======================================================== FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: DAIOH QUALLT ======================================================== for Sony PlayStation 2 (U.S.) Version 1.1 by Bill Wood (billwood661@ca.rr.com) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.1 - Minor corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF DAIOH QUALLT SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ====================================== ==SECTION 1: HISTORY OF DAIOH QUALLT== ====================================== Daioh QUALLT... the very name strikes terror into the hearts of the heroic wrestlers of Osaka Pro! This former member of the Legion of Violence and FLUXxx seems to want nothing more than to destroy everything in his path. Little is known about the man behind the terrifying mask of Daioh QUALLT, other than his real name is Masaru Sano and he made his professional wrestling debut in 1997. He has held claim to Osaka Pro's Heavyweight Championship as well as the Tag Team Championship on numerous occasions. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...................Daioh QUALLT FPR Name.....................Devil Waltz Organization...................Osaka Pro FPR Organization..................Kansai FPR Group..........W.Hooligans (Mujikan) Size...............................Small Class.............................Junior Height............................176 cm Weight.............................95 kg Gender..............................Male Birthdate........................Unknown Country............................Japan Rank...................................D Charisma...............................E Stance.............................Power Fight Style........................Power Return.............................Power Critical........................Finisher Special............................ None Recovery...................Medium (Good) Recovery (when bleeding)............Slow Breathing.........................Normal Breathing (when bleeding)..........Below Spirit............................Medium Spirit (when bleeding)..............Poor Neck Endurance.......................Low Arm Endurance.....................Normal Back Endurance....................Normal Leg Endurance........................Low Movement Speed....................Medium Up and Down Speed.................Medium Ascent Style......................Enable Favorite Weapon.....................None PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............4 Punch.............4 Kick..............2 Kick..............4 Throw.............4 Throw.............3 Joint.............2 Joint.............2 Stretch...........3 Stretch...........3 Power.............5 Flying............5 Agility...........4 Body..............4 Arm...............5 Lariat............4 Technical.........3 Technical.........3 Rough.............5 Rough.............5 MMA Overall.......1 MMA Overall.......2 Entertain.........1 Entertain.........7 ------------------- ------------------- OFF. SUB-TOTAL...39 DEF. SUB-TOTAL...46 TOTAL SKILL POINTS (on a scale from 0-380): 93 ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button STRIKES ------- Standing ([])...............................Chest Slap Standing (X)......................................Kick Standing (O) + d-pad.....................Lariat Attack Standing (O).................................Drop Kick Standing ([]) + (X)........................Poison Mist Running ([])...........................Shoulder Tackle Running (X).....................................LARIAT [S] Running (O)........................Jump Neckbreak Drop Running Counter ([]).....................Nodowa Otoshi Running Counter (X).........................Spine Bomb Running Counter (O)..........................POWERSLAM [S] Running to corner...............................Lariat Co-op Irish whip to corner......................Lariat Corner-to-center attack...........................none GRAPPLES -------- Grapple ([])..............................Blaze Thrust Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right.....................Toe Kick Grapple ([]) + Down........................Flying Mare Grapple (X)...........................Headlock Punches Grapple (X) + Up...........................Brainbuster Grapple (X) + Left/Right...........................DDT Grapple (X) + Down......................Manhattan Drop Grapple (O)..........................Neck Hanging Bomb Grapple (O) + Up.................HIGH ANGLE CHOKE SLAM [F] Grapple (O) + Left/Right....................Spicy Drop Grapple (O) + Down......................Kinniku Buster Grapple ([]) + (X).................................FFF [S] Back Grapple ([]).........................Sledgehammer Back Grapple (X)...........................Atomic Drop Back Grapple (O)...........................Groin Punch Back Grapple (O) + Up/Down...............Shoulder Claw Back Grapple (O) + Left/Right......VERT. GERMAN SUPLEX [S] Back Grapple ([]) + (X).................Electric Chair Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X)....................Groin Kick OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)......Both Hands-Press Pin Opponent Face Up at Head (O).................Chin Lock Opponent Face Up at Feet (X)......Elevated Boston Crab Opponent Face Up at Feet (O)............Groin Stomping Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O)...............Clap Kick Opponent Face Down at Feet (X)......Hooked-Leg Pinfall Opponent Face Down at Feet (O)..........Romero Special Running at Downed Opponent (O)................Stomping MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)............................X Arm Hold Guard Attack (O).........................Lift Up Press Guard Counter...........................Front Necklock Mount/Facelock Attack ([])..............Face Knee Lift Mount/Facelock Attack (X)...............Front Necklock Mount/Facelock Attack (O)....................Powerbomb Mount/Facelock Counter.................Waterwheel Drop Back Mount Attack ([])...................Knuckle Arrow Back Mount Attack (X)....................Choke Sleeper Back Mount Attack (O)................Reverse Powerbomb Back Mount Counter..........................Back Press POST AND APRON MOVES -------------------- Post ([])............................Diving Elbow Drop Post (X)..............................Diving Knee Drop Post (O)...............................Diving Headbutt Post ([]) + (X)........................Frog Body Press Running Dive ([]).................................none Running Dive (X)..................................none Corner Grapple (O) + Up...........Top Rope Rev. Suplex Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down................Rope Trailing Corner (Top Rope) Counter [F].................Headbutt Corner (Top Rope) Counter [B]...........Backhand Elbow Inside Apron Grapple.............Brainbuster into ring Outside Apron Grapple...................Flying Stungun Run to outside...........................Tope Con Jilo Dive out ring..........................Plancha Suicida Dive in ring......................................none Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team......................Powerbomb Combo Back Double Team..................Bomb Neck Drop Combo Corner Double Team................High-Jack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team....................Triple Powerbomb PERFORMANCE ----------- Entry Performance.....................Arms Provocation Analog Stick Left.....................Arms Provocation Analog Stick Right...................Neck cutting pose Analog Stick Up.......................Arm soulful pose Analog Stick Down......................Ground pointing ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Daioh QUALLT is an interesting anamoly within the FPR roster as he is a junior-sized wrestler with a power-based moveset (which is also true of his real-life counterpart). QUALLT is certainly most effective when he's landing his big moves and dominating the rest of the junior roster. On the flip side, he's definitely at his weakest when he's trying to compete with the heavyweights and higher-ranked juniors such as Lyger. Low neck and leg endurance stats are going to add up to early trouble in a match if your opponent decides to scout these weaknesses (or if he or she happens to read this guide!). As a good deal of "opponent down" subs focus on these two key areas, you need to make sure QUALLT doesn't spend a lot of time lying on his back waiting for a submission. Clearly his "2" rating in Joint defense doesn't help here either. The overall focus when it comes to Daioh QUALLT should be on establishing quick momentum and winning grapples early, which will allow you to quickly build toward using his stronger, power-based grapples. Always stay on the offensive and pursue your opponent into the grapple whenever possible. STRIKES QUALLT's average offensive punch stat (4) and weak offensive kick stat (2) means that striking isn't something you're not going to want to spend a whole lot of time doing. Having said that, his striking moveset really isn't half-bad. Use the standard Kick to distance opponents as necessary, and use the dreaded Poison Mist both as a surprise attack when the opponent is walking toward you and when they are standing dazed. GRAPPLES Without a doubt, QUALLT's offensive strengths lie in his power-based grapple moveset, Power, Arm Power and Rough being his particular offensive strengths. However, a major problem in his moveset is his lack of affinity when it comes to the more basic wrestling moves such as bodyslams and brainbusters. As a result, QUALLT tends to "gas out" late in the match if his breathing duties are even slightly neglected. Your basic approach when it comes to using Daioh QUALLT should be to build toward your Strong Grapple moveset as quickly as possible, as this is definitely where he is most effective. He has several exciting moves in this category, including the Spicy Drop, the Kinniku (Muscle) Buster. and his finisher, the High Angle Choke Slam. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Fire Pro Wrestling Returns Character Guide: Daioh QUALLT (c)2007 Bill Wood