_____    _____    _____    _____    ______   _____     _      _____    _____
      _|  ___| _|  __ \ _| ____| _| ____|  /  ___/ _|  __ \ __/ \    /  ___\ _| ____|
      \   __/  \   _  / \  ___/  \  ___/   \____ \ \   ___/ \  _ \  <   \___ \  ___/
       |_|      |_| \_\  |_____|  |_____|  /_____/  |_|     /_/ \_\  \_____/  |_____|

      * * * * * * * * * * * * * * * * *    _ _    * * * * * * * * * * * * * * * * *
          * * * * * * * * * * * * * *     //^\\     * * * * * * * * * * * * * *
                  * * * * * * * * * *       _//     * * * * * * * * * *
                        * * * * * * *      //       * * * * * * *
                                * * * *   //__]   * * * *

                                       GUIDE v 1.0
___________________________________________________________________________________________

Written by Tim Wuyts (December 25th 1999 - January 17th 2000)
E-mail: tim.wuyts@planetinternet.be

The author is also the webmaster of The Cheat Empire:
http://home.planetinternet.be/~twuyts

where you can always find the latest cheats & walkthroughs for PC Games.
For the latest version of this Guide, check his website!


--> COPYRIGHT notice at the bottom


___________________________________________________________________________________________

<*+- TABLE OF CONTENTS -+*>


1.   GENERAL INFORMATION
        1.1  Guide Information
        1.2  Introduction
        1.3  Update Information
        1.4  Freespace 2 System requirements
3.   GENERAL TACTICS
        3.1  Preparations
        3.2  Know the Controls
        3.3  Flying
        3.4  Favorite Ship
4.   MISSION OVERVIEW (Single Player)
        4.1  Information
        4.2  Mission 1 - Training 1
        4.3  Mission 2 - Training 2
        4.4  Mission 3 - Training 3
        4.5  Mission 4 - Surrender Belisarius!
        4.6  Mission 5 - The Place of Chariots
        4.7  Mission 6 - The Romans Blunder
        4.8  Mission 7 - Training 4
        4.9  Mission 8 - Training 5
        4.10 Mission 9 - A Lion at the Door
        4.11 Mission 10 - Mystery of the Trinity
        4.12 Mission 11 - The Great Hunt
        4.13 Mission 12 - Slaying Ravana
        4.14 Mission 13 - Training 6
        4.15 Mission 14 - The Sixth Wonder
        4.16 Mission 15 - Into the Maelstrom
        4.17 Mission 16 - Feint! Parry! Riposte!
        4.18 Mission 17 - Rebels & Renegades
        4.19 Mission 18 - Love the Treason ...
        4.20 Mission 19 - ... But Hate the Traitor
        4.21 Mission 20 - Battle of the Wilderness
        4.22 Mission 21 - A game of TAG
        4.23 Mission 22 - Proving Grounds
        4.24 Mission 23 - The King's Gambit
        4.25 Mission 24 - The Sicilian defense
        4.26 Mission 25 - Endgame
        4.27 Mission 26 - The Fog of War
        4.28 Mission 27 - A Monster in the Mist
        4.29 Mission 28 - Speaking in Tongues
        4.30 Mission 29 - A Flaming Sword
        4.31 Mission 30 - Bearbaiting
        4.32 Mission 31 - High Noon
        4.33 Mission 32 - Return to Babel
        4.34 Mission 33 - Straight, No Chaser
        4.35 Mission 34 - Argonautica
        4.36 Mission 35 - As Lightning Fall
        4.37 Mission 36 - Into the Lion's Den
        4.38 Mission 37 - Exodus
        4.39 Mission 38 - Dunkerque
        4.40 Mission 39 - Their Finest Hour
        4.41 Mission 40 A - Clash of the Titans II
        4.42 Mission 40 B - Incoming Transmission
5.   THE WEAPONS
        5.1  Information
        5.2  Guns
        5.3  Missiles
6.   THE SHIPS
        6.1  Information
        6.2  Shivan Ships
        6.3  Terran Ships
        6.4  Vasudan Ships
7.   OTHER GAME RELATED INFORMATION
        7.1  Information
        7.2  Ranks

- LEGAL NOTICE -


___________________________________________________________________________________________

=========================
1.   GENERAL INFORMATION
=========================

1.1 Guide Information
______________________

This is the text version of the the Freespace 2 HTML guide - also made by Tim Wuyts.  
Please keep in mind that the HTML guide is the primary guide: all updates will first be 
made in the HTML guide, it has some pictures of the spacecraft and weapons and it does 
contain some extra information here and there.

The author is the webmaster of  The Cheat Empire (URL see top of document), where you can 
find the latest cheats & walkthroughs for PC Games. Including the latest version of this 
guide.

I wrote this guide because I like to help people. I don't pretend to know everything there 
is to know about the game and I'm certainly not the best pilot out there. I would like to 
label myself an "average" pilot, who has tons of single player experience, but with minor 
multiplayer experience. I also believe a guide is never complete, so you can always help me 
by sending tips to me (don't add them yourself).


1.2 Introduction
_________________

I've been playing space sims since I was a small boy. When I think about space sims, I 
think about the legendary series like Wing Commander (Including Privateer) and X-Wing. No 
space sim could rival these titles ... up till now.

Although the first Freespace couldn't appeal me, Freespace 2 turned out to be a magnificent 
piece of art. The story is dragging you to the finish line and has a lot of (unsuspected) 
plots. The sound creates just the right atmosphere: music, voices and effects are all high 
quality. But probably the most stunning feature are the graphics ... that is, if you have a 
"mean machine". I was able to run Freespace 2 at a very high detail level in 1024x768. 
Words cannot describe the magic Volition created.

On top of the superb single player campaign, you also have a lot of multiplayer options. 
Team vs. Team, Dogfight and co-operative. On top of that we have the squad wars, which 
sounds very attractive to me. I say sounds, since I have never tried the on-line 
multiplayer capabilities (yet). I hope to test them out at my friends house, who has cable 
connection with the internet.


1.3 Update Information
_______________________

Version 1.0 - The original works


1.4 Freespace 2 System Requirements
____________________________________

Required:
---------
* Pentium 200Mhz 
* Windows© 95/98/NT with DirectX 6.0 
* 32 MB RAM 
* 400MB Hard drive space 
* 8x CD-ROM 
* DirectSound certified sound card 
* Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, 
Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage 

Recommended:
------------
* Pentium 266Mhz 
* 64 MB RAM 
* Harware accelerated card with 8MB VRAM (see chipsets above) 
* Joystick 
* 3D Sound Card (A3D or EAX) 

___________________________________________________________________________________________

=====================
3.   GENERAL TACTICS
=====================

3.1 Preparations
_________________

Before you start doing some fancy dogfighting, it's necessary to make the proper 
preparations. This includes ship, gun and missile selection. This seems obvious, but I know 
quite a lot of friends who make a selection based on the name of the ship/weapon or whether 
it looks cool or not.

It's important to know what kind of weapons work best in certain situations. The Prometheus 
S for example is an extraordinary weapon, but because of it's slow refire rate, I'm not 
able to use it properly. This makes the weapon useless for me, since I prefer guns with a 
high refire rate which may lack the punch of the bigger brother.

It's also important to pick a ship where you are comfortable with. The GVF Serapis is an 
excellent interceptor with high speeds, but it's light armor do not fit the profile of my 
'ideal' ship. Although not an interceptor, I prefer to take a ship with less 
maneuverability and more armor like the myrmidon.

If you know what you are going into, try to pick your most favorable ships, guns and 
missiles for that situation! The default selection of the computer is not bad, but don't be 
afraid to change it.


3.2 Know the Controls
______________________

Also obvious and simple. Just keep in mind that you don't need to know every key to be a 
good pilot. I know the keys which allow me to play comfortably and relaxed, e.g.: I never 
use the M key (auto adjust speed to target). Why? Because I think it's annoying. I want to 
go full speed ahead and I'll adjust my speed with the A/Z temporary speed adjust keys.

When I see a friend goofing up because he can't find the gun/missile selection key while 
flying, I have an urge put my head in the toilet and flush. Things like that shouldn't 
happen, they can mean the difference between life and death.

Most of you will be flying this space sim with a joystick (you have to be nuts if you 
don't). Well, don't forget to adjust the sensitivity of the joystick to your liking. 
Maximum sensitivity is not always the best option, since it has a big influence on your 
aim. To those who want to use the rudder but can't: you can install the rudder in your key 
assignment screen. Select absolute positioning if you install your rudder.


3.3 Flying
___________

There are lots of different flying styles, but I'm going to explain mine. This might help 
newbies a bit in developing their own style.

First of all adjust your weapon settings. I always tend to set my guns in dual fire mode 
(this already explains why I can't use 2 guns which drain power very fast). This gives me 
max. damage with the least effort. Once my gun energy is running low I switch back to 
single fire mode (but that almost never happens). For the missiles it depends on the type 
of missile and the type of target. Against fighters I use single/dual launch mode, 
depending on the rocket. Trebuchets shouldn't be launched to a fighter in dual launch mode 
... it has sufficient power to knock a fighter down by itself. Dumbfires, on the other 
hand, are always launched in dual fire mode ... they lack punch against both fighters as 
capital ships. Against capital ships I always fire missiles in dual mode. There are only 2 
exceptions: the Cyclops and the helios missile.

An important aspect of flying is being capable of dodging incoming fire (guns or missiles). 
Gunfire can easily be evaded by a simple maneuver. However, if the attacker is flying on 
your tail, you'll need to shake some fancy flying out of your sleeve in order to dodge the 
incoming fire. The best thing to do in such a situation is to stop focusing on your current 
target and trying to evade the hostile fighter completely, preferably in a position which 
allows you to take him out!
Evading missiles might seem easy ... you have the countermeasures for something right?! 
Wrong! In single player missions, you usually have enough countermeasures to finish a 
mission, but in the few multiplayer missions I have flown, you'll notice that they are 
depleted pretty fast. You need to learn how to evade missiles without countermeasures. If 
you are flying a fast agile fighter you have 2 possibilities. If you are flying a bomber, 
only 1. The first possibility for the fighter is to let the missiles get real close to you 
(mind the beeping noise). Once the missile is extremely close, you have to pull up (or any 
other direction) fiercely, in combination with a speed boost with the afterburners. This 
can't be applied by bombers, since they lack maneuverability and the speed to evade the 
missile. The second possibility works for both the fighter and the bomber. You should fly 
head on with the missile and just before impact you should pull up (or down). The missile 
will fly right past you ... This can be used bythe bombers too, since the missile has less 
time to correct it's path once the evasive maneuver starts. The second way of evading 
missiles is more efficient (if you follow the same path as the missile, it has more time to 
adjust it's flying path), but also harder (since the missile is closing in on you at a very 
high speed (missile speed + your own velocity). Nonetheless, both methods require extensive 
training, since timing is an extremely important factor.

The easiest way to take out a target it to fly behind it and follow it, preferably from 
close range. Head-to-head situations are not healthy for your own fighter, so don't do it 
too often. Attacking a fighter from the side is also a possibility. This means that the 
target is no threat to you, but the target is much harder to hit, since small changes in 
speed result in a miss (this isn't the case when you tail your target). Also, don't be 
afraid to use your missiles ... if the banks get depleted, so what?! You can rearm yourself 
in most missions and by not using missiles you're making everything more difficult for 
yourself. This often results in finished missions with almost all missiles in the banks, 
that's not why they are there! Furthermore you should make a difference between the ships 
you are attacking:


Bombers
-------

Bombers aren't a real threat to a fighter, unless you are heavily outnumbered (this means 
that you get a rocket behind your tail every 5 seconds). Bombers lack maneuverability, 
which usually make them easy targets for your guns. If the need is high, you should fire 
missiles to speed up the job, otherwise your guns will be sufficient.

Remember however that taking a bomber out with your guns might take a while, because of 
their heavy hull and shielding. Therefore it's not wise (certainly in multiplayer) to hover 
behind a bomber for a longer period of time. This makes you the sitting duck, since your 
fighter isn't heavily armored and you are flying at slower speeds.


Fighters
--------

Fighters can be annoying from time to time. With their excellent maneuverability and often 
high speeds, they tend to be a more difficult target. I thought the SF Dragon was the 
hardest target to destroy: it outmaneuvered and outran you easily, but once you were able 
to hit it a few times they were spacedust. This is also the biggest drawback of the 
fighter, lack of shielding and hull plating. It doesn't take much to take out an enemy 
fighter (there are some exceptions like the SF Mara), but also remember that you are flying 
a similar craft and also are lightly armored. That's why I like the GTF Erinyes most. It 
has good speed, maneuverability and plating, combined with a large number of gun mounts and 
missile banks.


Warships
--------

It's not recommended to attack warships with a regular fighter. It's not fit for the job 
and usually does minor damage because of it's unadapted payload. If you want to take out 
multiple capital ships, make sure you pick a bomber.

While attacking a warship, always try to hit one of it's weapons or subsystems. This does 
damage and if you destroy a laser turret, that's one less thing to worry about. What should 
you target first? This depends on the urgency of the matter. If you notice one of your 
capital ships is being torn apart, head for the beam turrets. Otherwise I recommend to take 
out laser turrets or missile launchers first. You might also target one of the subsystems: 
engines if you don't want the target to get in close range of a certain ship, sensors or 
weapons - can't remember exactly - if you want to make the targeting system less accurate.


3.4 Favorite Ship
__________________

SHIP: GTF Erinyes

GUNS: GTW Subach HL-7
      GTW UD-8 Kayser 

MISSILES: GTM-19 Harpoon (2x) 


Why is this my favorite ship and weapon loadout? Simple, the Erinyes is an excellent ship: 
it's sturdy, has an average flying speed and average maneuverability. Combine this with the 
high number of gun mounts and 2 missile banks and you have the perfect dogfighter. Some 
will say, what's the difference with the Myrmidon ... I don't know! I tend to perform 
better with the Erinyes than with any other ship.

Why do you put a Subach HL-7 gun on the ship? There's this thing called energy management 
... I don't like to toy around with the engine/shield/gun recharge levels and this solves 
my problem. If you want to pack a good punch, dual fire mode gives you the solution. I tend 
to fly with only the Kayser on-line ... once my energy levels become critically low, I 
switch to the Subach. This allows me to continue firing at the enemy, while the energy 
level has the opportunity to recharge (the Subach hardly drains any power).

The Harpoons are also an obvious choice, since this is my favorite dogfighting ship. No 
need for heavy trebuchets, cyclops or helios missiles. If you are fighting against the 
odds, speed is of the essence. The harpoon with his fast lock gives me the speed. Cripple 
the shields with the guns, fire the harpoon for the kill. The great thing of it is ... it 
works! 


___________________________________________________________________________________________

=======================================
4.   MISSION OVERVIEW  (Single Player)
=======================================

4.1 Information
________________

This is merely an overview of the single player missions, since I haven't played much 
multiplayer missions yet. Single player missions are also easier to write about, since you 
have total control over the success/failure of a mission.

I divided the missions just by numbers, not by category (SOC, Vasudan, Terran, ...). I 
suggest you read the general tactics section before going over the different missions. I 
was able to complete these missions with the tactics explained there!

The first missions are all very easy, but from level 20 and higher, you can notice a 
gradual climb in difficulty (some missions are more difficult than others). Strangely 
enough, the first missions weren't a high success (statistical wise - I didn't have a lot 
of kills), while in the latter missions I tend to be flying through enemy debris. Maybe it 
took some time to get used to the controls, or maybe I just had to get into berserk mode 
... I don't know. When I replayed the missions, I did get a lot of extra kills.

This mission overview includes all training and SOC missions. If you decide to skip one of 
them, you should recalculate the missions numbers.

The missions themselves contain the following information:
    * Primary objectives 
    * Secondary objectives 
    * Default ship and loadout 
    * Possible ships and loadouts 
    * Overview of the mission 

Keep in mind that the primary and secondary objectives given in the mission overview are 
the ones at the beginning of the the mission. During the mission, extra objectives may be 
added. You can view them by pressing the F4 key!

If some of the information mentioned here is incorrect or incomplete, please contact me. 
I'm only human and bound to make a mistake here or there!


4.2 Mission 1 - Training 1
___________________________

Objectives
----------

Primary objectives:    None 
Secondary Objectives:  None 

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon
   Guns:      GTW Subach HL-7
   Missiles:  None	

Possibilities:

   Ships:     None
   Guns:      None
   Missiles:  None

Mission Overview
----------------

You'll train basic targeting, throttle and weapon systems. Just do as you're told.


4.3 Mission 2 - Training 2
___________________________

Objectives
----------

Primary objectives:    None 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon
   Guns:      GTW Subach HL-7 (2x)
   Missiles:  GTM MX-64 Rockeye (2x)
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

You'll train advanced targeting, weapon systems and rearming procedures. Just do as you're 
told 


4.4 Mission 3 - Training 3
___________________________

Objectives
----------

Primary objectives:    None
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-64 Rockeye (2x)
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

You'll train your dogfighting skills with this training. Just do as you're told. 


4.5 Mission 4 - Surrender Belisarius!
______________________________________

Objectives
----------

Primary objectives:    Protect IOTA until you are relieved of duty 
Secondary Objectives:  None 

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-64 Rockeye (2x)
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      GTW Akheton SDG	
   Missiles:  None	

Mission Overview
----------------

* Escort IOTA 
* Destroy Leo 
* Destroy Cancer 
* Destroy Gemini 
* Destroy Aquarius 
* Destroy Aries

Escorting IOTA isn't that hard. The only opposition you'll get in this mission are some GTF 
Hercules (usually in pairs). Once all fighters have been taken out a friendly warship will 
arrive ... a few moments later the NTF Corvette Belarius. You can engage it, but it'll get 
blown away by the friendly warship, so why bother.


4.6 Mission 5 - The Place of Chariots
______________________________________

Objectives
----------

Primary objectives:    Destroy all NTF Fighters 
Secondary Objectives:  Destroy all freighters and sentry guns

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-64 Rockeye (2x)
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      GTW Akheton SDG	
   Missiles:  None	

Mission Overview
----------------

* Destroy Cancer 
* Destroy Sentries 
* Destroy Aquarius 
* Destroy Aries 
* Investigate Asteroid 
* Destroy Installation 
* Destroy Pisces 
* Destroy Virgo

You'll be dealing with a few GTF Hercules' here, but you'll encounter more GTF Loki's.

Once you start the mission, take out the fighters first, followed by the sentry guns. Once 
that's done, wait for more fighters to jump into your system.

After a while command will give you the order to investigate the asteroid (blinking red dot 
on radar). Do it and take out the turrets as you move closer to the asteroid. Once it has 
been ID'ed, you should destroy it. The ICENI goes into hyperjump though, and you won't be 
able to destroy it in time. While attacking the asteroid/installation/ICENI, some new 
fighters will appear. Take them out when you see fit (when they annoy you).


4.7 Mission 6 - The Romans Blunder
___________________________________

Objectives
----------

Primary objectives:    Destroy the NTF ICENI
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-64 Rockeye (2x)
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

* Destroy the ICENI 
* Destroy Freighters 
* Destroy Gemini 
* Destroy Leo 
* Destroy Aquarius 
* Destroy Scorpio 

You'll never reach the ICENI in time, so don't bother. You'll be reassigned to stop any 
enemy ship that comes through the system.

First 2 freighters will enter the system, together with a fighter escort. Needless to say, 
take out the fighters (GTF Loki I believe) first followed by the freighters (which are an 
easy target).

Once this job is done a few warships jump in ... also with a fighter escort. Concentrate on 
the fighters first, once they are blown out of the sky, concentrate on the warships. They 
should have sustained quite a bit of damage by now (because of the Psamtik), so finishing 
them off should be easy by now. 


4.8 Mission 7 - Training 4
___________________________

Objectives
----------

Primary objectives:    None 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW Subach HL-7
              GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-19 Harpoon (2x)	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

You'll train communication systems, countermeasures and aspect-seeking missiles. Just do as 
you're told. 


4.9 Mission 8 - Training 5
___________________________

Objectives
----------

Primary objectives:    None 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW Subach HL-7
              GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

You'll train shield management and the energy transfer system. Just do as you're told. 


4.10 Mission 9 - A Lion at the Door
____________________________________

Objectives
----------

Primary objectives:    Neutralize all hostiles 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW-5a Prometheus (R) Cannon (2x)	
   Missiles:  GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile	

Possibilities:

   Ships:     None	
   Guns:      GTW Subach HL-7
              GTW Akheton SDG	
   Missiles:  GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy BEHEMOTH 
* Destroy SEMYAZA 
* Destroy Virgo 
* Destroy MAUL 
* Destroy Cancer 
* Destroy NEQAEL 
* Destroy Leo 
* Destroy Aries 
* Destroy Aquarius 
* Destroy Scorpio 
* Destroy GOLIATH 
* Destroy Libra

There's a lot to be done in this mission. Quite a lot of Shivan fighters and smaller 
warships have to be destroyed. Basically you have to take it as it comes. Take out the 
fighters first, but if you notice that a fighter is a few 1000m away and you're flying past 
a warship, try to take out the warship first.

Since the warships aren't that big, your hornets (if these are the missiles you picked) do 
quite a bit of damage (dual fire mode = 8 missiles). Combined with a good old fashioned 
energy weapon, it will be creamed in no time.

You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good plating and speed 
but only a reasonable maneuverability. It's also quite big and therefore easy to hit. The 
Astaroth is more maneuverable and also has a higher speed, but it's fragile. You might miss 
it a few times, but once you hit it ... it'll be out of the sky in no time. 

4.11 Mission 10 - Mystery of the Trinity
_________________________________________

Objectives
----------

Primary objectives:    Patrol nebula with Zeta wing 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW Subach HL-7
              GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM MX-64 Rockeye
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

* Follow Zeta 1 
* Destroy Leo 
* Destroy Aries 
* Protect DISCOVERY 
* Destroy TRINITY 
* Destroy Virgo 
* Destroy Aquarius 
* Destroy Cancer 
* Destroy Libra

At first everything is very quiet in this mission. All you have to do is follow Zeta 1 
until you notice some enemies on your radar. Once that happens, move in to destroy them. 
You'll encounter some SF Manticores. A little bit later, you'll notice another wing of 
Manticores. Once they are taken out, continue your patrol.

You'll encounter the NTF Trinity, protect it and the repair team they send to recover it. 
Once the repair team has jumped in, more Shivan fighters will appear, including: SF 
Manticores, SF Basilisks and SF Dragons. Fight them off at your best ability, but once the 
Dragons jump in, the mission is over. The Trinity and the Discovery will be destroyed (they 
went from 96% health to 0% in a matter of seconds ... don't ask me how). GTVA command will 
announce that you have to return to base. Do so, or you'll have to deal with 2 wings of 
enemy Dragons and that usually isn't too healthy. 


4.12 Mission 11 - The Great Hunt
_________________________________

Objectives
----------

Primary objectives:    Protect ACTIUM and LYSANDER 
Secondary Objectives:  Destroy ASURAS
                       Destroy IBLIS

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW-5a Prometheus (R) Cannon (2x)	
   Missiles:  GTM-4 Hornet Swarm Missile (2x)	

Possibilities:

   Ships:     GTF Myrmidon	
   Guns:      GTW Subach HL-7
              GTW Akheton SDG	
   Missiles:  GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye
              GTM-19 Harpoon	

Mission Overview
----------------

* Protect Corvettes 
* Destroy Taurus 
* Destroy Pisces 
* Destroy Libra 
* Destroy Virgo 
* Destroy ASURAS 
* Destroy Scorpio 
* Destroy Gemini 
* Destroy Aquarius 
* Destroy IBLIS 
* Destroy Cancer

Since protecting the Corvette is you primary objective, always make sure that you return to 
it once you've taken out the fighters. That way you are always on time to intercept the 
next wing of enemy fighters.

First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be too hard.

The next time the Asuras an 2 fighter escorts will jump in. First take out the fighters 
(Astaroths and Basilisks), since they pose the biggest threat to you (although I wouldn't 
call a Basilisk a big threat). The Asuras isn't a big to the Corvettes in the beginning 
(unless it takes you 1 hour to take out the fighters). Once the fighters are goners, fire 
some hornets at the Asuras, taking it down shouldn't take too long.

The next wings contain of Maras and SB Seraphims, needless to say that the Seraphims, 
should be engaged first. They are extremely dangerous for the Corvettes, so try to take 
them out before they can launch their bombs. Proceed with the Maras.

Now the Iblis will jump in, together with a Mara wing. Same procedure as with the Asuras.

Suddenly an unknown ship will appear on radar. Upon investigation you come to the 
conclusion that it's a destroyer and it will cream the Corvettes no matter what you do. 
Jump out of the system, once you are told to do so. 


4.13 Mission 12 - Slaying Ravana
_________________________________

Objectives
----------

Primary objectives:    Destroy RAVANA 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTB Boanerges	
   Guns:      GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x)	

Possibilities:

   Ships:     GTB Medusa
              GTB Ursa	
   Guns:      GTW Subach HL-7
              GTW Akheton SDG	
   Missiles:  GTM MX-6 Tempest Missile	

Mission Overview
----------------

* Destroy Virgo 
* Destroy Taurus 
* Destroy RAVANA 
* Destroy Cancer 
* Destroy Aquarius 
* Destroy Saggitarius 
* Destroy Gemini 
* Destroy Scorpio 
* Destroy Leo

I didn't fly this mission with the Boanerges, but with the Medusa. Mainly because of the 
maneuverability (the boanerges can't even follow a ship if it flew past him at 1 mps - 
making it a terrible ship for dogfights).

Although your job is to take out the Ravana, don't forget about the fighters either. If you 
let them alive too long, all of your wingmates will be dead and they will all come after 
you - so this is a definite no, no. Before heading for the Ravana take out the Basilisks 
(they are closer than the Ravana).

Now head for the Ravana and launch your Cyclops missiles at a range of 1 km (it takes a 
while to acquire a lock. If you launch from too far, the Cyclops can be destroyed before 
impact. If you launch too close, you'll get hit by the blast radius.) I tend to target the 
sensors or weapons systems, first (whatever the bombs can hit from my current fly path).

Once the cyclops' have been launched (dual fire mode) occupy yourself with the fighters 
again. It's wise to engage the fighters away from the Ravana (if it starts shooting it's 
flak guns, your shields and hull might get creamed), but this isn't always possible. Once 
you've taken out a few fighters head back for the Ravana. This will avoid getting a bunch 
of fighters behind your tail while paying enough attention to crippling the Ravana.

Repeat until the mission is finished.

PS. If you want to fire the Cyclops 2x you have to keep in mind that it needs a reload time 
of 20 seconds. If you have 2 banks with Cyclops missiles, just change the bank you are 
firing from to speed things up. 


4.14 Mission 13 - Training 6
_____________________________

Objectives
----------

Primary objectives:    None 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW Subach HL-7
              GTW Akheton SDG	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-19 Harpoon	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

You'll train to target bombs, turrets and subsystems. Just do as you're told. 


4.15 Mission 14 - The Sixth Wonder
___________________________________

Objectives
----------

Primary objectives:    Protect ENIF Station 
Secondary Objectives:  Protect transports

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW Subach HL-7
              GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     None	
   Guns:      GTW Akheton SDG	
   Missiles:  GTM MX-64 Rockeye
              GTM-43a Stiletto II
              GTM-19 Harpoon	

Mission Overview
----------------

* Protect Transports 
* Destroy CATO 
* Destroy Pisces 
* Destroy Leo 
* Destroy Virgo 
* Destroy HAWKWOOD 
* Destroy Aries 
* Destroy Taurus

First take out the GTF Hercules', followed by the Cato. Once the bombers jump (GTB Zeus) in 
redirect yourself to these and let the Cato alone for a while. Since you have to protect 
the station, you have to act swiftly. Intercept the bombers as fast as you can, if they are 
able to launch missiles take them out first and afterwards the bombers. Once the first wing 
of bombers is destroyed, go back and finish off the Cato.

By that time a second wing of bombers will fly in, followed shortly by the Hawkwood. 
Concentrate on the bombers (and bombs) for now, only if there are no more bombers left, go 
back to take on the Hawkwood. Don't just fire to do damage, try to destroy weaponry or 
subsystems. The same rule applies here, once more bombers fly in, divert your attention. 
Eventually the GTVA Colossus will jump in to finish the Hawkwood (that's why it's important 
to take on it's weapons and subsystems - so it can only do minimal damage to the 
station/transports - the Colossus will destroy it for you) 


4.16 Mission 15 - Into the Maelstrom
_____________________________________

Objectives
----------

Primary objectives:    Protect the PARACOMBE, JOOYUN and AVILA 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW Subach HL-7
              GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-19 Harpoon	

Possibilities:

   Ships:     GTF Loki
              GTF Ulysses	
   Guns:      None	
   Missiles:  GTM MX-64 Rockeye
              GTM MX-6 Tempest Missile	

Mission Overview
----------------

* Defend Convoy 
* Destroy Libra 
* Destroy Pisces 
* Destroy Gemini 
* Destroy Aquarius 
* Destroy Capricorn 
* Destroy Aries 
* Destroy Cancer 
* Destroy MAELSTROM

Head for the flashing red dots in the radar and take out a few sentry guns. Don't keep on 
destroying sentry guns, since there are bombers flying towards the convoy. It's more 
important to intercept them. Once the bombers (and bombs) are destroyed, take on the 
fighters and then concentrate your fire on the remaining sentry guns.

Nothing will happen for quite a long time now. Suddenly some fighters and the Maelstrom 
will jump in ... first try to take out the beam weapon of the Maelstrom, it does a lot of 
damage to the convoy if you don't take it out. This is one of the crucial factors to 
complete the primary objective. Once that's done, kill the fighters (if any are left) and 
make scrap out of the Maelstrom.


4.17 Mission 16 - Feint! Parry! Riposte!
_________________________________________

Objectives
----------

Primary objectives:    Destroy the cruisers' fighter escort 
                       Help destroy Koth's battle group 
Secondary Objectives:  Defend the RAMPART

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW-5a Prometheus (R) Cannon
              GTW Subach HL-7	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-19 Harpoon	

Possibilities:

   Ships:     GTF Hercules Mark II	
   Guns:      None
   Missiles:  GTM MX-6 Tempest Missile	

Mission Overview
----------------

* Destroy Escort Fighters 
* Protect the RAMPART 
* Destroy Libra 
* Destroy Aries

You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These can be 
destroyed quite easily. Afterwards, multiple GTF Loki's will jump in. They are fast and 
agile, but can't take a beating. Just concentrate on all new fighter wings that jump in.

If the destroyer jumps it, leave it be. The Colossus will jump in to help you, but they 
will collide with each other. You can't stop it, so why bother attacking the GTD (unless 
you want to improve your stats) 


4.18 Mission 17 - Rebels & Renegades
_____________________________________

Objectives
----------

Primary objectives:    Escort the ICENI to the Regulus jump node 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-6 Tempest Missile (3x)	

Possibilities:

   Ships:     GTF Hercules
              GTF Loki	
   Guns:      None
   Missiles:  GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Scan Iceni 
* Destroy YAARU 
* Protect ICENI 
* Protect HINTON 
* Destroy Libra 
* Destroy Gemini 
* Destroy Scorpio 
* Destroy Virgo 
* Destroy Leo 
* Destroy Sagittarius

This is definitely the most difficult mission up till now. First go and scan the Iceni 
(600m) and then go and scan the Hinton (200m - bonus objective). Now some bombers and 
fighters will enter the system. Forget about the fighters, head straight for the bombers 
and deal with them swiftly. Speed of execution is very important ... a little screw up here 
or there usually results in failure.

Like I already said, bombers are a priority, no matter which wings jump in. Let the Taurets 
toy a bit and destroy them once you have the time. There will also be 2 warships: a GVC and 
a GVCv. The first is pretty easy to destroy, the second is a nightmare (esp. to the Iceni). 
Once it flies in, try to destroy all the beam turrets first. At approximately the same 
time, you'll get orders to intercept any incoming asteroids, do this once the turrets have 
been taken out. The asteroids have a higher priority than fighters which might harass you. 
If a lot of them impact the Iceni, it's history too. Only engage fighters if you have a 
short break!

If you want to know the damage the asteroids do in combination with the GVCv, I suggest you 
stand down and watch the Iceni health indicator diminish rapidly. 


4.19 Mission 18 - Love the Treason ...
_______________________________________

Objectives
----------

Primary objectives:    Escort the SUNDER 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW-5a Prometheus (R) Cannon
              GTW Subach HL-7	
   Missiles:  GTM MX-6 Tempest Missile
              GTM-19 Harpoon	

Possibilities:

   Ships:     GTF Hercules
              GTF Loki
              GTF Ulysses	
   Guns:      None
   Missiles:  GTM MX-64 Rockeye	

Mission Overview
----------------

* Protect SUNDER 
* Destroy NTF Fighters 
* Protect HAMAKO 
* Destroy Kappa 
* Destroy Iota 
* Destroy MYLAE 
* Destroy Leo 
* Destroy Gemini 
* Destroy HELLESPONT 
* Destroy Taurus 
* Destroy Pisces 
* Destroy Aries 
* Destroy Aquarius

Suddenly, the rest of the fighter escort discovers that you are a traitor. Take them out 
with the help of the lieutenant. They are all Hercs Mark II, but they are pretty easy to 
defeat.

Then additional NTF Fighters will jump in, but they won't attack you. Once the GTVA 
Fighters jump in, the NTF's will become hostile. So kill them too.

A little while later the Mylae will jump in with a Herc Fighter escort. First take out the 
fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't take too long with the 
help of the other GTVA fighters. Then take out the Mylae ... also pretty easy.

Then the Hellespont will jump in, together with a fighter escort which consists of Hercs 
and Hercs Mark II. I suggest you leave the Hercs alone for the moment and concentrate on 
the Hellespont, it does a lot of damage to the Sunder if you intercept it too late. 
Prioritize the beam turrets, once they are take care of ... go for the kill. A friendly 
Corvette will jump in to assist you. If there are any fighters left after the destruction 
of the Hellespont, engage them too.

Once all friendly ships have jumped out of the area, wait for the NTC rendezvous ships and 
then return to base. 


4.20 Mission 19 - ... But Hate the Traitor
___________________________________________

Objectives
----------

Primary objectives:    Destroy targets of opportunity 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye (2x)	

Possibilities:

   Ships:     None	
   Guns:      GTW-5a Prometheus (R) Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile	

Mission Overview
----------------

* Destroy Alastor 
* Destroy Beta 
* Destroy Alpha 
* Destroy Gemini 
* Destroy Cancer 
* Destroy SAHARAN

Start by taking out the sentry guns. Once that's done a transport (Elysium) will jump in. 
Don't engage it! After a few warnings the NTF Fighters will turn hostile. This is the most 
difficult part of this mission. Take out the Myrmidons as soon as possible ... don't be 
afraid to use missiles to take out the first targets in a few seconds. Otherwise you'll get 
a bunch of fighters behind you and that's not recommendable.

Once they are taken care of, a little while later, more Myrmidons will appear. Luckily 
additional fighter wings will jump in to help you. First take out the cruiser then 
concentrate on the fighters. Once they all are destroyed, return to the GTVA base ... Your 
undercover SOC missions are over. 


4.21 Mission 20 - Battle of the Wilderness
___________________________________________

Objectives
----------

Primary objectives:    Escort the VAUBAN to the WARSPITE 
                       Escort the ERINPURA to the WARSPITE 
Secondary Objectives:  Protect the LUCIDITY

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW-5a Prometheus (R) Cannon
              GTW Subach HL-7	
   Missiles:  GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile	

Possibilities:

   Ships:     None	
   Guns:      GTW ML-70 Morning Star
              GTW-19 Circe	
   Missiles:  GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Scorpio 
* Destroy Libra 
* Destroy MALOR 
* Destroy Cancer 
* Destroy Virgo

Wait until the ships you need to escort to jump in. Once they do, just wait for the first 
enemy wing to jump in. Once they do, take them (SF Manticores) out. Later on, you'll get 
some Maras on your back, but they shouldn't pose a problem either.

Once the cruiser jumps in, call in Zeta wing. They are more fit to take out cruisers, I 
wouldn't worry to much about the cruiser if you called in Zeta. They can take care of it 
pretty fast. You keep your eye on new incoming wings of fighters and bombers. Once the 
bombers (SB Nephelims) arrive, make sure you take them out first. The freighters and the 
Lucidity have a real lowthresholdd for damage so ...

Overall, this mission was pretty easy to complete. There are lots of dead moments in 
between the different wings, giving you plenty of time to recover. 


4.22 Mission 21 - A game of TAG
________________________________

Objectives
----------

Primary objectives:    Test the TAG missile system 
                       Destroy all Shivan fighters 
                       Protect the WARSPITE 
                       Protect the LUCIDITY 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Ulysses	
   Guns:      GTW-5a Prometheus (R) Cannon
              GTW Subach HL-7	
   Missiles:  GTI TAG-A Missile	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

* TAG Cancer 
* TAG Scorpio 
* Destroy Leo 
* Destroy Virgo 
* Destroy Libra

At first you'll encounter some Basilisks. You can either tag them or destroy them, it 
doesn't really matter, as long as they get destroyed. But, as expected, something goes 
wrong: an (unexpected) wing of Shivan fighters jump in ... including bombers!

Once this happens, TAG as many different targets as possible ... once this is done, you can 
easily finish them off with your guns. Remember that the TAG-A is a dumbfire missile, so 
try to get in close before you fire it. You'll notice that your target is tagged by the 
yellow (instead of red) brackets around them. The tag will wear off after a few seconds. 
Also keep in mind that the target should be within 3000m of the capital ship ... otherwise 
it's useless.

Just make sure you intercept the bombers in time. Once they are gone, you'll surely be able 
to finish the mission without any further complications. 


4.23 Mission 22 - Proving Grounds
__________________________________

Objectives
----------

Primary objectives:    Test the Pegasus stealth fighter 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Perseus	
   Guns:      GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTM MX-6 Tempest Missile (2x)	

Possibilities:

   Ships:     GTF Hercules Mark II
              GTF Myrmidon	
   Guns:      GTW-5a Prometheus (R) Cannon
              GTW Akheton SDG	
   Missiles:  GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-43a Stiletto II
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Protect OBERON 
* Destroy Virgo 
* Destroy Taurus 
* Protect AQUITAINE 
* Destroy TIAMAT 
* Destroy Cancer 
* Destroy Pisces 
* Destroy Libra

You'll have to test the stealth abilities of the Pegasus (unfortunately, you are not 
allowed to fly it in this mission). They call in the Oberon, an old cruise, which you have 
to defend. You'll notice that it's pretty hard to fly without a lock on your target. But 
once you have visual contact, you won't lose track of the Pegasus easily. I think you have 
to keep the Oberon for at least 20% healthy in order to protect it successfully. I really 
don't see the point of this, because you can fire as much as you want (and hit the target 
of course), the Pegasus will continue it's standard attack/retreat routines. It doesn't 
matter one bit if you hit it or miss it. Don't waste your missiles on them!

Once the second part of the test is about to begin, a group of Shivan fighters (Mara) will 
jump in ... time for some real action. A bit later the Taurus group will jump in. These are 
bombers, so intercept them and their bombs first! They pose a serious threat to the 
Aquitaine. By the time you have taken them out a corvette will jump in (Tiamat) ... destroy 
it first! Target the beam turrets, so it doesn't inflict much damage to the Aquitaine. Then 
go for whichever weapon system you want ... I usually go for the flaks or missile launchers 
first, but tend to pick off a laser here and there as the opportunity arises. Remember that 
you have to keep close to the Tiamat in order to Get Cheats & Help from the Aquitaine. Your sensors 
allow the Aquitaine to open fire. Once the Tiamat is destroyed (or jumped out) take care 
off the remaining fighters. 


4.24 Mission 23 - The King's Gambit
____________________________________

Objectives
----------

Primary objectives:    Intercept and destroy all NTF Warships 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTB Artemis	
   Guns:      GTW-5 Prometheus (S) Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-12 Cyclops (2x)	

Possibilities:

   Ships:     GTB Artemis D.H.
              GTB Boanerges
              GTB Medusa
              GTB Ursa
              GTB Zeus	
   Guns:      GTW Akheton SDG
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTI TAG-A Missile
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-43a Stiletto II
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy UHURU 
* Destroy Virgo 
* Destroy PAX 
* Destroy Taurus 
* Destroy LIBERTY 
* Destroy UNDAUNTED 
* Destroy Pisces 
* Destroy INSPIRATION 
* Destroy PERSEVERANCE

Since you are flying a bomber and your primary mission is to take out warships. However, 
you should not neglect the fighter wings. There are 4 sentry guns (GTSG Mjolnir) who have 
beam turrets. They help a great deal with the destruction of the warships. All fighters 
launched want to take out these sentry guns ... so deal with them too.

For the first warships, I wouldn't use too many cyclops'. Your wingmates fire enough 
missiles to destroy the target for you. Remember that if you engage the first warships, 
you'll probably need to rearm, to take out targets that arrive later. Rearming is always a 
risky business! This is a perfect time to spent some time on the enemy fighters!

Once the Liberty and the Undaunted jumped in ... I started to engage warships too. Your 
wingmates seem to have depleted their cyclops' missiles by that time. Also communicate with 
your wings to optimize destruction. Let another wing engage the target that you are not 
engaging. The Perseverance (the last warship to jump in) is also the most difficult to 
destroy ... if you have to rearm yourself at the time it jumps in, you can forget about it. 
You have such a short time span and practically no help from your wingmates. It's not a 
disaster if it jumps out of the system (happened to me too a few times), but it's more 
satisfying to see it explode. 


4.25 Mission 24 - The Sicilian defense
_______________________________________

Objectives
----------

Primary objectives:    Destroy the NTF ICENI 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTB Artemis	
   Guns:      GTW-5 Prometheus (S) Cannon	
   Missiles:  GTM-10 Piranha
              GTM-12 Cyclops (2x)	

Possibilities:

   Ships:     GTB Artemis D.H.
              GTB Boanerges
              GTB Medusa
              GTB Ursa
              GTF Hercules Mark II
              GTF Myrmidon
              GTF Perseus
              GTF Ulysses	
   Guns:      GTW Akheton SDG
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-43a Stiletto II
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy VENTURE 
* Destroy VINDICATOR 
* Destroy Aries 
* Destroy Taurus 
* Destroy Virgo 
* Destroy YOSHIMOTO 
* Destroy ALBA 
* Destroy Cancer 
* Destroy EPIGONI 
* Destroy Pisces

Once you jump in the Vindicator and the Venture are already in the system, no Iceni though. 
Once you launched your cyclops (2x) divert your attention to the Hercules fighters. It 
takes 20 seconds before you can fire another missile. The Hercules fighters shouldn't be 
hard to destroy, once they have been destroyed you should concentrate on destroying the 
warship and the transport (don't use cyclops' on the transport, it's not worth it).

From now on, keep on concentrating on taking out bigger ships. There's a wing of Myrmidons 
to assist you with the destruction of the fighters. You might want to rearm, but like I 
said before, watch out ... you're a sitting duck if any enemy wing is in the vicinity. 


4.26 Mission 25 - Endgame
__________________________

Objectives
----------

Primary objectives:    Defend the Knossos device 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Myrmidon	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile	

Possibilities:

   Ships:     GTF Hercules Mark II
              GTF Loki
              GTF Pegasus
              GTF Perseus
              GTF Ulysses	
   Guns:      None	
   Missiles:  GTI TAG-A Missile
              GTM-11 Infyrno
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-55 Trebuchet
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Aquarius 
* Destroy Virgo 
* Destroy LOYOLA 
* Destroy Sagittarius 
* Destroy Leo 
* Destroy Gemini 
* Destroy Cancer 
* Destroy Pisces 
* Destroy DANTON 
* Destroy ICENI

The beginning of this mission is quite hectic, but things will slow down eventually. The 
first part is also the most important part. Protect the Monitor from the bombers and 
fighters. Taking the bombers out shouldn't take too long. Once you have successfully 
repelled the first wave, the Colossus will jump in to relieve the Monitor of duty.

From then on, do the thing you are supposed to do: take out all hostiles. The Colossus will 
help taking out the bigger ships, so don't worry too much about those.

Once the Iceni jumps in the Colossus malfunctions (figures!). Don't try to take it out, you 
won't get the time. Keep concentrated on the fighters.


4.27 Mission 26 - The Fog of War
_________________________________

Objectives
----------

Primary objectives:    Destroy all Shivan gas miners 
Secondary Objectives:  Destroy all Shivan sentry guns

Ship and loadout
----------------

Default:

   Ship:      GVF Serapis	
   Guns:      GTW-5 Prometheus (S) Cannon
              GTW-66 Maxim Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile (2x)	

Possibilities:

   Ships:     GVF Horus
              GVF Tauret
              GVF Thoth	
   Guns:      GTW-83 Lamprey
              GTW Akheton SDG
              GTW ML-70 Morning Star
              GTW Mekhu HL-7	
   Missiles:  GTI TAG-A Missile
              GTM-10 Piranha
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4a Tornado Missile
              GTM-43a Stiletto II
              GTM-55 Trebuchet
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Gas Miners 
* Destroy Sentries 
* Destroy Virgo 
* Destroy Libra 
* Destroy Cancer 
* Destroy Taurus 
* Destroy Scorpio 
* Protect TATENEN 
* Destroy Aries 
* Destroy Gemini

You have to find a good balance between picking off fighters/sentries and destroying 
miners. If you're having troubles, you're probably concentrating too much of your fire on 
the miners, who do minimal damage to your fighter. The only thing you should keep in mind 
when you are flying this mission is: don't fly too close to the miners when they explode. 
Your hull will be crippled severely if a miner explodes in your vicinity.

Once all miners, sentries, fighters, ... have been taken out, the Shivans will launch an 
attack on the Tatenen. Target the bombers first, then take care of the remaining fighters. 
Once that's done, you have to investigate an unknown ship. Once you discover what it is (a 
juggernaut class warship - let's just call it a big warship), it's already too late. The 
Tatenen will be blown into a thousand pieces. 


4.28 Mission 27 - A Monster in the Mist
________________________________________

Objectives
----------

Primary objectives:    Scan nav, comm, weapons and sensors 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GVF Ptah	
   Guns:      GTW Akheton SDG	
   Missiles:  GTM-4 Hornet Swarm Missile
              GTM-55 Trebuchet	

Possibilities:

   Ships:     None	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (S) Cannon
              GTW Mekhu HL-7	
   Missiles:  GTM-14 EMP Adv.
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Scan Communications
* Scan Weapons
* Scan Sensors
* Scan Navigation 

This is an easy mission. Target the different subsystems and do a scan (a few seconds from 
close range). Make sure you target the subsystem closest to you, this reduces the flight 
time. You might get some missiles fired at you, but they shouldn't be that hard to dodge.

Once the systems are all scanned you get 2 option: return to base or take out as many 
turrets as you can. Just take out the turrets, they are easy to destroy and there's little 
opposition. Do this until the Sathanas jumps out of the system. 


4.29 Mission 28 - Speaking in Tongues
______________________________________

Objectives
----------

Primary objectives:    Destroy all Shivan warships 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GVF Serapis	
   Guns:      GTW Mekhu HL-7
              GTW-66 Maxim Cannon	
   Missiles:  GTI TAG-B Missile
              GTM-4 Hornet Swarm Missile (2x)	

Possibilities:

   Ships:     GVF Horus
              GVF Seth
              GVF Tauret
              GVF Thoth	
   Guns:      GTW-5 Prometheus (S) Cannon
              GTW-83 Lamprey
              GTW Akheton SDG
              GTW ML-70 Morning Star	
   Missiles:  GTM-10 Piranha
              GTM-19 Harpoon
              GTM-4a Tornado Missile
              GTM-43a Stiletto II
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Virgo 
* Destroy Taurus 
* Destroy Cancer 
* Destroy Scorpio

This is a strange mission: you have to destroy all warships, but they are never mentioned 
in your objectives screen in the HUD. If you are flying the Serapis, I wouldn't engage too 
many warships, just occupy yourself with the fighters. Delta wing (needs to be called in) 
in combination with the friendly capital ships are more than enough to take out warships.

Later in the mission you'll be confronted with the supreme Shivan fighter (in my opinion) 
the SF Dragon. They are agile, fast and can do a lot of damage ... luckily they have a 
light hull. But in overall, this mission should be nothing to worry about! 

4.30 Mission 29 - A Flaming Sword
__________________________________

Objectives
----------

Primary objectives:    Monitor the Knossos demolition 
Secondary Objectives:  Engage and destroy all hostile ships
                       Keep Shivans away from the Meson bomb 
                       Protect the RENENET

Ship and loadout
----------------

Default:

   Ship:      GVF Tauret	
   Guns:      GTW Mekhu HL-7
              GTW-5 Prometheus (S) Cannon	
   Missiles:  GTM-4a Tornado Missile
              GTM MX-64 Rockeye	

Possibilities:

   Ships:     GVF Horus
              GVF Ptah
              GVF Serapis
              GVF Seth
              GVF Thoth	
   Guns:      GTW-19 Circe
              GTW-66 Maxim Cannon
              GTW-83 Lamprey
              GTW Akheton SDG
              GTW ML-70 Morning Star	
   Missiles:  GTI TAG-A Missile
              GTI TAG-B Missile
              GTM-10 Piranha
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-43a Stiletto II
              GTM MX-6 Tempest Missile	

Mission Overview
----------------

* Engage Hostiles 
* Lure Shivans to RENENET 
* Destroy Capricorn 
* Destroy Scorpio 
* Destroy Aries 
* Destroy Libra 
* Destroy Cancer 
* Destroy Pisces

In the beginning some astaroth's are patrolling the Knossos device. Just engage them, more 
will jump in while you are fighting. You could lure them closer to the Renenet, this makes 
things easier for you. It's also mentioned in the objectives screen in your HUD, but I 
wouldn't bother too much if you know you can handle them.

The main advantage of fighting close to the Renenet is that you don't have to fly away from 
the meson bomb to clear the area. They just begin countdown and they don't bug you that 
much. At the time the countdown begins, some SF Dragons will jump in. Just let them be, 
they will all be wiped away by the meson bomb.

Once the first bomb exploded (but wasn't successfull) a wing of SF Mara's will jump in. In 
other words: nothing to worry about. Once they have been wiped out, the second meson bomb 
will be deployed. Just wait until lambda jumps out and the bomb will explode. But suddenly 
the Sathanas jumps in without the use of the Knossos device (surprise, surprise!). It's 
time to head back to base. 


4.31 Mission 30 - Bearbaiting
______________________________

Objectives
----------

Primary objectives:    Neutralize Sathanas forward beam cannon 1 
                       Neutralize Sathanas forward beam cannon 2 
                       Neutralize Sathanas forward beam cannon 3 
                       Neutralize Sathanas forward beam cannon 4 
Secondary Objectives:  Destroy Sathanas forward flak batteries

Ship and loadout
----------------

Default:

   Ship:      GVF Ptah	
   Guns:      GTW Akheton SDG
              GTW Mekhu HL-7	
   Missiles:  GTM-13 Helios
              GTM-55 Trebuchet	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

* Destroy Forward Flak Guns 
* Destroy Scorpio 
* Destroy Virgo 
* Destroy Beam Turrets 
* Destroy Beam Turrets 
* Destroy Gemini

This is a not so difficult mission if you know how to fly it ... however, I never managed 
to destroy all 4 beam turrets so far (3 is the max. - but hell, I only played the mission 3 
times thus far. I'll try to take out all 4 turrets, but first I got to finish this guide). 
The success of the mission depends on the way you deploy the helios missiles. You should 
launch them from close range and at maximum speed (with afterburners). If you do this 
correctly, launching 2 helios missiles (dual fire mode) will be enough to take down one 
beam turret.

The next question a lot of players might ask ... I only have 4 helios missiles. How am I 
supposed to take out more than 2 beam turrets? Easy, rearm yourself. I tend to call for the 
rearming ship once I start the mission. You can rearm yourself while the new helios 
missiles are loaded into your missile banks (30 seconds) ... this is also a perfect time to 
start taking out the flak guns. You can easily rearm and shoot at the flak guns at the same 
time!

Once this is done, do it again ... and again (you don't need to rearm every time).

Once the Sathanas jumps out, don't head back to base. You have to take out another ship 
(you can rearm while you are waiting, the helios missiles will make things just a bit 
easier). You have to take out the Beleth's beam turrets. First target the engines to stop 
the warship (unless you can do it in time). Then start taking out the beam turrets and then 
finish it off. It's not advisable to destroy it immediately (before you take out the 
turrets), since the objectives for taking out the beam turrets will be incomplete (It's 
strange, I know - I've notified Volition about this).

Now it's time to destroy Gemini wing and head out of there!


4.32 Mission 31 - High Noon
____________________________

Objectives
----------

Primary objectives:    Help the Colossus neutralize the SATHANAS 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GVF Ptah	
   Guns:      GTW Akheton SDG
              GTW Mekhu HL-7	
   Missiles:  GTM-13 Helios
              GTM-55 Trebuchet	

Possibilities:

   Ships:     None	
   Guns:      None	
   Missiles:  None	

Mission Overview
----------------

* Destroy Beams 
* Destroy Cancer

The number of beams you have to destroy in this mission, depends on how many beams you 
destroyed in the previous. If you did a bad job, you'll have to sweat it out in this 
mission. If you want to know how to take out the beams, check the previous mission.

Once the beams are taken out, concentrate on taking out Cancer wing. This shouldn't be very 
hard. Once the fighters are taken out, take out the remaining weapons on the Sathanas: beam 
turrets, flak guns, laser guns, missile launchers ... Once the Sathanas is destroyed, jump 
back to base. 


4.33 Mission 32 - Return to Babel
__________________________________

Objectives
----------

Primary objectives:    Capture the ETAK technology 
Secondary Objectives:  Destroy the SAMMAEL
                       Destroy the AZMEDAJ

Ship and loadout
----------------

Default:

   Ship:      GVF Serapis	
   Guns:      GTW-5 Prometheus (S) Cannon
              GTW-66 Maxim Cannon	
   Missiles:  GTM-4 Hornet Swarm Missile (2x)	

Possibilities:

   Ships:     GVF Horus
              GVF Seth
              GVF Tauret
              GVF Thoth	
   Guns:      GTW-19 Circe
              GTW-83 Lamprey
              GTW Akheton SDG
              GTW Mekhu HL-7
              GTW ML-70 Morning Star	
   Missiles:  GTI TAG-B Missile
              GTM-10 Piranha
              GTM-11 Infyrno
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4a Tornado Missile
              GTM-43a Stiletto II
              GTM-55 Trebuchet
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Aries 
* Destroy Cruisers 
* Destroy Leo 
* Destroy Aquarius 
* Destroy Cancer 
* Destroy Virgo 
* Destroy Scorpio 
* Destroy Libra 
* Destroy Pisces 
* Destroy Capricorn 
* Destroy Sagittarius 
* Destroy Taurus

First take out the SF Mara's that are in the system, then head for one of the cruisers and 
take it out with the help of beta wing. By the time it's destroyed, a wing of bombers will 
have jumped in. You intercept the bombers and their bombs, while you can let Beta wing take 
care of the remaining cruiser.

Once the transport jumps in, different wings of enemy fighters and bombers will jump in. 
Just remember that bombers are always a priority! No transport/Iceni, means a failed 
mission objective and the bombers are the only threat. Just watch your radar closely and 
once you see a new wave of fighters jumping in, head to intercept. If you take most of them 
out before they become a threat you should have no trouble completing this mission. 


4.34 Mission 33 - Straight, No Chaser
______________________________________

Objectives
----------

Primary objectives:    Intercept and capture the AZRAEL transport 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GVF Serapis	
   Guns:      GTW Akheton SDG
              GTW-66 Maxim Cannon	
   Missiles:  GTM-4a Tornado Missile
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     GVF Horus
              GVF Seth
              GVF Tauret
              GVF Thoth	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (S) Cannon
              GTW-83 Lamprey
              GTW Mekhu HL-7
              GTW ML-70 Morning Star	
   Missiles:  GTI TAG-B Missile
              GTM-10 Piranha
              GTM-11 Infyrno
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile (2x)
              GTM-43a Stiletto II
              GTM-55 Trebuchet
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Scorpio 
* Destroy Libra 
* Destroy DAHAKA 
* Destroy SEPHIROTH 
* Destroy Aries 
* Destroy Capricorn 
* Destroy Taurus

This mission has nothing to do with the recovery of the Azrael. During the mission you'll 
be given a complete set of new instructions, so listen carefully (or watch them in the F4 
objectives screen).

Fly toward the red blinking dots in your radar. You'll find a second subspace portal. 
You'll be engaging a dogfight with multiple SF Dragons and a few Mara's. Like I already 
said, they are hard to destroy because of their speed and maneuverability. Don't call in 
the reinforcements, since this triggers the arrival of a cruiser ... and that's one more 
thing to worry about. First take out all dragons and the Dahaka, then call in Delta wing. 
It'll be easy to take out the Sephiroth.

The Psamtik will jump in (about 9000m away from the device), assign your wings to defend 
it. There will be a few wings, but they are not so hard to destroy. Once this is done a new 
Juggernaut will jump in and destroy the Psamtik. You'll get the order to return to base. 


4.35 Mission 34 - Argonautica
______________________________

Objectives
----------

Primary objectives:    Defend the AQUITAINE until it safely departs the nebula 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GVF Serapis	
   Guns:      GTW-66 Maxim Cannon
              GTW Mekhu HL-7	
   Missiles:  GTM-19 Harpoon
              GTM-4a Tornado Missile	

Possibilities:

   Ships:     GVF Horus
              GVF Seth
              GVF Tauret
              GVF Thoth	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (S) Cannon
              GTW-83 Lamprey
              GTW Akheton SDG
              GTW ML-70 Morning Star	
   Missiles:  GTI TAG-B Missile
              GTM-10 Piranha
              GTM-14 EMP Adv.
              GTM-4 Hornet Swarm Missile (2x)
              GTM-43a Stiletto II
              GTM-55 Trebuchet
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Aries 
* Destroy ABADDON 
* Destroy Scorpio 
* Destroy Virgo 
* Destroy Pisces 
* Destroy Libra 
* Destroy Leo 
* Destroy Gemini 
* Destroy Taurus 
* Destroy Capricorn 
* Destroy Sagittarius 
* Destroy Aquarius

First intercept the Mara's attacking the Aquitaine - you should have some time left to help 
the Aquitaine with the Abaddon if you're fast enough. However, once the fighters jump in, 
concentrate on them. The Aquitane can take care of the Abaddon itself.

Some bombers and Mara's will jump in by the time you have taken out the Astaroth's. First 
take out the bombers (and their bombs), since they can do the most damage to the Aquitaine, 
then go for the fighters. Some additional Basilisks and SB Taurvi will jump in. Again, you 
should first concentrate on the bombers, then on the fighters!

Now you'll have to wait a while until the transport has docked with the Aquitaine. Once 
this operation is complete more bombers (and only bombers from now on) will jump in. SB 
Taurvi's, but mostly SB Nahema's ... hold them off until the Aquitaine has jumped. 


4.36 Mission 35 - As Lightning Fall
____________________________________

Objectives
----------

Primary objectives:    Rescue Lt. Commander Snipes 
Secondary Objectives:  Locate and recover the GRALL

Ship and loadout
----------------

Default:

   Ship:      GTF Erinyes	
   Guns:      GTW Subach HL-7 (2x)	
   Missiles:  GTM MX-6 Tempest Missile (2x)	

Possibilities:

   Ships:     None	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (S) Cannon
              GTW-5a Prometheus (R) Cannon
              GTW-66 Maxim Cannon
              GTW Akheton SDG
              GTW ML-70 Morning Star
              GTW UD-8 Kayser	
   Missiles:  GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile
              GTM-55 Trebuchet
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Follow Nav Buoys 
* Find GRALL 
* Call in LAMBDA 1 
* Protect LAMBDA 1

This SOC mission is not so difficult, but it can get quite annoying. Your HUD doesn't 
function properly because of the interference caused by the nebula. The trick is to keep an 
eye on your radar. It may not function properly, but in between the glitches you can use it 
to navigate through the nebula. Just fly to the next nav buoy and once you fly past it, a 
new buoy (grey dot) will appear on radar. So all you have to do, is watch where the new dot 
appears on the radar and fly towards it.

There will be a wing (or two) of Basilisks around each buoy, but they are easy to destroy. 
The hardest part is to get back on track after the engagement (I once flew all the way back 
to NB 1 - Aaaaaaaaargh!).

After 7 buoys you'll finally reach the Grall, but it's under attack by Nahema bombers. 
Needless to say that you have to take them out. Watch out though, they might send quite a 
few missiles behind your tail. Sometimes it's better to do evasive maneuvers than it is to 
stick to your target!

Once the bombers have been taken out, call in Lambda 1. Some enemy wings will jump in, but 
they shouldn't give you too much trouble.


4.37 Mission 36 - Into the Lion's Den
______________________________________

Objectives
----------

Primary objectives:    Reconnoiter Knossos 2 sector 
Secondary Objectives:  None 

Ship and loadout
----------------

Default:

   Ship:      SF Mara (Terran)	
   Guns:      GTW UD-8 Kayser (2x)	
   Missiles:  GTM MX-6 Tempest Missile (2x)	

Possibilities:

   Ships:     None	
   Guns:      GTW Subach HL-7	
   Missiles:  GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile
              GTM-55 Trebuchet
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Leo 
* Destroy Libra 
* Destroy Shivan Devices 
* Destroy Scorpio 
* Destroy Gemini 
* Destroy Aries

Once the mission starts, immediately dive with your fighter and hit the afterburners to 
evade the Juggernaut who goes into hyperspace. Then start heading for the Shivan device. 
Once you get to close, the Shivans will be alerted and engage you!

The most efficient way to take out the device is by destroying the subspace crystal in the 
center of the device (the red center). You just need a couple of missiles (if you hit it 
correctly). Once you've destroyed it (the red center doesn't burst or anything), the device 
will self destruct. The best way to hit it is by flying close to the center, into the 
device ... between the rotating arms. However, the explosion of the device is very powerful 
and it can do some serious damage to your hull. So you have to get out of that position as 
fast as you can, once you destroyed it!

For the other 2 devices, you can always rely on your wingmates ... should your hull be 
critically damaged. You can hold off the Shivan fighters / bombers. Since the distance 
between the different devices is so big, it's wise to divert power to your engines ... so 
your afterburners can recharge faster, enabling you to reach the devices faster (this buys 
you some minutes).

Once the devices are destroyed, head back to the jump node and wait until 15:00 have passed 
(take out any hostiles that bother you). Once the 15 mins are over, your jump drives will 
be enabled and you can jump out of there! 


4.38 Mission 37 - Exodus
_________________________

Objectives
----------

Primary objectives:    Escort LAMBDA 1 and LAMBDA 2 to the Epsilon Pegasi Node 
                       Protect the medical ship VESALIUS 
Secondary Objectives:  Destroy all hostile targets
                       Protect the cargo ship SULLA

Ship and loadout
----------------

Default:

   Ship:      GTF Erinyes	
   Guns:      GTW-66 Maxim Cannon
              GTW UD-8 Kayser	
   Missiles:  GTM-55 Trebuchet
              GTM MX-6 Tempest Missile	

Possibilities:

   Ships:     GTF Ares
              GTF Hercules Mark II
              GTF Perseus
              GTF Ulysses	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (S) Cannon
              GTW-83 Lamprey
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTI TAG-B Missile
              GTM-4a Tornado Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Scorpio 
* Destroy Leo 
* Protect Convoy 
* Destroy Gibborim Beams 
* Destroy Taurus 
* Destroy Aries 
* Destroy Virgo

If you have troubles completing this mission successfully, don't be too shy to call in 
Theta wing. They don't solve a lot of problems, but they do take some of the pressure away. 
Personally, I found this mission pretty hard ... you can easily stay alive, but it's hard 
to keep whole convoy in one piece. You have to be extremely fast or you're bound to lose a 
few ships in the convoy.

Bombers and bombs should be intercepted immediately. If there are multiple bomber wings, 
assign Theta specifically to a certain wing. This allows you to occupy yourself with the 
other, while you know the others are taken care of too.

Try to keep the Nebtuu alive as long as possible, it helps a great deal destroying the 
warship that was already in the system. Don't make the mistake of attacking the SC too 
fast! Don't head straight for it once it enters the system (I believe it's 6.5km away). 
First occupy yourself with the bombers and go after the SC Cain once it becomes a threat. 


4.39 Mission 38 - Dunkerque
____________________________

Objectives
----------

Primary objectives:    Provide fighter cover for the evacuation of 3rd Fleet HQ 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Erinyes	
   Guns:      GTW UD-8 Kayser
              GTW-5 Prometheus (Standard) Cannon	
   Missiles:  GTM MX-6 Tempest Missile
              GTM-4 Hornet Swarm Missile	

Possibilities:

   Ships:     GTF Ares
              GTF Hercules Mark II
              GTF Myrmidon
              GTF Perseus
              GTF Ulysses	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (Standard) Cannon
              GTW-66 Maxim Cannon
              GTW-83 Lamprey
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTI TAG-B Missile
              GTM-10 Piranha
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile
              GTM-43a Stiletto II
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Aries 
* Destroy Pisces 
* Destroy Virgo 
* Destroy Cancer 
* Destroy Leo 
* Destroy Taurus 
* Destroy Libra 
* Destroy Capricorn 
* Destroy Gemini 
* Destroy Aquarius 
* Destroy Scorpio 
* Destroy Sagittarius

Assign Delta wing to defend Lambda wing 1 and 2 (once they are in the system). This should 
provide enough cover for the transports, while you have the time to engage enemies all over 
the playing field.

Again the same story while escorting capital ships ... concentrate on bombers and the bombs 
they launch. Fighters are of a lesser priority (but should also be taken out). If you abide 
this rule, you'll finish the mission in no time! 


4.40 Mission 39 - Their Finest Hour
____________________________________

Objectives
----------

Primary objectives:    Neutralize all enemy fighters that enter the field of engagement 
Secondary Objectives:  Destroy targets of opportunity

Ship and loadout
----------------

Default:

   Ship:      GTF Erinyes	
   Guns:      GTW UD-8 Kayser
              GTW-66 Maxim Cannon	
   Missiles:  GTM-55 Trebuchet
              GTM-4a Tornado Missile	

Possibilities:

   Ships:     GTF Ares
              GTF Hercules Mark II
              GTF Loki
              GTF Perseus
              GTF Ulysses	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (Standard) Cannon
              GTW-66 Maxim Cannon
              GTW-83 Lamprey
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTI TAG-B Missile
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Destroy Freighters 
* Destroy Scorpio 
* Destroy Cancer 
* Destroy BAAL 
* Destroy Virgo 
* Destroy Libra

There don't seem to be that many fighters in this mission, so you shouldn't have any 
troubles taking them all out of commission. This means you also have plenty of time to 
attack some warships (make sure you adjust your missile loadout to deal with capital ships 
(dumbfires work just fine)). Don't get cocky though, once you notice that your hull 
integrity has dropped to a critical level, don't bother about the warships any more (if 
this happens it will be near the end of the mission)

Once the bomber squadron becomes available to you, let them take out all capital ships 
while you let one of the fighter wings protect it.

Whatever you do, the GTVA Colossus will always be destroyed. So don't bother about it! 


4.41 Mission 40 A - Clash of the Titans II
___________________________________________

Objectives
----------

Primary objectives:    Escort the BASTION to the Epsilon Pegasi node 
Secondary Objectives:  None

Ship and loadout
----------------

Default:

   Ship:      GTF Hercules Mark II	
   Guns:      GTW UD-8 Kayser
              GTW Akheton SDG	
   Missiles:  GTM-55 Trebuchet
              GTM-11 Infyrno	

Possibilities:

   Ships:     GTF Ares
              GTF Erinyes
              GTF Hercules
              GTF Loki
              GTF Myrmidon
              GTF Perseus
              GTF Ulysses	
   Guns:      GTW-19 Circe
              GTW-5 Prometheus (Standard) Cannon
              GTW-66 Maxim Cannon
              GTW-83 Lamprey
              GTW ML-70 Morning Star
              GTW Subach HL-7	
   Missiles:  GTI TAG-B Missile
              GTM-14 EMP Adv.
              GTM-19 Harpoon
              GTM-4 Hornet Swarm Missile
              GTM-4a Tornado Missile
              GTM MX-6 Tempest Missile
              GTM MX-64 Rockeye	

Mission Overview
----------------

* Protect the BASTION 
* Destroy Cancer 
* Destroy Scorpio 
* Destroy Libra 
* Destroy Aquarius 
* Destroy Leo 
* Destroy Taurus 
* Destroy Virgo

Intercept all bombers and fighters ... but you should especially focus on the bombers and 
the missiles they fire. Make sure you are able to intercept them in time. Fighters tend to 
do some damage to capital ships, but they don't carry Cyclops missiles, ... When you are 
intercepting the bombs, make sure you don't destroy them from close range. An exploding 
Cyclops at close range can seriously damage your shields.

Trebuchets are a good choice for this mission, mainly because of their range and power. But 
don't load them in both your missile banks. You have to make sure that you have enough 
missiles (you can't carry 400 trebuchets) to last this mission and the next one (you don't 
get time to reload or choose another ship).

Once the Bastion is safe, you are treated with a little FMV. 


4.42 Mission 40 B - Incoming Transmission
__________________________________________

Objectives
----------

Primary objectives:    Protect Convoys 
Secondary Objectives:  Prevent Shivan warships to enter the Vega node

Ship and loadout
----------------

Default:

   Not applicable: you are flying with the same ship as in mission 34 and with the same 
(depleted) loadout.

Possibilities:

   Not applicable: you are flying with the same ship as in mission 34 and with the same 
(depleted) loadout. 

Mission Overview
----------------

* Destroy Sagittarius 
* Destroy THANATOS 
* Destroy Cancer 
* Destroy Gemini 
* Destroy BANE 
* Destroy MELCHOM 
* Destroy Scorpio 
* Destroy Libra 
* Destroy Virgo 
* Destroy Leo

This mission is easy to say the least. If you wait for 12 minutes inside the jump node and 
then jump out of the system, the game is over.

However, it's more fun to do some dogfighting for 12 minutes, than just sitting there and 
wait. Take on every fighter wing that comes into the system, but keep a special eye out to 
the bombers and the heavy payload missiles they fire.

At first you'll encounter bombers - followed by a wing of Dragons - and again nothing but 
bombers.

Make sure that, when the 12 minute deadline is coming closer, prepare to head back for the 
jump node. If you don't make it on time, you'll be fried by the supernova (only a small 
difference in the ending movie). Once they announce the supernova you have 50 seconds to 
reach the node and jump out of there. The first time, I didn't expect the supernova, but 
was able to reach the node in time (I was 7500 m away from the node). Unfortunately I 
didn't have any time left to do the jump.


THE END 


___________________________________________________________________________________________

=================
5.   THE WEAPONS
=================

5.1 Information
________________

This gives you a nice overview of all the weapons you can use. There isn't any extensive 
information though, mainly because it's not available.

I've divided the weapons into guns and missiles. Just click any weapons to view some 
detailed specs. I've tried to verify the range of all weapons (which is not easy on flying 
targets in singe player). If I'm wrong, just mail me and I'll correct the error.  If 
someone has information about other weapon specs like damage, refire rate, ...  please 
contact me.


5.2 Guns
_________

Guns should be chosen carefully, since they'll be your main weapon of attack. Some weapons 
have incredible power, but usually have a slow recharge rate or do a specific kind of 
damage.


GTW-19 Circe
------------

SPECS: Tactical Weapon
       Level 6 Shield Damage 
  
RANGE: 1350 m 
  
PROS: Extreme shield damage 
CONS: No hull damage
      Refire rate


GTW-5 Prometheus (S) Cannon
---------------------------

SPECS: Medium Energy Usage
       Level 5 Hull Damage
       Level 4 Shield Damage 
  
RANGE: 1500 m 
  
PROS: Good hull and shield damage 
CONS: Refire rate
      Power drain 


GTW-5a Prometheus (R) Cannon
----------------------------

SPECS: Special Issue
       Level 4 Hull Damage
       Level 1 Shield Damage 
  
RANGE: 900 m 
  
PROS: Good hull damage 
CONS: Refire Rate
      Mediocre shield damage 


GTW-66 Maxim Cannon
-------------------

SPECS: HiVel Weapon
       Level 8 Hull Damage
       Level 1 Shield Damage 
  
RANGE: 3600 m 
  
PROS: Extreme hull damage
      High refire rate
      Excellent range 
CONS: Mediocre shield damage
      Makes your ship shake when firing


GTW-83 Lamprey
--------------

SPECS: Tactical Weapon
       Medium Energy Usage
       Level 3 Shield Damage 
  
RANGE: 850 m 
  
PROS: Complementary to weapon that does high hull damage
      Drains power from ship systems 
CONS: Minor damage
      High energy usage
      Usefulness ??? 


GTW Akheton SDG
---------------

SPECS: Tactical Weapon
       Subsystem Disruption 
  
RANGE: 750 m 
  
PROS: Disrupts subsystems 
CONS: No damage
      Refire rate 


GTW Mekhu HL-7
--------------

SPECS: Standard Issue
       Level 3 Hull Damage
       Level 3 Shield Damage 
  
RANGE: 950 m 
  
PROS: High refire rate 
CONS: Moderate damage 


GTW ML-70 Morning Star
----------------------

SPECS: Long-Range Tactical
Kinetic Weapon 
  
RANGE: 2000 m 
  
PROS: Range 
CONS: Range is only useful against warships 


GTW Subach HL-7
---------------

SPECS: Standard Issue
       Level 3 Hull Damage
       Level 2 Shield Damage 
  
RANGE: 900 m 
  
PROS: High refire rate 
CONS: Moderate damage 


GTW UD-8 Kayser
---------------

SPECS: Special Issue
       Level 6 Hull Damage
       Level 5 Shield Damage 
  
RANGE: 950 m 
  
PROS: Very powerful
      High refire rate for heavy weapon 
CONS: Power drain 



5.3 Missiles
_____________

With missiles you only have to check 2 things:

The type of missile (dumbfire, heat- or aspect-seeking) 
The kind of damage they inflict (area, EMP, ...). 

Also keep in mind that heavier missiles need longer reload times, are slow (and therefore 
should be dropped at max speed) and take a long time to lock on to a target.


GTI TAG-A Missile
-----------------

ISSUE: Special Issue 
TYPE: Electronic Warfare 
  
RANGE: 2000 m 
  
PROS: Effective in singleplayer 
CONS: In range of a capital ship (3000m)
      Dumbfire missile 


GTI TAG-B Missile
-----------------

ISSUE: Special Issue 
TYPE: Electronic Warfare 
  
RANGE: 1500 m 
  
PROS: Effective in single player 
CONS: In range of a capital ship (3000m) 


GTM-10 Piranha
--------------

ISSUE: Standard Issue 
TYPE: Area Effect
      Fighter Suppression Weapon 
  
RANGE: 350 m 
  
PROS: Can do damage to multiple fighters 
CONS: Not useable in dogfights
      Range 


GTM-11 Infyrno
--------------

ISSUE: Standard Issue 
TYPE: Area Effect
      Fighter Suppression Weapon 
  
RANGE: 800 m 
  
PROS: Can do damage to multiple fighters 
CONS: Not useable in dogfights 


GTM-12 Cyclops
--------------

ISSUE: Special Issue 
TYPE: Anti-Cruiser Bomb
      Non-Conventional Warhead 
  
RANGE: 2000 m 
  
PROS: High payload 
CONS: Slow speed
      Slow aspect lock
      20 Seconds reload time 


GTM-13 Helios
-------------

ISSUE: Special Issue 
TYPE: Anti-Capital Ship Weapon
      Anti-Matter Torpedo 
  
RANGE: 1950 m 
  
PROS: Extremely high payload 
CONS: Extremely slow
      Extremely slow aspect lock
      Launch method is critical to success
      30 Seconds reload time 


GTM-14 EMP Adv.
---------------

ISSUE: Advanced Missile 
TYPE: Electromagnetic Pulse Weapon
      General Purpose Suppression 
  
RANGE: 1350 m 
  
PROS: Disrupts electronic of target 
CONS: No physical damage 


GTM-19 Harpoon
--------------

ISSUE: Standard Issue 
TYPE: Fast Target Lock 
  
RANGE: 1200 m 
  
PROS: Fast lock
      Good against fighters 
CONS: Lacks 'punch' 


GTM-4 Hornet Swarm Missile
--------------------------

ISSUE: Standard Issue 
TYPE: Swarm Type
      All-Purpose Missile 
  
RANGE: 1300 m 
  
PROS: Deadly against fighters 
CONS: Missile banks get depleted very fast
      Misses accuracy to take out weaponry on warships 


GTM-4a Tornado Missile
----------------------

ISSUE: Prototype 
TYPE: Advanced Swarm Type
      All-Purpose Missile 
  
RANGE: 1600 m 
  
PROS: Deadly against fighters
      More accurate than the Hornet 
CONS: Missile banks get depleted very fast
      Aspect lock required to fire 


GTM-43a Stiletto II
-------------------

ISSUE: Tactical Missile 
TYPE: Destroys Subsystems 
  
RANGE: 5500 m 
  
PROS: Superior range
      It does what it's meant to do... 
CONS: ... But it doesn't do anything else 


GTM-55 Trebuchet
----------------

ISSUE: Prototype 
TYPE: Long-Range Anti-Bomber
      High Payload 
  
RANGE: 4000 m 
  
PROS: Excellent range
      Does extensive damage 
CONS: 5 Second reload time
      Can't load many in missile banks


GTM MX-6 Tempest Missile
------------------------

ISSUE: Standard Issue 
TYPE: High-Payload Dumbfire 
  
RANGE: 600 m 
  
PROS: High load capacity in missile banks 
CONS: Dumbfire
      Lacks 'punch' 


GTM MX-64 Rockeye
-----------------

ISSUE: Standard Issue 
TYPE: Fire and Forget 
  
RANGE: 1900 m 
  
PROS: Heat seeking is better than dumbfire 
CONS: Can't load many in missile banks 


___________________________________________________________________________________________

===============
6.   THE SHIPS
===============

6.1 Information
________________

This ship guide is far from complete, mainly because of the lack of info Volition provides. 
Therefore I have only selected ships that you'll be flying. This means that only fighter 
and bomber class ships have been mentioned ... no destroyers, cruisers, .... This also 
means that no Shivan fighters are mentioned (except for the modified Terran one). You'll 
encounter them in a few mission, but you never get the opportunity to fly it. I also 
haven't included the blablabla texts Volition has provided in the encyclopaedia.

You can find every ship listed per race and alphabetically. Just click the ship you want to 
watch and you'll get an overview of the ship, including a little snapshot of it.

There are abbreviations in front of the name of the ship, which contain some vital 
information. The abbreviation usually contains 2 components: a race component and a ship 
class component. If you combine both together you get the full abbreviation:


RACE                                       SHIP CLASS
====                                       ==========

GT    Galactic Terran                      AC  Armored Container 
GTVA  Galactic Terran-Vasudan Alliance     B   Bomber 
GV    Galactic Vasudan                     C   Cruiser / Container 
NTF   Neo Terran Front                     Cv  Corvette 
S     Shivan                               D   Destroyer 
T     Terran (containers only)             Dr  Drone 
V     Vasudan (containers only)            EP  Escape Pod 
                                           F   Fighter 
                                           Fr  Freighter 
                                           G   Gasminer 
                                           I   Installation 
                                           J   Juggernaut 
                                           M   Medical Ship 
                                           S   Support Ship 
                                           SC  Lightly Armored Container / Research Ship 
                                           SG  Sentry Gun 
                                           T   Transport 
                                           TC  Heavily Armored Container


6.2 Shivan ships
_________________

SF Mara (Terrans)
=================

TYPE:            Advanced Space Superiority

LENGTH:          16 meters 
MAX VELOCITY:    75 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Very Heavy

GUN MOUNTS:      2 
MISSILE BANKS:   2 

MANUFACTURER:    Triton Dynamics 


6.3 Terran ships
_________________

GTB Artemis
===========

TYPE:            Medium Bomber 

LENGTH:          36 meters 
MAX VELOCITY:    65 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Medium 

GUN MOUNTS:      2 
MISSILE BANKS:   3

MANUFACTURER:    Han-Ronald Corp. 


GTB Artemis D.H.
================

TYPE:            Medium Bomber

LENGTH:          36 meters 
MAX VELOCITY:    65 m/s 
MANEUVERABILITY: Average 
ARMOR:           Medium

GUN MOUNTS:      2 
MISSILE BANKS:   3

MANUFACTURER:    Han-Ronald Corp. 


GTB Boanerges
=============

TYPE:            Heavy Bomber

LENGTH:          34 meters 
MAX VELOCITY:    55 m/s 
MANEUVERABILITY: Very Poor 
ARMOR:           Very Heavy

GUN MOUNTS:      1 
MISSILE BANKS:   3

MANUFACTURER:    RNI Systems 


GTB Medusa
==========

TYPE:            Heavy Bomber

LENGTH:          36 meters 
MAX VELOCITY:    50 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Heavy

GUN MOUNTS:      2 
MISSILE BANKS:   3

MANUFACTURER:    Han-Ronald Corp. 


GTB Ursa
========

TYPE:            Assault Bomber

LENGTH:          41 meters 
MAX VELOCITY:    45 m/s 
MANEUVERABILITY: Very Poor 
ARMOR:           Very Heavy

GUN MOUNTS:      5 
MISSILE BANKS:   3

MANUFACTURER:    Han-Ronald Corp. 


GTB Zeus
========

TYPE:            Strike Bomber

LENGTH:          20 meters 
MAX VELOCITY:    55 m/s
MANEUVERABILITY: Average 
ARMOR:           Medium

GUN MOUNTS:      4 
MISSILE BANKS:   3

MANUFACTURER:    Dynamic Metamer 


GTF Ares
========

TYPE:            Strategic Assault 

LENGTH:          20 meters 
MAX VELOCITY:    50 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Ultra Heavy

GUN MOUNTS:      6 
MISSILE BANKS:   2

MANUFACTURER:    Nankam Aeronautical 


GTF Erinyes
===========

TYPE:            Heavy Assault

LENGTH:          17 meters 
MAX VELOCITY:    65 m/s 
MANEUVERABILITY: Average 
ARMOR:           Heavy

GUN MOUNTS:      8 
MISSILE BANKS:   2

MANUFACTURER:    Triton Dynamics 


GTF Hercules
============

TYPE:            Heavy Assault

LENGTH:          20 meters 
MAX VELOCITY:    50 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Heavy

GUN MOUNTS:      6 
MISSILE BANKS:   2

MANUFACTURER:    Han-Ronald Corp 


GTF Hercules Mark II
====================

TYPE:            Heavy Assault

LENGTH:          17 meters 
MAX VELOCITY:    55 m/s 
MANEUVERABILITY: Average 
ARMOR:           Heavy

GUN MOUNTS:      4 
MISSILE BANKS:   2

MANUFACTURER:    RNI Systems 


GTF Loki
========

TYPE:            Recon

LENGTH:          20 meters 
MAX VELOCITY:    75 m/s 
MANEUVERABILITY: Good 
ARMOR:           Light

GUN MOUNTS:      4 
MISSILE BANKS:   1

MANUFACTURER:    Han-Ronald Corp 


GTF Myrmidon
============

TYPE:            Advanced Space Superiority

LENGTH:          16 meters 
MAX VELOCITY:    75 m/s 
MANEUVERABILITY: Average 
ARMOR:           Average

GUN MOUNTS:      6 
MISSILE BANKS:   2

MANUFACTURER:    RNI Systems 


GTF Pegasus
===========

TYPE:            Stealth Recon

LENGTH:          19 meters 
MAX VELOCITY:    90 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Light

GUN MOUNTS:      2 
MISSILE BANKS:   1

MANUFACTURER:    Nankam Aeronautical 


GTF Perseus 
===========

TYPE:            Interceptor

LENGTH:          17 meters 
MAX VELOCITY:    80 m/s 
MANEUVERABILITY: High 
ARMOR:           Average

GUN MOUNTS:      2 
MISSILE BANKS:   2

MANUFACTURER:    Nankam Aeronautical 


GTF Ulysses
===========

TYPE:            Space Superiority

LENGTH:          16 meters 
MAX VELOCITY:    70 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Light

GUN MOUNTS:      4 
MISSILE BANKS:   1

MANUFACTURER:    Triton / Mekhu 


6.4 Vasudan ships
__________________

GVF Horus
=========

TYPE:            Interceptor

LENGTH:          19 meters 
MAX VELOCITY:    90 m/s 
MANEUVERABILITY: Good 
ARMOR:           Light

GUN MOUNTS:      4 
MISSILE BANKS:   2

MANUFACTURER:    Akheton Corporation 


GVF Ptah
========

TYPE:            Stealth Recon

LENGTH:          17 meters 
MAX VELOCITY:    90 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Light

GUN MOUNTS:      1 
MISSILE BANKS:   2

MANUFACTURER:    Akheton Corporation 


GVF Serapis
===========

TYPE:            Advanced Interceptor

LENGTH:          14 meters 
MAX VELOCITY:    75 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Light

GUN MOUNTS:      2 
MISSILE BANKS:   2

MANUFACTURER:    Akheton Corporation 


GVF Seth
========

TYPE:            Heavy Fighter

LENGTH:          16 meters 
MAX VELOCITY:    55 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Heavy

GUN MOUNTS:      4 
MISSILE BANKS:   2

MANUFACTURER:    Mekhu Corporation 


GVF Tauret
==========

TYPE:            Heavy Fighter

LENGTH:          17.5 meters 
MAX VELOCITY:    65 m/s 
MANEUVERABILITY: Poor 
ARMOR:           Medium

GUN MOUNTS:      4 
MISSILE BANKS:   2

MANUFACTURER:    Sahr Corporation 


GVF Thoth
=========

TYPE:            Space Superiority

LENGTH:          17 meters 
MAX VELOCITY:    65 m/s 
MANEUVERABILITY: Excellent 
ARMOR:           Light

GUN MOUNTS:      4 
MISSILE BANKS:   1

MANUFACTURER:    Sahr Corporation 


___________________________________________________________________________________________

====================================
7.   OTHER GAME RELATED INFORMATION
====================================

7.1 Information
________________

In this section you'll find stuff that doesn't really fit in the other sections. If you 
have anything to add, which fits in this section ... let me know!


7.2 Ranks
__________

Here's a table with the different ranks and the points required to reach that rank.

RANK                           POINTS 
====                           ======

Ensign ....................         0
Lieutenant Junior Grade ...     4,000
Lieutenant ................    10,000
Lieutenant Commander ......    22,000
Commander .................    50,000
Captain ...................   150,000
Commodore .................   400,000
Rear Admiral .............. 2,000,000
Vice Admiral .............. 5,000,000
Admiral ................... 9,000,000


___________________________________________________________________________________________

=============
LEGAL NOTICE
=============

This document is Copyright to Tim "Phoenix-T" Wuyts. If you are unsure as to whether or not 
you may distribute this document, contact the author.


Terms of Use
_____________

It may be printed or copied for PERSONAL, PRIVATE use only, and it may not be placed on a 
CD, typed up in a magazine, included in a cheat database, ...


Webmasters
___________

You can put this guide on your website without explicit permission under the following 
conditions:

* The guide is not to be altered
* No fee is to be charged for viewing this document
* Proper credit has to be given

I've given permission to a few sites, which can put the guide up in the HTML Guide (not 
zipped). No sites are going to be added to this list (so don't ask for permission)!

So basically, you get permission to post the guide.  Either the zipped HTML Guide or the 
text file and only sites with permission can incorporate the HTML guide directly into their 
site.

There's one exception to this: CNET is NOT ALLOWED to post this FAQ