=========================================================== FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: OSAMU NISHIMURA =========================================================== for Sony PlayStation 2 (U.S.) Version 1.1 by Bill Wood (billwood661@ca.rr.com) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.1 - Minor corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF OSAMU NISHIMURA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ========================================= ==SECTION 1: HISTORY OF OSAMU NISHIMURA== ========================================= Nishimura debuted in 1991 after training in the NJPW Dojo. In 1994, he embarked on a tour of the United States, entering the Global Wrestling Federation and becoming a top contender for the vacant NWA World Heavyweight Championship. In the infamous tournament promoted by ECW in August 1994 (which featured winner Shane Douglas throwing the belt down after winning it), Nishimura was eliminated in the first round by Dean Malenko. In a second tournament hosted by Smoky Mountain Wrestling in November, Nishimura battled Lou Perez to a draw and both men were eliminated. Nishimura returned to Japan when his mentor Tatsumi Fujinami was forming an offshoot promotion, MUGA (Unselfishness), which would base its style around traditional catch-as-catch-can wrestling. The promotion did not catch on and Nishimura left the country once again, working for Germany's Catch Wrestling Association promotion. He returned to New Japan in 1998 and teamed with Shinya Hashimoto in the struggle against nWo Japan's Keiji Mutoh and Masa Chono, who held the IWGP World Tag Team Championship, but was unsuccessful. Nishimura was diagnosed with cancer later in the year, and was inactive until the cancer went into remission in 2000. In 2001, he went to the U.S. again to polish his skills at the Funking Conservatory in Florida, under the eye of Dory Funk Jr. (whom Nishimura admired). He blossomed again, winning the FC's United States Championship. After returning to Japan, Nishimura's star was bright enough to warrant an earnest push, and he won the IWGP tag team titles with Fujinami. However, the cross-promotional tag team of Mutoh and All Japan's Taiyo Kea were also on the rise, and the two teams clashed over both the IWGP title and AJPW's Double Cup, both of which ended up with Mutoh and Kea. In 2002 he teamed with Manabu Nakanishi under the name Gotch-ism, but they failed to win the titles. As Nakanishi began teaming with Yutaka Yoshie, Nishimura engaged in a feud with the returning Minoru Suzuki, with whom he had a Muga-style feud that showcased the traditional, scientific skills of both wrestlers. He found a new partner in Hiroyoshi Tenzan, with whom he won another IWGP tag team title in late 2003. They held the belts until February 2004 when they were defeated by Suzuki and Yoshihiro Takayama. As Tenzan focused on the IWGP heavyweight title, Nishimura was relegated to the mid-card. In January 2006, Nishimura opted not to renew his NJPW contract and left the company altogether. He and old Muga comrade Katsushi Takemura began teaming for Chikara Pro Wrestling, where they made it to the semi-finals of a tag team tournament before being defeated by Milano Collection A. T. and Skayde. He also participated in the NWA "Reclaiming the Glory" tournament, where he attempted to win the NWA title for third time, but was defeated in the first round by Brent Albright on Saturday, June 2, 2007. On October 20, 2007, Nishimura announced that he and trainee Manabu Soya have signed with All Japan Pro Wrestling as full-time wrestlers, citing unhappiness with the erratic MUGA World scheduling. Nishimura is set to participate in All-Japan's 2007 Real World Tag League, as he will team with Masanobu Fuchi. Nishimura also announced plans to form a tag team with Dory Funk, Jr. in 2008, as All Japan is planning a retirement ceremony for Funk. (Credit: wikipedia.com) ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name................Osamu Nishimura FPR Name.....................Toru Kusano Organization...................New Japan FPR Organization..............View Japan FPR Group.....................SKY (MUGA) Size..............................Medium Class..............................Heavy Height............................186 cm Weight............................102 kg Gender..............................Male Birthdate.......................6/6/1971 Country............................Japan Rank...................................B Charisma...............................C Stance.........................Technical Fight Style.....................Orthodox Return........................Technician Critical........................Finisher Special.......Over Turn (1-Hit Finisher) Recovery.....................Medium/Good Recovery (when bleeding)............Slow Breathing.........................Normal Breathing (when bleeding)...........Poor Spirit............................Medium Spirit (when bleeding)..............Poor Neck Endurance......................High Arm Endurance.....................Normal Back Endurance......................High Leg Endurance.....................Normal Movement Speed....................Medium Up and Down Speed.................Medium Ascent Style......................Enable Favorite Weapon.....................None PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............4 Punch.............6 Kick..............3 Kick..............6 Throw.............7 Throw.............7 Joint.............6 Joint.............7 Stretch...........7 Stretch...........7 Power.............3 Flying............6 Agility...........7 Body..............5 Arm...............3 Lariat............4 Technical........10 Technical.........9 Rough.............2 Rough.............4 MMA Overall.......3 MMA Overall.......3 Entertain.........1 Entertain.........7 ------------------- ------------------- OFF. SUB-TOTAL...56 DEF. SUB-TOTAL...71 TOTAL SKILL POINTS (on a scale from 0-380): 160 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])....................................Punch Standing (X).................................Face Slap Standing (O) + d-pad........................Thigh Kick Standing (O).................................Drop Kick Standing ([]) + (X)..........................Enzuigiri Running ([])...........................Shoulder Tackle Running (X).................................Elbow Bunt Running (O)...............................Kitchen Sink Running Counter ([])........................Back Elbow Running Counter (X)......................Drop Toe Hold Running Counter (O)........................COBRA TWIST [S] Running to corner............................Drop Kick Co-op Irish whip to corner..................Back Elbow Corner-to-center attack...........................none GRAPPLES -------- Grapple ([]).........................Upper Elbow Smash Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right..................Flying Mare Grapple ([]) + Down.......................Dragon Screw Grapple (X)...................................Headlock Grapple (X) + Up...........................Brainbuster Grapple (X) + Left/Right.............Neck Breaker Drop Grapple (X) + Down........................Dragon Screw Grapple (O)................................Cobra Twist Grapple (O) + Up..........................Octopus Hold Grapple (O) + Left/Right............GROUND COBRA TWIST [S] Grapple (O) + Down..................Jumping Piledriver Grapple ([]) + (X).......................BACKSLIDE PIN [F] Back Grapple ([])...........................Neck Smash Back Grapple (X)......................Twisted Backdrop Back Grapple (O)........................Dragon Sleeper Back Grapple (O) + Up/Down...............BACKSLIDE PIN [S] Back Grapple (O) + Left/Right............German Suplex Back Grapple ([]) + (X)...........Jpn. Leg Roll Clutch Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X).................Side Arm Hold OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)...................Pinfall Opponent Face Up at Head (O)........Stomping (stomach) Opponent Face Up at Feet (X).........Figure 4 Leg Lock Opponent Face Up at Feet (O).........Spinning Toe Hold Opponent Face Down at Head (X)..............X Arm Hold Opponent Face Down at Head (O)......Jumping Elbow Drop Opponent Face Down at Feet (X)....JPN. LEG ROLL CLUTCH [S] Opponent Face Down at Feet (O).............Sickle Hold Running at Downed Opponent (O)................Stomping MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)............................X Arm Hold Guard Attack (O).....................Figure 4 Leg Lock Guard Counter............................Small Package Mount/Facelock Attack ([])..................Body Punch Mount/Facelock Attack (X)...............Front Necklock Mount/Facelock Attack (O)............Double Arm Suplex Mount Counter...............................Hammerlock Back Mount Attack ([])...................Knuckle Arrow Back Mount Attack (X)............................Elbow Back Mount Attack (O).......................X Arm Hold Back Mount Counter..............................Escape POST AND APRON MOVES -------------------- Post ([]).............................Diving Knee Drop Post (X)..........................Diving Dbl-Knee Drop Post (O)..................................Missile Kick Post ([]) + (X)...........................Sledgehammer Running Dive ([]).................................none Running Dive (X)..................................none Corner Grapple (O) + Up...........2nd Rope Brainbuster Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down.........Corner Stomping Rush Corner (Top Rope) Counter [F]...............Elbow Bunt Corner (Top Rope) Counter [B]...........Backhand Elbow Inside Apron Grapple.............Brainbuster into ring Outside Apron Grapple.............Shoulder Arm Breaker Run to outside............................Suicide Dive Dive out ring..........................Plancha Suicida Dive in ring........................Swan Dive Dropkick Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team......................Double Dropkick Back Double Team.......................Double Backdrop Corner Double Team................High-Jack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team..................Triple Hammer Blow PERFORMANCE ----------- Entry Performance..........................Wrist check Analog Stick Left..........................Wrist check Analog Stick Right............................Gut pose Analog Stick Up............................Arm raise 3 Analog Stick Down...................Fist and arm raise ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY If used correctly, Osamu Nishimura can be a technical killing machine in Fire Pro Returns. He has the ability to compete with the best of them, providing that you focus on his strengths in the areas of submission and technical wrestling. This means sticking to the middle of the ring and establishing a basic wrestling offense, as opposed to taking lots of risks on the top rope and outside the ring. Offensively speaking, you should absolutely focus on old-school mat wrestling to keep the opponent grounded, where you can then chain into some nice submissions. Defensively Osamu is rather durable, and only vulnerable if you bring him outside of his native pro wrestling element (ex: an MMA match). As incredulous as this may seem, this was not an uncommon real-life occurence in New Japan, as many pro wrestlers tested their abilities in shootfighting, with often disastrous results (see Yuji Nagata vs. Mirko CroCop). STRIKES As with most technical-based pro wrestlers, striking is definitely not Mr. Nishimura's greatest strength. The Punch and Thigh Kick have almost no range, and of course the Drop Kick and Enzuigiri are always a stated risk when it comes to playing Fire Pro. This leaves us with the lowly Face Slap, which, as desperate as it may seem, is the only way to maintain a solid offense if you're determined to duke it out. At least it has decent range and doesn't really punish you for whiffing. GRAPPLES In a word, effective. As stated earlier, when you play to Nishimura's strength and focus on a solid grappling offense, he ranks right up there with the best of them. Strangely enough, he has the Dragon Screw in both the ([]) + Down and (X) + Down positions, but since that move is Technical in both the main and sub categories (Nishimura has a "10" Technical offensive rating), no need to complain about it. Speaking of that rating, we need to take a serious look at which moves Osamu can use to his advantage, as a "10" rating in ANY category is not something to be taken lightly. There's the aforementioned Dragon Screw, as well his Ground Cobra Twist Special. Once you've used those moves to your advantage, you can finish your adversary off with Nishimura's finisher... the dreaded BACKSLIDE PIN!!! That's correct, he actually has the Backslide Pin for a finisher (he's a technician, what did you expect?). He also has this move as a Special in the Back Grapple category. Once you've worn your opponent down a bit, here's a terrific chain of moves to use based off a basic medium grapple: Neck Breaker Drop -> Stomping (stomach) -> Spinning Toe Hold These three moves combo rather well, provided your opponent is worn enough to stay on the mat. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Special thanks to The Senator for his suggestions regarding this guide. Fire Pro Wrestling Returns Character Guide: Osamu Nishimura (c)2007 Bill Wood