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Chapter 3. Elsa von Brabant
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You will now have control of Shion on-board the Elsa.  You need to find 
Cherenkov (Commander) and give him his food.  First, head to the bottom left
door and talk to the robot bartender to get the Card Passport.  Head up though
the door to the cabins and you will get an email containing the E.V.S.  You
can use this item to revisit places you have already been.

Head down into Cabin 2 and grab the Disarm Key on the curved orange couch.
You can check the map if you want to in this room.  After you are finished,
you can head to Cabin 1 and rest by talking to the robot.  You don't need to
though.  Head toward the bridge and hang a right at the fork to the yellow
save crystal and the grey shop crystal.  You can buy a Starter Deck and some
Cards at the shop if you want to.  Save.

Head down the elevator to B1 to advance the story.  Explore B1, destroying
crates along the way.  When you are done exploring B1, head to B2F.  Go
across the bridge and activate the Slide Deck to get a Decoder 10 from the
crate and red segment door.  So far you should have come across doors 14 & 8
on the ship.  Explore B2F until you come across a save point near chaos and
save the game.

In the next room down, the A.G.W.S. hangar, you can talk to the robot to
upgrade your A.G.W.S. and heal Frame HP.  It's up to you if you want to or
not, though it will come in handy in an up-coming boss battle.

Note: If you do not upgrade your A.G.W.S. before the story advances to the
point of fighting the boss, you will not be able to upgrade your A.G.W.S.
until after the boss fight.  If your people are strong enough (level 10),
you won't need to upgrade and you can save a little money like I did.

Now, if you head all the way down to the bottom of the hangar area you can
grab a Coat-Beam from the treasure chest.  Now head back up and to the lift
on the left side into KOS-MOS room to advance the story.

Head back to the bridge where Matthews will tell you to take a look at the
malfunctioning catapult.  If you head back to the hangar first you will come
across Tony and he will ask you to help him find the Hazardous Material Map.

If you want to find it, go back and speak with the captain and he will give
it to you to give to Tony for a Med Kit DX.

Then make your way down to B3F to the catapult room to advance the story.

Then head back to the bridge and you will see a cutscene where Ziggy & MOMO
get picked up in the catapult room.  Head back to the catapult destroying
crates along the way because the items have re-spawned.  About halfway to the
catapult, the scene will switch and you will have control of Ziggy & MOMO in
the catapult room.  Make your way to the bridge with Ziggy & MOMO and you
will meet up with Shion & party.

Choose 3 characters to use and head down to the A.G.W.S. hangar to find and
destroy the "Mothership".  When you hit the save point in the connecting room
heal up & save the game.  You can also deactivate the Mag-Floor in here but I
wouldn't.  Head out the door on the right and avoid or fight the enemies that
are stuck to the ground.  Don't worry about your feet being zapped, it
doesn't hurt you.  Grab all the items by destroying all the crates and head
back to the save point.
Make your way down to the hangar.  You can "walk" to avoid the enemies, or
fight them if you want the Exp, Pts, etc.  Head through to the next section
and run into the boss.
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Boss Battle
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Name: DOMO Carrier
  HP: 1800
Weak: Lightning
 EXP: 4500
  TP: 80
  EP: 20
  SP: 40
Rare: None
Item: Anti-Beam Armor
Type: Mechanical
Cash: 0

Strategy:
        When I reached this battle, I had not upgraded my A.G.W.S.'s.  I
ignored them completely because I didn't think they were worth it.  As it
turns out, I was correct.  However, it does make the battle difficult.
Once you reach this point in the story, it is too late to upgrade your
A.G.W.S.  The robot who will sell you stuff is gone for now.

Note: If you do not upgrade your A.G.W.S. before the story advances to the
point of fighting the boss, you will not be able to upgrade your A.G.W.S.
until after the boss fight.  If your people are strong enough (level 10),
you won't need to upgrade and you can save a little money like I did.

At the start of the battle DOMO Carrier will select an event slot where it
will perform a "Tremor" attack, that damages everyone in your party,
everytime its turn is on that slot.  If it selects "Critical" as its slot it
will make this battle much more difficult because its "Tremor" will be much
stronger.  If it selects "Boost" then it will constantly boost ahead for
extra turns.  Overall, hope it selects "Boost", it's easier.

The key to this battle is boosting your characters.  This way you can try and
limit the amount of times DOMO does its "Tremor" attack.  If you see DOMO
coming around to land on the slot it picked as its "Tremor" slot, try to boost
a character ahead into that slot to prevent DOMO from getting it off.

Use lightning attacks against it and KOS-MOS R-Cannon works very well against
this boss.  It should go down after a few rounds.
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When you are finished with the battle, you can explore the ship if you want.
When you are ready to advance the story, head to Cabin 2 on the upper level of the ship. Cutscene Enter |Chapter 4|