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FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: OSAMU NISHIMURA
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for Sony PlayStation 2 (U.S.)
Version 1.1
by Bill Wood (billwood661@ca.rr.com)
Last modified: 12/27/07

Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec

NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
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1.1 - Minor corrections.

1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF OSAMU NISHIMURA
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

=========================================
==SECTION 1: HISTORY OF OSAMU NISHIMURA==
=========================================
Nishimura debuted in 1991 after training in the NJPW Dojo. In 1994, he
embarked on a tour of the United States, entering the Global Wrestling
Federation and becoming a top contender for the vacant NWA World
Heavyweight Championship. In the infamous tournament promoted by ECW in
August 1994 (which featured winner Shane Douglas throwing the belt down
after winning it), Nishimura was eliminated in the first round by Dean
Malenko. In a second tournament hosted by Smoky Mountain Wrestling in
November, Nishimura battled Lou Perez to a draw and both men were
eliminated.

Nishimura returned to Japan when his mentor Tatsumi Fujinami was forming
an offshoot promotion, MUGA (Unselfishness), which would base its style
around traditional catch-as-catch-can wrestling. The promotion did not
catch on and Nishimura left the country once again, working for Germany's
Catch Wrestling Association promotion.

He returned to New Japan in 1998 and teamed with Shinya Hashimoto in the
struggle against nWo Japan's Keiji Mutoh and Masa Chono, who held the IWGP
World Tag Team Championship, but was unsuccessful. Nishimura was diagnosed
with cancer later in the year, and was inactive until the cancer went into
remission in 2000. 

In 2001, he went to the U.S. again to polish his skills at the Funking
Conservatory in Florida, under the eye of Dory Funk Jr. (whom Nishimura
admired). He blossomed again, winning the FC's United States Championship.
After returning to Japan, Nishimura's star was bright enough to warrant an
earnest push, and he won the IWGP tag team titles with Fujinami. However,
the cross-promotional tag team of Mutoh and All Japan's Taiyo Kea were
also on the rise, and the two teams clashed over both the IWGP title and
AJPW's Double Cup, both of which ended up with Mutoh and Kea.

In 2002 he teamed with Manabu Nakanishi under the name Gotch-ism, but they
failed to win the titles. As Nakanishi began teaming with Yutaka Yoshie,
Nishimura engaged in a feud with the returning Minoru Suzuki, with whom he
had a Muga-style feud that showcased the traditional, scientific skills of
both wrestlers. He found a new partner in Hiroyoshi Tenzan, with whom he
won another IWGP tag team title in late 2003. They held the belts until
February 2004 when they were defeated by Suzuki and Yoshihiro Takayama.
As Tenzan focused on the IWGP heavyweight title, Nishimura was relegated
to the mid-card. In January 2006, Nishimura opted not to renew his NJPW
contract and left the company altogether. He and old Muga comrade Katsushi
Takemura began teaming for Chikara Pro Wrestling, where they made it to
the semi-finals of a tag team tournament before being defeated by Milano
Collection A. T. and Skayde. He also participated in the NWA "Reclaiming
the Glory" tournament, where he attempted to win the NWA title for third
time, but was defeated in the first round by Brent Albright on Saturday,
June 2, 2007.

On October 20, 2007, Nishimura announced that he and trainee Manabu Soya
have signed with All Japan Pro Wrestling as full-time wrestlers, citing
unhappiness with the erratic MUGA World scheduling. Nishimura is set to
participate in All-Japan's 2007 Real World Tag League, as he will team
with Masanobu Fuchi. Nishimura also announced plans to form a tag team
with Dory Funk, Jr. in 2008, as All Japan is planning a retirement
ceremony for Funk.

(Credit: wikipedia.com)

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==SECTION 2: SKILL AND PARAMETER STATS==
========================================

SKILL
-----
Real Name................Osamu Nishimura
FPR Name.....................Toru Kusano
Organization...................New Japan
FPR Organization..............View Japan
FPR Group.....................SKY (MUGA)
Size..............................Medium
Class..............................Heavy
Height............................186 cm
Weight............................102 kg
Gender..............................Male
Birthdate.......................6/6/1971
Country............................Japan
Rank...................................B
Charisma...............................C
Stance.........................Technical
Fight Style.....................Orthodox
Return........................Technician
Critical........................Finisher
Special.......Over Turn (1-Hit Finisher)
Recovery.....................Medium/Good
Recovery (when bleeding)............Slow
Breathing.........................Normal
Breathing (when bleeding)...........Poor
Spirit............................Medium
Spirit (when bleeding)..............Poor
Neck Endurance......................High
Arm Endurance.....................Normal
Back Endurance......................High
Leg Endurance.....................Normal
Movement Speed....................Medium
Up and Down Speed.................Medium
Ascent Style......................Enable
Favorite Weapon.....................None

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............4     Punch.............6
Kick..............3     Kick..............6
Throw.............7     Throw.............7
Joint.............6     Joint.............7
Stretch...........7     Stretch...........7
Power.............3     Flying............6
Agility...........7     Body..............5
Arm...............3     Lariat............4
Technical........10     Technical.........9
Rough.............2     Rough.............4
MMA Overall.......3     MMA Overall.......3
Entertain.........1     Entertain.........7
-------------------     -------------------
OFF. SUB-TOTAL...56     DEF. SUB-TOTAL...71

TOTAL SKILL POINTS (on a scale from 0-380): 160

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==SECTION 3: MOVELIST==
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Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................................Punch
Standing (X).................................Face Slap
Standing (O) + d-pad........................Thigh Kick
Standing (O).................................Drop Kick
Standing ([]) + (X)..........................Enzuigiri
Running ([])...........................Shoulder Tackle
Running (X).................................Elbow Bunt
Running (O)...............................Kitchen Sink
Running Counter ([])........................Back Elbow
Running Counter (X)......................Drop Toe Hold
Running Counter (O)........................COBRA TWIST [S]
Running to corner............................Drop Kick
Co-op Irish whip to corner..................Back Elbow
Corner-to-center attack...........................none

GRAPPLES
--------
Grapple ([]).........................Upper Elbow Smash
Grapple ([]) + Up............................Body Slam
Grapple ([]) + Left/Right..................Flying Mare
Grapple ([]) + Down.......................Dragon Screw
Grapple (X)...................................Headlock
Grapple (X) + Up...........................Brainbuster 
Grapple (X) + Left/Right.............Neck Breaker Drop
Grapple (X) + Down........................Dragon Screw
Grapple (O)................................Cobra Twist
Grapple (O) + Up..........................Octopus Hold
Grapple (O) + Left/Right............GROUND COBRA TWIST [S]
Grapple (O) + Down..................Jumping Piledriver
Grapple ([]) + (X).......................BACKSLIDE PIN [F]
Back Grapple ([])...........................Neck Smash
Back Grapple (X)......................Twisted Backdrop
Back Grapple (O)........................Dragon Sleeper
Back Grapple (O) + Up/Down...............BACKSLIDE PIN [S]
Back Grapple (O) + Left/Right............German Suplex
Back Grapple ([]) + (X)...........Jpn. Leg Roll Clutch
Back Grapple Counter ([])...................Elbow Bunt
Back Grapple Counter (X).................Side Arm Hold

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)...................Pinfall
Opponent Face Up at Head (O)........Stomping (stomach)
Opponent Face Up at Feet (X).........Figure 4 Leg Lock
Opponent Face Up at Feet (O).........Spinning Toe Hold
Opponent Face Down at Head (X)..............X Arm Hold
Opponent Face Down at Head (O)......Jumping Elbow Drop
Opponent Face Down at Feet (X)....JPN. LEG ROLL CLUTCH [S]
Opponent Face Down at Feet (O).............Sickle Hold
Running at Downed Opponent (O)................Stomping

MMA MOVES
---------
Guard Attack ([])........................Knuckle Arrow
Guard Attack (X)............................X Arm Hold
Guard Attack (O).....................Figure 4 Leg Lock
Guard Counter............................Small Package
Mount/Facelock Attack ([])..................Body Punch
Mount/Facelock Attack (X)...............Front Necklock
Mount/Facelock Attack (O)............Double Arm Suplex
Mount Counter...............................Hammerlock
Back Mount Attack ([])...................Knuckle Arrow
Back Mount Attack (X)............................Elbow
Back Mount Attack (O).......................X Arm Hold
Back Mount Counter..............................Escape

POST AND APRON MOVES
--------------------
Post ([]).............................Diving Knee Drop
Post (X)..........................Diving Dbl-Knee Drop
Post (O)..................................Missile Kick
Post ([]) + (X)...........................Sledgehammer
Running Dive ([]).................................none
Running Dive (X)..................................none
Corner Grapple (O) + Up...........2nd Rope Brainbuster
Corner Grapple (O) + Left/Right........Corner Shoulder
Corner Grapple (O) + Down.........Corner Stomping Rush
Corner (Top Rope) Counter [F]...............Elbow Bunt
Corner (Top Rope) Counter [B]...........Backhand Elbow
Inside Apron Grapple.............Brainbuster into ring
Outside Apron Grapple.............Shoulder Arm Breaker
Run to outside............................Suicide Dive
Dive out ring..........................Plancha Suicida
Dive in ring........................Swan Dive Dropkick
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Front Double Team......................Double Dropkick
Back Double Team.......................Double Backdrop
Corner Double Team................High-Jack Piledriver
Front Triple Team...................Triple Hammer Blow
Back Triple Team....................Triple Hammer Blow
Corner Triple Team..................Triple Hammer Blow

PERFORMANCE
-----------
Entry Performance..........................Wrist check
Analog Stick Left..........................Wrist check
Analog Stick Right............................Gut pose
Analog Stick Up............................Arm raise 3
Analog Stick Down...................Fist and arm raise

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==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
If used correctly, Osamu Nishimura can be a technical killing machine in
Fire Pro Returns. He has the ability to compete with the best of them,
providing that you focus on his strengths in the areas of submission and
technical wrestling. This means sticking to the middle of the ring and
establishing a basic wrestling offense, as opposed to taking lots of risks
on the top rope and outside the ring.

Offensively speaking, you should absolutely focus on old-school mat
wrestling to keep the opponent grounded, where you can then chain into
some nice submissions. Defensively Osamu is rather durable, and only
vulnerable if you bring him outside of his native pro wrestling element
(ex: an MMA match). As incredulous as this may seem, this was not an
uncommon real-life occurence in New Japan, as many pro wrestlers tested
their abilities in shootfighting, with often disastrous results (see Yuji
Nagata vs. Mirko CroCop).

STRIKES
As with most technical-based pro wrestlers, striking is definitely not Mr.
Nishimura's greatest strength. The Punch and Thigh Kick have almost no
range, and of course the Drop Kick and Enzuigiri are always a stated risk
when it comes to playing Fire Pro. This leaves us with the lowly Face
Slap, which, as desperate as it may seem, is the only way to maintain a
solid offense if you're determined to duke it out. At least it has decent
range and doesn't really punish you for whiffing.

GRAPPLES
In a word, effective. As stated earlier, when you play to Nishimura's
strength and focus on a solid grappling offense, he ranks right up there
with the best of them. Strangely enough, he has the Dragon Screw in both
the ([]) + Down and (X) + Down positions, but since that move is Technical
in both the main and sub categories (Nishimura has a "10" Technical
offensive rating), no need to complain about it.

Speaking of that rating, we need to take a serious look at which moves
Osamu can use to his advantage, as a "10" rating in ANY category is not
something to be taken lightly. There's the aforementioned Dragon Screw, as
well his Ground Cobra Twist Special. Once you've used those moves to your
advantage, you can finish your adversary off with Nishimura's finisher...
the dreaded BACKSLIDE PIN!!! That's correct, he actually has the
Backslide Pin for a finisher (he's a technician, what did you expect?).
He also has this move as a Special in the Back Grapple category.

Once you've worn your opponent down a bit, here's a terrific chain of
moves to use based off a basic medium grapple:

     Neck Breaker Drop -> Stomping (stomach) -> Spinning Toe Hold

These three moves combo rather well, provided your opponent is worn enough
to stay on the mat.

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==SECTION 5: CLOSING==
======================
In closing, I would like to thank Jason Blackhart for statistical
information and Dave Fairbairn for moveset clarification.

Special thanks to The Senator for his suggestions regarding this guide.

Fire Pro Wrestling Returns Character Guide: Osamu Nishimura
(c)2007 Bill Wood