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FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: DAIOH QUALLT
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for Sony PlayStation 2 (U.S.)
Version 1.1
by Bill Wood (billwood661@ca.rr.com)
Last modified: 12/27/07

Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec

NOTE: This guide views and prints best with a monospace typeface.
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==VERSION HISTORY==
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1.1 - Minor corrections.

1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF DAIOH QUALLT
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF DAIOH QUALLT==
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Daioh QUALLT... the very name strikes terror into the hearts of the heroic
wrestlers of Osaka Pro! This former member of the Legion of Violence and
FLUXxx seems to want nothing more than to destroy everything in his path.

Little is known about the man behind the terrifying mask of Daioh QUALLT,
other than his real name is Masaru Sano and he made his professional
wrestling debut in 1997. He has held claim to Osaka Pro's Heavyweight
Championship as well as the Tag Team Championship on numerous occasions.

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name...................Daioh QUALLT
FPR Name.....................Devil Waltz
Organization...................Osaka Pro
FPR Organization..................Kansai
FPR Group..........W.Hooligans (Mujikan)
Size...............................Small
Class.............................Junior
Height............................176 cm
Weight.............................95 kg
Gender..............................Male
Birthdate........................Unknown
Country............................Japan
Rank...................................D
Charisma...............................E
Stance.............................Power
Fight Style........................Power
Return.............................Power
Critical........................Finisher
Special............................ None
Recovery...................Medium (Good)
Recovery (when bleeding)............Slow
Breathing.........................Normal
Breathing (when bleeding)..........Below
Spirit............................Medium
Spirit (when bleeding)..............Poor
Neck Endurance.......................Low
Arm Endurance.....................Normal
Back Endurance....................Normal
Leg Endurance........................Low
Movement Speed....................Medium
Up and Down Speed.................Medium
Ascent Style......................Enable
Favorite Weapon.....................None

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............4     Punch.............4
Kick..............2     Kick..............4
Throw.............4     Throw.............3
Joint.............2     Joint.............2
Stretch...........3     Stretch...........3
Power.............5     Flying............5
Agility...........4     Body..............4
Arm...............5     Lariat............4
Technical.........3     Technical.........3
Rough.............5     Rough.............5
MMA Overall.......1     MMA Overall.......2
Entertain.........1     Entertain.........7
-------------------     -------------------
OFF. SUB-TOTAL...39     DEF. SUB-TOTAL...46

TOTAL SKILL POINTS (on a scale from 0-380): 93

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==SECTION 3: MOVELIST==
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Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])...............................Chest Slap
Standing (X)......................................Kick
Standing (O) + d-pad.....................Lariat Attack
Standing (O).................................Drop Kick
Standing ([]) + (X)........................Poison Mist
Running ([])...........................Shoulder Tackle
Running (X).....................................LARIAT [S]
Running (O)........................Jump Neckbreak Drop
Running Counter ([]).....................Nodowa Otoshi
Running Counter (X).........................Spine Bomb
Running Counter (O)..........................POWERSLAM [S]
Running to corner...............................Lariat
Co-op Irish whip to corner......................Lariat
Corner-to-center attack...........................none

GRAPPLES
--------
Grapple ([])..............................Blaze Thrust
Grapple ([]) + Up............................Body Slam
Grapple ([]) + Left/Right.....................Toe Kick
Grapple ([]) + Down........................Flying Mare
Grapple (X)...........................Headlock Punches
Grapple (X) + Up...........................Brainbuster 
Grapple (X) + Left/Right...........................DDT
Grapple (X) + Down......................Manhattan Drop
Grapple (O)..........................Neck Hanging Bomb
Grapple (O) + Up.................HIGH ANGLE CHOKE SLAM [F]
Grapple (O) + Left/Right....................Spicy Drop
Grapple (O) + Down......................Kinniku Buster
Grapple ([]) + (X).................................FFF [S]
Back Grapple ([]).........................Sledgehammer
Back Grapple (X)...........................Atomic Drop
Back Grapple (O)...........................Groin Punch
Back Grapple (O) + Up/Down...............Shoulder Claw
Back Grapple (O) + Left/Right......VERT. GERMAN SUPLEX [S]
Back Grapple ([]) + (X).................Electric Chair
Back Grapple Counter ([])...................Elbow Bunt
Back Grapple Counter (X)....................Groin Kick

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)......Both Hands-Press Pin
Opponent Face Up at Head (O).................Chin Lock
Opponent Face Up at Feet (X)......Elevated Boston Crab
Opponent Face Up at Feet (O)............Groin Stomping
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O)...............Clap Kick
Opponent Face Down at Feet (X)......Hooked-Leg Pinfall
Opponent Face Down at Feet (O)..........Romero Special
Running at Downed Opponent (O)................Stomping

MMA MOVES
---------
Guard Attack ([])........................Knuckle Arrow
Guard Attack (X)............................X Arm Hold
Guard Attack (O).........................Lift Up Press
Guard Counter...........................Front Necklock
Mount/Facelock Attack ([])..............Face Knee Lift
Mount/Facelock Attack (X)...............Front Necklock
Mount/Facelock Attack (O)....................Powerbomb
Mount/Facelock Counter.................Waterwheel Drop
Back Mount Attack ([])...................Knuckle Arrow
Back Mount Attack (X)....................Choke Sleeper
Back Mount Attack (O)................Reverse Powerbomb
Back Mount Counter..........................Back Press

POST AND APRON MOVES
--------------------
Post ([])............................Diving Elbow Drop
Post (X)..............................Diving Knee Drop
Post (O)...............................Diving Headbutt
Post ([]) + (X)........................Frog Body Press
Running Dive ([]).................................none
Running Dive (X)..................................none
Corner Grapple (O) + Up...........Top Rope Rev. Suplex
Corner Grapple (O) + Left/Right........Corner Shoulder
Corner Grapple (O) + Down................Rope Trailing
Corner (Top Rope) Counter [F].................Headbutt
Corner (Top Rope) Counter [B]...........Backhand Elbow
Inside Apron Grapple.............Brainbuster into ring
Outside Apron Grapple...................Flying Stungun
Run to outside...........................Tope Con Jilo
Dive out ring..........................Plancha Suicida
Dive in ring......................................none
Cage Dive.........................................none

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Front Double Team......................Powerbomb Combo
Back Double Team..................Bomb Neck Drop Combo
Corner Double Team................High-Jack Piledriver
Front Triple Team...................Triple Hammer Blow
Back Triple Team....................Triple Hammer Blow
Corner Triple Team....................Triple Powerbomb

PERFORMANCE
-----------
Entry Performance.....................Arms Provocation
Analog Stick Left.....................Arms Provocation
Analog Stick Right...................Neck cutting pose
Analog Stick Up.......................Arm soulful pose
Analog Stick Down......................Ground pointing

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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
Daioh QUALLT is an interesting anamoly within the FPR roster as he is a
junior-sized wrestler with a power-based moveset (which is also true of
his real-life counterpart). QUALLT is certainly most effective when he's
landing his big moves and dominating the rest of the junior roster. On
the flip side, he's definitely at his weakest when he's trying to compete
with the heavyweights and higher-ranked juniors such as Lyger.

Low neck and leg endurance stats are going to add up to early trouble in a
match if your opponent decides to scout these weaknesses (or if he or she
happens to read this guide!). As a good deal of "opponent down" subs focus
on these two key areas, you need to make sure QUALLT doesn't spend a lot of
time lying on his back waiting for a submission. Clearly his "2" rating in
Joint defense doesn't help here either.

The overall focus when it comes to Daioh QUALLT should be on establishing
quick momentum and winning grapples early, which will allow you to quickly
build toward using his stronger, power-based grapples. Always stay on the
offensive and pursue your opponent into the grapple whenever possible.

STRIKES
QUALLT's average offensive punch stat (4) and weak offensive kick stat (2)
means that striking isn't something you're not going to want to spend a
whole lot of time doing. Having said that, his striking moveset really
isn't half-bad. Use the standard Kick to distance opponents as necessary,
and use the dreaded Poison Mist both as a surprise attack when the opponent
is walking toward you and when they are standing dazed.

GRAPPLES
Without a doubt, QUALLT's offensive strengths lie in his power-based
grapple moveset, Power, Arm Power and Rough being his particular offensive
strengths. However, a major problem in his moveset is his lack of affinity
when it comes to the more basic wrestling moves such as bodyslams and
brainbusters. As a result, QUALLT tends to "gas out" late in the match if
his breathing duties are even slightly neglected.

Your basic approach when it comes to using Daioh QUALLT should be to build
toward your Strong Grapple moveset as quickly as possible, as this is
definitely where he is most effective. He has several exciting moves in
this category, including the Spicy Drop, the Kinniku (Muscle) Buster. and
his finisher, the High Angle Choke Slam.

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==SECTION 5: CLOSING==
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In closing, I would like to thank Jason Blackhart for statistical
information and Dave Fairbairn for moveset clarification.

Fire Pro Wrestling Returns Character Guide: Daioh QUALLT
(c)2007 Bill Wood