,---.                    |                  . . .               
        |  _.,---.,---.,-.-.,---.|--- ,---.,   .    | | |,---.,---.,---.
        |   ||---'|   || | ||---'|    |    |   |    | | |,---||    `---.
        `---'`---'`---'` ' '`---'`---'`    `---|    `-'-'`---^`    `---'
                                           `---'                            
                                   /)          ,        
                          _   _   // _  __/       _  _  
                         (_/_(_(_(/_(_(_ /(___(__(/_/_)_
                        .-/             /               
                       (_/     


                  o-------------------------------------------o
                  |                                           |
                  |           Written by ahhsumX              |
                  |       website: www.awesomeghost.com       |
                  |         contact: ahhsumx@gmail.com        |
                  |                                           |
                  o-------------------------------------------o
				  


--.--
  |  
  |  
  |  ntentions.............................................................
--'--
Here's what I intend to do with this guide (in short).
+ Provide basic game info
+ Provide information on drones
+ Provide information on enemies
+ Provide information on all Galaxies and Planets
+ Provide some strategies on levels, but hopefully get feedback from you
  (the reader) on really good strategies for levels.

Let us begin then...

*** This FAQ was written with the DS version of Geometries Wars: Galaxies,
    I find that the Wii version is MUCH more difficult! The higher quality
    graphics and more powerful processor allow for a lot more chaotic on
    screen action! So, let it be known. ***
...........................................................................

       *********************************************************
     **                                                         **
    *** Searching:                                              ***
    *** I have implemented the classic search and find feature  ***
    *** into this guide. Next to each item in the table of      ***
    *** contents you'll find a "code" in square brackets. If    ***
    *** you copy this code, hit ctrl+f and then paste this      ***
    *** code you can use your browser or text file viewer to    ***
    *** locate that section of the guide. It's easy to use and  ***
    *** there to make your use of this guide easier. Enjoy      ***
     **                                                         **
       *********************************************************

.---.            .--.
  |             :    
  |       .-.   |    
  | able (   )f :    ontents...............................................    
  '       `-'    `--'
I. Basic Info_______________________________________________________[#BASIC]
    a. Controls..............................................[#CONTR]
    b. Game Modes............................................[#MODES]
    c. Gameplay..............................................[#GAMEP]
    d. Tips and Tricks.......................................[#TIPSS]
II. Drones__________________________________________________________[#DRONE]
    a. Attack................................................[#DRATT]
    b. Defend................................................[#DRDEF]
    c. Collect...............................................[#DRCOL]
    d. Snipe.................................................[#DRSNI]
    e. Sweep.................................................[#DRSWE]
    f. Ram...................................................[#DRRAM]
    g. Turret................................................[#DRTUR]
    h. Bait..................................................[#DRBAI]
III. Enemies________________________________________________________[#ENEMI]
    a. Classic Enemy Types...................................[#CLASS]
        i. Wanderer...................................[#CLWAN]
        ii. Grunt.....................................[#CLGRU]
        iii. Weaver...................................[#CLWEA]
        iv. Spinner...................................[#CLSPI]
        v. Tiny Spinner...............................[#CLTIN]
        vi. Gravity Well..............................[#CLGWE]
        vii. Proton...................................[#CLPRO]
        viii. Snake...................................[#CLSNA]
        ix. Repulsor..................................[#CLREP]
        x. Mayfly.....................................[#CLMFL]
    b. New Enemy Types.......................................[#NEWEN]
        i. Mutator....................................[#NEMUT]
        ii. Mutated...................................[#NEMTD]
        iii. UFO......................................[#NEUFO]
        iv. Generator.................................[#NEGEN]
        v. Black Hole.................................[#NEBLA]
        vi. Asteroids.................................[#NEAST]
        vii. Cell Mass................................[#NECEL]
        viii. Dart....................................[#NEDAR]
        ix. Neutron...................................[#NENEU]
        x. NUFO.......................................[#NENUF]
        xi. Wormhole..................................[#NEWOR]
        xii. Meteor...................................[#NEMET]
        xiii. Mine Layer..............................[#NEMIN]
        xiv. Flipper..................................[#NEFLI]
IV. Galaxies and Planets____________________________________________[#GALAX]
    a. Alpha.................................................[#GALPH]
    b. Beta..................................................[#GBETA]
    c. Gamma.................................................[#GGAMM]
    d. Delta.................................................[#GDELT]
    e. Epsilon...............................................[#GEPSI]
    f. Zeta..................................................[#GZETA]
    g. Eta...................................................[#GETAA]
    h. Theta.................................................[#GTHET]
    i. Kappa.................................................[#GKAPP]
    j. Lambda................................................[#GLAMB]
V. Versions_________________________________________________________[#VERSI]
VI. About Me and this Guide_________________________________________[#ABOUT]
VII. Credits________________________________________________________[#CREDI]
............................................................................

     o---------------------------------------------------------------o
     |/                                                             \|
     |                              Basic Info                       |
     0_______________________________________________________________0
      \                               [#BASIC]                      / 
       o-----------------------------------------------------------o
   __________
__/ Controls \______________________________________________________[#CONTR]
If you've played the Xbox Live Arcade game Geometry Wars: Retro Evolved you
know about the simple to use dual-joystick controls, but obviously the DS
(nor the Wii, if you're playing that version) have dual joysticks, so there
have been some changes in the controls. I think these make the game a little
more difficult to get used to than the 360 version, but despite the learning
curve they work fairly well. 

*correction* - if you have the Classic Controller for the Wii you can 
actually use it and then you have that Dual Joystick style control. Thanks 
to Kilroy84 for pointing this out.

    o===============================================o
    |                    In Menus                   |
    o--------------o--------------------------------o
    | Control Pad  |         Change Selection       |
    o--------------o--------------------------------o
    |      A       |             Select             |
    o--------------o--------------------------------o
    |      B       |              Back              |
    o===============================================o

    o===============================================o
    |                    In Game                    |
    o--------------o--------------------------------o
    | Control Pad  |            Move Ship           |
    o--------------o--------------------------------o
    |  A, B, X, Y  |        Firing Direction        |
    o--------------o--------------------------------o
    |   Stylus     |        Firing Direction        |
    o--------------o--------------------------------o
    |   L or R     |              Bomb              |
    o===============================================o

This is the default set up, the controls can be swapped around in options 
to change the stylus to movement and to swap the control pad and face 
buttons for lefty's. 

   ____________
__/ Game Modes \____________________________________________________[#MODES]
The Games main mode is "Galaxies" (as the name implies), but it is not the
only mode. There are a few Multi-Player modes along with the original version
of the game, Retro Evolved.

~~~~ Galaxies ~~~~
In Galaxies mode you will be traveling to different Galaxies battling in
each ones various planets to gain medals and collect Geoms. Although the
Medals don't really have an effect on the game, each planet has a Bronze,
Silver and Gold medal available for scoring so many points.

Each enemy also drops Geoms in this mode that can be used for many things.
I explain Geoms in more depth down below, but you'll be using these to 
unlock new Drones, new Planets and new Galaxies. 

This is essentially the "adventure" mode of Geometry Wars: Galaxies (if you
didn't notice by the name).


~~~~ Multi-Player ~~~~
Unfortunately I don't know anyone else who owns this game I can play it with.
Please feel free to send me info to put here about multiplayer modes.


~~~~ Retro Evolved ~~~~
This is what I would call the "classic" mode. It is a reproduction of the
game that was released on the Xbox Live Arcade. It features one large 
square area and a ton of enemies for you to see how long you can last up
against. 


   __________
__/ Gameplay \______________________________________________________[#GAMEP]

~~~~ Basic Info ~~~~
For those new to the Geometry Wars games, here's what it's all about. 

You have full control of a ship with a 360 degree shooting angle. You can 
shoot in any direction despite the direction you are moving in. Most
enemies die in 1 hit as do you. Most levels give you 3 lives before you 
lose, but some only give you one. 

The game thrives off of the arcade style logic of "how many points can you
get this time?" There's no real end to any level, it's all about endurance.

Galaxies twists up the formula by pitting you in many different sized and
shaped rooms while forcing you to fight off hundreds and thousands of 
different enemies. 

Defeated enemies drop Geoms which you can collect and are good for all sorts
of different reasons. But I explain these reasons below in the Geoms 
section, so read there for more info.

There's a bit more going on, but I'll talk about everything individually in
the following sections so just keep reading.

~~~~ Geoms ~~~~
Galaxies introduces a form of "currency" to Geometry Wars called Geoms. As
you defeat enemies they will drop these Geoms that usually either look like
diamonds or bold plus signs. They dissapear after a short time of being on
screen and collecting them allows you to buy new drones, new planets and
new galaxies. 

Collecting Geoms also gives you gun upgrades and extra lives/bombs while in
levels. Any level that starts you with 1 life, you cannot gain bombs or extra
lives in (as far as I've noticed). However, any level that starts you wtih 3
live and 3 bombs at set increments of Geoms you can gain +1 of each. 

Yet another perk to Geoms is your score mutliplier. Each enemy has a base
amount of points it will give you for defeating it. However, with each Geom
you collect your mutiplier increases up to a max of 150x. It will stay at 
this point as long as you are alive, but once you die you'll be back to 1x.

After you've bought all the galaxies, planents and drones collecting geoms
really serves no purpose except for the extra lives/bombs in those levels.

~~~~ Lives ~~~~
Pretty straightforward, each level has a set number of lives you start with.
If you lose them all, the level ends, as long as you have one, you keep going.

You don't have health so running into any enemy will cause you to die and lose
a life. You can get more lives as mentioned above in the Geoms section.

~~~~ Bombs ~~~~
Most levels give you some bombs to start with. Using a bomb clears the screen
of all enemies, but gives you no points for those enemies. From what I've 
noticed, bombs do not clear Asteroids from the screen, but will clear all 
other enemy types.

Although it sounds like a waste of precious points to use bombs to kill off
the enemies and get no points, keep in mind that if you have a 150x multiplier
and you die, you're going to lose a lot more points building back up that 
mutliplier than if you had just bombed the screen to save yourself. Bombs 
should be used when you get caught in a corner and can't get out.

~~~~ Gun ~~~~~
At the beginning of a stage your gun fires out 2 shots. There are no bullet
amounts that you can run out or anything, it's a constant steady fire in 
whatever direction you choose. After collecting X number of Geoms (I don't
know the exact number) you will upgrade to a higher level gun. There are 2
higher level guns that will randomly swap between each other throughout the
rest of the stage.

One has 3 rapid fire shots, the other has 5 slower shooting shots. Both 
have their advantages and disadvantages, but it's not really worth discussing
since you don't have control over which one you'll have when. But you will
never downgrade back to the 2 shot gun after upgrading to one of the higher
level ones, thats for sure.
   _________________
__/ Tips and Tricks \_______________________________________________[#TIPSS]
I reference a few things over and over again throughout this FAQ so I 
figured why not just move them all up to here in case you are just looking
for some general info and not anything level specific. So, here is what I
call "Tips and Tricks" and please feel free to send me any of your tips or
general strategies so that I can add them here. After all, the more the
merrier.

~~~~ The Circle Method ~~~~
To Geometry Wars veterans this is like second nature, but to new comers
this can be a very helpful strategy to get used to and you'll see that I
reference it in probably half of the planets. 

The general thought behind this strategy is that none of the enemies are
very smart and they are all after you. So, if you just continue to fly in
big clockwise or counter-clockwise circles around the edges of the level
(but not to close to the edges) then everything will gather up behind you
in one giant cluster. 

As you circle be sure to be shooting straight ahead so that you don't run
into anything, then when you have a little breathing room, turn around 
quickly and fire off some shots in the mass to eliminate some of those 
enemies. Master this and you have mastered Retro Evolved mode along with
having a much easier time in many of the planets.

~~~~ Have Faith ~~~~
Another thing that is hard for new comers to Geometry Wars (and was 
definitely hard for me) is to have faith in your little ships guns. If
you fly straight into a mass of pretty much any enemy, no matter how many,
as long as you are shooting straight ahead where you're flying you aren't
going to get hurt and you're going to destroy everything. 

I think it's easy to want to stray away from the big clusters of enemies
because they can be fairly intimidating, but try it out a few times and
just "have faith". 

~~~~ Watch the Edge ~~~~
Most enemies will spawn around the edges so try not to ever sit to close
to them. Enemies *will* spawn on top of you and you will die from it.
Often with Asteroids you'll get a second chance because as long as your
shooting they seem to take their first explode if they spawn on top of 
you, but you won't be so lucky with regular enemies. So beware not to 
sit to close to the walls.

~~~~ Stay out of Corners ~~~~
Okay, initially I chose to take a stand that corners were bad, but maybe 
they aren't so much after all. There are a few levels where I definitely use
them to my advantage even though for the most part I don't like them. 
Depending on the types of enemies that are around I find that often if I put
myself in a corner I get stuck and can't get out.

So, while I personally try to stay out of corners, Kilroy84 has emailed me and
says that putting himself in a corner allows him to identify who is where
and then prioritize what he wants to do. 

I guess the most I can say here is judge the level layout and the types of 
enemies that are around as to whether you should use the corners or stay
away from them. 

~~~~ Saving Grace ~~~~
Bombs are your saving grace. Don't forget you have them! It's easy to
forget you have them and it's also easy to want to stray away from using
them because of the fact that the enemies they take out aren't worth
any points. But think of it this way, if you die with a 150x multiplier
you are back to a 1x multiplier. Then it takes at least the next 149 
enemies to get back to the 150x multiplier that you were at. 

So, if you are in a life-death situation drop a bomb! It'll clear the 
whole screen and give you a second to regain your ground. 

Another use I have for bombs is sometimes when I get a bunch of them
built up I like to destroy a bunch of enemies and then drop one so that
I have a chance to collect all the geoms, especially if there are
Mutators around who drop the nice big geoms. 


     o---------------------------------------------------------------o
     |/                                                             \|
     |                                 Drones                        |
     0_______________________________________________________________0
      \                               [#DRONE]                      /  
       o-----------------------------------------------------------o
New to Galaxies is the idea of Drones. Whether you want it or not, they are
here to assist you in each level. They are literally a sort of helper bot
that flies along with you through each level and each one has a different
specialty. Some are better for different levels, but each has it's 
advantage. Hopefully in the section about each planet I can give you some
helpful info about which ones to use where, but here let's just look at 
what each one does.

As you play levels the drones will gain experience and every 100 exp they
will level up. (not positive, but) I assume that leveling up increases
each ones specialty and makes it smarter or better in a helpful sort of
way. Yeah, that's kind of vague, but it's probably true.

I've decided that I will give each one a "Usefulness" rating between 1 to
5. In general each one does have a purpose, but for scoring Gold
medals there are some that really stand above the rest. This is soley my
opinion so ignore it if you want, but if you're stuck on which one to use
maybe my votes will point you in the right direction.

** For more in depth info on drones there is a FAQ dedicated soley to them!
   While I am trying to cover the game more broadly, you should check it
   out if that is what you want info on. **
    ________
___/ Attack \_______________________________________________________[#DRATT]
Cost: 0 Geoms
Behavior: Attacks in the same direction you are shooting.
Usefulness Rating: 5
    ________
___/ Defend \_______________________________________________________[#DRDEF]
Cost: 3,500 Geoms
Behavior: Travels behind you shooting backwards.
Usefulness Rating: 5
    _________
___/ Collect \______________________________________________________[#DRCOL]
Cost: 14,500 Geoms
Behavior: Flys around collecting geoms around you.
Usefulness Rating: 2
    _______
___/ Snipe \________________________________________________________[#DRSNI]
Cost: 28,000 Geoms
Behavior: This Drone literally picks out targets and then snipes them. It
          shot will also pierce through enemies.
Usefulness Rating: 2
    _______
___/ Sweep \________________________________________________________[#DRSWE]
Cost: 57,000 Geoms
Behavior: Flys in circles around your ship and if enemies run into it they
          die.
Usefulness Rating: 4
    _____
___/ Ram \__________________________________________________________[#DRRAM]
Cost: 90,000 Geoms
Behavior: Finds enemies around you and rams into them to kill them.
Usefulness Rating: 1
    ________
___/ Turret \_______________________________________________________[#DRTUR]
Cost: 150,000 Geoms
Behavior: Positions itself and shoots in circles around it for a time.
Usefulness Rating: 4
   ______
__/ Bait \__________________________________________________________[#DRBAI]
Cost: 300,000 Geoms
Behavior: Literally acts as a bait to the enemies.
Usefulness Rating: 1

As I said, there's a great FAQ with detailed info on all these so I'm 
being purposefully vague here, check it out if you need more depth on Drones.

     o---------------------------------------------------------------o
     |/                                                             \|
     |                               Enemies                         |
     0_______________________________________________________________0
      \                               [#ENEMI]                      / 
       o-----------------------------------------------------------o
There are two "categories" of enemies in this game. "Classic enemies" refers
to enemies from the original Geometry Wars game, and "New Enemies" are enemies
new to Galaxies. Doesn't make any difference if you haven't played the XBLA
game, but if you have and wanna know about the new enemies they are broken
up in this way. 

They all have a fairly basic look and behavior, but I'll try and give a 
little description of both so you can get an idea of how they act. I'll 
also put the color each enemy is (which will hopefully help avoid confusion
between 2 similarly shaped enemies) and a "strategy" for killing them. There
isn't really a strategy to most enemies, but I don't know what else to call
this.

: note : Thanks to Kevin for sending me the Base points and Geoms for the
enemies!
   _____________________
__/ Classic Enemy Types \___________________________________________[#CLASS]
~~~~ Wanderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWAN]
Look: Kinda like a propeller
Color: Purple
Base Points: 25 
Geoms Dropped: 10
Behavior: As the name implies, they kinda just wander around with no real
          set path. They are pretty slow moving and easy to kill. Essentially
          the most basic of enemies.
Strategy: Just shoot 'em. They only take one hit so you can fly straight at
          them while shooting and you'll be fine.

~~~~ Grunt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGRU]
Look: Diamond
Color: Blue
Base Points: 50
Geoms Dropped: 20
Behavior: Heads straight for your ship, nothing special.
Strategy: Just shoot 'em. Yeah, I said it for wanderer's to. 

~~~~ Weaver ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWEA]
Look: Diamond in a Square
Color: Green
Base Points: 100
Geoms Dropped: 50
Behavior: Annoying! These guys will avoid your shots and then work their way
          at you.
Strategy: Kilroy84 has pointed out an important point on Weavers so I am
          revising the strategy here. The Weavers like to dodge pretty much
          every shot, whether it is direction towards them or not. So, a
          "Turret Drone" style sweep they will more than likely just dodge
          infinitely. However, a direct on shot is much more difficult for
          them to dodge and will kill them no problem (unless there are 
          other misguided shots around them).

~~~~ Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSPI]
Look: X in a Square
Color: Pink
Base Points: 100
Geoms Dropped: 0
Behavior: These guys come straight for you, but release 3 Tiny Spinners after
          being destroyed.
Strategy: It only takes 1 shot to beat these guys, and they behave just as 
          the grunts, however, you want to watch out when you kill them
          because of the Tiny Spinners they release. It's good to shoot and
          then slightly back off (if you have the space behind you) to avoid
          these little guys, or just make sure you plow straight through and
          don't give the little ones a chance to catch you off guard.

~~~~ Tiny Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLTIN]
Look: Tiny version of the Spinners...literally
Color: Pink
Base Points: 50
Geoms Dropped: 10
Behavior: Another really annoying one, they do a circular pattern while 
          moving towards you. Can be very sneaky when there are a lot of 
          enemies on screen and you aren't watching them. Elminate quickly!
Strategy: These guys only come from defeating Spinners, and you'll more than
          likely destroy the first one when you defeat the Spinner itself.
          But the other two you really have to watch out that they don't
          catch you off guard. It's usually best to back off right after
          defeating a Spinner and spray some shots in that direction to get
          these guys; or plow straight through the Spinner then spray some
          shots behind you to hopefully get these guys. 

~~~~ Gravity Well ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGWE]
Look: Big Circle 
Color: Red
Base Points: ?
Geoms Dropped: ? 
Behavior: Harmless until shot, but after one shot starts sucking in any 
          enemies (or you) that get to close. As it sucks in enemies it 
          swells up until it can't hold anymore at which point it releases
          several protons out.
Strategy: There are two ways to go about these: First is the way I like, 
          when you see one go straight towards it and take it out. Then you
          don't have to worry about it exploding. Or, you could shoot it 
          once and let it fill up a bit and then destroy it. Each shot 
          makes it shrink in size slightly until it's gone, and as it fills
          up with stuff it will be worth more points than if you destroy it
          when it's empty, but you also run the risk of it rupturing.

~~~~ Proton ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLPRO]
Look: Small Circle
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you. 
Strategy: These guys won't come out unless you let a Gravity Well explode,
          but when they do watch out because they come quick and several 
          will come out at a time. They die in one hit, but can easily
          catch you off guard due to their speed.

~~~~ Snake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSNA]
Look: Like a snake!
Color: Yellow body, Blue head
Base Points: 150
Geoms Dropped: 50
Behavior: These guys snake around in funky patterns, real long bodies.
Strategy: Getting in between a handful of these can be a real headache and
          can call for a good bombing due to the fact that you can only 
          defeat them by shooting them in the head. Shooting their bodies
          will do nothing, but running in to any part of them will kill you.

~~~~ Repulsor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLREP]
Look: Like your ship with a shield in front
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: These guys will head at you and follow you around. However, their 
          ability to turn is much worse than yours so sometimes they have to
          stop, turn, and then start moving again.
Strategy: You can't hit these guys straight on due to their shield, but if
          do a quick circle around them when they head you they will have to
          stop to get back on track and that is the perfect time to shoot 
          them. Like the Snakes, several of these on screen at once usually
          calls for a good bombing in my case, but they are manageable with
          some practice.

~~~~ Mayfly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLMFL]
Look: Small Triangles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: These are like a flocking type enemy. They always come in packs 
          and travel on a fairly quick path straight at you.
Strategy: With these guys you really want to shoot straight into them and
          fly in the same direction. Because they always travel in packs 
          you want to cut straight through the pack one way and then turn
          around and cut through it again (if you don't get them all the 
          first time) because they travel at a decent speed and can flock
          around you easy if you aren't careful.
   _________________
__/ New Enemy Types \_______________________________________________[#NEWEN]

~~~~ Mutator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMUT]
Look: All Ziggity Zaggety (yeah..)
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Float around and occasionally spawns mutateds
Strategy: I'm not sure I completely understand this enemy, but from what
          I've picked up they just kind of linger around and then and
          random intervals will spawn out some mutateds (maybe like 3-5).
          They can be an annoying enemy when to many are around because of
          the fact that they spawn other enemies, but also because they
          are one of the few enemies that take more than one hit to defeat.

          Okay, from what I've gathered the Mutators actually require 
          another enemy spawn Mutateds. So what they like to do are 
          latch onto another enemy and then after a short time you get a
          handful of Mutateds to deal with. You need to especially be
          careful when there are Cell Masses around Mutators because 
          they will latch on and just keep spawning Mutateds over and
          over.

~~~~ Mutated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMTD]
Look: Kinda like a Biohazard symbol
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Quick moving and head for you. Similar to the Mayflowers or Protons.
Strategy: These guys spawn from the Mutators so the quicker you can take
          those out the less of these you'll have to deal with. As far as
          killing them though I recommend a little bit of a backward movement
          while shooting at them because they come in fast and kind of 
          swarm.

~~~~ UFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEUFO]
Look: A big Eye
Color: Red
Base Points: 5000
Geoms Dropped: 0
Behavior: Fly in and out at random times on certain levels
Strategy: Defeat it if you see it because it's worth good points. Normally
           doesn't stick around long though can move quickly.

~~~~ Generator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEGEN]
Look: Double ringed circle with enemy symbol in the middle
Color: Red when releasing enemies, Blue when vulnerable
Base Points: 150(ish?)
Geoms Dropped: 100
Behavior: These guys have 2 states to them, when they are red they will
          release a constant flow of enemies. The enemy type is different
          based on the level you are on, or just the Generator type in
          general, but are *usually* one of the basic Classic enemies.
          After they have released a number of enemies, they turn blue
          for awhile and do nothing. After a short time they switch back to
          red and repeat.
Strategy: You can only defeat these when they are blue and I recommend you
          get rid of them as quickly as possible. While releasing enemies
          I like to sit kind of close to them and shoot at them to take out
          the enemies quickly then when it stops a few shots will do it in.

~~~~ Black Hole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEBLA]
Look: A big swirling vortex, usually in the center of a planet.
Color: Blue
Base Points: 0
Geoms Dropped: 0 
Behavior: Switches between a clockwise and counter-clockwise pull. Creates
          a swirling effect on the planet. Trying to fly against is like
          trying to swim upstream and the opposite when you go with it.
          On planets that have these they are usually right in the middle.
Strategy: These cannot be defeated, so there really isn't much strategy
          to be said here. I recommend fighting "upstream" because then 
          the enemies are coming at you instead of from your backside.

~~~~ Asteroids ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEAST]
Look: Bigger versions of normal enemies
Color: Orange
Base Points: ?
Geoms Dropped: ?
Behavior: Just float around, then explode into two smaller versions of 
          themselves, then those each explode into a bunch of the enemies
          that the resemble.

          Here are some numbers (thanks to Kevin):
          - Grunt Asteroids spawn somewhere between 14-22 Grunts
          - Wanderer Asteroids spawn between 14-26 Wanderers
Strategy: These guys can be overwhelming if to many get on screen because
          after you fight a few you'll soon realize that for every one
          asteroid you see, you've got something like 20 enemies on your
          hands. But they won't do anyting until you shoot them so you'll
          want to kind of corner them (if you can) and then just keep the
          shots on them steady so that as they break apart you can defeat
          all of the enemies that come out of them real easily.

~~~~ Cell Mass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NECEL]
Look: Kind of like frog eggs all bunched together
Color: Beige
Base Points: ?
Geoms Dropped: ?
Behavior: None
Strategy: These guys really don't do anything, they are just there to be
          an obstacle in your way and can be a pain when there are a lot
          of them all bunched together. Certain levels will just have 
          bunches of them here and there and you'll want to make sure you
          get rid of them every now and then so that they don't reproduce
          and become to overwhelming.

          These often appear on levels that have Mutators because they 
          are an easy target for the Mutators to latch on and create
          Mutateds from. 

~~~~ Dart ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEDAR]
Look: Like a paper airplane
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Slightly hard to describe, but they kind of zig-zag around.
Strategy: These guys are really easy to run into because of their pattern.
          Where most enemies you can just plow straight through knowing that
          the ones around you won't hit you and you'll kill the ones in 
          front of you, with the pattern of these guys it's real easy for
          the ones around you to hit you so personally I prefer to just back
          off for a second and defeat these guys before moving in.

~~~~ Neutron ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENEU]
Look: A Circle with 3 smaller attached circles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you, but kind of surround you at the
          same time.
Strategy: These guys are almost like bigger protons, except they appear at
          any time like other normal enemies. I like to defeat them while
          flying backwards a bit because of how they try to surround your
          ship slighlty. Flying backwards causing them to land right in 
          front of you so you can take them out with easy. 

~~~~ NUFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENUF]
Look: Smaller eyes
Color: Orange
Base Points: 500
Geoms Dropped: 0
Behavior: These guys will be floating around various levels in huge packs.
          They can't hurt you, but are worth decent points if you kill them.
          They do try to avoid your shots though when you shoot at them, 
          but since they don't move very quickly is pretty easy to get 'em.
Strategy: Just fly into a pack of them without shooting then fire a handful
          of shots in various directions to take some out. Don't focus on 
          them when you see them because they won't hurt you if you fly over
          them. They are worth grabbing though when you have the chance for
          easy points.

~~~~ Wormhole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEWOR]
Look: Blue hole that has that effect like when you shoot Gravity Wells.
Color: Blue
Base Points: 0
Geoms Dropped: 0
Behavior: Just sit there and look like they are sucking in although they
          have no pull.
Strategy: Cannot be defeated, ues them to transport from one to the other.

~~~~ Meteor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMET]
Look: Squares/Diamonds depending on falling angle
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Some levels literally have Meteor showers in which tons of meteors
          fall across the screen in different directions. These will hurt you
          and you will have to destroy them to survive. They normally grid
          the whole screen, or a decent chunk of the screen when they
          "shower".
Strategy: Just aim in the opposite direction they are falling and shoot. You
          will destroy the ones that are a direct threat to you by doing this.
          If there are a lot of enemies around while meteors are falling just
          try to be shooting in the opposite direction of the meteors no 
          matter which way you are flying to keep them from hitting you.

~~~~ Mine Layer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMIN]
Look: A Jaggedy type circle
Color: Blue, mines are little green circles
Base Points: n/a
Geoms Dropped: n/a
Behavior: These guys fly around laying mines on the ground and then setting
          them off. To be honest, I've never been hit by one of the mines and
          don't even know if they can harm you or if they harm the enemies, 
          but you can definitely run into them and will be killed if you do.
Strategy: You can't kill these guys, but the mines do indeed have a purpose.
          If you kill enemies by setting them off you get double points for
          each enemy they kill, but the same number of Geoms. This can net
          you some huge points if you kill NUFO's with them (about 150,000
          each when you have a 150x multiplier!)