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                            \    \          /\
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                              \    \      /    \
SPOILER-FREE FAQ + WALKTHROUGH \    \    /      \
© Shotgunnova / Patrick Summers \    \  /     /¯
shotgunnova [a+] gmail [dot] com \    \/     /
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   \  \/  /| (¯¯¯¯\/  \  ( | (¯¯¯) | (¯¯¯¯\/ (¯¯¯¯\/ |¯¯¯| | |¯¯¯¯|| (¯¯¯¯\/
    \    / | (__   |   \ | | |   | | |     | (__   | |___| | |____|| (_____
     )  (  |  __)  | (\ \) | |   | | | ____|  __)  |  ___  |     __)_____  )
    /    \ | (     | | \   | |   | | | \_  ) (     | |   | | (\ (        | |
   /  /\  \| (____/\ )  \  | (___) | (___) | (____/\ )   ( | ) \ \_|\____| |
  |__(  )__|_______|/    )_)_______)_______)_______//     \|/   \__/_______)
                               /     /  \    \
                              /     /    \    \
                             /     /      \    \
                            /     /        \____\
                           /     /
   S T A N D   T A L L    /     /   A N D   S H A K E   T H E   H E A V E N S
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    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Story............................................................. STRY
       Characters........................................................ CHRC
       Status Effects.................................................... STTS
       Stat Overview..................................................... STVW
       AP & Attack Levels................................................ APTK

  III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Lahan Village................................................. WK01
       02) Mountain Path................................................. WK02
       03) House on the Hill............................................. WK03
       04) Fallen Shadows................................................ WK04
       05) Into the Woods................................................ WK05
       06) Girl in Forest................................................ WK06
       07) Silent Break!................................................. WK07
       08) Dazil......................................................... WK08
       09) Desert Attack!................................................ WK09
       10) Stalactite Cave............................................... WK10
       11) Pirate's Lair................................................. WK11
       12) Operation Aveh................................................ WK12
       13) The Tournament................................................ WK13
       14) Margie's Rescue............................................... WK14
       15) Road to Nisan................................................. WK15
       16) City of Peace................................................. WK16
       17) Recapture Aveh................................................ WK17
       18) Desert Despair................................................ WK18
       19) Kislev Capital................................................ WK19
       20) Brave Battlers................................................ WK20
       21) Sewer Horror.................................................. WK21
       22) Battling Champ................................................ WK22
       23) Gear Dock Raid................................................ WK23
       24) Night Purge................................................... WK24
       25) Secret Weapon................................................. WK25
       26) Escape Ignas.................................................. WK26
       27) Adrift at Sea................................................. WK27
       28) Man of the Sea................................................ WK28
       29) Friends Again................................................. WK29
       30) Betrayal...................................................... WK30
       31) Ramsus' Attack................................................ WK31
       32) A Young Priest................................................ WK32
       33) The Orphanage................................................. WK33
       34) Reaper's Ship................................................. WK34
       35) Burning Souls................................................. WK35
       36) Ocean Floor................................................... WK36
       37) Deep Sea Girl................................................. WK37
       38) Babel Tower................................................... WK38
       39) Sky City Shevat............................................... WK39
       40) Intruder Alert!............................................... WK40
       41) Raid of Shevat!............................................... WK41
       42) Protect Nisan!................................................ WK42
       43) Gate1 -Margie................................................. WK43
       44) Gate2 -Babel.................................................. WK44
       45) Gate3 -The Deep............................................... WK45
       46) Into Solaris.................................................. WK46
       47) Escape Solaris................................................ WK47
       48) Lone Wolf..................................................... WK48
       49) Krelian's Lab................................................. WK49
       50) Tears for Fears............................................... WK50
       51) Shot Down!.................................................... WK51
       52) Break the Seal................................................ WK52
       53) Soul Vessel................................................... WK53
       54) The Stars Know................................................ WK54
       55) Above Mahanon................................................. WK55
       56) Paradise...................................................... WK56
       57) Promised Land................................................. WK57
       58) Merkava Calls................................................. WK58
       59) Dreams... .................................................... WK59
       60) Fallen Star................................................... WK60
       61) First and Last................................................ WK61

   IV. SIDEQUESTS AND APPENDICES  . . . . . . . . . . . . . . . . . . . . SDQS

       The Badges........................................................ SD01
       Bledavik Fairgrounds.............................................. SD02
       Kislev Battling Pt. I............................................. SD03
       Speed!............................................................ SD04
       Three Rocks....................................................... SD05
       Snowfield Picotiles............................................... SD06
       Snowfield Jukebox................................................. SD07
       Kislev Battling Pt. II............................................ SD08
       Taura's Treasure.................................................. SD09
       The Lighthouse.................................................... SD10
       Duneman Isle...................................................... SD11
       Deathblows & Skills............................................... DTHB
       Fuel Chart........................................................ FLCH

    V. SHOP LIST  . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
   VI. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT
  VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
 VIII. THANKS & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . . THNX
   IX. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    X. UPDATES, FUTURE UPDATES, SUPPLEMENTARY READING . . . . . . . . . . UPDT

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I. CONTROLS                                                              [CNTR]
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                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\     /____/\ \_______|  |_______/ /\____\   'Level'; going up levels gives free stat bonuses
     EXP -----> 'Experience'; after enough EXP, a level is gained
     DEF -----> 'Defense', the character's threshold for physical attacks
     ETH -----> 'Ether', a character's proficiency with ether attacks
     AGL -----> 'Agility', which figures into moving in battle/the timebar
     HIT% ----> The higher it is, the more accurately characters' blows land
     EVD% ----> 'Evasion%', deciding how the character avoids enemy attacks
     Weight --> [this has no visible effect in-game]
     Attack --> Character's strength in-battle
     ETHDEF --> 'Ether Defense', deciding how much damage ether attacks do
     Next LV -> 'Next Level', displays the experience to the next level-up

 Here are stats pertinent to gear use:

     HP ------> The gear's hit points
     FL ------> Shows current and maximum fuel capacity
     AGL -----> Gear's speed in reaching the next turn
     DEF -----> Gear's defense regarding physical attacks
     RESP ----> The higher it is, the more accurate the gear's hit & evade
     ETHAMP --> 'Ether Amplifier', helping power-up characters' skills
     ETHDEF --> Gear's defense regarding ether-type attacks
     Attack --> Gear's strength in-battle
     Weight --> [no visible effect, but may tie into AGL on a basic level]

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     AP & ATTACK LEVELS                                             [APTK]
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ABOUT AP / COMBO
________________
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 In the earlier chapters, when there are some hard boss fights to fight on-
 -foot, management of AP is very useful. This is done through building AP and
 unleashing Combos. COMBOS CANNOT BE USED WHILE IN GEARS

~~~ "How do you build AP?" ~~~

    There are two ways, both in the same vein. One is to attack a foe and then
    stop short with the O-button; this conserves all remaining AP. Secondly,
    do a Deathblow that has a 'rank' less than the maximum AP. If you've got
    7 AP and do Raijin (T,X), 3 AP will be left over; if you have 7 AP and do
    Kokei, 0 AP will be left over. Understand?

~~~ "What do I do with built-up AP?" ~~~

    If you check the battle menu, there will be a 'Combo' option. All D'blows
    (besides 7-AP elementals and Fei's extra two) can be used here. Thus, all
    characters will have 7 Deathblows that are applicable for this part.

    Basically, using the 'Combo' command lets the player chain together the
    Deathblows for a huge burst of damage, more than one or two turns would
    be able to accomplish. The maximum amount of AP that can be stored is 28.

~~~ "What decides how the Deathblows are used in 'Combo'?" ~~~

    Pretty simple -- however much AP is used in the Deathblow gets taken out
    of the AP saved. If you have 28 AP, that means Raijin can be used 7 times
    in a row, for example.

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ATTACK LEVELS
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 Attack Levels are the systems by which Gears use better Deathblows. There is
 no AP-building this time; instead, attack levels are built up.

~~~ "How do you raise the Attack Level?" ~~~

    First off, since the character and gear's Deathblows are interconnected a
    bit, the groundwork must be laid. Gears get two natural Deathblows per
    each Attack Level, and there are 3 Attack Levels. Basically, the character
    must have the 3rd Deathblow usable to get to LV2; the 5th Deathblow usable
    to access LV3. If you look at the Deathblow section in the Appendices, you
    can see a side-by-side comparison. The first Deathblow corresponds with 
    the 1st G-Deathblow, etc.

    Now, about raising attack level. Here's how a normal battle will go:

    01) Battle starts [ATK LV: 0]
    02) Weltall attacks an enemy [ATK LV: 1]
        LV1 Deathblow becomes available for use
    03) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 2]
        LV2 Deathblow becomes available for use
    04) Weltall attacks the enemy but does not use the Deathblow [ATK LV: 3]
        LV3 Deathblow becomes available for use

~~~ "What do DeathBlower1/2/3s do?" ~~~

    Say you've acquired a DeathBlower1 item from somewhere. If equipped this
    will give the Gear an extra Deathblow on Attack Level 1, utilizing the
    x-button. This costs less fuel than normal and does on-par or better dmg
    than the others of that tier.

    This same situation is repeated for levels 2 & 3.

~~~ "What is Infinity Level Mode (ILM)?" ~~~

    AKA 'Hyper Mode'

    Build up to Attack Level 3, first and foremost. See that part on the right
    side of the screen, talking about 'Hyper Mode'? The percentage shown here
    is the chances of getting into ILM. The HP and % are inversely proportion-
    -ed -- basically, as one goes up, the other goes down. Low-HP characters
    are more likely to get into this mode.

    Weltall-2 will have a 'System Id' ability [1000f] that allows him to get
    into ILM immediately, and later on, when this ability has been lost, the
    Xenogears mech will have a permanent 99% chance of ILM.

~~~ "What's so special about ILM though?" ~~~

    01) Special, uber-powerful, low-fuel Deathblows are available
    02) Fuel charges 10 times the normal rate (Chargers are factored in here)
    03) Very useful for burst damage before GNSR50s become available

    Later on when the damage outputs of the gears can be modified to be 9999-
    damage inflictors, this mode becomes less important. However, combined w/
    a Z Charger accessory, a gear in ILM can charge 5000f in one turn!

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III. WALKTHROUGH (CHAPTERS)                                              [WLKT]
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 Few things to remember:

  - I made up some of the boss' attack names so the player can identify 'em
  - On ASCII maps, north is always "up" unless otherwise specified

                                                  ____________________________
 ________________________________________________/ CHAPTER 01 - LAHAN VILLAGE |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 01) LAHAN VILLAGE                                                    [WK01] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       • 200G            • Aquasol         • Aquasol         • Spider Web    |
|       • Mermaid Tear    • RPS Badge       • 120G            • 80G           |
|       • Eyeball         • Aquasol S       • Power Ring      • Aquasol       |
|       • Aquasol                                                             |
|_____________________________________________________________________________|

 Lahan Store: [SH01]

                             TO MT. PATH
                                  |¯|
             |¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯|     1 - 200G
             |         |STORE|         |¯¯¯¯¯| |     2 - Aquasol
             |         |_____|         |BAR 5| |     3 - Aquasol
    N        |                         |_____| |     4 - Spider Web
    |        |   |¯¯¯¯¯|                       |     5 - Mermaid Tear
 W--+--E     |   |CHIEF|               |¯¯¯¯¯| |     6 - RPS Badge
    |        |13 |1234 |     9 10 11   |ALICE| |     7 - 120G
    S        |   |_____|       12      |_____| |     8 - 80G
             |                                 |     9 - Eyeball
             |      ________         _______   |    10 - Aquasol S
             |     |SAVE  8 |       | 6  7  |  |    11 - Power Ring
             |     |________|       |_______|  |    12 - Aquasol
             |_________________________________|    13 - Aquasol

 Our hero Fei begins in the downstairs of the chieftain's house, deciding to
 take a break from his painting. Snag the [200G] under his bed and enter the
 sideroom with the green cabinet. Two [AQUALSOL]s are in each barrel, and Fei
 can jump to get a [SPIDER WEB] in the ceiling's corner. Upstairs, try to exit
 the house and a kid named Dan will wanna talk with Fei outside. Near the town
 tavern, talk with Dan; it doesn't matter what you tell him, luckily. Enter
 Alice's house and talk to her upstairs, learning she needs Doctor Uzuki's
 camera equipment for the coming day. You can now leave for the Mountain Path
 via the exit in town.

 There's a bunch of detouring to do before leaving, though...which means item
 theft! The Mermaid Tear and RPS Badge are unique items that can be traded in
 at a later date, and this is your only chance to get them! Protip: after you
 win the RPS Badge, save to another slot so you don't have to do the minigame
 each time you start a new file. You'll thank yourself later!

 ITEM               LOCATION      OBTAIN
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Mermaid Tear       Bar           Tell sulky guy "Drinking won't help matters"
 RPS Badge          SE House      Beat hubby 5 times consecutively at RPS
 120G               SE House      Downstairs, tell woman "I like it."
 80G                Save House    Talk to muscle guy about abilities
 Eyeball            Town square   Jump into the well
 Aquasol S          Town square   Jump into the well a 2nd/3rd time
 Power Ring         Town square   Jump into the well a 3rd/4th time
 Aquasol            Town square   Tell girl by bearcow "No, of course not!"
 Aquasol            Field         Talk to the farmer five times in a row

 - NOTE: The # of times you have to jump into the well may differ slightly.
                                                  ____________________________
                                              ___/ CHAPTER 02 - MOUNTAIN PATH |
 ____________________________________________/ CHAPTER 03 - HOUSE ON THE HILL |
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| 02) LAHAN MOUNTAIN PATH                                              [WK02] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       • Aquasol         • Aquasol         |     • Jackal                    |
|       • Bird Egg        • Spider          |     • Hobgob                    |
|___________________________________________|_________________________________|

   To Doc's                    [LEGEND]
    House
      |                          1 ~ Aquasol
     _|_                         2 ~ Bird Egg
 ____|4|                         3 ~ Aquasol
|  B __|                         4 ~ Spider
| |R|__       |¯¯¯¯¯¯¯¯¯¯¯|      = ~ Jump Spot
|>|I| 3|      |_|¯|¯¯¯| | | 
 ¯|D|¯¯   _____=_  ¯| | | |_    Pretty easy little section. Near the savepoint
  |G|_   |  __  2|  | | |  1|   a tree is on a small ledge NW of there. If Fei
  |E  |[Rental   fix Weltall unfortunately, so
 ¯¯¯¯¯¯¯¯ __|_|_/ /|3|___|¯|            1 ~ SurvivalTent
            |    ->|  _____|            2 ~ Rosesol
             ¯¯¯¯¯¯| | |                3 ~ Leather Vest
 2nd Floor   ______| |^|___             4 ~ Extra Ar+1
            |    ->| |     |
            |    ->| |___| |            Arrows denote differing heights, i.e.
            |    ->|_______|            where you can walk under higher parts.
            |  ____________|
            |_|               Door
             |                Lock
             |   ________________\_______
             |  |  __   _____   _____   _|
             |  |_| _| |_   _| |_   _| |_  1st Floor
             '---' |  2  | |START| |  1  |
                    ¯¯¯¯¯   ¯¯¯¯¯   ¯¯¯¯¯

 The skewed sandcrawler is going under slowly but surely, and sand floods the
 rooms, making it hard to maneuver. Exit the cabin Fei and Citan start in and
 take 'em west to a room where a [SURVIVALTENT] is. In that same hallway, it's
 possible to lock one of the doors that (seems to) slow the sand flow a smidge.
 In the westernmost room, a [ROSESOL] chest is getting gobbled up by the sand.
 The ladder up to the middle floor is in the western part of the hallway.

 ---

 On the second floor, enemies will start to appear. It's important to finish
 up as fast as possible (or even flee) because a "Fire from the engine room!"
 event will happen almost immediately, damaging everyone for 30-40 damage. Be
 careful when taking the catwalk to the [LEATHER VEST] as there's a mandatory
 battle with 4 Aveh Soldiers & 2 Aveh Corporals. Corporals drop a Leather Hats
 on occasion, though, so it's not a complete waste of time. If you look to the
 west from there, you'll spy the 4th chest, an [EXTRA AR+1] add-on for Gears.
 Get it from the cold dead hands of some Soldiers, and hop onto the mechanical
 median (where the ^ is on the map). You can jump onto the catwalk from there
 without having to backtrack too far. Take care of the broken floor panels to
 make it to the NE ladder.

 ---

 The third floor is small, a warehouse place with boxes. It's U-shaped so it
 isn't much of a hassle. Save if you want to and find the SW ladder up into
 the daylight. Fei will have to run up the crane's stock and use the crossbars
 to get to the very tip. It's trickier than it sounds, but Fei can't fall off
 no matter what -- oh well. After some escape, our pursuit party's ready to do
 a little dancin'...

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   \  / BOSS: Brigandier | HP: 800 | DROPS: ---------------------------- |
   /  \__________________|_________|_____________________________________|
  / /\ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 / /  \/ • Physical attack [~65 damage]
 \/      • Wild Smile [inflicts Camera Damaged (ACC/EV down)]
         • Chain Whip [physical attack 2-hit combo = ~150 damage]

         Wild Smile can really prolong this battle, which lowers Weltall's
         evasion and accuracy capabilities. Luckily, Brigandier's defenses
         are sub-standard and any X-attack should be able to do 100+. It's
         not necessary to use Booster, as Reppu [Deathblow learned if you
         know Senretsu] can do 220+ on its own, even if the first hit doesn't
         hit its mark. Brigandier will be faster than Weltall, but doesn't do
         as much damage output...up to the player, I guess. [No EXP/G awarded]

 Well, wouldn't y'know it? Our fighters fall into a sinkhole. Rookies mistake?

                                                ______________________________
 ______________________________________________/ CHAPTER 10 - STALACTITE CAVE |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 10) STALACTICE CAVE / TERRACE STONES                                 [WK10] |
|_____________________________________________________________________________|
| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       • Gold Nugget     • Iron GWhip      |     • Medusoid                  |
|___________________________________________|     • Mayfly                    |
                                            |     • Nomad Fix Bot             |
                                            |     • Sand Man                  |
                                            |     • Tin Robo                  |
                                            |_________________________________|

 Bart's the pirate who works this territory, and is now Fei's battle buddy.
 This is also the first time Weltall can have its gear parts changed around.
 Make sure to put that Extra Ar+1 on! Tin Robos also drop Extra Ar+1s, so farm
 a couple for your new mechs.

 Also, a note about the Nomad Fix Bot. These appear in a few dungeons and'll,
 in some kind of weird malfunction, actually restore HP & Fuel to your allies.
 They'll also attack you sometimes (usually if you're at full HP/Fuel), but're
 actually 'good enemies'. They'll be much useful later on, when you can't fill
 up on a whim.
                                                __________
                                               |          |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                   __|          |
 | STALACTITE CAVERN MAP |                  |      SAVE   |
 |_______________________|                  |__           |
                                               |          |
    1 - Gold Nugget                            |__________|
    2 - Iron GWhip                  Great Hall    _|v|______
                                    Sand Sensor--|  ¯       |
                                                  ¯|¯|¯¯¯¯| |
                                              _|¯¯¯   ¯/  |¯|
                                             /    1  |¯  / /
                                            /\/\      ¯|/ /
                                           / /  ¯¯¯¯¯¯¯/ /
                                          / /         / /
                        W. Grotto        / /         / /
                       Sand Sensor      /_/         / /
                             _\_     __/ /         / /
                            |2  |   / ___|        / /
                             ¯| |  / /           /¯/
                           ___|_|_|_(___________/ /
                          |  _|__________________/
                          | | |^|_|^|
                          | | |___  |
                          | \     |_|