barrel cannon aiming down towards some breakable blocks. Jump into it to be blasted through the breakable blocks down to ORANGE CUBE #2. Grab the cube and then hit the switch next to you to make another barrel cannon appear. Jump in to shoot yourself back up to the ledge you were previously on. Keep heading to the right. Soon you will find a barrel cannon in the middle of your path so hop in for another ride. This time you are floating in a barrel cannon going up and down though. If you played any of the Donkey Kong games you are going to feel right at home with this section. Just keep pressing the A button to shoot yourself from barrel to barrel. Make sure you time it right though. Otherwise you will get a death. You can also fire right through those ParaTroopas so don't worry about avoiding them. You reach solid ground again and find a door that s begging for you to go through. Do it and yourself a favor and head on through to the next section of this stage. Head a little to the right and you will come across a pink circular looking device on a track. Hit it and whatever enemy it touches will get smacked by it and die normally. Continue right, smacking them as you go, laughing as everything helplessly falls to your mayhem. You will see one pink device in the middle of a loop of another device. Hit the one in the middle to break a green cube for some goodies to fall down on you. Head right and climb those stone platforms to the top and look left for a hittable pink circular device in the air. Hit it and drop back down to see a green cube you can now get to. Grab it and proceed to the right. Hit the next pink device you come across to find a trophy at the end. Now head upwards and climb another ladder above you. Hit the pink ball and watch it reveal a hidden door. You come out in the middle of a giant water wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the floor. One to the left and one to the right. Grab them then go back through the door and head right. Hit the ball you see and wait for a rising stone platform to come up then jump on it. Continue right beating down enemies and pink balls as you go. Hit one of the pink balls to break the breakable wall near the right end. Here you will be thrown into a forced battle with goombas, bullet bills, and hammer bros. Just keep hitting the pink ball to take care of the hammer bros and other enemies. You will get an extra life as your reward for your troubles. Head right to a barrel cannon and finally through a door to the next section of this stage. You start on a moving platform that gradually rises upwards. Enemies will keep dropping down on you so deal with them as you enjoy your ride. Soon some bullet bills will start going across the screen so do your best to avoid them by air dodging. Also once they start appearing a trophy will appear on your right on a small ledge. Grab it and get back on your platform. Keep dodging more bullet bills and finally you will see a door at the top. Hurry and jump to it and go inside. Make sure you jump over the little shooting device here and hold left against the edge. Keep holding left as you fall as your goal is to land on a platform with a door. Try to air dodge through the row of Jyks, but if you can't then just go a bit to the right of them then start holding left again. Eventually you will fall onto the ledge with a door. Go inside to see a green cube and ORANGE CUBE #3. Leave once you get them and continue falling down. You will eventually land on the ground and some normal sized and giant sized goombas will appear. Treat the giant goombas the same as you would the normal sized ones. Once you beat all the goombas the golden glowing door will appear signaling the end of the stage! -------------------------------------------------------------------------- Cutscene Donkey and Diddy Kong finally reach their banana hoard only to find Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey Kong realizes what is happening and decided to do a fully charged power fist to hit Diddy out of this world just to avoid being hit by the trophy gun. Wow wasn't that nice of him? He couldn't just give him a little shove now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is happy with his results. -------------------------------------------------------------------------- ========================================================================== Stage 5: The Plain ========================================================================== There is a hard to reach orange cube in this stage. If you pick Pit you will have an easier time reaching it than if you had picked Mario. Mario can wall jump to grab the orange cube, but with Pit's jumping and Up+B recovery move he will have a much easier time getting it. Instead of having to wall jump up to it with Mario. So in short just pick Pit! Start by heading to the right. You will meet a new enemy here called the Borboras. He s more of an annoying type enemy than a damage dealing type enemy. He will just try to blow wind at you from his big air horn of a nose I like to call it. Very scary, but I m sure you can manage to jump over his super killer wind blowing attack. So go ahead and do your best on him. After that continue to the right. You will see the usual enemies. Make sure you kill the Feyesh right now as they will annoy you in a minute while trying to break open this huge breakable wall. After you kill the Feyesh some Tickens will drop down. They are just big and fat, but I do like their name. Beat them however you feel like. Now there are no more enemies to deal with. Before just breaking through the huge wall in front of you, you will want to work your way to the top right section of it. On the top right of the highest section of the wall just above it is ORANGE CUBE #4 off screen. So just attack upwards and you will hit it down. Once you grab that goody continue to the right. A wall will rise up behind you and push you to the right. Try to hit the green cube, but don t worry about grabbing whatever it drops as the wall will keep pushing it to the right. Once you grabbed whatever it drops, jump into the pit on the right and start breaking the blocks going downwards. Head to the right and you will notice Primids dropping down out of the gap in the ceiling. Here is where Pit's angel wings come in for that orange cube. All you need to do is keep jumping up as high as you can and then use his Up+B recovery move on the last jump to go even higher and eventually see a platform on the right that you want to land on. A Feyesh will be waiting to knock you back down the hole in the wall so deal with it quickly and then enter the door! Remember Mario could wall jump this part, but it s much easier with Pit. 3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab them all by breaking the blocks then go back through the door. Trust me there was nothing through that little gap in the floor where the water was going unless you want the great prize of one stupid death. Through the door, drop down the gap in the wall and continue right to another door. Hop onto the moving platform and its time for some forced battles. The only new enemy you will be dealing with is the Fire Primids who absorb fire attacks pretty much so good thing you are Pit. Deal with them the same way as the other primids by jumping into them and striking. They are most like the Boom Primid. So jump over their attack and strike. Easy stuff still. At the end of the ride you will run into a tough combination of enemies. I recommend dealing with the enemies on the higher ground or air first and then working your way down. Once you disposed of them walk to the right to end the stage! -------------------------------------------------------------------------- Cutscene You see the Ancient Minster flying in the air holding a bomb. Mario jumps up to attack, but falls short of the bomb. Pit then leaps off Mario's head and also falls short of the bomb. Nice attempt there boys. The Ancient Minster flies off with the bomb and Mario and Pit look on as they fail at life. -------------------------------------------------------------------------- ========================================================================== Stage 6: The Lake ========================================================================== -------------------------------------------------------------------------- Cutscene Diddy is swinging through the jungle. He sees a small crashed ship and goes to investigate, but then it sounds like something is coming from the water. Diddy looks over at the water to see the giant Rayquaza come up. All Rayquaza wants apparently is to cause destruction to the ship and steal Diddy for maybe some after dinner snack. Just then a seat gets ejected from the small burning ship and Fox emerges! Fox does his dash attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox pulls out his almighty all-powerful all fearing all cheapness reflector and sends rayquaza's beam right back at him to deal some major damage. -------------------------------------------------------------------------- Here you can pick between Fox and Diddy. I recommend using Fox because his aerial attacks are going to cause a lot of damage and being in the air is a good thing against Rayquaza as you will soon come to find out. -------------------------------------------------------------------------- Cutscene After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off to do his own thing but Diddy drags him off in the other direction literally. -------------------------------------------------------------------------- You can now pick either character again. Pick whoever you prefer this time. Ok now we finally get to start the side scrolling part of the stage. This stage is a little confusing so I will do my best to give you a clear and accurate description of what to do. Well it starts off simple enough. Just head into the door you see. Break the blocks you see to the right and keep on going. Now drop down to the blue door and go inside of it. Watch out for the new enemy called an Auroros that are flying around. They will dive bomb you when you get close. Just try to air dodge or shield roll when they dive bomb at you. Attack them when their beaks get stuck in the ground. Anyways head up and go to the left to find ORANGE CUBE #6. Now go all the way to the right and drop down the big pit and enter the door at the bottom. The room is pitch black and you can't see a single thing. What you want to do to turn on the lights again is to hit the block in the top left. Go to the upper left platform for a green cube floating above you. Go back to the right and head all the way up and climb the ladder to the top. Now head left past the guy blowing his all mighty wind attack at you. Enter the blue door you see. Now follow the path to the right. Avoid the Towtows if you want and keep going. Enter the red door that you eventually come across. Follow the arrow to the right and you will see something reddish pink in the ground. This is called a Bucculus. It will basically kiss you with his giant lips and suck away your health. If you kill it though it will usually drop a health recovery item so it s worth it. Keep on the lower path now and go in the gold door that you come across. Now head to the right and deal with the Goomba family that lives in this room. Once you raided their house party a block will appear in the air. Hit it and go back left. Go in the blue door again. Now continue to the right. Watch out for the Bucculus on the ground as there is quite a few of them. You will notice a gap in the ceiling above you. Jump up to the ledge on the left and hit the switch. Then fall back down and keep going right for a block with an extra life. Now head all the way back left to that gold door again, but this time see the ledge above it with a red door? Go inside it this time. If you went into this door before this point it would have been a room full of fiery hot lava. Not something I want to experience right now. So now that you are in the new and improved lava room its all safe now. If you manage to get lost in this room please eject your Brawl disc now and break it in half. And no you can't sue this guide for your broken disc. Anyways, enter the golden door as if it isn't obvious enough already. Kill the cute sleeping twotwo with a smash attack and enter the shiny red door that appears. You are now magically on a raft floating down the river. Enemies will come and try to invade your raft! Play king of the hill with it and don't let them conquer you! Eventually you will see a Jyk floating in the air and to the right of it a floating door. Enter that door! In this room hit both of the pink balls to destroy all those breakable blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now leave the room back onto your raft. Watch out for the bullet bills! If you are Fox just hold down your reflector the whole time to send them in the opposite direction if they hit you. Soon a giant goomba will come down and soon after that you will see ORANGE CUBE #8 floating in the air. Ignore the Goomba if you haven t killed it by now and grab that orange cube! Now you can kick the living goomba out of that goomba. Another giant goomba comes and wants to be sent to the grave also so give him his wish and your ride soon comes to an end. Continue on the path to the right. If you are Fox you can just use your gun to deal with those hammer bros and paratroopas. Be sure to grab the green cube near the 2nd hammer bro in the little pit. Now head to the right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how that was even possible, but it was cool. You get sent down a pit to meet the 1 and only Dark Bowser! Take advantage of his slow speed and keep long range attacks on him or try to rush him with quick attacks. Your choice. -------------------------------------------------------------------------- Cutscene Diddy and Fox are happy about beating dark bowser and see him turn into a trophy. Diddy tries to get a little extra revenge by shoving the trophy around, but it then turns into those glowing purplish blobs and floats away. Just then a blast from a trophy gun almost hits both of them. They look to see who shot it and it s the real Bowser! Fox grabs Diddy and runs for it! Run Fox run! Bowser laughs at their retreat. -------------------------------------------------------------------------- Phew that was a long one. Newcomer Fox will now join your team! Make sure to save and let s go to the next level. ========================================================================== Stage 7: The Ruined Zoo ========================================================================== -------------------------------------------------------------------------- Cutscene It appears you are in a broke down city now. You see Lucas sadly walking across the street who then notices the purple blobs coming down behind him. Primids appear and Lucas freaks out scared. To top it off a giant Porky statue joins the fun! Lucas screams and runs for it. Way to defend yourself there Lucas. -------------------------------------------------------------------------- This part involves a giant Porky statue chasing you. Just jump over any obstacles and enemies in your path and keep running to the right. Don't worry; the giant Porky statue will take care of anything you don t. A new enemy called Buckots will appear here also but you will hardly notice them with that little statue chasing you. Hit the pink switches at the closed gates to advance. The 3rd pink switch will be on the ceiling for you to open that gate. After a while the statue will fall into the water. Don't be fooled by this! After you make it back to the land it will leap out of the water to chase you again! Make sure you stay on the right side of the screen so you don't get stomped on by a 2 ton stone statue. -------------------------------------------------------------------------- Cutscene Lucas is still running from the statue. He trips over something and prepares to be smashed by the statue. Just then Ness comes to save the day with a PK Thunder and knocks the statue over! Lucas, now tell me why you couldn't have done that in the first place instead of dodging 20 enemies and running through gates and obstacles instead of a simple PK thunder? Why Lucas why? Ness then breaks apart the stone statue with a PK frost and inside you find your 3rd boss Porky! -------------------------------------------------------------------------- Porky does some fast attacks as well as shooting out a couple of deadly beams. If you just keep attacking him he will go down soon enough. Not much too it. -------------------------------------------------------------------------- Cutscene Lucas runs up to Ness scared as always and the duo find Wario pointing a trophy gun down their throats. He fires about 5 blasts at Ness, who rolls out of the way of all of them, until he realizes Lucas is the much easier target. Ness sees this and runs back to shove Lucas out of the way and get hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims his prize. Some friend you got there eh ness? Lucas eventually runs into the Pokemon Trainer who is getting ready to deal with about 20 Primids! Lucas sees this and gets ready to run another mile in the opposite direction until the Pokemon Trainer comforts him and sends out his Squirtle Pokemon! -------------------------------------------------------------------------- You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has better long range abilities than Pokemon Trainer which you will need for this upcoming part. Try to take this part nice and slow because it has lots of traps and annoying enemies. Start off by heading right. Jump over the spike traps and climb the ladder. Now just jump off to the right and try to stay in the air as long as you can while heading to the right. Continue right and you will meet another new enemy called the Floow in a forced battle. These guys usually come in groups and can rack up damage on you very quickly. Also they regenerate their health. Sounds like a fun combination doesn't it? Lucas' up smash works wonders on them. If you start to damage one make sure you keep attacking it until it dies otherwise it will run off to regenerate health. After you finally defeat all the Floows you will encounter a big hut with an entrance outside of it on the right end of the stage. Enter it like you would any normal door. Go right and hit the pink switch to open the gate. You will find a new enemy here called the Bytans. They love to multiply themselves at an alarmingly fast rate so kill the ones that are spawning more first. Kill them all quickly as they love to annoy you to no ends. After you take care of all of them take the upper path to the right for ORANGE CUBE #9. Keep going right and get rid of the portal and Bytans. Go up and enter the door on the high platform. Jump on the springs to jump really high and over the brick wall blocking you from continuing to the right. When you can drop down, do it, and head back left. Enter the red door. You will find ORANGE CUBE # 10 here and a green cube with goodies. As well as a lovely carpet decorated with spikes just waiting for you to walk across. Deny it the pleasure and grab the cubes then leave back through the door you came in. Head right and try to keep jumping on the springs and stay in the air as long as you can to avoid spike traps and enemies. Grab the green cube along the way for some goodies. You will eventually come to a forced battle with Primids and Tickens which you know how to deal with by now. After you beat them you can find a green cube below you if you go to the right a little and drop down. Use the springs to jump over the giant spiked poles and head right a bit more to finally reach the end of the stage! -------------------------------------------------------------------------- Cutscene In the cutscene Pokemon Trainer brings back Squirtle into the poke ball after seeing they took care of all the Primids. He waves goodbye to Lucas and walks off. Lucas doesn't want to be left alone again so he runs up to Pokemon Trainer and decides to join him to have him do Lucas' dirty work. -------------------------------------------------------------------------- Stage Clear! Newcomer Lucas and Pokemon Trainer join your team! Save your game and proceed to the next stage! ========================================================================== Stage 8: The Battlefield Fortress ========================================================================== -------------------------------------------------------------------------- Cutscene The scene starts off with what looks like a big war just took place. You then notice a bomb with 2 robots getting ready to arm it. They arm it and power themselves down and let it explode. Sad really. I feel sorry for the little guys. They don't seem to be enjoying the suicidal bomber career they got themselves into. Oh, but good news! Look at that, it's Marth from Super Smash Bros Melee! He watches from the top of a castle and sees the bomb explode and the Ancient Minister bringing another bomb with primids spawning all around him on the ground. Marth draws his sword and the dramatic music starts to play. -------------------------------------------------------------------------- The stage is now ready to start! You are now in control of Marth the swordsman despite numerous jokes about him being female. Anyways let s continue on and head to the right. Blast through those primids and show those sword primids how to handle a sword. Continue right down some stairs which drops you off onto a lower section where you need to start heading left now. Soon you will run into some new enemies called Armights. They can throw their swords at you and can also combo you a few times with their weapons. You got to take these guys a bit more seriously than those sword primids. Just try to get above them and hit them in mid air with your aerial attacks. The best is your Neutral+A attack in mid air. Don't use your Up+B because that will leave you vulnerable after the attack and they will usually punish you for that. Nothing too hard if you keep on the assault with them. After killing them, continue down the right hallway down some more stairs. Kill some more Armights and climb a ladder. This is the first key you come across in the game. You can t attack or do anything besides moving pretty much with a key in hand. So keep that in mind because if you do attack you will lose your key and have to go all the way back to its spawn point where you first found it at. You can throw it at a locked door or just walk up to a locked door to unlock them. That is the purpose of a key in a nutshell. Enter that locked door and continue heading right. Run under the Jyk when it rises up to get past it. Enter the red door and you will find ORANGE CUBE #11 and a green cube. One on each side of the room. Grab their contents and leave. Now start heading back to your left and take the lower path this time heading left. Take the lower path again when you have a choice of going to an upper or lower path. Be careful though because a Jyk is patrolling this small hallway. What you want to do to get past him is shield roll right through him. Avoid the next Jyk patrolling this section and hit the switch on the floor. Grab that extra life in the green cube! Keep heading left and find a red door waiting for you to enter. So do it. Here you see a giant gate and a pink switch on the other side. Just do a Down+A attack to hit that switch. Problem solved. Continue heading left where you will find new enemies called Roaders. What I recommend you doing here is just to keep pressing the A button until they run into your sword. After they are stunned for a moment from hitting your sword give them a quick smash attack to deal with them. Now continue heading left. When you see a pink switch on the ground ignore it and keep heading left because that will just spawn some useless primids to beat up on. When you see a red door, enter it. -------------------------------------------------------------------------- Cutscene You see Marth looking at the explosion from the bomb. Just then Meta Knight appears out of nowhere and launches an attack on Marth. The two characters duel for a while just for the purpose of creating an awesome cutscene. They then notice some primids try to get the jump on them in the middle of their fight. They quickly slash them away and notice a ton more being created from those purple blobs. They decide to join forces for the moment and stand back to back ready to take on whatever comes at them. -------------------------------------------------------------------------- You can pick whoever you want here. I recommend Marth because he is stronger and therefore has an easier time getting KOs on enemies. But it s up to you. You are going to have to beat 30 enemies again. You have dealt with all of them before so refer to the earlier strategies if you need enemy specific help on any of them. Just keep doing Marth's smash attacks and you shouldn't see too much trouble until you get to the aerial enemies. Another strategy is to notice the wind is blowing you to the left the whole time. If you stay near the edge on the left usually the wind will just blow the enemies off the stage for an easy KO. Especially helpful when the good old Greaver comes out to play. Mother Nature for the win. After you win the forced battle it s off to another section of the stage. Start by heading left this time. You will run into another forced battle. Just stay in the air against the Scope Primid to easily beat him and dodge his attacks. After you win the forced battle keep heading left to meet a new enemy. These are called Autolance. You need to knock its helmet off and then attack the top part of it to kill it. I don't recommend shielding against his attacks as his lance will normally break your shield and leave you dizzy. Instead just try to rush it and give it a couple quick smash attacks to defeat it. Once you defeat it you will get an extra life for your troubles. Continue left. Grab the green cube along the way and an autoscroll will soon start. You will find a few enemies here, but you will want to stay on the left most side of the screen because there is going to be a secret goody under a ledge on the ground part. You need to hurry and grab it as fast as you can and then jump to the high ledge so you don't get killed from the auto scroll part. Soon a couple more forced battles will start as you keep heading left throughout the stage with a whole bunch of enemies. If you are still Marth just keep smashing everything to come out on top. With Meta Knight do the same but his reach is shorter so you need to play a bit more defense until you have an opportunity to strike. Good thing you grabbed that extra life! Finally you come to a red door so enter it. See the arrow pointing downwards? It obviously wants you to leap to your doom. Pleasure it and do it anyways to find a mine cart you can jump in and ride. Jump in and watch it knock over all enemies in your path. Feels good doesn't it? You will want to jump out right away by pressing the A button though after you kill about your 3rd primid. If you don't jump out then you get to meet a wall of spikes. Your choice. Enter the red door you see here. Another mine cart. This time jump out after it breaks the 2nd column of wooden boxes stacked to the ceiling. Jump over the wreckage to find a green cube and ORANGE CUBE #12. Grab them and head back through the door you came in. Jump up and continue to the right for another easy forced battle. Just try to take out the Buckots when you first see them and stay under a platform if they are dumping their buckets on you. After you win a green cube will appear so grab it and continue heading right. Another mine cart, but this time you actually get warned about when to jump out. Do so right after you see the exclamation point warning sign flashing. Then jump into the next cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd cart's jump out point because it s a big gap you have to cross if you jump too early. So try to jump out when you are pretty high in the air and see nothing below you. Of course you want to be trying to make your way to the right in the air and not to the left back where you came from. Do it properly and you will land on a platform with a red door. Enter it! Run to the right. -------------------------------------------------------------------------- Cutscene You see Marth and Meta Knight chasing the Ancient Minister. Marth barely misses with his sword attack and Meta Knight gets shot in the wing by the ancient minister. However a newcomer makes sure not to miss and slices the bomb right off of the ancient minister. You find out its Ike! -------------------------------------------------------------------------- You now have a 3rd character to pick from. I still recommend Marth because he s faster than Ike and more powerful than Meta Knight. Stage starts again so head right. Another forced battle will soon happen with a new enemy a little ways into it. This new enemy is called a Nagagog. He just keeps transforming bigger and bigger. When he reaches his 3rd form he won't change anymore and then will try to attack you. You also can't hurt him at certain times usually during his transformation, but just keep attacking anyways to kill him. After you finally take care of this forced battle head to the right for another cut scene and the end of the stage! -------------------------------------------------------------------------- Cutscene You see the trio run to the edge of a cliff and watch the Ancient Minister fly off. End of cut scene. That was a quick one wasn't it? -------------------------------------------------------------------------- After the results screen you get another cut scene though. -------------------------------------------------------------------------- Cutscene You see a Waddle Dee and Luigi getting ready to fight it like its Bowser. Luigi jumps out of the way of the super scary Waddle Dee at the last second and jumps back again when the Waddle Dee looks at him. The Waddle Dee continues on down the path and another one looks at luigi who then backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky and comes back down as a nice shiny new trophy. King DeDeDe is happy with his new trophy and hears someone coming so he and the Waddle Dees hide. It's Wario with a Ness and the character you didn t free from Petey trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He laughs and then gets ready to put the trophy with his collection. Just then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the other 2 trophies in the attack and King DeDeDe drives all 3 of the trophies off. Wario comes to his senses after a while to see everyone running off with his trophy collection. -------------------------------------------------------------------------- Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now unlocked and playable in all game modes! Good stuff! Save your game and get ready to enter the next stage. ========================================================================== Stage 9: The Forest ========================================================================== -------------------------------------------------------------------------- Cutscene It's Link getting ready to pull out the Master Sword! It also looks like the fairy Navi is following him. Link pulls out the sword and the scene switches to somewhere else in the forest with a sleeping Yoshi! Link walks right by the sleeping Yoshi acting as if it was part of the tree stump it was sleeping on. Just then the giant ship in the sky comes and pours down those purple bundles of joy. -------------------------------------------------------------------------- You now get to pick who you want to use in this fight. Link or Yoshi. Well for me the choice is very obvious here. If you are one of those crazy Yoshi users then go for it, otherwise I'm sticking with Link. Stage finally starts so head to your right. You will come to a forced battle with some easily defeated Primids. After the victory continue right. You will soon see a new enemy called a Puppit drop down. It attacks you with its claws if you come in close to it so you can use the preferred method of long range attacks to deal with it. It can also shoot a laser at you so if you see its eyes blinking then get ready to shield or dodge. You could also jump in with some attacks, but you are more likely to get damaged that way. Continue heading right. Careful of that Bucculus hiding under the tree branch waiting for a make out session. Climb the trees and hit the green cube floating in the air on your right. Drop down and enter the door on your left between the 2 trees you just climbed over. A green cube and ORANGE CUBE #13 are resting here. Grab them and be gone with this room. Climb the trees to your right and make sure to stay on the top otherwise you will meet some more Bucculus waiting on the ground. Once you climb over the last tree though you can drop down for a green cube next to it. Grab the cube and head right into a forced battle. Nothing too hard so continue right into the door at the end after you defeat them. You will meet a new enemy in this section called Trowlon. They will try to get under you and lift you up to the top of the screen which will kill you. So in other words don't let strangers give you any free rides. Just jump over him and down attack him if you want. Otherwise he may even attack you if you refuse his ride. Continue all the way to the right until you find some springs to jump on to get over this giant cliff in your way. If you were a Dragonball Z character you might stand a stand getting through this cliff, but sadly you are not so carry on with the springs. Once you reach the top of the cliff jump on the spring to find a green cube high in the air. Grab it and continue right. You will find another forced battle. Deal with it and head right to a breakable block section. Hit the block with a black circle in the middle of it to break open all the blocks with a chain reaction. You find a green cube so grab it and continue right to another breakable block section. Hit it to find ORANGE CUBE #14. Grab it and head out and over to the right side where you see more breakable blocks. Breaking them reveals a red door so go inside. You will find the pink circular balls of mayhem again in this area. Hit all the ones you see to takes out enemies quickly. Eventually you will find a spring that you can jump on to hit a pink ball at the top which will then in turn break open those blocks for you to grab the green cube. It drops an extra life for you. By the way I have no idea why theirs that other spring by the pink ball. It may just be there to launch you to your death. So just do us all a favor and avoid it. Continue to the right and you will find a lot of Mites and 6 pink balls. Hit the one with the sideways track to watch those Mite's get crushed. Now that was fun. Keep heading right. Don't hit this ball just yet as it may look intimidating just begging for you to hit it. If you aren t paying attention though it will also destroy the ledge you are standing on for a nasty KO. So just be ready to jump to the right after hitting it and you will be fine. Grab the goodies that the green cube dropped and you meet a new enemy called a Shellpod. It tries to rush attack you but just keep whacking it until its shell falls off and then continue to beat it until it dies. Not so bad even though he s a big guy on the outside. Continue killing the shellpods until you find a switch that you should hit. Then climb the ledges and ladder up to the top. Hit the pink ball to break open the block and get out of this place. Head to the right a bit and kill these enemies first before you deal with the problem at hand. You will see a pink ball that you need to hit from long range with an arrow or an egg if you are using Yoshi. Because if you just jump to the right you will die considering there s a wall there to prevent you from landing. So hit the pink ball then continue heading to the right. Jump on the spring to get to the higher platform and head right into a forced battle. After you win head right to reach the end of the stage! -------------------------------------------------------------------------- Cutscene Link and Yoshi see the giant ship flying away from them. They decide to follow it and the scene end. -------------------------------------------------------------------------- Results screen comes up and then another scene. -------------------------------------------------------------------------- Cutscene You see what looks like a box on a ship flying through the sky. Hmm I wonder what ever could be under that certain box. You will find out later. -------------------------------------------------------------------------- Newcomers Link and Yoshi join your team. Save your game and get ready for another stage. ========================================================================== Stage 10: The Research Facility ========================================================================== -------------------------------------------------------------------------- Cutscene You see someone breaking out a panel in the ceiling getting ready to come down. You find out its Zero Suit Samus in her Zero Suit. I don't know if it s just me but it looks like they are trying to make her "more appealing" than necessary. That s all i have to say about that. -------------------------------------------------------------------------- Cue the Metroid music and the stage starts with you as Zero Suit Samus. Head to the right breaking boxes if that s your thing and enter the door. Keep going right onto what is an elevator, but before you get to use it a robot may rush you from the right. This is a new enemy called a R.O.B. Sentry. He is very easy and is nothing to worry about at all. He basically just tries to rush at you and hit you with his tiny arms. Anyways back to that elevator. Stand on it and press Up to go up one level. Head to the right when it stops and jump over a gap and deal with a few more sentrys and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you which is easily avoided by jumping over and attacking him from the air. Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head right into a door. -------------------------------------------------------------------------- Cutscene Zero Suit Samus explores inside a room to find Pikachu in a very sad state. Apparently they are using his electricity to power their ship a bit. Either that or draining his energy until he dies. You decide which scenario you like better and run with it. Zero Suit Samus can't stand them torturing a cute little thing like this and decided to break open his container and free him. The alarm goes off and a lot of R.O.B.s come to the scene. -------------------------------------------------------------------------- Pick either Pikachu or ZSS here. Whoever you think you are better with as I have no personal preference to make this stage easier. After picking your character fight the R.O.B.s in the hallway and enter the door on the right. Continue right to find some platforms going in a circular motion. Take the bottom right hallway. Climb down a ladder and enter a door. Head right across platforms into a forced battle. Deal with the robo turrets first as they can hurt the most. Also keep in mind they can't fire through platforms so use that to your advantage. After taking care of that battle continue to the right across platforms into a hallway. Ignore the upper path and continue right. Jump in the Launcher if you want to. Fight some enemies and grab the key. Go back left now and take the upper path this time you skipped earlier. Unlock the door and climb the platforms going up and go to the right hallway. Deal with the Roturret and grab the key. Go back left to the locked door on the upper platform. Unlock it and walk left to a pink switch. Hit it and go back to the right where you found the key. Step on the launcher to be sent to ORANGE CUBE #16. Drop down the big pit and make your way back left staying on the lowest floor all the time to the door you entered this big section from. Climb the ladder and go left to one of the platforms going up. Ride it up then jump off to the right and follow that path to a door. Enter. Jump on the orange platform to be taken for a ride. Avoid the Jyks until the ride stops. Kill the Glunders that come to make a pink switch appear. Hit it and be amazed as a ton of platforms and walls come down back to the left of you to conveniently jump across. Make your way all the back left to the door you came in from and leave. Go back left to the moving platforms and take the upper left hallway this time. Climb the ladder and enter the door on your left. Just climb the ladder because the Bytans will keep spawning since their creator will probably be above you on a platform. So take him out to end that mess. Follow the platforms and ladders upwards and you will meet a new enemy called the R.O.B. Launcher. He fires missiles at you from long range. Avoid them or rush attack him so he doesn t even get to fire one off at you. Continue going up. At the top are a green cube and a door. Grab the cube and enter the door. Head right and AHH!!! That thing is one huge Bytan. These ones luckily don't multiply, but they do like to bump into you for some heavy damage. Keep smashing them or run from them your choice. As you continue heading right you will see a floating thing going sideways back and forth. If you get close it will start to blink a different color. Watch out as they are about to explode when that happens. Just use a long range attack on them to get rid of them and continue on right. Take your time heading through all this mess as you want to stay alive because dieing is never a good option. You will eventually be thrown into a forced battle with a new enemy called Metal Primids. These guys don t get stunned or flinch when you attack them. They also can reflect some projectiles (for example: don t pick up a curry against these guys otherwise they will send it right back in your face). Try to just smash, run, and smash again to deal with them. After you take care of them continue heading up and over to the right avoiding all the obstacles to find a shiny door signaling the end of this stage! -------------------------------------------------------------------------- Cutscene Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus also notices her power suit! -------------------------------------------------------------------------- Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter the next stage. ========================================================================== Stage 11: The Lake Shore ========================================================================== This stage is going to have a few variations depending on who you freed from Petey way back in the beginning. This also goes for the cut scenes so it's difficult to describe what is happening with so many variations. -------------------------------------------------------------------------- Cutscene Basically Bowser turns into a trophy whoever you freed earlier. They then turn into a dark character and start attacking (could be different characters here) with a trophy gun. Just before they fire though (different characters here) destroys the Trophy Gun. -------------------------------------------------------------------------- You can now pick your characters. You will be fighting the dark version of whoever you freed in the beginning of the game this time. After you win another cut scene starts. -------------------------------------------------------------------------- Cutscene (Different characters here) are running along the path and look up at the hill to see one of the princesses trophies fading away. They then get mad and rush whoever was standing by the trophy. -------------------------------------------------------------------------- You now fight whatever characters rushed you. After the battle another cutscene starts. -------------------------------------------------------------------------- Cutscene Whichever characters you defeated will be turned into trophies. King DeDeDe comes along driving his cart full of trophies. He sees the ones you just defeated and grabs them up also. Kirby then slices his driving mobile and frees some trophies up in the process. The 5 characters chase after King DeDeDe. -------------------------------------------------------------------------- You got a nice selection of people this time. I like this team. Go with whoever you use best as you will need them here. Stage starts. Go right like usual to meet a new enemy called Bombed. They are tricky little guys. Try to fight them long range. They may throw their heads at you which will explode when hitting you. They will then run away and grow back another head to throw at you. Just stick to long range and you should be fine against them. Jump right over a floating ledge to find a green cube to grab. After the cube go right and the ground will rise up into the sky where you will be lead into a forced battle. Just try to dodge the Bombed heads they throw and laugh as they run off the floating platform. After taking care of a Greaver and Spaaks the platform will go back down towards the earth. On its descent some bullet bills will fly at you so be prepared to dodge or hit them. Follow the arrow to the right and enter the red door. Another auto scroll. Just head right dodging obstacles and enemies. Eventually you will get to an orange colored bridge that will have its blocks fall down if you stand on them too long. After you cross the 2nd orange colored bridge you will see some moving walls on the ceiling. Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as you can before the auto scroll kills you. Continue heading right and enter the cave door at the end. -------------------------------------------------------------------------- Cutscene The group sees King DeDeDe's driving mobile stopped outside the cave entrance. They decide to go in. -------------------------------------------------------------------------- You get to pick your characters again. Pick whoever you are best with once again. You are inside a cave this time so follow it to the right and drop down to find a new enemy called Shaydas. Hit their glowing red spot in the middle of their body to kill them. It's their weak point and they will try defending it. Be very careful of these enemies as they have incredible reach, nasty attacks, and can KO you in the blink of an eye. So dodge their attacks until you see a chance for you to strike their weak point and rush it. After you beat them drop down into a mine cart again. Jump when you see the warning exclamation sign as always. Climb up to the green cube and grab it. Keep heading up the platforms now. Once you see a hallway to the right don t follow it, but jump to it. Now what you want to do is jump as high as you can and try to reach the top left section of the wall to your left to find a hidden door. Take care of the Shaydas that ambush you and break the blocks to find the door. Enter it and go left to find a green cube and ORANGE CUBE #18. Grab them and leave the way you came in. Deal with the Shaydas again and take the hallway to the right this time. Careful now as molten lava pillars are going to rise and lower in this hallway. If it's not completely obvious, don't touch them. Avoid them and keep going right. Deal with the Mites and then grab the key. Open the highest door out of the three as the other 2 lead to dead ends with more useless keys. You see a Shaydaas here but he isn t a forced battle. Kill him anyways to make a hidden door appear and enter it. Swim across the water for a green cube at the left most side. Now quickly jump up to the top of the room because the platforms will fall down when you stand on them too long. Break the blocks in the top left corner to grab ORANGE CUBE #19. Leave the room and continue to the right. Hit the block to cause a chain reaction taking out the rest of the blocks. Continue following the path doing more of the same until the 3rd breakable block section. Make sure to jump to the right when you hit the block that causes the chain reaction. Otherwise it will break the floor below you and you will meet a nasty spike pit. Continue right to a forced battle. Defeat everyone and enter the red door to your right. A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed. Grab them and enter the golden door. That was a long stage. -------------------------------------------------------------------------- Cutscene Kirby looks on and sees the giant ship hovering in the air. New scene. You see Ganondorf watching Bowser through a monitor. It appears as if he was telling him where to go. -------------------------------------------------------------------------- ========================================================================== Stage 12: The path to the Ruins ========================================================================== -------------------------------------------------------------------------- Cutscene You see Charizard flying to a giant rock going high into the sky. Pokemon Trainer and Lucas look on. Pokemon pulls out his pictures of pokemon he wants to catch and Charizard and Ivysaur is on that list so they go to the giant rock in hopes of catching at least Charizard. -------------------------------------------------------------------------- I sure could name a lot better pokemon to grab than those ones though. This guy isn t a very good pokemon trainer apparently. Stage starts. Just follow the path to the right dodging enemies and obstacles as you go. You will eventually come to a forced battle. Take out the Puppits before the Shellpod as they can cause pain if not dealt with earlier. Continue heading right and drop down a pit to some breakable blocks on your right. Plow your way through them and grab the green cube at the end. Keep going right until you find an elevator. Take it up and head right into a new enemy called a Gamygas. These guys take a long time to kill and can deal out the damage also. Keep attacking their base parts until you can reach the head. Kill the head to get rid of this guy. The head will also shoot lasers when it closes its eyes so get ready to dodge. Once you kill it continue to the right leaping over pits until you get to the 3rd pit. Fall down it. Trust me you won t die. Instead you find a hidden door so enter it. Inside this room is a ton of breakable blocks and goodies. There should be 4 total items you can grab from this room excluding stickers which more than 1 may appear. So 4 different types of items. Grab them all then leave. Climb out of the pit and continue right. After the first falling arrow blocks you will see ORANGE CUBE #21. Make sure to stand on the right side of it to grab its contents as you may accidentally push it off if standing on the left of it. Continue to the right jumping across platforms until you get to the next section of this stage. Jump across the lava using the platforms and time your jumps so you avoid the fireballs jumping up and down. Once you get back to solid ground you will find jets of fire shooting up and down. You turn these off for a limited amount of time using the pink switches. Use long range attacks to hit the switch if you can. Once you hit it run for it as they will soon turn back on. Take your time standing in safe spots by each switch you get to so the fire doesn t surprise you and turn back on suddenly. Wait for it to turn on then hit the next switch and run for it again. Do this until you see an arrow pointing downwards on the right. Jump across the gap and work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and fall down the pit. Go left once you reach the ground to find a green cube holding an extra life. Grab it and continue to the right avoiding spike pits. You will get into a forced battle. Once you defeat the enemies go right for another forced battle. Just keep hitting the pink balls to kill the enemies. After that battle continue right onto a platform for yet another forced battle. Keep going right. Now you jump onto a platform that will rise up into the air for yet another forced battle! This one is a bit harder, but just stay on the upper platforms so you don't get hit by the enemies below you. Take care of the floating enemies first and then kill the ones below you. Continue right to another elevator and ride it upwards. At the top head left for a green cube and then go right into the red door. Run to the right for a cut scene. -------------------------------------------------------------------------- Cutscene Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to Wario turning Ness into a trophy and gets ready to do battle with him. -------------------------------------------------------------------------- Use whoever you are better with to fight Wario. I prefer Lucas for his long range attacks on Wario, but it s your choice. -------------------------------------------------------------------------- Cutscene Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer are happy, but Lucas remembers Ness is still a trophy. He looks around for Ness, but doesn t see him anywhere. Pokemon Trainer tries to cheer him up by inviting him to go into a black doorway of doom. -------------------------------------------------------------------------- How nice of him. Stage Clear! -------------------------------------------------------------------------- Cutscene You see King DeDeDe polishing up his trophies. He then sticks some badges on them and realizes he only has 2 badges and gives up his own badge to stick on the 3rd trophy. The ceiling then breaks apart and hits King DeDeDe on the head knocking him out. Bowser and his group of cohorts jump down to search the area. Bowser sees a trophy under the rock. -------------------------------------------------------------------------- ========================================================================== Stage 13: The Cave ========================================================================== -------------------------------------------------------------------------- Cutscene The group of heroes see the destruction and find a hole in the wall and decide to follow it. -------------------------------------------------------------------------- Pick whatever characters you use best and let's go for it. Now be careful of falling things throughout this stage. There will be one in the first gap you see in the ceiling. Just watch for that dust falling and roll dodge out of the way to avoid a giant rock. Continue to the right. Now some ceiling will try to smash you by falling on you. Just keep running to the right! Climb the ladder and platforms to the top to find another forced battle. Try to take care of the Hammer Bros first before they cause serious damage. After you win continue to the right and fall down the pit. Once you fall down to the ground you are going to want to run to the right and drop down quickly as a falling ceiling is coming. The floor will rise in the next section so just keep jumping up the platforms and head left and up to the next section. Now on this section there is a secret. Make the falling ceiling on the right drop all the way down, but stay on the left hallway. Watch it fall all the way down and see a hidden passageway appear above it. Run through it and up to a ledge with a door, but wait. As soon as you enter the next room there will be 2 walls coming in to squish you from both sides. A green cube will be above you and ORANGE CUBE #23 will be below you. Make sure you at least grab the orange cube then leave quickly through the door again before you become a sandwich. Wait for the ceiling to go all the way down so you can take the passage to get to the left again. Then wait for it to come all the way back up and drop down the pit. Keep on the left side as there will be ORANGE CUBE #24 on the bottom left ledge. Grab it and leap to the hallway on your right. Climb the ladder and head right. Now some moving stone blocks will be coming towards you. Your goal is to jump through their opening sections and keep progressing towards the right. Be careful though because if you are in the open section part of it and it goes into the floor, you will lose a life. Continue to the right and enter the red door. Grab the key and avoid the obstacles as you try to unlock the door on the right side. Enter the red door. In this section you will see purple mist that you can think of as poison. If it touches you it will make you lose health very quickly. Hit the pink switches you see to make the mist disperse for a bit, but be warned it will come back if you are too slow. So hit the switch and continue to the right and climb the platforms upwards. Climb the ladder and head left. Jump the gap to be thrown into another forced battle. Continue left after you defeat the enemies and watch out for the enemies rolling on the ground. Just keep roll dodging to the left to avoid them. Now climb the platforms upwards. Go to the left when you see the purple mist and hit the pink switch and get ready to rush upwards. Head to the right and stay on the lower path but watch out for the Bucculus. Hit the switch and climb up and over to the right where the mist previously was. Hit the next pink switch and quickly run to the right as the ceiling is trying to fall on you. When you see the next purple mist try to do a long range attack to hit it otherwise will you have to sacrifice some health to get it. Once you get it will spawn one giant goomba on each side of you, but at least it took away the purple mist. Defeat them in the forced battle to continue on to the right, but hurry because the mist will come back still. Continue to the right until you see a giant ferris wheel looking device. Ride it so that it brings you near the top right towards a moving platform. Jump on that platform and head right. A giant rock will roll towards you so try jumping above it with the gaps in the ceiling. After you get past it another giant rock will fall from above you so just run right a little to avoid it towards the giant goomba. Go to the ledge above you with the red door and enter it. Grab the green cube and ORANGE CUBE #25 in this room. Be careful though because the platform the green cube is above will break and so will the platform below that. Once you grab the cubes leave through the door you came in again. Wait for the giant rock to fall then kill the giant goomba and head right to the golden door signaling the end of the stage. -------------------------------------------------------------------------- Cutscene Bowser is running away with the trophy. Could be different characters though because of whom you freed in the beginning. A character tries to hit Bowser, but Bowser puts up the trophy and the character avoids it at the last second. Pit tries to shoot Bowser, but bowser avoids it clumsily and the badge flies off the trophy. Bowser falls off the edge into his clown car that he rides through the air. He takes the trophy back to the giant ship. Kirby notices the badge on the ground and the scene ends. -------------------------------------------------------------------------- Stage Clear! -------------------------------------------------------------------------- Cutscene You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes off and the Ancient Minister flies away. Ganondorf is watching through the monitor and sees the Master Hand. The Master Hand points at Ganondorf who then bows to the hand with a smile on his face. -------------------------------------------------------------------------- ========================================================================== Stage 14: The Ruins ========================================================================== Pick either Lucas or Pokemon Trainer and start. Your preference. Go left into the elevator and press down to make it go down. Hop into the mine cart and ride it through enemies and into a wall. Don't worry it won't hurt. It just looks like it hurts, but that s video game logic for you. After falling 100 miles lower into this crazy place you finally hit the ground. Now let s start heading to the right. If you can t get past the wall before it goes all the way down don't worry. Just head back to the left and hit the pink switch to try it again. No mistakes this time though! Keep heading right killing enemies along the way and dodging through the raising and falling walls. When you see a Jyk in the air wait for a platform to the right of it to fall down and reveal a trophy. Quickly grab it and rush back to lower ground before it crushes you with the ceiling. Keep heading right. Careful once you get to an open room as there are spikes on the floor and ceiling. Keep running right past those annoying blow air in your face enemies. This time they are even worse because you have spike traps falling from the ceiling. Don't get stuck on it when it goes back up to the ceiling or you will lose a life. If you don t reach the wall on the right before it closes don t worry as a pink switch will spawn on the ceiling next to it. Hit it and proceed to the green cube for an extra life. Jump onto the big square platform and ride it to the right and jump out to the hallway. Now take a leap of faith off the ledge to your right down the pit. Now before you hit one of those pink switches you need to understand what's going to happen. Once you hit a pink switch, the section of floor below it will fall down. Also if you stand on the floor it will eventually fall down also. What you want to do is hit the pink switch on the right and jump back to the middle platform. Then jump to the door that appeared and quickly enter it before you fall to your doom. Auto scroll time. Keep heading right dodging the flames and Mites and Jyks and breakable walls and traps and obstacles and oh man that sounds like a fun time. Seriously though kill as many Mites as you can because when the second breakable wall comes you will want to grab ORANGE CUBE #26 on top of it. If you have a lot of Mites hanging around you they are going to make sure you don't get it. Having Squirtle here is your best bet to grab it as his Up+B move will help a ton. If you manage to grab the orange cube's contents then celebrate. Now watch out for the mine cart coming up as entering it will surely kill you because of the auto scroll. Dodge it and keep going. Eventually you will come to a platform that will take you even deeper into this place. Make sure to avoid the crystals on the walls otherwise they will poke you for some major damage. When you see a ledge to the left jump to it and drop down a few times to get around the crystals on the right. Now jump back onto the big platform and continue riding it down. When you see a door on the ledge enter it. In this room are 2 green cubes for you to nab. Careful when jumping through the moving platforms as not all of them are jump through able. Only the green ones you can jump through. Now leave this room and keep falling down even deeper in this place. Quickly run to the right before the giant Bytans have their way with you. -------------------------------------------------------------------------- Cutscene The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur in battle! -------------------------------------------------------------------------- Continue heading right now riding a platform with some tough forced battles. Do your best in getting rid of those Armights first. After the ride comes to and end just keep heading to the right hitting the pink switches along the way to open the gates. Once you have a choice to go left or right just keep going right as the path to the left only leads to bunny ears. Keep hitting all the switches you see to make it past these gates. Eventually you will see a Roturret. Kill it first and then hit the switch on the right and enter the door you see appear in the middle. Here you find a green cube and ORANGE CUBE #27. Hit the switch next to the door you came from to raise the gate blocking the cubes then run for it. Grab the cubes then hit the pink switch next to you to get back to the door you came in. Leave and keep moving to the right. Kill the Towtow and enter the door. Here you will fight Charizard. He is big and slow, but his attacks are strong. Just keep rushing him for an easy victory. -------------------------------------------------------------------------- Cutscene Charizard turns into a trophy and Pokemon trainer catches him. You can now use Charizard in battle! The two ventures into a humongous room that rises so high you can t even see the ceiling! -------------------------------------------------------------------------- Make sure you save as I bet you don't feel like doing that stage again. ========================================================================== Stage 15: The Wilds ========================================================================== -------------------------------------------------------------------------- Cutscene You see something flying across the desert which you will eventually find out that it s your next boss fight. Marth, Ike, and Meta Knight decide to chase after it. -------------------------------------------------------------------------- I always recommend Marth because of the reasons stated before. Anyways let s get on with the stage. Start by heading right. Take care of all the enemies you see because a Gamyga will eventually block your path and you don't want a group of enemies attacking you while trying to get rid of the Gamyga. Continue right and an auto scroll with start. Keep heading down following the scroll. Watch out for the Trowlons that will try to lift you upwards to an early KO. Once you reach the bottom deal with the Bytans and go right. Take care of the Roaders and grab the green cube above the breakable blocks. After you exit the cave part climb the ledges above the cave ceiling to find a hidden door to the up and left part of the area. Enter it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and leave. Continue going to the right and the wind will start pushing against you. Eventually you will come to a breakable wall which has ORANGE CUBE #29 sitting pretty in it. Grab it and keep going right. Watch out for the bombs in this area. Try to airdodge them and jump through the gaps where there are none. Keep going right until you find an arrow pointing upwards so follow it using the platforms to go up. You could take the alternative transportation method of using the Trowlon and riding it up until you see the ledge on your right that you can jump too. Your choice. Go right and you will meet a big new enemy called an Armank. The way to destroy this is to hit it a few times until it sends out its big dragon looking claw. Destroy the claw and the tank controller opens up the tank and you want to kill it. It's a green blob and will die quickly with a few hits. After beating it jump off the cliff to your right and quickly run across the ground to the right as it will soon fall down into a spike trap. Enter the red door when you come to it. Head to the right dodging enemies and jumping across platforms and giant rock sections. Soon you will come to a downwards auto scroll. Watch out for falling rocks and airdodge if you need to. Be very defensive on this auto scroll. At the bottom you will find a couple Big Primids. Nothing new just a bigger sized normal primid. Kill them and continue right. Jump into the barrel cannon for some fun. Keep blasting yourself to the right and then upwards until you come to a choice of 3 barrels to blast to. Pick the one on the right. Enter the door that you land by. There are 2 green cubes and ORANGE CUBE #30. Climb the breakable blocks and ride the moving platform to reach the Orange Cube otherwise you can use Ike's Up+B recovery move on your final jump to get to it. Grab the cubes and leave. You get automatically blasted to a platform on the left. Make your way back to the door you just came from. This time however jump to the wall on the right and keep holding right against the wall. Eventually you will see an opening in the wall on the right which you can either jump to or use your Up+B recovery move to reach. Enter the red door at the end of the path. Grab the green cube and enter the new red door. -------------------------------------------------------------------------- Cutscene The trio finally catches up to the thing flying across the desert and decide to fight it. -------------------------------------------------------------------------- This guy is big. His attacks are powerful and he's just begging for a fight. His attacks do come out slow though. You should be able to tell when he is "winding up" to perform some sort of attack. Just get ready to dodge and keep attacking him after his attack ends. Rinse and repeat. -------------------------------------------------------------------------- Cutscene After defeating Galleom he jumps off a cliff and lands on the ground only to break it and fall down a giant pit. -------------------------------------------------------------------------- Save your game and enter the next stage! ========================================================================== Stage 16: The Ruined Hall ========================================================================== -------------------------------------------------------------------------- Cutscene Lucas and Pokemon Trainer see the ceiling falling down upon them as well as a giant machine. They get knocked back from his impact crater he made from landing. They decide to fight it. -------------------------------------------------------------------------- Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use Charizard. Use his Forward+B attack Rock Smash to dish out some major damage to this boss and kill him crazy fast. That felt good didn't it? -------------------------------------------------------------------------- Cutscene Galleom still isn t defeated yet! He grabs Pokemon Trainer and Lucas, ignites a suicidal bomb timer in his body, and jumps skywards with the pair. This Galleom guy just isn't have a good day is he? Lucas finally gets brave for once and does a PK Thunder to shoot off the arm holding the pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas just before they hit the ground. -------------------------------------------------------------------------- Stage Clear! ========================================================================== Stage 17: The Wilds ========================================================================== -------------------------------------------------------------------------- Cutscene The Ancient Minister sees the bomb explosion and has a flashback to 2 R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he? Just then Pit fires an arrow at the Ancient Minster who barely dodges it. He flies away and the group of 5 chase after him. -------------------------------------------------------------------------- Pick whoever you want and let s get started. As always make your way right and hit the pink balls of destruction that you see to open up some breakable walls. You will come to a forced battle, but just keep whacking that pink ball to kill the enemies. After the forced battle you will get to an auto scroll going to the right. Keep hitting any pink balls you see to clear the way for you. There will be one pink ball that will have a track going vertical and be moving sideways. Hit it so that it breaks the left column of breakable blocks quickly. Then rush over to the little opening in the cliff on the left and press A on the ground to grab some hidden item. Eventually you will come to a floating platform that will trigger a short forced battle. Beat it and keep heading right. You will see 3 elevators. What you want to do is go in the middle one and make it go up then jump off it. Whatever side you jumped off will have an elevator coming up to squish you so quickly go back towards the middle and fall down. Go to the area below where the middle elevator was previously resting and enter the hidden door. Hit the huge pink ball to clear a path to a green cube and ORANGE CUBE #31. Grab them and leave. Hit the breakable block to cause a chain reaction and find a ladder you can climb to get back to the elevators. This time take the left elevator all the way up. Head right fighting enemies and hitting the big pink ball as you go. Enter the red door at the right side of the stage. Head to the ride and its time for another ride on a platform. It's only a short one though. The wind picks up and starts blowing you to the right. Jump down and head right through the enemies. When you get to the cave be careful as the spikes will fall down from the ceiling. Also there is a spike pit on the right wall that the wind tries to blow you into so watch out for that and leap out of the pit. You encounter a forced battle with a Greap, Primids, and a nice spike wall to crush you on the right side. Once you finish the battle continue heading right jumping from cliff to cliff. Careful as more spike walls on the right will be waiting for you. Then you will want to jump from platform to platform to get through this part of the stage. Near the end of the 2nd platform ride you will want to jump through the ceiling before the walls squish you on both sides. Now you will be in a forced battle so hurry and take out all the enemies and the portal. Then proceed upwards and break open the blocks and head left for ORANGE CUBE #32! Now head back to the right and get ready to jump as some Roaders will be speeding towards you. Continue right to reach the end of the stage. -------------------------------------------------------------------------- Cutscene The Ancient Minister is firing beams at Link and Mario who are chasing him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs the bomb and 2 more grab it and open it to arm it. Pit and Mario try to pull them off the bomb, but it s impossible. 2 more R.O.B.s drag them away. The Ancient Minister watches from away and 1 of the R.O.B.s wave goodbye to him. The R.O.B.s get engulfed in the blast while the group escapes via Yoshi and Kirby s star. -------------------------------------------------------------------------- Stage Clear! ========================================================================== Stage 18: The Swamp ========================================================================== Select Fox or Diddy to start the stage. I prefer Fox for some of the sections of this stage so I went with him. Start by going right as almost always is the case. Climb a ladder up to a higher ledge and you will see a giant leaf and wind rushing upwards. Jump onto the leaf and let it fall down a bit. You will see an opening to your right under the ledge. Jump to it and you will find ORANGE CUBE #33 here. Grab it and hit the chain reaction starting block to get out of this place. Take either the upper or lower path, it doesn't matter, and continue heading right. Jump across the swinging platforms and a few more leaves and updrafts to find a red door at the end of the section. Enter it. Continue heading right and you will see the wind blowing downwards this time. Wait for a moving platform to come towards you and jump on it to cross the gap. Climb to the top of the ladders and keep going right by jumping off the top of one and holding up and right to reach the next ladder. You will see a green cube below you that doesn't count to your completion percentage of course, but if you want to grab it you are going to have to do some good jumping to get it. If you went and grabbed it then just hit the block to explode the other blocks and climb back up to where you were previously and continue going right. Continue crossing the windy parts and you will reach a forced battle with a launcher. Ignore this launcher as it will just give you problems by sending you back into the wind. Defeat the enemies to move on and earn an extra life. I recommend going for the Floows first because they cause the most damage and are the most annoying. Follow the arrow upwards. Jump to the moving ladder and wait for it to move all the way left before you can climb up. Stay on it and it will then swing you back to the right between the spikes to a platform you should jump on. Now jump to the next ladder and go through the door you see on the left. Careful in this room as you can go too high from the updraft and kill yourself. There is a green cube in the lower left of this room and also ORANGE CUBE #34. You have to jump in the updraft and you will eventually see the orange cube on the upper left. Grab it and leave. Get back on the ladder and wait for the auto scroll to move up before climbing up. Also it s pretty obvious that you should be avoiding the bullet bills while on the ladder unless you like getting shot at. If that's the case then by all means go for it. Keep an eye out on your upper left side of the screen for a block you need to hit for the chain reaction to start. Climb the platforms to a red door and enter it. -------------------------------------------------------------------------- Cutscene You see Fox and Diddy walking along the path and then suddenly out of nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have Fox dodge out of the way just in time. The purplish blobs turn Diddy to the dark side like star wars and you have to fight him. Before that though Falco joins the fight and fires at Bowser in his ship. He then jumps out of his ship to help out and destroys the trophy gun. Bowser retreats in his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong! -------------------------------------------------------------------------- Diddy Kong is extremely hard. Try your best to stay on the ground because most of his aerial attacks will KO you in 1 or 2 hits. The best strategy to use against him is to keep smashing him up and then smash him back up again when he falls downwards. Do this until you KO him. -------------------------------------------------------------------------- Cutscene After the battle the dark Diddy Kong trophy evaporates. Falco walks off to do his own thing much like Fox did earlier and gets dragged back by Diddy. Also similar to Diddy and Fox earlier. Falco walks off again only to be dragged once again exactly the same as Diddy and Fox earlier. Yes you get the picture. Same cut scene different character. -------------------------------------------------------------------------- Pick a character. I prefer Fox once again for his movement abilities and fighting, but it s up to you. Ride a mine cart and a few launchers as you head right into a forced battle. After you win head right into the barrel cannon and keep shooting yourself right. You can avoid the barrels if you want just to grab a green cube, but not necessary so keep shooting yourself right to a red door and enter it. Use the springs to jump over gaps and enemies. Keep jumping off all the springs and you will see ORANGE CUBE #35 high in the air waiting for you to grab it. Keep going up the springs on the right and you will see a green cube high above you with an extra life in it. Just double jump from the wooden logs with the 3 springs on it to reach it. Now continue right again. Head down and break through the blocks. When you see the orange floating blocks just drop down before them and go left to find a lot of springs and a hidden red door! Enter the door. Grab the green cube and heart on the left. Then look closely in the water in the middle for a block you can hit to blow up the other blocks. Hit it to reveal a trophy on the platform. Now you can leave again. Keep heading right using springs and platforms to cross the gaps. Eventually you will see some springs floating on platforms that you need to keep jumping up to get over a huge wooden spiked pole. Then drop down to find the red door. Enter it. Jump onto the platform that is going to take you for a ride. Bullet bills will be fired at you so just use your reflector on them if you are Fox or Falco. Also keep an eye on the water below you. The water will begin to bubble and a giant green tentacle type plant will shoot up to hit you. Just don't stand over the bubbling water and you should be fine. Your ride will come to an end and its time to fight a forced battle. After you win the screen auto scrolls to the right again. This time those tentacle looking plant things will break the floor you are walking across. Do your best to dodge them. When your ride comes to an end jump to the ledge above you and deal with a giant goomba. Or don t and just go through the shiny golden door. Your choice. Stage Clear! -------------------------------------------------------------------------- Cutscene The trio chases the Donkey Kong trophy being flown to a floating island. They can't catch up to it and find the giant Star Fox ship just showing up at the most convenient time. -------------------------------------------------------------------------- Newcomer Falco joins your team and is unlocked for all game modes. Save your game and enter the next stage or take a break. I don t really care. Just make sure you come back to my guide to find out how to get the rest of the 100% for the Subspace Emissary! ========================================================================== Stage 19: The Research Facility ========================================================================== Pick ZSS or Pikachu to start the stage. Either character is fine. First thing you notice is how dark it is. The only thing you can see is the lights that go by on the floor and ceiling. So let them be your guide... or well actually let me. Keep heading right for now. Once you see a pink button hit it to turn on the lights for a bit. Now break open the breakable blocks and continue right. Run all the way to the wall on the right and wait for it to be dark again. Hit the pink button that comes out and drop through the orange floor tile and head right. The Glice will now start freezing you which will get very annoying especially in the later stages! Follow the colored platforms and ignore the next switch you come to as that will only bring down 2 giant primids and shut off the path going forward. You need to keep it dark for a while, but that shouldn't be too much trouble since most platforms are lighted up. The next pink switch you need to hit so it opens the wall. Quickly jump over the wall and land to the right on the ledge. Just wait for it to go dark again and the wall will open back up. Continue right jumping across the orange platforms to get into a fight with a few enemies. Deal with them and hit the pink switch. Quickly drop down the ladder and enter the door on the left of the ground floor. In here you will find a green cube which drops a heart container and ORANGE CUBE #36. Now leave and continue right into the door you see. Run to the right fighting enemies as you go along and enter the door. -------------------------------------------------------------------------- Cutscene Zero Suit Samus finds her power suit finally. The bridge is retracted and 2 enemies that look like Dark Samus appear to stop you. -------------------------------------------------------------------------- Use Pikachu for this fight. They fight the same as a normal Samus, but there are 2 of them. Try to hit them into the air and start spamming Pikachu's Down+B lightning attack to KO them. -------------------------------------------------------------------------- Cutscene After you defeat them the alarm will go off and a whole group of R.O.B.s will burst in the doorway. In the blink of an eye though somehow Samus threw on her power suit and blasted the R.O.B.s to mechanical bolts. -------------------------------------------------------------------------- Now pick your character. I prefer Samus as she has good long range attacks. Anyways after you pick your character the stage begins again. Fight your way through the enemies and breakable blocks heading to the right. When you come to a big section of breakable blocks you can find a trophy hiding under one of the lower left blocks. Grab it and proceed to the right. When you come to the big square blocks moving up and down with a big pink switch on the side of them stop. Take your time to hit that switch with something long range and once you hit it the block will stop moving for you to jump on. Ignore hitting the 2nd block and just run on top of it to get to the right side. Use the same strategy again for the next set of blocks. This time there will be 3 though so adjust your timing accordingly. Finally you come to a door so enter it. Hit the pink switch to make an orange machine drop with a platform you can ride on. Get on it for a ride. As soon as you see a ledge to the right drop off and follow that hallway. Go up the ladder you see and hit the switch to bring another platform down to ride. Jump off when you see the enemies spawn around you because the screen will stop and you will die if you stay on the platform. Take care of this forced battle to move on. You get an extra life for your troubles. Hit the pink switch you see and go a little bit right to find the next platform to ride. Ride it down and when you see an opening to the left jump to it. Break the wall here and go left to find a door you should enter. In this room hit the buttons to stop the spike traps from moving up and down. There is a green cube and ORANGE CUBE #37 to grab in this room. After doing so leave. Go right and climb the ladder up. Hit the pink switch again to drop that same platform to your right. Now pay attention here because this part can be tricky. Jump to the first platform you see on your left. After riding it a bit it will start going up. After a few seconds you will see a new orange platform on your left that you should jump to. As soon as this platform starts moving down jump to the one even further to the left and ride it. Get ready to jump to a door on the ledge above you and enter it. Enter the lower teleport by pressing Up. You will be thrown into a forced battle. After you win the sections on the sides will lower revealing 2 teleports. Take the one on the right. Use the springs to jump to the top of this room where another teleport is waiting. Wait for a moving platform to come towards you and then hop on. Ignore the first teleport that you see and hop back on the platform which keeps moving to the left. Take this last teleport you see. Now hit the pink switch on the wall to lower a gate. Take the teleport to go back into the previous room and now take that unused teleport you skipped last time in this room. Now in here you will find more of those Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left teleport. Now go through the newly opened door in the upper right. Grab the green cube in this room and prepare for a boss fight! -------------------------------------------------------------------------- Cutscene Ridley comes out of the blue and snatches up Samus in his claw. He then proceeds to drag her across all the walls acting as if she was his little play toy. Or maybe he has some deadlier motives. Pikachu finally throws some electricity at Ridley to make him drop Samus. -------------------------------------------------------------------------- It's now time to fight! This fight is fairly simple. Ridley will keep just hovering in the air while you attack him for periods of time. Eventually he will try to attack you a couple different ways, but still nothing to worry about. Just keep hitting him and he will soon go down. -------------------------------------------------------------------------- Cutscene Samus and Pikachu are finally leaving the factory. They notice some R.O.B.s carrying out a bomb from another place and decide to go in after them. -------------------------------------------------------------------------- Stage clear! Newcomer Samus joins your team! Save your game and enter the next stage! ========================================================================== Stage 20: Outside the Ancient Ruins ========================================================================== -------------------------------------------------------------------------- Cutscene Pikmin are apparently having a party on the R.O.B. or something. The R.O.B. then wakes up and throws them off. You then see Olimar being scared to death of the R.O.B.. Just then Captain Falcon makes his entrance into the scene. He Falcon Punches the R.O.B. into oblivion and takes out a group of Pikmin while he s at it. -------------------------------------------------------------------------- Now unless you are a good Olimar player I highly suggest using Captain Falcon as Olimar can be a bit tricky to use at first. Head to the right taking out R.O.B.s as you go. As soon as you start walking on the bridge that looks really thin, try dropping through it to find a hidden red door at the bottom. Before you go through it however let me warn you what s going to happen. You will be falling towards the ground and a trophy will be falling to the right of you. There is a hole in the ground where the trophy will fall through so it will never land on the ground for you to grab. This means you have to grab it while both of you are falling. The good side to this is that you have unlimited tries to attempt it as you can just re enter the same door again to try once more. Once you finally grab the trophy work your way back up to the thin platform and continue right. Climb the ladder once you reach it to be thrown into a forced battle. After you get past the battle continue to the right. You will see a R.O.B. on top of some breakable blocks. You need to get on top of these blocks and jump to another set up and left from those. Once you get on top of the second set of breakable blocks you will find a door suspended in air. Jump to it and enter. You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in this room. Be quick about grabbing the orange cube closest to you as the floor will soon fall down when you stand on it. Grab the trophy and the other orange cube then leave this room. Continue right and deal with a Gamyga. Now enter the red door. -------------------------------------------------------------------------- Cutscene Captain Falcon and Olimar see more of the good guys and decide to help them out with the fight. Captain Falcon grabs Olimar and jumps off the cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and some Primids start to show up. -------------------------------------------------------------------------- Pick whoever you are best with and prepare to battle 40 enemies this time! After defeating them you get another cutscene. -------------------------------------------------------------------------- Cutscene Donkey and Diddy are celebrating. The group then gets flown into some sort of hanger and the stage ends! -------------------------------------------------------------------------- You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team. Also Captain Falcon is now unlocked to play as in all game modes! Save your game and go to the next stage! ========================================================================== Stage 21: The Glacial Peak ========================================================================== -------------------------------------------------------------------------- Cutscene The big Star Fox ship is battling the giant ship that has been unleashing all the Primids across the land. Meta Knight sees this and rushes up the mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta Knight wants a race to the top and the Ice Climbers take him on! -------------------------------------------------------------------------- Pick whoever you prefer here. Ice Climbers will probably have an easier time climbing up than Meta Knight will though. This whole stage is vertical and not horizontal! Enjoy the change while it lasts. Woo what a cliffhanger. Anyways let s start your mountainous climb. Keep jumping up! Climb up a small ladder and head left to another ladder. Halfway up this ladder you will see an opening in the wall to the right where a green cube is resting. Hurry and grab it however as the wall will decide to grow spikes at that time just for you. Continue back up the ladder and keep climbing up! Just keep going up avoiding the spike traps and enemies. Nothing new here so far. Eventually you will come to some barrel cannons. Just keep shooting yourself up! Finally after some more climbing you will see a red door begging for you to enter so do it. Jump on the platform which will give you a break from climbing and take you up automatically. Once the ride ends you will have to start climbing up manually again. Ah well it was fun while it lasted. Jump up the ice that comes out of the walls to make your way up. You will see a green cube along the way that you can grab if you want. Otherwise keep climbing up. A little bit after that part you will land on some stable ground and notice some ice coming from the right. Jump on top of this ice as soon as you can and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and keep heading up. Right after grabbing that orange cube you will notice a HUGE block of ice coming from the right side of the screen. Keep climbing the platforms and jump on top of it as soon as you can before it squeezes you against the wall. Some Metal Primids will jump down, but you can just enter the door there unless you for some odd reason want to fight them. Jump into the barrel cannon and blast yourself skywards. Aim to the right as you start falling to get on top of some breakable blocks. Break them to reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting in here as well as some Primids in the dark. The pink switch in the middle turns on the lights, but it s not really necessary as you can see everything fine. Grab the cubes then get out of there. Now fall back down to the cannon and blast yourself upwards again. This time jump to the left at the height of your jump to find a ladder to climb. This part is very annoying as a ton of Glices are waiting to freeze you every second as you climb up. Do your best to avoid them and climb the ladders and platforms upwards. Once you get past them you will be thrown into a forced battle. Once you defeat the enemies keep climbing up. After a little more climbing you will see a red door on your right so enter it. Jump up to grab the green cube above you. Now jump up again to see some metal boxes. Now let me explain. You want to grab a metal box so you turn very heavy and can dive deep down into the water. Swim right under the ice pillar going down into the water and come up on the right side. Climb the ladder to find some stickers on the left. Climb another ladder to find ORANGE CUBE #43. Now break the blocks to the left and fall back down to the door you came in. Keep climbing up jumping from platform to platform and either fighting off the enemies or dodging them your choice. Though dodging is going to be much harder with those Spaaks flying around. Once you get to the top enter the red door. -------------------------------------------------------------------------- Cutscene The Ice Climbers reach the top before Meta Knight and celebrate. HAHA too slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top of an ice pillar and Lucario then notices him also. He then jumps down to take Meta knight 1 on 1. -------------------------------------------------------------------------- This is an easy battle no matter who you pick. Just keep smashing them and they will die fast enough. -------------------------------------------------------------------------- Cutscene After you win your character touches the trophy and revives your opponent. -------------------------------------------------------------------------- Stage Clear! -------------------------------------------------------------------------- Cutscene Lucario and Meta Knight now team up. They notice the giant ship coming out of the clouds and it crashes into the ice mountain! Meta Knight and Lucario jump on board while the Ice Climbers take a long fall down the mountain. -------------------------------------------------------------------------- Newcomers Ice climbers, and Lucario join your team! Lucario is also unlocked in all game modes now! Save your game! ========================================================================== Stage 22: The Canyon ========================================================================== -------------------------------------------------------------------------- Cutscene I laugh out loud when the Ice Climbers just lightly land on top of the rock after that fall. A ton of Primids start coming and the group begins fighting them off. More of the team joins up this time to battle 50 enemies. -------------------------------------------------------------------------- Pick your best as its going to be a long battle. No new enemies here though so you should know what to do. After you win the stage is clear! Well that was short. Save your game and move on to the next stage. ========================================================================== Stage 23: Battleship Halberd Interior ========================================================================== -------------------------------------------------------------------------- Cutscene The Star Fox ship seems to have lost the gunfight against the Halberd and flees. Remember that box on the ship you saw way back when? Snake was hiding under it the whole time! Great camo snake. Great camo. -------------------------------------------------------------------------- You are now in control of Snake so let s go and enter that door. You will eventually come to some falling blocks. Run to the 2nd set of falling blocks and hug the left wall while you keep dropping down. You will see a pink switch on the wall that when hit reveals a hidden door. Go inside! Break through the blocks on your right and run across the falling blocks over the spike pit to grab a green cube. Now break open the blocks above you so you can jump up on the ones you didn't break. Go left to find ORANGE CUBE #44. Grab it and leave this room. Climb up the ladder and continue right. Run right across a falling bridge and into a door on the right. -------------------------------------------------------------------------- Cutscene You see snake running through a hallway. He stops to see whos coming. He then pulls out his super awesome box full of camouflage and hides under it. Thinking to himself he is a genius and laughing maniacally while hiding under his box, Lucario notices something about the box and uses his super awesome mind powers to see a person in it. He lifts up the box to find Snake! Snake does his trademark Metal Gear Solid exclamation point when found. He gets ready to fight the duo of Lucario and Meta Knight, but Lucario notices snake is on their side and the real problem is the group of Primids coming up from behind them. -------------------------------------------------------------------------- Pick whoever you want to use and be ready to start the stage. Start by going to the right and stay on the upper platforms when you get to them. Continue into the upper right hallway and follow that path. You will come to a portal spitting out enemies. Destroy that portal to make a pink switch appear on the ceiling above you. Hit it and go back to the left. Now when you come to all the platforms again drop down through them and head into the left hallway. Take a ladder down to find another portal spitting out enemies. Destroy the portal to make another pink switch appear on the ceiling. Hit it and continue left down another ladder. Go right to find a green cube. Now go all the way back to the room with all the platforms. This time take the bottom right hallway and drop down the gap. This room will have some tougher enemies and a portal. Hurry and destroy that portal and hit the pink switch it reveals on the ceiling. After you hit the switch go right a little more to find some breakable blocks. You will notice a door through the wall that you can't seem to reach. Actually you get to jump right the wall here to get to it. So do a couple jumps into the wall on the right and you will be at the door. Enter it to find a portal spitting out enemies and a green cube as well as ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you. Now leave the room. Head left back to the platform room now. Jump on some springs to get back to it. If you are low on health go grab the tomatoes on the top platform to restore your health (if you didn't already grab them). Now fall down into the gap in the middle section of the floor and climb down a ladder. At the bottom right once you get off the ladder you will see ORANGE CUBE #46 so grab it and continue left and into a door. You will be thrown into a forced battle. The lights will keep going on and off throughout the battle but still nothing to worry about. A door will appear once you take out all the enemies so enter it. Another section in the dark. This part is pretty small though. Just keep hitting the pink switches to turn on the lights. Continue right fighting enemies and finding a green cube along the way. Eventually you will come to a door so enter it. Head to the right ignoring the ladder for right now and killed the Bombed. Once you kill it you will notice an alarm goes off a bit (much like hitting those pink switches earlier) and one of the blue gates will open on the right. What you must do is kill every enemy you see in this section to open all the gates. Now go back to that ladder and climb up it. Head right and kill the Primid you see to open another gate. Continue right and drop down to find a green cube and drop down more to find a Nagagog. Kill it to open another gate. Continue to the right now jumping over a spike pit and climbing a ladder up as you go. You will see a Metal Primid now. Take care of him to open another gate. Now go back to where you found that green cube and keep climbing the platforms upwards. Kill a Cymul here to open another gate. Now jump on the springs and land on the right platform to find ORANGE CUBE #47. Grab it and now go left and up a ladder. Kill a Towtow and now all the gates should be open. So fall back to the bottom left ground floor and go right through the now open gates and into a door. -------------------------------------------------------------------------- Cutscene The trio finds the trophy princesses Zelda and Peach locked up in cages. Just then the purplish blobs come down and turn them into the dark versions of themselves! -------------------------------------------------------------------------- It's time for a fight so pick who you are best with and go for it. This fight shouldn't cause any problems either. Both of them are easy to KO so you treat them like you would any other character battle. After winning you see another cut scene. -------------------------------------------------------------------------- Cutscene You break open the cages and the princesses Zelda and Peach are returned to their former selves! Snake tells them to wait here and runs off without them. -------------------------------------------------------------------------- That sure was nice of him. Stage Clear! Newcomer Snake joins your team and is now useable for all game modes! Save your game and head to the next stage. ========================================================================== Stage 24: Battleship Halberd Exterior ========================================================================== -------------------------------------------------------------------------- Cutscene Zelda turns into Sheik here. Peach giggles at this. They look outside and you get to pick a character. -------------------------------------------------------------------------- You will have to do quite a bit of jumping and Peach jumps far easier than Sheik does, but it s still doable with either. You are outside the Halberd and the wind is blowing against you full force. All you need to do though is make your way across the platforms and keep heading right into a door. Head to the right. Dodge the bomb and jump onto the orange platform to find a pink switch on your left. Hit it to destroy a bomb. Now wait for the blue flame to go away and climb up and right to find another pink switch on the ceiling. Hit it to make a couple bombs blow up this time. Wait for the blue flames to go away and keep climbing up now. You will find 3 green cubes at top. So grab them and drop back down to the ground floor. Pay attention now as you have a tricky to get orange cube coming up. Head a bit to the right and you will see 2 bombs moving up and down. Once the bomb on the right is near the ceiling blow it up by any means you want. The ceiling will crumble and down will pop a goody from ORANGE CUBE #48! Now keep moving to the right. You will soon come to a room full of bombs. Go to the upper left section to find a green cube hiding an extra life. In the bottom right section of this bomb filled room you will find another green cube. Grab it and jump up and go right to find a pink switch on the ceiling. Hit it and quickly jump across the gap to the right. Enter the door you find here. This room is full of enemies trapped inside glass containers. Whatever could this mean? Hmm. Anyways you have no time to ponder such questions as your must recover from thinking about the endless possibilities it could mean. Head to the right to find a door you should enter. You will be thrown into a forced battle. A kind of glitch may occur here that you might want to watch out for. One of the Puppits may get stuck under the big platform and can't get back up. All you have to do is stand on the edge of either the platform on the far right or far left. That way the Puppit will keep moving in that direction and be freed from his little glitch. After you win jump off the platform and keep heading right. You will see a green cube above you that you can grab. Continue right to find another green cube in a little gap on the floor. Keep heading right. You will see a Greap that you can either avoid or fight. Up to you, but keep going right after you decide what you want. Drop down to find another green cube. Head right and you will now have to navigate through some blue flames that go on and off. After navigation through the blue flames you will find a giant crushing device. It closes up and down with a door in the middle of it. Wait until it starts opening and then jump on it and run into the door. You are now back outside of the Halberd. Head right and keep taking the upper platforms you see. You will eventually see ORANGE CUBE #49 on the high left part of the screen. Grab it and continue right. -------------------------------------------------------------------------- Cutscene Fox will be fighting the giant Halberd ship in his little fighter ship. Peach will just elegantly walk along the halberd as if nothing is happening. Sheik thinks Fox is an enemy because he keeps firing at the ship and almost hits them. Sheik does a super human jump up to Fox's fighter ship and punches through the glass bringing herself and Fox down to the Halberd. Sheik and Fox immediately start fighting when they land on the Halberd. Then the weirdest thing ever happens and Peach magically made some sort of drink and offers it to Fox and Sheik. I don't even want to begin thinking just what that was all about. -------------------------------------------------------------------------- Stage Clear! Newcomer princess you didn t save in the beginning joins your team! Save your game and let s continue. ========================================================================== Stage 25: Battleship Halberd Bridge ========================================================================== -------------------------------------------------------------------------- Cutscene Snake, Lucario, and Meta Knight finally get to the ship's navigational room only to see it being run by a bunch of Mr. Game & Watches! Oh what a shocker. The team blasts the Mr. Game & Watches through the glass and they land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a giant boss called Duon. More people join your team and you now get ready to fight a boss. -------------------------------------------------------------------------- Duon is one tough customer. Use long range attacks against his blue side as it can only attack close range. Use short range attacks against his pink side because it can only do long range attacks. You get the picture. Do your best and you will emerge victorious. -------------------------------------------------------------------------- Cutscene After you win Duon fades away and a Mr. Game & Watch trophy remains there. Fox gets ready to blast it, but Peach walks up to it and revives him. Peach has some fun with him by giving him her umbrella. She then giggles at the scene. Meta Knight once again takes back control of his ship and steers it the other direction. -------------------------------------------------------------------------- Stage Clear! Newcomer Mr. Game & Watch joins your team and is now unlocked in all games modes! Save your game and let s continue. ========================================================================== Stage 26: The Subspace Bomb Factory ========================================================================== -------------------------------------------------------------------------- Cutscene The alarm is going off while Samus and Pikachu run for their lives. -------------------------------------------------------------------------- Pick your character here. Doesn't matter which. I prefer Samus. Go right to find an elevator. Go 1 floor down. Go right to find a green cube and 3 Robs. Grab the cube then go back to the elevator and go 2 floors down this time. Go left off the elevator. Grab the green cube if you want and go through the door. You are thrown into a forced battle. After you win you get a green cube and you find ORANGE CUBE #50. Grab them and go through the door that appeared. Go back to the elevator and go another floor down. Go to the right to find another elevator. Take it 2 floors up and take the left exit. Destroy the breakable blocks and hit the pink switch to make a door appear. Go inside. You have to defeat an Armank in this room. After you beat it will drop a trophy which is what you came for. Take the ladder on the left all the way up to find a door suspended in mid air. Jump to it and enter. Go right back to the elevator and go up 1 floor. Go right and grab the green cube. Hit the pink switch on the right wall to get out of here. Go back to the elevator and take it up another floor. Go left and kill all the R.O.B.s. Once defeated a door will appear that you should enter. Go left to find a green cube. Now go all the way right to the wall. What you must do here is wall jump up to the ledge way above you. To wall jump you need to hold the control stick in the direction of the wall and press the jump button when you are on the wall. You will then jump to the opposite side and repeat the same thing with that wall. Keep doing this to climb higher and higher up to ORANGE CUBE #51. Grab it and leave. Go back to the elevator and take it all the way to the bottom floor. Now take it one floor back up. I told you to do it this way because it was much easier to get right rather than telling you to go down a certain number of times. Now go right and enter the door. Head to the right and you will be thrown into a forced battle. After defeating them head right to end the stage. -------------------------------------------------------------------------- Cutscene Samus and Pikachu blast open a door to find the Ancient Minister surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to take everything on, but the Ancient Minister, as I like to describe it, looks sad or something so Samus and Pikachu wonder what s going on and the scene ends. -------------------------------------------------------------------------- Stage clear! Save your game as this next stage is a long one (though nothing compared to the Great Maze coming up, but more on that later). ========================================================================== Stage 27: The Subspace Bomb Factory ========================================================================== Before selecting your character you should know something about this stage. There is a hidden area that only Captain Falcon and Diddy Kong can reach. If you are either Olimar or Donkey Kong you will not be able to reach it. So try to make sure you have Captain Falcon and Diddy near the front of your line up so you don't run into any problems later on. Head to the right making your way through lots of enemies, breakable walls, and obstacles. On one breakable wall you will notice one of those chain reaction blocks. Be warned that if you hit it the floor will fall out beneath you and you will probably lose a life if you aren t paying attention. Continue on to the right. Soon a forced battle will come with some circular platforms going around. After the battle the stage will start auto scrolling to the right. Jump to the right and you will find a door on one of the platforms going in a circular motion. Enter it. Grab the green cubes you see in this room. In this room hidden very well is also ORANGE CUBE #52. To get it go to the spring on the top of the room and jump on it. You may need to double jump at the height of your spring jump to land on something solid. Do a down attack and you will break open ORANGE CUBE #52. Grab its contents and exit the room. Keep going right avoiding enemies and spike traps to find a door you should enter. In here continue right doing your best to run across the conveyer belts and dodging the spike traps so eager to meet you. Soon you will come to a door with 3 gems on its edges. You need to light each one up to activate the door to be useable. Start by going up. See all those blocks above you? They are breakable and you should break as many as you can because you will need a quick return journey back down them. You can break all of them if you want because you will still have some platforms you can use to jump up. Anyways jump to the top and hit the red device there and fall back down quickly before the spike ceiling says hello. Now climb down the ladder and head left. You will be thrown into a forced battle. Your reward for winning is an extra life. Grab it and continue left. You will now see the blue device that you should hit to activate also. Also here is the hidden area that only Captain Falcon and Diddy can reach. Use one of them and jump as high as you can using your recovery move in the gap to the left of the blue device. You will find a hidden door to enter. You can find one of those chain reaction blocks at the top of this room. Hit it to break all the blocks in the room. A green cube will appear in the lower right of the room. Go left and climb the ladder to find ORANGE CUBE #53 above you! Grab it and leave. Drop back down through the floor and land on the ledge where you came from. Start heading right again. Run right past the ladder and onto another conveyer belt. Jump the gaps you see to find the green device waiting for you to activate. So hit it and go back to the door with the 3 gems by climbing the ladder up to it. Enter it. Start heading right like normal. The blue flames will direct your path as there is no other way to go but to the right. Hit the pink switch you come to in order to kill some R.O.B.s by igniting the blue flames they are standing on. Head right and break open the blocks to climb a ladder. Hit the pink switch and head left through the blocks. Jump on the platform and hit the pink switch on the ceiling to turn off the flames on your left. Hurry and jump to the left while they are off. You will find ORANGE CUBE #54 here. If the flames are still off you can go left some more and drop down to find a ledge on the left holding a green cube. You can also drop through the flames to land on this ledge if you want as the green cube should hold some recovery items. Hit the pink switch on the left wall to turn off the flames again. Now run right and drop back down continuing to the right. Jump on the platform and go right to take a small ladder down to a launcher. Try to jump over the launcher if you can and hit the pink switch to turn off the flames. Hurry down and continue right. You will come to a platform that takes you up while enemies pour down to fight you. Once the forced battle starts after a little riding upwards the walls will slowly close in on you. Make sure you are standing on the platform where they don't close in all the way to avoid losing a life. Now when they separate again take another platform up and climb a ladder. Now head left. Break open the blocks on the ground you see to find a key on the lower left. Some huge Bytans will come down to stop you. You can either fight them or avoid them. Grab the key and run right to the locked door. Enter it and keep going to find a cut scene. -------------------------------------------------------------------------- Cutscene Donkey Kong breaks open a wall or door (couldn't tell which) and joins Samus and Pikachu as well as some other characters coming along. Ganondorf then shows up via a holographic image. He activates all the R.O.B.s and makes them go and activate the bombs. The Ancient Minister goes and blocks their path to stop them. Ganondorf then does something like activate a hidden control mechanism inside all the R.O.B.s to force them to activate the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and then Ganondorf forces the R.O.B.s to fire on the Ancient Minister! The Ancient Minister catches on fire and looks like he just stops moving and gives up at life at that point. Ganondorf starts laughing while the R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but they are like permanently attached to those bombs or something. Ganondorf leaves and in starts pouring the enemies. The Ancient Minister isn't dead after all and starts firing laser beams at the enemies! His clothes eventually burn off of him and you find out it s a naked R.O.B.! Eww. -------------------------------------------------------------------------- Anyways. You have a big selection of characters to pick from this time. Get ready as you are about to battle a whopping 50 enemies. Pikachu is probably best used in this situation due to his Down+B lightning attack. Pick who you want and get ready to go to war. The only hard part of this battle though is the last 2 enemies which are 2 Armanks. As a tip though if you stay on 1 side of the screen by whichever Armank appears first, the other one will just sit their until you walk closer to it. Use that to your advantage to fight one at a time. After you win you get a cut scene. -------------------------------------------------------------------------- Cutscene A ton of bombs are about to go off and no matter how hard the team tries they can't stop the R.O.B.s. They decide to retreat. -------------------------------------------------------------------------- Re select your characters again this time. No preference this time. Time for a downwards auto scroll! Run through the enemies and keep breaking blocks and climbing ladders as you work your way down. Eventually you will come to a platform that moves down with spikes on both sides of the walls. Some of the spiked sections of the walls will get closer to you so get ready to run away from them. Once you get past the spikes the platform you are on will split apart. Fall down and try to dodge the platforms in the air and keep falling down. If you get stuck on a platform it will rise up in the air bringing you up to meet the spikes for a KO. Eventually after falling down enough you will find a door in the middle. Enter it. You will fall through a chamber full of bombs this time. Hold down so you keep falling through the platforms that are not solid. If you land on a solid one try to either shielding against the bomb or air dodge out of the way. Keep falling down and soon another auto scroll will start. Run right and left through the pathways so you don't get caught in the auto scroll. Be on the lookout though for a portal in one of the sections that you will eventually come to. When you see it drop to the lower right corner of that area and keep pressing A on the ground until you find a hidden goody. Continue running through the auto scroll now and fall down a shaft to get to the next area. There is a green cube on the right that has some items to heal you. Grab them and keep dropping down for a boss fight. -------------------------------------------------------------------------- Cutscene The team falls down a long shaft to land on Captain Falcon's ship. It retreats through the factory, but just then look what s chasing you. Is that Ridley? No! It's Meta ridley! Oh no. -------------------------------------------------------------------------- Anyways select a team to deal with Meta Ridley. This guy is just like fighting Ridley, but even easier in my opinion. Just keep jumping up and doing aerials on him. You shouldn't have any trouble at all dodging his attacks. After you win the battle you get another cut scene. -------------------------------------------------------------------------- Cutscene You fly away just in time as all the bombs blow up in the factory. Now all your party members finally meet up! -------------------------------------------------------------------------- Stage Clear! Newcomer R.O.B. joins your team and is now unlocked in all game modes as a playable character! Save your game and enter the next stage! ========================================================================== Stage 28: Entrance to Subspace ========================================================================== -------------------------------------------------------------------------- Cutscene A huge gunship comes out of the big explosion created and fires at something far off in the distance. It hits something off screen that you can't see. Ganondorf and Bowser see the Halberd coming towards them from the other direction. More guns pop up and start firing at the Halberd. Eventually the Halberd gets hit and goes down. Out of the explosion though come more ships. Even more guns pop up and start firing on them. They dodge all the fire amazingly. Then out of the sky comes Kirby riding down on the Dragoon and slices the big cannon gun in half. It causes a chain reaction and starts taking out the whole thing. Ganondorf and Bowser retreat back into the purple bomb and all the ships follow them. Scene change. You see everyone standing together wondering what s going to happen. -------------------------------------------------------------------------- Now select your characters. You sure have quite a few to pick from this time so pick who you are best with and continue on. Keep heading right jumping across platforms to be thrown into another forced battle. After you win the stage will start auto scrolling to the right. When you see the Borboras blowing his all mighty wind attack against you, jump over the piece of land he s next to and grab the trophy on the other side. Keep heading to the right now dealing with lots of enemies and portals as you go. You will come to another forced battle. Take out those portals to stop the enemies from coming. After you win jump across the platforms to the right to be in another forced battle. Defeat it and head right for another forced battle. Do the same and continue right for ANOTHER forced battle. Take out the Big Primids first so you can concentrate on the Armank. After you win keep heading right. The ground will fade away and you fall to your doom. Not really, it s just invisible. You can still walk on it. Trust me. Once you finally decide to believe me you will find a door for you to enter to the right. -------------------------------------------------------------------------- Cutscene Ganondorf decides he is done with Bowser and turns him into a trophy. That was nice of him. Less work for us. Master Hand appears and Ganondorf bows to it. Ganondorf then notices something chained to the Master Hand and looks up and sees someone called Tabuu. He jumps up to attack Tabuu and gets sent down just as fast as he did coming up. On his nice fall down he bumps into Master Hand and breaks the chains off him. Master hand gets ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him and send him back down to the ground to join Ganondorf. Your team finally comes and sees Tabuu at this point. Tabuu fires a blast that turns EVERYONE into trophies. Things aren't looking so hot on our side right now. Now this is just my belief and my own opinion on what it is showing now. Apparently all those bubbles with a little picture of places you have been all come together around Tabuu. This is what makes up the Great Maze you are about to play on. That's just my guess and if someone has any better idea about it I would love to hear it. -------------------------------------------------------------------------- Stage Clear! Save your game and oh my. No more characters. The sticker slot is also taken away as you have no characters to use stickers on at this point. Also if you take a look at your map you only have 1 place to go as all the other stages were taken away. Interesting. What can you do with no characters? Let's move on now to the next stage to find out. ========================================================================== Stage 29: Subspace ========================================================================== -------------------------------------------------------------------------- Cutscene Ohh. I bet you forgot about those guys didn't you? The badge that King DeDeDe stuck on them somehow made them turn back into real characters once again. Ness and Luigi revive King DeDeDe and he is happy to be back and gives them a group hug. -------------------------------------------------------------------------- Character selection time! Pick whoever you prefer and let s go. Remember way back when I told you that you would hate Glices more than anything in the later stages? Well, welcome to that stage. These guys are going to freeze you over and over again with barely any room to maneuver around them. They will rack up the damage faster than anything and can even KO you if they freeze you over a section with no floor. Fun times. Do your best to get around them. A few of them will probably get you no matter what you do. I do have one suggestion though. Use some long range attacks and your problem is solved. All that warning for such a simple solution. Got to love it. Keep heading right. Eventually you will see a door with a big Samus trophy sitting above it. Grab the trophy. This means you will be able to use that character from now on if you beat this stage. Now enter the door. Jump up the big pink swinging platforms and enter the first door you see on your right. Jump up and grab the Pit trophy on your right. Now go up and left to grab the Falco trophy. Fall back down to where there are those falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55 here and leave from the door at the top. Keep jumping up the pink platforms and grab the Lucas trophy on your right. Now enter the door. Run to the left and grab the Ike trophy sitting on the platform. Now jump on the yellow block to make some white blocks appear going up. Climb them. Jump to the yellow platform now above you and grab the Donkey Kong trophy. Now run left. Jump on the spring and hit the red block to destroy all of them. Enter the door that appears. Run left to grab the Pokemon Trainer trophy. Now be warned here. To the left of you is a red block that will destroy all the blocks around you that you are standing on. So what you want to do is hit it and quickly grab the Pikachu trophy then quickly run back to the door and leave. Good luck. Run to the right and jump on the yellow platform where you got the Donkey Kong trophy to make more white blocks appear to climb up. At the top of the white blocks run to the right and you will eventually come across a Marth trophy. Grab it and drop down. Run left through a portal spitting out Mites and enter the door. In this room drop down and grab the Olimar trophy. Now use a long range attack on the bombs to explode all of them at the same time. Run to the right and grab the Fox trophy then leave through the door you came in. Jump up and keep running to the right until you find a door to enter. Go inside. Run to the right across the falling blocks and jump onto the safe ledge you find. What you want to do here is jump to the right and break through the orange blocks. Once you break through them keep going right and you will find a door. Don't enter the door, but stay on this ledge until you understand what's going to happen. You will want to drop down to the falling block next to the red chain reaction block. Once the block starts falling hit the red chain reaction block and jump to the ledge with the Mr. Game & Watch trophy. Grab him and then enter the door you were standing by. This room will have a circular auto scroll. Jump up and grab the Diddy Kong trophy then run right and grab the Captain Falcon trophy. If you miss one don't worry as the scroll will come around again and again and again for the rest of eternity. Once you grab both trophies enter the door on the right. Now jump up and grab the Mario trophy on the yellow block to your right. This will make some white blocks appear on your right so follow them to a door you should enter. -------------------------------------------------------------------------- Cutscene Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on the ground and being the nice guy... err penguin that he is revives him. Bowser doesn't take kindly to this and attacks King DeDeDe on the spot. -------------------------------------------------------------------------- Time for a fight with Bowser. Another character battle. You should know what to do by this point. After you win the battle you get another cutscene. -------------------------------------------------------------------------- Cutscene King DeDeDe tries once again reviving Bowser who gets mad again and gets ready to attack. King DeDeDe gives him a hand to the face and points over at Master Hand. Bowser then realizes they have bigger problems to deal with and the stage ends. -------------------------------------------------------------------------- Stage Clear! Newcomers Luigi, Ness, King DDD, and Bowser will now join your team! Save your game and look at all the characters you got back! Now enter the next stage! ========================================================================== Stage 30: Subspace ========================================================================== -------------------------------------------------------------------------- Cutscene Remember Kirby found the King DeDeDe badge lying on the ground a long time ago? Well, apparently he ate it and it turned him back into a real character. Guess eating everything in site came through for him this time. -------------------------------------------------------------------------- Jump up and a bit to the right when the stage starts to find the Peach trophy sitting on a ledge. Now continue to the right taking the highest path. You will soon see the Zelda trophy so grab it. Go right to find a green cube you can grab. Continue to the right doing your best to get through the bombs. You will see the Meta Knight trophy in an enclosed ledge above you and to the right. Grab it and then fall down to the ground. You will find ORANGE CUBE #56 in the lower right part of the pit you landed in. Jump out and continue right to a door you should enter. Just keep dropping straight down. Hit either red block on each side of you when you land. Now drop down and you will find the Link trophy. Grab it and drop down even further. Destroy the red box on the left when you land. Drop down that pit and veer left to find the Yoshi trophy. Drop down again. This time hit the red block on the right. Drop down to find the Lucario trophy. Break some blocks on the left and drop down to find a forced battle. Once you beat it you will get an extra life on the right. The stage will now start auto scrolling to the right also. Keep jumping from platform to platform as your progress to the right. You will eventually come to a forced battle. Once you get past the forced battle continue right. You will see a R.O.B. trophy so make sure you grab it and enter the door to your right. Once you enter this room drop all the way down to the bottom floor. Stay along this path and keep going right. Eventually you will find ORANGE CUBE #57 at the end of this path. Now backtrack a bit and climb the platforms going up and left. You will see a pink ball that you should hit to bring down an Ice Climbers trophy. Grab it and continue right. Jump in the launcher for a faster transportation method. Once you come to a lot of blocks and a pink ball hit the ball and grab the Snake trophy that drops down. Hurry to the right and jump on the yellow platform to make the white platforms appear again. Climb them and then jump to the ledge above you. You will be thrown into a forced battle. Once you defeat the enemies continue right hopping across the platforms and grabbing the Wario trophy along the way. Head right and enter the door to get a cut scene. -------------------------------------------------------------------------- Cutscene Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up to it and proceeds to tear the trophy out of it. Extracting his revenge he then feels satisfied and leaves. King DeDeDe finally meets up with Kirby and gives him a hug. He then brings Kirby with him and walks off. Scene changes to Link and Zelda looking at the Ganondorf trophy. They agree to revive him. Before Ganondorf has a chance to do anything they point to Tabuu and walk off. Ganondorf ends up following them. Scene change again. Wario rushes King DeDeDe getting his revenge on him for earlier stealing his trophies. Ness and Luigi help King DDD up again. They then point up to Tabuu and start walking up to it. Wario shows off and rides his bike up the steps. -------------------------------------------------------------------------- Stage clear! Newcomers Ganondorf and Wario will now join your team. Save your game as you are about to take on the longest place in the game. ========================================================================== Stage 31: The Great Maze ========================================================================== Welcome to by far the longest stage in the game! It has many different things from a normal stage in it as well as numerous bosses and character battles! It's so big that it even includes save points! These are very helpful as you will want to be saving a ton and also restoring your lives from these handy little save points. They also let you switch out characters if you decided you wanted a different team to use. Also in the save point room are teleporters for you to warp to different areas of the Great Maze! That's how huge this place is! Now when picking your team for this place it's very important that you pick your best characters! As I already mentioned there will be a lot of boss fights, a lot of character battles, as well as a ton of enemies to get in your way all in the middle of everything. Also before we begin I want to point out another thing. I have played through this place 4 times now and this is by far the quickest route I have come up with. You may be thinking that there is a faster way, but there really isn't. This route has little backtracking actually and it's impossible to have no backtracking in this stage really. One final thing to say. I promise! If you pause your game at any time in the Great Maze, you will bring up the map screen for this place. Yes, it even has its own map. Good thing it does have a map otherwise you would be ripping your hair out. So just something to keep in mind as you track your progress through this gigantic place. Ok let's begin! You will notice the Smash Bros. symbol above you on a platform. That is one of the many save points you will find. Just jump up to it and press A to save your game, heal, or switch out characters. When you are ready to move on enter the door you see with black smoke coming out of it. You will get into a fight with Petey Piranha. Refer to the strategy for when you first fought him if you need help. After beating Petey Piranha go into the red door. You can either go left or right here. Go left first. You will soon come across a red door so enter it. Here you will fight the dark version of Pit. After the battle climb the platforms all the way to the top. You will find ORANGE CUBE #58 here. Fall back down and enter the same door again. Now this time go all the way to the right and enter the door. Take the lower path and go past the Greap to a red door. Enter it to fight dark Kirby. After the fight go back to the entrance to this area. Now climb up and left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the purple cloud up and go in the red door. Here you will fight the dark version of Link. After the fight continue right. There s a save point through the door you find here. Continue right now. Go in the gold door you see here. Break the exploding blocks here. Now enter the blue door you just came out of. Go right and grab ORANGE CUBE #60. Go back in the gold door. Now start heading to the right. Enter the blue door you see in the air and exit it immediately. Now enter the next blue door you see. Break the blocks on the right then go back in the door you came out of. Head to the right. Enter the blue door you see. Go right and break as many blocks as you can then leave through the same door. Go right and jump to the low ledge. Break the blocks above you now. Now go back in the blue door and go right to find a red door you should enter. In here you will fight the dark version of Yoshi. After the battle go back left and enter the gold door. Now go right and enter the red door you see. Head to the right and you can grab a green cube by jumping on one of the springs. Also by jumping on that same spring you can jump right over the Gamyga. Continue right. Hit the ball with a very weak attack so you don't break the floor below you. You will find ORANGE CUBE #61 here. Now go right and enter the red door. In here you will fight the dark version of Diddy Kong. After the battle head right into the door to save and heal. Head back out and take the top right door now. In here will be a boss fight with Duon! If you need a strategy refer to the one earlier in the guide. After you defeat Duon, go down directly under that platform that you are standing on and enter the door. Fall down a couple times and start heading right again. Fall down when you can and keep going left and down ladders whenever you can. On the ground floor go right to another door and enter it. In here you will fight the dark version of Snake. After the battle head back and up the ladder. Go right this time. Keep climbing platforms until you get to a big ladder going down. Descend and grab ORANGE CUBE #62 on the left. Now enter the door by you. Head right past the elevator to another save point. Save and head back out. Now take the elevator down 1 level. Go right and drop down a pit. Be ready to jump to a key on the left. Grab it and keep falling. Take the elevator back up and go left to unlock the door. Blow up some breakable rocks and go down to a red door you should enter. In here you will fight the dark version of Mr. Game & Watch. After the battle take the elevator back up to the top and work your way back left. Your goal is to get back to the map that looks like the outside of the Halberd ship. Once you get back to the Halberd map, jump right across all the ledges and enter the door at the end. In here you will fight the dark version of Meta Knight. After the battle start heading left. Use a spring to jump over the spiked poles and now fall in the water and swim left. You will find ORANGE CUBE #63 here. Grab it and continue left. When you come to the stone building with a door in the lower right corner ignore it and jump over it. Continue left and enter the door you see there instead. In here you will fight the dark version of Ness. After the battle you should now enter that door I told you to skip by earlier. Continue left through some breakable boxes and enemies. Now stay on the lower path when you have a choice of taking and upper one. Once you can jump up to a platform above you do it and hit the button to enter the door for a save point. Leave and keep going left. Break through the boxes and enter the red door. Head left through all the enemies and you will eventually come to a red door you should enter. In here will be a boss fight with Porky. Refer to the earlier strategy with him if you need help defeating him. After the battle head right into the door. Save your game in this room again. Now leave and this time we will take the lower right exit. Drop down through the obstacles and enter the door. In here you will fight the dark version of Captain Falcon. After the battle head to the right. You will eventually come across a door so enter it. In here you will fight the dark version of Olimar. Now go all the way back to the save point with the 4 doors and save your game. This time take the lower left door. Make your way left. Take the upper path and enter the door. In here you will fight the dark version of Donkey Kong. Now exit the door you just came in and take the lower path through breakable blocks into another door. In here you will fight the dark version of Samus. After the battle head to the right. Once you see the key drop below that platform to find a door to enter in the bottom right. In here you will fight the dark version of Pikachu. After the battle grab the key and run all the way back left to unlock the door. Take the elevator down and go left to reach a save point. Leave and now go right into that door. Hit the red switch and take the right door. Go all the way to the lower right corner of this room to find ORANGE CUBE #64. Go back left a bit and climb up until you see a ladder. Go into the little chute on the left there and grab ORANGE CUBE #65. Now climb the ladder and hit the green switch. Now enter the door on the right. In here you will fight the dark version of R.O.B. After the battle go back to the previous room. This time enter the door on your left. Go all the way to the left side of the room to break open some boxes and grab the key. Bring the key back to the right to unlock the door. Hit the green switch grab the green cube and run back to the previous room. Enter the new door now. In here you will fight a boss battle with Ridley. Refer to the earlier strategy if you need help defeating him. After the battle head left to find a save point. Now take the top left exit. In here you will fight the dark version of Mario. After the battle start heading to the upper left exit of this area. Take the door when you finally get to it. Keep making your way left in this room. Take the door when you finally reach it. Again make your way left in this room. Hit every pink ball you see to reach the red door at the end. Enter. In here will be a boss battle with Galleom. Refer to the earlier strategy if you need help defeating him. After the battle head left to a save point. Now head left again to an elevator. Take it down and head in the door. Head to the left first. When you see the Jyk, wait for the platform on the right of it to lower so you can grab that hidden trophy again. Now continue left. Eventually you will come to a red door so enter it. In here you will fight the dark version of Pokemon Trainer. After the battle head to the right and take the door at the end of the path. You are now back in the save point room. Take the elevator all the way down again and enter the door. This time head right. At the end of the path take the door. In here you will fight the dark version of Zelda. After the battle head all the way to the right. You will find the dark version of Peach. After the battle, make your way back to the save point you came from. Now save your game and take the elevator all the way up and go into the door on the right. In here you will fight the dark version of Lucas. After the battle jump into the barrel cannon and head to the very top of this area ignoring another door along the way. Take the door at the top. In here you will fight the dark version of Lucario. After the battle save your game. Now use the lower left teleporter. If you check your map at this point you will notice (for whatever reason) that some glowing red Bowser faces will show up on the map. Well that's what they look like to me at least. They mark all the major enemies you have to defeat still to beat this stage. Now exit this room and take the elevator to the top and enter the door on the left path this time. In here you will fight the dark version of Wario. After the battle go right and take an elevator up. Go to the right and drop into the 3rd pit. Enter the door you see here. In here you will fight the dark version of Luigi. After the battle go all the way left and enter the door. Climb up and eventually you will find ORANGE CUBE #66 sitting in the sky on the left. Grab it and continue climbing up. Enter the door on the top past the breakable blocks. In here you will fight a boss battle with Rayquaza. If you need a strategy on defeating him, then refer to the earlier one in this guide. After the battle save your game and then enter the door on the lower right. Now drop down and go in the red door I told you to skip before. In here you will fight the dark version of Ice Climbers. After the battle continue going right. After you drop down you will find a save point. Save and continue on left. Use the barrel cannon you come to by the big stone blocks to shoot yourself straight up to a pink ball. The pink ball will break open the blocks for you to enter the door. In here you will fight the dark version of Ike. After the battle head back to the save point. If the wall on the right is all the way down go into the save point room and save your game to open it back up. Then enter the door on the right. Keep climbing straight up and left while ignoring the key for now. Enter the door you finally come to. In here you will fight the dark version of Marth. After the battle head back down and grab that key. Use the barrel cannon and launcher to make it faster. This time take the right path and unlock the door. Enter the red door you see on your right. In here you will fight the dark version of Ganondorf. After the battle take the right door. Head all the way to the right and enter that door. Climb the ladder and save your game. Now take the lower right teleporter. Leave the room you are in and head left to hit the pink button. Drop down and enter the door. Jump to the ledge above you for ORANGE CUBE #67. Now start heading all the way left. Enter the red door you come across at the end. In here you will fight the dark version of Bowser. After the battle make your way all the way back to the entrance. This time drop to the ledge below you and enter the door. Ride the mine carts all the way to the right and enter the door. In here you will fight the dark version of King DeDeDe. After the battle climb the ledges to the top and head left. Keep an eye out for a ledge in the air after you jump on some springs to the left. You will find ORANGE CUBE #68 here. Drop down and enter the door below you. In here you will fight the dark version of Falco. After the battle grab ORANGE CUBE #69 here. There are heart containers on the left and if you hit the breakable block in the water you will find a trophy. Now leave the room and head left into the next door you see. Go to the right. Careful of the launcher at the end as it will kill you. Enter the door. In here you will fight the dark version of Fox. After the battle jump into the barrel cannon on your right to be launched halfway to your destination on the left. Keep heading left and enter the door you see at the end. In here you will fight a boss fight with Meta Ridley. If you need help defeating him, refer to the earlier strategy in this guide. After the battle head left into the save point room and take the top right teleporter. Now save your game. Leave this room and take the bottom left exit. Run all the way to the left again and take the upper left door. Now press up in the middle of the big circle in the background and you will walk to the final boss of the game. If you are having problems entering the circle in the background just keep pressing Up all around it on the ground. If it still doesn't work then check to see that all the evil Bowser faces are gone on the map. -------------------------------------------------------------------------- Cutscene Tabuu spreads his wings again and gets ready to fire. Just then something breaks off both of his wings and you see that it s Sonic! -------------------------------------------------------------------------- Select your characters and prepare for the hardest boss in the game. Just as a warning, I lost to him probably around 10 times before finally defeating him. He is that hard! Also... I had to throw the difficulty on Easy to win. Yeah, I know I got all this way on Normal difficulty just to switch back to Easy to kill the final boss. The reason I lost to him so many times was his 3 big ring like shockwaves that he will send at you. He spreads his wings and then fires them. I could never dodge these and kept losing to him on Normal because it kills you no matter what. On Easy though you still live even if it hits you. Just a suggestion if you find out that trying to beat him on Normal is too difficult for you. He has tons of attacks. Just keep figuring out how to dodge them and if he proves too much for you then switch it up to easy. I finally learned the timing of when to dodge those red rings later on. I sidestep dodge about a half second before they hit you. Dodge 3 times and then go back to work on killing him. After the battle you finish the Subspace Emissary! Congratulations! -------------------------------------------------------------------------- Cutscene Tabuu explodes and sends all the stages back to how they originally were. Now the awesome SSBB main theme song plays with translated words this time. The credits come next. -------------------------------------------------------------------------- Now go back to your SSE save file and you will notice you only have 97%! What s up with that? Well some stuff was unlocked in the stages after beating the Subspace Emissary for the first time. Now it's time to go grab it! Newcomer Sonic joins your team and is unlocked in all game modes as well! You will also notice that 3 stages are not crowns anymore. That's the three percentage points that we will need for 100%. So let's start getting it! ========================================================================== Stage 9: The Forest (Part 2) ========================================================================== You can pick any character you want here. Use your best one. Start the stage and head right. Enter the first red door you see hanging in the air above the platform. -------------------------------------------------------------------------- Cutscene You see Toon Link sailing on a pirate ship. He notices you and gets ready to fight. -------------------------------------------------------------------------- You only get 1 life to KO Toon Link so make it count! If you lose you can of course just go back to the door and try again. So no worries. Toon Link is just a faster version of Link. Fight him similar to Link and you will come up on top. After the battle you get a Stage Clear! Newcomer Toon Link joins your team and is now unlocked to play in all game modes! ========================================================================== Stage #14: The Ruins (Part 2) ========================================================================== Head through the level as you normally would. After riding the long platform down with the crystal spikes on each side of the wall, you will see a door in the air at the end of your ride. Enter it for a new fight. -------------------------------------------------------------------------- Cut scene. Wolf is flying in his ship and then jumps onto the stage ready to fight you. -------------------------------------------------------------------------- Wolf is strong and has a lot of good attacks. There is really no character that fights like him either. I recommend just trying to out power him and keep smashing him off the side of the stage as much as you can. After the battle you get a Stage Clear! Newcomer Wolf joins your party and is now unlocked for all game modes! ========================================================================== Stage #18: The Swamp (Part 2) ========================================================================== Go through the stage until you get to the part with the barrel cannons over the water. Swim the rest of the way to the right and enter the first red door you see in the air. -------------------------------------------------------------------------- Cutscene Jigglypuff sings a song on the stage and poses. -------------------------------------------------------------------------- Jigglypuff is by far the easier of the other 2 newcomers you had to fight. Just use strong attacks against it and it will be helpless. It gets KOed very fast also. After the battle you get a Stage Clear! Newcomer Jigglypuff joins your team and is unlocked for all game modes! Now save your game. You will finally notice your 100% Subspace Emissary file! You now have all the characters in the game and also will have unlocked All-Star mode. Congratulations! ========================================================================== Contributors ========================================================================== -------------------------------------------------------------------------- Read the "Contact Me" subsection for details on how to be added to this list. -------------------------------------------------------------------------- "Friz" - I wrote the whole guide and have been enjoying Super Smash Bros. Brawl since the day it was released! "Opti" - Corrected me on some information, as well as finding a few other mistakes in this guide. "Matt" - Sent me an E-Mail about not including Dark Peach in the Great Maze level of the Subspace Emissary. "Mel" - Told me that I said to go the wrong direction during a part of the Great Maze in the Subspace Emissary. ========================================================================== Contact Me ========================================================================== You may contact me for numerous reasons. If you like or dislike something about my guide, then please let me know. Also if you find any spelling or grammar errors in the guide, then I would really appreciate that a lot. This is a very large guide and its hard to catch all the errors. Now here come all the rules for contacting me. Make sure you read them all very carefully otherwise your E-Mail will be automatically ignored. Here come all the rules for contacting me. Make sure you read them all very carefully otherwise your E-Mail will be automatically ignored. 1) Make sure you put in the subject title of the E-Mail, "Super Smash Bros. Brawl Guide" 2) If you are contributing something to this guide then, make sure you leave the name you want to be identified by when given credit for the contribution. Example: "Friz" 3) Sorry, but I won't give out my friend code for this game because I have slow internet at the moment. The online mode doesn't seem to do very well with slow internet. 4) Don't send multiple E-Mails asking if I received your E-Mail or not. I will reply to every E-Mail I receive (if they follow all the rules) as soon as I can. 5) After following all the above rules, I will now present you with my E-Mail address: frizisgone (at) yahoo (dot) com I put it in that form to block out spam. Just replace the (at) with a "@" and replace the (dot) with a "." ========================================================================== Copyright ========================================================================== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you wish to post this document on your website, you must E-Mail me first for permission. If I give you permission, you cannot change any part of this document. Only the following websites have my permission to host this guide: http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com http://www.mycheats.com http://www.gamesradar.com http://www.cheatplanet.com http://www.gamershell.com Copyright 2008 Jerret Leach