========================================================= Ninja Gaiden Sigma Walkthrough ========================================================= This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Written by: Daniel Acaba GameFAQS ID: Misfit119 Contact me at: eternalmisery718@yahoo.com System: PlayStation 3 Version 1.0 - 9/18/2007 This FAQ Copyright 2007 Daniel Acaba List of Sites that may host this FAQ: www.ign.com www.gamefaqs.com www.gamerstemple.com www.cheatcc.com www.gamesradar.com / www.cheatplanet.com ========================================================= Index ========================================================= 1 - Update History 2 - About This FAQ 3 - Controls 4 - Weapons 5 - Ninpo 6 - Walkthrough 7 - About the Author ========================================================= 1. Update History ========================================================= v.1.0 - 9/18/2007 - FAQ Completed v.1.5 - 9/18/2007 - Two sections of the FAQ were accidentally cut out. They have been put back in. ========================================================= 2. About This FAQ ========================================================= I have wanted to do a FAQ for Ninja Gaiden for quite some time now, me and this series have a storied and bloody history. I have played, and beaten, each and every game in the series dying horrendously as I tried to do so. Ninja Gaiden Sigma is the third iteration of Ninja Gaiden and it isnt as good as the two that came before but its an enjoyable game. I am going to start my FAQ writing on the series here and work backwards. ========================================================= 3. Controls ========================================================= Left Analog Stick: Move Ryu Right Analog Stick: Control Camera D-Pad Up: Close Inventory D-Pad Left / Right: Toggle Healing Item D-Pad Down: Activate Chosen Healing Item Square Button: Regular Attack Triangle Button: Strong Attack / Hold to charge Cross (X) Button: Jump Circle Button: Projectile Weapon L1 Button: Block L2 Button: Karma L3 Button (press in left analog stick): N/A R1 Button: Center Camera R2 Button: Map R3 Button (press in right analog stick): Toggle first and third person camera. Select Button: Map Start Button: Menu Screen Left Analog and L1: Roll (Reverse Wind) Circle & Triangle Buttons: Activate Ninpo (shake controller to power up spell) ========================================================= 4. Weapons ========================================================= The following is a list of all the weapons in the game and their uses. I am not going to get into the combos since this is easily accessed from within the game itself, so its redundant to print it here. ---------------------------------------------- Dragon Sword (Plasma Saber/True Dragon Sword) ---------------------------------------------- The Dragon Sword (or Plasma Saber) is the default weapon and it is probably the best weapon in the game. It is useful in almost all situations and you will very rarely be unable to use it to beat any regular enemies or even bosses. It is very useful for blocking attacks and hurling off quick counter attacks to decimate groups of enemies. If you can charge it up it is even more useful and more than capable of wiping out even the harder enemies with ease. ---------------------------------------------- Nunchuku / Vigoorian Flails ---------------------------------------------- While ridiculously weak these weapons are great for fighting smaller enemiesa dn some certain bosses. You can rack up some serious combos with these weapons and juggle enemies with a fair amount of ease. If you know how to use it and where, and when, the enemies are most vulnerable you can even use it on the stronger enemies and certain bosses. These weapons are hard to control however and you are just as likely to pull off the wrong combo as you are to do the right one. Also it is sometimes hard to judge your attacks until you get very used to wielding these. ---------------------------------------------- Lunar ---------------------------------------------- The Lunar is essentially a combat staff, bladed and ready to kill. Even though it can hit the enemies rapidly it isnt very powerful. You are just as likely to combo an enemy and have them survive the attack to get up and attack you. The weapon needs to be powered up to level 3, in the least, before it does damage that is comparable to the other weapons. Its slower than the nunchuku type weapons and weaker than the swords until then. Your best bet is to use it to counter attack the enemies. Dodge them, pound them down and then unleash a combo. Thats the best way to use it. ---------------------------------------------- Dragon Claw & Tiger Fang ---------------------------------------------- Right here are the new weapons added into Ninja Gaiden Sigma and they are some really awesome weapons. They can unleash more hits than the regular katanas, they do more damage and they just look awesome doing it. However the problem is in the recovery time; recovering from a combo can take awhile especially if you miss. Its not a good idea to use these on the bosses or the larger enemies, the delay can cost you some serious health. ---------------------------------------------- Dabilahro ---------------------------------------------- Second only to the Unlabored Flawlessness in sheer power, the Dabilahro is the powerhouse weapon of choice for most of the game. You shouldnt simply try to attack enemies out of hand with this bad boy, you will get hit for your trouble and likely get hurt bad. You need to use its sheer power and range to your advantage. Use it for counter-attacks and to hit enemies at a distance who arent trying to close in on you at the moment. Otherwise its not worth the trouble of using it. Its Ultimate Technique is really awesome though. ---------------------------------------------- Kitetsu ---------------------------------------------- Due to the loss of its life-draining abilities the Kitetsu is essentially one giant paperweight now. It used to be the rapid fire attack version of the Dragon Sword, with the same combos but doing more damage (due to it splitting into two swords). It has a really cool Ultimate Technique but other than that it isnt really all that good. Just wait for the True Dragon Sword. ---------------------------------------------- War Hammer ---------------------------------------------- This weapon is worthless. For the short time that you have it (and not the Dabilahro or UF) it is useful for just powering through enemy defences. Sadly, that is about its only usefulness. ---------------------------------------------- Wooden Sword / Unlabored Flawlessness ---------------------------------------------- The Wooden Sword is worthless, lets get that out of the way right now. But the end result of upgrading it the required seven times is the most powerful, and slowest, weapon in the game. The Unlabored Flawlessness is essentially a giant boat oar that is a more powerful version of the Dabilharo. The only major difference between the two (other than combos) is that the UF will get powered up when you are about to die. At less than 10% of your health it will start to do around two times the normal damage to enemies per hit. This is basically a guaranteed kill for minor enemies and some serious damage to bosses. ---------------------------------------------- Dark Dragon Blade ---------------------------------------------- For me, this replaced the Dabilharo and Unlabored Flawlessness since it comes to you fully upgraded and super powerful. While it is slow, and seriously hard to get, it is more than capable of wrecking hell on the enemies that get in your way. There isnt much else to say about it, get your hands on it and see what havoc you can bring down on your foes. ============================================== Projectile Weapons ============================================== Shurikens ---------------------------------------------- Small and barely damaging, the Shuriken are mostly good for stunning enemies before you hit them with a melee combo. They are thrown in groups of three and you can hurl them to your hearts content just dont expect them to do much in the ways of damage. ---------------------------------------------- Windmill Shuriken ---------------------------------------------- While you can use this the same as the regular shuriken but you can only throw one at a time and you have to wait for it to come back before you can fling any more. It is a fair sight more powerful than the regular ones but it will still be pretty useless against bosses anyways. ---------------------------------------------- Incendiary Shurikens ---------------------------------------------- Think of these as shuriken bombs. If you hit an enemy with them they will do a fair amount of damage but you really cannot afford to miss. You cant carry all that many with you at once so use them sparingly. ---------------------------------------------- Bow / Strongbow ---------------------------------------------- The bow is the means of firing arrows at your enemies. The basic arrow is kind of weak but it will get the job done. You can snipe off enemies at a range with it and, new to this game, you can fire arrows while jumping. This gives you some dodging abilities while trying to ranged attack the enemies. The Strongbow is simply a more damaging version of the bow. Your arrows will do more damage when fired from this upgraded bow. ---------------------------------------------- APFSDS Cores ---------------------------------------------- These are the rocket launchers of Ryu's arsenal, only use these against bosses or very specific enemies since they are hard to come by and are overkill in most situations. Simply fire and expect things to die. ---------------------------------------------- Explosive Cores ---------------------------------------------- While weaker than the APFSDS Cores, the Explosive arrows are still quite a bit more powerful than the normal arrows. These are good for use on regular enemies or weaker boss monsters. You should be careful in how you use these though as you cannot carry all that many of them. ---------------------------------------------- Spear Gun ---------------------------------------------- This is used for very particular sections while underwater. Since its your only choice at the time go ahead and use it. Its not useful otherwise. ========================================================= 5. Ninpo ========================================================= Ninpo is the ninja magic that Ryu can use to make his life, and fights, easier. It is activated by the Circle and Triangle buttons pressed together and you can power it up by shaking the controller up and down. Ninpo is selected from the inventory screens. For the most part it all serves the same purpose, protecting you while you cast and doing damage. So use it when it seems necessary or if you are hurt and need to reach a save point. ========================================================= 6. Walkthrough ========================================================= Chapter 1 ============= Search the dead body for an elixir and then eliminate the two ninjas that come out. Continue up the hill towards the fortress. Jump the gap and open the first of many Kunai scrolls. Grab the ledge and shimmy across. Now run up the tree and you will come across two more enemies. Cut then down and then wall run across the pit. Snatch the item out of the chest before you jump towards the branch that is sticking out of the mountain. Swing across to the next ledge and use the wall leap (Bird Flip) move to reach the top of the shaft. You will have enemies to fight up here as soon as you head for the pathway. Enter the fortress. As soon as you are inside you will have to fight two more enemies. Go into the next room and you will be locked in with three enemies. Kill them, take the item from the chest and head into the next room. This next room is a bit tough, a group of enemies will come out from the ceiling. This is a good opportunity to test out your charge up attacks. Go through the door into the next room (there are some items to be found here, but ignore the samurai statue for now). Exit through the door opposite you. Continue into the new room and search nearby to find a Lives of the Thousand Gods item. Go into the room and ninjas will come down and attack you. Kill the lot of them and open the chest to obtain the Flying Swallow Scroll. Exit by destroying the wall scroll next to the pot. This room is a pain in the rear but also a good place to harvest essence. Avoid the trapdoor in the back of the room and take out the enemies. They will come out in pairs from the rotating doors on the sides of the room until you have fought about 12 of them. Once they are all dead avoid the trapdoor and head to the back of the room and cut down this wall scroll. Go through, save your game and then drop down through the trapdoor. Kill the bats using the shurikens while you destroy the pots until you find the items hidden down here. There is a chest down here that has the Fangs of the Samurai item in it, dont leave before getting it. Bust the lanterns and head out, grabbing the next kunai scroll and continuing upwards. Two enemies will burst from around a corner, kill them and then enter the room. Grab the item from the chest and drop back down into an earlier passage. From this room head back to the Samurai statue and use the fangs on it. This will give you the Key of Courage. Head back through the room with the revolving walls (the enemies will be back) and dart through or fight the enemies as you please. Go into the next room and save your game before going up the stairs. Head along the walkway and kill off the two ninjas that try to intercept you. Use the Key of Courage to unlock the door and youre almost to the boss. You will have to fight about 6 ninjas in here although they come out in groups of 2 to start with. Kill them and head on into the next room to fight the boss. **************************** Stage Boss: Murai **************************** For a first boss, who looks like a doofus, Murai is incredibly difficult. You cant afford to let him combo you or grab you, so you have to keep moving. There are two ways to go about this; one is to keep moving and use wall run attacks paired with diving slashes to weaken him slowly but surely, the other is more dangerous but less time consuming. If you keep your distance from Murai he will attempt to pull off a three hit combo or charge you. You can use the roll maneuver to avoid the worst of his attacks and then retaliate with a two or three hit combo. Essentially stay just out of reach of his grab (about a sword strikes distance plus a little more) and wait for him to try any form of attack. If he tries a combo dodge him and return fire. Should he charge you instead, bolt away with a roll and then try a combo. You should be able to lock him into this his attack, you dodge and counter, repeat, over and over again. Dont try getting behind him for an attack or he will mule kick you in the face. Just keep your patience and you should be able to take him down slowly but safely enough. ============= Chapter 2 ============= Go back to the svae point and save before you head out of the Fortress. You are heading towards the giant locked doors you couldnt get through before. Go on through and kill the bats. Grab the scroll off the altar to get the Fire Wheel Ninpo. Ride the elevator in here to the bottom and head on out. You will be in a grassy area, you need to use a wall run to get to the next ledge. There is a chest here, grab the smoke bomb from it. When you move to leave three samurai will come out. You will need a different strategy to fight these guys since they will block a lot more often than the ninjas did. Your best bet is to kill one of them using whatever means you so choose and then charge up using his essence to wipe out the other two. All you need to do is to get used to doing this and these guys are no problem. Head down the path and slide down the slope, leaping before you fall off into the water and grabbing the branch. Go from there, leaping along the branches until you get to land where you will fight some more samurai. Kill them and keep moving. You have reached the village and are going to be greeted by a group of samurai. Kill them off and then climb the watchtower ladder where you will find a chest with the Hayabusa Village Map in it. From here you need to head towards the broken bridge where you must either water run across, or swim, to the next ledge. As you enter the village continue heading straight forward and you will be attacked by a group of samurai with warlocks accompanying them. The warlocks are you biggest priority right now so dodge the samurai (rolling works) and kill the warlocks with a combo. Use the essence they drop to kill the samurai off. Doing this repeatedly will clear this area out easily. Search the area to find a Jizo Head, return to the entrance and place it on the statue there (the one without a head obviously) and you will be given another Life of the Gods. Head back down and save your game. Move towards the middle of the village and jump up to the window ledge along the left side. Cutscene time! You will get the bow from Ayane now. Go down from here and you will be in a small supply depot with a Muramasa Statue in it. Use your essence how you like and then head on out. Exit the supply area and more samurai will come after you. You can find arrows on a dead body here (kind of morbid...). Use them on the three targets above the fence and you will get red, blue and yellow essence. I suggest you save the game right now as youre about to fight an obnoxious mini-boss. **************************** Mini-Boss: Mounted Samurai **************************** You will be attacked by a pair of samurai, one wielding a naginata and the other using a bow. They are going to attempt to circle around you will picking at your health until you are dead. The key to surviving this fight is in your nearly unbreakable defenses. What you want to do is to keep moving after one of the horsemen, trying to cut them off and wait for them to attack you. Move to hit the horse in the rear and pull off a two or three hit combo. If you hit it hard enough the horse will rear up and neigh loudly. This is a great chance for you to beat on it yet once again. You should be able to hit it with at least three or four combos before it moves away from you. Repeat this until you knock him off his horse (thats the end of the horse) and then use the essence from the horse to maul the now ground based samurai. Once he dies another is going to come out from over the rocks, but this should not be a problem. Simply use the same strategy to take out the rest of them. You will have to contend with a total of four horsemen so prepare to spend some time here. **************************** Fight over! **************************** Alright now that the mounted bosses are done for head for the save point. Use it and jump over the rubble to find a dead body with an Elixir on it. Head for Muramasas statue and restock before saving yet again. Once youre done head for the Central Bridge to fight the boss. **************************** Stage Boss: Masakado **************************** This dude scared the living hell out of me the first time I fought him. He uses the same attacks as the naginata weilding horsemen (your block should be more than enough) but the warlocks are a problem. They will keep hitting you with fireballs while you try to fight Masakado, so you cant just focus on him. The best way to beat him is to wait for him to be at the other end of the bridge, preparing to come after you before doing anything. Once he is there, go after the warlocks and kill them. Now face Maskakado and pull in the essence as you charge for an Ultimate Technique. Wait for him to near you and unleash the attack on him. You only need to do this four or five times to kill him. Its simple as that. **************************** End battle! **************************** Grab the scroll and head through the doorway to enter the next area. Save your game as soon as you can. Go into the burning courtyard and defeat the warlocks here. Head into the house and kill the samurai here, you will find them behind the paper walls. Warlocks will be coming out as well, so make sure you get to them. Head on out of the house into the backyard and prepare to fight one of the hardest fights in the game. **************************** Stage Boss: Doku **************************** Yes this stage has two bosses but thats for a very good reason. If you so much as get hit, this fight is over. Now if you really dont care simply let him hit you and proceed with the game. But if you want to unlock Mission mode you are going to need to be very careful when fighting him. Realistically this fight is pretty direct. None of his moves should be too hard to avoid especially if you are good at rolling away from attacks by now. The bulk of what you need to do here is to let him attack you and then you roll out of the way, then move in and pull off a three hit combo. As soon as your third hit connects roll away. Repeat this as necessary but do not let him get even a single hit in or this fight is over. It will take a long while but this is really the only way to win this fight. ============= Chapter 3 ============= Search the room to find an Elixir before you save the game. Head into the hallway and you will see a number of other rooms. One room has an Elixir of the Devil Way inside while the other has Map in it. When you grab the map two of the soldiers will burst on into the room via the windows. They are basically the same as the samurai except they can grab you for a pretty painful hit. Go on out into the hallway and head for the double doors. As before the windows work as doors for these soldiers so more are going to come in. Once they are all dead, grab the key and exit through the double doors. Kill off the soldiers and use the right staircase (going down) and use the left staircase to reach a Muramasa Statue (he has some new items and upgrades). Now head down the right stairs and you will reach a save point, so use that. In the office to the left is a Life of the Gods but to the right is where you need to go, so head there. Take the door in the office to a fight, you should enter the room holding the block button to ensure no cheap shots. Take out the soldiers and then use the now opened door. You will be in a hallway now. Head for the double doors and unlock them so that you can use them to get back to the initial hallway (right outside the cabin you started in). Go back to the door you came into this hallway from and use the door across from it. Grab the scarab and Map of Tairon from near the desk and use the elevator. You are now on the main flight deck of the ship, run across to the other side of the room to find another elevator. Use it and go down, being ready to beat down on some more soldiers. Kill them and the commander who follows to find the ID Card. Open the door next to the elevator and get the dual katanas from a chest in there. Now go back up to the flight deck and go through the door near to you to fight two more soldiers. Use the exit to reach another save point, so use that. Go through the door across from you to head on outside. Go across the bridge and use the ID card to enter the Container Room. Destroy the crates to clear the way and get some more arrows. Head to the other end of the room and use the turnstile switch. Turn it three times and soldiers will come into the room (via the windows again). Kill them off and then rotate the handle until the door opens. Run towards the ledge and take out your bow. A group of soldiers will come out and try to blast you with guns and a rocket launchers. Use the bow to take them out and then use the zipline to get to the other side. Follow the walkway until you find a commander soldier and kill him. Now bust the window here and jump on into the engine room. Bust up the room until the engines are down. All of the locks will open now so you can move freely through the ship. Head back to the room that Ryu started off in killing the soldiers who dare get in your way. If you want to, take a detour through the double doors and save the game (and use the Muramasa statue again if you like). Head back to the Storage Room that was near your starting point. Go on into it and fight off the enemies in here. This challenge will get you a Lives of the Gods item, as well as there being a Golden Scarab in here. Now head through the double doors and save the game (and use the Muramasa statue again if you like). Go to the main cabin and use the previously locked metal doors to reach the boss. Head up the metal stairways and defeat the soldiers that are in your way and start making your way up to the top of this area. Soon you will reach a ladder. Use the wall jump to reach a small side room with a switch that will open the rooftop access. Now you can climb the ladder to fight the Dynamo. If you want to save or use the Muramasa statue do it now. **************************** Stage Boss: Dynamo **************************** Lets just get one thing out of the way, you desperately need him to not use his medium or long range attacks. They are powerful, hard to dodge attacks whereas his melee attacks arent. In reality beating him is pretty easy so long as you stay close enough to avoid him using these attacks but not close enough to be grabbed by him. By doing this he will attempt to bash you with melee attacks. His attack will likely break your block and cause him to try and grab you. ROLL away as soon as your block is broken and then do a three hit combo. He will start another melee attack as youre hitting him, so quickly block and then roll away before you try to repeat the melee combo. Keep this up and its like nothing. If this is too risky for you, you will need to keep your distance and run in circles around him. Wait for him to exhaust his laser cannon blasts, rolling to help you dodge them and jumping to help avoid the last, and then do a dashing attack (or a leaping attack). As soon as you hit him pull off a two or three hit combo before quickly retreating and going back to that. This is dangerous because if his cannon hits you youre going to lose most of your health in one or two hits. Pick your poison. ============= Chapter 4 ============= Save your game and head down to fight a group of soldiers. Follow the alley and you will end up in Twin Serpents Plaza. Pretty monument, but totally useless right now. Head towards the open alleyway and kill off the soldiers before you use the open door. Search the dead body here to find the Guillotine Throw scroll. Approach the Red Jeweled door ti trigger an ambush. Kill off the soldiers and the red door will open up so head on through. You are now in Dworku alley. Kill off the soldiers in here and head towards the other end of the alley. Follow the winding alley to reach a large pot with the Lunar in it. Grab it and double back, taking the stairs downwards. Go right and keep heading that way towards the next staircase. Two soldiers will pop out on you when you approach the stairs so pull out your bow and knock them off. Head up the stairs and read the kunai. Now wall run up to the blue ledge, move along it to the left and drop down onto the balcony. Grab the zip line from here and take it across. Kill off the soldiers that come from the staircase and grab the nunchuks from the dead body. Save your game and then head out through the yellow jewel door. You will end up in the Clock Tower plaza. Head through the blue lined door and head up the stairs to run into some soldiers. Kill them off and head towards the balcony. Time to handle some Black Spider Clan ninjas. These guys can be tough until you get used to fight them, counterattacks are your most reliable way of taking them out. Now head down through the Sqare past the multi-jeweled door and you will get a cutscene. Go on into Muramasas shop and do whatever business you have to do there. Move towards the Green Jeweled door outside to trigger another ambush. Kill them off and head through the door. Move into the middle of this area to trigger a ninja ambush. Wipe them out and then head to the metal door, unlocking it. Now head up the stairs and kill off the ninjas that attack. Move through the alley the ninjas came out of and use the wall jump to get on top of the ledge here. Wall run across the blue lined wall to get to the other side. Go through the door and follow the ledge to find a dead body, grab the diary off the body. Move to the end of this walkway to reach a level and chest. Grab the items from the chest and flip the switch. You will have unlocked the multi-colored door with this one. Hop off the ledge to fight some soldiers. Kill them and then head through said multi-colored jeweled door to reach Pleasure Street. As you head through the area, kill off the ninjas that try to ambush you and continue towards Hans Bar. As you near it you will be attacked by a group of motorcycle soldiers. These guys are annoying but its not too bad if you are any good with the Flying Swallow. Use that attack repeatedly to unseat all of the riders and then take them out while they are on the ground. Grab the Lilly Key off the ground and head to the bar. ============= Chapter 5 ============= Time for some Rachel action. All I have to say to this is meh. She is slow and clunky to use although she makes up for it with sheer power. Meh I say! I want my Ryu! Well anyways, its time to use her for a bit. Save your game and proceed forward. Wipe out the soldiers who come out and use the gate to leave. Kill off the soldiers who come out here as well and take out the Chopper through whatever means please you. Keep moving towards the Monastary Plaza. Kill off the soldiers in here before heading up the stairs to take out yet some more soldiers. Grab the Dworku Monastary key off the ground and head back to Monastery Plaza. Use the Muramasa statue now to restock and then head into the plaza. You will be ambushed by a group of shadow fiends. Since Rachels best strength lies in her counterattacks use that to beat these guys. Now use the key on the double gate. Take out more shadow fiends once youre inside and then save your game. Head up the path towards the altar hall. Take out all the shadow fiends here using the same tactics and then take the door to the right side of the room into the Archives Room. Kill off the ninjas in here, being very careful since theyre harder for Rachel than Ryu, and then go up the stairs. ============= Chapter 6 ============= Save your game and open the chest. Now make your way out of the bar by jumping down off the roof (same place where Gamov lept off). You will have to fight off some more Motorcycle enemies here, take them out using the same method as you did before. Use the save point and leave this street. Grab the Kunai scroll that Ayane throws at you. She informs you about the hidden weapon which is the Windmill Shuriken. You will need to wall run along the blue lines repeatedly until you reach the end. It will make your life a lot easier to get up there if you perform a dashing attack while airborne. Grab the Windmill Shuirken and then jump down. You now need to make your way back to the Bronze Lily. Head on through the door and kill off the soldiers. Continue down the alleyway and kill off the enemies that come after you. Follow it until you get through the zigzagging passage until you reach a save point. Save and go up the stairs to find your way to Drawbridge Square. Kill the motorcycle soldiers in here and then go through the blue door. Take out the enemies and continue until you see a chest. Grab the Pegasus Key from it. Make your way back to Moat Road and kill off the ninjas again. Now use the Pegasus Key on the gate, go inside and pull the lever. This lowers the bridge in Drawbridge Square. Save and head across the drawbridge. Go up the stairs to the save point, kill the ninjas that pop out and then save the game. Use the Muramasa statue and then head down the stairs into Monastery Plaza. The gate will lock you in and soldiers will start jumping down. Take out the soldiers here and the gates will unlock. Continue forward and ignore the front gates of the monastery. Go around the side and kill off the ninjas who will try to ambush you. Search the area for a chest, grab the items from it. Now continue ahead until you are locked into another area. Kill off the motorcycle soldiers who come out, use the same strategy as before to take them out. Watch the cutscene and now its time for a mid-boss who will become a regular enemy later on. **************************** Mini-Boss: Red Dinosaurs **************************** These guys are really fearsome looking but they arent all that hard. You can block or roll away from all of their attacks with relative ease. There are two simple ways to take them out, one being a bit more dangerous than the other. If you are feeling like taking a risk then heres what you do; get into their face and let them attack you. Block the attack and then hit them with a two or three hit combo. Immediately roll away and then attack again if possible or block if he starts a combo. You might need to run away every so often since there are three of them and coming from the front isnt always easy. The other way to go about this is to keep your distance and let them charge at you. When they do so dodge at the last second and they will ram into the wall. From here you can pull off at least one good combo before they arent staggered any more. They will do a spinning tail whip when they turn around so be careful of this. Either way you go about it, they arent all that hard. **************************** Boss: Hydracubus **************************** This guy is pathetically easy so long as you know two key things: one, if you stay close to him he will not use his dangerous acid ball attack which is good and two, you can block his tentacles but they will break your block. That means that you have to roll away immediately or get hit. So the trick here is to stay right on top of him and block when youre not attacking, simple. Use the flying swallow attack to sever his two tentacles, simply spamming the attack repeatedly until he loses both of them. Now absorb both essence and unleash the attack on him, this should devastate his health. Now combo him over and over until his tentacles grow back. Now repeat the tentacle loppind and he will die soon enough. Dont even use any Ninpo on this dork, its a waste. ============= Chapter 7 ============= Open the chests to grab a Life of the Thousand Gods and then save your game. Go up the stairs and open the chests here to find more items. Proceed towards the archway and kill off the enemies who come after you. Jump down to find a Muramasa statue, restock and then continue on outside. Grab the item from the chest nearby and then make your way towards the Monastery entrance. Take out the Shadow Fiends who come after you and then use the save point near the entrance. I suggest opening the double doors here, it will lead to fighting some more fiends but thats a fair price. Enter the Monastery and go up the walkway. Search the area for chests, ignore the alter and then open the door on the right. You are locked in now, so kill off the enemies as quickly as possible. Now head up the stairs and search the floor for items. Now wall jump up to the top floor to find a golden scarab. Use the Incendiary Shurikens to break open the wall up here. This brings in another wave of enemies so take them out and head on out of the room using the door. Go after all the chests up here and then take the door at the other side of the balcony. Read the book on the desk in here and use that to open the safe. You can tell if youre doing it right by the lights turning blue. Grab the Book of the Eons from the safe, kill off the enemies who ambush you and then jump down back into the Altar Hall. Place the book on the alter to open up the path and then kill off the enemies who come out. Jump down, kill off the bats and search the dead body. Grab the Map for this place from the chest, grab the golden scarab and kill any enemies you must. Now save the game and proceed on through the gate nearby. Use an Incendiary Shuriken on the wall nearby to start an Indiana Jones style sequence. You will need to jump over spikes in your path but you can move a bit faster if you use wall runs when possible. At the end of this you will see Ryu leap to a metal bar, so youre good. Move across the bars until you can reach the save. Save thy game grasshopper. Start to descend the spiral ramp, using the Windmill shuriken to kill enemies as you go. When you reach the dino bones kill off the Shadow Fiends and take note of the altar. Go through the metal gate and kill off the wasp fiends. Search this room to find golden scarabs and a life of the gods. Leave and go to the save point, save your game and keep going down. At the bottom you will fight some more enemies, kill them off and use the Muramasa statue to refill on your supplies. Move into the Tomb of Eons and you will find a circular platform. Use a ground pound attack to make this thing start moving. You will need to kill off some Shadow Fiends as it descends, so keep killing until the platform stops moving. Exit through the doorway, open the chest nearby to find the Vigoorian Flails and then save your game. Go through the opposite door to find some fun. Kill the wasps in here and then its time for new enemies. These zombies are a major pain, they take a fair amount of damage and theres almost always an archer with them. Get to the archer, kill him off (his arrows hurt like hell) and then take out the rest of them. You will need to kill a bunch of these guys, including four archers to end this. Grab the Holy Grail when all is said and done and leave the room. You might want to ignore the enemies that appear in your path, kill them or not its up to you. Get back to the circular platform and hit it to start it moving again. You will have to kill zombies as you go up and especially the zombies who make it stop part of the way up. Kill enough of them and it will start to move again. Make your way back to the save point (killing enemies as you go) and then head back to the altar near the giant dead dino. Use the Holy Grail on it to start your next boss fight. **************************** Stage Boss: Dead Dragon **************************** This guy will be hard at first but he gets easier with practice. First thing first is to learn how to stop its attacks. He has a bite attack but its negligably easy to dodge this with a roll. When it throws bone pieces at you block one and then roll before blocking again. That should handle two of them at a time. He will pull off a tail sweep so just time your jump over it. You dont want to wall jump over it because, while that is safer, he will sometimes do the sweep three times. If you wall jump you will get plastered by the second hit. Keep jumping over it until he stops. To hurt him you need to wait for him to put a limb up on the ledge you are on and then run over to it. Hit it with your strongest combo as much as you can. If it raises the limb up, roll away and wait for it to put it back. If you stay there he will slam you with it. As soon as its back on the ledge move in and start htiting it again. You need to bust all the limbs (he will roar out when you do this) to make him die. Simply keep doing this and watch out for him to attack you and this should be easy. **************************** Chapter complete! **************************** ============= Chapter 8 ============= This mission is really short but it is hard as hell thanks to the boss. Grr... Anyways use the Muramasa statue and save your game before you do anything else. Head out of the Monastery back towards the plaza. Follow the path, eliminating all the soldiers that come out after you. Head towards Drawbridge hill and save your game there. When you reach the lever, pulling it will lower the bridge but there are going to be Red Dinosaurs on the other side. Killing them nets Rachel a new spell. Either kill them or avoid them but use the Blue door to get to the next area. Kill the enemies in this area and then go to the end of the path and open up the wall with an attack. Grab the items from the chest and head to the other gate. Make your way towards the Military Gate to end up in a Fiend Challenge. Kill off the Red Dinosaurs and the Shadow Fiends (use counters on the shadows and use charged up attacks on the dinos) and that will be that. Head towards the Bronze Lilly Door, killing off enemies in your path before you save your game. If you take the other path, through Great Bridge Square you have to fight a really cheesy and annoying boss so avoid that. ============= Chapter 9 ============= Grab the Lives of the Gods item and head your way back to the save point at the Inner Econtra and save your game. Now you can hop down to where the Bone Dragon did all that dying. Enter the next room from here, killing off the enemies that lurk inside. Go into the next room and use the Muramasa statue before going to the next room and saving your game (grab the map from the chest!). Time to go to a new area, through the next door! Dont walk on the bridge right now, just drop straight off to one of the sides, it will come in handy later. Kill the enemies down here and go through the Blue Door first. Kill the archers nearby and then kill the archers across the ways (the dead body has arrows if you need it). Now shoot the Glowing Icon to reveal the path. Go across it and avoid the pendulums to reach the Blue Eye button. Press it and leave this room, you need to go into the Red Room now. To spare yourself agony in this room, you can either try to snipe off the archers from a distance (bad idea) or you can run like hell across the water to kill them (good idea). Either way kill them and press the Red Eye button to open the big door in the outside room. Go on out. **************************** Mid-Boss: Hydracubus, round 2 **************************** Meh, Im just going to copy paste the above strategy to spare time, he is the same except a bit stronger and he has more health. He is still a pushover. ----- This guy is pathetically easy so long as you know two key things: one, if you stay close to him he will not use his dangerous acid ball attack which is good and two, you can block his tentacles but they will break your block. That means that you have to roll away immediately or get hit. So the trick here is to stay right on top of him and block when youre not attacking, simple. Use the flying swallow attack to sever his two tentacles, simply spamming the attack repeatedly until he loses both of them. Now absorb both essence and unleash the attack on him, this should devastate his health. Now combo him over and over until his tentacles grow back. Now repeat the tentacle loppind and he will die soon enough. Dont even use any Ninpo on this dork, its a waste. **************************** Blah, boring. **************************** Yeah, if you thought he was too easy, he is. Things are going to get really bad and really fast soon so be prepared. Grab the Lives of the Gods item and head outside to the Suspension Bridge Room. Use the wall jumps to make your way to the top and go back across the bridge to save your game (see why now?). Now continue moving forward and you will reach another save point as well as some enemies. On a dead body you will find the Art of the Ice Storm Ninpo. Keep going down the corridor. Kill the bats however you please and go into the next chamber. Ignore the sarcophagus and use a wall run on the left ledge, landing on the large pressure plate. The statue will lower allowing you access to the Wolf Deity Statue and the Skull Key. Use the key on the nearby door and follow that path, killing the bats as needed until you get a cutscene. Afterwards swim until you see the Elevator, a sunken tunnel and a Muramasa statue in the area. Forget the elevator for a moment and swim through the tunnel to reach a save point. Use it and then go up the elevator. Kill the ninjas who try to ambush you, read the item on the desk to get the safe combination (poor guy) and then take the item from the safe. Go to the Main hall to fight the hardest boss in the freaking game. **************************** Stage Boss: Alma, Hell Incarnate **************************** This fight is going to sound ungody simple when I describe how to beat it but this will take you forever to truly master much less survive. Staying on your toes and moving constantly is how to best avoid her moves. To dodge when she starts to throw the pillars rolling and jumping works best. Avoid letting her get close while flying because she can grab you and bring some serious pain down on you. She can also hammer you with a melee strike while she is on the ground, so basically staying near her is a bad idea. The only way to really hurt her is to avoid her attacks and then crack her with a Flying Swallow. If you hit her she will be rendered vulnerable for a few seconds. This is the time to perform a serious combo (bring your best) and then book it away from her as fast as you can. Shoudl you miss the Flying Swallow, or she decides to dodge you, you will have to move as fast as possible away from her (preferably by roll-jumping). If you do not she will hammer you like theres no tomorrow. Simply put some space between the two of you and then do the attack again. You should get it sooner or later. Thats all there is to it but its a serious pain in the butt to do. Good luck! **************************** A well earned victory! **************************** ============= Chapter 10 ============= Go back into the monastery and search for the warhammer, it should be at the back of the Altar Hall. Grab it and go out, using the Muramasa statue and save point out here. Head on out towards Monastery Plaza. As soon as you arrive here more soldiers will attack you and the gates will lock. Kill them off and then continue towards Drawbridge Square, killing any soldiers who come out after you while you move. Avoid the bombs along the way and flip the lever to lower the drawbridge. This will net you some more soldiers to fight, so beat them before you try to continue on. Use the save point down the stairs and continue down the tunnel, killing any soldiers who come out. Continue making your way towards the Bronze Lilly door killing off soldiers and avoiding bombs along the way. Pass through the door, kill off more soldiers and then save the game. Go up the stairs and through the next path. Kill off the soldiers and grab the Stone Tablet Top from the chest. Now go upstairs, heading towards the Military Gate. Once there use the Skull Key to open the Skull Gate (should be obvious) and pass through. Use the muramasa statue and explore the area for some items and a golden scarab. You can either continue forward or leave and save your game wherever you choose, its your decision. Go to the Military Gate area now. Youwill have a bunch of soldiers to wipe out here, incendiary shurikens are your best bet so get to it. Once they are dead take out your bow and snipe the soldier trying to blow you up with a rocket launcher. This will net you a new weapon (Strongbow), congrats. **************************** Stage Boss: Alternator **************************** While he is much the same as he was the last time you fought him he has a few surprises in store for you. First off he doesnt use his grab, Ive never seen him do it and if he has it he doesnt use it much. He does still have his other attacks but he also has an attack chopper supporting him. The best way to handle him is to stay near to him and block his melee strikes. You will lose a bit of health each time but its nothing you shouldnt be able to deal with. Block his hits and then counterattack, its that simple. If he tries to grab you, roll away. The chopper will drop bombs at times but it seems to do it less if you are near him, thus staying as close to him as possible is what works best. **************************** Battle over! Yay! **************************** Now that hes dead head on through the gates to exit the chapter. ============= Chapter 11 ============= This chapter is pretty rough so get ready and buckle yourself in. Go back to the Muramasa statue before you do anything else and stock up on missile weapons. Go back through the gate and continue to the door at the end, using it to get to a new area. Three armed soldiers wait here, take them out however you like. The next area has a bunch of soldiers and twi gunners shooting at you. Take them out however you like (I suggest explosive arrows since there is a crate with a supply of them in it near the door). Grab the Warehouse key and go into the warehouse. Run up the stairway on the left side and go to the second level. Some sentries will come after you here. Take out the bow and use APFSDS cores to take them out (there is a crate with a supply of them in here). If they are too close use the Windmill shuriken to be safe. Once theyre dead its all clear in here. Go up to the third floor and flip the switch to activate the lights and the platforms (a change from the XBox version). Go back down to the second level and jump on the moving platform and from there to the train roof. Now jump from there to the next platform and then to the small ledge. Go up to the third floor and into the office. Grab the Supply Base Map and Shutter Control Key Card before you hop back down. Scour the room to find any items you want before you use the key card on the controls. This is a one way trip sadly. Kill off the soldiers who ambush you and go towards the large doorway. Save the game and use the statue as you please before you head through the metal doors. **************************** Mid-Boss: Twin Tanks **************************** This is another boss fight that is going to sound way simpler than it really is. You will have to fight two tanks in succession although they do provide you with the ammunition to do so. The key here is to use the bow and APFSDS cores to take out this sucker. What you want to do is wait for it to start firing at you, roll jump to the side and then shoot it with them. This wasnt possible on the XBox but it is now. If you are feeling lucky you can wait for it to finish a barrage, enter first person and then shoot at the gunner. This will make the tank stop for a few moments letting you unload on it. Other than that there isnt much you can do. If you run out of arrows switch to the explosive ones and keep going. You want to avoid doing anything other than attacking it if you can help it. Once you destroy the first you should have an idea as to how to fight it so take out the second one with that same strategy. Also, do not bother with Ninpo here its really a waste. **************************** Easy? I think not. **************************** Restock your arrows and then go up the elevator and save your game. Head on forward and kill off the soldiers who bother you. Time for another boss fight. **************************** Stage Boss: Tomahawk Helicopter **************************** The trick to this fight is learning how to dodge his attacks and to get your own chance to hit him with APFSDS arrows. As soon as the fight starts you have a few moments to shoot him so go into first person and pop him a few times. Now he will start to fight back so block his bullets (yes you can block his machine gun bullets, good thing too). Now you basically need to stay on the defensive and not even try to attack it until it leaves itself open. If it starts shooting missiles at you the only way to dodge them is by carefully timing your jump rolls to evade them at the last second. Its hard but it can be done. There is one moment you are looking for, when it flies under the bridge. When it does this it will slowly come up on the other side before it starts shooting at you. As it comes up begin to shoot it with cores and then go on the defense once the counterattack from it starts. Once the bullets stop flying hit it with arrows as much as you can and then go back on the defensive. Thats about the only way to beat this sucker. **************************** Another hard earned victory. **************************** Go back and save your game and then use the crates to restock on ammunition. Now head up for the rooftop and prepare for what might as well be a boss fight. Kill off the soldiers who come out after you (explosive arrows a good idea, you dont have much time). Across from you is the Radio Tower. To take it out you need to bust the spotlights but there are rocket launcher soldiers on the tower to complicate things. Go after them first, theres one on each level I believe. Take them out and then bust the lights to destroy it. Now head through the other door, taking out the enemeis in here. Go into the next room and kill off the rocket launcher soldiers. Take the other door and you will be back outside. Take the stairs down and use the elevator, kill the soldiers and take the elevator back up (need a key, yay!). Kill the rocket soldiers again and grab the key. Now go to the control room, use the key and pull the lever to end this mission. ============= Chapter 12 ============= Open the chest to find a Life of the Gods item. Now exit the area and unlock the metal door. Head into the next area and wait until two Shadow Fiends ambush you. Kill them off and go down the manhole into the Aquaducts. Kill the bats and then save your game. Head on into the next area, killing the shadow fiends in here as well. Move on through the next door, kill off the fiends and then go down the stairs. Go right to find a dead body with a map for this area on it and then go to the left. Hop down through the open area in the walls. Kill off the Shadow Fiends that appear here and use the save point. Now take the elevator down and grab the item from the chest here. Beetles will attack you so take them out and go back upstairs. Head through the large door into the Hall of Balance. Use the Muramasa statue if you like and then wall run to get to the chest on the ledge above said statue. Get the Key of the Insect from the chest. Now make your way back to Aquaduct level 2 and use the key you just got on the Orange door. Kill the fiends in here and then enter the nearby door to start a boss fight. **************************** Mid-Boss: Electric Worm **************************** This guy is very simple to fight once you get used to him. What you want to do is stay to one of the sides of the room and wait for him. You will need to move fast to avoid his electric blasts and since youre not near the middle you will not be hit by his bite attack. Wait until he attempts to do his body sweep attack and then jump to the wall and leap off of it. If you do this right he will miss you entirely and you can now counterattack. Hit him with whatever you like, I prefer the bigger weapons for this even if they are slower. Just keep it up and it will die soon. **************************** Easy peasy. **************************** Grab the Art of the Inazuma scroll and then start making your way through the hallways to reach the Hall of Balance. You will be on an upper ledge so grab the items here now (including the key item, the Red Tablet). Go back to the Aquaduct level 2 and save your game before you take the right passage. Keep following that path until you reach a doorway with a woman engraved on it, go on head inside. Defeat the fiends that try to ambush you here. Now stand near the door and use the wall jumps to reach the top of the room. Search the room for a chest that contains a Spirit of the Devils (more ninpo). Go into the next room (has a grate in the floor). Place the Red Tablet on the pedestal and kill the enemies that attack you. I suggest heading to that save point on level 3 to be on the safe side of thinsg. Leave and head to Aquaduct level 2. Take the path to your left and enter the door. Grab the Water Statue from the pedestal and head back to the save point on level 3. Now head back to the Red Reservoir Room and enter the nearby area to find a dead body. Get the item off it and go to the door. When you use the Water Statue on it, it will open up so go on through. Hop down to find a Muramasa statue. Use it and grab the nearby golden scarab. **************************** Mid-Boss: Electric Worms **************************** This is essentially the same fight except you have to keep your eyes open for what they are doing. One might do the sweep while the other tries to hit you with the electric blast so stay on your toes. Otherwise the same strategy will apply here. ----- This guy is very simple to fight once you get used to him. What you want to do is stay to one of the sides of the room and wait for him. You will need to move fast to avoid his electric blasts and since youre not near the middle you will not be hit by his bite attack. Wait until he attempts to do his body sweep attack and then jump to the wall and leap off of it. If you do this right he will miss you entirely and you can now counterattack. Hit him with whatever you like, I prefer the bigger weapons for this even if they are slower. Just keep it up and it will die soon. **************************** Twice the easy. **************************** In the left passage is a Golden scarab and the right has a Life of the Thousand Gods item in it. Grab them and then take the middle passage to find yourself in a rock area. Go to the top and kill off the fiends. Head on through the doorway when youre done getting the items in here. Follow the path and enter the next area (killing the bats all the while). Take out the enemies in this room and then open the chest to find the Blue Tablet of the Stream. Back to the rock room and then go to the next area. Take out the bats and fiends and search the body to find Incendiary Shurikens. Keep going until you find a large crack in one of the walls. Bust it open to find yourself back with the Muramasa statue from earlier. Make your way back to the save point and save your game before you head to Aquaduct level 2 and go through the Orange Door. Head through to the metal door at the other side of the room and go up the stairs. Place the Blue Tablet of the Stream on the pedestal to drain the water. Jump down and enter the doorway. This is a fairly easy fight. Take out either the Dabilharo or your best weapon and start using counterattacks on the fiends. Once one dies use a charged hit to take out another or two. Keep this up until they are dead, grab the life of the gods from the chest and head on. You will find a pressure plate switch that you must activate to get out of here. Make your way up using wall jumps and then slam down on it to open the door. Take out the bats here and then exit the room using the double doors. Kill the Shadow fiends and then go through the open doorway to your left. Grab the golden scarab and arrows. Now use a wall run going from one wall to the next, starting from the right side of the entrance, to get yourself out of here. At the top use your bow and arrow to hit the shining emblem across from you to drop a chain wall. Wall run across that to reach the ledge and then take the stairs up. open the chest and then jump towards the branch and swimg on over to the next ledge. Grab the Brand of Valor and then save your game. Hop on down and place the Brand of Valor on the engraving in the Sanctuary area to trigger a boss fight. **************************** Stage Boss: Paz Zuu **************************** Big bird = Bad news, just so ya know. You will need to know how to dodge its attacks to survive this sucker. When it fires its laser at you, jump or roll to the sides to spare yourself damage. When the lasers come from the sides you need to roll forward or back (see how this works). Keep your distance to avoid his wing strikes. Now you can either try to use explosive arrows and APFSDS cores to take him out with repeated head shots or you can use a more dangerous strategy. For some reason when you stand close to him he will jump up and down. This can knock you back when youre in front of him but if you are behind him then he cannot hurt you. So start whaling on his behind while he is on the ground. Should he jump again just wait and hit him again. If he happens to fall down run forward and combo him in the face once before running back behind him. I first did this by accident and then read about it on the GameFAQs boards. I dont know why it works but it works in all three games so abuse it. This isnt entirely foolproof, sometimes he will sprint across the room instead of staying there so you will have to run over to him and get behind him again. **************************** Chapter done, yay! **************************** ============= Chapter 13 ============= Grab the map and items from the chests nearby and save yoru game. Now kill off the enemies in the water (stay on the solid ground if you need to). Go under the water when theyre dead and swim through the broken grate. Go up, kill off the enemies and go through the underwater tunnel. Once through this tunnel hop out of the water and use the Muramasa statue. Grab the Spear Gun from the dead body, equip it if you like and then its back into the water and through the next tunnel. Yeah... beware of the spikes in this place. When you reach the other side there are enemies you will need to take out, so do so however you please. Go on through the next tunnel and you will find a save point. Kill the enemies, save your game and use the next underwater tunnel. Get out of the water and move towards the locked door, you will need to come back here later. Kill off the enemies and then swim under the metal grate to find your way to the sunken ship. Once more wipe out the enemies and then go up onto the ships deck. Use the crank here and go back into the water. A hatch will have opened up at the back of the ship so swim into the hatch and grab the Oxygen Cylinder out of the chest. Now you dont need to worry about your breath supply anymore, thank god. Now swim upwards to reach an upper deck where you can find the Triton Key in a chest. Either explore the area to find a bunch of items, including a Golden Scarab or head back to the locked door from earlier. In the new area you will have a bunch of enemies to take out, the windmill shuriken is probably your best bet, anything else is too weak (or a waste). After yo uhave killed them all swim towards the open space under the water. You will end up in the Tomb of eons near the Bone Dragons body. Hop out of the water and use the Muramasa statue. Now hop back into the water and swim through yet another gap to reach another cavern. Go to the very end of it and swim down to reach a new chamber. To make your life easy avoid the enemies here and swim straight to the elevator and use it. You will be back in the monastery and are going to be jumped by some of the enemy ninjas. Kill then and examine the desk to find a combination for the safe (it has a Jewel of the Demon Seal). Now go back into the underwater area and swim to the Junction Chamber. Save the game and then use the platform to take you to the stadium and Doku. **************************** Stage Boss: Doku **************************** This fight is essentially the same as before, as such I have repasted my combat strategy from earlier. Realistically this fight is pretty direct. None of his moves should be too hard to avoid especially if you are good at rolling away from attacks by now. The bulk of what you need to do here is to let him attack you and then you roll out of the way, then move in and pull off a three hit combo. As soon as your third hit connects roll away. Repeat this as necessary, In addition to this he has a grab move, much like Murai did in Chapter 1. You will need to keep your distance to avoid this move. Other than that Doku is actually fairly simple once you learn how to fight him. Its more a matter of patience and timing than anything else. This fight will take some time so dont try to rush it. **************************** That wasnt that bad! **************************** ============= Chapter 14 ============= Save your game and head past Great Bridge Square towards the alley that Doku used. You will encounter some Zombie Soldiers who are seriously bad news. Fight them off however you have to and approach the large building with the glowing portal in it. Use the portal and end up in Hayabusa village. Run straight down the hill and save. Youre going to need to make your way back towards the entrance to the village, killing off the enemies as you do so. Head towards the shrine with the stone tablet in it and bash it to reveal the Mysterious Stone Tablet. Snatch it and hop down, placing it on the pedestal. Go on through the portal that opens up. You will appear with a horde of Shadow Fiends, so use counters to take them all out. An ogre will come out with shadow fiends. Keep your distance from the ogre and kill off the fiends and then use their essence to kill off the ogre with a charge attack. Otherwise its going to be you dancing around him while he tries to bash you with his mace. Once theyre dead use the portal. Chapter done! ============= Chapter 15 ============= Grab the Kitetsu, you now have two options; navigate the floating ledges to get the treasure chests in here or just leave. The lever to leave is near the rear wall, flip it and leave if thats your choice (this same switch activates the ledges). Leave the stadium. Go down the hill and you will fight some fiends. Take them out and continue on the path until you reach a large tree. Hop on over and you will be near a save point. Search the body near the save point to get the map. Go into the cavern and head all the way to the end before hopping down. Kill the ghost fish and then dive into the water, going under to get to the other side. Slide down the slope here to enter the Ice caverns. Kill the shadow fiends and red dinosaurs before wall leaping off the wall to get to the top ledge. Open the chest to grab a Life of the Gods. Now head into the next area to find a save point and a big doorway. Save and then jump down, killing off the enemies here. Head right, climb up and head right again and then break the ice. You will be in a small area with more enemies, so kill them and then jump up to the top level. Grab the shield of vigoor and head back to the door near where the save point was. Use the shield to open it and you will be in the magma area. Head on over to the globe to gain the Stone Tablet (left). I prefer to use the ogres to kill off the enemies down here for safetys sake. Use the wall run across the gap to reach the other side. Run up to the end of the platform and grab the small ledge. Shimmy past the rising smoke, being careful not to get hit and then hop down on the other side. Kill the ogres here and then continue on. Slam down the step button to reveal floating platforms. Jump onto them and move to the end of this area as fast as you can. Use the muramasa statue and save your game. Make your way into the area with a see-saw. Stand on it to make it drop down all the way to the bottom before you even attempt anything. Once it does so, start runing up it and jumping into the other room as fast as you can. Kill the ghost fish and exit. Go to the large pot and make it pour out some hot iron ore. Now you can leave. Save your game at the magma lake and head back to the room in the Ruins where you got the shield of vigoor. You can retrieve the Cog of Vigoor from here now. Save your game and then bust the ice chunk to enter a new area. **************************** Stage Boss: Yotunfrau **************************** This fight is fairly simple but that doesnt mean that it is easy. What you are going to want to do is take whatever opportunity you can get to unleash a combo on this mass of ugly. As soon as the fight starts you have a few moments where you can unleash on him so do that and then retreat. From here he isnt all that much harder to defeat. What you need to do is to keep letting him attack you and then either dodging and countering it. Watch for what he does; if he raises both hands do a backflip and move away quickly. If he raises his left hand, this is your chance. Roll your way behind him and start to whale on him. If he flips over get ready to block his attacks or to move out of the way quickly. If he does an Ice attack then move away from him as fast as you can. Simply keep moving and dont get lazy and you should have no problem. If you start to get lax in your paranoia he will devastate you super fast. **************************** Fin of the ugly beast! **************************** When he dies he drops an Eye of Ice, grab it and use it to get out of the room. Make your way to the save point in this area, use the Muramasa statue and save the game. Place the cog on the door and you get to fight a fun boss fight. **************************** Mini-Boss: Flame Worms **************************** These guys are easy to beat so dont sweat it. This is the same fight as the Electric Worm fight but they have the ability to expel a flame ring. When they use this attack jump straight up to avoid it. You are waiting for them to do a sweep attack, wait for this and then pound on them with the Dabilharo. You only need to deplete one health bar so this isnt that bad. **************************** Nothing to it. **************************** Grab the eye of flame and head on out. Restock at the muramasa statue and use the save point again. Across from you should be a ledge with a door that has a face on it. Slam the step button to raise the flaoting platforms and then jump towards the door. Put the eyes of fire and ice into the door to make it open. Grab the Devil Deity statue off the pedestal and its time for yet another boss. **************************** Stage Boss: Smaugan **************************** Meh, another easy boss. This guy was hard the first few times I fought him but after that he becomes something of a pushover. He is going to move his head in your direction as soon as the fight begins, hack into it with your preferred weapon and he will retreat. Go onto one of the press buttons and slam down into it to make the platform rise up. This is super cheesy but move to the leftmost corner of the platform and you are effectively invincible. His bites will not be able to hit you while you are here so you can basically laugh at him. When it attempts to spit flames at you all you need to do jump out of the way (JUMP not roll!). When it does its wing attack you have to roll out of the way, but the timing is so insane dont feel too bad if youre having hell actually dodging it. Essentially, so long as you stay on the upper platform you should only get hit very little and he will lean in occasionally so hit him. If you are getting really hurt you can use Ninpo to help you dodge his wing attack and fire some arrows at him while he is back away from you (works well during the bite). Blah, blah, super easy. **************************** Dead dragon is a good dragon. **************************** Run onto the dragons body, grab the Lives of the Gods item and head through the exit to end this miserable chapter. ============= Chapter 16 ============= Go into the caverns and start killing off the bats. Head into the save point room and save your game. Head to the shaft and use the wall to wall run to get to the top, killing off any wasps that bother you. Head on into the aqueducts and kill all the enemies you encounter as you head back to the streets of Tairon. Kill the zombie soldiers on thes treets and use the Muramasa statue. You are heading towards Drawbridge Square. Lower the Drawbridge and prepare for some fun. There are three purple zombies over here that are super deadly. They are slow as all the other zombies but they pack a mean punch and they have some really long health bars. The best way to take them out is to use the Dailahro and charge up the attack to smash them. If you can avoid getting caught in close range with them you should be fine. Kill them off and go through the Blue door. Head on towards Twin Serpents Plaza where you need to place all three Tablets on the pedestal to activate the portal. You will end up in Hayabusa Village. Go down the path towards the graveyard to trigger a cutscene. You now have the True Dragon Sword, which is in my opinion the best sword in the game. Now find the other portal and head on through it, killing any enemies along the way, and you will end up in the Monastery. Go from portal to portal until you emerge in an open field with a Pyramid in the distance. Save your game and head on in that direction to start a boss fight. **************************** Stage Boss: Alma Awakened **************************** With enough practice you should be able to beat this fight without much of any problem. As before Alma is going to be flinging fireballs and pillars at you. You will need to do rolling jumps to get out of the way of these, so keep your distance so you can see it coming. Keep away from her while she is in the air since she can pound on you pretty badly if you let her get close. Wait for her to land and then perform a Flying Swallow to stagger her. Hit her with your best combo while she is down. If you dont time the attack properly she is going to whale on you, thats bad. There isnt all that much that you can here which is where the practice comes into play. You cant really do all that much else to her, so you will just need to play the waiting game and pray for the best. ============= Chapter 17 ============= Head on up to the temple and take out the Dabilahro. Bust open the large crack to reveal a doorway leading into the temple. Enter and go down the stairs to fight a new enemy, the Knightmare. You will need to take out three of these obnoxious SoB's before this place is done. **************************** Mini-Boss: Knightmare **************************** You will have to fight three of them so just use the same general strategy to do so. Keep the Dabilahro out and let them come to you since they are super aggressive. Thier regular attacks cannot break your block so what you need to do is to counterattack them with the Dabilahro. If you try any other method of combat you are going to have some problems, so just use this and you will be fine. Just keep using this tactic, even when they transform and you should have no problem. If youre feeling adventurous then try something else and see how quickly they can hurt you. **************************** Fight done with, congrats! **************************** Head back on out and take the path towards the open doors. Ignore the Griffon Door and head through the open door with the save point. Save the game and use the Muramasas statue. Go through the glowing portal to a fun new area. You will have to kill off some of the Shadow Fiends here, nothing too dangerous especially after the Knightmares. Kill them all and grab the Griffon Key out of a chest here and then teleport out of there. Go back to the Griffon door and use the key to gain entry. Take out the flails as soon as you enter and start killing off the ghost fish as they appear. Theyre something of a pain to fight here but they shouldnt be too big of a problem. Go up the stairs all the way up to the top, search the body and head past the Lion Door. Head all the way down the path until you see a lone chest. Grab the Lion Key out of the chest and you will get jumped from behind by a swarm of ghost fish. Take them out and you will be attacked by three catwomen. Take them out using explosive arrows and then head on out. You will be attacked by some catwomen and a crab fiend, use the explosive arrows to make short work of them. Head on over to the Lion Door and go on through. Head ot the right and go up the stairs to find a save point. Use it and head down the long path to the right. Head that way killing all of the ghost fish and you will find a Muramasa statue. Move down the thin alley like passage and you will fight yet more ghost fish. Kill them all and then go to the chest at the very end of the path to find the Lioness Key. Head back to the save point, killing off any ghost fish in your way and then enter the wide open area. The Lioness Door is located here. You will be attacked by ghost fish and crab fiends when you enter. Kill the fish with jumping attacks before you use charge up attacks to take out the crabs (or use explosive arrows in a pinch). Go to the save point and save your game before going through the Lioness Door. **************************** Stage Boss: Spectral Doku **************************** Okay, ya know what? Team Ninja has officially entered the realm of cheesy with this fight. This is essentially the same as the last fight except that now Doku likes to float around and spam his slam attack which is nearly impossible to reliably dodge (even when rolling away). The trick here is try and dodge his attacks until he performs a charge attack. When he does the charge attack roll away and then perform a two hit combo to counter it. This will push him back a bit, so roll away and then prepare for a waiting game. If you are feeling a bit more like a risk taker you can perform the flying swallow attack and try to dive at him. You are more likely to miss than you are to hit him. But if you do hit him you will leave him vulnerable for a moment. This should be enough of a chance to hit him a few times before you have to run from him. This doesnt always work but its a bit easier than sitting there and waiting for Doku to give you permission to hit him. **************************** Took long enough, no? **************************** ============= Chapter 18 ============= Kill off the ghost fish and grab the Raptor Deity statue. This will show you how to get out of the labyrinth. Use the save point and then proceed. You will find a dead body with a map, grab it and continue forward. Kill off the enemys and then head for the Whirling Path to get to the Imperial Palace. You need a key to get in so head through the large gateway and slaughter the ghost fish. Open the door to trigger another cutscene. Now search the dead body to get an item. If you need to save or use Muramasas shop do it now before you head back to the Imperial Palace. Enter it with the decayed key and be ready for some fun. Kill off the Red Dinos in here and used the Wolf Diety statue on the mantle. Go out through the door and kill your way through the ghost fish before climbing up the stairs. Open the chest and then enter. This room is the same as the one you were just in; kill the red dinsoaurs and then place the Devil Deity statue on the mantle. Exit through the door, kill the fish and then go into the next room on the upper floor. This room will have Crab Fiends in it, so kill them off using either explosive arrows or the True Dragon Sword before you place the Serpent Deity statue on the mantle. Now head on out through the door and kill off some more fishies. Go on up to the fourth floor and enter. Now you have to contend with Crab Fiends and Red Dinosaurs beasts. Kill them off and place the Raptor Deity statue on the mantle. Once more exit through the door and head on up the stairs killing off the ghsot fishies. You are on top of the palace core now. Use the save point, open the chests and head on through the portal. This area sucks. You will have to fight off the shadow fiends in a veritable horde. Counterattacks and charged up Ultimate Techniques are your friends right now. You will have to fight the Hyrdracubus once this is done but he is more or less a pushover now. Kill him the exact same way and you will be transported back to the previous area. You will have to contend with shadow fiends while Marbus is hurling fireballs at you. He will throw them when he laughs so keep that in mind while you deal with the shadow fiends. Once you kill them off you will have to fight Yotunfrau again... yay... Beat him the same way you did before and then its time for you to actually face Marbus. **************************** Mini-Boss: Marbus **************************** Marbus is fairly simple once you realize how you need to beat him (which took me at least four tries). First off you can only actually block one of his attacks, the move where he lands and then charges you. Otherwise he will knock you down if you try to block him, to say nothing of you getting really hurt. To avoid his fireballs you will need to roll and jump to get the hell away from them without getting blasted to bits. The move you want to wait for him to do is the dive attack. He will go up into the air, spin around and then dive at you. Roll away just before he hits you and he will slam into the ground. Attack him with a combo and then roll away to avoid his counterattack. Essentially this is what you need to do to beat him. Eventually he will start to summon in shadow fiends. I suggest that you kill them and use the air-charge up Ultimate Technique trick to pull the energy in and unleash it on Marbus when he is close. This is your only other way of dealing appreciable damage to him. So long as you keep up avoiding the diving attacks and counter attacking he will go down (even if it takes awhile). When he dies you will get the Demon Deity statue. **************************** Battle Over! **************************** Now that you have the Demon Deity statue, you can make it into the deepest part of the palace to see the emperor. Save your game (and run to Muramasas place if you need to) and then head up the stairs until a cutscene plays. Its time to spank the Emperor. **************************** Stage Boss: Vigoorian Emperor, Stage 1 **************************** Now here is a super easy boss. You can control the ledge you are on by blocking and using the left analog stick. In desperation you can leap off the platform entirely and you will resurface on another. You will need to use the platform to dodge his laser beams and close in on him before you unload on the orbs on his shoulders and chest. This fight is really, really easy and you just need to practice it a bit to get used to navigating the platform between his energy blasts. Since you can basically use the combo of your choice the Emperor couldnt be any easier. **************************** Stage Boss: Vigoorian Emperor, Stage 2 **************************** This guy is really easy so long as you still have your APFSDS arrows and some ninpo spells left. As soon as the fight begins, take out the Strongbow and shoot the APFSDS arrows at the bosses "skull" body. You should be able to do some damage to him before he starts to shoot skulls at you. Either dodge them or use the Vigoorian Flails to chop them out of the air. The Emperor will now send his head after you, trying to bite the hell out of you. Activate any of the Ninpo to totally avoid this attack and inflict some damage to him. Now this will repeat itself, so start shooting arrows at him again and using the Ninpo to totally avoid the head biting at you. Soon enough he will jump onto the rocks, this is the most important time in the fight. Leap to be near him and begin pounding on him with the True Dragon Sword since it deals the msot damage to him. This shouldnt take much longer, just anihillate his health as quickly as possible and that should end this fight. ============= Chapter 19 ============= Save the game! This next area is not fun. Jump up the ledges and then use the wall jump to reach the top. Head across the other two ledges to reach the Dark Dragon Blade. Once the cutscene ends jump to the top of the fallen stalactite and run and jump towards the first branch and swimg to the next two. Leap from here and wall run to the next ledge. Head from the next branch to the ledge and then to the top. Wall run across the next wall to reach the top ledge before going all the way to the left and then climb up. Now hop down to the ledge beneath you and then hop towards the last ledge. From here its a leap of faith as you jump towards Rachels line. If you make it then you get to fight the final boss, if you dont then its time to start over. I really suggest not messing up here. **************************** Final Boss: Dark Murai **************************** This little bastich is going to get whats coming to him. To beat him you more need to learn how to dodge his attacks, attacking him back is secondary to this. If you die here its back to the beginning of the stage so lets not have that happen more times than it needs to. Rolling will help you avoid most of his melee attacks except for his tackle type maneuver. When he does this, dodge it and hit him with a two or three hit melee combo. If he gets staggered hit him again, if not then move the heck away from him. When he summons a dragon to the battlefield the only way to dodge it is to wait for it to attack you, wall run and jump over it or you will get plastered by it. His shuriken attacks can be dodged with rolls much like the melee attacks. Another way to beat him is to wait for him to be between moves and perform the flying swallow attack. This should stun him and let you hit him with a combo attack. However you need to move away as soon as you finish hitting him or you will get plastered. Simply keep switching between hitting him with this attack and letting him miss his tackle attack and he will die in no time. **************************** Congrats! You completed the game! **************************** ========================================================= 7. About the Author ========================================================= My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years old. Im a huge video game fan, although I dont have the time to play as much anymore. I love writing reviews, but Im going to start trying to do more FAQs as well. So far Ive written the following FAQs: Genji: Days of the Blade - PS3 Untold Legends: Dark Kingdom - PS3 Bloodrayne 2 Boss FAQ - Xbox Sims 2 Career FAQ - PC TES IV: Oblivion - PS3 Resistance: Fall of Man - PS3 Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2 Dungeon Siege: Throne of Agony - PSP Brave Story New Traveler - PSP Super Star Soldier - Wii Ninja Gaiden Sigma - PS3 Lair - PS3 Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2 Dawn of Mana - PS2 Two Worlds - XBox 360 Conan - PS3 I am currently working on: Shin Megami Tensei: Persona 3 - PS2 Enemy Territory: Quake Wars - PC Shin Megami Tensei (Aeon Genesis Translation) - SNES