Aliens vs Predator Walkthrough/FAQ.
Version 0.3, May 31, 1999.
By Death Mage (dmage@gcentral.com)

Please note this is my first attempt at an FAQ/Walkthrough, so please 
bear with me.  You'll also notice a few typoe, spelling mistakes etc.

Table of contents.

-I) Characters
  Ia) Alien
  Ib) Marine
  Ic) Predator
-II) Weapons
  IIa) Alien
  IIb) Marine
  IIc) Predator
-III) Equipment
  IIIa) Marine
  IIIb) Predator
-IV) Vision Modes
  IVa) Alien
  IVb) Marine
  IVc) Predator
-V) Alien Walkthrough 
  Va) Temple
  Vb) Escape
  Vc) Ferarco
  Vd) Gateway
  Ve) Earthbound
-VI) Marine Walkthrough
  VIa) Derelict
  VIb) Colony
  VIc) Invasion
  VId) Orbital
  VIe) Tyrargo
  VIf) Hanger
-VII) Predator Walkthrough
  VIIa) Waterfall
  VIIb) Area 52
  VIIc) Vaults
  VIId) Fury 161
  VIIE) Caverns
  VIIf) Battle
-VIII) Alien Bonus Missions (coming soon)
-IX) Marine Bonus Missions (coming soon)
-X) Predator Bonus Missions (not complete)
  Xa) Invasion (coming soon)
  Xb) Escape
  Xc) Temple
  Xd) Earthbound (coming soon)
  Xe) Tyrargo (coming soon)
-XI) Enemies
-XII) Cheat Options (not complete)
-XIII) FAQ (coming soon)
-XIV) What's New
-XV) Contacting me and Credits
-XVI) Opponions and Misc.

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I) Characters
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Ia) Alien

The alien is famus from like names movies (Alien, Aliens, Alien 3, Alien 
Ressurection).  It's main advantages are speed, and being able to hang 
on the walls and ceiling by crouching at it runs.  It also does not need 
to collect items like the other two characters.  It survives by taking a 
quick bite out of what it kills (or sometimes kills with the bite).  It 
has lightning fast claws, but cannot attack froma  distance.  Also, 
being in a line of fire for any ammount of time usually results in 
death.

The best way I've found to play this character is with cunning.  You 
must stay hidden most of the time, and attack only when the moment is 
right.
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Ib) Marine (Human)

This is more like your average FPS character.  Lots of guns.  However, 
he is slow and weak compared to the other two.  What he does have, is 
GUNS GUNS GUNS!  But this means you have to FIND them.  Expect to spend 
more time looking for weapons than other characters.  And you should 
still stay AWAY from aliens.  Even if you do kill them at close range, 
their acid blood usually means death.

Best way to play this character I've found, is slow and steady.  "Check 
those corners..."
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Ic) Predator

Predator, the ultimate hunting machine.  He's... average.  His weapons 
can be devistating, however.  He has the ability to cloak and heal, and 
to regenerate his energy.  However, almost all his weapons rely on his 
field energy, so you'll find yourself running out of options if you use 
too much.

The best way I've found to play this character depends on what you're up 
against.  Against humans, cloak, switch to Thermal view (blue) and use 
the Sholder Cannon (auto aim).  Watch your field energy though.  I've 
also found that soemtimes even if you arn't cloak the humans will react 
as if you were...
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II) Weapons
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IIa) Alien

You only have 3 weapons.  There is no switching them.

Primary attack is your claws.  A quick tap does a double slash, while 
holding it down acts like rapid fire.  This will take out a marine in no 
time.  I've not come up against any other enemies yet, so I cannot give 
full details.

Secondary attack is your tail.  This is a deadly attack, but it takes a 
little while to repead attacks.  Holding it down stores the energy for 
an even deadlier atack.  Good for turrets, but use the claws for 
marines.

Also, you have a deadly jaw attack.  Now this attack is always fatal, 
which means you have to weaken tougher enemies first.  And it won't work 
against turrets and androids.  To get the jaw attack, line up an 
enemie's head in the center of your screen untill the jaws appear, then 
pres Primary attack.  Practice on the cowering civilians in the cells on 
Episode I, Temple.
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IIb) Marine

The marine has a lot of weapons at his disposal... but you have to GET 
them to use them.  This means a lot of hunting.

1 - Pulse Rifle.  This is your beginning weapon.  It's primary fire is a 
machinegun burst.  Target the alien's head for beat results.  It only 
holds 99 bullets at a time so you'll be reloading a lot if you hold it 
down.  Remember, use short, controled bursts.  It's secondary fire is a 
grenade launcher.  Quite effective, but don't get too close.  If you run 
out of ammo, it's a club.  This is not good.  Always keep an eye on your 
ammo.

2 - Smartgun.  This is a machine gun with a nice bonus, it automatically 
aims.  As you're wondering around you'll see a green circle around the 
crosshair.  If an enemy is in front of you the circle turns red and 
follows it.  The crosshair tries to kep up.  This is meant to HELP in 
aiming, not to automatically aim for you.  This is handy to have just to 
know where an enemy is.  It's secondary fire turns the auto-tracking off 
and on.  One clip holds 500 bullets, so it may be a while before you run 
out.  Try to use short bursts still, as there can be a LOT of enemies.  
If you run out of ammo, it's useless.

3 - Flamethrower.  The name says it all.  Flamethrower throws flames.  
The best method of use is to run backwords and fire short bursts at 
whatever is running toward you.  Once it's on fire, avoid it because it 
will burn itself out (wich deadly results).  Don't shoot this at your 
feet, or run over where it's hit.  That causes YOU to ignite.  A "clip" 
holds 100 rounds... and they go FAST when you hold it down.  This is a 
BURST weapon, a small enough jet just to ignote enemies.  Very useful 
against Face Huggers because it has a fairly wide area and once hit the 
facehugger is basicaly nullified (it cannot attack).  No secondary fire.  
When out of ammo, the weapon is useless.

4 - SADAR.  Your basic rocket launcher.  Goes off, big bang, lot of 
things die.  So do you if you're too close.  Only one rocket at a time.  
There is no secondary fire, and once you're out of rockets the weapon is 
useless.

5 - Grenade Launcher.  Just that, tosses grenades.  They're more 
powerful than the Pulse Rifle's grenades.  There are three types of 
grenades.  Secondary Fire switches between them.  Grenade:  Your basic 
grenade, large blast radious and a lot of damage.  Fragment grenade:  
Similar to the grenade bu throws shards out after it explodes.  
Proximity mines:  Launch them and they wait for prey.  They don't stay 
forever though.  They will go off if nothing gets close.  Six rounds 
before you have to reload.  Out of ammo it is useless.

6 - Mingun.  This is the bomb.  Think Terminator 2.  It's a gatling 
cannon of sorts that can mow down anything in seconds.  800 rounds a 
clip, but they go FAST.  Out of ammo it's useless.  Once you start 
shooting, you are not going to be able to move, so make sure you're 
safe.
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IIc) Predator

All his weapons are available at once (with the exception of Pistol and 
disc on episodes I and II.)

1 - Wristblades.  Just that, blade attacked to the wrist.  He punches 
and slashes with them to kill opponents.  Secondary attack will hold up 
to punch harder, usually fatal for Marines.  Also, Secondary attack is 
used to collect "trophies" (skulls) from his victoms.  Line up the head 
of a dead body in the crosshairs, instant trophy.  This weapon will not 
decloak you.  It does not use field energy.  Secondary fire has an 
interesting feature.  The longer you hold it the, the different claw 
attack it will do.  Tapping it does either a backhand slash or a quick 
slash.  Holding it down until the claw dissappears and it does an 
uppercut.  Hold it down for a long period of time and he'll do a wicked 
forward slash.

2 - Speargun.  Ideal sniper weapon. Spear is instantly where you aim it.  
This weapon will decloak you, so remember to recloak.  This is extremely 
useful against turrets and marines, but not so much so against aliens 
unless you get a good headshot in.  30 spears, non replaceable.  No 
Secondary fire.  It does not use field energy.

3 - Sholder Cannon.  As seen in the movies.  This is the weapon attached 
to a predator's sholder that fires a small bolt.  One shot sometimes is 
enough to take out a marine.  This weapon also auto aims an enemy if you 
have the correct view on (Marines in Thermal, Aliens etc. in Electric).  
Holding the button down will make the shot more powerful.  Secondary 
attack stores energy for the next shot, good if you know something big 
is around the corner, but arn't sure where.  It takes two field energy 
bars at minimum, ten at max to charge, and another two to fire (you can 
store the max ten and wait until later using Secondary fire)

4 - Medicomp.  Not actually a weapon but classified as one.  It heals 
you.  Secondary fire puts out flames.  It will decloak you.  It takes -
15-20 bars for the primary healing, no matter how hurt you are, and 
always brings you to full.  (The ammount it takes depends on what your 
current level is.  Full takes 15, having 20 takes 20, having udner 20 
you have to wait until you get 20.)  Secondary only takes 1.

5 - Pistol.  This weapon fires an energy bolt in an arc.  It's quite 
powerful and deals a bit of splash damage.  The best weapon against 
Aliens, espically Face Huggers.  Aliens will be killed if they're near 
the blast, somtimes taking out two or more if you're lucky.  
Predatorians take a direct hit and they'll go down.  Face Huggers die if 
they're anywhere in the blast radious.  Marines need a direct hit to 
really take them out.  However, taking them out this way leavs the head 
intact for collecting trophies.  This weapon will decloak you.  It takes 
3-5 bars.  There is no secondary fire.

6 - Disc.  You only have one, so use it wisely.  This is a very powerful 
weapon, capable of taking out a Xenoborg with one hit.  It auto aims 
like the Sholder Cannon in the correct view, AND tracks your prey in 
case you miss or what you threw it at moves.  It also returns to you, 
bouncing off walls (sometimes).  Sound like the perfect weapon?  It's 
not.  It doesn't track that fast, and gets stuck in walls a LOT.  When 
you loose it, switch to PredTech (green) to see if you can see it.  If 
not hit comma (default, it's changable) to bring it back to you, at a 
cost of 7-12 field energu bars. This weapon will decloak you.  It does 
not take up Field Energy.  There is no secondary fire.
=======================================================================
III) Equipment
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IIIa) Marine

Motion Tracker.  Only available in normal vision.  With the same "beeps" 
from the movie.  This lets you know if something is close (30m) in front 
of you.  It only reads a 180ø arc in front of you.  It also doesn't tell 
you if the movement is up or down from where you are.

Flares.  You have an infinate number of these, but you can only use four 
at a time.  Handy for bringing in light, but tends to wash out the 
surrounding area.  Use this with Image Intensifier, you might as well be 
blind.

Image Intensifier.  Explained in Vision modes (IVb).

Jetpack.  Don't know, havn't used it yet.

Armor.  Picking this up gives you 100% armor.  You start with 100%.

Health Pack.  Picking this up gives you 100% Health.
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IIIb) Predator

Cloak.  This makes you invisable to humans.  It does not effect Turrets, 
aliens and the like.  It uses up Field Energy fairly slowly while it's 
turned on.  I have sometimes seen humans acting like my predator is 
cloaked when he is not.

Long Range Zoom.  Up to three times you can zom in.  This allows for 
picking off long distant enemies.  Works great with the Speargun for 
heat shots.  It also maginfies small targets, but it's a litle harder to 
keep track of.  You could TRY this with a face hugger... but don't 
expect too much.

Grappling hook.  Only available in certain bonus stages.  Think Quake 2 
grappling hook.  You hook on, it pulls you in.  You press it again and 
it'll release you.
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IV) Vision modes
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IVa) Alien

The Alien only has two modes.

The Default is "normal", hunting vision.  Humans are highlighted in 
blue, Predators are green.  Aliens are supposed to be red but I've not 
faught one yet so I cannot say.  Also, the vision is kinda elongated, 
like "fishbowl" as some have described.    Other that that, lights are 
normal etc.

The "fishbowl" effect is caused by the field of view being 120ø as 
opposed to 90ø - Loiosh de' Taltos (loiosh@intur.net)

Their second is Navigation Sense.  This makes everything appear to be 
negitive, and you cans ee in the darkest of conditions.  However, the 
aura around living things is gone.  The "fishbowl" effect still exists.  
The view is not invinate, however, after a distance everything is whited 
out.
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IVb) Marine

The marine also has two variations.

The Default is normal.  Nothing special.  Needs a lot of light.  This 
plus flares is the way to go.  This is also the only way to get the 
motion tracker.

Image Intensifier is the second.  This makes everything green, and a 
little "fuzzy".  Any real light will overload it.  Flares, when used 
with this, will basically blind you.  By overload I mean it makes it 
white, and the area around it bleeds into it a little.  This mode, 
however, lets you see even in pitch black.  I found myself using this 
mode more often than not.
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IVc) Predator

Now the real fun comes.  Each mode is specilized.  It carries one 
advantage, and that's about it.

The default is once again normal.  Nothing special about this view.  
Needs light to see.

The second is Thermal.  This makes everything blue, and humans are 
highlighted in a rainbowish pattern of colors.  This makes humans easy 
to spot.  The blue makes it alright to see in the dark, but it could be 
better.

Third is Electrical.  This makes everything red.  Still fairly easy to 
see in the dark, but it could be better.  Aliens and their kin, along 
with androids, turreds, Xenoborg also show up.  They appear greyish with 
shimmers.

The last is PredTech.  This makes everything a neon green.  Thanks to 
the high contrast of green/black, this is excelent to see in the dark, 
but I wouldn't suggest using it when you have to watch for a specific 
enemy.  This makes predators (like your char) and their weapons (disc, 
spears etc.) glow white.  One interesting thing I've notices is spears 
don't glow when they just his the wall, only when sticking out of 
someone (like a pinned head to the wall).
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V) Alien Walkthrough
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Alright, this is the moment you've all been waiting for.  The 
WALKTHROUGH!  A few things to note before hand.  Items and enemies can 
be random, so you still have to be careful.  If I say something is 
there, and it isn't, don't get mad at me.  If I don't mention an item 
and you see it, don't e-mail me saying "I found this over here, put it 
in the walkthrough!" because it may not be there.  Also, Director's Cut 
has less items than Realistic.  Right now all walkthroughs are for 
Realistic.  Also note, some places have different paths.  I'm going to 
detail one path to follow, that's all.  Below the title I'll list the 
cheat mode, and the goal to get it.  Full details, and help for getting 
them are in section XII.
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Va) Temple
10 live civilian head bites.  Sniper Munch

You start off inside the face-hugger shrine.  Switch to Nagivation Sence 
and start forward, through the tunnel.  Out of the tunnel climb up the 
wall and through another tunnel.  It will branch into two ways here, 
both ways go the same place.  Pick one and you enter a room with a 
pillar of fire.  Go straight across the room and you'll see two pillars 
opposide the entrences.  Climb one, and the top is hollow.  Go through 
that tunnel.  Both lead to the same place.  From there if you look on 
the ceiling you will see two grates.  Both lead to the same room.  Break 
the grate with a claw swipe and go through the tunnel.  Climb out of the 
ditch.  For the walkthrough I am going left from the tunnel's exit.  
Turn until you face the two collumns in the room.  There is an opening 
behind them, up the wall a bit.  Climb up to it and go through the 
tunnel.  On the right you will see more flames.  Turn right and follow 
this tunnel.  You will need to crouch while you run to hang on here.  
You will be in a room with two things hanging down.  Turn left along the 
wall and run to the alcove.  Follow this tunnel.  Stay on the ceiling 
here.

There you will see two blocks above two more jets of flame.  From the 
ceiling, use your claws to take off the supports for the two blocks, 
shutting down the flames.  You will notice another hole on the ceiling.  
That's where the other path lead.  Now, turn around and go back to the 
flame you saw before (remember, in the room with the two things hanging 
down the exit was on the ceiling).  It isn't there now.  Drop down and 
drop down again.

You may want to switch to hunting mode now, because here's where the 
humans are.  It doesn't matter which way you go, but crawl down over the 
edge and look down.  There should be people walking around.  Try to find 
one to top behind and kill them.  You have two exits here, because labs 
1 and 2 are locked.  While standing on the platform, facing Lab 1 (or 
the red light), you want to go to the path on your right.  Go up either 
set of stairs and at the top you'll notice another room there.  Go into 
that room and along the wall, near the ceiling, are four more grates.  
There are actually two seperate tunnels.  Go across the room and take 
the left tunnel on the far wall.  Time to go back to Navigation Sence.  
Follow the tunnel left, then break the grate on the ceiling.  Go up and 
left again, break another grate.  If you drop down here and go left, 
you'll be at the far left grate from the room's entrence, so go straight 
ahead.  Now you have some more choices.  Go up and break the grate 
there.  Follow it straight, then down and break another grate.  Switch 
to hunting view because humans often are on the ground here.  Drop down 
behind the marine and kill it first.  Kill the civilians at your 
leasure. ;)

You are now in the left hand area of the stairs you took to get to the 
rooms with the grates.  This has "Lab 1" marked on it.  This is part one 
of two security systems for lab 1.  In order to open lab 1 look around 
from the ditch until you see a red light on the underside of a control 
panel.  Break the light and the pannel, then back into the tunnel on the 
ceiling.  Back to where the unbroken grate is.. break it.  Follow the 
long tunnel all the way to the end, break the grate above and too the 
left, go through it.  Follow that little bit and now you're above the 
left hand room of the opposite entrence.  This has "Lab 2" marked on it.  
Follow the same pattern you follows last time to take out the panel.  
Now, this room has a turret.  You may want to climb up from out of the 
ditch and take the time to disable the turret.  Climb back up through 
the tunnel.  Follow it all the way back to the beginning.  Climb out and 
through the other grate on this wall.  Follow the tunnel, break the 
grate above you, climb up and to the right, break another grate.  Once 
again dropping down and to the right brings you back to the grate room.  
Go straight, then the grate above and to the right.  Follow this one and 
you are above the second "lab 1" area.  Break the panel and lab 1 opens, 
but we arn't going there yet.  This is the right room in the area with 
the grate room.  Go back through the tunnels to the unbroken grate.  Go 
through it all the way to the end, and you are above the final room.  
Break the panel, and lab 2 is open as well.  Also remove the turret 
threat the same way as before.  One powered up tail shot does it.  This 
is the room on the right of the opposate entrence.

Now it is time to go to the labs.  Let's go to lab one first.  Inside 
are androids, so be careful.  Take them out with your claws.  Androids 
do not show up in hunting view, so stick with Navigation Sence.  Once 
they are dead, yu'll notice there are a lot of corradors here with 
Caution signs there.  These are here for a good reason.  Go through them 
and breaks the panels.  You'll occosinally find a civilian inside.  They 
are unarmed, line up your teeth and eat up.  Once you've cleared all 
those room, look around the lab.  You'll see the computers have pipes 
coming off of them.  Break those.  Once all five are broken, repeat the 
process in Lab 2.  Once the last pipe is broken be careful, marines will 
begin showing up.  Make it to the platform in the middle of the first 
room and ride down.

Kill the marines below and turn to the door on the right.  Break the 
control panel and go through the open door.  You'll be in a room with 
corradores and a lift down.  Take the lift down (or climb around) and 
then go on the door to the right.  Now here is where things can be 
difficult to explain.  At this point we're going to do some wall 
walking.  Once you get to the next room, climb on the wall on the right 
all the way to the end, then go down.  On the way down distroy the block 
holding the door open.  Behind these doors is a pair of turrets that 
will end the mission quickly if you are not cautious.  After opening 
that side of the door, climb up again, above the door, and remove the 
other blockade.  The turrets are now unable to get to you.  Take the 
passage way to the right.  Run quickly along the right hand wall.  More 
turrets, another door, more blockades.  Removed the blockade, climb over 
the door, remove the other one.

That seals the temple.  It is now time to return to the hive.  I didn't 
run into any enemies past here.  In the middle of the floor is a hole.  
Go over to it and it opens up.  Jump down it.  Switch to navigation 
sence if you wish and follow the tunnel, dropping down another hole in 
the floor.  Climb up the other side, and follow the tunnel.  You will 
come out near a giant alien statue.  Climb up the wall on the far side 
and you will see a balcony of sorts.  Follow the tunnel there and you'll 
end up back home in the hive.
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Vb) Escape
Finish in under 2 minutes.  Nausea

Don't go for the 2 minute goal right away.  Know the level first.  When 
you start, switch to navigation sence.  Go foward, there is a hold in 
the wall, climb through it.  Go straight, climb up the wall here, 
there's a walkway across the center, land on it and go through the 
secret passage.  You're now inside the labs.  On the opposate wall climb 
through the vent.  Follow it, and the walkway, and the next vent to the 
end.  Follow the walkway and jump down to the right, go through the door 
and climb back into the next vent.  You're now in a bathroom.  Drop 
down, go through the door.  Go through the observation room and climb 
upt ot he seeling for the next walkway.  Follow the vent, walkway, vent 
again.  Drop down and go through the three doors.  There is another vent 
on the wall, climb up to it and go through it, the walkway, and the next 
vent.  Now go through the next two doors.  On your left near the other 
door is a vent, climb through it.  Drop down and go through the door to 
your left.  Follow the doors until you get to the elevator.  Climb up 
the side of the elevator onto the platform.  Follow the path and turn 
left.  Break the glass and jump through.  Now just follow the vent to 
the end.
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Vc) Ferarco
15 dead civilian head bites.  Pipecleaner

When the level starts off you'll be behind some barrels, usually with a 
civilian on the other site.  Go to your right to get around the barrels, 
then kill the civilian.  Turn left and start down the corrador.  At the 
next left run past fairly quickly because there is a gunner behind a 
door that closes when you get to close.  Turn left at the intersection 
and keep going until you see a ladder going up.  Take this ladder and 
climb through the air duct to the end.  Beware, occosinally a civilian 
is inside the air duct.  Break the grate, and the pipes, and drop down.  
Go to your left and then through the door, then exit the next room.  Go 
out straight and turn right.  At the fork, turn left, and kill the 
android.  Go up to the second level and distroy both sets of pipes to 
open the door on the opposite wall.

Wait for the people inside to come after you, and kill them with 
stealth.  Go through the door and to the left, be careful because it's 
another android behind a closing door, so make a run through.  Break the 
pannel next othe door and go through.  You have to be careful because 
some of the civilians are carrying flame throwers.  Wait until their 
back is turned, then rush them.  Go through the corrador on the left, 
and then turn left into the room there.  Climb up the wall and onto the 
ceiling.  Above the table is a grate you must break and go through.  Do 
that to get into the pipes again.  Follow those pipes to the end, get 
out, turn left.

Break the panel next to the door to open it.  Go straight across the 
room with the ladder and into the room on the opposite side, and into 
the vent on the left.   Break the first grate on the left and keep 
going.  Drop down into the cryo-sleep chamber and smash the bannel next 
ot the door.  There may be androids behind these doors, so be cautious.  
GO through the door and follow the tunnel to the fork.  Turn left and 
get to the first light.  On your left you'll see a glass pannel, break 
it and jump through.  Straight through the room break the pannel and 
feast on the civilian in the room, then go to the door on the right from 
the glass panel.  Break the pannel and turn right.  Kill the two turrets 
there.  (See why you would through the glass pannel?)

Now, go back to the left and follow the tunnel to the next fork.  Take a 
left.  Break the pannel and open the door to another cyro-sleep chamber.  
Climb onto the ceiling and back through the vents.  At the fork, turn 
right.  Climb out, and look down to your left.  You should see a 
security guard.  Either rush him or go through the thrid pipe on the 
right to sneak around to his side.  Then go open into the vent at the 
end of the hall.  Climb up and follow this one to the end, and climb or 
jump down to the floor.  Turn around and go through the corrador.

look to your right.  There are some exploding barrels there with an 
armed civilian.  Climb to the ceiling to pass the barrels and kill the 
civilian.  GO through the door, turn left.  Run straight ahead into the 
vent again.  At the end of the vent and small room, turn right and break 
through that grate.  Turn right and climb or jump down the tunnel.  Walk 
ahead, look to your right.  There's a pipe there, but it's covered.  
Remember where you are.  Climb back up the tunnel and through the door 
on your right.  Another room with stairs.  Just go straight acros the 
floor, and keep going straight.  Follow the winding tunnel and you 
should see an area with a pipe above you.  Jump up into the pipe and 
climb up.

At the top break the pannel next ot the door and go through it.  Go 
straight scross this room to the other side, and break the pannel to the 
left of the door.  Go inside, break the next pannel, and you're in the 
room with MOTHER, the computer.  Break all the screens on the wall.  You 
now are timed to get back to the covered pipe you say earlier to exit.  
Go back out of the room, straight across, and down the pipe.  Keep 
running straight ahead, and climb up the wall.  Go straight through the 
room with the ladder, and go left down the shaft again.  Go right, and 
through the now-open pipe.  At the end, turn left into the next pipe to 
end the mission.
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Vd) Gateway
Complete in under 4 1/2 minutes, and faster than 9 m/sec.  Motion Blur

Imeadatly run foward and up the wall, onto the platform.  If you wait 
too long the floor will open and you will be pulled into space.  Break 
the pannel on the right side of the door and go through.  Straight ahead 
as far as you can, and loko up.  There's a grate there.  Climb up the 
wall, break the grate, and RUN to the end along the wall.  At one point 
some turrets will shoot at you, just run past.  At the end there will be 
two more grates.  Break one or both and drop down.  Kill the two turrets 
there.  Either door on the side, break the pannel.  I prefer the left 
dor, because it's a little easier to go to the grate.  Once the door 
opens, go inside and turn left (either way) and break the grate.  Climb 
through the grate and up the wall on your left (again, either way).  
You'll get to an alcove.  Run all the way through it to kill everyone, 
then back to the middle.  There are two elevators here.  Distroy the 
power box on the left one and climb into the shaft.

Climb up the wallk above the door you came through and break the grate.  
Climb through and there are pannels on both sides.  Either side, break 
the pannel to open the door, and go through.  Distroy the pannel next to 
the fan to shut off the generator.  Do this to both sides.  Climb back 
into the shaft and up the wall to the next grate.  Go through it and 
there is a pannel on the opposite side.  Break that pannel and go 
through the door, break the pannel to turn off the generator.  Turn 
around and face the lader.  Climb up it from THIS SIDE or you will face 
trouble with turrets.  When you get to the top break the grate nearest 
you and climb through.  Jump down and go through either side passage 
until you get to the door.  Go through the door and turn to the blinking 
lights.  More elevator shafts.

Break the power box next to the one on the right.  Climb up and break 
the power box to open the door above it.  Be careful because a marine 
may be behind it, but it's safer on this side than the other.  Kill him 
and go through.  There are six doors here, three on either side.  The 
ones on the left will not open.  The middle right one goes downstairs.  
We don't need that one.  The other two go to the same place.  Go through 
either door, and be careful of the minigunner there!  Kill him ASAP.  
Distroy the four power boxes and wait for the fan on the right to stop 
moving.  When it does, jump through it and run through the air duct.

At the end jump straight foward right way, don't slow down.  There is 
another turret here.  Right straight, take out the two power boxes, turn 
left.  Do that ocne more, and run straight again.  Distroy the turret, 
and turn right to get the power boxes.  Turn around and run back, 
distroy the last two power boxes.  The four fans above you should have 
stopped.  On the ceiling break the grate and climb through to Main 5.   
Climb up the wall that says "Main 05" and precede through the shaft 
there.  The top cover should be broken, if not you're in the wrong 
shaft.  Climb up, go up the slope, and drop down the hole in the floor.

In these rooms just keep breaking the glass and moving the same 
direction you were facing.  There are nine of these rooms.  In the last 
one climb up the wall and through the hole in the ceiling again.  Go 
down the slope and distroy the two power boxes once more.  Wait for the 
fan to stop, and run through it.Distroy the grate on the left and run 
through the air duct.  Now, the next room can be challenging.  You're 
near the end.  When you enter, an alarm will sound and the walls will 
begin to open.  There may be minigunners here, so watch out.  Climb up 
one of the walls and kill anyone there, and then distroy the 
light/computer there.  Go to the other side and do the same.  You'll see 
a message that says "Join us." and begin to hear other aliens.  On the 
far side of the room from the vent you'll see the "Danger" bars move 
away.  Run through to join the rest of the hive and end the level.
-----------------------------------------------------------------------
Ve) Earthbound
1 predator live head bite.  Mirror

At the start, go straight and kill anything in the room.  The civilians 
here make for good food.  Turn right and drop down the shaft.  There is 
an android here, so kill it.  Go straight through the passages until you 
get to the lift.  There are two things to do here.  Either hurry and 
climb up it, or if you miss it will get stuck.  You'll notice one of the 
cargo boxes blocks the bath.  Crawl up around and go past the cargo box, 
and continue up the shaft.  Go across the walkway, killing anyone up 
here.  On the left you'll notice a door and a pannel.  Go ahead and 
break the pannel, sometimes a cowerdly civilan likes to hide in there.  
Free food.

Continue on and drop down the shaft.  Break the grate and drop into the 
elevator.  Go out and follow the corrador, breaking the glass and 
jumping through.  A message will play.  While it's doing that, break the 
computer on the right to open the door later on.  Once the message 
finishes the door at the end will open.  Kill whomever's inside and walk 
through.  On the left will be an opening (if you distroied the 
computer).  Drop down and distroy the 8 power boxes (four on each side).  
That will open a door to the right of where you dropped down.  Go 
through the door, and at the far left will be an air duct.  Climb into 
it.

When you reach the end, break the grate but DO NOT JUMP DOWN.  Across 
from you is another air duct.  There is a turret below, so instead of 
climbing across, use a crouch assisted leap.  You should make it with 
minor, if any, damage.  Follow that air duct to th end, and climb to 
your right a bit.  Drop down, take out the marine and the turrets.  Then 
distroy the eight power boxes to disable the large fans.  Both large 
fans take you to the same place, so follow either one.  They are on the 
ceiling down the hall either way.  Climb through either and you'll be in 
a room with three fans (the two you can enter from and the one on the 
ceiling).  Go through the fan on the ceiling.

At the end you'll be in another room.  GO through the fan on the right 
side and follow that tunnel until it gets to another grate.  Distroy 
that, drop down and kill anyone in the room.  Go to the opposite side of 
the room and break the grate on the ceiling.  Climb through that and 
follow the series of tunnels until you get to another grate.  Break it 
and drop down and go to the other end of the room.  Break the grate 
there and run through the next air duct, breaking the grates at the end.  
Turn right and distroy the four power boxes.

Turn around to face away from the distroied power boxes, break the 
glass.  You'll notice only one fan is slowing down.  Take that fan, the 
one to your left, and climb through the tunnel to the end.  You're at 
the top of a large room.  Either climb or drop down and go through the 
tunnel on the opposite side, near the floor.  Follow it to the end and 
turn right.  At the end of the room turn left and into another tunnel.  
When you get out, turn to the right and distroy the two power boxes.  
Take the fan on the right and drop down.  Look on the walls for a grate.  
If you to the fan on the right and faces that direction, it will be the 
first on on your right.  Climb up and distroy the grate, and crawl 
inside.  When you get to the end you'll see a box attaches to the 
ceiling begin movine.  Quickly climb across the seiling and land on the 
box, it will protect you from the twin turrets below.

Once the box is stopped walk to the other end and drop down.  Take out 
the two turrets from behind.  Turn right and climb into the opening.  
Turn right again, and go through the door.  You'll get a message saying 
the humans are being attacked, and the lights will go red.  Your first 
Predator attack.  Go straight ahead, break the glass, and go through.  A 
predator will come ouyt fo the elevator.  Give it a full powered tail 
whip, then bite off his head as he's crouching. (This will give you the 
cheat if you need it also).  Climb up the shaft and you'll see a marine 
and a Predator fighting.  Let the Predator kill the marine, then kill 
him with the same tatic you used before.  Go to the end, turn left, get 
to the eggs and end the level.
=======================================================================
VI) Marine Walkthrough
-----------------------------------------------------------------------
These are a little tougher, I'm going to try to point out a cource with 
weapons and the path out.
-----------------------------------------------------------------------
VIa) Derelict
80% head shots.  John Woo Mode

You start in your bunker and have to try to get out alive.  First, 
listen to the message and go through the door.  Look for an exit and go 
out that.  You'll see another exit.  Shoot the glass and pull the switch 
down.  Follow the door and go up the stairs.  Go around the balcony to 
the other side and take the elevator down.  Go left and hit the switch, 
then go around the computer.  The door there will open, go through it.  
Go through the next door and turn left.  Go through the egg room and to 
the right.  Follow it to the end and press the button.  Go through the 
doors.  Follow the tunnel until the voice comes back.  Switch to Image 
Intensifier if you havn't alread and go left, up the elevator.

At this point the aliens will begin to come.  Go straight down the 
tunnel.  Around the computer and up the elevator.  Turn right and go 
through this corrador.  Keep going through this tunnel.  At the first 
three forks, go straight.  Go along the walkway and continue straight.  
Go through the middle fo the tower and into the next tunnel.  Go 
straight down the walkway and turn left at the fork.  Then go right and 
hit the switch.  Grab the health if you need it and go back across the 
walkway until you get to the lift.  Go down the lift and turn right.  Go 
through the tunnel and you'll be at the artifact.  Go through it and 
turn left, then go down the elevator.  Everyone who's seen Alien should 
remember this room. ;)

To the creature's right is a tunnel, follow it until you're outside, 
then go through into the next building.  Go through the tunnel, and down 
the elevator.  Follow the tunnel until the level ends.
-----------------------------------------------------------------------
VIb) Colony
40% Accuracy.  Grenade

Go up the stairs and straight, listen to the message and go up the lift.  
Beware, there are quite a few aliens up here.  Go straight out of the 
West lock and turn right.  Follow the wall until you get to a tunnel.  
Switch to image Intensifier and go through the tunnel.  Keep going 
straight until you find some glass.  Shoot it and hop through.  Hit the 
four switches and wait for the door to open.  An alien should appear 
once the power begins to come back on.  Go upstairs and turn right.  Go 
back to the glass but this time go through the open door.  Follow the 
catwalks all the way around, take the lift up, keep going.  Duck to get 
through the vent, pick up the Smartgun.  Go back through the vent and 
around the catwalks, riding the lift down.  Keep going until you've 
exited the tunnel.  If you're in need or armor, turn right and follow 
the wall until you find armor and a pulse rifle.  Keep going right until 
you find North lock, and then throw the switch.  Wait for the door to 
open.  Straight ahead inside is a health pack and a pulse rifle.

You'll probably want to wait until all the aliens have stopped charging 
before continuing.  From the entrence turn right.  Go all the way to the 
end and then duck to go through another vent.  Climb the stairs, go 
across.  Kill the alien and if you need armor climb the stairs to get 
it.  At the base fo the stairs go through the vent again.  Keep going 
until you're in the garbage room.  At the left end of it is another 
health pack.  Go right and through the door.  Follow the tunnel to the 
end and turn right.  Go up the lift.  Second floor contains yet more 
health and a pulse rifle.  Go to the third floor, around the hole in the 
floor, and turn right.  Turn right again, go upstairs, and ender the 
Main Ops room.  Throw all five switches, then kill the aliens.  From the 
fith switch, or the comper terminal, go through the door on your right.  
Follow the path back downstairs and turn right at the fork.  You will 
come to some stairs.  Go down the first part, turn right.  grab the 
Smartgun and go back to the stairs and down to level two.

Follow the tunnel around until you're in the medlab.  The far right door 
contains a health pack.  Go through the near right door, and get the 
flame thrower near the end of the open room.  Go through the next medlab 
door, and you'll see a hole in the floor in front of another door.  
Inside here are face-huggers so BE CAREFUL.  They will end the mission 
if they hit.  Grab the armor and the pulse rifle near the pool of blood 
and grab the Manual Bypass from one of the tables (it's random).  Exit 
the medlab and drop down the hole in front.

You'll take some damage from the fall, and may end up facing a face 
hugger or two.  Take the door to your left when you drop, then go out of 
the room, and turn left once more.  Go through this tunnel, and turn 
right to go outside.  Go follow the right side until you get to the 
South lock.  Go through it and through the ravine (watch for Aliens) 
until the level ends.
-----------------------------------------------------------------------
VIc) Invasion
Finish in under 4 minutes.  Warp Speed

As a little note before I write the walkthrough for this level, this one 
can be TOUGH!  There are a lot of Face Huggers in places and if you 
stand still too long, you're dinner.  Exit the APC through the door on 
the left.  Go up the stairs and through the door, then turn left.  
"Looks like hits from small arms fire."  At the fork, turn right.  Go 
through the door and up the stairs to your right.  Go around the catwalk 
and through the door at the end.  Go through the tunnel and up the 
stairs.  There may be some armor under the stairs, but don't worry about 
it.  Follow this catwalk around and through the door.  Go right, and in 
the tunnel collect the Pulse Rifle, Health pack and Armor.  Go through 
the door and turn left.  Go through that door and turn right.  Go 
through the tunnel and up the stairs.  Through the door, grab the Flame 
thrower etc. in the left corner when you enter.  On the far left side on 
the computer there you should see a wheel.  Turn it.  This is part one 
of five.

Turn around and go back out the door, and jump down to your left.  Go 
straight through the tunnel, but don't go down the stairs yet.  This 
part is timed from when you turn the wheel, so be quick.  When you get 
to the stairs, turn right.  Drop down the edge of the platform and turn 
around.  Go turn the wheel.  Run back and jump to the stairs going up, 
and go around to the other set.  Get back to where you jumped down 
originally and a bridge should be lowering.  Jump to help get across it 
faster, and go through the door before it closes.  This gives you armor, 
Health pack, and three Pulse Rifles.

Go back out the door and go straight.  Drop down and turn around.  Go 
down the next flight of stairs and around to the elevator.  There are a 
couple Face Huggers down below, so watch out.  Take the tunnel to the 
right, and go through the door at the far end.  Climb up the stairs and 
get the Health pack and Smartgun.  n the first canister, turn the wheel.  
The will let you the gate.  Jump down and through the door, then turn 
left and go through the gate.  Take the first right and go up the lift.  
Be careful, as there may be a Face Hugger near the bottem of the lift.  
Ride that lift up and look for another lift up to the catwalk.  Go 
across the catwalk and through the doorway.  Go left into the pipe a 
short way to get the pulse rifle, then go up the stairs on the right.  

Collect the Health pack if you need it, and go up the stairs.  Before 
going foward, turn around and you should see a bar with yelow lights 
across it.  Shoot the second light to the left and a platform will drop 
down.  Go across the platform and through the door, then down the 
stairs.  Be careful going down the stairs because if you rush through, 
you may fall down.  Go through the door at the bottem and through to the 
other side.  Go through the door there and collect the Health pack and 
flamethrower, and throw the two wheels.  (Make sure they both turn).  
Two thirds of the way there.

Turn around and go back up the stairs.  Go up the next set and turn 
right.  At the four-way, go left.  Jump down and go behind the stairs 
for some armor.  Then follow to the other end of the room and go through 
the door.  Grab the three napalms, Pulse Rifle and Health pack, then 
turn the wheel near the windows.  That's four.  Go back through the door 
and up the stairs.  At the four-way go straight.

Turn right at the fork and follow the corrador until you get to the 
Health pack.  Ignore the doors on the sides.  Turn left.  There is a 
Face Hugger down there, so be careful.  Go straight, then up the stairs.  
On the catwalk, turn the fith wheel.  Good, you've shut down the cooling 
systems.  Now it's time to get out of there.

Jump down and follow the halls back to the fork.  Turn left, then right.  
Go through the door with the now green light above it.  Run down the 
wingind corrador and jump across the broken floor and open the door.  
Ride the lift up then wait for the ship to pick you up and end the 
level.
-----------------------------------------------------------------------
VId) Orbital
Under 20 shots fired.  Land of the Giants

Start off and go straight ahead into the air lock.  Wait fo rthe other 
side to open.  Go to the end of the walkway and flip the switch to open 
the door.  There is a predator inside, so watch out.  You may want to 
hit the switch on your right, but the door won't open now.  Go straight 
ahead and grab the Pulse Rifles and the SADAR.  You'll NEED that SADAR 
later on.  Run back out and to the right.  Go down the stairs.  Go 
through the door on the right then straight through the next one.  There 
nmay be a Face Hugger back there so watch out.  Go straight again and 
throw the switch and get out ASAP or kill it.  GO straight, make the 
turn to the right and through the next door.  Then hang left on the 
walkway.  Throw the switch and go through the door.  (If you fall, take 
the lift up and around to the door that wouldn't open before.  You get 
armor, a grenade launcher, and a Xenoborg for your efforts.).

Go through the door and through the oen at the end of the tunnel.  Run 
up the stairs and turn right, go through the door.  At the end of the 
hall wait for the lift to rise.  Get on and ride it down.  There's 
another Xenoborg down here, but just run past it.  Hook around the 
corners at the far end, go up the stairs and ride the lift up.  The bars 
will open when you're close, so go through and grab the armor and Pulse 
Rifles at the top.  Go across the walkway and arm the SADAR.  GO up the 
stairs and take out the Predator with a SADAR shot.  Go to the door and 
throw the switch.  The Xenoborg behind it can be taken out in two or 
three shots.  Run across the walkway, flick the switch and go through 
the door.  Drop down and go straight into the escape pod to end the 
level.
-----------------------------------------------------------------------
VIe) Tyrargo
32 aliens killed.  Slug Trail

This level is hard, even if you know your way around.  There are a lot 
of Face Huggers and a ton of aliens to contend with.  When you start, go 
straight and hit the switch on the wall to open the door.  Go straight 
ahead and grab the Smartgun and Pulse Rifle.  There is also an armor 
there if you need it.  Go up the stairs on the left and hit the two 
switches.  This will open the door to the left.  Go down the stairs and 
through the door.  Turn left and go down the hallway.  continue through 
the next room with the cryo-sleep chambers, straight to the end.  Turn 
left, go to the end of the next room and throw the switch to open the 
door.  Turn right and follow the tunnel until you're in the next cryo-
sleep room.  This time don't go to the end, though.  Turn to the left 
and into the locker room.  At the end of the room is a shower area with 
another smartgun and armor.  Pick them up.

Go back into the locker room.  On the far left wall is a grate.  Break 
it upen and turn left to go down the stairs.  Go through the corrador, 
back up the stairs, and break the grate at the end.  You're in the 
dining room.  If you want in the left near corner there should be a 
flame thrower.  On the far right wall is a door, go through it.  Shoot 
the barrels and go left.  hit the switch on the right in the next room 
and go up the lift on the left.  When you get off the lift go straight, 
then right, then left.  If you go left again you'll get some armor.  
Otherwise go straight then to the end.  Hit the switch.  Turn around and 
go back, straight, right, and through the door.

Go through the generator room (note:  Image Intensifier will blind you 
here) and through the door at the end.  Distroy the barrels at the end 
of the room and turn down there.  Go left at the first chance to pick up 
armor and a health kit.  Just surviving this far can be tough, so you'll 
probably need it.  Go up the stairs and turn left.  Throw the switch and 
turn around.  Go through the door that just opened.  I hop you still 
have Smartgun ammo or grenades because you will need them here.  These 
halls are filled with aliens, but there is another armor and Health pack 
about half way through.  Go through them to the end and hit the switch 
on the wall.

Go through the door and down the lift.  Go through the next door and 
quickly grab the Minigun.  You're going to need it because you have to 
kill a Predator, then Predalien in this room.  The Minigun will make 
short work of them both.  Once they are dead go up the stairs and 
through the door.  Switch back to your Smargtun or whatever weapon you 
were using, you're back in Alien terratory.  Run through the hall and 
grab the armor.  Hit the switch on the left and take the lift on the 
right up.  Go straight across.  You'll have to face three Preatorians 
now.  Go through the tunnel at the other end and follow it to the 
switch.  Hit that and run back around.  Stand on the elevator and let it 
take you down hop off to end the level.
-----------------------------------------------------------------------
VIf) Hanger
?????.  ?????

Final battle with the Queen.  Your bullets have no effect on her what so 
ever.  Flame and Gernates stun her.  She will attack by throwing boxes 
or by slashing you.  This level is difficult.  You have to do a button 
hunt. First. run out and hit the button for the Airlock panel.  There's 
nothing you can do with the other two buttons right there though.  Next, 
draw the Queen over near the pile of missles.  Shoot it when she's near 
to cause them to explode, knocking her down and stunning her.  Drop down 
the broken grating and run to the left.  There's a button on the wall.  
Push it and wait for the panel to open, the shoot the two pipes inside.  
Turn aroung and run to the stairs on the right.  Shoot the grating above 
them and climb out.  Go back and hit both buttons on the Airlock panel.  
Turn and run back to the emergency cell on the right.  push the button 
next to the door and let the door close (sometimes you may have to hit 
it twice).  This will pull the Queen and everything else out of the 
room.  Victory.  Not bad for a private.  Missing this emergency cell 
will cause YOU to fly out.  Not good for a private.
=======================================================================
VII) Predator
-----------------------------------------------------------------------
VIIa) Waterfall
80% Accuracy.  Pigsticking

Right away, cloak, switch to Thermal view (blue) and go to Sholder 
Cannon.  Go down the stairs and hit the button.  Go back upstairs and 
leap across to the cliff.  Jump across again and go through the door.  
Follow the path until you get to more stairs going down.  Yo should see 
some computers on the left and a field charge on the far side.  Shoot 
the computers and jump across, then go get the field charge.  It may 
take a few jumps.  Jump down once you have it (if you need it) and go 
into the tunnel.  Turn right, go downstairs and through the door.  Hit 
the switch and turn around.  Go back upstairs and straight through the 
next door.  Up more stairs, and here should have another field charge on 
the right.  Push the button near the door on the right and go through 
it.  Go up the stairs and follow the ledge.  You'll come to a room with 
two bridges.  Croess the one, do a u-turn in the tunnel, cross the 
other. Go down the stairs and you are at checkpoint one.  

Go straight to the end and up the stairs on the left.  Checkpoint two.  
Kill the marine and jump down.  There is a Field Energy recharge below.  
Go back to where the stairs were.  Push the button in front of the door 
and go through.  Turn left, hit the button, and keep going.  Through the 
door and go straight.  Go left along the wal and take the stairs down.  
You are now outside.  Hit the switch in front of the door and go 
through.  Down more stairs, and there's the waterfall.  Go up the 
stairs, hit the button and wait for the lift.  Hop on and ride it to the 
top, hit the button on your right and go through the airlock to end the 
level.  You'll see a lot of blood on the floor in this level.  Most of 
the time you can follow it.  At the beginning though follow the 
walkthrough instead, until you reach the blood.  A second time it goes 
through the door when you need to go the other way to hit the swithc.  
From there stay with it until it dissappears on Checkpoint 2.
-----------------------------------------------------------------------
VIIb) Area 52
25 Marine Trophies.  Super Gore

Again, right away you'll want to switch to Thermal (blue), cloak and 
Sholder Cannon.  There are many paths on this one, but I'll try to go 
through the quickest.  You start in the airlock.  Go straight, and to 
the room on the left.  Shoot the people inside and throw the switch.  
There may be a Field Energy recharge in there, but you shoudln't need it 
yet.  Turn around and go through the next door, and push the button on 
theside to open the elevator.  Go up and follow the path.  Go down the 
stairs go all the way to the right.  There's a vent on the wall you can 
break to go through.  Go through it and up the lift.  Kill anyone up 
there and throw the switch to lower the birdge.  Jump across to the 
brige and turn right. Go along the path and through the door.  You 
should now be in the confrence room.  If you go downstairs you can go to 
another door (in the middle, under the confrnce table area)  that will 
give you a view of your ship (the goal).

Go to the other dorr of the confrence room and go down two flights of 
stairs to the next door.  Go through and follow it to the end.  Hit the 
button on the wall to open the door.  Shoot anyone in here and take the 
lift down.  Be careful of shooting the barrels, you can catch on fire 
doing that.  On the desk there is the second level security pass.  Take 
it and take the lift back up.  Go back through the ddoor to the stairs 
and go down again.  Open the next door and jump across the platforms.  
Go through the door there, turn left, then into the room through your 
right.  Kill anyone inside and throw the switch.  There is also a box on 
the wall that, if you break it, contains a Field Energy recharge.

Go back out the door you came, and follow the wall on your left hand 
side.  Go straight at the first fork and turn left at the second fork, 
and go through that door.  You're in the kitchen.  Jump over the counter 
straight ahead and move to the door on your left.  Open it and take out 
the turret.  Follow the path straight ahead, then go through the next 
door.  Go to the end of the dining hall, and turn left at the fork.  At 
the next part there will be a few marines ready to shoot you, run 
quickly and go down the stairs on the right.  

Go through the door, be careful because someone here has a shotgun which 
tends to hurt.  Kill everyone and jump down.  There is a door on the far 
left side from the entrence, and possabably a Field Energy recharge in 
the near left corner.  Go through the door, and through the air duct.  
Be careful here as well, for there may be an android which your Thermal 
view won't pick up.  On the far left hand corner there is a laundry 
chute.  Either jump over or distroy the dumpsters, and drop down the 
chute.  Here is another possable android spot.  On the far right corner 
is a vent you can break.  Do so and climb through.  Go to the end, break 
the cover, and there is your ship.  Kill everyone in the room.  From the 
entrence the way into the ship is in the near right corner.  Just climb 
up the ramp to end the mission.
----------------------------------------------------------------------
VIIc) Vaults
Under 100% damage?  ?????

Start this mission with Thermal (view), Cloak and Sholder Cannon as 
well, but you'll be changing part way through.  You start on your ship, 
after picking up the Pistol and Disc.  Go down the ramp and to your 
left, then through the door.  Follow the passage to another door.  Kill 
those inside, and distroy the computer and panel on the far left corner 
(far right leads to a deadly fall).  Follow the air duct until you find 
a place in the floor you can shoot.  Shoot it and drop down.  You have 
to distroy four computers here.  The first on is just tothe right.  
Shoot it, and go left.  There is another vent on the wall.  Follow it 
and distroy the computer just to the right.  GO straight ahead and into 
the next vent.  While going through this air duct, take a detour to the 
right and follow it until you can see a turret below you.  Shoot the 
turret with your spear gun, and then go back to the main tunnel, turning 
right again.  Follow it to the end and distroy the computer on your 
right.  Go straight again, through the last vent, and distroy the last 
computer.  The doors should open for you now.  GO through the door and 
turn right, following the wall.  You'll see a vent above you when you 
turn to the right, that's where the turret was.  

It is time to switch to Electric (red) view, and Pistol.  Go along the 
pathway and through a series of doors.  Down some stairs and down a 
tunnel with the number 1 above it.  Follow this tunnel and open the 
door.  you'll get your first look at an alien.  Kill it and the human 
(if he isn't dead already), and continue on.  Each of these rooms holds 
an alien usually, so be cautious.  Just keep moving foward through all 
six of these rooms (after the third you'll make a u-turn and go back).  
Once you're out of the last room, follor the small walkway.  You'll 
notice on your left the glass barrier that you saw before going into the 
first room with the alien.  Turn right and go down the slope.  There are 
a lot of aliens here and two ways to do this next part.  First is run 
fast, and hope to avoid everything.  Second is take your time and kill 
everything.  Go through the little tunnel and turn right.  Go all the 
way to the end of the 1 section, into the 2 section.  Take the first 
door on your left.

Go through the broken bars, and on the far left wall you'll see a vent 
you can go through.  You may want to switch to PredTech (green) to help 
you see.  At the first fork go straight, then left, then left again to 
get to the next vent.  Be careful as there sometiems is a Face Hugger in 
here.  Once you get to the end, switch the view back to Electric (red).  
Take the door on the left hand side, and follow that through.  Open the 
door, kill the aliens, and hit the switch.  This restores power and lets 
you open doors now.  Go out and go straight until you're back in the 
large corrador.  Turn left and gollow the path to the end, then turn 
right.  Go into the room and up the lift, then follow the tunnel.  Go 
through the doors and down the two flights of stairs.  Keep going until 
you're in the 1 section.  Go to the 3 section, until you see blood on 
the floor.  If you need to recharge your Field Energy follow the blood 
to the left, there should be a recharge in one of the cells.  If you 
don't, go past the blood and turn right at the end of the hall.  Go 
through the room to the door at the end and through it.

Go through that tunnel and to the next door.  Kill the alien and grab 
the Security Pass.  Go back to the blood and follow it left (the other 
way from last time).  Keep following it until you get to the Predalien 
in a sphere.  Use your speargun, one shot to break the sphere, the 
second to remove the Predalien's head.  Zoom in if you need to.  From 
here you are timed.  One minute to get out.  Luckly there is a quick way 
out.  Follow the blood back to the room with the pillar.  Go to the 
opposite of the room and take the door to your left.  Follow it to the 
end and hit the switch, this will activate the lift.  Run back out to 
the room with the pillar and turn right.  Go to the lift, ride it to the 
top.  Follow the path back to your ship and get in (far left corner) to 
end the level.
-----------------------------------------------------------------------
VIId) Fury 161
40 alien kills.  Balls of Fire

Start this one off with Electric (red) and Pistol.  Don't bother 
cloaking.  Go straight ant hit the switch to open the door.  Go straight 
again and take out the aliens there.  Turn left and go down the 
corrador.  Turn left again and go down the stairs.  Behind the stairs at 
the bottme should be a Field Energy recharge, but you hopfully won't 
need it yet.  From the stairs go straight and up some more stairs, then 
turn left and go up the elevator.  Go straight once it reaches the top, 
then turn left and o the stairs.  Go left, across the next catwalk, and 
turn right.  Go through this tunnel and op the stairs, thenfollow the 
balcony to the end.  hit the switch and jump down.  One you hit the 
ground follow the left wall.  Go back down the stair, then up the other 
set and turn right.  Go back to the first room with the aliens and 
straight across.  Be careful becasue the aliens you burst through a 
wall, and explode some barrels, causing fire if you're too close.

Go through the broken wall (be sure to take out the Face Hugger) and up 
the stairs.  At the top turn left and go into the romm to collect a 
Field Energy Recharge.  From the top of the stairs you'll notice a pipe.  
Break the top part o fthe pipe and jump in.  Drop down the hole and turn 
around.  Hit the switch and go to the door.  Turn right and hit the 
switch there to open the door.  By now the fan and in first alien room 
should be slowing.  Go through the door and to the left, then right.  
Past the fan and downstairs.  Go left to the door (the next pipe on the 
left should hold a Field Energy recharge, but it's a little difficult to 
get).  Go through the door, through the corrador, up two flights of 
stairs to the next door.

Go straight across the room, then to the right.  Turn around and hit the 
switch, then turn abck around and follow the wall until you drop down 
the hole.  There might be a Field Energy recharge in this room if you 
need it.  go to the door away from the barrels, and open it.  Again, 
aliens will cause the barrels to explode, so be careful.  Go down the 
hall and up the stairs.  Turn left at the top and follow it until you 
get to a door on your left.  Go through the door, up the stairs, and 
through the next door.  You are now in the lift room where you hit the 
switch below, only on the second floor.  Go foward and at the end turn 
left to hit the switch.  Go back through the door, down the stairs, and 
turn left.

The first room on the right usually contains a Field Energy recharge, so 
get it if you need to.  Continue through the passage and go through the 
door on the left.  Go through the room, careful for the Face Hugger, up 
the spirialing stairs and through the door at the top.  Turn the corner, 
go up the stairs, you're now in lift room floor three.  Turn right, go 
across to the switch and hit it.  Go back to the door and down the 
stairs, back to the other door.  Follow the catwalk to the right until 
you get to the next door.  Go through it and up the lift.  Get off the 
lift and go down the hall.  Open the door and run to the right to hit 
the swtich.  That's all four in the lift room.  Run back around and get 
inside the elevator.

Ride the elevator down and get out the opposite side you entered.  More 
barrel-busting aliens here, so be cautious.  Go through this room and to 
the stairs, then up into the pipe.  At the first two forks, turn left to 
get to a Field Energy recharge, with more barrel bursting aliens.  Run 
in, get it, get out, kill after that if you have to.  From where you 
enterred the tunnel, from the entrence, take a right, then straight 
(right has another Field Energy recharge) then right to hit the switch.  
Go out of the room and to the right then through the door.  Go up the 
lift (be careful of the barrel-buster, the first one usually commits 
suscide, but the second you need to watch) and up the stairs.  You're 
now in human terratory.  Switch to Thermal (blue), cloak and use the 
Sholder Cannon.  Go down the stairs and gollow the catwalk to the end, 
and take the lift in the far left corner down.

You now have to contend with multen laad.  Just don't stray from the 
walkways and you'll be fine.  Off the elevator, go up the small ramp and 
turn right at the first intersection.  At the corrador turn right again, 
away from the lead.  Hit the switch on your right and turn around to go 
through the door.  Follow the path and wait for your ship.  When it 
arrives and stop moving, jump off to end the level.
-----------------------------------------------------------------------
VIIe) Caverns
Spotted less than 15 times.  Rainbow Blood

Start with Thermal (blue), cloaked and Sholder Cannon.  Follow the 
tunnel straight, then shoot the marine below from the ledge.  Jump down 
and clear the area out.  Take the tunnel and when you exit you'll see 
some stairs going up.  Don't go up them right now, go around below, 
through the tunnel.  In the open area go to the right and throw the 
switch.  Go back around through the tunnel, then up the stairs.  Take 
the tunnel to the left and jump across to the ledge on the left.  Go 
through the open door and follow the tunnel.  At the end you'll be on a 
ledge.  Turn right and follow it ot the end.  hit the elevator's cable 
with a spear, then jump down the hole.

Go through the tunnel on the left.  You'll see a pair of stairs going 
down.  I usually take that route, but on Director's Cut there's a pair 
of turrets so I'll take the other route for this walkthrough.  Follow 
the ledge on the right and go through the tunnel.  At the end of the 
tunnel you'll be above a computer pillar.  Run across the bars (there 
may be a Field Recharge here) and then keep going.  Go through the next 
tunnel, turn right.  Follow it until you're on the ledge above the APC.  
Kill everything below and jump down.  Switch to Electric (red) view and 
equip the disc, you're going to need it right here.  Throw the switch on 
the door and wait for it to open.  When it does lock onto the Xenoborg 
and let the disc go (there are two in Director's Cut, so hit one and 
move, then hit the second).  Kill the turrets and flip the switch.

Now it's time to heal and wait until you're Field Energy is at max.  
There is no action so you can afford it.  Once you're healed go through 
the door you opened and turn right.  Follow the tunnel down to a door 
and open it.  Go straight and through the APC, and through the tunnel at 
the other side.  Go through the tunnel on the left (it has a light above 
it) and turn right.  Go to it's end and around the computer.  There is a 
door to the right from the entrence, remember where it is.  Shot the 
generators on the opposite side from the entrence, and shoot everything 
coming out of the door (there's a Face Hugger with them), then move 
inside.  There should be a Field Energy recharge.  Go back out and to 
the left, through the tunnel again.

When you get out, go across the room and take the tunnel to the right.  
There's another Face Hugger so watch out.  Go through the tunnel and 
across the narrow ledge.  Be careful not to fall.  Go through the next 
tunnel and you're find a wrecked APC.  GO through it and through the 
tunnels.  Both ways lead to the same place.  Kill the two Preatorians 
and go through the tunnel at the end.  The floow will colapse at the end 
of the level.
-----------------------------------------------------------------------
VIIf) Battle
?????.  ?????

This is a small level, but none the less very tough.  Here you face the 
Alien Queen.  You have no electric weapons, so use the Speargun.  
Remember it only has 30 shots.  Switch to Electric view.  Go foward into 
the tunnel, and drop down.  The Queen will appear on your right, along 
with one or more Face huggers depending on your skill.  Keep moving and 
only show when you know it will hit.  It takes a lot to bring her down.  
And even then you still have to kill the Face Huggers before you can 
exit.  The Queen has 3 attacks.  Her deadly claws, charging, and 
throwing broken stlagmites.  To acoid the first two just keep away from 
her.  To avoid the last strafe (sidestep).  The Face Huggers are a 
threat in that you usually don't look for them, and they kill you 
instantly.  Also, they are very difficult to hit with a spear, and VERY 
hard to fight with claws.  However, they can be killed with claws if you 
keep moving.  Congradulations, you've beaten the Predator game.  Shame 
you're reading this...  Now onto the bonus levels!
=======================================================================
VIII) Alien Bonus Missions
Coming soon, I've not yet played them.
=======================================================================
IX) Marine Bonus Missions
Coming soon, I've not yet played them.
=======================================================================
X) Predator Bonus Missions
-----------------------------------------------------------------------
The first two are unlocked if you beat the game in Training.  The first 
four in Realistic and all five on Director's Cut.
-----------------------------------------------------------------------
Xa) Invasion - Marine mission
15 alien trophies.  ?????

Coming soon, I've not yet completed it.
-----------------------------------------------------------------------
Xb) Escape - Alien mission
10 Civilian trohpies.  Trip Tastic

You start at the Alien's entrence and have to work your way back.  This 
level lets you have the Grappling Hook.  Start with Thermal (blue), and 
cloaked.  You may want to use the Pistol right away, but I still like 
the Sholder Cannon against humans.  There is a Civilian right in fron 
when you start.  Finish her off and go straight.  Go through the tunnel 
and shoot the glass above you.  Grapple through it and kill anyone up 
there.  Go to your right and jump down near the elevator.  Now you'll 
want to switch to Electric (red) and a pistol, you'll be fighting a mix 
of enemies here.  Sometimes they'll attack each other, just let them.  
Go through the door to the right, then go left.  Turn right kill 
whatever you find, grapple into the ait duct.  Go through the air duct 
then jump down.

Turn to the right and go through the next three doors.  Grapple up to 
the catwalk and go left.  Go through both catwalks and tunnels until you 
get to the end.  Jump down and turn right.  Go straight through the 
three dors, and grapple into the air duct again.  Go actoss the ait 
ducts and catwalks, then drop down.  Kill what you find and go straight 
the direction you were going (take a look to the left to see a Xenoborg 
fighting).  Go straight through the doors again until you get to the 
bathroom.  Grapple up to the catwalk, and grab the Field Energy 
recharge.  Go through the air duct and jump down.

Go through the door on your left and go through the next room.  Get 
ready with the disc, behind the next door is the Xenoborg.  Throw the 
disc at it and grapple to the catwalk on the ceiling.  Go straight and 
grapple up the air duct here.  Kill anoything blow you and grapple 
across the room to the next air duct.  Drop down the tunnel and grapple 
up to the next one down below on the far side.  Go through and kill the 
Preatorians.  Once they're dead, the level ends.
-----------------------------------------------------------------------
Xc) Temple - Alien mission
?????.  ?????

Once again you go backwords from the Alien's path.  You have the 
Grappling Hook here as well.  Switch to Electric (red) and Pistol.  
Almost right away you'll be attacked.  Kill them and grapple to the 
tunnel near the top on your left.  Spiral your way up through the 
tunnels until you reach the ledge.  You're in the room with the alien 
statue.  Below are two Face Huggers so don't jump yet.  Take them out 
with your Pistol.  Once they have been taken care of, jump down and go 
through the tunnel on the other side of the room.  Follow the blood if 
you get lost.  Go through the tunnel and drop down, then  turn right and 
grapple back up.  This can take a bit of Tarzan like action.  Let go and 
grapple again when you reach the top of the bungee.

When you reach the top you have two ways to go.  I choose the tunnel 
that curves to the left, breaking off from the blood.  Grapple out and 
go up the lift, or grapple up.  If you look across you'll see a Field 
Energy recharge.  Grapple to it if you need to and grapple back.  Go 
through the tunnel and the door.  Ride the lift or grapple up.  Go 
through the tunnel and through the door.  Take the lift up, the grapple 
the rest of the way.  You won't be able to make a straight path either, 
so grapple around the sides.  More Tarzan Grappling.  Go up both levels.  
Now, depending on which side of the pille you're on you have two paths.  
One of them will have an opening opposite it, you want to be on that 
side.  Go opposide from where you are until you find the room with two 
Preatorians.  Kill them and drop back down the hole one level.  Walk 
through the tunnel with the fire now gone and drop down the hole.  
You're now in the Face Hugger shrine.  Kill the Predalien that comes 
from within and run inside to end the level.
-----------------------------------------------------------------------
Xd) Earthbound - Alien mission
?????.  ?????

Coming soon, I've not yet completed it.
-----------------------------------------------------------------------
Xe) Tyrargo - Marine mission
?????.  ?????

Coming soon, I've not yet completed it.
=======================================================================
XI) Enemies

All in all there are 11 enemies listed here.

Civilians - Human.  These are not well armed most of the time, and have 
a tendency to cower in fear.  They are easy pickings.  With the Alien, 
use your Jaw attack for free life.  They have a blue aura.  Predator use 
claws to save Field Energy.  They show up in Thermal (blue).  They 
cannot se you cloaked.

Marines - Human.  These are much better armed than Civilians.  One with 
a Minigun can shred even a Predator in no time.  As aliens try to rush 
in and get a head shot, even if you miss your claws should take them.  
Be careful, in groups they are deadly and in the open they can kill you 
are well.  They have a blue aura.  As Predator any weapon will do, they 
cannot see you cloaked, and will spray an area down inaccuratly if they 
glimps at you.  They show up in Thermal (blue).

Android.  These appear to be Civilians, but handle their weapons better 
and do not show fear.  They also "bleed" white.  As an Alien kill the 
the same you do for Marines.  They do not have any aura, making them 
hard to spot.  Predator has to be a little more cautious, but any 
weapons will work.  They show up in Electrical (red).

Turret.  There are smal mounted gunturrets.  They carry maching guns and 
track you wherever you are.  They can take out even Predators if you 
arn't careful, and tear appart Aliens in a heartbeat.  For Aliens, get 
begins them and you your tail.  For Predator, get behind them and 
Secondary attack with the Wristblade.  They show up in Electric (red) 
and see through cloaking.

Xenoborg.  Big, slow, deadly.  Mechanical aliens.  Stay out of their 
line of fire.  They take a while to activate when they're deactivated, 
so use that to your advantage.  As a marine I've seen one of these 
things take THREE direct hits with a SADAR before shutting down.  Best 
chocie, evade them if you can!  As a Predator, use your Disc or a well 
placed spear.  They can see through the cloak.  They show up in Electric 
(red).

Predator.  Tough.  They carry all the deadly weapons of a predator, and 
have their strength.  When they have been wounded they will attempt to 
self-distruct.  Kill them before they do.  As an alien, use your powered 
up tail whip to injure it, then either tail whip again or jaw attack it 
to kill.  They have a green aura.  As a marine, use the SADAR to know 
them out if you can, or a Minigun to shread one in about a second.

PredAlien.  A genetic mix of the Predator and an Alien.  They are tough 
and deadly.  They are like large, strong aliens.  With the Marine, try 
to train a weapon on it (Smartgun is nice) or hit it with flames and 
run.  Grenades usually do it as well and a Minigun takes them appart.  
Predators can use a speargun to the head to end it quickly.  They show 
up under Electrical (red), and can see through cloaking.

Face Hugger.  They are small, fast, deadly.  Unlike other Aliens games, 
you CANNOT shake them off here.  They hit, you're history.  Marines 
should use Flame Throwers or Grenades against them.  Other weapons just 
waste ammo.  Flame Thrower is ideal because it has a wider effect and 
once it hits the Face Hugger is nullified.  Predators should use Pistol 
because of the blast radius.  Speargun is useless against it, they are 
VERY hard to hit.  Wristblades can be deadly for you as well because you 
have to look at them and get close to hit, perfect for their leaping.  
Cloaking does not work.

Alien (Xenomorph).  They are fast, agile and can hurt you fast.  Marines 
should stay as far away as possable, run backwords while firing, idealy 
with anything but a Pulse Rifle.  Predators should use the Pistol.  They 
show up in Electric (red).  They see through cloaking.

Preatorian.  These are usually guards.  They have a queen-line 
headplate.  They are just a little tougher than Aliens, nothing else 
I've seen.  Handle them the same way you would a normal Alien.  They 
show up in Electric (red), and cloaking doesn't work.

Queen Alien.  She is nasty.  See the levels for details.  They show up 
in Electric (red) and can see through cloaking.
=======================================================================
XII) Cheat Options

This is a (currently partial) list of the Cheat Options available, where 
to get them, how to get them, what they do and notes on them.  Cheats 
are listed in the same order as above.  They have to be earned on 
Realistic of Director's Cut.
-----------------------------------------------------------------------
Super Munch.  Alien Episode 1, Temple.  10 live civilian head bites.

Alien only.  It lets you do long distance jaw attacks.  Ranged weapon 
for the alien!  The best way to get this cheat is make sure the 
civilians throw their molitove cocktails away first, and don't hit 
themselves, then wait for them to cower and pick them off.  Don't forget 
the ones locked in the cages!

-----------------------------------------------------------------------
Nausea.  Alien Episode 2, Escape.  Complete the level in under two 
minutes.

This cheat is very fittingly named.  The entire screen waves about, and 
will probably give you motion sickness before too long.  It's not hard 
to get, just know the level and RUN!
-----------------------------------------------------------------------
Pipecleaner.  Alien Episode 3, Ferarco.  15 dead civilian head bites.

This cheat is quite interesting.  It's not just stick figures, as you 
might beleive, but actual pipe cleaners wrapped around for enemies.  
Nice touch!  This cheat may be harder than it sounds, but only if you're 
trying for it.  Just go through the level and when you kill something, 
take it's head.  That's all that really needs to be done.
-----------------------------------------------------------------------
Motion Blur.  Alien Episode 4, Gateway.  Complete in under 4 1/2 minutes 
and with an average speed of more than 9 m/s.

Motion blur makes everything that moves, blurry.  To get it know the 
cource and RUN RUN RUN.
-----------------------------------------------------------------------
Mirror.  Alien Episode 5, Earthbound.  1 live predator head bite.

This makes the level mirrored left/right.  It's a good cheat IMHO and 
easy enough to get.  One charged tail whip will make the Predator crouch 
to prepare to seld distruct.  Perfect time to bite his head.
-----------------------------------------------------------------------
John Woo Mode.  Marine Episode 1, Derelict.  80% head shots.

That means 80% of your hits are head shots, or 80% of your kills are by 
removing the head.  Not sure which.  Basically shoot all the aliens in 
the head.  Good practice anyway.  I beleive this gives you Slow Motion, 
but I cannot be 100% sure.
-----------------------------------------------------------------------
Grenade.  Marine Episode 2, Colony.  40% accuracy.

You start the game with 99 grenades in your Pulse Rifle, no bullets, and 
cannot pick up any other gun (except Pulse Rifles to add to your 
grenades).  In my humble opponion one of the most usueless and hardest 
to get cheats.  I am no marksmen, getting this cheat involves very good 
training.  Don't fire unless you're sure and use small bursts.  Even 
then it took me many tries to finally break 40% (42% Whohoo!).
-----------------------------------------------------------------------
Warp Speed.  Marine Episode 3, Invasion.  Finish in under 4 minutes.

The name pretty much says it all.  It's not impossable to get, but you 
need to know the level AND have a little luck on your side to do so.
-----------------------------------------------------------------------
Land of the Giants.  Marine Episode 4, Orbital.  Less than 20 shots.

Basically use explosives.  This is a short mission if you know the path 
anyway.  It makes the player's view close to the ground and seems to 
have slowed down the enemies as well.
-----------------------------------------------------------------------
Slug Trail.  Marine Episode 5, Tyrargo.  32 alien kills.

All alien enemies start with a missing leg,  They crawl around bleeding 
a trail behind them.  To get this cheat just play the level, killing 
everything you see.
-----------------------------------------------------------------------
Pigsticking.  Predator Episode 1, Waterfall.  80% accuracy.

80% accuracy is actually not that hard, just use Sholder Cannon all the 
time.  The cheat is for Predator only.  It makes the Speargun have 
infinate ammo, and has a shotgun like spread, pictured below.  Quite fun 
in my opponion.  You cannot use it in Battle.

 * * * *
* * * * *
 * * * *
-----------------------------------------------------------------------
Super Gore.  Predator Episode 2, Area 52.  25 marine trophies.

I'm not 100% sure what it does, I beleive it gives more blood.  In order 
to get 25 marine trophies, I found a loop that respawned a marine each 
time I passed.  It's time consuming, but it can be done.
-----------------------------------------------------------------------
?????.  Predator Episode 3, Vaults.  Complete the level with under 100% 
damage?

A call to everyone out there.  I want to know what this cheat is, and 
how you REALLY get it.  I've beaten it on Realistic with 44%, and on 
Director's Cut at 55%, and nothing.  I've gone under 100% Field Energy, 
and even over 100% damage, still nothing.  Anyone who knows, please E-
Mail me at dmage@gcentral.com with the answer!  I'l test it and you will 
get big thanks.
-----------------------------------------------------------------------
Balls of Fire.  Predator Episode 4, Fury 161.  40 xenomorph (alien) 
kills.

Your enemies are made out of flames with this one.  Useful for seeing 
them in the dark. ;)  To get this cheat just take your time in the first 
part of Fury 161, and explore a bit.  Kill all the aliens you see.
-----------------------------------------------------------------------
Rainbow Blood.  Predator Episode 5, Caverns.  Spotted less than 15 
times.

There are two ways to get this one.  Be VERY cautious, or cloak and run 
like crazy.  If you blast past most of the Marines they will not see 
you.  It makes the blood, lights, smoke etc. constantly change in a 
rainbow of colors.
-----------------------------------------------------------------------
Trip Tastic.  Predator Bonus 2, Escape.  10 Civilian trophies.

This makes everything on the screen wavy, transparent AND change colors 
like a rainbow.  Trippy indeed.  Getting the 10 civilian trophies may be 
hard concidering it leaves you open for attack, but just try to kill 
them last.  Use the Pistol to knock them out without blowing them 
appart.
=======================================================================
XIII) FAQ

No questions yet, first release.
=======================================================================
XIV) What's New

V 0.3
II) Weapons - Updated
VI) Marine Walkthrough - Completed
XI) Enemies - Updated.
XII) Cheat Options - Added Warp Speed, Land of the Giants and Slug 
Trail.  REALLY added Mirror this time (SORRY!).  Fifteen total.
-----------------------------------------------------------------------
V 0.2
IV) Vision Modes - Updated alien's Hunting vision.
V) Alien Walkthrough - Completed
VI) Marine Walkthrough - Updated level 2, MUCH faster!
XI) Enemies - Updated, and will do so again when the Marine walkthrough 
is finished.
XII) Cheat Options - Added Pipecleaner, Motion Blur, Mirror and Grenade.

Misc. stuff (typo corrections, more detailed character descriptions 
etc.) will come once the walkthrough is completed.
-----------------------------------------------------------------------
V 0.1  Everything!  I just started it.
I) Characters - Complete but could probably use more details.
II) Weapons - Complete
III) Equipment - Complete
IV) Vision Modes - Complete
V) Alien Walkthrough - First 2 levels
VI) Marine Walkthrough - First 2 levels
VII) Predator Walkthrough - Complete
X) Predator Bonus Missions - Missions 2 and 3
XI) Enemies - Complete
XII) Cheat Options - Eight listed.  Sniper Munch, Nausea, John Woo Mode, 
Pigsticking, Super Gore, Balls of Fire, Rainbow Blood and Trip Tastic.
XIV) What's New - Will constantly be updated.
XV) Contacting me and Credits - Will constantly be updated.
XVI) Opponions and Misc. - May still be updated.
=======================================================================
XV) Contacting me and Credits

If you have any questions or comments, sugegstions, additions, ideas, 
typo corrections, gripes etc.  Contact me at dmage@gcentral.com.

Thanks go out to:

Loiosh de' Taltos (loiosh@intur.net)
=======================================================================
XVI) Opponions and Misc.

This is one of the finest games I've ever played.  no way around it.  A 
lot of people have been having various problems running the game (even I 
did for a time, but it cleared up), which are all fixable usually.  Give 
d/ling new drivers etc. a shot.  A lot of people also dislike the lack 
of a save game feature.  Personally I feel it adds to the atmosphere of 
the game.  But there have been a few times I wished I could save. ;)  
Awesome game, I'd reccomend it if you can run it, and it's also a nice 
challenge.

Note: Everything in thie FAQ is original, written by *ME*.  Please do 
not use any of it without letting me know before hand.

This FAQ Copyright 1999 David Coddington (AKA Death Mage).  Do not use 
any of it without my permission.