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TABLE OF CONTENTS
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    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Characters.........................................................CHRC
       Trance.............................................................TRNC
       Elements...........................................................LMNT
       Status Abnormalities...............................................STTB
       AP System..........................................................APSS
       Synthesis Shops....................................................SNTH
       Tips and Tricks....................................................TPST

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Prima Vista....................................................PRV1
       02) Alexandria.....................................................ALX1
       03) Alexandria Castle..............................................AXC1
       04) Evil Forest....................................................VLF1
       05) Ice Cavern.....................................................ICC1
       06) Village of Dali................................................VLD1
       07) Cargo Ship.....................................................CRG1
       08) Lindblum.......................................................LND1
           '-Festival of the Hunt.........................................FSTV
       09) Gizamaluke's Grotto............................................GZK1
           '-South Gate...................................................STG1
       10) Burmecia.......................................................BRC1
       11) South Gate.....................................................STG2
       12) Treno..........................................................TRN1
       13) Gargan Roo.....................................................GRR1
       14) Cleyra Trunk...................................................CLY1
       15) Cleyra Settlement..............................................CLY2
       16) Alexandria Castle..............................................AXC2
       17) Pinnacle Rocks.................................................PNC1
       18) Lindblum.......................................................LND2
       19) Fossil Roo.....................................................FSR1
       20) Conde Petie....................................................CND1
       21) Black Mage Village.............................................BMV1
       22) Conde Petie....................................................CND2
       23) Conde Petie Mountain Path......................................CPM1
       24) Madain Sari....................................................MDS1
       25) Iifa Tree......................................................FTR1
       26) Madain Sari....................................................MDS2
       27) Iifa Tree......................................................FTR2
       28) Alexandria.....................................................ALX2
       29) Treno..........................................................TRN2
       30) Alexandria.....................................................ALX3
       31) Lindblum.......................................................LND3
           '-The Open Seas................................................THPS
       32) Black Mage Village.............................................BMV2
       33) Oeilvert.......................................................VRT1
       34) Desert Palace..................................................DPL1
       35) Mt. Gulug......................................................MTG1
       36) Lindblum.......................................................LND4
           '-Daguerreo....................................................DGR1
       37) Ipsen's Castle.................................................PSC1
           '-Four Shrines.................................................FRS1
       38) Terra..........................................................TRR1
       39) Bran Bal.......................................................BRB1
       40) Pandemonium....................................................PND1
       41) Black Mage Village.............................................BMV3
       42) Memoria........................................................MMR1
       43) Crystal World..................................................CST1

   IV. SIDEQUESTS AND MINIGAMES . . . . . . . . . . . . . . . . . . . . . SDQS
    V. ATE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATL1
   VI. SHOP LIST  . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHP1
  VII. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . QPMT
       '-Weapons..........................................................WPNS
       '-Armors...........................................................RMRS
       '-Accessories......................................................ACSS
       '-Equipment Abilities..............................................ABLT
   IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
    X. UPDATES AND THANKS . . . . . . . . . . . . . . . . . . . . . . . . UPDT
   XI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\     /____/\ \_______|  |_______/ /\____\   Cancel
  * Square -------> Hold down to remove windows from view (temporary)
  * Select -------> Show/collapse 'Help' window
  * X-Button -----> Confirmation
  * Triangle -----> Cycle to different character with full ATB gauge 
  * L1 Button ----> View previous page/select target(s)/Escape battle (w/ R1)
  * L2 Button ----> Display/cancel Target window
  * R1 Button ----> View next page/select target(s)/Escape battle (w/ L1)
  * Left Analog --> Cursor movement

 [MENU SCREEN]

  * Start --------> Confirm (only on Custom Controller screen)
  * D-Pad --------> Cursor movement/select target(s) when using field skills
  * Circle -------> Cancel
  * Square -------> Switch between Ability and Equipment menus
  * Select -------> Display/collapse 'Help' window
  * X-Button -----> Confirm/Display ability list (on Status Screen)
  * L1 Button ----> Change characters/View next page/Select field skill trgt(s)
  * R1 Button ----> Change characters/View previous page/Pick field skll tgt(s)
  * Left Analog --> Cursor movement

 [FIELD SCREEN]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement
  * Circle -------> Cancel / Hold to walk (if configured in such a manner)
  * Square -------> Challenge NPCs to card game
  * Select -------> Display 'HERE' icon / View 'ATE' if applicable
  * X-Button -----> 'Action' button (confirm, inspect, look at, talk, etc.)
  * Triangle -----> Open main menu
  * Left Analog --> Character movement

 [WORLD MAP]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement / change airship altitude, direction
  * Circle -------> Exit transportation (when applicable)
  * Square -------> Call moogle / reverse in transportation (when applicable)
  * Select -------> Toggle navigation map
  * X-Button -----> Enter locations, cities / Enter vehicle / drive vehicle
  * Triangle -----> Open main menu / Wander around inside vehicle
  * L1 Button ----> Rotate map clockwise
  * L2 Button ----> Un/lock camera POV
  * R1 Button ----> Rotate map counterclockwise
  * R2 Button ----> Switch camera perspective
  * Left Analog --> Character movement / change airship altitude, direction

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TH' BASICS                                                               [THBS]
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 This section's for learning the game's basic points and lookin' at info on
 characters, their skills, etcetera.

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     i. CHARACTERS                                                  [CHRC]
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 ZIDANE TRIBAL

  The main character of the game, he's a womanizing thief but is a softie at
  the same time. He's in the Tantalus band of performers, hailing from the
  metropolis of Lindblum. He's pretty well-rounded in most stats, and has a
  'Steal' and 'Skill', the latter in which he uses various thieving abilities
  to pester the enemy.

  .----------------.-----.---------------------------------------------------.
  | ACTION ABILITY |  AP | WHAT IT DOES...                                   |
  '----------------+-----+---------------------------------------------------|
  | Flee           |  40 | Flees battle                                      |
  | Detect         |  40 | Shows party an enemy's stealable items            |
  | What's That!?  |  40 | Lets the party have a back attack in battle       |
  | Soul Blade     |  35 | Inflicts a thief sword's 'Add ST' status on a foe |
  | Annoy          |  50 | Inflicts 'Trouble' status on one enemy            |
  | Sacrifice      |  55 | KO's self to replenish some of allies' HP/MP      |
  | Lucky Seven    |  85 | Deals random physical damage if last HP digit's 7 |
  | Thievery       | 100 | Deals physical damage based on successful steals  |
  '----------------'-----'---------------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  95 |  03 | Doubles after-battle AP for character    |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Add Status        |  35 |  03 | Can inflict weapons' Add ST (w/ daggers) |
  | Alert             |  40 |  04 | Prevents back attacks on the party       |
  | Antibody          |  20 |  04 | Prevents Poison and Venom statuses       |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         | 130 |  12 | Revives character (once) if s/he is KO'd |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Bandit            |  40 |  05 | Raises success rate of 'Steal' command   |
  | Beast Killer      |  30 |  04 | 150% physical damage to Beast types      |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Bright Eyes       |  35 |  04 | Prevents' Darkness' status               |
  | Bug Killer        |  35 |  02 | 150% physical damage to Insect types     |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Counter           |  70 |  08 | May 'Attack' when physically damaged     |
  | Devil Killer      |  25 |  02 | 150% physical damage to Demon types      |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Eye 4 Eye         |  60 |  05 | Raises trigger rate of 'Counter' ability |
  | Flee-Gil          |  45 |  03 | Receive gil even when fleeing a battle   |
  | Gamble Defense    |  20 |  01 | Ups 'Defense' stat in battle sometimes   |
  | High Tide         |  35 |  08 | Character's Trance comes quicker         |
  | HP +20%           |  40 |  08 | Augments HP by 120%                      |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Long Reach        | 170 |  16 | Same physical attack pwr even in backrow |
  | Man Eater         |  25 |  02 | 150% physical damage to Human types      |
  | Master Thief      |  50 |  05 | Steal better items easier                |
  | MP Attack         |  45 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Protect Girls     |  35 |  04 | Sometimes takes damage for female ally   |
  | Restore HP        |  85 |  08 | Sometimes fills HP when in critical HP   |
  | Steal Gil         |  40 |  05 | Steal gil as well, when items are stolen |
  | Stone Killer      |  35 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  45 |  02 | 150% physical damage to Undead types     |
  '-------------------'-----'-----'------------------------------------------'

 VIVI ORNITIER

  Vivi's the game's li'l black mage, who tags along with the party after he
  ends up "hitching a ride" accidentally with the Tantalus band. He's got low
  HP and defense, naturally, but his later equipment and magick abilities 
  blow enemies out of the water. Definitely a good character to use when the
  need to play on elemental weaknesses arises.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----'---------------------------------------------|
  | Fire           |  25 |  06 | Low fire-element damage to target(s)        |
  | Fira           |  50 |  12 | Mid fire-element damage to target(s)        |
  | Firaga         |  75 |  24 | High fire-element damage to target(s)       |
  | Sleep          |  20 |  10 | Inflicts 'Sleep' status on target(s)        |
  | Blizzard       |  25 |  06 | Low ice-element damage to target(s)         |
  | Blizzara       |  50 |  12 | Mid ice-element damage to target(s)         |
  | Blizzaga       |  85 |  24 | High ice-element damage to target(s)        |
  | Slow           |  20 |  06 | Inflicts 'Slow' status on a target          |
  | Thunder        |  25 |  06 | Low thunder-element damage to target(s)     |
  | Thundara       |  50 |  12 | Mid thunder-element damage to target(s)     |
  | Thundaga       |  80 |  24 | High thunder-element damage to target(s)    |
  | Stop           |  25 |  08 | Inflicts 'Stop' status on a target          |
  | Poison         |  35 |  08 | Inflicts 'Poison' status to target(s)       |
  | Bio            |  40 |  18 | Non-element damage + % Poison to target(s)  |
  | Osmose         |  70 |  02 | Drains MP from a target to refill own       |
  | Drain          |  60 |  14 | Drains HP from a target to refill own       |
  | Demi           |  30 |  18 | Reduces target's HP by one-fourth           |
  | Comet          |  55 |  16 | Non-element damage to target                |
  | Death          |  45 |  20 | Inflicts 'Death' on a target                |
  | Break          |  30 |  18 | Inflicts 'Petrify' on a target              |
  | Water          |  55 |  22 | Water-element damage to target(s)           |
  | Meteor         |  95 |  42 | Non-element damage to all enemies           |
  | Flare          |  95 |  40 | Non-element damage to a target              |
  | Doomsday       | 150 |  72 | Shadow-element damage to all enemies/allies |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  55 |  03 | Doubles after-battle AP for character    |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Antibody          |  30 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         |  70 |  12 | Revives character (once) upon being KO'd |
  | Auto-Potion       |  10 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Body Temp         |  15 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Half MP           | 140 |  11 | All magic MP costs are cut in half       |
  | Healer            |  20 |  02 | Physical attacks heal rather than damage |
  | High Tide         |  25 |  08 | Character reaches Trance faster          |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  25 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Loudmouth         |  40 |  04 | Prevents 'Silence' status                |
  | Mag Elem Null     |  85 |  13 | Elemental magic becomes 'non-elemental'  |
  | MP +20%           |  30 |  08 | Augments current MP by 120%              |
  | Reflect-Null      |  30 |  07 | Magic pierces through 'Reflect' status   |
  | Reflectx2         | 110 |  17 | Magic bounced off Reflect does 200% dmg  |
  | Return Magic      |  90 |  09 | Counters magic attacks with same spell   |
  '-------------------'-----'-----'------------------------------------------'

 ADELBERT STEINER

  Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and though
  his head appears to be full of rocks, his unwavering devotion to his kingdom
  and the princess shows how easy he passes through indignation of all sorts.
  He's a knight and uses sword skills, as well as elemental sword abilities if
  Vivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmg
  attack, making him one of the prime damage dealers. He never gets a lot of
  MP, though...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Darkside       |  30 |  -- | Lowers HP to deal shadow damage at a target |
  | Minus Strike   |  35 |  08 | Damage done to Steiner inflictd at a target |
  | Iai Strike     |  40 |  16 | Sometimes deals 'Death' to a target         |
  | Power Break    |  40 |  08 | Lowers 'Strength' value of a target         |
  | Armor Break    |  30 |  04 | Lowers 'Defense' value of a target          |
  | Mental Break   |  45 |  08 | Lowers 'Magic Def' value of a target        |
  | Magic Break    |  25 |  04 | Lowers 'Magic' value of a target            |
  | Charge!        |  30 |  10 | All critically injured allies will 'Attack' |
  | Thunder Slash  |  30 |  24 | Deals thunder-element damage to one target  |
  | Stock Break    |  35 |  26 | Deals physical damage to all enemies        |
  | Climhazzard    |  70 |  32 | Deals physical damage to all enemies        |
  | Shock          |  60 |  46 | Deals high physical damage to one target    |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  75 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 155 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  20 |  04 | Augments HP by 110%                      |
  | HP +20%           |  60 |  08 | Augments HP by 120%                      |
  | Accuracy+         |  40 |  02 | Raises physical attack accuracy          |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 200 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  50 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  50 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  30 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  55 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | Add Status        |  50 |  03 | Physical atks can inflict weapon status  |
  | Chemist           |  20 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  35 |  08 | Character achieves Trance faster         |
  | Counter           |  65 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  20 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  35 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  50 |  04 | Prevents back attacks in battle          |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  70 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  35 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' status               |
  | Restore HP        | 100 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 PRINCESS GARNET TIL ALEXANDROS XVII

  Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is the
  heir apparent to Alexandria Kingdom's throne. But, trouble seems to be afoot
  and she asks Tantalus to help her escape to the neighboring regency of
  Lindblum. Things go wrong, and long story short, she ends up staying for a
  lot longer than planned. She's mostly an offensive summoner, but moonlights
  as a (mediocre) white mage as well -- both can be pulled off, though. She
  uses rods as a weapon, but can also use Rackets like Eiko.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Shiva          |  20 |  24 | Ice-elemental damage to all enemies         |
  | Ifrit          |  20 |  26 | Fire-elemental damage to all enemies        |
  | Ramuh          |  30 |  22 | Thunder-elemental damage to all enemies     |
  | Atomos         |  25 |  32 | Percentage-based damage to all enemies      |
  | Odin           |  30 |  28 | Attempts to deal 'Death' to all enemies     |
  | Leviathan      |  40 |  42 | Water-elemental damage to all enemies       |
  | Bahamut        |  80 |  56 | Non-elemental damage to all enemies         |
  | Ark            | 100 |  70 | Shadow-elemental damage to all enemies      |
  | Cure           |  30 |  06 | Refills HP in small amount to target(s)     |
  | Cura           |  50 |  10 | Refills HP in medium amount to target(s)    |
  | Curaga         | 155 |  22 | Refills HP in large amount to target(s)     |
  | Life           |  30 |  08 | Revives fallen character from KO status     |
  | Scan           |  25 |  04 | Allows party to see monster's battle stats  |
  | Panacea        |  15 |  04 | Removes Poison/Venom statuses from an ally  |
  | Stona          |  25 |  08 | Removes Petrify/Gradual Petrify from 1 ally |
  | Shell          |  35 |  06 | Casts magic-reduction barrier on an ally    |
  | Protect        |  30 |  06 | Casts physical-reduction barrier on an ally |
  | Silence        |  30 |  08 | Inflicts 'Silence' status on target(s)      |
  | Mini           |  40 |  08 | Inflicts 'Mini' status on targets(s)        |
  | Reflect        |  20 |  06 | Casts 'Reflect' status on one target        |
  | Confuse        |  35 |  08 | Inflicts 'Confuse' status on target(s)      |
  | Berserk        |  30 |  06 | Inflicts 'Berserk' status on target(s)      |
  | Blind          |  40 |  06 | Inflicts 'Darkness' status on target(s)     |
  | Float          |  20 |  06 | Casts 'Float' status on target(s)           |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 105 |  12 | Revives character (once) upon being KO'd |
  | MP +20%           |  45 |  08 | Augments current MP by 120%              |
  | Healer            |  30 |  02 | Physical attacks heal rather than damage |
  | Chemist           |  15 |  04 | Doubles potency of medicinal items       |
  | Reflect-Null      |  45 |  07 | Magic attacks pierce through 'Reflect'   |
  | Concentrate       |  55 |  10 | Raises the strength of magic spells      |
  | Half MP           | 125 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character reaches Trance faster          |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  60 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  20 |  04 | Prevents 'Silence' status                |
  | Jelly             |  40 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Boost             | 190 |  12 | Raises the strength of eidolon attacks   |
  | Odin's Sword      |  50 |  05 | If Odin misses, inflicts non-elem damage |
  '-------------------'-----'-----'------------------------------------------'

 FREYA CRESCENT

  A wandering dragon knight from the kingdom of Burmecia, she's been searching
  for her lost love Sir Fratley for years. She re-encounters Zidane during the
  Festival of the Hunt events in Lindblum, and joins thereafter. She uses a
  lance/polearm and can 'Jump' like dragoons in past FFs, dealing more damage
  than normal. She's also the only other character who can equip heavy armor
  and gauntlets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Lancer         |  20 |  10 | Physical damage reduces MP values as well   |
  | Reis's Wind    |  25 |  12 | Casts Regen on all allies                   |
  | Dragon Breath  | 205 |  78 | Physical damage to all enemies              |
  | White Draw     |  65 |  36 | Replenishes some of allies' MP              |
  | Luna           |  30 |  12 | Casts Berserk on all allies, enemies        |
  | Six Dragons    |  25 |  28 | Fully cures/decreases/nothing to ally HP/MP |
  | Cherry Blossom |  40 |  46 | Physical damage to all enemies              |
  | Dragon's Crest |  45 |  16 | Damage dealt depends on # of dragons slain  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  75 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 125 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  30 |  04 | Augments current HP by 110%              |
  | HP +20%           |  75 |  08 | Augments current HP by 120%              |
  | MP +10%           |  35 |  04 | Augments current MP by 110%              |
  | Accuracy+         |  30 |  02 | Raises the accuracy of physical attacks  |
  | Distract          |  25 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  20 |  05 | Drains MP in battle to raise Attack Pwr  |
  | Bird Killer       |  30 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  25 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  20 |  02 | 150% physical damage to Undead types     |
  | Dragon Killer     |  70 |  03 | 150% physical damage to Dragon types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  25 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | High Jump         |  75 |  04 | Freya jumps higher to raise Jump damage  |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  25 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Chemist           |  35 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  20 |  08 | Character achieves Trance faster         |
  | Counter           |  85 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  30 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Initiative        |  95 |  05 | Chance of first-strike battles increases |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  65 |  03 | Double AP received after winning battle  |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  10 |  04 | Prevents 'Darkness' statuses             |
  | Restore HP        |  85 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  25 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  35 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 QUINA QUEN

  Quina is...uh, a bit weird. S/he has no known gender, and hails from a swamp
  by Lindblum, so it's quite possible s/he developed from frogs... Either way,
  s/he is a gourmand who's got an insatiable hunger for food, and can eat foes
  and learn their abilities in blue mage fashion. His/her weapon deals random
  damage for the most part, but his/her weapons are invaluable in some cases.
  Just don't get between Quina and a plate of munchies...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Goblin Punch   |  -- |  04 | Non-elemental damage to a target            |
  | LV5 Death      |  -- |  20 | Kills any enemy with a level divisible by 5 |
  | LV4 Holy       |  -- |  22 | Holy dmg to enemies w/ a lvl divisible by 4 |
  | LV3 Def-less   |  -- |  12 | Lowers Defense of enemies w/ lvl dvsbl by 3 |
  | Doom           |  -- |  12 | Inflicts 'Doom' status on an enemy          |
  | Roulette       |  -- |  18 | Randomly kills one enemy or ally            |
  | Aqua Breath    |  -- |  14 | Water-elemental damage to all enemies       |
  | Mighty Guard   |  -- |  64 | Casts Protect and Shell on all allies       |
  | Matra Magic    |  -- |  08 | Reduces one enemy's HP to 1 (may not work)  |
  | Bad Breath     |  -- |  16 | Confuse/Darkness/Poison/Slow/Mini to a foe  |
  | Limit Glove    |  -- |  10 | Deals 9999 damage to target if own HP is 1  |
  | 1,000 Needles  |  -- |  08 | Reduces target's HP by 1000 (ignores Def.)  |
  | Pumpkin Head   |  -- |  12 | Damage dealt to Quina is dealt to a target  |
  | Night          |  -- |  14 | Inflicts 'Sleep' on all enemies and allies  |
  | Twister        |  -- |  22 | Wind-elemental damage to all enemies        |
  | Earth Shake    |  -- |  20 | Earth-elemental damage to all enemies       |
  | Angel's Snack  |  -- |  04 | Uses four remedies on all allies            |
  | Frog Drop      |  -- |  10 | Deals dmg based on frog # caught in Qu's M. |
  | White Wind     |  -- |  14 | Refills some HP to all allies               |
  | Vanish         |  -- |  08 | Makes a character immune to physical attks  |
  | Frost          |  -- |  08 | Inflicts 'Freeze' on a target               |
  | Mustard Bomb   |  -- |  10 | Inflicts 'Heat' on a target                 |
  | Magic Hammer   |  -- |  02 | Drains MP from a target                     |
  | Auto-Life      |  -- |  14 | Once cast, will revive a character upon KO  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  40 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 165 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  50 |  04 | Augments current MP by 110%              |
  | Healer            |  60 |  02 | Physical attacks heal instead of damage  |
  | Add Status        |  35 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  40 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Half MP           |  90 |  11 | All magic MP costs are halved            |
  | High Tide         | 250 |  08 | Character receives Trance faster         |
  | Counter           |  55 |  08 | May 'Attack' when physically damaged     |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  40 |  03 | Double Ap received after winning battle  |
  | Millionaire       | 100 |  05 | Double (?) Gil received after a battle   |
  | Insomniac         |  40 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  30 |  20 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Absorb MP         |  80 |  06 | Fills MP based on enemy's spell MP cost  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 EIKO CAROL

  Eiko's a little girl living alone in a deserted village, with only moogles
  as her friends. When the party stumbles across her near Conde Petie, they
  form a bond and she ends up joining. Unlike other little girls, she's fiery
  and not quite as dull as some party members. Plus, she can use white magic
  like Dagger (with more potency) and defensive-type summons. Her Carbuncle
  and Fenrir summons can change their effect depending on her accessory, and
  that gives her a versatile edge. She uses flutes as her main weapon, but
  can also equip rackets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Carbuncle      |  35 |  24 | Reflect/Protect/Vanish/Haste on all allies  |
  | Fenrir         |  30 |  30 | Earth/Wind-elemental damage to all enemies  |
  | Phoenix        |  40 |  32 | Fire damage to enemies; revives any KO ally |
  | Madeen         | 120 |  54 | Holy-elemental damage to all enemies        |
  | Cure           |  20 |  06 | Refills small amount of HP to target(s)     |
  | Cura           |  40 |  10 | Refills medium amount of HP to target(s)    |
  | Curaga         |  80 |  22 | Refills large amount of HP to target(s)     |
  | Regen          |  25 |  14 | Gradually refills HP at set time intervals  |
  | Life           |  35 |  08 | Revives KO'd ally                           |
  | Full-Life      |  90 |  24 | Revives KO'd ally to max HP                 |
  | Panacea        |  15 |  04 | Alleviates 'Poison' and 'Venom' statuses    |
  | Stona          |  25 |  08 | Alleviates Petrify/Gradual Petrify statuses |
  | Esuna          |  40 |  20 | Alleviates almost all abnormalities; 1 ally |
  | Shell          |  20 |  06 | Erects magic-reduction barrier on a target  |
  | Protect        |  20 |  06 | Erects phys-reduction barrier on one target |
  | Haste          |  30 |  08 | Speeds up an ally's ATB gauge               |
  | Silence        |  25 |  08 | Inflicts 'Silence' on target(s)             |
  | Mini           |  35 |  08 | Inflicts 'Mini' on target(s); cures 'Mini'  |
  | Reflect        |  25 |  06 | Gives 'Reflect' status to a target          |
  | Float          |  25 |  06 | Gives 'Float' status to target(s)           |
  | Dispel         |  35 |  16 | Dispels an enemy's positive statuses        |
  | Might          |  20 |  14 | Raises a target's physical attack power     |
  | Jewel          |  50 |  04 | Extracts an 'Ore' item out of a target      |
  | Holy           | 110 |  36 | Inflicts holy-elemental damage to a target  |
  '----------------'-----'-----'---------------------------------------------'

   NOTE: To make Carbuncle use different effects, learn the skill and equip
         a...

             Diamond ---> 'Dia Light' -----> Vanish to all
             Emerald ---> 'Emerald Light' -> Haste to all
             Moonstone -> 'Pearl Light' ---> Shell to all

   NOTE: To make Fenrir change to 'Millennial Decay,' learn the summon and
         equip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now.
         Anytime Carbuncle is shown at full animation, it gains the ability
         to add Protect to whatever status it's normally supposed to.

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  25 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 100 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  15 |  04 | Augments current MP amount by 110%       |
  | MP +20%           |  50 |  08 | Augments current MP amount by 120%       |
  | Healer            |  20 |  02 | Physical attacks heal instead of damage  |
  | Reflect-Null      |  55 |  07 | Magic spells pierce 'Reflect' status     |
  | Concentrate       |  35 |  10 | Raises strength of magic spells          |
  | Half MP           | 120 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character achieves Trance faster         |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  65 |  07 | Double EXP received upon winning battle  |
  | Ability Up        |  55 |  03 | Double AP received upon winning battle   |
  | Guardian Mog      |  30 |  03 | Removes all statuses before EXP/AP given |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  15 |  04 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  15 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Boost             | 150 |  12 | Raises strength of eidolon attacks       |
  '-------------------'-----'-----'------------------------------------------'

 AMARANT CORAL

  A wanted man in Treno, this outlaw's been searching for the man who framed
  him long ago with only revenge in mind. He eventually joins up to see if he
  can wrap his mind around Zidane's principles. Mr. Coral uses his claws to
  inflict great damage, and has skills reminiscent of monks, such as Chakra,
  and ninja (see Throw command). Many of his skills are very, very worthwhile.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Chakra         |  30 |  04 | Replenishes some HP/MP on an ally           |
  | Spare Change   |  40 |  -- | Throws gil at enemy to deal damage          |
  | No Mercy       |  25 |  12 | Deals physical damage to a target           |
  | Aura           |  25 |  12 | Gives Auto-Life/Regen on one ally           |
  | Curse          |  20 |  12 | Gives a random elemental weakness to foe    |
  | Revive         |  35 |  20 | Revives a KO'd character                    |
  | Demi Shock     |  50 |  20 | Reduces an enemy's HP by one-fourth         |
  | Countdown      |  40 |  16 | Inflicts 'Doom' status on one enemy         |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  85 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  35 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 140 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  10 |  04 | Augments current HP by 110%              |
  | HP +20%           |  40 |  08 | Augments current HP by 120%              |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  60 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  10 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  10 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  10 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  10 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  10 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  10 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  10 |  02 | 150% physical damage to Human types      |
  | Healer            |  40 |  02 | Physical attacks heal rather than damage |
  | Add Status        |  20 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  35 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Power Throw       |  50 |  19 | Raises the 'Throw' command's strength    |
  | Power Up          |  30 |  03 | Raises strength of Chakra to 40%         |
  | High Tide         |  60 |  08 | Character achieves Trance faster         |
  | Counter           | 240 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  90 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  50 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  30 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  30 |  04 | Prevents back attacks in battle          |
  | Level Up          |  50 |  07 | Double EXP received after winning battle |
  | Ability Up        |  80 |  03 | Double AP received after winning battle  |
  | Flee-Gil          |  30 |  03 | Recieve gil when fleeing battle          |
  | Insomniac         |  20 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  25 |  04 | Prevents 'Poison' and 'Venom' ability    |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' ability              |
  | Restore HP        |  75 |  08 | May refill HP when in critical condition |
  | Jelly             |  15 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Return Magic      | 170 |  09 | Counters magic attacks with same spell   |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

     _____________________________________________________________________
     ���������������������������������������������������������������������
     ii. TRANCE                                                     [TRNC]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 Trance is FFIX's answer to the limit breaks in past FFs. To achieve Trance,
 one must let the little red bar under the ATB gauge fill up by taking damage
 (High Tide skill helps fill faster). When the bar reaches the end, that ally
 will be able to use their "super ability," whatever that may be. There are a
 few things you should know, though.

 * If you end the battle without using your Trance, the bar depletes ALL the
 | way. Thus, if you're close to achieving one, let the enemies attack you
 | before inputting your commands; this way you don't accidentally waste it
 | like the millions of people before you. 
 |
 * Trance can be used multiple times during battle, and as it's used (for any
 | command, not just the one that appears during the state), the bar will go
 | down. When it depletes, the Trance ends.
 |
 * Getting hit with 'Zombie' status fully depletes your bar, and does not go
   start to go up until alleviated.

 Here are the character overviews in this department.

  Zidane gets the 'Dyne' command when in Trance. What skills he can use are
  dependant on his abilities he knows (they're all non-elemental). This may
  be a little off, but it's something like:
   
    .------------------.-----.-----.-----------------------------------------.
    | ABILITY          | TGT |  MP | LEARN PERMANENTLY BY MASTERING...       |
    |------------------+-----+-----|-----------------------------------------|
    | Free Energy      | One |  10 | Flee                                    |
    | Tidal Flame      | All |  12 | Detect                                  |
    | Scoop Art        | One |  14 | What's That!?                           |
    | Shift Break      | All |  16 | Soul Blade                              |
    | Stellar Circle 5 | One |  24 | Annoy                                   |
    | Meo Twister      | All |  32 | Sacrifice                               |
    | Solution 9       | One |  48 | Lucky Seven                             |
    | Grand Lethal     | All |  60 | Thievery                                |
    '------------------'-----'-----'-----------------------------------------'

                              For everyone else:

   .---------.----------.-----------------------------------------------------.
   | ALLY    | TRANCE   | TRANCE EFFECT...                                    |
   |---------+----------+-----------------------------------------------------|
   | Vivi    | Dbl Blk  | Can cast two spells consecutively each turn         |
   | Eiko    | Dbl Wht  | Can cast two spells consecutively each turn         |
   | Quina   | Cook     | Can 'Eat' enemies with 1/2 HP instead of norm 1/4th |
   | Dagger  | Eidolon  | Summoned eidolons can return on their own for no MP |
   | Amarant | Elan     | The 'Flair' abilities now affect all allies/enemies |
   | Freya   | -------- | Stays in 'Jump' mode and 'Spear' affects all foes   |
   | Steiner | -------- | His physical damage rises by 300% (I think...)      |
   '---------'----------'-----------------------------------------------------'

     _____________________________________________________________________
     ���������������������������������������������������������������������
     iii. ELEMENTS                                                  [LMNT]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 Some skills and weapons are imbued with certain 'elements,' which give them a
 special property. Likewise, some enemies are weak to 'elements' and preying
 on those weaknesses allows extra damage to be done. Here's is the equilibrium
 in a sense:


                              Fire  Ice
                             Earth  Wind
                              Holy  Shadow
                           Thunder  Water

 So, fire does way more damage to ice, and vice versa; earth does way more
 damage to wind, and vice versa...you get the picture. Using the 'Scan' 
 ability can reveal elemental weaknesses so you can strike the achilles' heel
 easily...if you're prepared.

     _____________________________________________________________________
     ���������������������������������������������������������������������
     iv. STATUS ABNORMALITIES                                       [STTB]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 Status abnormalities are 'effects' that change one's status from normal to
 good...or bad. With the exception of Zombie, KO, Doom, and Virus, all of the
 ones you don't want to face can be cured with Remedies or the Esuna ability.
 Being in Trance also cancels all harmful effects, besides Virus, Petrify, and
 Zombie.

.-----------------.-------------------------------------------.---------------.
| ABNORMALITY     | EFFECT                                    | SPECIFIC CURE |
|-----------------|-------------------------------------------|---------------|
| KO              | Can't participate in battle               | Phoenix Down  |
| Heat            | If command is input, character is KO'd    | ------------- |
| Mini            | Attack/Defense decrease                   | ------------- |
| Slow            | ATB Gauge fills slower                    | ------------- |
| Stop            | ATB Gauge does not fill                   | ------------- |
| Sleep           | Character cannot act for a short time     | ------------- |
| Virus           | Cannot recieve after-battle EXP/AP        | Vaccine       |
| Venom           | Stop + HP/MP drain effect                 | Antidote      |
| Freeze          | Can't act; physical attacks instantly KO  | ------------- |
| Poison          | HP gradually decreases                    | Antidote      |
| Zombie          | Curative items damage HP                  | Magic Tag     |
| Berserk         | Attack enemy blindly                      | Gysahl Greens |
| Confuse         | Randomly attacks enemies and allies alike | ------------- |
| Petrify         | Can't participate in battle               | Soft          |
| Silence         | Cannot use magic commands                 | Echo Screen   |
| Trouble         | Target's allies receive 1/2 damage done   | Annoyntment   |
| Darkness        | Physical attack accuracy decreased        | Eye Drops     |
| Death Sentence  | When timer ends, Death is inflicted       | ------------- |
| Gradual Petrify | When timer ends, Petrify is inflicted     | Soft          |
'-----------------'-------------------------------------------'---------------'

 NOTES:

  * Phoenix Pinions can also be used to cure KO
  * Auto-Haste will permanently guard against Slow
  * Those in Zombie status also get empty Trance gauges
  * Those in Zombie status do not receive any EXP/AP after battle
  * Those in Zombie status are refilled to full when Death/Doom is used
  * Enemies who are in Stop/Petrify status only drop AP, not EXP/Items/Gil.

 Now for the good statuses you WANT to be 'inflicted' with:

.-----------------.-----------------------------------------------------------.
| ABNORMALITY     | EFFECT                                                    |
|-----------------|-----------------------------------------------------------|
| Haste           | Character's ATB gauge fills up much quicker than normal   |
| Regen           | Character's HP refills gradually at set time intervals    |
| Float           | Characters in this status evade earth-elemental attacks   |
| Shell           | Character takes reduced damage from magickal attacks      |
| Vanish          | Character cannot be hit with physical/weapon attacks      |
| Protect         | Character takes reduced damage from physical attacks      |
| Reflect         | Magic used on character bounce back onto their executor   |
| Auto-Life       | Character is automatically revived (once) upon being KO'd |
'-----------------'-----------------------------------------------------------'

 NOTES:

  * All effects wear off besides Auto-Life; you need to die to remove it.
  * Float status makes the character(s) more susceptible to wind-type damage.

     _____________________________________________________________________
     ���������������������������������������������������������������������
     v. AP SYSTEM                                                   [APSS]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 AP (Ability Points) are obtained from defeating enemies, and are used to make
 characters' dormant abilities come out of equipment. A bit about this:

 * AP is obtained no matter how you win a battle
 * Characters in Zombie, Virus, KO, and Petrify status do not receive AP
 * A character with the  'Ability Up' skill doubles the AP earned for him/her

 Here's how one of Zidane's would look without AP earned for it:

    __________________________
   |                          |  "The Tower" is the name of the thief sword,
   | [THE TOWER]              |  with the two skills that can be learned on
   |                          |  the list under it. The "" will change by
   |   Lucky Seven  [0/85]  |  two different means:
   |   Thievery     [0/100] |
   |                          |  01) It will be "A" or "S", which stand for
    ��������������������������       action or support abilities, respectfully.
                                     Action abilities are used in battle, while
                                     the other are 'passive' and augment or
                                     enhance the character superficially in
                                     some way.

 02) It will be red/blue/gray. If it's red, it means the action ability is
     learned fully and can be used at any time in battle; if it's blue, it
     means the ability has been learned AND is equipped on the character. If
     either is gray, it means the ability has not been learned fully yet.

 ---

 The [0/85] part, for instance, tells how many AP have been earned (0) and the
 maximum (85) needed to learn. The equipment with the ability 'inside' it is
 'teaching' the ability, we'll say. If you unequip the sword or armor before
 the ability is learned, you can't use it -- you haven't been taught it all
 the way. When it's learned, and three stars show in place of the AP gauge,
 you've mastered the skill and it may be used whenever.

     _____________________________________________________________________
     ���������������������������������������������������������������������
     vi. SYNTHESIS SHOPS                                            [SNTH]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 This is fairly easy to understand, but I figure I'll go over it anyway...

 When you reach Lindblum, and then later on, synthesis shops will show up from
 time to time. These allow you to make new equipment from two pieces of older
 stuff. A few notes on this:

 * To create a new weapon you must have the gil needed and the two pieces of
   equipment IN your inventory, i.e. not equipped on anyone.

 * Once the item is synthesized, the two items used to make it are gone from
   the inventory...you've used them up, and will have to buy new ones to make
   more.

 * Some components, like the Zorlin Shape, quit being sold later on in the
   game; thus, if you use 'em up, you may lose out on an ability. Keep track
   of the unlearned abilities so that you don't miss out.

     _____________________________________________________________________
     ���������������������������������������������������������������������
     vii. TIPS AND TRICKS                                           [TPST]
     _____________________________________________________________________
     ���������������������������������������������������������������������

 Here are some tips that I wrote, and some submitted by my buddies at the
 GameTalk FF9 boards. Hope they'll prove useful in your hour of darkness.

  Some black/white magic can be spread around a group of targets, making
    it easier to inflict statuses or heal more than one target. The effect
    usually weakens a bit (or may decrease probability of success in some
    cases, I think) but is invaluable nonetheless. Toggle the settings in
    battle by using L1/R1.

  The tent trick is an easy way to make money later on, since it uses two
    cheap components to make a 610g profit. To do this, when in Dali, buy up
    a whole bunch of 'Wrist' items for 130g apiece. Then, in Lindblum, buy a
    whole bunch of Steepled Hats for 260g. At the first synthesis shop, slap
    'em together for 1000g combination fee and then sell the product for a
    cool 2000g -- profit!

  When in Ipsen's Castle, there is a monster called 'Agares' who appears w/
    a petrified Gargoyle. Remember how it's recommended that you equip crappy
    weapons here so they do more damage? In this case, don't bother -- equip a
    Sargatanas. When you get in battle, use Soul Blade on Agares to end the
    battle...and the Gargoyle will instantly die, giving you EXP/AP. Who said
    ya don't get EXP/AP from petrify? =p

  "If you equip your entire with Auto-Reflect and have Vivi do either
    Firaga, Blizzaga, or Thundaga on ALL four of YOUR party members, it
    bounces back with 4x the effectiveness and hits for 9,999 HP EVERY time
    EXCEPT against Ozma. The only time it didn't work with me was against
    Ozma." -- FF9Freak

  "If you can, equip Auto-Regen to every ally and Boost to Eiko and Garnet.
    When in protracted boss fights, where chances to heal are iffy, have Eiko
    or Garnet summon whichever eidolon they currently have learned (and has
    the longest animation). During the full animation, your party will
    continuously regain HP, and may even be restored to full health by the
    time the animation ends." - Mel's Cross Hinder

  "Anytime you reach a new area (town, etc) scour the place for the Traveler
    Moogle (Stiltzkin), and buy whatever he's selling at the moment. If you
    succeed in buying all of his wares throughout the game, in Disk 4 you can
    find him in Alexandria, and he'll reward you with a free Ribbon." -- Mel's
    Cross Hinder

  If you equip two items that teach the same ability, that ability will gain
    AP twice as fast. This doesn't work for all 100+ AP skills, but it helps
    for some like Half MP or Reflectx2.

  "Stats acquired from Marcus transfer to Eiko, so training Marcus to 99 when
    you have him in Treno is very important. If you have collected Stellazzios
    (to get the Blood Sword) and own a turbo controller, this is easy. Oh,
    you'll also need two rubber bands.

    First, purchase some potions or other healing items. Then, open the hatch
    in Tot's place to the Gargan Roo. Equip the Blood Sword to Marcus and
    whatever equipment you want him to level up with (for stats that will
    transfer to Eiko, so go with stuff for magic). Save.

    When that is done, enter a battle down there. Kill off Garnet and Steiner
    and win the battle. You should get an incredible amount of EXP if you
    encounter the red enemies. Heal if necessary and repeat the process until
    Marcus is at a strong enough level to survive solely on his Blood Sword,
    even when two of the big red enemies are present. When this level of
    strength is obtained, save your game.

    Now you need to prepare for your auto training. Head down and left from the
    moogle into the other screen. Head to the right side of the screen and part
    of the stone doorway (that you passed through upon entering the screen)
    should jut out. Head behind this (so only part of Garnet will be showing)
    and then turn the analog stick left. Garnet should run continually into the
    wall without going anywhere. Believe it or not, running in place starts
    battles."

    When this is achieved, then set rapid fire on the X button and then use a
    rubber band to hold the X button down. Then use the other rubber band to
    hold the analog stick to the left. This should do it. Garnet will run into
    the wall and when a battle starts, Marcus will attack, and heal himself.
    This process will repeat and you'll gain EXP, gil, and items. Every once in
    a while, come back and stop, so that you can sell all 99 of whatever item
    you've acquired and to save. Then repeat until Marcus is 99. You can
    continue even longer for money, but you'll be rich enough by then, I think.
    In the end, you'll have a really strong Marcus, tons of money, and later
    on, an Eiko who will have about 10-15 more in each of her stat attributes,
    depending on what equipment you had." -- Everyone's Grudge
_______________________________________________________________________________
�������������������������������������������������������������������������������
01) Prima Vista                                                          [PRV1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                        _                                            |
 |    |_| 47 Gil               |_| Potion                                    |
 |___________________________________________________________________________|

 Once the opening credits have passed, a character aboard a huge ship sailing
 a sea of mist will go belowdecks and into a dark room. When you can move him
 around, search the northern confines of the room for a [47 GIL] + [POTION].
 Light the candle after the looting's done to name the prehensile-tailed man
 -- default: Zidane. A small boss fight ensues when Zidane's colleagues emerge
 from behind a door.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Masked Man ~HP: 180 ~ AP: --- ~ GIL: ---                        ||
  ||              '-STEAL: Potion, Wrist, Mage Masher                      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||  Oww! ------> falls over (does nothing)                               ||
  ||  Gwahaha! --> weak physical damage (single)                           ||
  ||  Get some! -> weak physical damage (single)                           ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
    
    Zidane's friends (Cinna, Marcus, Blank) join him for this joke battle,
    and all have the 'Steal' command, which allows them a chance at swiping
    one of the guy's items. The only one you'll want to get here is the
    Mage Masher, which is a weapon for Zidane (and better than his current
    one). Four regular physical attacks from anyone sans Cinna, who does
    pitiful damage, should take him out...but get that Mage Masher! Cinna
    may die, but don't waste a phoenix down on him. Oh, and the battle
    system is set on 'WAIT' so while you're accessing a menu, battle action
    stops until you've chosen. Not that you need to choose carefully or
    anything...

 Afterwards, everyone rushes into the next room while the un-Masked Man Baku,
 who is the ringleader for the thieves, goes over the plan. Answer "That's
 when I kidnap Princess Garnet, right?" to change the view over to a new
 character, only addressed as "??????" at the moment...

_______________________________________________________________________________
�������������������������������������������������������������������������������
02) Alexandria                                                           [ALX1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Zombie Card         |_| Potion              |_| Lizard Man Card    |
 |    |_| Sahagin Card        |_| Potion              |_| Potion             |
 |    |_| Fang Card           |_| Potion              |_| 33 Gil             |
 |    |_| Goblin Card         |_| Potion              |_| 27 Gil             |
 |    |_| 38 Gil              |_| Ether               |_| Phoenix Pinion     |
 |    |_| Eye Drops           |_| 3 Gil               |_| Potion             |
 |    |_| Tent                |_| Ironite Card        |_| Fang Card          |
 |    |_| Bomb Card           |_| Goblin Card         |_| Skeleton Card      |
 |    |_| Fang Card           |_| 29 Gil              |_| 63 Gil             |
 |    |_| 92 Gil                                                             |
 |___________________________________________________________________________|

                      _               .--can't access at this point
                     / \           __/
                    /INN\      ___|  |___
                    '    /    /17        \
                     \   \  _/            \_      ___
                      \/\/\/                \__ _|   |
                .-Save   \                    _|_ 29 |  MONTY] and climb up the ladder, giving access
 to the Alexandrian rooftops.

 ---

 After crossing the second rooftop, get the [29 GIL] in the chimney nearby
 and follow north to where ratso is. He'll ask the kid's name, and you can dub
 this character at last [Default: Vivi]; he'll also give his own name, which
 is Puck.

 Once Puck scoots out of the way, enter the open-roofed house and follow the
 walkways to another chimney with [63 GIL] within. North of that open-roofed
 house is a [92 GIL]-stuffed chimney. Follow to Puck and the view will change
 to the play.

 Whew, that long stretch is out of the way.

_______________________________________________________________________________
�������������������������������������������������������������������������������
03) Alexandria Castle                                                    [AXC1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Ether*              |_| Elixir*             |_| Silk Shirt*        |
 |    |_| Moonstone*          |_| ??? Gil             |_| Elixir             |
 |    |_| Phoenix Down        |_| Phoenix Pinion      |_| Phoenix Down       |
 |---------------------------------------------------------------------------|
 | * - only one asterisked item can be obtained here                         |
 '---------------------------------------------------------------------------'

 A fakey stage battle occurs when you enter. Give 'em a good show!
   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: King Leo ~ HP: 200                                              ||
  ||       Benero ~~~ HP: 40                                               ||
  ||       Zenero ~~~ HP: 40                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Clamp Pinch --> Weak physical attack (single)                       ||
  ||   Taste Steel! -> Weak physical attack (single)                       ||
  ||   Poly ---------> Zero-damage stage magic (single)                    ||
  ||   Pyro ---------> Zero-damage stage magic (single)                    ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

  You've got the same four thieves as last time, except the 'Steal' command
  has been changed to SFX, where stage magic is used to dazzle the crowd...
  meaning it does no damage. Benero/Zenoro will go down in one hit, and the
  incognito Baku doesn't take much either. Funny how Cinna is still such an
  easy target...but then again, he's better at dying than fighting, right?
  King Leo "dies" in about five regular hits from the _real_ warmongers.

  ---

 As the dramatic play rolls on, a swordfight scene will occur in which the
 player can do button combinations and impress nobles for cash and items (the
 latter which you get in awhile).

.------------.------------.  There are one hundred (100) nobles in attendance
| # TO AMUSE | REWARD     |  and you get varying rewards after ending, which
|------------'------------|  is based on how fast you press the corresponding
| * 00 -> 49 = Ether      |  buttons and if those buttons are correct. The
| * 50 -> 79 = Elixir     |  best reward, of course, is the Moonstone, which
| * 80 -> 99 = Silk Shirt |  is a rare accessory (finite in number) that you
| * 100 ---> = Moonstone  |  will want to try and get. If you don't get it the
'-------------------------'  first time, you can always take the audience up
                             on their 'encore,' which lets you have another
 shot at doing the fight. There are fifty commands to put in, so this can be
 a bit of a trial. You can get another Moonstone at a later time, so don't 
 beat yourself up over not getting the best reward. You can try saying each
 button out loud, which may help with the coordination (does for me). Whatever
 amount you get, the crowd throws [??? GIL] at you, where the '???' is the
 random number. Blank and Zidane walk off-stage, into the castle proper...

 ---

 Once the two have put the incompetent on-duty knights into sleepy-by land,
 head, get a [Phoenix Down] in the SW corner of the room, and go up the stairs
 (only way to go) to encounter a girl dressed in white. Talk to her and she'll
 run away; the view then switches to Queen Brahne and her two bodyguards, one
 of which you can name [Default: Steiner]. After some hilarious scenes, Steiner
 can do a little "game" where he rounds up his AWOL squad. The object is to
 send everyone out searching for the errant princess. However, before you do
 anything, go talk to Queen Brahne and she'll give you the reward that was
 dependant on Blank/Zidane's performance.

 Save in the guardhouse and send Blutzen/Kohel out to look (there's a squad
 list in here on the wall), then head to the twin-stairway hall. Steiner'll
 see a person running, but every time he gets close, that person runs the
 opposite way. That's Dojebon, and to talk to him, wait near the middle of
 the balcony until his path is clear and bum rush him. The east wing dining
 room nearby has another Pluto Knight, Mullenkedheim, waiting for food. Talk
 to him, and go downstairs.

 At the stairbottom, go into the library to find Laudo. Send him out searching
 and then re-enter the library. Laudo will be hiding behind a bookcase, out of
 view (so mash the action button to find him). This will send him out looking
 permanently. Outside, head towards the lakeside and talk to Haagen, to get
 him all worked up over the disappearance. Then, go west to the tower's base.

 Weimar is flirting with a knight here and leaves after Steiner yells at him.
 Then, enter the tower's spiral stairs to find the last knight, Breireicht.
 Talk to him twice and, if you've found everyone, he'll give an [ELIXIR] to
 his captain. Climb to the top of the stairs to get see another funny scene,
 bringing everyone to the Prima Vista once again.

 --------------+-----------------------------------------------------------.
 PLUTO KNIGHT  | LOCATION                                                  |
 --------------+-----------------------------------------------------------.
 Laudo         | In library; talk to him, then find him hiding there again |
 Kohel         | In guardhouse with the moogle                             |
 Haagen        | Sitting by the lakeside                                   |
 Weimar        | Talking to knight by west tower                           |
 Blutzen       | In guardhouse with the moogle                             |
 Dojebon       | In twin-stairway balcony                                  |
 Breireicht    | West tower's stairway                                     |
 Mullenkedheim | In east wing dining room                                  |
 --------------'-----------------------------------------------------------'

 Talk to Ruby and pursue Garnet downstairs. After Cinna gets ridiculed, he'll
 lead everyone to an escape hatch in the adjacent room. Down amongst the
 engines, move the turncrank to the left and right; this lets a [PHOENIX DOWN]
 and [PHOENIX PINION] chest drop to the ground floor. Equip Zidane with that
 Mage Masher if you want and enter the adjacent room. A...uh, boss fight will
 take place.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||            '-STEAL: Silk Shirt, Leather Hat                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   It's Cinna/Blank/Zidane vs. Rusty! No skills to speak of, which gives you
   a lot of time to steal his equipment. It's generally very easy -- can't
   even kill ol' meat-shield Cinna in one hit!

 After some auto-scenes, it's time for a rematch!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||       Haagen  ~ HP: 40                                                ||
  ||       Weimar  ~ HP: 40                                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Slash --> Weak physical attack (single)                             ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Vivi, Marcus, Zidane, and Garnet are fighting this joke battle. If you
   select Cure/Fire, you can use the L1/R1 button to spread it out among all
   the enemies. This diludes the attack a bit, but it's a good way to take
   out any crappy foes (you can cure everyone in this way, too). The thief
   characters are penalized here, still having the SFX command for no real
   reason, but it doesn't affect the outcome.

 Time for the last waltz...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   The battle ends once the Bomb "Grow"s big enough, so stall 'til then.

 Everyone ends up getting away, luckily, but at what cost?

_______________________________________________________________________________
�������������������������������������������������������������������������������
04) Evil Forest                                                          [VLF1]
_______________________________________________________________________________
�|�����������������������������������������������|�����������������������|�����
 | ITEMS:                                        | ENEMY:                |
 |     _                     _                   |                       |
 |    |_| Phoenix Down      |_| Bronze Gloves    | * Fang                |
 |    |_| Wrist             |_| Ether            | * Goblin              |
 |    |_| 116 Gil           |_| Ether            | * Dendrobium          |
 |    |_| Rubber Helm       |_| Leather Hat      | * Plant Spider        |
 |    |_| Potion            |_| Ether            |-----------------------'
 |    |_| Blank's Medicine  |_| Moogle's Flute   |
 '-----------------------------------------------'

 A moogle here introduces the "ATE" system, standing for Active Time Events.
 It allows one to see (w/ Select) events happening elsewhere at that exact
 time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search
 by the recovered commodities for a [PHOENIX DOWN] before saving. Head south
 through the wooden log; two screens later, another boss fight comes your way.
 I know, we just can't get enough!!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Prison Cage ~ HP: 500                                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||   Absorb -----> Drains HP to heal self (Garnet)                       ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   It's just Zidane and Steiner for this, with the former getting 'Trance'
   at the start -- this game's equivalent of a limit break. You can use Free
   Energy twice on the monster to kill it (if you have Tidal Flame, DO NOT
   use it or you will kill Garnet). Throw Garnet a potion after its second
   Absorb, or that's another way to get a game over. Don't bother wasting
   the Trance to steal, 'cause it ain't got anything.

 Immediately after, there is...another...boss fight. ^____^

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Prison Cage ~ HP: 500 ~ AP: 03                                  ||
  ||            '-WEAK : Fire                                              ||
  ||            '-DROP : Eye Drops, Goblin Card, 436g                      ||
  ||            '-STEAL: Leather Wrist, Broadsword                         ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Absorb -----> Drains HP to heal self (Vivi)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
    Vivi will be trapped in the fleshy cage this time, but unlike Garnet, he
    will fight back, using 'Fire' to do around eighty damage to the thing.
    Like before, be wary of Vivi's HP and use a Potion after the 2nd Absorb.
    Try to steal its equipment before Vivi broils this piece of broccoli.

 Everyone ends up back at the Prima Vista...

 ---

 When you regain control of Zidane on the bridge, open the [BRONZE GLOVES]
 chest by Baku and go downstairs. View the ATEs if you want and open the
 [WRIST], then enter the room Blank came out of. Open the [ETHER] chest and
 get the [116 GIL] cache on top of the bunk bed. Talk to Vivi and go Blank'll
 suggest talking to the Boss about leaving with the knight and black mage.
 Enter the side passage where Marcus guards Steiner's door and get an [ETHER]
 by the door; then, go downstairs.

 All the musicians are here. Search the northern confines for a [RUBBER HELM]
 and enter the southern door, towards the ship's new exit. A [LEATHER HAT] is
 among the rubble. Backtrack a room and enter the room where the Tantalus
 thieves went over the kidnap plan awhile back -- Baku's there. He says he's
 going to bust Zidane up for breaking the rules...boss fight coming! Get the
 [POTION] before returning to the cargo room. Agree to fight, get the show on
 the road (equip Mage Masher first)!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Baku ~ HP: 200 ~ AP:                                            ||
  ||         '-STEAL: Hi-Potion, Iron Sword                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   YEOWWW! ------> Falls over (wastes the turn)                        ||
  ||   Gwahaha! -----> Weak physical damage (Zidane)                       ||
  ||   Rrrragh! -----> Weak physical damage (Zidane)                       ||
  ||   Bring it on! -> Weak physical damage (Zidane)                       ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   That Iron Sword will be useful for Steiner, so don't finish this battle
   without getting it. His attacks all do about 25-35 dmg, except for the
   one where he falls and idles. Pretty easy, 'specially with the Mage
   Masher which can hit for 80+ dmg.

 Having lost, Baku gives his OK about letting Zidane go out and search. Return
 upstairs and get Steiner from the instrument closet. There's an unopened
 [ETHER] chest in there, too. Visit Vivi and he will join the party, too.
 After a secret 'conference,' Steiner will learn a new command (Sword Magic)
 which lets him use magically-imbued sword attacks...if Vivi is in the party
 and not KO'd. Equip Vivi with a Silk Shirt if you have one, and the Leather
 Wrist as well -- this'll let him learn Blizzard and Thunder magick. Steiner
 should get the Iron Sword/Bronze Gloves, which you should have. >=p

 Downstairs, Blank bestows the key item [BLANK'S MEDICINE] upon you, then say
 how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna
 has set up shop [LINK: SH02] and Mosco will have a letter for Zidane. Enter
 back into the forest proper.

 ---

 Fight some Fangs/Goblins to level everyone up a bit (level three is good).
 At the fourth screen through the rather straightforward forest, there's a
 spring (refresh HP/MP only) and another moogle. Save here and give Monty
 a letter if you've got one, then read Stiltzkin's. If you want a tent, you
 can steal one from Dendrobium enemies. Anywho, head out the other end of the
 spring to see an FMV; one more screen finds Garnet, in the clutches of the
 biggest weed you've ever seen. Equip Silk Shirts around, since they halve
 thunder damage.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Plant Brain ~ HP: 1500 ~ AP: 05                                 ||
  ||            '-DROP : Potion, Phoenix Down, 468g                        ||
  ||            '-STEAL: Eye Drops, Iron Helm                              || 
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Tentacle --> Med. physical damage (Zidane)                     ||
  ||   Right Tentacle -> Med. physical damage (Steiner)                    ||
  ||   Thunder --------> Med. thunder-elem magic (one/all)                 ||
  ||   Pollen ---------> Weak physical damage + % Darkness (all)           ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Have Steiner use his Swd Mgc's "Fire Sword", which will hit 100% of the
   time, even with darkness put on everyone. After ~950dmg has been dealt,
   Blank will show up as the fourth party member. It shouldn't be too hard
   to do consistant damage, but if you want that Iron Helm steal, eating a
   bunch of damage from the affect-all Thunder attack will take awhile. Use
   Blank as the second stealer to get that helm, then spam Fire Sword to
   bring it down (does 440+dmg).

 Afterwards, there's havoc (!) and intrigue (!) as some spiders crawl outta
 the Plant Brain's husk. Everyone runs to the next passage. If you want a 3rd
 Silk Shirt, take Blank's. Continue down the path until you get to a pincer
 attack (mandatory) with some Plant Spiders. After, unequip Blank of anything
 you may want and go to the next screen. Everyone gets chased to the exit, and
 it's onto the overworld...almost.

 ---

 After a campout session, Monty the Moogle will give Zidane the key item
 [MOOGLE'S FLUTE], which allows him to summon a moogle on the world map for
 tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson
 1 also plays, but you don't have to view all the tutorials. Do so, though, if
 you're fuzzy on the game's properties.

 ---

 Here's a map of the Gunitas basin -- Zidane's party starts by the Evil Forest
 exit (can't re-enter) and can head towards the Ice Cavern (destination) or
 the North Gate far to the west. The South Gate is across the river and isn't
 accessible at the moment, nor will it be for awhile. Monsters in this region
 are just the Pythons, Goblins, and Mus. Equip Garnet with clothing articles
 because she won't have any (pervert!).

                            /\
                           /  \_                             N
                          /    _\EVIL FOREST                 |
             ____________/     \ \����������\                |
   NORTH  __/                   \ \     _____\        W -----+----- E
   GATE  /_                      \ \    \                    |
          /______________________ \ \    \_                  |
                              ICE\ \ \    _\ SOUTH GATE      S
                            CAVERN\_\ \___\

 o----------------------o--------o
 | OPTIONAL: North Gate | [NGT1] |
 o----------------------o--------o-------------------------------------------o
 | There isn't much to see at Melda Arch, although you can speculate on the  |
 | telltale signs of battle beyond the gate. Open the [EYE DROPS] chest just |
 | beyond the fence and get a [POTION] chest just near there, too, before y' |
 | inspect the door. On the other side's a woman who will sell items to you  |
 | [LINK: SH03]. Just potions, though. Leave after.                          |
 o---------------------------------------------------------------------------o

 Head to the southern cliff wall, southwest of Evil Forest, to find the icy
 entrance to a winter wonder--...well, it ain't that nice. As Baku said when
 Zidane left, don't forget about your abilities -- use up those Magic Stones
 before entering!

_______________________________________________________________________________
�������������������������������������������������������������������������������
05) Ice Cavern                                                           [ICC1]
_______________________________________________________________________________
�|�����������������������������������������������|�����������������������|�����
 | ITEMS:                                        | ENEMY:                |
 |     _                     _                   |                       |
 |    |_| Tent              |_| Ether            | * Cave Imp            |
 |    |_| Potion            |_| Elixir           | * Flan                |
 |    |_| Mage Masher       |_| Potion           | * Wyerd               |
 |    |_| Phoenix Down      |_| Leather Wrist    |-----------------------'
 '-----------------------------------------------'

 Right off the bat, you'll notice that there are breezy spots where Mist will
 shoot out of the wall. Touching one of these is an automatic monster skirmish
 so if you're trying to avoid battle, wait for their presence to wane and pass
 by then.

                                  _
                              ___|_|  Med. ice-elem damage (Zidane)                          ||
  ||   Fire ------> Med. fire-elem damage (Zidane)                         ||
  ||   Blizzard --> Nrml ice-elem damage (Zidane/Sea Lion)                 ||
  ||   Tsunami ---> High water-elem damage (Zidane/Black Waltz #1)         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   ZIDANE: Lv. 4

   Tidal Flame is such a nice source of genocide, ending the battle in two
   turns once you're in Trance. Besides that, it's mostly ice-elemental
   attacks and weak physical ones, on occasion. Tsunami hits everyone on the
   field, although the Sealion's immune to water. The Mythril Dagger Sealion
   carries can teach Zidane the 'Bandit' skill, which improves his stealing
   ability -- don't finish this battle without it! 'Sides that, drink a
   potion if Zidane's HP dips below the 80-100 range and you'll do fine.

 The strange mist stops afterwards, so return to the awakened party to hear
 some funny accusations from Steiner. Once everyone's regrouped, head up the
 steep cliffside by where the Black Waltz was and exit out into the sunshine.
 Garnet decides that she'll need a new name if she's to mask her identity,
 and chooses one [Default: Dagger], which is what this walkthrough'll continue
 to call her from now on. Exit into the Nolrich Heights, where the Pythons,
 Carve Spiders, and Mus roam.

                               _                                 N
                              / \         _                      |
 OBSERVATORY -> |\___________/ICE\_______/ | |   |____| |_ _|    |
     |                     |   |_   ____|_     |  |   |_  |
     |                     |___| | |
     |                      ___  | |  ___
     S                     |SH |_| |_|   |
                           | OP|_   _|INN|  Mogki] for you to take
 in your parcel. Kick the rusty pulley wheel nearby to drop a [POTION] into
 your grasp, and climb the crates for an [ETHER].

 In the storage area after, a [LEATHER WRIST] and [IRON HELM] can be found
 amongst the empty crates and junk. Vivi will rejoin the group in the next
 room, so equip him with that third Feather Hat. A [95 GIL] container sits
 by the large egg (?) machine, and you can open the door as well, although
 this will let you fight Ghost monsters; keeping it closed stops them from
 being available. However, you can steal Phoenix Pinions from them, so it's
 not a complete waste. Beyond the door is a [PHOENIX DOWN] and [POTION]
 duo, as well as a [PHOENIX PINION] obscured by the machine. Exit back into
 the previous room and continue down the way, following the assembly line
 (may find Vice monsters if you opened door) until...a huge secret is unveiled
 that will shock and awe (!). The POV then changes to our 'forgotten' fourth
 ally.

 ---

 Steiner is inquiring about the cargo ship at Observatory Mountain, currently.
 Search the base for [135 GIL] and a [HI-POTION] if you haven't done so before
 coming to Dali, and talk to Morrid in his hut. He'll eventually spit up some
 information -- exit the mountain to automatically head towards Dali. Poke or
 prod the barrel, doesn't matter -- this culminates in a surprise boss fight
 that shocks (!) and awes (!) again!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Black Waltz #2 ~ HP: 1000 ~ AP: 05                              ||
  ||                   '-DROP : Ether, 441g                                ||
  ||                   '-STEAL: Steepled Hat, Leather Plate                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Hypnotize ---> Inflicts sleep (Garnet)                              ||
  ||   Fire --------> Fire-elem damage (single)                            ||
  ||   Blizzard ----> Ice-elem damage (single)                             ||
  ||   Teleport ----> Med. physical damage (single)                        ||
  ||   Thunder -----> Thunder-element damage (single)                      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   VIVI   : Lv. 5
   ZIDANE : Lv. 5
   STEINER: Lv. 5

   Since its mission is to return Dagger to the castle, he'll focus all his
   fire on the men in the party. Should they die, the game is over 'cause it
   will use Hypnotize and put Garnet to sleep. As such, have Garnet spread
   Cure spells around (Use L1/R1 to target all) to fully heal everyone each
   turn. It uses crappy single-target elemental spells until its HP is about
   halfway depleted -- it'll then use Fira, a second-level fire attack on
   all of the men. Cure gets the job done, though, same with Fire Sword and
   any Trances. DO NOT, however, attack it with Vivi's magic as it will 
   counter with the same spell applied to all male members -- this doesn't
   use up its turn either, meaning it can really cripple the party. Steal
   both of its items as well; Bandit helps for this.

 After the second waltz is pushing up daisies, you can rest back at the inn or
 depart on the cargoship immediately (choose the former). Rest for free back
 in town and take care of any preparations (items, equipment, mognet). I'll
 mention something that's become ubiquitous in FF9 circles -- the "Cotton Robe
 Trick."

 This involves buying many Wrists and Steepled Hats and combining them to make
 Cotton Robes, which sell for a bundle, at least compared to the cost of the
 two parts in making it. You can do this come Burmecia, but there aren't
 any Wrists in Lindblum -- you have to buy a bunch here if you're to do this.
 It's a good way to make money (profit: 610g) so multiply that by fifty or
 more and you can make a killing. Not necessary, but it's a nice thing to do.

 ---

 When you're ready, exit to the cargo ship from the pumpkin patch.

_______________________________________________________________________________
�������������������������������������������������������������������������������
06) Lindblum-bound Cargo Ship                                            [CRG1]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Equip Silk Shirts on the men, and that Leather Plate if you got it! One'll
 reduce thunder-elemental damage; the other halves ice-elemental damage. And
 there's a baddie comin' up who uses those types like a crutch.

 ---

 See the odd workers in the engine room and use the ladder to access the
 topdeck, where Steiner is. When he prevents passage back down, break for the
 bridge. A little while later, it's the last dance with...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Black Waltz #3 ~ HP: 1150 ~ AP: ---                             ||
  ||            '-DROP : ---                                               ||
  ||            '-STEAL: Silver Gloves, Linen Cuirass, Steepled Hat        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Hit --------> Weak physical damage (single)                         || 
  ||   Fira -------> Fire-element magic damage (single)                    ||
  ||   Blizzard ---> Ice-elemental magic damage (single)                   ||
  ||   Thundara ---> Thunder-elem magic damage (single/all)                ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   VIVI   : Lv. 6
   ZIDANE : Lv. 6
   STEINER: Lv. 6

   Dagger won't be joining in this battle, but Vivi gets an automatic
   Trance to begin with. He can cast two consecutive black magics, so that
   is his role here. Zidane should be trying to steal those gloves and the
   cuirass, while Steiner puts his girth on a shelf and doles out potions
   (Vivi can fill this role after Trance). When its HP has been chipped off
   a bit, it'll take flight -- its magic will then start being spread out
   over all allies for the next two turns, so have some curative items on-
   -hand. [Andr� Garfo writes that if you never attack the boss physically,
   it won't start to fly. Not sure about it myself, but it may be useful.]

 BW3 flees after getting the beating of its life, meaning no AP or spoils are
 thrown your way. Well, out of the frying pan and into Falcon's Gate...

_______________________________________________________________________________
�������������������������������������������������������������������������������
07) Lindblum                                                             [LND1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Glass Armlet        |_| Ether               |_| 163 Gil            |
 |    |_| Hi-Potion           |_| Echo Screen         |_| Leather Plate      |
 |    |_| Tent                |_| Silver Gloves       |_| Leather Wrist      |
 |    |_| Mimic Card          |_| Steepled Hat        |_| 127 Gil            |
 |    |_| Ore                 |_| Autograph           |_| Moogle Suit        |
 |    |_| Mini-Burmecia       |_| 97 Gil              |_| 282 Gil            |
 |    |_| 282 Gil             |_| Master Hunter       |_| Theater Ship Card* |
 |    |_| Coral Ring*         |_| 5000 Gil*           |_| Wyerd Card         |
 |    |_| Tent                |_| Bronze Vest                                |
 |___________________________________________________________________________|
 | * - can only get one of these items                                       |
 '---------------------------------------------------------------------------'

 After Minister Artania cuts through the royal red tape, you'll be able to
 go see Regent Cid. Head into the fountain area, and go up the stairs. From
 there you can get to a guest bedroom. Open the [GLASS ARMLET] and [ETHER]
 chests, and save at Mogki. Drop off the letter you're carrying and pick up
 the new [LETTER: Mogki -> Atla] he's got in his fluffy li'l hand. Double
 back two rooms to that fountain area and enter the elevator.

 ---

 When Zidane goes to eat, he'll meet an acquaintance from his past. You can
 dub her whatever you like [Default: Freya] before the scene ends. She drops
 the hint that the Festival of the Hunt's brought her around town and hopes
 that Zidane'll be there, too...so she can whoop'im.

 ---

[BUSINESS DISTRICT]

 The next day, Zidane wakes up in the business district -- time to search
 the town for items! The actual destination is the theater district, so we'll
 do that one last. Downstairs, look in the SW corner (TV) for [163 GIL] to
 start this search off.
                     _____
           ______   |SYNTH|             [LEGEND]
          |CHURCH|  |_6_ _|
         /\___ 5 |   _| |_     ___        1 - 163 Gil
        |4/HSE|��___|     |_ _|   |       2 - Hi-Potion
        | |2 3| |  _       _|_ITEM|       3 - Echo Screen
        |_|_ _| |_| |_   _|   |___|       4 - Tent
        | |_| |_| |  _|_|_                5 - Leather Plate
        |  _______| |WEAPN|               6 - Silver Gloves
        |_|          �����
        | |                   N
   _    | |                   |
  |I|_ _| |_ _______      W --+-- E
  |N 1|_   _|STATION|         |
  |N|�  |_|  �������          S
   �    | |
        |_|  / ___   ____/
    |  |_| __|_|___
     \    |TANTALUS|
      \   |HIDEOUT |
       \  |5 6 7 8 |
        \ |________|_       [LEGEND]
         \   |STATION|
          \_  ��|_|��         1 - 127 Gil         5 - 97 Gil
          | |___| |___        2 - Ore             6 - 68 Gil
          |      _____|       3 - Autograph       7 - 282 Gil
          |     |_ _____      4 - Moogle Suit     8 - Mini-Burmecia
          |   1   |HOUSE|
           �������|2 3 4|
                   �����

 After stepping into the street, check the verdant fence by the foreground's
 house for [127 GIL]. Inside that house, open a chest for [ORE] and leave once
 again. Don't go to the Tantalus hideout right away, though; head towards the
 memorial theater further down the stairs. Talk to the women waiting for some
 person and watch the scenes involving Lowell. Follow Lowell incognito back to
 Michael's house (near station) and talk to him -- he'll give over the key
 item [AUTOGRAPH]; search around for the key item [MOOGLE SUIT] as well!

 Back at the Tantalus hideout, everything's vacant for the most part. After
 the "What can I do?" ATE, you'll be able to raid all the chests around here.
 Most contain currency -- [282 GIL], [68 GIL], [97 GIL] -- but if you check up
 by the beds, there's a key item [MINI-BURMECIA] sitting around. Now that you
 have explored everywhere, take the kids' advice and go visit Dagger. Back to
 the castle!

 ---

 Note: There will be an event coming up where you have to fight, and there is
 one monster in particular with good items to steal. So, I suggest going out
 onto the Lindblum Plateau and fighting to learn The Ogre's "Soul Blade"
 ability and learn "Bandit" if you haven't already. Soul Blade + Butterfly
 Sword can inflict Silence 100% of the time if a monster's vulnerable, which
 is the ultimate goal. Do this before you go to the castle!!

[LINDBLUM GRAND CASTLE]

 Find Steiner in the guest room to find that Dagger can't be found. Try to use
 the elevator to be buffeted back; Zidane thinks that dressing up like a guard
 will get him admission. In the hallway adjoining the guest room, talk to the
 sleeping guard to eventually get his uniform. Take the lift up and the way
 will become clear: taking the stairs in the adjacent room. Dagger'll be at
 the castletop observation deck!

 When Zidane goes to the telescope, view the six locations marked by icons.
 Zidane makes a wager that if he wins the Festival of the Hunt, Dagger and
 him'll go on a date -- incentive to enter: accomplished. Anyway, the entrants
 will gather at the castle and afterwards, Zidane will have to go to the air
 cab dock to start...

_______________________________________________________________________________
�������������������������������������������������������������������������������
EVENT: Festival of the Hunt                                              [FSTV]
_______________________________________________________________________________
�������������������������������������������������������������������������������

[BASICS:]

 * 12-minute time limit
 * Houses/Residences cannot be entered
 * Highest point total wins Festival + prize
 * Kill monsters for points; no AP/EXP/Drops obtained
 * Time limit runs continuously, except when game is paused

[AUTHOR PREAMBLE]

 The Festival is a celebration of hunting prowess that happens once per year.
 Monsters are loosed on the entire town while entrants do battle with them to
 earn points; the one with the highest points ultimately wins! Zidane, Vivi,
 and Freya will be the 'allies' here, although all battles are fought one-on-
 -one. Only one person can win, and losing a battle (KO) means that person is
 disqualified.

 o--------o----------o-------------------o
 | PERSON | WANTS... | REWARD FOR WIN... |   Zidane will start in the Theater
 o--------o----------o-------------------o   District, Freya in the Industrial
 | Vivi   | Card     | Theater Ship Card |   and Vivi at the Business. Travel
 | Freya  | Add-on   | Coral Ring        |   between districts is possible,
 | Zidane | Gil      | 5000 Gil          |   but not to the Grand Castle where
 o--------o----------o-------------------o   the spectators are.

 My advice is to let Freya win, since she gets the best item (accessory) that
 absorbs thunder-elemental damage and lets her learn the 'Lancer' skill. Other
 rewards can be gotten elsewhere.

 ...But how does one get these people to win? Well, here's how you want to
 coax the odds into your favor:

 * FREYA WINS IF:
      '----------> Festival ends while in the lead
      '----------> Zidane is KO'd/Disqualified
 * ZIDANE WINS IF:
      '----------> Zaghnol is defeated
 * VIVI WINS IF:
      '----------> Zidane and Freya are KO'd/Disqualified

 Note that if you want Zidane to win so he and Dagger can go on a date, this
 does NOT happen, regardless of the outcome. You're better off getting the
 very useful accessory than winning for an unattainable date.

[MONSTERS INVOLVED]

 Although many monsters are released, they aren't that diverse, consisting of
 only of Fang, Trick Sparrow, and Mu types -- all these can be killed with a
 successful hit of from Zidane's "The Ogre" weapon (Beast Killer and Bird
 Killer aren't needed to push it into one-hit KO's). Killing them earns Ziddy
 points, in this ballpark:

 MU ----------: 10-14
 FANG --------: 17-27
 TRICK SPARROW: 03-11

 Here's how they stack up by district:

 [BUSINESS]                [THEATER]                 [INDUSTRIAL]

  * Mu x 1                  * Mu x 1                  * Mu x 3
  * Fang x 3                * Fang x 1                * Fang x 1
  * T Sparrow x 2           * T Sparrow x 2           * T Sparrow x 1
  * TOTAL: 67-141pts.       * TOTAL: 33-64pts.        * TOTAL: 50-81pts.

 Of course, these are just estimates based on the min/max potential points to
 get, but as you can see, even in an estimate, the Business District's got the
 biggest collection of the best kind to reap points from, with the Theater in
 last.

[THE ZAGHNOL] --> (Optional)

 Naturally, this tournament wouldn't be a challenge without the inclusion of
 one big, end-all-be-all beast -- Zaghnol, in this case. It ONLY appears in
 the Business District's shop plaza, starting at 4:30ish on the timer. If
 you're there when the timer hits that point, you'll have to re-enter to
 find it cornering Bunce and Lucilla. Freya joins Zidane for this 'boss'
 battle. Remember: if you want the Coral Ring + the stealable items, you'll
 have to steal them and let Zidane lose -- Freya cannot (by any means) kill
 the Zaghnol as part of the mechanics.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Zaghnol ~ HP: 1500                                              ||
  ||            '-STEAL: Mythril Gloves, Needle Fork                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Heave --------> Med. physical damage (single)                       ||
  ||   Thunder ------> Thunder-elemental damage (all)                      ||
  ||   Electrocute --> Enables use of Thundara (self)                      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

  If you followed my advice before and learned 'Soul Blade', and equipped a
  Butterfly Sword, you can inflict Silence on the baddie which pretty much
  defangs it -- it'll only have regular attacks to rely on. Without magicks
  to sling your way, steal its good items (both if you can) and start the
  killing blows. The easiest way to let Freya win is for her to simply let
  the timer expire while she's in the lead; she CANNOT deal the coup de
  grace on Zaghnol unless Zidane is KO'd in battle (have him cut himself
  down), so if you're wondering why it has seemingly infinite HP, that's
  the illusion unmasked.

 Zaghnol is worth about 80-90 points, which will put Zidane in the lead if
 you want him to win.

[FREQUENTLY ASKED QUESTIONS]

 [Q] - Can Zidane win without killing Zaghnol?
 [A] - Yes, although it doesn't often happen. To successfully do it, score
       enough points so that Zidane is in the lead, and locate Zaghnol. The
       score will not update while the battle is being fought, so let the
       timer expire to win.

 [Q] - Why won't some of the monsters you listed appear?
 [A] - Check doorways, backtrack through a screen, wait for one to show up,
       find one that's not actively searching -- there are plenty of reasons
       why there aren't around you, besides the finite number of 'em.

 [Q] - Why can't Freya kill Zaghnol?
 [A] - Zidane has to deal the finishing blow to kill it; it's only when he's
       KO'd can Freya do the honors. Zidane'll have a thief sword, hopefully,
       so steal the equipstuffs, use 'Attack' on himself, and have Freya deal
       the rest of the damage.

_______________________________________________________________________________
�������������������������������������������������������������������������������

 When all is said and done...

 The winner receives the key item [MASTER HUNTER] and their prize, which is
 either 5000 Gil, a Theater Ship Card, or a Coral Ring. After that, a one-rat
 envoy from Burmecia arrives and tells of bad news in that country. Everyone
 will want to set out immediately. Some events take place and the current 
 lineup will be:

 * Zidane
 * Vivi
 * Freya

 After the 'feast' is done, Freya suggests heading to Gizamaluke's Grotto,
 the under-mountain roadway to Burmecian territory. Stock up on equipment in
 town (sorry, no price reductions like normal holidays) and try to get setup
 somethin' like this (optimized for new skills + defense): 

 [ZIDANE]             [FREYA]                    [VIVI] 

  * The Ogre           * Javelin                  * Mage Staff
  * Headgear           * Iron Helm                * Headgear
  * Glass Armlet       * Bronze/Mythril Gloves    * Glass Armlet
  * Leather Plate      * Linen Cuirass            * Cotton Robe
  * Yellow Scarf       * Coral Ring               * Glass Buckle

 I'll also note that you'll be getting a new character soon, so unless you
 want to run all the way back to the synth shop, buy at least one of the
 following in your inventory when you go:

 * Cotton Robe x 1
 * Needle Fork x 1  Lindblum Plateau (forests) -----> Mustard Bomb        |
 | Serpion ----------> Qu's Marsh/world map region ----> Mighty Guard        |
 | Axe Beak ---------> Lindblum Plateau ---------------> Limit Glove         |
 | Carve Spider -----> Lindblum Plateau ---------------> LV3 Def-Less        |
 | Ironite ----------> South Gate world map region ----> Angel's Snack       |
 | Vice -------------> South Gate world map region ----> Vanish              |
 | Axolotl ----------> Qu's Marsh/world map region ----> Aqua Breath         |
 | Gigan Toad -------> Qu's Marsh (interior) ----------> Frog Drop           |
 | Hedgehog Pie -----> Qu's Marsh region, in forests --> Pumpkin Head        |
 |                                                                           |
 | Note that there are more than one monster to learn skills from, but once  |
 | it's learned, that same monster can't be eaten again (for a skill, that   |
 | is).                                                                      |
 o---------------------------------------------------------------------------o

 o--------------------------o
 | OPTIONAL: Pinnacle Rocks |
 o--------------------------o------------------------------------------------o
 | Accessible from Lindblum Plateau (exit Lindblum through Hunter's Gate),   |
 | this road is essentially the tail-end of the woods. You can't enter into  |
 | the rest of the place because of cliffs, but at least you're able to make |
 | off with the [ELIXIR] and [PHOENIX DOWN] by the creek's head. There's a   |
 | report of a geezer's ghost 'round here, also... More on that later.       |
 o---------------------------------------------------------------------------o
 
 o----------------------o
 | OPTIONAL: South Gate |
 o----------------------o----------------------------------------------------o
 | You may recognize 'Bohden Arch' from the ATE "Baku and His Crew. Remember |
 | that Cinna wanted to make coffee and all the fixins, but got yelled at?   |
 | Search by the natural spring to find the [MOCCHA COFFEE] key item, part   |
 | of Morrid's coffee sidequest. Marcus also left an [ETHER] by the bridge,  |
 | which you can reclaim as your own. Because there is a natural spring at   |
 | this location, it makes it a prime source for grinding levels -- Ironites |
 | and Mandragoras appear right on the doorstep, practically.                |
 o---------------------------------------------------------------------------o

 o----------------------------o----------------------------------o--------o
 | OPTIONAL: Chocobo's Forest | See 'CHCC' for more information! | [CHOC] |
 o----------------------------o----------------------------------o--------o--o
 | Enter Chocobo's Forest to find Choco the Chocobo and Mene the Moogle. He  |
 | will give Zidane a [GYSAHL GREENS] item to catch Chocobo on the world map |
 | footprints (just outside the forest). Use the greens at that location and |
 | summon Choco; then, ride him into the forest. Mene will then allow you to |
 | play the "Chocobo Hot & Cold" minigame where Choco digs up items...for 60 |
 | gil a pop. This is mostly chump change, but you can dig up 'chocographs'  |
 | that show portraits of the world map where items are buried. Choco can,   |
 | in turn, dig 'em up for sweet, often rare items. The following chocograph |
 | key items can be dug up so far (pre-Gizamaluke) with ones possible to get |
 | on disc one listed with their rewards -- I'll refer back when you can pry |
 | open some new treasure chests.                                            |
 |                                                                           |
 |  CHOCOGRAPH            REWARDS                                            |
 |                                                                           |
 | * Streamside  -------> 2 Elixir, 3 Hi-Potion, 4 Ether, 2 Germinas Boots   |
 | * Between Mountains -> 5 Potion, 5 Hi-Potion, 2 Tent, 2 Cotton Robe       |
 |                                                                           |
 | Here are the others you can currently dig up, but can't get, either 'cuz  |
 | of inadequate abilities or that you're not near them yet:                 |
 |                                                                           |
 | * Healing Shore         * Faraway Lagoon          * Bird's-eye Lagoon     |
 | * Abandoned Beach       * Uncultivated Land       * Small Beach           |
 | * Cold Field                                                              |
 |                                                                           |
 | Oh, and Mene will sell Gysahl Greens (80g) apiece [LINK: SH11]. Buy some! |
 o---------------------------------------------------------------------------o

 Gizamaluke's Grotto is in the north, and should be marked on the world map 
 (press select twice). Note that as soon as you enter, you will not be able
 to get back into Lindblum for quite some time!!!

_______________________________________________________________________________
�������������������������������������������������������������������������������
09) Gizamaluke's Grotto                                                  [GZK1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Gizamaluke Bell   |_| Gizamaluke Bell  | * Hornet                  |
 |    |_| Bronze Vest       |_| Gizamaluke Bell  | * Skeleton                |
 |    |_| Mythril Gloves    |_| Magus Hat        | * Lamia                   |
 |    |_| Holy Bell         |_| Gizamaluke Bell  |---------------------------'
 |    |_| Gizamaluke Bell                        |
 '-----------------------------------------------'

 NOTE: If you had trouble eating the Vice enemy for the 'Vanish' blue magic,
       the Hornet enemy can be devoured to the same end.

 ---

 Just inside the carnage, talk to the soldier to get a [GIZAMALUKE BELL] key
 item. Open the locked door nearby with the bell and enter withal -- a battle
 with...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || ENEMY: Type A ~ HP: 400 ~ EXP: 57 ~ AP: 2 ~ GIL: 398                  ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Tent, Phoenix Down                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Strike ---> Physical damage (single)                                ||
  ||   Blizzard -> Ice-elem magic damage (single)                          ||
  ||   Fire -----> Fire-elem magic damage (single)                         ||
  ||   Thunder --> Thunder-elem magic damage (single)                      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   ...two black mages appears. If their name doesn't give it away, they're
   the most simple kind, using only low-level black magics. They're not too
   tough, but if you have the Butterfly Sword equipped, Soul Blade'll slap
   'em with Silence.

 When the two jokers leave, kill the remaining black mage for a second
 [GIZAMALUKE BELL]. The room's locked 'bell' doors are concentrated on one end
 of the room, three in number. Ring your new key item bell on the door left of
 the largest door to gain access to that large overhanging walkway. At the
 elbow, a chest with a [BRONZE VEST] inside (put on Zidane). The soldier will
 give Ziddy another [GIZAMALUKE BELL] when he comes by -- score!

 This time, open the smallest locked door to enter a long stairway. Keep an
 eye out for the [MYTHRIL GLOVES] in the NE part, and the [MAGUS HAT] on the
 part that goes under the bridge. Before you approach the large bell, exit the
 room whence you came and enter the first room you came to -- you can search
 that soldier's body for the 4th [GIZAMALUKE BELL]! Open the last locked door
 to enter the bell room's normal way.

 After some events with moogles, Vivi will lose the key item 'Kupo Nut' and
 the newlyweds will rush off to a side room. Get the last [GIZAMALUKE BELL]
 that opens the dark-colored door in this room -- where the couple went. Talk
 to Mogmi and save/tent, then turn go Moguta. When he asks if you like Kupo
 Nuts, answer the affirmative; when everyone turns to leave, he hands over a
 [HOLY BELL]! There's actually a bunch of items you can get from Moguta (see
 'KPNT' section) later on, but can't do anything really for now.

 o-------------------------o
 | OPTIONAL: Popos Heights |
 o-------------------------o-------------------------------------------------o
 | Although something you'll definitely want to avoid unless you're fond of  |
 | power-levelling, two strong enemies appear up here: Garudas, in the woods |
 | regions, and Grand Dragons on the plains. I'm not even sure it's possible |
 | to kill Grand Dragons without the Coral Ring (absorbs thunder attacks),   |
 | but I thought I'd mention it. To get up there, climb the vine in Moguta & |
 | Mogmi's room. They warn you for a reason, y'know...                       |
 o---------------------------------------------------------------------------o

 Use that Holy Bell to open the last door in the newlyweds' adjacent room. 
 Put on any equipment that halves water damage, 'cause the way leads to a
 harrowing, frightful, ghoulish encounter with Master...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Gizamaluke ~ HP: 3100 ~ AP: 05 ~ GIL: 800                       ||
  ||               '-DROP : Tent, Mythril Sword Card                       ||
  ||               '-STEAL: Magus Hat, Elixir, Ice Staff                   ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Crash --------> Med. Physical damage (single)                       ||
  ||   Water --------> Med. Water-elem damage (single/all)                 ||
  ||   Silent Voice -> Off. magic counter; inflicts Silence on caster      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   VIVI  : Lv. 11
   FREYA : Lv. 15
   QUINA : Lv. 12
   ZIDANE: Lv. 14

  This is probably the first boss in the game that can give you a hard time,
  what with you lacking a healer and it being able to target everyone with a
  powerful Water attack. But, there is salvation! It's vulnerable to Silence
  so Butterfly Sword + Soul Blade can take the fire out of this firebrand.
  BUT, there's more! If you throw a Tent on it, there's a chance it can be
  bitten by a poison/silence/darkness snake -- poison doesn't work, but all
  the rest will. That method is suggested to be done at the start of the
  battle since it'll still heal Gizamaluke. This gives time to steal all its
  great items. Freya should cut in with Jump/Lancer, Quina can be the item
  healer, while Vivi Focuses multiple times to use his magic (Slow, Thunder).
  Oddly enough, sometimes Gizamaluke won't counter magic with Silent Voice...
  why is beyond me.

 After the victory, the view switches over to our two comrades who aren't in
 the party currently...

_______________________________________________________________________________
�������������������������������������������������������������������������������
EVENT: South Gate Bohden Arch                                            [STG1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                     _                       |
 |    |_| Gate Pass           |_| Potion            |_| Multina Racket       |
 |___________________________________________________________________________|

 NOTE: Any equipment you put on Dagger/Steiner will be stuck on them for some
       time! Be wary!

 Equip Steiner with new items and approach the gate guards. After admittance,
 it's time to clear the alley from anyone who may see the knight's suspicious
 actions. Talk to the demi-human cleaning a gate, then talk to the man wearing
 overalls; talk to Jobless Jeff, then Part-time Worker Mary. This'll clear the
 alley of any prying eyes. There's a chest on top of a (Conestoga?) wagon but
 cannot be obtained at the moment. Try to enter the alley and a guard will ask
 you to pick up the key item [GATE PASS] on the ground. NOW, you can enter the
 alley at last. Get the [MULTINA RACKET] in the the lower-left area before the
 'changing area'.

 Once Dagger emerges, she reminds Steiner that they're going to Treno. Equip
 Dagger with some good items (recommended: Rod, Magus Hat, Glass Armlet,
 Cotton Robe, Desert Boots) and get the [POTION] chest near the cable car's
 base. Grimo has a [LETTER: Grimo -> Nazna] to give you as well, so don't 
 forget to get it! Buy items if you want [LINK: STG1] and board the lift,
 bound for the summit. Pick the back seat to sit in and the view will change
 back to...

_______________________________________________________________________________
�������������������������������������������������������������������������������

 ...Zidane's crew! It's back to the world map. Burmecia is already marked on
 the map, along the northern section of wall, NNE from the Grotto's back door.



                          ______________
  |  |  Night (inflicts 'Sleep' on all allies/enemies)                |
 |                                                                           |
 | The enemy appears near the large whirlwind to the east (has ~450 HP).     |
 o---------------------------------------------------------------------------o

 o---------------------o
 | UPDATE: Chocographs |
 o---------------------o-----------------------------------------------------o
 | The following chocographs can be done now. Do it in this order:           |
 |                                                                           |
 | [HEALING SHORE]                                                           |
 |   '-Dig Up: In Burmecian territory, on the eastern beach                  |
 |   '-Needed: Field Ability                                                 |
 |   '-A Hint: "Kupo! You already know how to call a chocobo, right?"        |
 |   '-Locate: In Burmecian territory, western shoreline                     |
 |   '-Reward: Reef Ability (can enter shallow water)                        |
 |                                                                           |
 | Now that the chocobo's abilities are upgraded, you can get these other    |
 | chocographs over in Lindblum territory (travel back through G. Grotto):   |
 |                                                                           |
 | [BIRD'S-EYE LAGOON]                                                       |
 |   '-Dig Up: Disc 1 [Chocobo Forest]                                       |
 |   '-Needed: Field Ability, Reef Ability                                   |
 |   '-A Hint: "Try changing your point-of-view with [R2], kupo."            |
 |   '-Locate: Lindblum territory, in shallows, by isle west of Qu's Marsh   |
 |   '-Reward: 8 Potion + 4 Phoenix Down + 3 Ether + 1 Magician Robe         |
 |                                                                           |
 | [SMALL BEACH]                                                             |
 |   '-Dig Up: Disc 1 [Chocobo Forest]                                       |
 |   '-Needed: Field Ability, Reef Ability                                   |
 |   '-A Hint: "There's nothing there, but it's my favorite place, kupo."    |
 |   '-Locate: Lindblum area, island in shallows south of C. Forest          |
 |   '-Reward: 4 Remedy + 2 Elixir + 8 Rising Sun + 1 Oak Staff              |
 |                                                                           |
 | By evolving Choco, you can also dig up the following chocographs in the   |
 | Forest:                                                                   |
 |                                                                           |
 | * Chocograph Piece       (Yeah, that's it for now...again...)             |
 o---------------------------------------------------------------------------o

 Anyway, off to Burmecia. Bring an umbrella!

_______________________________________________________________________________
�������������������������������������������������������������������������������
10) Burmecia, Realm of Eternal Rain                                      [BRC1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                      _                  |                           |
 |    |_| Cancer Stellazzio  |_| Soft            | - Ironite                 |
 |    |_| Potion             |_| Soft            | - Magic Vice              |
 |    |_| Germinas Boots     |_| Ether           | - Basilisk                |
 |    |_| Protection Bell    |_| Phoenix Down    | - Mimic                   |
 |    |_| Tent               |_| Mythril Spear   |---------------------------'
 |    |_| Lightning Staff    |_| Soft*           |                           |
 |    |_| Hi-Potion*         |_| Ether*          | * buy from Stilzkin       |
 |    |_| Kupo Nut                               |---------------------------'
 '-----------------------------------------------'

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Magic Vice ----> Magic Hammer (drain MP from a target)                    |
 o---------------------------------------------------------------------------o

 
 In the first area, look for an overturned cart -- it protects the [CANCER]
 Stellazzio from the raindrops. North, the two jokers you keep running into
 appear again, sicing two more Type A black mages at the intruders. Inflict
 Silence if you can to make this battle even easier. Go inside the house's
 ground-level door when done.

 Open the [SOFT] 'n' [POTION] chests and split again. Out by the suburb, take
 the stairs up to the next level. Inside, get the [SOFT] by the stairbottom
 and exit at the balcony (ignore chest you see; it's a Mimic). There's a shut
 door that can't be opened yet; pass through to the third-floor of the house
 you first entered. Walk SLOWLY to the [GERMINAS BOOTS] or the walkway'll fall
 prematurely. Once you've got it, THEN make it fall. Exit back down to the
 ground-floor's entrance (have to go back around).

 That chest you see on the second-floor walkway is a Mimic, so ignore it if
 you choose. Use the next room to get onto the balcony, then jump to the next
 to enter a citizen's former bedchambers. Talk to the wounded soldier who'll
 say there's a bell under the bed. And, indeed there is -- a [PROTECTION BELL]
 is stuffed 'neath there. Get the [ETHER} in the dark corner of the room and
 exit again. Remember that locked door past the first mimic room? Return there
 and enter.

 After a scene, it'll lead a dilapidated house. Enter the ground-floor doorway
 to view an event that'll allow an ATE to play later (you will miss it if you
 don't help out here) in Lindblum. Some people are sticklers for seeing all
 that stuff, after all. Go up the stairs outside, cross the balcony, and enter
 the next door. A [PHOENIX DOWN] and [TENT] chest are right nearby, while the
 chest you see at a dead-end leads to a Mimic -- avoid.

 In the dreary fountain plaza, enter the northern armory to get Freya a new
 weapon, the [MYTHRIL SPEAR]; the other door leads to a save point. Open the
 chest in the back for a [LIGHTNING STAFF], at which time Stiltzkin will come
 in out of the rain. Deliver your letter to Atla and check out her moogle shop
 [LINK: SH13] before you buy from Stiltzkin. For 333 Gil, he'll pawn off a
 [SOFT], [HI-POTION], and [ETHER]. A simple handout which you should do (see
 the 'STZK' sidequest link). Buy from Atla:

 * Needle Fork (if you didn't get one already)
 * Barbut x 1 (you can get one for Steiner soon)
 * Some Phoenix Down (if you only have a few)

 Pick up Atla's [LETTER: Atla -> Monev] and get her [KUPO NUT] before going
 back out into the rain. Head up towards the palace promenade.

 o-------------------------------------o
 | OPTIONAL: Moguta the Kupo Nut Fiend |
 o-------------------------------------o-------------------------------------o
 | If you go back to Moguta in Gizamaluke's Grotto, he'll exchange the Kupo  |
 | Nut for a [PHOENIX PINION]. If you avoid doing this now, you'll miss out  |
 | on the next moogle's Kupo Nut.                                            |
 o---------------------------------------------------------------------------o

 As Zidane, select "Leave her alone" when prompted. Inside the palace, there's
 a nice (NICE) greeting that one gets.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Beatrix ~ HP: 3600 ~ AP: ---                                    ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Phoenix Down, Chain Plate, Mythril Sword          ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Stock Break ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   This battle is unwinnable, at least to the point where you get a favorable
   outcome. So, instead, slap Beatrix with Slow (only status you can put on
   her) and bide your time, using phoenix downs to heal. All her attacks are
   single-hitters except for Stock Break, which can't kill you; this makes
   Reis's Wind a lot more useful than bosses with affect-all attacks. Time
   can run out here, so you don't have to take any offensive action -- try
   to steal that Mythril Sword, though; you'll see why come the second disc.
   It's notoriously hard to steal, however, and you can get another later.

 Nothing but a fancy outro for our 'mystery man' afterwards. Save at the 
 prompt, knowing that the POV will change back to the other party members.

 ______  _________ _______  _______      __        _______  _        ______  
(  __  \ \__   __/(  ____ \(  ____ \    /  \      (  ____ \( (    /|(  __  \ 
| (  \  )   ) (   | (    \/| (    \/    \/) )     | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |            | |     | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |            | |     |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |            | |     | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\    __) (_    | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/    \____/    (_______/|/    )_)(______/ 

_______________________________________________________________________________
�������������������������������������������������������������������������������
11) South Gate                                                           [STG2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Kupo Nut            |_| Phoenix Down        |_| 1610 Gil           |
 |___________________________________________________________________________|

 After a nice joyrode courtesy of the Berkmea cable cars, everyone reaches the
 mountaintop station. Enter the resting area to find it fairly desert. Nazna
 the Moogle'll want your letter and hand over a [KUPO NUT] if you went back to
 Gizamaluke's Grotto and traded Atla's gift in. Also accept to deliver her own
 [LETTER: Nazna -> Mochos] at this time. Use a crowbar on that [PHOENIX DOWN]
 chest by the attendant's booth, and check out the shop stuffs that are for
 sale [LINK: SH14]. Recommended to buy:

 * Mythril Rod x 1
 * Barbut x 1

 Anywho, talk to the attendant in the waiting-area booth to 'make' the car to
 Lindblum depart. Exit the waiting area, then re-enter to find a few familiar
 faces. Talk to a Tantalus member, then scold Steiner. Go down to the station
 and enter the Alexandria-bound cable car when possible. Marcus says he's on a
 journey to find a 'Supersoft' which can cure his Bro's petrification. Talk to
 Marcus when the conversation trails off and he'll join up as something stalls
 the car...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Black Waltz #3 ~ HP: 1200 ~ AP: 05 ~ GIL: 864                   ||
  ||                   '-STEAL: Steepled Hat, Lightning Staff, Flame Staff ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Freeze ---> % Freeze status (single)                                ||
  ||   Hit ------> Med. physical damage (single)                           ||
  ||   Blizzard -> Ice-elemental damage (single)                           ||
  ||   Fire -----> Fire-elemental damage (single)                          ||
  ||   Thunder --> Thunder-element damage (single)                         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   This time around, it's gone crazy and won't hesitate to slap the princess
   around. It's got the same crappy attacks as last time, with the exception
   of 'Freeze' status, the only new thing you've never seen. Should someone
   be inflicted and then hit afterwards, s/he will be 'crushed' and be KO'd
   instantly. If you outfitted Dagger at the summit, she should have access
   to the Life/Shell spells, so this is even easier than normal. Prolong
   the battle to get its treasures, though; that's mostly what Marcus is 
   good for here (can use the Tent 'snake' trick to inflict Darkness, too).

 After the last Waltz is over, Marcus will join up as the third member for a
 while. For now, you can equip good stuff on him; I'll tell you when the time
 is coming to take all the rarities off. He can't learn any abilities, so the
 need to be strategic isn't really there.

 ---

 At the Alexandria side of the cable cars, visit the Vega store [LINK: SH15]
 Head down to the forked path. The right one leads to Treno, the left to
 Dali. Take the right path.

 o---------------------------o
 | OPTIONAL: Village of Dali |
 o---------------------------o-----------------------------------------------o
 | Now that you have the 'Gate Pass' you can enter back to Nolrich Heights,  |
 | and visit Observatory Mountain (cards with Morrid?) and also the Village  |
 | of Dali. You can see Eve Hubbard's new card-game tips, get the [ARIES]    |
 | Stellazzio coin by the windmill's crankshaft, and get that [ELIXIR] in    |
 | the pumpkin patch the old woman blocked before. The latter cannot be done |
 | past Disc 2, so now's the time to do it.                                  |
 o---------------------------------------------------------------------------o

 This leads to a rickety bridge with a [1610 GIL] chest on the offshoot. The
 gatekeeper nearby will let you through onto the world map again. Treno is
 known as the 'Eternal Night' city, and is getting close when the sky starts
 to darken. Enemies around here: Trick Sparrow, Carve Spider, Mandragora,
 Ghost

       _________________________________
      |                                 |
      |__________       ____       _____|
   SOUTH         \TRENO/    \     |
 GATE EXIT        \___/      \____|  _                       _   |_  |  |  |  'Nobleman' by synth shop exterior --------> 15000g     |
 | Doga's Artifact -> 'Scholar' in synthesis shop proper -------> 10000g     |
 | Griffin's Heart -> 'Adventurer' by synth shop exterior ------> 10000g     |
 o---------------------------------------------------------------------------o

 Enter the sewer grate lookin' thing in Tot's tower to enter the new, albeit
 short area.

_______________________________________________________________________________
�������������������������������������������������������������������������������
13) Gargan Roo                                                           [GRR1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Chain Plate       |_| Phoenix Down     | * Crawler                 |
 |_______________________________________________| * Dragonfly               |
                                                 '---------------------------'

 This place is great for leveling up and AP-grinding -- two Crawlers leave
 3 AP! It also happens to be a great place to gil-grind, too, as two Crawlers
 leave 646g. Since you can still exit back to the upper crust, consider this:
 kill a bunch of stuff, go back and buy at the auction, rinse, repeat. They
 also drop Ethers which sell for 1000g apiece! A Pearl Rouge teaches silence-
 -proof 'Loudmouth' ability, so try to get it with this method. 

 ---

 The first order of business is finding the sequence trigger. Talk to Mochos
 and give him a letter. From the circular room, exit SW for a [CHAIN PLATE]
 chest. Hit the nearby lever and get the [PHOENIX DOWN], too. Exit SE from
 the circular room and circle along the northern path to a pull-lever. Ring
 it down to call a gargant. Put the Antibody ability on all applicable parties
 before pushing the switch by Tot's new position. Everyone piles on the insect
 and heads right into a baddie's clutches. Intrigue!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Ralvurahava ~ HP: 2300 ~ AP: ---                                ||
  ||                '-STEAL: Bone Wrist, Mythril Fork                      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   String -------> Weak physical damage + slow (single)                ||
  ||   Devil's Kiss -> Med. physical damage + poison (single)              ||
  ||   Blizzara -----> Med. ice-elemental magic damage (single)            ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Feel free to use the 'tent trick' to inflict darkness on the baddie, which
   starts the battle off on the right foot. Marcus should try to steal that
   fork, while Steiner attacks or uses Darkside. Dagger'll heal and cure any
   poison (w/ Panacea) that happens. When it's been damaged enough, it'll
   use 'Escape', robbing the party of any spoils.

 Everyone reaches the destination and some automatic scenes play out before
 the view changes back to those in Burmecia.

 ---

 Freya says that the Vube Desert is where Cleyra's located. Off to the world
 map!

 o-------------------------------------o
 | OPTIONAL: Moguta the Kupo Nut Fiend |
 o-------------------------------------o-------------------------------------o
 | If you got Nazna's Kupo Nut at the South Gate Summit, you can finally     |
 | redeem it with Moguta. The reward this time is a 2nd [PHOENIX PINION].    |
 o---------------------------------------------------------------------------o

 o----------------------------------o
 | OPTIONAL: Frog-catching Minigame |
 o----------------------------------o----------------------------------------o
 | Remember that you can catch frogs in Qu's Marsh? If you haven't gotten a  |
 | Silk Robe from catching nine frogs, and don't have a spare Magician Robe  |
 | sitting around, it'll teach 'Loudmouth' and 'Ability Up' -- very useful!  |
 o---------------------------------------------------------------------------o

 West of the Daines-horse Basin where Burmecia lies, the whirling sands of a
 gigantor sandnado twist and billow around the base of Cleyra. If you haven't
 gotten Quina yet, for some weird reason, go get him/her in Qu's Marsh.

_______________________________________________________________________________
�������������������������������������������������������������������������������
14) Cleyra Trunk                                                         [CLY1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Phoenix Down      |_| Magician Shoes   | * Sand Golem              |
 |    |_| Ice Staff         |_| Ether            | * Core                    |
 |    |_| Needle Fork       |_| Tent             | * Zuu                     |
 |    |_| Kupo Nut          |_| Desert Boots     | * Carrion Worm            |
 |    |_| Flame Staff       |_| Remedy           | * Dragonfly               |
 |    |_| Mythril Gloves    |_| Potion           | * Sand Scorpion           |
 |    |_| Elixir            |_| 900 Gil          |---------------------------'
 |    |_| Hi-Potion         |_| Gysahl Greens    |
 |    |_| Mythril Vest                           |
 '-----------------------------------------------'

 If you run into Sand Golems, cast Blizzara on the 'Core' to kill it easily;
 attack the main body and it'll counter you!

 o--------------------o
 | UPDATE: Blue Magic |  White Wind (heals all allies)                            |
 | Dragonfly ----> Matra Magic (May reduce single enemy's HP to 1)          |
 | Carrion Worm -> Auto-Life (revives user automatically upon KO status)    |
 o--------------------------------------------------------------------------o

 At the first locked door, hit the stairside lever to open it. Beyond, claim
 the [PHOENIX DOWN] chest and keep heading up to the spacious sand room. Open
 the half-hidden [MAGICIAN SHOES] chest in the south; in the north, half-
 -hidden by the tree, get the [ICE STAFF]. Exit in the lit-up doorway to the
 east when done collecting.

 On the trunk exterior, ignore the vine leading up and take the gnarled
 incline path. Pop open the [ETHER] chest and inspect, then examine the hole
 at the trunk's base nearby. This lets sand cascade below, giving a path to
 walk on but preventing the Ice Staff from being obtained. Go back to the vine
 from before and climb up to the floor's new elevation. You'll also see two
 chests up on an overhang -- you can't those now, but it's possible through a
 few events later.

 In the adjacent area, get the [NEEDLE FORK] at the sandfall's base and go up
 to the path by Monev for a [TENT]. Deliver his letter to get a [KUPO NUT],
 but he won't have anything outgoing. You CANNOT go back and deliver this to
 Moguta currently, however. =(

 North of Monev's abode, get the [FLAME STAFF] by the offshoot path and cross
 the bridge nearby that leads to a tunnel complex. In that first room, there
 is a [DESERT BOOTS] chest hidden behind a root. In that same room, a little
 northwest is a [MYTHRIL VEST] to be found (thanks to Andre Galfo for noting
 the location). Exit into the background when done.

 This route leads to a [MYTHRIL GLOVES] chest, and even further past that, at
 the dead end, is a lever. Knock it loose to cut a sandflow's source nearby,
 leaving a chest open for reapin'. Double back to the first room in the cave
 complex and take the left passage you've ignored thus far.

 Rob the [POTION] chest and go up the incline path to the chest you saved from
 drownin' in the sand -- an [ELIXIR]. Backtrack a room and enter the leftmost
 passage once again. There should be a room with a bunch of whirlpits; fall in
 one and be subjected to a mandatory battle against a Sand Scorpion (which is
 a poor enemy ~ HP: 500ish). Mash the X-button as directed to have Zidane jump
 out of the 'pits, to the ledge nearest where he is on the pit's outer rim.
 The two chests contain [900 GIL] and a [HI-POTION]. You can ignore these for
 now if you want, 'cause you can get them later when the sand whirlpools've
 stopped.
 
 For now, exit west towards a ladder. Get the [GYSAHL GREENS] chest and climb
 up to reach...

_______________________________________________________________________________
�������������������������������������������������������������������������������
15) Cleyra Settlement                                                    [CLY2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| 970 Gil             |_| Phoenix Pinion      |_| Silk Robe          |
 |    |_| Magician Shoes      |_| Thunder Gloves      |_| Ore                |
 |    |_| 1250 Gil            |_| Echo Screen         |_| Ether              |
 |    |_| Remedy              |_| Phoenix Pinion      |_| Gysahl Greens      |
 |    |_| Echo Screen         |_| Yellow Scarf        |_| Phoenix Pinion     |
 |    |_| Ether               |_| Ore                 |_| Emerald            |
 |    |_| Phoenix Down        |_| Remedy              |_| Nymph Card         |
 |    |_| Elixir              |_| Zuu Card            |_| Ether              |
 |    |_| Phoenix Pinion                                                     |
 |___________________________________________________________________________|

 An oracle will ask if you want a tour -- don't do it! It's extraordinarily
 long and boring!!! :D

 ---

 Anyway, everyone'll split up and do their own thing; you'll control Zidane.
 From where the oracle is, veer east (blindspot) to enter a garbage pit. Open
 the [970 GIL] chest and return to the oracle's screen. Up the first stair,
 look at the turn for a [PHOENIX PINION].

 o-----------------------------------------o
 | OPTIONAL: Get a one-time-only treasure! |
 o-----------------------------------------o---------------------------------o
 | Here's what you do to get a [SILK ROBE] and 2nd pair of [MAGICIAN SHOES]! |
 |                                                                           |
 | 01) View the 'No Yummy-Yummies!' ATE                                      |
 | 02) View the 'There A Mushroom!' ATE afterwards (must view Step #1 first) |
 | 03) Return to the settlement's garbage pit by the town entrance           |
 |                                                                           |
 | At the pit, talk to Quina who will jump in (!), with Zidane going after   |
 | him/her. For all the trouble, you'll land by those two chests down in     |
 | the trunk that weren't accessible before. Jump down and return to Monev's |
 | doorstep, and work your way back up to Cleyra again. Flee battles if you  |
 | are having a hard time.                                                   |
 o---------------------------------------------------------------------------o

 By the pond, find the field icon indicating some [THUNDER GLOVES] are laying
 nearby. In the inn facade screen, there is some [ORE] by a flowery dead-end,
 and by the resting place itself, Burmecian Soldier Dan has set up shop (how
 did he smuggle all that crap up the trunk?) -- look into it [LINK: SH19]. Up
 in the inn's quarters, there is a [1250 GIL] cache near the stairbottom, an
 [ECHO SCREEN] by the counter, and an [ETHER] by the bedstand. Save at Mopli
 and go up the stairs beside the inn; a [REMEDY] sits on the right well.

 By the windmill-filled platform, there's a [PHOENIX PINION] where the bridges
 meet. North by the cathedral, search the lawn for [GYSAHL GREENS] and the
 entrance for an [ECHO SCREEN]. In the church lobby, get the [YELLOW SCARF]
 before talking with the guards; they'll direct you back the inn's way.

 Unforunately, rest and relaxation is not in our tailed hero's future; there
 is something amiss by the garbage pit (blind exit by town entrance). Equip
 the 'Bandit'/'Bright Eyes' skill and arrive at the dump to be shown a nice,
 warm, digestive-sauce welcome.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Antlion ~ HP: 4000 ~ AP: 05 ~ GIL: 1616                         ||
  ||            '-WEAK : Ice                                               ||
  ||            '-DROP : Ether, Annoyntment                                ||
  ||            '-STEAL: Annoyntment, Mythril Vest, Gold Helm              ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Fira ----------> Fire-element magic (single)                        ||
  ||   Counter Horn --> physical counter; physical damage (single)         ||
  ||   Trouble Mucus -> Weak phys. damage + Trouble status (single)        ||
  ||   Sandstorm -----> % darkness + HP values -> single digits (all)      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Vivi's Blizzara spell can mow this thing down in a few turns; however, a
   smart player will delay it in order to steal that Gold Helm that can't
   be bought at the moment. Throw a tent on it to (hopefully) inflict it w/
   Silence and Darkness before you attempt stealing from it, then add in
   Slow and Sleep. One can keep this thing in a constant offensive 'stasis'
   by constantly spamming sleep and having it auto-cancel when it can't
   cast its magic. When it does get an attack off (Sandstorm), counter w/
   Reis's Wind/White Wind. Auto-Potion also helps, but isn't needed; its
   only affect-all attack can never KO anyone. This takes the sting out of
   'Trouble Mucus,' since its an annoying status and the Annoyntments are
   usually hard to get early on (Star Maiden Nina near the upper pond area
   sells them though).

 Watch the sandstorm-strengthening ritual/harbinger and see what's happening
 in Alexandria at the same time. Eventually, Freya will be the party leader
 and can run around on her own. Return to the cathedral's harp room and search
 for an [ETHER], [ORE], and [PHOENIX PINION] around various articles. The High
 Priest will also give Freya an [EMERALD] -- this is missable if you don't get
 it as Freya!!!! Save if you want before heading down.

 o------------------------------o-----------------------------o
 | OPTIONAL: Stiltzkin's Steals | See 'STZK' for more details |
 o------------------------------o-----------------------------o--------------o
 | This time, he's selling a Hi-Potion, Ether, and Phoenix Pinion for 444g.  |
 o---------------------------------------------------------------------------o

 Gather at the town entrance, and go back to save/buy equipment for everyone;
 you probably haven't been able to do this since you arrived here. Prepare,
 and head back down the trunk when ready.

 ---

 Equipping Man Eater from this point on would be a good idea.

 In the 'first' part of the cave complex, some Alexandrian Soldiers attack
 (HP: ~550, EXP: 200, AP: 1). Slay the chicks, head down the next screen for
 another encounter. After the third stall battle, arrive at the bridge to be
 notified that everyone should head back to town. This happens automatically.

 ---

 A battle with [Type B x 1 (HP: ~550, EXP: 93, AP: 1)] occurs, and you can
 save at the sandpit. Mopli will have a [LETTER: Mopli -> Serino] for you to
 deliver posthaste, so put it in your pack before trying to ascend the stairs
 into the town proper. Now, some back-to-back battles occur:

 #1 - Soldier x 3
 #2 - Type B  x 2

 These battles are a cinch with Man Eater and/or Bio spells spread out amongst
 all targets. Either way, Zidane runs into the town to help save the townfolk
 who are under attack. Depending on his actions, they can die or live, and how
 many he saves determines the items he gets in a moment. Choose these options
 when prompted to save all possible:

 #1 - "Let's head right!"
 #2 - "Let's go left!" -----------------> Battle with: Soldier x 2, Type B
 #3 - "Cross the bridge to the right!" -> Battle with: Soldier x 3

 Some scenes later and everyone will gather at the cathedral for the last
 stand of Cleyra. Beatrix comes and goes and it's into the lobby. Save at
 Mopli (last chance to get his letter) and collect the items from the people
 you saved. At maximum, you can get:

 * [PHOENIX DOWN]
 * [REMEDY]
 * [NYMPH CARD]
 * [ELIXIR]
 * [ZUU CARD]
 * [ETHER]
 * [PHOENIX PINION]

 Equip some thunder-reducing equipment, then head outside to face the boss...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Beatrix ~ HP: 4700 ~ AP: ---                                    ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Phoenix Down, Thunder Gloves, Ice Brand           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Stock Break ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   ...who once again cannot lose no matter what. And, it's another timed
   battle. Do the typical stalling routine (Slow is the only status to work
   in your repertoire) and try to steal that Ice Brand before she 'Break's
   your 'Stock' with a heavy finality.

 ---

 Everyone ends up at the Red Rose, except for Quina. Run up the stairs and
 listen into the conversation behind the door, then return towards the pod
 landing site. Serino the moogle'll show up, so save/heal and give her the
 letter you got from Mopli. Pick up her [LETTER: Serino -> Moodon] on your
 way out... The view now changes to our incarcerated friends.

_______________________________________________________________________________
�������������������������������������������������������������������������������
16) Alexandria Castle Revisited                                          [AXC2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                                             |
 |    |_| Ice Brand           |_| Tent                                       |
 |___________________________________________________________________________|

 Breaking out of this birdcage is as simple as rocking back and forth. When
 the suspended cell is moving left, lean left; when it's moving right, lean
 right. This builds up a momentum that will eventually crash the cage on the
 far walkway. If you're having trouble, just use Marcus' pointers since he'll
 tell you if you're doing well, either by saying "The other way!" or "There
 you go."

 When you escape, equip Steiner with new equipment (Ice Brand?) and UNEQUIP
 Marcus of any rare items -- you'll see why later. Defeat the two groups of
 guards (Soldier x 2 battles). Up the ladder, exit. Marcus will now leave the
 party, while Vivi, Freya, and Zidane join Steiner. A 30:00 time limit will
 appear, signifying the time until the Red Rose docks in, and the time you've
 got to find the princess.

 ---

 If you recall the layout of the castle, you'll have to return to the queen's
 chambers (Haagen alludes to this). You can't save in the guardhouse, though.

 o--------------------------o--------------------------o
 | OPTIONAL BOSS: Tantarian | See [TNTR] for more info |
 o--------------------------o--------------------------o---------------------o
 | In the Alexandria Castle library, by the SW bookshelf is a (?) mark that  |
 | can lead to a boss fight with Tantarian. It's got ~20000 HP and isn't any |
 | walk in the park. You can steal a Mythril Fork/Demon's Mail from it, but  |
 | you can also do it at a later date...WITHOUT any time limit! If you pass  |
 | it up now, just know that you'll have to do kill Tantarian next time you  |
 | pass through (and it'll be way, way, way easier to do).                   |
 o---------------------------------------------------------------------------o

 Walk up the stairs by the guardhouse and enter the door that was locked
 previously (where incognito Dagger ran out of last time). There are three
 chambers beyond; the middle's the queen's bedroom. Inspect the odd purple-
 -colored nightstick to find a secret passage.

 ---

 You can get those the [ICE BRAND] and [TENT] chests by moving to the opposite
 side of the rotating walkway, and waiting for the side you started on's swing
 motion to bring it towards you. Get on, get the chests, get off, go down th'
 stairs. At the bottom platform, enter the doorway. Equip 'Bandit' if it ain't
 on and see what debauchery is going on inside.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Zorn  ~ HP: 5000 ~ AP: --- ~ Gil: ---                           ||
  ||          '-STEAL: Stardust Rod, Partisan                              ||
  || BOSS: Thorn ~ HP: 3000 ~ AP: --- ~ Gil: ---                           ||
  ||          '-STEAL: Mythril Armlet, Mythril Armor                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Meteorite ---> Med. Non-elemental damage (all)                      ||
  ||   Light Flare -> Weak fire-elemental damage (single)                  ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Cast Slow on both targets for an easier time.
   
   You'll notice that they have no outright offensive attacks, and instead
   have to "give" the power to one another. Attacking the person who "got"
   the power "neutralizes" and prevents them from using their secret skill,
   so it's not too hard to get by without them getting any attack off. Have
   someone with weak attack like Vivi on standby to attack the applicable
   target while Zidane steals. Know that whoever gets the power will use
   their special ability on the next turn. Also know that the attacks are
   mostly crap, with only Meteorite any kind of 'threat'. Damaging one of
   the clowns to critical ends the battle.

 Get Garnet nearby, watch the 'Friendship' ATE, and save at Mosh nearby. He
 doesn't have any mail at the moment, though. Return to the queen's chambers
 where another fight'll take place.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Beatrix ~ HP: 5800 ~ AP: --- ~ GIL: ---                         ||
  ||            '-STEAL: Phoenix Down, Ice Brand, Survival Vest            ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Climhazzard ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   The last in the infamous triptych of Beatrix battles! Again, it's simply
   a timed battle so try to steal that Survival Vest before time deplets and
   she uses Climhazzard on your face. Remember that Slow status is your ally
   here.

 After a little turning of the tables, Freya and Beatrix will have to fight
 off a Bandersnatch [~900 HP, 393 EXP, 2 AP, 347 Gil] on their own. As Ziddy's
 party, use the rotating platform to escape the first Bandersnatch. The 2nd
 screen down, the party has to fend of three Type C mages (Dagger can cast
 Silence on everyone, remember). Equip Dagger with the Stardust Rod and that
 extra pair of Magician Shoes, if you have 'em, too.

 Kill the two Bandersnatchs, remove Steiner's accessory if you'll want to use
 it on other characters, and go down below when Rusty leaves the party for a
 while. Deal with the overgrown dog that attacks and the view switches back
 to the 'rebels'.

 ---

 Beatrix and Freya'll have to kill the first wave of Bandersnatches on their
 own, but Steiner'll join them for the next. Remember that Beatrix' regular
 attacks are powerful on their own already; using Seiken ain't necessary to
 dispense of things.

 ---

 As Zidane's party, save in the extraction room and pick up the new delivery
 from Mosh: [LETTER: Mosh -> Monty]. Downward, everyone's saved in the 'Blank'
 of an eye and once piled on the gargant, has to round out this series of
 battles with...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Ralvuimago ~ HP: 3500 ~ AP: 07 ~ Gil: 1404                      ||
  ||               '-WEAK : Ice                                            ||
  ||               '-DROP : Ether                                          ||
  ||               '-ABSRB: Earth                                          ||
  ||               '-STEAL: Phoenix Down, Adaman Vest, Oak Staff           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Stab -------------> Med. physical damage (single)
  ||   Ultra Sound Wave -> Inflicts Mini status (single)                   ||
  ||   Thundara ---------> Med. thunder-elem damage (all)                  ||
  ||   Earth Power ------> Med. earth-elem damage (all allies + boss)      ||
  ||   Became Compact ---> allows 'Earth Power' as counterattack           ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Inflict Slow/Blind through your preferred method and DEFINITELY steal the
   Oak Staff. You can keep the monster at bay by having Vivi attack to make
   it "become compact," in which it will wait for you to attack it and thus
   not take any offensive maneuvers. Zidane can steal the vest and staff at
   this time, and once it uncoils, Vivi can repeat. It only coils up for
   physical attacks, and only counters physical attacks, meaning you can
   bomb it with Blizzara when uncompact (defense skyrockets when coiled)
   to make it slink away. Also, you can use Float on everyone to evade the
   'Earth Power' attack, if you wanna go that avenue, although know that it
   heals the boss.

 It's a bumpy, bumpy ride to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
17) Pinnacle Rocks                                                       [PNC1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Mythril Vest      |_| The Ogre         | * Zaghnol                 |
 |    |_| Mythril Armlet    |_| Peridot          | * Seeker Bat              |
 |    |_| Elixir            |_| Phoenix Down     | * Sand Scorpion  Kills a character (single)                             ||
  ||   Spear -----> Med. physical damage (single)                          ||
  ||   Thundara --> Med. thunder-element damage (single)                   ||
  ||   LV5 Death -> Kills characters with lvls divisible by 5 (all)        ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   It ALWAYS gets a back attack on you, even with Alert functioning in its
   capacity. Plus, it can't be defeated permanently, which makes it a pretty
   dumb fight to replay. Luckily, one powerful magic attack from Vivi can
   usually put it out of commission, so those death attacks shouldn't be too
   much of a bother.

 Once the axe field is clear, it's out of the frying pan and into the fiery
 clutches of an lass' axe...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Lani ~ HP: 6000 ~ AP: --- ~ GIL: ---                            ||
  ||         '-STEAL: Coral Sword, Gladius, Ether                          ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Water ----> Med. water-elem damage (all)                            ||
  ||   Attack ---> Med. physical damage (single)                           ||
  ||   Scan -----> Scan for target info (single)                           ||
  ||   Blizzara -> Med. ice-element damage (one)                           ||
  ||   Thundara -> Med. thunder-elem damage (one)                          ||
  ||   Aera -----> Med. wind-elem damage (single)                          ||
  ||   Fira -----> Med. fire-elem damage (single)                          ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Slap her with Darkness (Blind/Tent trick) and Slow, and put all the mages
   into the back row if they aren't already. Have Dagger heal everyone when
   Water is used, which is probably the most dangerous -- Lani's really on
   Dagger's case the most, here. What probably isn't the most evident strat
   to use is Magic Hammer -- it drains 1000+ MP from her to start off! She
   can eventually run out after about ten doses, and with blindness on, her
   physical axe-slicin' suffers considerably...giving you time to steal
   those two weapons she's got on her person. Alternatively, you can cast
   Reflect on Dagger which can also take the heat off her for awhile.

 After Lani leaves, follow back towards the cavern's beginning and search
 where the Armodullahan was cooped up for an oft-forgotten [ELIXIR]. Return
 and head down the stairs to enter the cave system proper. Pick one of the
 flowers nearby and stand by the "(!)" to tame the gargant and hitch a ride
 down the line. Take the nearest tunnel exit to get into the real miner's
 paradise...

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | He's offering a Phoenix Pinion, Remedy, and Ether for 555 Gil, now. Nice! |
 o---------------------------------------------------------------------------o

 Mogki the moogle doesn't have any delivery packages, but does have a mogshop
 for you to peruse [LINK: SH25]. Only items, but it's got Annoyntments -- buy
 a few for later on (x10 is good). Now, there are plenty of items here but
 using the gargants can be a pain; thus, I'll give the most roundabout ways
 to do this, since that gets all the items.

 ---

 To start off, take the path leading to a gargant right near the moogles to
 end up by a chest with [FAIRY EARRINGS] inside. Ride back the way you came
 and in the main room, take the path near the human miner. Here's what you
 have to do (it's straightforward, mostly):

 01) Turn on the No. 1 Switch
 02) Ride Gargant to No. 2 Switch
     '-There's an [ETHER] along the path...
 03) Flip No. 2 Switch
 04) Ride Gargant back to No. 1 Switch
 05) Flip No. 1 Switch
 06) Ride Gargant back towards main mining room

 Save/tent at the moogles (recommended) and take the nearest gargant, getting
 dropped off by a miner who has a shop of his own [LINK: SH26]. No doubt he
 makes little money, whether it's because he's in an isolated cave or because
 his wares are the exact same as the Dragon's Gate merchant...  Climb up the
 stairs near him to get along.

 Nearby is Switch No. 3 which is already in its best position. Turn it anyway
 and take the gargant to a [LAMIA'S TIARA] chest. It teaches Dagger some magic
 but is a female-only accessory, so put it on her (Quina can also equip but
 we need to DNA test that weirdo) before the return gargant trip. Flip the #3
 Switch and take the gargant again, coming to a pond of sorts. Climb across
 to the other side (might have to take a dip first), ending up at a lone miner
 hammering away at some rocks.

 o-------------------------------o
 | OPTIONAL: Free Madain's Rings |
 o-------------------------------o-------------------------------------------o
 | The miner here will let you dig in exchange for a Potion. While this is a |
 | crapshoot entirely, it's possible to dig up the ring/accessory. It drains |
 | ice attacks, teaches Body Temp, Chemist, and Guardian Mog, so it's not a  |
 | bad trade-off, yeah? It can take awhile, however. You may get Potions or  |
 | Ore, too.                                                                 |
 o---------------------------------------------------------------------------o

 Agree to trade a potion for him and hammer on the scaffolding's upper tier,
 near the big pile of rocks. Hit the weird wall eleven or so times to make a
 moogle (Kuppo) tumble out. He wants you do deliver a [LETTER: Kuppo -> Kupo]
 for him, so nod your head...and do it. =)  He's also got a mogshop that sells
 some medicinal items, but it's nothing special. [LINK: SH27]. Exit to the SE
 of the screen and look for a [SURVIVAL VEST] near a woodpile. Return to that
 pond from before, now.

 Climb up the ivy-covered wall to the NW corner to find the last (#4) switch.
 It warns that you'll be shut out on the new continent once you trigger it to
 the exit path, so advance when ready. Fall into the water and take the lower
 SE path to the last gargant you'll ever see. Walk out into the sunlight and
 put this hellhole behind you...

 ---

 ENEMIES AROUND: Goblin Mage, Griffin, Cactuar
                                      __
           ___                     __/  |
           \  \                   /     |  1000 Needles (Ignores defense to cause 1000dmg @ 1 target) |
 o---------------------------------------------------------------------------o

 o-----------------------o
 | OPTIONAL: Chocographs |
 o-----------------------o---------------------------------------------------o
 |  [ABANDONED BEACH]                                                        |
 | '-Dig Up: Disc 2 [Chocobo Forest]                                         |
 | '-Needed: Field Ability                                                   |
 | '-A Hint: There are treasures on continents other than the Mist Continent!|
 | '-Locate: Outer Continent, beach southeast of Qu's Marsh                  |
 | '-Reward: 9 Phoenix Pinion, 5 Phoenix Down, 12 Peridot, 1 Diamond Gloves  |
 o---------------------------------------------------------------------------o

_______________________________________________________________________________
�������������������������������������������������������������������������������
20) Conde Petie                                                          [CND1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| 2700 Gil            |_| 1800 Gil            |_| Phoenix Pinion     |
 |___________________________________________________________________________|

 To get through this small part, head to the upper part of the village where
 Vivi is talking to some dwarves. Once he leaves, watch the 'Hungry Bryan'
 ATE about pyntie-hats. Enter the shop, view what's up, and the gatekeeper'll
 say the pyntie-hats come from the "sootheast forest". That's all to progress
 the storyline...but don't go yet!

 ---

 Right by where you enter, check behind the gatekeeper dwarf for [2700 GIL]
 in the dark corner. Enter the inn area and search a bed for [1800 GIL], then
 find the [PHOENIX PINION] in the shop's stairbottom corner. Talk to Mogmatt
 in that item shop and pick up the [LETTER: Mogmatt -> Suzuna]. Wendy Grocer's
 shop is the same as the other ones you've encountered [LINK: SH28], but the
 equipment shop's got what you want [LINK: SH29]. Remember to get Vivi that
 Oak Staff if you didn't get one on the first disc/lately.

 You can't go further past the village for some strange custom, so exit town
 once again.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | Continuing the saga, a friendly 'Ladybird' enemy appears around here, in  |
 | Magdalene Forest, and wants a couple of Ore. It'll give 20 AP + an Ether! |
 o---------------------------------------------------------------------------o

 Head to the eastern beach, near the Qu's Marsh, and get southbound. Enter a
 thick forest 'dome' in the very back part and enter it. Zidane reminds the
 party about the pyntie-hats living "so deep in the forest that owls don't
 even live there." Y'see, the owls on the tree branches will leave one by one
 as you take the paths, and whichever path they're closest to, that's the path
 to take. When all owls have flown the coop, take the right path. If this is 
 too complicated, just go this way at the two-fork:

 right -> right -> left -> right 

 ---

 Either way, everyone automatically infiltrates...

_______________________________________________________________________________
�������������������������������������������������������������������������������
21) Black Mage Village                                                   [BMV1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Elixir              |_| Virgo Stellazzio    |_| 843 Gil            |
 |    |_| 2000 Gil            |_| Black Belt          |_| Gysahl Greens      |
 |___________________________________________________________________________|

 The [LETTER: Mogyro -> Mocchi] can be missed so make sure to get it as soon
 as possible! Check by the stables (right of entrance) to find Mogryo.

 ---

 Watch the 'Different Language' by approaching the path near the synth shop,
 then enter Dagger. Enter the inn to find Vivi, and when prompted, agree to
 rest. The next day, a mage directs the party to go past the Conde Petie
 Sanctuary, where the source of the Mist is allegedly. You can leave, but
 don't forget to visit the weapon shop [SH30], item shop [SH31] which carries
 Hi-Potions and Remedies; and, last, the synth shop [SH32] which has a bunch
 of good equips to make. 

 [ITEMS:]
 
  * [ETHER] inside item shop, near left entrance
  * By the weapon shop's entrance, get the [ELIXIR]
  * In the inn's bedroom, pick up the [VIRGO] Stellazzio 
  * In the synth shop interior, rob a chest of [2000 GIL].
  * Climb the synth shop's ladder to the roof, and get the [843 GIL].
  * Gysahl Greens can be found in chocobo stable
  * Tell the item shop mage to get the "usual," then use the ladder behind
    the counter to get the [BLACK BELT]. This option may not appear until
    Zidane eavesdrops on the two mages from the synth shop's roof platforms.

 When done return to Conde Petie.

_______________________________________________________________________________
�������������������������������������������������������������������������������
22) Conde Petie Revisited                                                [CND2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                                                                     |
 |    |_| Diamond                                                            |
 |___________________________________________________________________________|
 
 Talk to either the gatekeeper on the upper floor or the two guards near the
 equipment shop to be turned away and told to find "His Holiness." This person
 turns out to be David Heavenguard, walking around the hallway by the inn.
 Some funny "hitching" occurs. Afterwards, if you want to see another scene in
 the same vein, tell Vivi/Quina to get married and view the 'Nuptial Joy' ATE.

 Either way, a "thief" appears somewhere and runs off to the mountain path.
 Before you leave, board the Kirkboat from the left side and get the [DIAMOND]
 on its top. Save and enter the mountain path/Sanctuary.

_______________________________________________________________________________
�������������������������������������������������������������������������������
23) Conde Petie Mountain Path                                            [CPM1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Remedy            |_| Blue Stone       | * Gnoll                   |
 |    |_| Red Stone         |_| Yellow Stone     | * Ochu                    |
 |    |_| Tent              |_| Ether            | * Troll                   |
 |    |_| Green Stone       |_| Moonstone        |---------------------------'
 '-----------------------------------------------'

 Enter to find a little girl [Default: Eiko] who replaces Quina in the lineup
 automatically. Change her equips a bit since she's got pretty weak stuff and
 get ready to move!

 ---

 In that first screen, climb up the vine in the NW part of the cliff to claim
 a [REMEDY], then run east along the ridge to the next screen. A shrine has a
 [BLUE STONE] key item inside; take it. Re-enter the first screen and direct
 yourself down the lowroad.

 There's a vine up here that leads back to the first screen. Tkae the [TENT]
 and [RED STONE] from the shrine nearby, then double-back (again). Enter the
 tunnel and pass to the other side. You'll see some oglops on the path by 
 here; try to catch one with the action button as this can result in a prize
 later on. Up the path...

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | He's selling a Magic Tag, Tent, and Ether for 666g, now. Not too shabby.  |
 o---------------------------------------------------------------------------o

 ...is Suzuna the moogle. Give her Mogmatt's letter if you got it and take 
 the ladder left of Stiltzkin's position. Follow the root a screen until a
 the mastodon stomp of an angry giant sucks everyone into battle...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Hilgigars ~ HP: 8000 ~ AP: 09 ~ GIL: 2136                       ||
  ||              '-DROP : Tent                                            ||
  ||              '-STEAL: Fairy Flute, Mythril Fork, Phoenix Down         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Curaga -----> ~2000+ HP recovery (self)                             ||
  ||   Earthquake -> Med. earth-elem damage (all)                          ||
  ||   Hiphop -----> Med. physical damage (single)                         ||
  ||   Knock Down -> Med. physical damage (single)                         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Inflict Silence via Dagger/Tent trick to stop it from using its Curaga
   spell, and spread Float around with a single casting to make Earthquake
   miss. Slow is the only other abnormality to inflict, which should give
   everyone leeway. Put all the mages in the back row and sling Bio while
   slinging Cura amongst the allies (R1/L1 button!). I'll also note that
   the Fairy Flute is NOTORIOUSLY hard to steal, and if you can't get it
   after awhile, forget it 'cause it ain't that good (as a matter of fact,
   while I'm writing this, it's the first time I've stolen it in about ten
   tries; some people have gone four hours with no luck!).
   
 Eiko says the dwarves' "Sanctuary" is mostly known as the "Iifa Tree," and
 directs everyone to her place. Take the [YELLOW STONE] by where Hilgigars
 fell and go right out of the screen. On the lower root, take it into a new
 screen where a [GREEN STONE] sits by an [ETHER].

 o--------------------------o
 | OPTIONAL: Free Moonstone |
 o--------------------------o------------------------------------------------o
 | If you've collected all four "Stone" key items, return to the area where  |
 | Suzuna is found and exit right. There's another shrine, except this is a  |
 | recepticle for the colored stones you've found. A [MOONSTONE] will appear |
 | once they're all set in...it's like a gumball machine! Doing this 'quest' |
 | may seem unimportant, but remember you can (1) only get a finite number   |
 | of them in the game (2) equip it on Eiko to make her Carbuncle summon     |
 | cast Shell on everyone instead of Reflect! Definitely get this!           |
 o---------------------------------------------------------------------------o

 To exit, take the root near the Green Stone shrine up and out onto the world
 map.

 ---

 See that weird mass on the beach. That's the destination.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | A friendly 'Yeti' monster can appear around here (Lucid Plains) and wants |
 | some Ores. Fill its appetite and it'll throw 20 AP and an Elixir yer way! |
 o---------------------------------------------------------------------------o

 o-----------------------o
 | OPTIONAL: Oglop Trade |
 o-----------------------o---------------------------------------------------o
 | If you caught an oglop on the mountain path, return to Conde Petie and    |
 | talk with Bryan Rootrunner (stands by item shop), who will take it off    |
 | your hands in exchange for an [OGLOP CARD]. Not so shabby, huh?           |
 o---------------------------------------------------------------------------o
_______________________________________________________________________________
�������������������������������������������������������������������������������
24) Madain Sari, Village of the Lost Summoners                           [MDS1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Libra Stellazzio    |_| Kirman Coffee       |_| Ore                |
 |    |_| Phoenix Pinion      |_| Tent                                       |
 |___________________________________________________________________________|

 After a nice kupo-type greeting, it's off to the fountain plaza. When Ziddy
 can move again, get the [LIBRA] Stellazzio by the fountain's broken piece
 and talk to Dagger. The 'Eiko's Feelings' ATE will play, where she tries to
 make good food for all. If you want great food, pick:

 Mocha -----> Dig up potatoes
 Chimomo ---> Help in the kitchen
 Momatose --> Go fishing

 Get the [TENT] by where Dagger was sitting initially, too.

 ---

 Talk to Vivi south of the fountain when the ATE's done, then go north of the
 fountain and try to enter the Eidolon Wall. Quina should appear and jump in
 the water ("Squeeeee!!!"  Roulette (randomly inflicts Death on an enemy/ally)            |
 | Stroper -> LV5 Death (deals Death to enemies w/ levels divisible by '5')  |
 | Dracozombie -> LV5 Death (")                                              |
 o---------------------------------------------------------------------------o

 Follow the roots six screens to where Mocchi is; give him the letter if you
 remembered to get it from Mogryo. Past him is an odd thing that turns out to
 be an elevator, taking everyone deeper inside the tree...

 ---

 In the second screen down the roots, look for an offshoot with the option to
 "push something." Do so to drop a [PHOENIX DOWN] chest. There's a [HI-POTION]
 on your descent, too. The third screen down, look on the left side where the
 there's a hidden switch -- this drops a [HEALING ROD] chest in the area right
 before.

 Around the downward-spiral path's first twist, keep some eyes peeled for an
 [ETHER] in a blind spot. The treasure chest in plain sight is a [LAMIA'S
 FLUTE] and a [REMEDY] is half-hidden left of it.Exit to the south when done.

 ---

 There's a weird leaf-shaped thing here, which turns out to be an...elevator!
 Yes, that seems to be everything's function 'round here. While taking it down
 there are a few mandatory battles -- first's a Zombie trio, second's just one
 Dracozombie. Life/Phoenix Down/curative magic is a good strategy on 'em.

 ---

 Equip "Body Temp" on everyone!!!

 At the bottom, there a few items to collect. There's an [ELIXIR] by the first
 stairway and a [BRIGANDINE] on the lower level, in a blind spot. Inspect the
 "(?)" left of where Vivi/Eiko are standing to cue up some scenes. Tonight's
 the night for a boss fight done right. :D

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Soulcage ~ HP: 10,000 ~ AP: 09 ~ GIL: 3800                      ||
  ||             '-TYPE : Undead                                           ||
  ||             '-WEAK : Fire                                             ||
  ||             '-DROP : Elixir, Phoenix Pinion                           ||
  ||             '-STEAL: Brigandine, Magician Cloak, Oak Staff            ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Mustard Bomb -> Inflicts 'Heat' (single)                            ||
  ||   Shockwave ----> Med. physical damage (all)                          ||
  ||   Leaf Swirl ---> Med. physical damage (all)                          ||
  ||   Fire Blades --> Fire-elemental damage (all)                         ||
  ||   Fira ---------> Fire-elemental magic (single)                       ||
  ||   LV5 Death ----> Inflicts Death on those w/ levels divisible by 5    ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Two words of advice: first, don't use fire -- this only makes it catch on
   fire and use its "Fire Blades" attack on everyone. Second, it's undead so
   you can kill it instantly with the Life spell. You'll probably want to
   swipe that Brigandine, though, which will be useful in awhile... If ya
   want to go to the highroad in beating this guy, inflict Darkness/Slow 'n'
   pound it with Bio/Cura and physical attacks. Remember that if Mustard
   Bomb works, and someone's inflicted with Heat, they'll KO themselves if
   any command's selected; just let it wear off before you do anything with
   'em. ...LOL @ 1000-year reign? ^___^

 Afterwards, it's back to Madain Sari... I suggest having Zidane learn the
 'Distract' ability (from "Black Belt" accessory).

_______________________________________________________________________________
�������������������������������������������������������������������������������
26) Madain Sari, Village of the Lost Summoners Revisited                 [MDS2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Libra Stellazzio    |_| Kirman Coffee       |_| Ore                |
 |    |_| Phoenix Pinion      |_| Survival Vest       |_| Phoenix Down       |
 |    |_| Elixir              |_| Exploda             |_| Tent               |
 |    |_| Memory Earring                                                     |
 |___________________________________________________________________________|

 When you get to town, follow Eiko into the kitchen and enter the room down
 by the fishing spot. Get the [SURVIVAL VEST] and [PHOENIX DOWN] when Eiko
 leaves, then it's off to the Eidolon Wall! At the wall, choose the "peek
 inside" option and take the [EXPLODA] and [ELIXIR] items when Moco donates
 them to your cause. Heal up when the option presents itself and enter inside
 to face...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Scarlet Hair ~ HP: 9000 ~ AP: 09 ~ GIL: 4790                    ||
  ||                 '-TYPE : Human                                        ||
  ||                 '-DROP : Tent                                         ||
  ||                 '-STEAL: Ether, Poison Knuckles                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --> Med. physical damage (Zidane)                            ||
  ||   Counter -> Physical counter; deals physical damage (Zidane)         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   It's a mano-e-mano fight now, and shouldn't be too hard. You can either
   go on the initiative and attack or build up a Trance -- either way's fine
   if you've got the Rune Tooth equipped. Scarlet'll jump around, so if you
   time your attack wrong, it'll miss and elicit a laugh from him; always
   choose to 'Attack' when he's just moved to be safe. He seems to take more
   damage when he's jumping around, too...not sure what that's about. Just
   heal when he's avoiding Zidane and this'll be cake.

 Eiko gets back her precious item, safe and sound. Return to the room below
 the kitchen to have Eiko wear her item as a [MEMORY EARRING]. When Dagger
 leaves, exit through the dining room and find the "(!)" on the landing just
 outside. When the boat scenes conclude, Eiko will join the team permanently.
 And...you'll get a new party member, too [Default: Amarant]! Yes, such a nice
 joyous event... For the first time, you'll be able to choose who stays in and
 out of the party! Eiko's got the better cure magic, so I kicked Garnet out
 for Amarant.

 Oh well, back to the Iifa Tree! Don't forget to equip Amarant to your liking!

_______________________________________________________________________________
�������������������������������������������������������������������������������
27) Iifa Tree Revisited                                                  [FTR2]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                                         |                           |
 |    |_| Aquamarine                             | * Zombie                  |
 |_______________________________________________| * Stroper                 |
                                                 | * Dracozombie             |
                                                 | * Mistodon                |
                                                 '---------------------------'

 After the quarry arrives, the prompt for changing party members/accessing the
 menu comes up. Choose wisely and continue down the same root path everyone
 walked a short while before. The fourth screen in, the allies automatically
 climb the trunk and it's a stall battle with two...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Mistodon ~ HP: 1500 ~ AP: 03 ~ EXP: 1274 ~ GIL: 1494            ||
  ||             '-WEAK : Fire                                             ||
  ||             '-TYPE : Undead                                           ||
  ||             '-DROP : Sand Golem Card                                  ||
  ||             '-STEAL: Hi-Potion, Ore                                   ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Head Attack -> Physical damage (single)                             ||
  ||   Fira --------> Fire-elemental magic (single)                        ||
  ||   Mist --------> Physical damage + % Sleep (all)                      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Being undead, they can be killed with phoenix down/Life spells. Yawn!

 Once some of the theatrics have been done, Dagger runs off on her own and
 the party is changed (if she was in it). When the party reforms, talk to
 Mocchi who's half-hidden nearby and save/tent if you need to. Follow the
 root down a ways, where a few mandatory mistodon fights take place, and get
 the [AQUAMARINE], which allows Dagger to summon Leviathan. Enjoy the show...

 ______  _________ _______  _______     _______     _______  _        ______  
(  __  \ \__   __/(  ____ \(  ____ \   / ___   )   (  ____ \( (    /|(  __  \ 
| (  \  )   ) (   | (    \/| (    \/   \/   )  |   | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |             /   )   | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |            /   /    |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |           /   /     | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\    /   /���/  | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/   (_______/   (_______/|/    )_)(______/

_______________________________________________________________________________
�������������������������������������������������������������������������������
28) Alexandria Revisited                                                 [ALX2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| 9 Gil               |_| Phoenix Pinion      |_| 3927 Gil           |
 |    |_| Kupo Nut            |_| Shiva Card          |_| Ramuh Card         |
 |    |_| Topaz               |_| Opal                |_| Amethyst           |
 |    |_| 2680 Gil            |_| Ether               |_| Phoenix Pinion     |
 |    |_| Leo Stellazzio      |_| Phoenix Pinion      |_| Lapis Lazuli       |
 |    |_| Falcon Claw         |_| Desert Star                                |
 |___________________________________________________________________________|

 Been awhile since you were back here, yeah?


                                      .---To Alexandria Castle
                                   __/
                             _____|  |_____
                      _     |    2    3    |    
                     / \     �����|__|�����
                    /INN\      ___|  |___
                    '    /    /          \
                     \   \  _/            \_      ___
                      \/\/\/                \__ _|   |
  Mini-theater-.__       \                    _|_    | ___> |
 o---------------------------------------------------------------------------o

 Hitch a ride on the gondola to get to the castle. Search the two bells by
 the fountain, here, for an [ETHER] and [PHOENIX PINION]. There's also a
 [LAPIS LAZULI] behind the fountain. Make a beeline for the western wing,
 where the tower's closed off but the way to the harbor's been opened. Get
 the [PHOENIX PINION] by the portcullis, and the room with the Neptune statue,
 get the [LEO] Stellazzio in a corner by the door!

 Enter the castle to be granted an audience with Dagger, then it's off to 
 Treno for various reasons.

_______________________________________________________________________________
�������������������������������������������������������������������������������
29) Treno, City of Eternal Night - Revisited                             [TRN2]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                                             |
 |    |_| Chimera Armlet      |_| Rebirth Ring                               |
 |___________________________________________________________________________|

 Control falls in Zidane's hands once everyone splits up. Watch the 'Eiko
 Talks Life' ATE then 'How He Ended Up Here'. You can choose to have Vivi
 "stop by his home" or "stay in Treno." If you pick the former, you can see
 a special scene in Quan's Dwelling if you take Zidane there; pick the latter
 to cue the "Hippo's Prize" ATE, which shows a hippo kid with a Namingway Card
 enter the card tournament. This allows Zidane to win the special card, which
 can be used later to rename characters at leisure. There's still a bunch of
 optional (some one-time-only) stuff to do, listed below:

 o--------------------------------o
 | OPTIONAL: Free Chimera Armlet! |
 o--------------------------------o------------------------------------------o
 | View the 'Memories by the Water' ATE to find the four-armed pickpocket    |
 | who robbed Garnet earlier prowling on Eiko to get back at Amarant. Then,  |
 | head to the card stadium and view the 'City People' ATE. During those     |
 | events, Eiko will appropriate a [CHIMERA ARMLET] dropped by "Mr. Wimpy."  |
 o---------------------------------------------------------------------------o

 o-----------------------------------o
 | OPTIONAL: Knight House Fight Club |
 o-----------------------------------o---------------------------------------o
 | Last time it was a Griffin; now it's a Catoblepas. If you want to go solo |
 | with Zidane (recommended), synth an Angel Bless and equip Beast Killer &  |
 | Jelly. The Coral Ring tops off the setup. Now, its petrification ability  |
 | will miss and it'll heal you with its commonplace Thundara attacks. Soul  |
 | Blade the Angel Bless' confusion ability to narrow down its repertoire in |
 | that state (i.e. only Heave). It's got about 3000 HP and a victor'll win  |
 | 15000g.                                                                   |
 o---------------------------------------------------------------------------o

 o-------------------------------o
 | OPTIONAL: Treno Auction House |
 o-------------------------------o-------------------------------------------o
 | Treno's offering up a few new finds, now, which may interest the player.  |
 | The first is the Dark Matter item, which allows Dagger to learn the Odin  |
 | summon (deal Death to all enemies). The second's the key item 'Rat Tail,' |
 | which can be bought and resold to the NPC 'Adventurer' outside the synth  |
 | shop for 25000g max. Don't bother with the Anklet/Feather Boots, though,  |
 | both which can be synthed.                                                |
 o---------------------------------------------------------------------------o

 o-----------------------------o
 | OPTIONAL: The Burman Coffee |
 o-----------------------------o---------------------------------------------o
 | This can only be done before you finish the card tournament. As Zidane,   |
 | leave town and return to Dali -- you can enter the mayor's house because  |
 | he is participating in the tournament, too. There's a sleeping kid, which |
 | will catch you as you search the room, however. Keep him sleeping in that |
 | state by searching one (empty) place repeatedly, then move onto the next  |
 | location. The 'Desk' area has a [MINI-BRAHNE] figurine; the 'Heater' has  |
 | the [MAYOR'S KEY], which you're looking for. Open the windmill's locked   |
 | door with this and get the [30000 GIL] by the chocobo; search that area   |
 | once again for the [BURMAN COFFEE]. In addition, you can reap the upper   |
 | part of the dormant windmill for a [CACHUSHA] and [ELIXIR]. If you've got |
 | all three 'coffee' key items, trade them into Morrid at Observatory Mt.,  |
 | earning the theater ship replica (which shows up in Tantalus' hideout).   |
 o---------------------------------------------------------------------------o

 (Don't forget about the Stellazzio-coin redemption, too!)

 o----------------------------------------o
 | OPTIONAL: Ragtime Mouse True and False |
 o----------------------------------------o----------------------------------o
 | Now that it's Disc 3, you can find the Ragtimer an additional seven (7)   |
 | more times. This also carries over to Disc 4, so I won't mention it any   |
 | longer.                                                                   |
 o---------------------------------------------------------------------------o

 ---

 Far as shops go, the slum item shop is upgraded to full [LINK: SH37], the
 synthesis shop now matches Alexandria's stock [LINK: SH38], and the weapon
 store's got some new stuff, namely the Coral Sword/Brigandine [LINK: SH39].

 ---

 When ready to continue, enter the card stadium and register at the vendor.
 You have to win two games (MANDATORY) before you can face the champion, whose
 outcome doesn't really matter. I'll outline a few things about this, though:

 * Aim to beat the champion -- you'll win a [REBIRTH RING] for doing so
 * You can save after each match, so there's no reason to lose; just reset!
 * You can lose the first two matches repeatedly without consequence; only
   the last match is of any use, prize-wise.
 * If you watched the "Hippo's Prize" ATE, the second opponent (Mario of the
   Slums) will have a winnable Namingway Card. This allows a user to change
   his/her name later on, so try to get it if you can.
 * You don't need intricate knowledge of the game; pointing arrows at cards'
   sides that don't have arrows automatically flips 'em over, and isn't such
   a hard technique to master.

 Really, there's no reason to /not/ get the Rebirth Ring if you're a casual
 player -- it teaches Auto-Life/Life/Revive! Afterwards, the regent will take
 everyone back towards Alexandria...!

_______________________________________________________________________________
�������������������������������������������������������������������������������
30) Alexandria Revisited                                                 [ALX3]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Hi-Potion*          |_| Elixir*             |_| Angel Earrings*    |
 |___________________________________________________________________________|
 | *- only one asterisked item can be obtained                               |
 '---------------------------------------------------------------------------'

 As Dagger, it'll be time to organize the soldiers. Whether or not she assigns
 them correctly is based on the functions you may have seen on the first disc.
 Here's how they should all be assigned:

 [FUNCTION]                                      [SEND OUT...]
 * Gather Information -------------------------> Blutzen & Kohel
 * Protect the Townspeople --------------------> Weimar & Haagen
 * Contact Lindblum to Request Reinforcements -> Breireicht & Laudo
 * Begin preparations to fire the cannons -----> Dojebon & Mullenkedheim

 If you get them all correctly, Beatrix gives Dagger the [ANGEL EARRINGS]; if
 you start messing up, the item's potential depreciates, giving you either an
 [ELIXIR], [HI-POTION], or nothing. The view then changes to...

 ---

 Beatrix and Steiner, fighting mistodons out in town! Put her Cross Helm onto
 Rusty, if you want, and equip him with something good (preferably not the
 Rebirth Ring). Equip Undead Killer and Insomniac, too, if ya have it.
 
 Kill the first mistodon in the ticketbooth square, and exit south. Another
 battle occurs when you try to head towards the bar; when you finally do, the
 3rd battle happens (two at once). Both their attack shuld do the trick, but
 the Seiken skills help, too. Heal up after each battle! Destroy the 4th, 5th,
 6th, and 7th waves in the next alley, which come consecutively (Steiner'll
 get an auto-trance in the last fight). The view switches back to...

 ---

 ...Dagger! She'll be unable to leave and enter some siderooms, so just head
 up towards her room. Instead of entering it or the queen's chamber, take the
 left room to find an up-stairway. Follow the new path to the altar. After a
 few Eiko scenes, the view's back to Zidane's crew.

 ---

 Go up the stairs and save in the guardhouse. There's an optional boss that
 can be fought now for A GREAT AND RARE accessory that teaches Auto-Haste,
 so you won't want to miss it. Put everyone into the back row (magic potency
 doesn't differ) -- you'll be glad you did.

 o--------------------------o------------------------------------------------o
 | OPTIONAL BOSS: Tantarian | STEAL Demon's Mail, Elixir, Ether, Silver Fork |
 o--------------------------o------------------------------------------------o
 | If you didn't beat it on Disc 2, this is the last time you'll be able to  |
 | fight it in the castle library. Equip the 'Bandit' skill, make sure that  |
 | Freya can use Reis's Wind, put the Rebirth Ring on Amarant so he can use  |
 | Revive, and make sure Vivi's got the Bio spell. 'Counter' works well here |
 | too. Tantarian's got about 20,000 HP, and a few tricks up his sleeve:     |
 |                                                                           |
 | * Edge --------> Physical damage to one                                   |
 | * Poison ------> Inflicts Poison on 1 target                       [TNTR] |
 | * Paper Storm -> Physical damage to everyone                              |
 | * Doom --------> Inflicts death sentence on one person                    |
 |                                                                           |
 | Tantarian is actually a monster inside the book, and to damage it, you'll |
 | have to attack, deal damage, then see if the page it opens to has the foe |
 | inside. If it doesn't, try again, 'cause it'll eventually happen. When he |
 | is found, ONLY USE BIO on it! Physical attacks on his revealed state will |
 | only reset the process. When "opened" Tantarian will only use crap Poison |
 | magic, giving the party time to heal up to full for the next go-round w/  |
 | Doom and such. Use Chakra to replenish the MP supply, for both Vivi and   |
 | Freya. Its Demon's Mail is the only worthwhile item to steal, but is a    |
 | bit hard to get...hope it turns out alright for you! Emerge victorious    |
 | and get: 3146 EXP, 30 AP, 4472g, Running Shoes accessory                  |
 |                                                                           |
 | PS - It's susceptible to Darkness/Slow. Lead off with the tent trick, yo! |
 | PSS - When the book is open, use Focus a few times; Fira murders the guy! |
 o---------------------------------------------------------------------------o

 If you beat it, go back and save.

 When ready, head up the same path Dagger took and bring Zidane up the altar
 steps. It's off to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
31) Lindblum Revisited                                                   [LND3]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Egoist's Armlet     |_| Elixir              |_| Remedy             |
 |    |_| Chimera Armlet      |_| Sagittarius         |_| Elixir             |
 |    |_| Remedy              |_| Beautiful Potion    |_| Lapis Lazuli       |
 |    |_| Strange Potion      |_| Unusual Potion      |_| 1273 Gil           |
 |    |_| 4826 Gil            |_| 970 Gil             |_| Ore                |
 |___________________________________________________________________________|

 When Zidane wakes up in the castle's guestroom, get the [EGOIST'S ARMLET]
 and [ELIXIR] nearby. Accept to deliver the [LETTER: Mogki -> Moodon], too.
 Talk to Blank and Zidane'll leave. Take the elevator down to Dragon's Gate
 and find the hidden [REMEDY] by the station's blind spot; there's even a
 [CHIMERA ARMLET] at the Serpent's Gate station. When ready, go to the upper-
 level telescope and see Dagger; then, it's off to the regent's chambers --
 talk to the door guard to gain entrance.

 Cid gives a few details, a few ATEs play, and then it's back to the castle
 guestroom. Doctor Tot tells of an anodyne to change the regent back to his
 normal form...hopefully. It involves three potions, and Zidane volunteers
 to get them:

 ----------------
 BEAUTIFUL POTION
 ----------------

 The first is in the business district, we'll say. Remember to give Moodon at
 the inn his letter, and in the pickle plaza, look on the left side of the
 reconstruction for a [SAGITTARIUS] Stellazzio! In Card Freak Gon's house, go
 and get the [ELIXIR] and [REMEDY] chests. In the shop square, talk to Alice
 about the potion and she'll donate the [BEAUTIFUL POTION] to you!

 -------------------------------
 UNUSUAL POTION & STRANGE POTION
 -------------------------------

 Enter the artist's studio and get the [LAPIS LAZULI], then inquire about the
 potions. He's never heard of them, but he's got one just the same -- check
 the corner by the stairbottom for the [STRANGE POTION]. Get an [ORE] chest
 before leaving. Down at the Tantalus Hideout, Cinna will automatically
 donate the [UNUSUAL POTION] to Zidane's good cause. Make sure to get the
 [1273 GIL], [970 GIL], and [4826 GIL] items in the hideout proper!

 ---

 Return to Cid's throne room and see how the salve turns out. He'll want his
 wife back to help him with his problem, so he'll commission his shipwright
 to get a boat in order for everyone. Vivi suggests going to the black mages'
 village to check things out. Serpent's Gate, on the base level, is the new
 destination. Get on the boat (Blue Narciss) to be able to move around the
 map on your own. Before I forget, Lindblum's synth shop is upgraded to what
 it was in Alexandria [LINK: SH41] and Dragoos' weapon shop, which has a few
 new hats and stuff, now carries items (including Magic Tags) [LINK: SH40].

 .----------------------------------------------.
 | BLUE NARCISS CONTROLS:                       |  Regent Cid will be on the
 |                                              |  deck and can change party
 | X       : Forward                            |  lineups, so don't forget
 | Triangle: Return to the deck                 |  about it if you need to
 | Square  : Reverse                            |  switch out.
 | Circle  : Disembark (beaches/harbors only)   |
 | Select  : Switch navigation map              |  Besides that, the boat can
 | L1 & R1 : Swivels camera viewpoint           |  only land at beaches and
 | L2      : Align camera                       |  the occasional harbor, in
 | R2      : Switch camera perspective          |  Lindblum and Alexandria.
 '----------------------------------------------'

 NOTE: Dagger will get "can't concentrate" messages in battle from now on,
 meaning the commands she inputs will not reconcile. This doesn't always occur
 but I HIGHLY suggest using Eiko instead of her (which I'd do anyway, but this
 really makes it a better choice).

 There's a whole bunch of sidequest stuff to do now, so I'll just put it in a
 separate section. Skip ahead if you don't care, although I suggest reading it
 in case you get slighted later on... And there is A LOT of stuff you can do,
 resulting in some nice equipment.

 Next stop: Black Mage Village!

_______________________________________________________________________________
�������������������������������������������������������������������������������
EVENT: The Open Seas (Odds and Ends)                                     [THPS]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Avast, the waves are your highway and you've got a plethora of extraneous 
 junk you can do now. I'll recap some of the previous/current things and add
 the mark new stuff as such.

 o----------------o
 | NEW BLUE MAGIC |
 o----------------o

  There's a crapload of good blue magic you can get now. Here's the ones
  that are suggested (e-mail me if I forget any!):

  * Adamantoise
    '-HP   : 3587 
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Earth Shake -> earth-elemental damage to all enemies
  
  * Anemone 
    '-HP   : 3586
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Bad Breath -> Confuse/Darkness/Poison/Slow/Mini on an enemy

  * Feather Circle
    '-HP   : 619
    '-Found: Lost Continent (Mitmakis Ice Field)
    '-Magic: LV4 Holy -> holy damage on enemies w/ levels divisible by 4

  * Gimme Cat
    '-HP   : 4683
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Auto-Life (revives one target automatically upon KO)

  * Zombie Whale
    '-HP   : 3730
    '-Found: Beaches on western side of Outer Continent
    '-Magic: LV5 Death (kills enemies with levels divisible by 5)

 o--------------------------o
 | QU'S MARSH FROG-CATCHING |
 o--------------------------o

  There is one Qu's Marsh on the Mist Continent, one on the Outer Continent,
  and a third on an island far, far away. See the western continent you've
  never been to, and that long north/south stretching island on its SW side?
  There's a little teardrop-shaped island a little south of there that has a
  black spot on it -- that's Lanar Island, where the third Qu's Marsh is. All
  three places will have revitalized their populations, so reaping 'em now is
  a good idea. If you catch 33, you can at least get the [BISTRO FORK] which
  has sixty-eight attack power.

 o-----------o
 | ESTO GAZA |  Mooel] and check out her mogshop she's
 got set up [LINK: SH43]. The Green Beret teaches Clear Headed (confuseproof)
 and you'll want to start learning this on every applicable person starting
 now. Up the road, the gates to the city will magically unlock for everyone.

           _
          | |  TO BOSS
          |  ��5 | HP to 1 (single)                                  ||
  ||   Propeller Wind -> Inflicts Confuse (all)                            ||
  ||   Boomerang ------> Med. physical damage (single)                     ||
  ||   Whirlwind ------> Weak wind-elem damage + inflicts Float (all)      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   I'll try to generalize, since I know party formation differs a bit. Any
   mage you have should be doling out Hi-Potions to counteract Photon, and
   fixing anyone in Confuse status (weak physical attacks/Remedy). Try to
   steal that Holy Lance if you can. It's also susceptible to Darkness,
   Silence, and Slow -- use an Add ST effect or the tent trick to slap those
   on. Only Photon and Boomerang are worth gawking at, and a steady round of
   healing per turn should make party upkeep easy. If you find yourself in a
   rut and dying, buy a bunch of Hi-Potions at Mimoza and put the Chemist
   ability on your healers. With your mages in the back row, this shouldn't
   be too much of a struggle. If you hold out for a Trance, Grand Lethal'll
   do 9999 damage. 

 Rob the tombstone of the [GULUG STONE] and the POV is thrown back to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
34) Desert Palace                                                        [DPL1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Promist Ring      |_| Fairy Earrings   | * Grimlock                |
 |    |_| Anklet            |_| Shield Armor     | * Drakan                  |
 |    |_| N-Kai Armlet      |_| Black Hood       | * Ogre                    |
 |    |_| Venetia Shield    |_| Namingway Card   | * Torama                  |
 '-----------------------------------------------'---------------------------'
   
 Following Kuja's proclamation about a slow death, move the regent down to
 the fork and take a right. A mini-game will start here.

 The object is for Cid to creep close to the hedgehog pie's cage in a version
 of "red light, green light," i.e. creep close when his back is turned, stop
 when it's lookin' his way. There's a 360-second time limit to fetch the key;
 but that's only half the puzzle. Cid will have to put some chess pieces on a
 balance so he can approach the hourglass. Examine the scales to learn their
 types, then put the following on:

  * Clay + Stone + Iron

 Everyone left behind (for me: Steiner, Eiko, Quina, Amarant) will emerge from
 their cells and join up. In the room where Cid did his thing, there's a shop
 setup by Mojito [LINK: SH44] and get the [LETTER: Mojito -> Mogsam]. What
 follows is especially annoying, and hard to explain even with maps. I'll try
 to do both, though, so that you get all bloodstones (useful in more ways
 than one) and have a good chance at the end boss. Enter the hallway at the
 cellroom fork to enter the dungeon proper...

.----------------------------------------------------------------------------.
| GameFAQs has a map at the below address, but I found it convoluted + busy. |
| http://db.gamefaqs.com/console/psx/file/final_fantasy_ix_desert_palace.png |
'----------------------------------------------------------------------------'

                     __
                    /C/         DESERT PALACE MAP ^____^
                   / /
             _    |C|
    EXIT -> |C|   | |
    BOSS -> | |   \ \____      _____                  ___
        ____| |___ \_____|-.  |  5  |                |   |        N
       | <  Fire-elem magic attack (single)                     ||
  ||   Mustard Bomb -> Inflicts 'Heat' status (single)                     ||
  ||   Blizzaga -----> Ice-element magic attack (single)                   ||
  ||   Thundaga -----> Thunder-element magic attack (single)               ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   The reason you collected the bloodstones is made evident -- the boss will
   use their power to raise its defenses! It can:

   * Disable all elemental damage from attacks
   * Enhance its Magic Power stat
   * Enhance its Defense stat
   * Enhance its Evasion stat
   * Enhance its Magic Defense stat
   * Enhance its Magic Evasion stat

   If you've found 'em all, the fight is way easier. Since it only uses magic,
   cast Carbuncle to sling its own attacks right back its way; or, if Eiko is
   not in the party, single-serve Reflect/Auto-Reflect works. Magic Hammer can
   deplete its stock pretty easily, too. Bad Breath can inflict Darkness/Slow
   if you want. Armor Break works as well, if Steiner's along. Regular attacks
   should bring this 'defense mechanism' down pretty easily. o_o

 When it's dead, light the last candle and take the warp out. The view will
 change over to Zidane's crew who's just docking back in. Walk back to the
 hangar's warp point. After Kuja beckons, enter the nearby room. Eiko'll be
 out of the party for awhile, but before you leave, get the [NAMINGWAY CARD]
 on the table. Return to the hangar to see Kuja's flown the coop. But, there
 is still a way out! Hug the cavern wall near the hangar docking site to find
 the exit. Lower the ladder down to the cliffs, and run onto the world map.

 ---

 The Blue Narciss automatically tails the airship to the Lost Continent. Form
 your party and set out to the "weird-looking structure" Blank pointed out,
 which is Esto Gaza if you've already been here.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | Near the chocobo tracks (Mitmakis Ice Field), a friendly monster called a |
 | 'Feather Circle' will appear. Give it a Moonstone and it'll give 30 AP +  |
 | a Lapis Lazuli item.                                                      |
 o---------------------------------------------------------------------------o

 Visit the ugpraded shop [LINK: SH45] with the best equipment sold currently,
 and head outside where Mogrika is. Get her [LETTER: Mogrika -> Moolan], save,
 buy some Vaccines if you don't have any, and enter the mountain area where an
 open door stands...

 #############################################################################
 NOTE: This is the only area in the game where you can buy an Octagon Rod, the
 stave that teaches Vivi his high-level -aga magicks. Buy one now while you've
 got it stuck in your mind! You may end up regretting your hesistancy later...
 #############################################################################

_______________________________________________________________________________
�������������������������������������������������������������������������������
35) Mt. Gulug                                                            [MTG1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Red Hat           |_| 9693 Gil         | * Worm Hydra              |
 |    |_| Wing Edge         |_| Gaia Gear        | * Red Dragon [x5]         |
 |    |_| Demon's Mail      |_| Elixir           | * Wraith (Blue/Red)       |
 |    |_| Ribbon            |_| Golden Hairpin   | * Grenade                 |
 |    |_| Ether                                  | * Vepal (Red)             |
 '-----------------------------------------------'---------------------------'

 This is a mining area, so there'll be various houses and siderooms... >__>

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Wraith (Blue) -> Frost (inflicts Freeze on a target)                      |
 | Red Dragon -> Twister (wind-elemental damage to all enemies)              |
 | Worm Hydra -> Bad Breath (Confuse/Darkness/Poison/Slow/Mini on an enemy)  |
 o---------------------------------------------------------------------------o

 As you enter, take a left on the catwalk to the nearby building. There's
 [9693 GIL] and [ETHER] lying around the area. Leave out the other side to a
 ladder's dead-end, where a [RED HAT] is sitting. Backtrack to that first fork
 and infiltrate the other building. Pass through to a well's top, and find a
 small path to the right of it. A field icon beckons Zidane up and right, to
 where a [GOLDEN HAIRPIN] can be found. Do a fireman slide down the well chain
 when ready.

 At the bottom, go right to find Moolan. Give him a letter and undertake his
 request for a [LETTER: Moolan -> Mogtaka] to be delivered. Get the [WING EDGE]
 in his room before exiting right again. Past the mineshaft beyond, it leads
 to some scaffolding with a [GAIA GEAR] on it. There'll be a fixed battle with
 two Red Dragons on the way back, however. Return to the well and go left this
 time.

 Enter the building at the fork to find some [DEMON'S MAIL], then enter the
 mineshaft entrance at that same fork. Mogtaka is in here and has a mogshop
 set up [LINK: SH46], but no equipment... There's a red dragon battle in the
 room beyond [x1], and you can get the [ELIXIR] once it's dead. Return to the
 well, now.

 Pull the lever down thrice to drop a bucket further; slide down after it.
 Kill the two red dragons that attack (mandatory) and proceed through the
 wall (may want to go back and heal). A few scenes later, a [RIBBON]'s gotten
 and it's up against a certain duo made into an uno! Vivi won't be joining
 for this battle, but Eiko sure will.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Meltigemini ~ HP: 25000 ~ AP: 11 ~ GIL: 6428                    ||
  ||                '-DROP : Tantarian Card, Vaccine                       ||
  ||                '-STEAL: Golden Hairpin, Demon's Vest, Vaccine         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wings --------> Physical attack (single)                            ||
  ||   Venom Powder -> Inflicts 'Venom' status (single)                    ||
  ||   Bio ----------> Non-elem magic + % Poison (single/all)              ||
  ||   Viral Smoke --> Weak phys damage + Inflicts 'Virus' status (all)    ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   This is actually a very easy fight (seriously!); the hard part is walking
   away with the experience. Virus prevents a character from getting EXP at
   the post-battle screen, and there's only been one shop that sells any
   Vaccines so far in the game (Esto Gaza). Its Wings attack can do 1000+
   damage to front-row party members with medium defense, but besides that,
   ain't no thing, especially if you inflict Mini/Darkness/Slow with Quina's
   Bad Breath (or similar)! Try to steal the vest and hairpin before you get
   the last laugh on the jesters, even if you don't get the EXP. A memento!
   Oh, and don't forget that this wussbag can be inflicted with Mini. =/

 Afterwards, take a breath 'cause it's back to...

_______________________________________________________________________________
�������������������������������������������������������������������������������
36) Lindblum Re-Re-Revisited =p                                          [LND4]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                                                                     |
 |    |_| Garnet                                                             |
 |___________________________________________________________________________|
 
 Hilda wants Zidane to come to the meeting room the next morning. Get the
 [LETTER: Mogki -> Kumool] before you go upstairs to said place, though. The
 lady tells of Kuja's plans, where he's from, and that his home is 'connected'
 to the Shimmering Island (that one icy isle by Esto Gaza). She also tells of
 an old castle on the Lost Continent that can help them get to Kuja's home...
 After a few scenes, Dagger will be in the party and she won't have that pesky
 concentration problem any longer. A [GARNET] will also be in the inventory,
 which teaches her the Bahamut eidolon. The Hilde Garde 3 will also be ready
 to go...can I get a hooray for airship transportation? Talk to the crewman
 to change parties; Erin'll steer the craft.

 AIRSHIP NAVIGATION:

  * X button -> Forward
  * Triangle -> To ship's deck
  * Square ---> Reverse
  * Circle ---> Disembark (at green/brown-colored ground only)
  * Select ---> Switch navigation map
  * L1 / R1 --> Swivel camera 'round
  * L2 -------> Align the camera

 When you're ready to go, proceed to the castle on the NW part of the
 Forgotten Continent. It's in a basin, but you can land right by it. There
 is still a bunch of stuff you can do, now, though...

 o----------------o
 | Secret Elixir! |
 o----------------o--------------------------------------------------------o
 | Enter Lindblum through the Falcon's Gate and dock; then, inspect it for |
 | the boarding options. Choose to go to the bridge instead of immediately |
 | taking off. There's a ladder on the outer deck leading to an [ELIXIR]!  |
 | This can only be obtained while docked in Lindblum, oddly enough...     |
 o-------------------------------------------------------------------------o

 o-------------o
 | Chocographs |
 o-------------o-------------------------------------------------------------o
 | Now that the forest/lagoon can be dug in again, it's possible to dig up   |
 | all the chocograph pieces as well. When six are collected, Mene'll note   |
 | to you that they form a new chocograph: the Mist Ocean. Here's the how-to |
 | on it:                                                                    |
 |                                                                           |
 | [MIST OCEAN]                                                              |
 | '-Obtain: Dig up all 6 chocograph pieces to form this chocograph          |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Ocean ability                                                  |
 |  '-A Hint: "Be patient and dig! Dig! Dig, kupo!"                          |
 |  '-Locate: Off NE coast of the Mist Continent by the two small isles      |
 |  '-Reward: Fly ability                                                    |
 |                                                                           |
 | [OUTER ISLAND]                                                            |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "How scary! I hope you like heights..."                        |
 |  '-Locate: Korua Island, on the eastern coast of Outer Continent          |
 |  '-Reward: 21 Amethyst + 16 Garnet + 1 Genji Armor + 1 Ragnarok           |
 |                                                                           |
 | [OUTER ISLAND 2]                                                          |
 |  '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]         |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "                                                              |
 |  '-Locate: Likanmack Island, on eastern coast of Outer Continent          |
 |  '-Reward: 11 Sapphire + 1 Circlet + 1 Pumice Piece + 1 Hilda Garde 3 Card|
 |                                                                           |
 | [FAIRY ISLAND]                                                            |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "Try going places you couldn't reach before, kupo!"            |
 |  '-Locate: Vile Island, the large isle southwest of Outer Continent       |
 |  '-Reward: 33 Potion + 15 Annoyntment + 1 Holy Miter + 1 Dark Matter Card |
 |                                                                           |
 | [FORGOTTEN ISLAND]                                                        |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "You've come this far! You can figure it out, kupo!"           |
 |  '-Locate: Pilkiras Island, nestled north of the Forgotten Continent      |
 |  '-Reward: 1 Ribbon + 1 Rebirth Ring + 13 Amethyst + 1 Ark Card           |
 o---------------------------------------------------------------------------o

 o--------------------o
 | Chocobo's Paradise |
 o--------------------o------------------------------------------------------o
 | Once you've got a gold chocobo that can take off/land in forested areas,  |
 | fly to the upper-left corner of the world map to find a lone island. Land |
 | and use a Dead Pepper on the crack to enter this heaven-sent place. Make  |
 | your way up to the second level where Fat Chocobo is, watch a few scenes, |
 | and leave again (although the other chocos give hints to crack locations).|
 | After you've dug up all chocographs, the choco on Fatty's lefthand side   |
 | will max out your Dead Peppers amount so you can find mountain cracks. =p |
 o---------------------------------------------------------------------------o

 o----------------------o
 | Chocobo's Air Garden |
 o----------------------o----------------------------------------------------o
 | With the flight ability available, you can enter this place. All of the   |
 | six chocograph pieces hint at a location this airborne station may be; a  |
 | shadow is all you'll see of it from the ground. However, when you do find |
 | that weird shadow, use a Dead Pepper underneath it to skyrocket up. There |
 | is a whole new place to dig up the rest of the chocographs (digging power |
 | is cut by two-thirds):                                                    |
 |                                                                           |
 | * Outer Island             * Fairy Island           * Forgotten Island    |
 |                                                                           |
 | There's also the secret Ozma optional boss here, but it's got a section   |
 | already dedicated to it [LINK: OZM1]. That's all for Chocobo Hot & Cold!  |
 o---------------------------------------------------------------------------o

 o-------------------------o
 | KNIGHT HOUSE FIGHT CLUB |
 o-------------------------o-------------------------------------------------o
 | There's an Amdusias up for slaughter this time [HP: ~6500]. It's Aerial   |
 | type, so Bird Killer works well...although there's really no reason to be |
 | fair when you don't get EXP/AP/Drops, yeah? It uses Bio mainly and has a  |
 | Horn attack (physical damage), but can be slapped with Darkness, Silence, |
 | and Poison -- tent trick, anyone? My favorite is slinging the Sargatanas' |
 | petrify effect through Soul Blade, instantly winning the battle. The item |
 | this time is the superlative [RUNNING SHOES] item! If you don't want to   |
 | do this now, I'll remind you when the time's almost up on getting it...   |
 o---------------------------------------------------------------------------o

_______________________________________________________________________________
�������������������������������������������������������������������������������
OPTIONAL: Daguerreo                                                      [DGR1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Capricorn           |_| Elixir              |_| Elixir             |
 |    |_| Rank S Medal        |_| Flare Card*         |_| Meteor Card*       |
 |___________________________________________________________________________|
 | * - can only obtain one of these items                                    |
 '---------------------------------------------------------------------------'

 The last town to uncover on the world map is this watery one, found on the
 largest island (Sacrobless) south of the Forgotten Continent, with access
 only by airship.

 Just inside, on the right part of the canals, find the [CAPRICORN] coin for
 Queen Stella, and exit nearby. There's a four-armed man nearby who's part of
 a sidequest himself [LINK: RNKG], but the real draw here is the great synth
 shop that's going on [LINK: SH47]. What's great is that the shop not only has
 a huge selection of top-notch equipment, but you can synthesize gemstones for
 the two summoners. In case you've forgotten, summons increase in power
 according with their gemstone's type (i.e. Shiva powers up with more Opals),
 so this is a great boon. Go to the left from the synth shop balcony.

 There's a huge reading room here. Look on the right balcony for a field icon
 where Zidane reads some books; then, talk to the schlar on the lefthand side
 of the room and he'll move out of the way. Past that bookcase he was looking
 at is a ladder down to the second-floor balcony. There are two [ELIXIR]s on
 opposite ends, here. That's all there is to do here...or is there?

 * AQUAMARINE MAKER

   Press the odd stone button in the third-floor balcony to make "something"
   happen below. Return to the dragon fresco near the entrance and you'll be
   able to turn Ore into Aquamarine at a 5:1 ratio. Just be careful, because
   if you put in fewer than that, you'll lose the Ore from the inventory...

 * WANNA NEW NAME?

   After clearing out the scholar on the third-floor, look past the lefthand
   bookshelf to find an entrance downward. A man on the second-floor balcony
   will get be inspired by you if you have a Namingway Card in the inventory,
   and will agree to change a character's name. This is helpful if you named
   someone a dumb name (Gohorn is one I've seen) or if you just don't like
   calling the princess 'Dagger.'

 * FIX THE HYDROLIFT

   The third-floor equipment salesman can't get wares without the hydrolift
   on the first floor. But, there is a mechanic's solution to this! Enter the
   left room where the Oracle Kildea is and find the mini-elevator liftswitch.
   Hit the left lever a few times to reveal a hole; inspect it and then pick
   up the long dowel leaning against a bookcase. The lift will now go up to
   the third floor and the man's shop will be open [LINK: SH48] -- this guy's
   got a crapload of good weapons for you. Disc 3 is the only time you'll be
   able to buy the Steiner's Rune Blade or Freya's Obelisk! Iai Strike and
   Cherry Blossom can be missed PERMANENTLY.

 * AGREE OR DISAGREE?

   By the item clerk [LINK: SH49], a man will be arguing with her. If you
   talk to him, he'll present a case on some petty grievance and ask who you
   side with. This'll go on for awhile, since you can ask him a few times. If
   you agree with him the most, he'll give you a [FLARE CARD]; agree with the
   clerk to get a [METEOR CARD]. You can only get one...

_______________________________________________________________________________
�������������������������������������������������������������������������������
37) Ipsen's Castle                                                       [PSC1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Dagger            |_| Aquarius         | * Veteran                 |
 |    |_| Cat's Claws       |_| Broadsword       | * Tonberry                |
 |    |_| Javelin           |_| Rod              | * Agares                  |
 |    |_| Barette           |_| Wind Mirror      | * Gargoyle                |
 |    |_| Earth Mirror      |_| Fire Mirror      | * Cerberus                |
 |    |_| Water Mirror      |_| Maiden Prayer    |---------------------------'
 |    |_| Air Racket        |_| Golem's Flute    |
 |    |_| Ancient Aroma     |_| Mage Staff       |
 |    |_| Fork                                   |
 '-----------------------------------------------'

 Word of advice: equip your worst weapons on the characters, since the weird
 upside-down nature of this place makes them stronger while making others a
 lot weaker. Although, Soul Blade + Sargatanas instantly petrifies monsters
 and is a good substitute. Note that skills and magic do their regular dmg,
 and you can find everyone's initial equip 'round here, too.

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Veteran -> Doom (inflicts a death sentence/Doom status on one target)     |
 o---------------------------------------------------------------------------o

 When you enter, Amarant won't be selectable as a party member for awhile.
 Organize the party and enter the first room. Get the [DAGGER] behind the left
 pillars, and the [AQUARIUS] Stellazzio behind the right. Beyond is a large
 courtyard with Kumool in it. Deliver his letter, check out his mogshop if ya
 want [LINK: SH50] -- he /does/ have Vaccines, so it's not a complete waste.
 Get the [CAT'S CLAWS] in the upper corner (visible) before sliding down the
 pole, fireman-style.

 Down in the upside-down part, take the nearby ladder to a balcony door. Take
 a screen to find the hollow part of the castle, full of ladders and walkways.
 Climb up and jump off to the right, leading to a [BROADSWORD] chest; then
 jump left off the ladder to find a [JAVELIN] chest. Descend the ladder fully
 now and take the catwalk to a second. When prompted first, jump off to find
 the [ROD] chest before exiting at the ladder's pinnacle.

 The next room has an elevator and a fresco; investigate the latter first, in
 this order (as the commands appear):
 
  Examine -> Push -> Pound -> Think -> Push -> Pound -> Try Something Drastic

 Choose to 'Rest' after and the door will open -- kind of plays to the nature
 of this backwards place, huh? This opens up a passage to the first room's
 balcony with a [BARETTE] on it. Go back and take the elevator; if you don't
 have a mage in the party, make sure to equip better weapons since skills'll
 do more damage!

 Up the elevator, inspect the mural's four seals and get the [WIND MIRROR],
 [FIRE MIRROR], [WATER MIRROR], and [EARTH MIRROR]. There's a pathetic crony
 of a boss to fight over these objects, though. So vain!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Taharka ~ HP: 29,000 ~ AP: 11 ~ GIL: 8092                       ||
  ||            '-WEAK : Fire                                              ||
  ||            '-DROP : -----                                             ||
  ||            '-STEAL: Elixir, Mythril Claws, Orichalcon                 ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Ram ------> Physical damage (single)                                ||
  ||   Chop -----> Physical damage (single)                                ||
  ||   Blizzaga -> Ice-elemental damage (single/all)                       ||
  ||   Open -----> Physical attacks do normal damage; can't use 'Ram'      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   First order of business is inflicting this 'tard with Silence, which'll
   take out its main method of damage. Taharka is basically a two-trick
   pony with two states. When 'compact', physical damage is decreased by a
   lot and it can only use the Ram attack; when 'open' it uses magicks and
   the Chop ability. So...uh, what's the problem here? Besides its HP, it
   isn't so much of a trial. Gizamaluke gave you more bang for your buck!
   You can inflict Slow, Poison, Power Break, Armor Break, and probably a
   few more...as if you needed the help here. ^___^  -- Make sure to steal
   that Orichalcon, though!

 ---

 Backtrack to Kumool and Eiko will almost fall in a floor trap (all are now
 active). Fall in the one nearby to land by a [MAIDEN PRAYER], then backtrack
 to the first room. Climb that pole all the way to the top, and claim the
 [MAGE STAFF] and [FORK] items on the chandalier. If you opened the fresco
 by the elevator, there'll now be a stairway going up...and another 'hidden'
 stairway underneath it, which is a bit of eye trickery. Follow it to a 2nd
 elevator by an [AIR RACKET] chest; take the thing downwards.

 There is a replica of a sword here, with two odd pots in front of it. Open
 the [GOLEM'S FLUTE] and start moving the pots counterclockwise (a hint will
 come up telling you to 'go against the flow of time' if you're going the 
 wrong way). If you do it right, the sword's power will drain and Zidane gets
 an [ANCIENT AROMA] when he picks up the pot the power ciphoned into. Leave
 this place.

 Back at the castle's entrance to find that Amarant hasn't come back. Zidane
 will go back (alone) to sniff the guy out of his hiding spot. Luckily, it's
 just inside the place -- go down the pole near Kumool to find him moaning
 somewhere. Check the foreground, get him back in the party, then leave once
 again. This time, for good.

 ---

 Zidane formulates a strategy to get into Terra, involving a four-way blitz
 on all the shrines, at once...

_______________________________________________________________________________
�������������������������������������������������������������������������������
EVENT: Four Shrines                                                      [FRS1]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 While steering the airship, head south to the Water Shrine. Note that you'll
 be taking on a boss with just Zidane and Quina soon, so make sure you're...
 uh, properly aware of this fact. Here are the locations of the shrines:

 * Water - south of Ipsen's Castle, in the large bay
 * Fire  - a smoking volcano in northern part of Lost Continent
 * Wind  - a windy canyon on Forgotten Continent's southeastern peninsula
 * Earth - a large quaking plain southwest of eastern desert on Outer Cont.

 If you're not big on using Quina, note that the ideal equipment for both of
 the characters is that which can absorb earth and reflect magic -- so Gaia
 Gear and the Reflect Ring's "Auto-Reflect" ability works well. You can buy
 the former in Daguerreo, and Reflect Rings can be synthed at any such shop
 that comes to memory. Remember that this 'drastic' setup is just if you're a
 big Quina hater or something; if s/he knows Mighty Guard this shouldn't be
 too hard. AT LEAST have Mighty Guard and White Wind, though -- that's the
 least you can do for party upkeep. Bad Breath will make this a VERY VERY
 easy fight, though! 

 ---

 Anyway, fly to the Triquai Plains in the "middleish" part of Outer Continent,
 and enter via the airship. After some talky-talky scenes (press the action
 button as Zidane's crew to jump the walls!), your two favorite allies'll
 fight their biggest, baddest, braindead baddie!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Earth Guardian ~ HP: 20,000 ~ AP: 11 ~ GIL: 4512                ||
  ||                   '-WEAK : Wind                                       ||
  ||                   '-DROP : Phoenix Pinion                             ||
  ||                   '-STEAL: Rubber Suit, Avenger                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Double Slash -> Physical damage (single)                            ||
  ||   Earth Shake --> Earth-elemental damage (all)                        ||
  ||   Blizzaga -----> Ice-elemental damage (single)                       ||
  ||   Firaga -------> Fire-elemental damage (single)                      ||
  ||   Thundaga -----> Thunder-elemental damage (single)                   ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������

   Gaia Gear'll absorb Earth Shake which should help immensely, and if you
   set up Auto-Reflect, the only thing to worry about is Double Slash, and
   that ain't no thang. Set up Mighty Guard and if Quina knows Bad Breath,
   try to inflict that -- the guardian is susceptible to Slow, Darkness, and
   Mini. Zidane should attack for the most part, and steal those good items
   if he is given a chance. Should Quina know Twister, that's not too bad
   either.

 Everyone regroups and the destination is set: The Shimmering Island by Esto
 Gaza. Once you go to Terra, however, you won't be able to come back on the
 same disc -- there are quite a few places that WILL NOT be available, and
 thus some sidequests that won't be available. They are:

 * Observatory Mountain                      * North/South Gates (any)
 * Oeilvert                                  * Esto Gaza
 * Desert Palace                             * Mt. Gulug
 * Ice Cavern                                * Conde Petie
 * Conde Petie Mountain Path                 * Fossil Roo
 * Iifa Tree                                 * Pinnacle Rocks
 * Rare Coffee Sidequest [LINK: RCFF]

 (If I forget any, tell me)

 Oh, and you'll want to kill the Amdusias in Treno's equipment shop for a 2nd
 pair of Running Shoes. Enter the Shimmering Island when ready (you'll be
 prompted to stay the course) and enter...

_______________________________________________________________________________
�������������������������������������������������������������������������������
38) Terra                                                                [TRR1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Elixir            |_| Mythril Racket   | * Ring Leader             |
 |    |_| Remedy            |_| Demon's Vest     | * Hecteyes                |
 |    |_| Coronet           |_| Dragon Wrist     | * Mover                   |
 |    |_| Minerva's Plate                        |---------------------------'
 '-----------------------------------------------'


 After organizing the party, head down the hilltop. Take the left stairs down
 to a fractured stepping-stone path, leading to a [CORONET]. Further up the
 way is a [DRAGON WRIST]. Return to the main road.

 Up the path, get the [ELIXIR] and follow the girl. When you get to some
 ledges with spiderweb-like ladders, climb down twice for a [REMEDY]. Then,
 climb back up and jump to the [MYTHRIL RACKET] chest. Climb down to where the
 girl's standing and get a [DEMON'S VEST]. Continue following the girl to a
 blue bridge spanning north.

 You'll notice a chest tucked below a natural formation with no way to access,
 seemingly. When you go up the first stair, keep running left and you can wind
 down to the item, which is a [MINERVA'S PLATE].

 #############################################################################
 NOTE: You will not have a chance to equip everyone before the next set of
 boss fights, which are consecutive. Before entering town, try to mesh with
 this setup the following -- yes, more than three people'll be involved.

 Zidane  - absorb earth, absorb thunder, Antibody
 Dagger  - absorb earth
 Freya   - Auto-Reflect, Antibody
 Amarant - Auto-Reflect, Antibody
 Quina   - Absorb thunder
 Steiner - Absorb thunder

 If you can't absorb an element, try to nullify it; if you can't do that, try
 to halve it. You'll thank me later. 
 #############################################################################

 Continue up the stairway to see a few more scenes...

_______________________________________________________________________________
�������������������������������������������������������������������������������
39) Bran Bal                                                             [BRB1]
_______________________________________________________________________________
�|���������������������������������������������������������������������������|�
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Flash Hat           |_| Elixir              |_| Wing Edge          |
 |    |_| Elixir              |_| Angel Earrings                             |
 |___________________________________________________________________________|

 Dagger will be out of the party temporarily (this is becoming a trend...), so
 reformat the party to the new specs. That weird green light/door at the stair
 top can't be opened currently, either -- we'll come back there later.

 Descend to the left and take the hidden path 'neath the stairs, leading to a
 [FLASH HAT]. Double-back two screens and take the northern door to find a 
 bunch of monkey-tails gazing at a crystalline object. There's a downward path
 that leads to a lab where an [ELIXIR] can be found. Upstairs, exit SE to the
 street and take the only door nearby. Open the [WING EDGE] chest and help
 Moorock out of the wicker basket. Get the [LETTER: Moorock -> Mozme] and look
 at the nice mogshop [LINK: SH51].

 o--------------------o
 | Stiltzkin's Steals |
 o--------------------o------------------------------------------------------o
 | It's a Diamond, Ether, and Elixir for 2222 Gil this time. If he has not   |
 | shown up by Moorock, re-enter the room.                                   |
 o---------------------------------------------------------------------------o

 To continue with the story, enter the inn on the west end to let Dagger get
 some shuteye. When Eiko tells Zidane about the girl who wants to meet him in
 the laboratory nearby, re-enter the inn for the [ELIXIR] chest. Freya'll let
 him rest, too. Outside the inn, make sure to get an [ANGEL EARRINGS] equip
 by the waterfront (is that water?)

 Enter the downstairs lab north of the inn to find the girl, then visit the
 crystal room to make the POV switch to Eiko. You can watch the ATEs in order
 and collect party members in the places shown, or you can simply go up to the
 green light by the town entrance. Either way, find the strange girl beyond
 the light to shift the scenes to Zidane...

_______________________________________________________________________________
�������������������������������������������������������������������������������
40) Pandemonium                                                          [PND1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Holy Miter        |_| Carabini Mail    | * Marboro                 |
 |    |_| Elixir            |_| Battle Boots     | * Mover                   |
 |    |_| 20007 Gil                              | * Abadon                  |
 '-----------------------------------------------| * Shell Dragon            |
                                                 '---------------------------'
 
 Enter inside to find Garland, who'll give a "brief" historical overview of
 everything. A couple of observatory scenes later, there's a string of battles
 ya gotta fight...at a disadvantage... >__>

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Amdusias ~ HP: 12000 ~ AP: 03 ~ EXP: 8792 ~ GIL: 2316           ||
  ||             '-TYPE : Aerial                                           ||
  ||             '-WEAK : Wind                                             ||
  ||             '-DROP : Ether                                            ||
  ||             '-STEAL: Ether, Tent                                      || 
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Horn -----> Physical damage (single)                                ||
  ||   Bio ------> Non-elem damage + % poison                              ||
  ||   Thundara -> Thunder-element magic damage (single)                   ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   The party setup is Zidane to begin with, but Freya and Amarant show up in
   a bit to help. The tent trick/Sargatanas trick don't work here, either,
   so I think it's immune to everything (confirmation?). Either way, all its
   attacks affect one target, so if you can hold off until the comrades show
   their faces, it's not too difficult. If Amarant's got Aura learned, this
   ballgame's a whole lot easier.

 Behind door number two is...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Abadon ~ HP: 13000 ~ AP: 04 ~ EXP: 8792 ~ GIL: 2348             ||
  ||           '-TYPE : Bug, Aerial                                        ||
  ||           '-DROP : Ether                                              ||
  ||           '-STEAL: Ether, Vaccine                                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   High Wind -> Physical damage (all)                                  ||
  ||   Blade -----> Physilal damage (single)                               ||
  ||   Thundaga --> Thunder-element magic damage (single)                  ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Quina and Steiner'll start the battle, with Zidane joining after a couple
   turns. Spam Mighty Guard when all three are in battle and use White Wind
   after that. Steiner should just attack or use Darkside (hazard a risk if
   you want) while Zidane attacks and throws Hi-Potions/Elixirs around when
   needed. LV3 Def-Less works as well, although you'll generally not want to
   waste a turn for that.

 Behind door number three...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Shell Dragon ~ HP: 25000 ~ AP: 04 ~ EXP: 13188 ~ GIL: 2332      ||
  ||                 '-WEAK : Ice                                          ||
  ||                 '-DROP : Elixir                                       ||
  ||                 '-STEAL: Elixir, Phoenix Down                         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Smash -------> HP to 1 (single)                                     ||
  ||   Charge ------> Physical damage (all)                                ||
  ||   Earth Shake -> Earth-elemental damage (all)                         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Only Dagger shows up to help in this last battle, and since the monster
   has an attack that can bring your HP to 1, put Zidane on the defensive
   'til and heal until she arrives. Once she's there, try to get Float on
   the party to evade Earth Shake and have her spam Cura/ga on both targets
   each turn; Zidane should attack and use his Trance if he's got one. This
   may actually be the easiest of the three battles due to the white mage
   involved. Use Elixirs if you want, 'cause if you die, you have to start
   all the way back in Bran Bal. =(

 Everyone rejoins at this point. Backtrack to the first room to obtain the
 [HOLY MITER] at the throne, then save at Moorock who's still got his shop
 in tow [LINK: SH51]. He'll also change your party members if you want. Buy
 some VACCINES if you don't have any!!!! Save and proceed in a leftward/
 westernly manner until you get to a room with some weird "buds" sticking out
 of the ground and arranged in a matrix of sorts.

 Hit the switch nearby to make them light up. The object is to get to the SW
 corner and exit without standing adjacent to a blinking light, which not only
 eats up the 0:30 timer you have but makes you fight a battle. I prefer to go
 down the right side and cut across left to the exit, but there's no wrong way
 to do it. Cross the bridge to find an...

 ...elevator mechanism! There are six customizable positions you can turn the
 lift, which will be important in a second; they're even numbered! This allows
 one to get some treasures, and if you keep messing up, there'll be an ATE
 called 'The Elevator' that allows you to switch the thing without doubling
 back to it. ^___^

 ---

 If you set the switch to '2' and go up twice, there's a [20007 GIL] chest!

 Set the switch to '4' and take the elevator up twice to a room with three
 paths. Take the northeastern of the three to find a teleporter, leading
 to the floor above. Take the leftmost blue teleporter to land by the awesome
 [CARABINI MAIL]. The other blue teleporter (to the right) by where you came
 in leads Zidane by an [ELIXIR]. Return to the elevator room below and take
 the path SW on the screen, which'll lead back up to the maze above. At the
 fork, take the SE offshoot to end by some [BATTLE BOOTS]; take the opposite
 path to end up by Mozme. Deliver her letter and tent up. Now's a good chance
 to eat a Marboro which teaches Quina the 'Bad Breath' ability (Mozme can 
 change party members, too). The next boss is heavy on wind-element attacks,
 so equip equipment (Coronet is good) that gets rid of that damage. Also put
 Locomotion on everyone, and thunder-nullifying/absorbing stuff, too. It's a
 lot to ask, but it'll definitely help.

 Skip up the slope to...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Silver Dragon ~ HP: 25000 ~ AP: 13 ~ GIL: 5240                  ||
  ||                  '-DROP : Wing Edge                                   ||
  ||                  '-STEAL: Elixir, Dragon Mail, Kaiser Knuckles        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Shockwave ----> Physical damage (all)                               ||
  ||   Claw ---------> Physical damage (single)                            ||
  ||   Twister ------> Wind-elemental damage (all)                         ||
  ||   Aerial Slash -> Wind-elemental damage (all)                         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Inflict Darkness/Silence with your preferred method, which gets the half
   of its attacks outta the way. I suggest having Eiko for this battle, as
   she can heal AND use Might, which'll raise a target's attack power. Have
   Steiner Stock Break/Shock, Dagger play healer, Amarant use Aura and No
   Mercy, Freya Jump or slam that Dragon's Hair into Silvy (if you have it).
   Vivi can do some Flares, which do more damage if bounced off Reflect
   status, recall. It can be a little hard if you haven't guarded against
   wind attacks; if you have, it's gravy -- just Cura every other round.
   Definitely try to steal its Dragon Mail and Kaiser Knuckles, if you're
   fancying 'em. Shockwave can set off 'Counter', too -- kinda funny...

 The second battle in the triad goes to...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Garland ~ HP: 40,000 ~ AP: --- ~ GIL: ---                       ||
  ||            '-TYPE : Human                                             ||
  ||            '-DROP : -----                                             ||
  ||            '-STEAL: Battle Boots, Dark Gear, Ninja Gear               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wave ----------> Physical damage (single)                           ||
  ||   Psychokinesis -> Physical damage (single)                           ||
  ||   Flare ---------> Non-elemental damage (single)                      ||
  ||   Stop ----------> Inflicts 'Stop' status (single)                    ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   The first hard part here is that your HP values are the same as the fight
   right before...

   Oddly enough, Garland can be hit with Darkness/Silence which goes against
   the usual mid-boss fare (:p), don't it? So slap him with the tent trick
   before Stop/Flare become an almighty nuisance. Psychokinesis can miss a
   bit more often if you hit him with darkness, and who doesn't wanna do
   that? Wave is then the only big-hitter, and moving to the back row ain't
   such a stupid strategy in this case. Eiko should sling Curaga/Madeen, 
   Quina should use Mighty Guard/1000 Needles, Steiner can use his best
   sword skill, and Amarant should use Chakra/Aura on whoever's low on MP.
   Dagger can summon but I don't believe it's got elemental weaknesses, and
   Freya can use Jump or a powered-up Dragon's Crest -- whichever's good by
   you. Zidane should of course steal his rarified equips if possible. HP
   values will be the same in the next value, so keep 'em high!

 Last and most certainly least...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Kuja ~ HP: 40,000 ~ AP: --- ~ GIL: ---                          ||
  ||         '-TYPE : Human                                                ||
  ||         '-DROP : -----                                                ||
  ||         '-STEAL: Light Robe, Carabini Mail, Ether                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Ultima -----> Ends the battle (all)                                 ||
  ||   Demi -------> Does 1/4 max HP damage (single)                       ||
  ||   Thundaga ---> Thunder-element damage (single)                       ||
  ||   Flare Star -> Non-elemental damage equal to ally's LV*35 (all)      ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   His Flare Star attack (which does damage equal to an ally's LV*35) seems
   to appear with astounding accuracy if you use Carbuncle to put Reflect
   status on -- DO NOT DO THIS! Thundaga and Demi can of course be bounced
   back his way, but I wouldn't chance it. He's got no physical attacks so
   Shell works very well. Have Zidane attack/steal; Amarant can use Chakra
   and Aura with No Mercy; Eiko can Curaga-all and use Might; Freya should
   be a Jump-er or use powerful skills; Steiner should use his best skills;
   Dagger should be a healer primarily; Quina should use Mighty Guard and
   White Wind. When you damage him enough, he unleashes Ultima and ends the
   battle.

 Some scenes later, after Dagger joins Zidane, run down the path towards the
 castle's exit to arrive back in Bran Bal. A few more dialogue scenes and
 we're shootin' out of this mushroom kingdom like a cannonball!

 ______  _________ _______  _______     ______      _______  _        ______
(  __  \ \__   __/(  ____ \(  ____ \   / ___  \    (  ____ \( (    /|(  __  \
| (  \  )   ) (   | (    \/| (    \/   \/   \  \   | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |            ___) /   | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |           (___ (    |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |               ) \   | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\   /\___/  /   | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/   \______/    (_______/|/    )_)(______/

_______________________________________________________________________________
�������������������������������������������������������������������������������
41) Black Mage Village Re-Revisited                                      [BMV3]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 After some scenes, the party will be able to use the Invincible as their own
 airship, which navigates the same way as before. It can also land on any type
 of normal terrain (i.e. not forests, mountains, etc.). Now, before you go to
 the Iifa Tree, there's a BUNCH of stuff you can still do to give yourself an
 edge. Skip it if you don't care, but read on if you want endgame sidequests.

 o----------------o
 | UPGRADED SHOPS |
 o----------------o

  Black Mage Village (Weapons) -----> [SH52]
  Black Mage Village (Synth Shop) --> [SH53]
  Black Mage Village (Item Shop) ---> [SH54]
  Daguerreo (Weapons) --------------> [SH55]

 o---------------------o
 | EXCALIBUR SIDEQUEST |
 o---------------------o

  Now that it's disc four, you can get one of Steiner's swords (third-best)
  that teaches the Climhazzard skill. Here's what you do:

  * Jetset to Daguerreo and talk to the old man by the third-floor inn. He
    talks about wanting to see a "Magical Fingertip" item before he dies, and
    will give you something good in return.

  * Go to Treno and buy Une's Mirror, Doga's Artifact, Rat Tail, and Griffin's
    Heart. Sell them to the fat nobleman (by synth shop entrance), adventurer
    (by synth shop entrance), or scholar (in synth shop) for a profit, if you
    hold out.

  * The Magical Fingertip should now be available in the auction. Expect to
    pay about 55,000g for the thing.

  * Take it to that old man and redeem it for an [EXCALIBUR]! Naturally, it
    isn't as good as the Ragnarok you get in the Chocobo Hot & Cold sidequest,
    but it's a lot easier to get.

 o----------------------------o
 | STELLAZZIO COIN-COLLECTIN' |
 o----------------------------o

  Now that it's disc four, this quest can finally be brought to a close. Find
  all the coins, first:

  * Leo ---------> At Alex. Castle's Neptune Statue room, in a corner
  * Aries -------> In Dali's windmill, ground floor, behind crankshaft
  * Libra -------> At Madain Sari's fountain plaza, by fountain
  * Virgo -------> At Black Mage Village, the inn bedroom
  * Cancer ------> In Burmecia's second screen, look behind a toppled wagon
  * [PISCES] ----> Aboard the Invincible, in a chest
  * Gemini ------> In Treno's entrance, throw 10g into the fountain 13 times
  * Taurus ------> In Treno's slum district, behind the item shop's stand
  * Scorpio -----> In Quan's Dwelling, search the cliffs down by the springs
  * Aquarius ----> First screen in Ipsen's Castle proper, by the right pillars
  * Capricorn ---> In Daguerreo's entrance, check the righthand canal dead end
  * Sagittarius -> In Lindblum's B. District plaza, check left by big machine

  After delivering all twelve coins [See 'STZC' for prize renewal], talk to
  Queen Stella again and confirm her fears that there's a thirteenth coin. She
  will hand over the twelve you've given her and bid you to find the last. I
  have no idea how the story is supposed to clue the player to the destination,
  but to find the [OPHIUCHUS] Stellazzio, return to Quan's Dwelling. Inspect by
  the hot spring where the Scorpio was to get it. Haul all the stuff back to
  Queenie to get the [HAMMER] as your final reward.

 o-------------------------------o
 | SPECIAL QUAN'S DWELLING SCENE | 
 o-------------------------------o

  Put Vivi and Quina in the party and visit said dwelling. A scene involving
  Quan and Quale takes place; when it's done, inspect the clock and receive a
  pair of [RUNNING SHOES]!

 o--------------------------o
 | ZIDANE'S ULTIMATE WEAPON |
 o--------------------------o

  Take an Ocean chocobo (or better) to where the Shimmering Island used to be,
  and use a Dead Pepper in its middle. You should bring up to the surface 10
  Aquamarine, 1 Ultima Weapon, 1 Maximillian, and 1 Invincible Card!

 o---------------------o
 | BEACHCOMBER RESTORE |
 o---------------------o

  After finding all chocographs, digging up all mountain-crack treasures and
  digging up all underwater treasures (including Ultima Weapon), return to
  Chocobo's Paradise. Talk to Fat Chocobo and receive a [FAT CHOCOBO CARD],
  and after some funny scenes with Mene, go back and challenge fatty to a card
  game. He'll talk about visiting the world's beaches and how he'll restore
  everyone if they visit 'em all. See the 'BCHC' section on how to do this.

 o-------------------------o
 | KNIGHT HOUSE FIGHT CLUB |
 o-------------------------o

  This time around in Treno's equipment shop, there's a Behemoth to be had.
  The easy way out is to just use Sargatanas with the Soul Blade ability and
  petrify the dang thing -- it DOES have the ability to counter with Meteor,
  after all. For winning you obtain a [CIRCLET]!

 o------------------------o
 | THANKS FOR EVERYTHING! |
 o------------------------o

  After much traveling, Stiltzkin will finally return to Alexandria's church
  and stay. Buy his last Moonstone/Ruby/Elixir package for 5555g and talk to
  him again. You _should_ get a [RIBBON] if you've bought everything at every
  point; I'm not sure what the lesser rewards are.

 o------------------------o
 | HELPIN' MOGNET CENTRAL |
 o------------------------o

  An ocean chocobo's needed to finish this, by the way.

  You'll have noticed that this delivery organization has been in a big slump
  recently, to such a degree that no one's really giving you anything to take
  around. But, where is this place? It's actually on that talon-shaped island
  north of the Outer Continent...but that doesn't matter at the moment. Fly
  to Alexandria and talk to Kupo to start up a chain delivery system. Here's
  how to do it:

  01) Kupo in Alexandia ------------> Atla in Burmecia
  02) Atla in Burmecia -------------> Mogryo in Black Mage Village
  03) Mogryo in Black Mage Village -> Kumool in Ipsen's Castle
  04) Kumool in Ipsen's Castle -----> Mois at Fossil Roo Entrance
  05) Mois at Fossil Roo Entrance --> Noggy at Daguerreo
  06) Noggy at Daguerreo -----------> Kupo in Alexandria

  NOTE: Mois will be down by the lower Ice Cavern entrance on Disc 3, if you
        are doing it then! Also, you need Quina in your party to find him at
        the Fossil Roo Entrance, for obvious reasons.

  Deliver Kupo's letter to learn that "Superslick" is needed to fix the Mognet
  Central machine, and that someone in Alexandria's got it! Talk to Ruby to
  get the key item [SUPERSLICK]. Now that you have it, take your ocean choco
  to that talon-shaped island I mentioned above and use a Dead Pepper to open
  the crack there. Talk to Artemecion and give him the stuff; everything'll be
  made right again! A [PROTECT RING] is the final reward!

 o---------o
 | OZMANIA |
 o---------o

  The game's super-hard murdering tool of a boss can be fought, now, or rather
  has been available ever since Chocobo's Air Garden was opened (if at all).
  Refer to the 'OZM1' section or th' details.

_______________________________________________________________________________
�������������������������������������������������������������������������������
42) Memoria                                                              [MMR1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Kain's Lance      |_| The Tower        | * Iron Giant              |
 |    |_| Rune Claws        |_| Mace of Zeus     | * Chimera                 |
 |    |_| Angel Flute                            | * Behemoth                |
 '-----------------------------------------------| * Ash                     |
                                                 | * Stilva                  |
                                                 '---------------------------'

 Monsters herein can be a big pain...thus, why you should play dirty! Equip
 Zidane with a Sargatanas and you'll be able to Soul Blade your way through
 the throngs -- every monster encountered normally can be petrified! Try it.

 ---

 This place is located above the Iifa Tree, and only accessible with the new
 airship (sorry, gold choco!). Equip some wind-reduction equipment and fly
 towards the huge purple warp to cue some scenes, and a boss battle with the
 Silver Dragon's mama...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Nova Dragon ~ HP: 55000 ~ AP: 13 ~ GIL: 9506                    ||
  ||                '-WEAK : Wind                                          ||
  ||                '-DROP : Ether, Wing Edge                              ||
  ||                '-STEAL: Remedy, Grand Armor, Dragon Wrist             ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Shockwave -----> Physical damage (all)                              ||
  ||   Psychokinesis -> Physical damage (single)                           ||
  ||   Tidal Wave ----> Water-element damage (all)                         ||
  ||   Twister -------> Wind-elemental damage (all)                        ||
  ||   Aerial Slash --> Wind-elemental damage (all)                        ||
  ||   Counter -------> Phys. damage counter; physical damage (single)     ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   If you have wind-absorbant equipment like Ribbons, don't inflict silence
   on it; if you just have nullify-types, do whatever. Zidane should steal
   that armor, Amarant uses No Mercy/Aura, Steiner uses Shock/etc., Eiko
   uses Curaga-all for the most part, Freya should use Jump/Lancer, and Vivi
   can use Flare. Dagger functions in the same way as Eiko, pretty much, and
   Quina can use his/her best magicks. Try to steal that armor which is a
   lot better than synthing it. Anyone with a Ribbon equipped will absorb
   its wind/water attacks, which makes this fun, indeed. It's also able to be
   put to Sleep, so if Ziddy's got his Ultima Weapon, just use Soul Blade to
   buy some stealing time.

 After some dialogue, organize the party and enter the first room in the odd
 castle. There is a spot on the floor where Zidane can warp back to the ship,
 and a weird orb-shaped thing that lets him tent, save, or change allies. The
 exit is in the back, but if you hug the right wall, you'll find an offscreen
 spot with the place's first treasure: a [KAIN'S LANCE].

 The path to follow is straightforward through this entire place, so I'll cut
 the crap and talk about landmarks. Two screens down, in the placed marked as
 "Recollection," find [THE TOWER] weapon for Zidane near the exit. There's a
 small terrace and in the SE corner of this tiny offshoot's the weapon. It'll
 inflict Mini with Soul Blade, which is always useful.

 Beyond is a large, arcing slope. Heal up and equip fire-absorbing stuffs and
 Body Temp, 'cause at the top it's a cage match with...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Maliris ~ HP: 60,000 ~ AP: 10 ~ GIL: 8532                       ||
  ||            '-WEAK : Ice                                               ||
  ||            '-DROP : Phoenix Down, Phoenix Pinion                      ||
  ||            '-STEAL: Genji Armor, Ultima Sword, Masamune               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Sword Quiver --> Physical damage (single)                           ||
  ||   Reflect -------> Inflicts Reflect status (self)                     ||
  ||   Flame Slash ---> Fire-elemental damage (single)                     ||
  ||   Mustard Bomb --> Inflicts 'Heat' status (single)                    ||
  ||   Raining Sword -> Death-counter; physical damage (all)               ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Remember this snake-face from the Four Shrines expedition? S/he's back
   for more punishment. Zidane should steal that Genji Armor (only one in
   the game), Steiner flings Shock/Climhazzard, Amarant uses No Mercy and
   Aura, and Eiko uses Curaga when the time is right (Dagger functions in
   the same vein). Quina can use Mighty Guard, Freya Jump/Lancer with her
   best weapon, and Vivi uses his normal Flare routine. Two things I'll
   mention here. One, steal that Masamune if you're a collector, because
   Zorlin Shapes -- an item used in manufacturing them -- isn't sold at the
   world's shops any longer. Two, keep your HP high towards the end of the
   fight because it will have a "death-counter," meaning once it dies, it
   cues the Raining Swords attack to do 900-2000 dmg to everyone. Luckily, 
   it's the snake's only affect-all attack and if you use Aura on everyone,
   there's nothing to worry about. Far as I know, it's only susceptible to
   Slow (thanks Ragnarok!) and Power Break.

 In the room beyond (called "The Past), watch the scene and then inspect the
 tiny platform in front of the broken castle to find a save point and also
 Eiko's [ANGEL FLUTE] -- this teaches her Holy! Tent up and save, then proceed
 on. Past the room with all the rain is a long stairway leading up to an eye
 replica of the Invincible. Before you ascend, search the left part of the
 stairbottom for Amarant's ultimate weapon, the [RUNE CLAWS]. Keep any of that
 fire-protection stuff on, too, but also guard against Wind (Ribbon/Coronet)
 to be on the safe side. Body Temp is necessary as well. Seize the stairtop!

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Tiamat ~ HP: 60,000 ~ AP: 10 ~ GIL: 8820                        ||
  ||           '-WEAK : Ice                                                ||
  ||           '-DROP : Phoenix Down, Wing Edge                            ||
  ||           '-STEAL: Feather Boots, Blood Sword, Grand Helm             ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Absorb MP -------> Drains MP (single)                               ||
  ||   Twister ---------> Wind-elemental damage (all)                      ||
  ||   Absorb Magic ----> Lowers Magic value (single)                      ||
  ||   Absorb Strength -> Lowers Strength value (single)                   ||
  ||   Float -----------> Inflicts 'Float' status (single)                 ||
  ||   Silent Claw -----> Physical damage + % silence (single)             ||
  ||   Jet Fire --------> Fire-elemental damage + % Heat (all)             ||
  ||   Snort -----------> Removes character from battle (single)           ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   If lowering the magic/strength values isn't enough, this windbag lifts the
   'Snort' ability right off the Yans' repertoire. So, this can definitely be
   one of the more vexing fights in the game. Zidane should try to steal that
   Helmet, Steiner uses Shock/Climhazzard, Quina uses Mighty Guard/whatever,
   Amarant uses No Mercy/Aura/Chakra, the latter when MP gets drained (goes
   good with 'Power Up' ability). Vivi Flare-s like normal and Freya can Jump
   or use Lancer. Eiko and Garnet, in this case, should wait for Tiamat to
   use its turn in order to better deal with party upkeep...which isn't too
   hard since it usually does its 'Absorb' abilities 3 turns back-to-back.
   As long as the elemental side of the battle's taken care of, Tiamat's not
   too hard -- he may not even Snort anyone! It's susceptible to Silence,
   Sleep, and Slow, too, if that matters to you. Silent Claw did 9999 (non-
   critical) to Zidane, so that is the main skill to watch out for -- counter
   with Life, Revive, or Full-Life, naturally.

 Four screens down, there's a save point with the regular options. Enter the
 ocean room beyond -- there's an optional boss here, behind the right-hand
 side's rock formation. There is no "(?)" field icon that tells it's there;
 you have to mash the X-button to find it. Refer to the 'HDSY' section for
 information on the master synthesist and his shop [LINK: SH53]. Beyond the
 room, up the stairs the next fatso boss waits to eat the peoplez! Equip any
 water-absorbing/nullifying equipment before jumping into its arms.

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Kraken ~ HP: 60,000 ~ AP: 10 ~ GIL: 17376                       ||
  ||           '-WEAK : Thunder                                            ||
  ||           '-DROP : Phoenix Down, Phoenix Pinion                       ||
  ||           '-STEAL: Genji Helmet, Glutton's Robe, Wizard Rod           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Leg -------> Physical damage (single)                               ||
  ||   Water-gun -> Water-elemental damage (single)                        ||
  ||   Freeze ----> Inflicts 'Freeze' status (single)                      ||
  ||   Ink -------> Physical damage + % Darkness (single)                  ||
  ||   Waterga ---> Water-elemental damage (all allies/all enemies)        ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   This is a boss with two minions...its tentacles (~20,000 HP). They carry
   an Elixir each and suck themselves, but killing them eliminates the Ink
   and Water-gun abilities from use. Either way, this is the lamest of the
   four 'Chaos' bosses you fight. Have Zidane steal that Genji Helm if you
   want it, Eiko/Dagger use Curaga-all to heal, Amarant careen No Mercy and
   Aura around, Steiner use Shock, Freya Jump/Lancer/Dragon's Crest, Quina
   use Mighty Guard, and Vivi Flare the thing into oblivion. It's only able
   to be slapped with Slow apparently, but if you've got any kind of water-
   -nullifying or -absorbing equipment (Ribbon!) this is a cakewalk to whet
   any appetite. The only way I see this battle becoming a problem is if a
   character has 'Return Magic,' in which case Waterga heals Kraken a lot.

 The room beyond is called "Time Warp," and there's a hidden save point by the
 stairbottom balcony. Head out the door to enter the "Gaia's Birth" screen.
 Climb up the ladder to the first platform and search it for a [MACE OF ZEUS]
 stave for Vivi (teaches Doomsday). Before continuing, make sure:

 * No one's level is divisible by 5 (i.e. 25, 35, 40)
 * Everyone has Antibody on
 * Everyone has Locomotion on
 * The main party's got earth-elemental protection (Circlets recommended)

 That's about all you can do. Up the second ladder leads to ol Dead Gaze...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Lich ~ HP: 60,000 ~ AP: 10 ~ GIL: 8436                          ||
  ||         '-WEAK : Wind, Holy                                           ||
  ||         '-DROP : Phoenix Down, Phoenix Pinion                         ||
  ||         '-STEAL: Genji Gloves, Black Robe, Siren's Flute              ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Death --------> Kills a character (single)                          ||
  ||   Earthquake ---> Earth-elemental damage (all)                        ||
  ||   Earth Shake --> Earth-elemental damage (all)                        ||
  ||   Doom ---------> Inflicts 'Doom' status (single)                     ||
  ||   Stop ---------> Inflicts 'Stop' status (single)                     ||
  ||   Venom Powder -> Inflicts 'Venom' status (single)                    ||
  ||   Death Cutter -> Physical damage + % Doom (single)                   ||
  ||   LV5 Death ----> Kills character with level divisible by 5 (all)     ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Amarant works well here, due to Aura's low-cost Auto-Life ability. Hand
   that out to everyone while Zidane steals those gloves (unique!) and Eiko
   or Dagger uses Curaga when needed. If you listened to me earlier, five
   of its eight attacks will be useless, giving you plenty of time to swing
   your swords around. Have Steiner use Shock/Climhazzard, Freya Jump and/or
   use her best skill, Vivi use Flare (NOT DOOMSDAY), and Quina erect a nice
   Mighty Guard. I have to say it mostly relies on Earth Shake/Earthquake so
   the above advice fits in perfectly. Eiko can also cast Might to a great
   effect, particularly in making Steiner's lesser sword skills rise above
   9000 damage -- just make sure to have her on standby with Full-Life or
   Curaga! Lich is also only susceptible to Slow, which should help a bit.

 The doorway to space looms ahead, but you can save at a hidden spot to the
 left of the door. This is also where you pick up the Excalibur II if you're
 doing that quest...

 Note that once you enter the door, you won't be able to get back to where
 you've been (i.e. entire dungeon) without having to restart the level over
 again. Go back and save, synth, etc. for the last dungeon!

_______________________________________________________________________________
�������������������������������������������������������������������������������
43) Crystal World                                                        [CST1]
_______________________________________________________________________________
�|�����������������������������������������������|���������������������������|�
 | ITEMS:                                        | ENEMY:                    |
 |                                               |                           |
 |    No items here...                           | * Lich------.             |
 |_______________________________________________| * Tiamat----|             |
                                                 | * Kraken----|---> 7 AP!   |
                                                 | * Stilva    |             |
                                                 | * Maliris---'             |
                                                 | * Behemoth                |
                                                 '---------------------------'

 The monsters here are the former Chaos bosses, but they don't have the same
 immunities. This sounds like the work of Sargatanas + Soul Blade, huh? Oh,
 and if you find any Behemoths, remember to Silence them so that their killer
 'Meteor Counter' can't be used! Said monster and Stilvas only appear in the
 "To the Origin" space location, though.

 ---

 Anyway, walk in the expanse of space (just move forward) and Zidane will 
 come to a light that teleports him to the crystal world proper. The fourth
 screen down will have a save point, except this one has all the previous
 options + 'Teleport' (teleport to first save point, one-way-only). Save and
 tent if you want to and enter the warp nearby. Time to shake hands with this
 beefcake...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Deathguise ~ HP: 55,000 ~ AP: --- ~ GIL: 8916                   ||
  ||               '-WEAK : Wind                                           ||
  ||               '-DROP : Wing Edge                                      ||
  ||               '-STEAL: Duel Claws, Elixir, Black Belt                 ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Spin ---------> Physical damage (all)                               ||
  ||   Demon's Claw -> Physical damage (single)                            ||
  ||   Death --------> Kills a character (single)                          ||
  ||   Twister ------> Wind-elemental damage (all)                         ||
  ||   Meteor -------> Non-elemental magic damage (all)                    ||
  ||   LV5 Death ----> Kills character with level divisible by 5 (all)     ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   When in 'Open' mode, it'll use its regular physical-type attacks; when
   in 'Closed' mode, it'll use its nasty spells like Death, Twister, etc.
   Have Steiner use Shock/Climhazzard, Zidane attack and steal, Eiko use
   Curaga/Full-Life/Holy, Dagger be everyone's nurse, Vivi use Flare, and
   Quina use Mighty Guard. Freya can Jump/Dragon's Crest like usual, while
   Amarant gets to spread Aura around and use No Mercy when available. This
   is actually a simple battle of sorts, but sometimes it leads off with
   Meteor and can kill/heavily damage everyone at once. If this happens, I
   suggest resetting until the first round goes in your favor. You can hit
   it with Slow, but that's about all there is for Doomga-...Deathguise. ;)

 As soon as the battle is done, YOU CAN GO BACK AND SAVE! Just don't proceed
 towards Kuja. Tent, save, and equip your best element-reducing equipment
 (Protect Ring, Ribbon, Gauntlets, Defense Gloves, etc.) for the road ahead.
 Jump back through the warp when ready and get ready to square-dance with...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Trance Kuja ~ HP: 55,000 ~ AP: --- ~ GIL: ---                   ||
  ||                '-STEAL: Rebirth Ring, White Robe, Ether               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Ultima -----> HP to 1; ends battle (all)                            ||
  ||   Reflect ----> Gives 'Reflect' status (self)                         ||
  ||   Flare ------> Non-elemental magic damage (single)                   ||
  ||   Holy -------> Holy-elemental magic damage (single)                  ||
  ||   Flare Star -> Non-elemental damage doing LV*35 damage (all)         ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Amarant should get to work with Aura'ing everyone, then start using the
   No Mercy schtick; Steiner should be Shock-ing like crazy. Eiko should be
   doing Curaga-all just about every turn, and if she finds an opening, a
   Shell spell ain't so bad. Zidane can steal if he wants, but damaging is
   a bit more important. Flare Star is just as nasty as before, and gets to
   see a lot more use if you cast Reflect on everyone -- don't! Quina needs
   to break out Mighty Guard if s/he's with, and Freya should Jump to avoid
   most damage, or use Dragon's Crest if it's maxed-out. Vivi's the Flare
   master again, and Dagger's just the Curaga-all person. Should Kuja give
   himself Reflect status, dispel it so he doesn't gain inflict more damage
   by bouncing 'em off himself. Basically, a party past Lv. 50 should have
   more than enough HP to withstand any attack -- Flare Star's the most
   damaging, and is tolerant...and can even miss! Just make sure Eiko knows
   the attack and adapts to it!

 Afterwards, you can choose your party again and view the menu (take off
 any useless ability -- Alert, Master Thief, etc. -- and put stones into
 status protection and/or 'Restore HP'). Then, it's off to a final showdown
 with...wait, what's this boss doing here? Surprise intervention's right
 down the hall, buddy...

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Necron ~ HP: 55,000 ~ AP: --- ~ GIL: ---                        ||
  ||           '-TYPE : Aerial                                             ||
  ||           '-STEAL: Elixir, Elixir, Elixir, Elixir                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Blue Shockwave -> HP to 1 (single)                                  ||
  ||   Curaga ---------> Refills HP (self)                                 ||
  ||   Neutron Ring ---> Physical damage (all)                             ||
  ||   Shell ----------> Grants 'Shell' status (self)                      ||
  ||   Firaga ---------> Fire-elem magic attack (all)                      ||
  ||   Blizzaga -------> Ice-element magic attack (all)                    ||
  ||   Protect --------> Grants 'Protect' status (self)                    ||
  ||   Meteor ---------> Non-elemental magic attack (all)                  ||
  ||   Thundaga -------> Thunder-element magic attack (all)                ||
  ||   Grand Cross ----> % all status effects available inflicted (all)    ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   Whatever party you have, the basic setup's like so: have someone on standby
   to use an Elixir/Curaga whenever Blue Shockwave comes about, and be ready
   to Curaga-all Neutron Ring; thus, why there's item healers -- don't let
   those Elixirs go to waste! But, the main attraction is 'Grand Cross', right
   out of previous FF fame. It inflicts multiple status effects one everyone,
   and can really be a killer...not just because it's heinous, but because any
   person who gets zombified has to have a Magic Tag used on them before they
   are able to be revived! It is slightly unfair, to say the least. Of course,
   which ones you get hit with is up to chance and no one gets hit with all at
   once -- cope with Remedies, Esuna and Angel's Snack if you have it. Here's
   the oversimplified breakdown:

   * Zidane  - attack, use Trance, steal Elixirs for use
   * Steiner - Use Shock/Climhazzard, Item heal if necessary
   * Amarant - Use Aura/No Mercy/Chakra, Item heal if necessary
   * Eiko    - Use Curaga-all, Esuna, Holy, Phoenix, Dispel
   * Quina   - Mighty Guard, Angel's Snack ( Monty
   02) Ice Cavern ~ ~ ~ ~ ~ ~ ~ ~ Mois -> Gumo
   03) Dali Village Underground ~ Kumop -> Mogki
   04) Lindblum Grand Castle  ~ ~ Mogki -> Atla
   05) South Gate Bohden Arch ~ ~ Grimo -> Nazna
  *06) Burmecia Plaza's Vault ~ ~ Atla -> Monev

 [DISC TWO]

   07) South Gate Summit  ~ ~ ~ ~ Nazna -> Mochos
   08) Cleyra Trunk ~ ~ ~ ~ ~ ~ ~ Atla -> Monev
   09) Cleyra Settlement  ~ ~ ~ ~ Mopli -> Serino
   10) The Red Rose ~ ~ ~ ~ ~ ~ ~ Serino -> Moodon
   11) Alex. Castle ~ ~ ~ ~ ~ ~ ~ Mosh -> Monty
   12) Lindblum B. District Inn ~ Moodon -> Moonte
   13) Fossil Roo ~ ~ ~ ~ ~ ~ ~ ~ Kuppo -> Kupo
   14) Conde Petie  ~ ~ ~ ~ ~ ~ ~ Mogmatt -> Suzuna
   15) Black Mage Village ~ ~ ~ ~ Mogryo -> Mocchi

 [DISC THREE]

   16) Lindblum Grand Castle  ~ ~ Mogki -> Moodon
   17) Oeilvert ~ ~ ~ ~ ~ ~ ~ ~ ~ Mimoza -> Mooel
   18) Desert Palace  ~ ~ ~ ~ ~ ~ Mojito -> Mogsam
   19) Esto Gaza  ~ ~ ~ ~ ~ ~ ~ ~ Mogrika -> Moolan
   20) Mt. Gulug  ~ ~ ~ ~ ~ ~ ~ ~ Moolan -> Mogtaka
   21) Lindblum Grand Castle  ~ ~ Mogki -> Kumool
   22) Bran Bal ~ ~ ~ ~ ~ ~ ~ ~ ~ Moorock -> Mozme

 [DISC FOUR]

   * See 'HLPM' section!


 [MOOGLE LIST]

   Kupo       - Alexandria Town, church steeple
   Mosh       - Alexandria Castle, guardhouse --------,
   Mosco      - Evil Forest, Prima Vista crash site --|-----------.
   Monty      - Evil Forest, Spring (4th screen in) --|---,       |
   Mois       - Ice Cavern, Cave (6th screen in)      |   |       |
   Gumo       - Dali Village Inn                      |   |       |
   Kumop      - Dali Village Underground Facility     |   |       |
   Mogki      - Lindblum Grand Castle Guestroom ------|---|---.   |
   Moodon     - Lindblum Business District Inn [2F]   |   |   |   |
   Grimo      - South Gate Bohden Arch                |   |   |   |  
   Atla       - Burmecian Vault (by Palace)           |   |   |   |
   Nazna      - South Gate Summit                     |   |   |   |
   Mogrich    - Treno                                 |   |   |   |
   Mochos     - Gargan Roo                            |   |   |   |
   Serino     - The Red Rose                          |   |   |   |
   Mosh       - Alexandria Secret Passage Chapel  False
 03) The theater ship Prima Vista was built in Artania Shipyards -> False
 04) Chocobo Forest is located between Lindblum and South Gate ---> True
 05) Some Mus are friendly and won't attack ----------------------> True
 06) Berkmea Cable Cars have been running for 8 years ------------> True
 07) The theater ship Prima Vista uses Mist as its energy --------> True
 08) Lindblum Castle is larger than Alexandria Castle ------------> True
 09) Lindblum's air cabs operate around the clock ----------------> True
 10) Fossil Roo is an underground tunnel that connects Treno and -> False
     Alexandria
 11) Prima Vista means 'love at first sight' ---------------------> False
 12) The Bobo bird is a bird that brings you fortune -------------> False
 13) Only one desert exists in the entire world ------------------> False
 14) Treno's cafe, Cafe Carta, is members-only -------------------> True
 15) Conde Petie is a village of Goblins -------------------------> False
 16) You can defeat Ragtimer -------------------------------------> True

 Once you've gone through sixteen questions, encounter the Ragtime Mouse
 a seventeenth and last time. When it appears, the X and O monsters will
 be defeated and he'll give out the prizes. If you got all of them correct,
 Ragtimer will die (LOL?), and you will be awarded a [PROTECT RING] as well
 as 5963 EXP and 59630g. That ends the test.


 #######
 REWARDS               If anyone knows the differing rewards for a less-than-
 #######               -perfect score, please e-mail me so I can add them to
                       this! You will be credited and I will  In Dali's windmill, ground floor, behind crankshaft
 * Cancer ------> In Burmecia's second screen, look behind a toppled wagon
 * Gemini ------> In Treno's entrance, throw 10g into the fountain 13 times
 * Taurus ------> In Treno's slum district, behind the item shop's stand
 * Scorpio -----> In Quan's Dwelling, search the cliffs down by the springs
 * Virgo -------> At Black Mage Village, the inn bedroom
 * Libra -------> At Madain Sari's fountain plaza, by fountain
 * Leo ---------> At Alex. Castle's Neptune Statue room, in a corner
 * Sagittarius -> In Lindblum's B. District plaza, check left by big machine
 * Capricorn ---> In Daguerreo's entrance, check the righthand canal dead end
 * Aquarius ----> First screen in Ipsen's Castle proper, by the right pillars
 * Pisces ------> Aboard the Invincible, in a chest

###############
#   REWARDS   #
###############

 01 - 1000 Gil             Once you've traded in the first twelve Stellazzio,
 02 - Phoenix Pinion       talk to Stella again and agree that there's got to
 03 - 2000 Gil             be a thirteenth. Return to Quan's Dwelling at this
 04 - Blood Sword          point and go down to the hot springs area in the
 05 - 5000 Gil             first screen. Search by where the Scorpio used to
 06 - Elixir               be located and you'll dig up an Ophiuchus coin. Go
 07 - 10000 Gil            back to the queen and hand over the thirteenth (and
 08 - Black Belt           all the rest she loaned back to you) to receive the
 09 - 20000 Gil            last reward: Cinna's [HAMMER].
 10 - Rosetta Ring
 11 - 3000 Gil             Congrats on finally finishin' this one!
 12 - Robe of Lords
 13 - Hammer

_______________________________________________________________________________
�������������������������������������������������������������������������������
BLUE MAGIC EATFEST                                                       [BMFT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 This is a section dedicated all to Quina's Blue Magic! Here is the monsters
 that can be gobbled up to learn abilities. If you want to see what all the
 abilities do, check out his/her skill overview in the [CHRC] section. Most
 of this stuff's going off notes I wrote, like, in 2002, so if there's any
 rare baddie I forgot, make sure to drop me a line! Regardless, the monsters
 to snack on are listed in order of first appearance, not necessarily with
 Quina in the party at the time.

 Oh, and if ya want exact locations, I can do that -- it's just that I'll 
 have to point out where they are anyway, so I'm cuttin' out the useless
 info.

 .---------------.-----------------------------------------------------------.
 | SKILL         | MONSTERS                                                  |
 |---------------+-----------------------------------------------------------|
 | Goblin Punch  | Goblin (plains by Evil Forest and lower Ice Cavern entry) |
 |               | Goblin Mage (Outer Continent plains, by Iifa Tree, etc.)  |
 |---------------+-----------------------------------------------------------|
 | LV5 Death     | Whale Zombie (beaches on Outer Continent's eastern side)  |
 |               | Dracozombie (Iifa Tree, most places on Disc 4)            |
 |               | Lich (Crystal World)                                      |
 |---------------+-----------------------------------------------------------|
 | LV4 Holy      | Torama (Desert Palace only?)                              |
 |               | Feather Circle (Fossil Roo, Lost Continent ice fields)    |
 |               | Amdusias (Treno Equipment Shop)                           |
 |---------------+-----------------------------------------------------------|
 | LV3 Def-less  | Carve Spider (Lindblum Plateau; By Dali, by Evil Forest)  |
 |               | Lamia (Gizamaluke's Grotto)                               |
 |               | Lizard Man (desert region by Burmecia/Cleyra)             |
 |               | Sand Scorpion (desert region by Burmecia/Cleyra)          |
 |               | Ochu (Conde Petie Mountain Path)                          |
 |               | Grand Dragon (Popos Heights, above Gizamaluke's Grotto)   |
 |---------------+-----------------------------------------------------------|
 | Doom          | Veteran (Ipsen's Castle)                                  |
 |               | Ash (Memoria)                                             |
 |---------------+-----------------------------------------------------------|
 | Roulette      | Ghost (region around Treno)                               |
 |               | Zombie (Iifa Tree)                                        |
 |               | Hecteyes (Terra, world map on Disc 4)                     |
 |---------------+-----------------------------------------------------------|
 | Mighty Guard  | Serpion (area around Mist Continent Qu's Marsh)           |
 |               | Myconid (Dead Forest area, before entering B. Mage Vllg.) |
 |               | Antlion (E. Outer Continent sandpits, before Dsrt Palace) |
 |               | Gargoyle (Ipsen's Castle)                                 |
 |---------------+-----------------------------------------------------------|
 | Aqua Breath   | Axolotl (Qu's Marsh in Lindblum territory)                |
 |               | Clipper (Qu's Marsh area in Lindblum territory)           |
 |               | Sahagin (Qu's Marsh on Outer Continent)                   |
 |               | Vepal (Lost Continent's ice fields)                       |
 |---------------+-----------------------------------------------------------|
 | Matra Magic   | Dragonfly (Gargan Roo, Cleyra Trunk)                      |
 |               | Trick Sparrow (plains around Treno)                       |
 |               | Ogre (Desert Palace, Oeilvert)                            | 
 |               | Land Worm (E. Outer Continent desert)                     |
 |---------------+-----------------------------------------------------------|
 | Bad Breath    | Anemone (area by Lanar Island Qu's Marsh, by Daguerreo)   |
 |               | Marboro (Pandemonium, Disc 4 world map)                   |
 |               | Worm Hydra (Daguerreo's island forests, Choco Prdse Isle) |
 |---------------+-----------------------------------------------------------|
 | Limit Glove   | Mu (plains by Evil Forest, plains by Dali)                |
 |               | Axe Beak (Lindblum Plateau)                               |
 |               | Mandragora (forests by Chocobo's Forest; forest by Treno) |
 |               | Blazer Beetle (plains by Madain Sari, Iifa Tree)          |
 |               | Jabberwock (Seaways Canyon, on the Forgotten Continent)   |
 |               | Catoblepas (Forgotten Continent's northern regions...)    |
 |---------------+-----------------------------------------------------------|
 | 1,000 Needles | Cactuar (by Conde Petie, F. Continent's Seaways Canyon)   |
 |---------------+-----------------------------------------------------------|
 | Pumpkin Head  | Python (by Evil Forest, by Dali, Lindblum Plateau)        |
 |               | Hedgehog Pie (world map near Lindblum's Qu's Marsh)       |
 |               | Ladybug (world map near Lindblum's Qu's Marsh)            |
 |               | Skeleton (Gizamaluke's Grotto, desert near Cleyra)        |
 |               | Yeti (desert near Cleyra)                                 |
 |               | Basilisk (Burmecia)                                       |
 |               | Bandersnatch (Alexandria Plateau region)                  |
 |---------------+-----------------------------------------------------------|
 | Twister       | Red Dragon (Mt. Gulug; only five battles available!!!!)   |
 |               | Abadon (Pandemonium)                                      |
 |               | Tiamat (Crystal World)                                    |
 |---------------+-----------------------------------------------------------|
 | Night         | Nymph (green plains near Cleyra; beach area west of ")    |
 |               | Abomination (Fossil Roo)                                  |
 |               | Seeker Bat (Fossil Roo, Pinnacle Rocks)                   |
 |               | Grimlock (Desert Palace)                                  |
 |---------------+-----------------------------------------------------------|
 | Earth Shake   | Adamantoise (Forgotten Continent; Q. Marsh isle by Dag.)  |
 |               | Shell Dragon (Pandemonium)                                |
 |               | Earth Guardian (Earth Shrine)                             |
 |---------------+-----------------------------------------------------------|
 | Frog Drop     | Gigan Toad (any Qu's Marsh)                               |
 |---------------+-----------------------------------------------------------|
 | Angel's Snack | Ironite (plains by Chocobo's Forest, Burmecia)            |
 |               | Epitaph (Oeilvert)                                        |
 |               | Mistodon (Disc 2 Iifa Tree; world map on Disc 4)          |
 |               | Behemoth (Memoria)                                        |
 |---------------+-----------------------------------------------------------|
 | White Wind    | Zuu (Cleyra Trunk)                                        |
 |               | Garuda (Popos Heights above G. Grotto; Disc 3 Esto Gaza)  |
 |               | Zemzelett (Dead Forest, before finding B. Mage Village)   |
 |---------------+-----------------------------------------------------------|
 | Vanish        | Vice (plains around Chocobo's Forest)                     |
 |               | Hornet (Gizamaluke's Grotto)                              |
 |               | Troll (Conde Petie Mountain Path; Iifa Tree/Madain areas) |
 |               | Drakan (Desert Palace)                                    |
 |               | Gnoll (Conde Petie Mountain Path; Iifa Tree/Madain areas) |
 |---------------+-----------------------------------------------------------|
 | Frost         | Wraith (w/ blue flame) (Mt. Gulug)                        |
 |               | Chimera (Memoria)                                         |
 |               | Kraken (Crystal World)                                    |
 |---------------+-----------------------------------------------------------|
 | Mustard Bomb  | Bomb (Lindblum Plateau - forests only)                    |
 |               | Vepal (red one) (Mt. Gulug)                               |
 |               | Grenade (Mt. Gulug)                                       |
 |               | Wraith (w/ red flame) (Mt. Gulug)                         |
 |               | Maliris (Crystal World)                                   |
 |---------------+-----------------------------------------------------------|
 | Magic Hammer  | Magic Vice (Burmecia)                                     |
 |               | Ring Leader (Terra)                                       |
 |---------------+-----------------------------------------------------------|
 | Auto-Life     | Carrion Worm (Cleyra Trunk)                               |
 |               | Gimme Cat (forest by Daguerreo, Salvage Archipelago)      |
 |               | Cerberus (Ipsen's Castle)                                 |
 |               | Yan (Vile Island, the one SW of Outer Continent)          |
 |               | Stilva (Memoria)                                          |
 '---------------------------------------------------------------------------'

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CHOCOBO HOT & COLD / CHOCOGRAPHS                                         [CCHC]
_______________________________________________________________________________
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 First accessible immediately after the events in Lindblum, this fun sidequest
 is strung across all (4) discs, and seeing it through lets one fight the
 optional boss, Ozma. Of course, that ain't the main draw -- there are tons of
 items to dig up in 'chocographs', and the birds provided monster-avoiding
 transportation around the continents. Choco, the bird Zidane rides, can even
 'level up' its abilities, eventually learning to fly! Yeah, it's awesome.

 When you dig up a 'Stone With Patterns,' Mene explains that it's a chocograph
 that tells where treasures are buried! Note that when Mene says that c'graphs
 can't be dug up any longer, this doesn't apply to the chocograph pieces. The
 locations are:

 * Chocobo's Forest ------> Lindblum Territory, by South Gate
 * Chocobo's Lagoon ------> Salvage Archipelago, in southern sea
 * Chocobo's Air Garden --> Floating in the sky at six different locations.

###################
[LOCATION OVERVIEW]
###################

 * FOREST -> normal digging power
        '--> normal points/bonuses awarded
        '--> normal time bonus (at 8 finds)

 * LAGOON -> halved digging power
        '--> double points/bonuses awarded
        '--> halved time bonus (at 4 finds) w/o Ocean ability
        '--> normal time bonus (at 8 finds) with Ocean ability

 * GARDEN -> digging power at one-third normal
        '--> Double points/bonuses awarded
        '--> Normal time bonus (at 8 finds)

###########
[DIG POWER]
###########

 Here's an equation I "figured" out myself, so it's probably wrong. Dunno.

 Dig Power = (Beak Lv + x)/(y)    +5 Pts
 * Dig up 8 items within time limit + extensions -------> Limit Bonus
 * Dig up 2 items within first 5 seconds of each other -> +5 Pts
 * Find four items in a minute -------------------------> +10 Seconds
                                                          Double pts.

##########################
[ITEMS THAT CAN BE DUG UP]
##########################

 * Stone With Patterns ----------> 20 Pts
 * Chocograph Piece -------------> 15 Pts
 * Chocograph -------------------> 10 Pts
 * Remedy -----------------------> 04 Pts
 * 500 Gil ----------------------> 04 Pts
 * Ore --------------------------> 02 Pts
 * 200 Gil ----------------------> 02 Pts
 * Phoenix Pinion ---------------> 02 Pts
 * Potion -----------------------> 01 Pts
 * Antidote ---------------------> 01 Pts
 * Soft -------------------------> 01 Pts
 * Annoyntment ------------------> 01 Pts
 * Gysahl Greens ----------------> 01 Pts
 * Eye Drops --------------------> 01 Pts
 * Echo Screen ------------------> 01 Pts
 * 50 Gil -----------------------> 01 Pts

 [NEW AFTER GETTING REEF ABILITY:]

 * Hi-Potion --------------------> 04 Pts
 * Chocograph Piece x 2 --------->

 [NEW AFTER GETTING MT. ABILITY:]

 * Dead Pepper ------------------> 01 Pts

 [NEW AFTER CLEARING MOUNT GULUG:]

 * Chocograph Piece -------------> 15 Pts

 ####################
 CHOCOGRAPH LOCATIONS
 ####################

 [STREAMSIDE]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "You're hopeless if you can't find this, kupo!"
   '-Locate: By beach near Chocobo's Forest, across from bridge
   '-Reward: 2 Elixir + 3 Hi-Potion + 4 Ether + 2 Germinas Boots

 [BETWEEN MOUNTAINS]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "Try going somewhere you don't usually go, kupo."
   '-Locate: Dig on the western side of the Lindblum Plateau's base
   '-Reward: 5 Potion + 5 Hi-Potion + 2 Tent + 2 Cotton Robe

 [HEALING SHORE]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "Kupo! You already know how to call a chocobo, right?"
   '-Locate: In Burmecian territory, western shoreline
   '-Reward: Reef Ability (can enter shallow water)

 [BIRD'S-EYE LAGOON]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Reef Ability
   '-A Hint: "Try changing your point-of-view with [R2], kupo."
   '-Locate: Lindblum territory, in shallows, near isle west of Qu's Marsh
   '-Reward: 8 Potion + 4 Phoenix Down + 3 Ether + 1 Magician Robe

 [SMALL BEACH]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Reef Ability
   '-A Hint: "There's nothing there, but it's my favorite place, kupo."
   '-Locate: Lindblum territory, island in shallow directly south of C. Forest
   '-Reward: 4 Remedy + 2 Elixir + 8 Rising Sun + 1 Oak Staff

 [ABANDONED BEACH]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 2
   '-Needed: Field Ability
   '-A Hint: "There are treasures on continents other than the Mist Continent!"
   '-Locate: Outer Continent, beach southeast of Qu's Marsh
   '-Reward: 9 Phoenix Pinion + 5 Phoenix Down + 12 Peridot + 1 Diamond Gloves

 [FARAWAY LAGOON]
   '-Dig Up: Disc 1 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "It feels really far away if your chocobo isn't grown up, kupo."
   '-Locate: Land on the westernmost island, follow reef north until it bends
   |         back on Forgotten Continent's west side. Towards where it tapers
   |         off, the treasure can be found by a bend in the cliffs.
   '-Reward: 37 Potion + 6 Magic Tag + 1 Shield Armor + Gaia Gear

 [ABANDONED LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Start your search on a small beach, kupo."
   '-Locate: Disembark on the Outer Continent's southern-side beach, and take
   |         the reef west to the destination. Pretty short distance, really.
   '-Reward: 6 Soft + 4 Ether + 1 Feather Boots + 1 N-Kai Armlet

 [COLD FIELD]
   '-Dig Up: Disc 1 [Chocobo's Forest]
   '-Redeem: Disc 3
   '-Needed: Field Ability
   '-A Hint: "There are other things you can ride besides chocobos, kupo."
   '-Locate: Land on Lost Continent's south side, travel a ways north up coast
   '-Reward: 5 Echo Screen + 7 Hi-Potion + 3 Tent + 1 Theater Ship Card

 [FORGOTTEN LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Some treausure [sic] is hidden in the shallows, kupo."
   '-Locate: Land on Lost Continent's south side, travel south in reef for a
   |         ways, past the Shimmering Island, to brown-colored isle's north
   |         tip -- dig on eastern side.
   '-Reward: 8 Gysahl Greens + 5 Ether + 7 Hi-Potion + 1 Dragon's Claws

 [DAWN LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Lots of rich people live there, kupo."
   '-Locate: Land on beach by Chocobo's Forest, head east until access to the
   |         bay south of Treno's available. Search there...
   '-Reward: Mountain ability

 [UNCULTIVATED LAND]
   '-Dig Up: Disc 1
   '-Redeem: Disc 3
   '-Needed: Mountain Ability
   '-A Hint: "Maybe you should leave it alone for now, kupo."
   '-Locate: Dig by fertile plain near Evil Forest
   '-Reward: 10 Antidote + 1 Jade Armlet + 3 Wing Edge + 1 Cargo Ship Card

 [FORBIDDEN FOREST]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: "You need to go over a very high mountain."
   '-Locate: Check the deep-mountain, forested valley by Dali
   '-Reward: 7 Ether + 2 Elixir + 10 Wing Edge + 1 High Mage Staff

 [GREEN PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: High plains are grass fields that are found at a higher elevation.
   '-Locate: Check the mountains looking down on the Mist Continent's northern
             beach.
   '-Reward: Ocean ability

 [COLD LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Why would anyone hide treasure here, kupo?"
   '-Locate: On the Lost Continent's NW side, check the ice cap (which has a
   |         very identifiable shape) and dig up the inlet.
   '-Reward: 11 Peridot + 9 Opal + 15 Sapphire + 19 Topaz

 [SEA AT DUSK]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Go dig in the ocean!"
   '-Locate: Check the west coast of the Forgotten Continent for an offshoot
   |         peninsula, about halfway down the length.
   '-Reward: 15 Phoenix Pinion + 1 White Robe + 1 Diamond + 1 Masamune Card

 [OCEAN]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Look carefully! There's a small reef, kupo!"
   '-Locate: The long north/south-stretching island west of the Forgotten
   |         Continent has some chocobo tracks on it. Check in the vacant
   |         ocean off its west coast.
   '-Reward: 27 Ore + 1 Light Robe + 1 Whale Whisker + 1 Alexander Card

 
 [FORGOTTEN PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: "Look for the withered plateau, kupo."
   '-Locate: On the Forgotten Continent's western talon-shaped peninsula, the
             layered peninsula's northern part (near Ipsen's Castle) has some
             treasure.
   '-Reward: 17 Ore + 5 Ether + 14 Opal + 1 Demon's Mail

 [DUSK PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Mountain Ability
   '-A Hint: "At a certain location on the Forgotten Continent, it is always
             dusk, kupo."
   '-Locate: Look SW of Oeilvert, over a mountain range by the coast
   '-Reward: 12 Phoenix Down + 14 Ore + 1 Kaiser Knuckles + 1 Iron Man Card

 [MIST OCEAN]
   '-Obtain: Dig up all 6 chocograph pieces to form this chocograph [can only
             be done after Mt. Gulug on Disc 3].
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Be patient and dig! Dig! Dig, kupo!"
   '-Locate: Off the NE coast of the Mist Continent by the two small isles
   '-Reward: Sky ability

 [OUTER ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "How scary! I hope you like heights..."
   '-Locate: Korua Island, on the eastern coast of Outer Continent
   '-Reward: 21 Amethyst + 16 Garnet + 1 Genji Armor + 1 Ragnarok

 [OUTER ISLAND 2]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "
   '-Locate: Likanmack Island, on eastern coast of Outer Continent
   '-Reward: 11 Sapphire + 1 Circlet + 1 Pumice Piece + 1 Hilda Garde 3 Card

 [FAIRY ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "Try going places you couldn't reach before, kupo!"
   '-Locate: Vile Island, the large isle southwest of Outer Continent
   '-Reward: 33 Potion + 15 Annoyntment + 1 Holy Miter + 1 Dark Matter Card

 [FORGOTTEN ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "You've come this far! You can figure it out, kupo!"
   '-Locate: Pilkiras Island, nestled north of the Forgotten Continent
   '-Reward: 1 Ribbon + 1 Rebirth Ring + 13 Amethyst + 1 Ark Card

 If you're wondering what the point of digging all these up is, it's to enter
 Chocobo's Paradise. It's located behind a crack on the northwesternmost isle
 (not shown on map) called 'Uaho Island'. Land there with a gold chocobo and
 break open the mountain crack to reveal this place.

 See the 'CRCK' and 'BCHC' sections for mini-quests stemming from finding this
 place. Yeah, this sidequest never ends...

_______________________________________________________________________________
�������������������������������������������������������������������������������
QU'S MARSH FROG-CATCHING                                                 [QMFC]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Around the world, there are "Qu's Marshes" that, not surprisingly, all have a
 frog pond. Only one is accessible at first, but eventually, Quina will get to
 take a dip in all of 'em. First, a few basics about ponds:

 * All frogs are worth 1 point.
 * Ponds all have frogs to catch!
 * Frogs can either be male or female
 * A population grows faster when a male and female are left in
 * A population grows faster when a male/female is already an adult
 * Capturing a frog reduces the population and thus the respawn rate
 * Time must be spent IN-GAME (shutting off doesn't work) to respawn frogs
 * If Quina is not in the current party, frog-catching cannot be performed
 * After getting a certain number of captures, Quale will give Quina a prize

 Here is a list of all Qu's Marshes (only #4 is out-of-the-way):

 Qu's Marsh #1 - Lindblum territory, lower marshland
 Qu's Marsh #2 - Outer Continent, in about the middle portion by choco tracks
 Qu's Marsh #3 - Forgotten Continent, on the northern part of the peninsula
 Qu's Marsh #4 - Lanar Island, southern sea, NW of Daguerreo (tear-shaped)

 ---

  #   PRIZE

 02 ~ Ore
 05 ~ Ether
 09 ~ Silk Robe
 15 ~ Elixir
 23 ~ Silver Fork
 33 ~ Bistro Fork
 45 ~ Battle Boots
 99 ~ Gastro Fork

 Save before catching the ninety-ninth frog, though -- you'll have to fight
 your master to obtain Quina's ultimate weapon... Here's how to prepare.

 * Water-absorbant/-nullifying equipment (Ribbon works well here)
 * Angel's Snack ability (can cure Mini on everyone)
 * Someone with the Mini ability (for curing Mini)
 * Clear Headed (confuseproof)
 * Bright Eyes (darknessproof)
 * Loudmouth (silenceproof)
 * Master Thief (optional)

   _________________________________________________________________________
  ||�����������������������������������������������������������������������||
  || BOSS: Quale ~ HP: 66,000 ~ AP: 10 ~ EXP: 16383 ~ GIL: 10800           ||
  ||          '-WEAK : Thunder                                             ||
  ||          '-DROP : Elixir                                              ||
  ||          '-STEAL: Robe of Lords, Elixir, Ninja Gear, Glutton's Robe   ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Rolling Attack -> Physical damage (single)                          ||
  ||   Aqua Breath ----> Water-elemental damage (all/all)                  ||
  ||   Water ----------> Water-elemental damage (single/all)               ||
  ||   Mini -----------> Inflicts 'Mini' status (single/all)               ||
  ||   Poison ---------> Inflicts 'Poison' status (single/all)             ||
  ||   Confuse --------> Inflicts 'Confuse' status (single/all)            ||
  ||   Silence --------> Inflicts 'Silence' status (single/all)            ||
  ||   Blind ----------> Inflicts 'Darkness' status (single/all)           ||
  ||_______________________________________________________________________||
   �������������������������������������������������������������������������
   This frogface has the most HP in the game, but unfortunately doesn't have
   a lot of MP to match it. Thus, using Magic Hammer over and over will make
   his reservoir deplenish pretty easily (in about 6 turns). If you've got a
   stiff-arm passive ability up for the status effects, this battle's far,
   far easier -- those are his main method of attack. Rolling Attack is not
   too shabby, though, and can probably do 2000+ to front-row fighters. And,
   if his MP is drained, he won't be able to do any counters (i.e. counter
   physical attacks w/ Confuse) -- and will get "No MP!" messages over and
   over when his turn comes up! Take this time to erect Mighty Guard and
   slam away, but only after stealing all that good equipment. I prefer an
   Amarant/Eiko/Quina/Zidane party, since Amarant can use powered-up Chakra
   attacks (if you have Power Up ability) and keep the MP supply going with
   ease; and, Eiko can use Mighty to power up any physical attacks or use
   Phoenix to revive everyone. Quale is only susceptible to Slow as far as I
   know, but if Steiner's along, he might be able to pull off some "Break"
   abilities.

 After defeating the master, Quale forks over (no pun intended) the ultimate
 weapon for Quina -- a [GASTRO FORK]!
 

_______________________________________________________________________________
�������������������������������������������������������������������������������
MOGUTA THE KUPO NUT FIEND                                                [KPNT]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 In Gizamaluke's Grotto, Moguta, one half of a newlywed couple, will reveal 
 his undying love for Kupo Nuts. This seems like nothing really, but as you
 deliver mail, the moogles will give Kupo Nuts as thanks. You can then take
 them back to Moguta for prizes/rewards. Some suck, although some aren't too
 shabby.

[BASICS:]

 * You can only have one Kupo Nut in your inventory at a time
 * If you already have a Kupo Nut, you WILL NOT get a new one for a delivery

[REWARDS:]

 * Rewards are randomized except for the one at start of each disc
 * Randomized rewards are fairly mundane common items like Phoenix Pinions.
 * If the player does not choose to do this sidequest, it affects NOTHING.

 DISC 1 - Holy Bell (mandatory)
 DISC 2 - Elixir
 DISC 3 - Extension
 DISC 4 - Aloha T-Shirt

_______________________________________________________________________________
�������������������������������������������������������������������������������
STILTZKIN'S STEALS                                                       [STZK]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 ...of course not 'steals' in the same way as Zidane's pickpocketing, but just
 the same, his side-of-the-road bargains are very useful.

------.------------------------.-------.-------------------------------------.
 DISC | LOCATION HE APPEARS IN | PRICE | SELLS                               |
------+------------------------+-------+-------------------------------------'
  One | Burmecia               |   333 | Soft, Hi-Potion, Ether              |
  Two | Cleyra                 |   444 | Hi-Potion, Ether, Phoenix Pinion    |
  Two | Fossil Roo             |   555 | Ether, Remedy, Phoenix Pinion       |
  Two | Conde Petie Mt. Path   |   666 | Magic Tag, Tent, Ether              |
Three | Alexandria Town        |   777 | Phoenix Pinion, Hi-Potion, Elixir   |
Three | Oeilvert (Interior)    |   888 | Hi-Potion, Emerald, Elixir          |
Three | Bran Bal               |  2222 | Diamond, Ether, Elixir              |
 Four | Alexandria             |  5555 | Moonstone, Ruby, Elixir             |
------'------------------------'-------'-------------------------------------'

 If you've bought his items at every possible interval, he'll reward your good
 philanthropy with a free [RIBBON]! These usually fetch 80,000+ at the Treno
 Auction, so it's just as well you get this one.

_______________________________________________________________________________
�������������������������������������������������������������������������������
TRENO AUCTION HOUSE                                                      [THSH]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 Although not really a mini-game, or a sidequest, this house of bargaining is
 first accessible on Disc 2 and gives rare items if your pocketbook can handle
 the bidding. Here's are the new items organized per disc:

 [DISC TWO:]

   * Une's Mirror       * Reflect Ring          * Madain's Ring
   * Mini-Cid           * Fairy Earrings        * Magician Robe
   * Doga's Artifact    * Griffin's Heart

 [DISC THREE:]

   * Rat Tail           * Dark Matter           * Feather Boots
   * Anklet             * Promist Ring          * Thief Gloves

 [DISC FOUR:]

   * Ribbon             * Magical Fingertip

   Note that the Promist Ring doesn't become available until you've obtained
   the Blue Narciss. Same for the Thief Gloves.

_______________________________________________________________________________
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