L A R A  C R O F T
                           _____ ___  __  __ ____  
                          |_   _/ _ \|  \/  | __ ) 
                            | || | | | |\/| |  _ \ 
                            | || |_| | |  | | |_) |
                            |_| \___/|_|  |_|____/
                       ____  ___  ___ ____  _____ _____
                      / __ \/   ||_ _|  _ \| ____|  __ \
                     / /_/ / /| | | || | | |  _\  \ \_\ |
                    / _, _/ ___ | | || |_| | |_____\  _, \
                   /_/ |_/_/  |_||___|____/|________\_\ \_|
  ____________________________________________________________________________
 |____________________________________________________________________________|
     _     _  _   _  _   ___  __   __  ___   ___   ___     _     ___  __   __
    /_\   | \| | | \| | |_ _| \ \ / / | __| | _ \ / __|   /_\   | _ \ \ \ / /
   / _ \  | .` | | .` |  | |   \ V /  | _|  |   / \__ \  / _ \  |   /  \ V / 
  /_/ \_\ |_|\_| |_|\_| |___|   \_/   |___| |_|_\ |___/ /_/ \_\ |_|_\   |_|  

        _   _   _                                             _   _   _
       //  //  //           Tomb Raider: Anniversary          \\  \\  \\
      //  //  //                FAQ/Walkthrough                \\  \\  \\
     //  //  //                                                 \\  \\  \\
    //  //  //                    Version 1.3                    \\  \\  \\
   //  //  //            Last updated: January 7, 2007            \\  \\  \\
  //  //  //                                                       \\  \\  \\
 //  //  //                  Authored by: Berserker                 \\  \\  \\
//  //  //              Email: berserker_kev @ yahoo.com             \\  \\  \\

               This document Copyright 2007 Kevin Hall (Berserker)
   Lara Croft Tomb Raider: Anniversary Copyright 2007 Eidos Interactive Ltd.


Table of Contents

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

      - Peru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
           -- Mountain Caves . . . . . . . . . . . . . . . . . . [LV01]
           -- City of Vilacabamba  . . . . . . . . . . . . . . . [LV02]
           -- The Lost Valley  . . . . . . . . . . . . . . . . . [LV03]
           -- Tomb of Qualopec . . . . . . . . . . . . . . . . . [LV04]

      - Greece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
           -- St. Francis Folly  . . . . . . . . . . . . . . . . [LV05]
           -- The Coliseum . . . . . . . . . . . . . . . . . . . [LV06]
           -- Midas' Palace  . . . . . . . . . . . . . . . . . . [LV07]
           -- Tomb of Tihocan  . . . . . . . . . . . . . . . . . [LV08]

      - Egypt  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
           -- Temple of Khamoon  . . . . . . . . . . . . . . . . [LV09]
           -- Obelisk of Khamoon . . . . . . . . . . . . . . . . [LV10]
           -- Sanctuary of the Scion . . . . . . . . . . . . . . [LV11]

      - Lost City  . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
           -- Natla's Mines  . . . . . . . . . . . . . . . . . . [LV12]
           -- The Great Pyramid  . . . . . . . . . . . . . . . . [LV13]
           -- Final Conflict . . . . . . . . . . . . . . . . . . [LV14]

  Section IV:  Croft Manor . . . . . . . . . . . . . . . . . . . . . . . [CM00]

   Section V:  Rewards . . . . . . . . . . . . . . . . . . . . . . . . . [RE00]

  Section VI:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]

 _____________________________________________________________________________
|_____________________________________________________________________________|
                        ___   _  _   _____   ___    ___  
                       |_ _| | \| | |_   _| | _ \  / _ \ 
                        | |  | .` |   | |   |   / | (_) |
                       |___| |_|\_|   |_|   |_|_\  \___/                 [IN00]
 _____________________________________________________________________________
|_____________________________________________________________________________|

Journey back to 1996 in the city of Calcutta, India where Lara first learns 
about the location of the Scion of Atlantis that her and her father spent years 
searching for.  Lara is hired by Natla - the head of Natla Industries - to find 
and retrieve the pieces of the Scion.  Lara hurries to Peru to find the first 
piece of the Scion as well as start the retelling of one of her greatest 
adventures.

I have been a Tomb Raider fan ever since I played the first Tomb Raider back in 
1996.  After the first most excellent game I moved on to Tomb Raider II and 
felt somewhat amused.  Since Tomb Raider III, I had just about given up on the 
Tomb Raider series because of the gameplay and difficulty.  I enjoyed the main 
character and the stories but couldn't deal with the gameplay even though I 
tried to reemerge myself with Tomb Raider: The Last Revelation.  When Tomb 
Raider Chronicles and Angel of Darkness came along, I had given up by that time 
and still haven't tried those games to this day.

Tomb Raider: Legend was an excellent reawakening of the series in my eyes - so 
much so, that I felt the need to write a guide for it.  This guide for Tomb 
Raider: Anniversary continues my enjoyment for the new Tomb Raider installments 
brought to us by developer Crystal Dynamics!
 _____________________________________________________________________________
|_____________________________________________________________________________|
                     ___     _     ___   ___    ___   ___ 
                    | _ )   /_\   / __| |_ _|  / __| / __|
                    | _ \  / _ \  \__ \  | |  | (__  \__ \
                    |___/ /_/ \_\ |___/ |___|  \___| |___/               [BS00]
 _____________________________________________________________________________
|_____________________________________________________________________________|

================
 Controls (PS2)
================

X:            Jump
Square:       Grapple
Triangle:     Interact
Circle:       Crouch/Dodge
L1:           Auto-aim
L2:           Reset camera
R1:           Fire weapon
R2:           Grab (w/auto grab tuned off)/Walk (hold while moving)
Left Analog:  Move Lara
Right Analog: Rotate Camera/Change target (while auto-aiming)
Start:        Pause Menu
Select:       Display Inventory

===========
 Obstacles
===========

--> Ledge (or Crevice)

- Lara can grab onto the side of a ledge or crevice by jumping or falling 
toward either obstacle while holding R2 (if safety grab is disabled).

- Lara can shimmy along the ledge or crevice by moving the left analog in the 
direction that you want her to move.  Tap /\ while moving to have Lara move 
quicker.

- Press the O button to let go of a ledge or crevice

- Hold down on the left analog then press X to jump away, hold in the direction 
of the end of the ledge or crevice then press X to have Lara jump to the side; 
press X without tapping a direction to make Lara jump straight up in order to 
reach a higher obstacle.

--> Pole

- Lara can grab onto a pole by jumping or falling toward it while holding R2 
(if safety grab is disabled).

- Use the left analog while hanging to position her along the side of the pole.

- Push in the direction that Lara is facing to have her swing on the pole; tap 
the opposite direction to have Lara turn around.

- Press the X button to jump while swinging or press the O button in order to 
drop from the pole.

- Hold the opposite direction while swinging to have Lara perform a quick turn 
on the pole.  She will turn in midair while swinging.

--> Rope

- Jump toward a rope and Lara will grab onto the rope while in midair.

- Hold the /\ button and move the analog either up or down to make Lara climb 
or descend the rope respectively; Move the analog to the left or right to 
position the way that Lara is facing.

- Press up and down to make Lara swing on the rope then press the X button once 
she has built up enough momentum to jump to her destination.

--> Ring

-- Ceiling Rings

Press the [] button while Lara is jumping below a ceiling ring to have her 
grapple to it with her grapple.  Ceiling rings will allow Lara to swing from 
them much like a rope.

-- Wall Rings

Press the [] button while Lara is jumping below a wall ring to have her grapple 
to it with her grapple.  She will stretch out her legs and start to run back 
and forth along the wall.

- Press either up or down on the left analog to have Lara continue to run back 
and forth on the wall.  Once Lara swings in the direction of her destination 
press the X button to have her jump.  Sometimes you must hold the direction of 
destination AND tap the X button in order to make her jump in that direction.

- Press and hold in the opposite direction Lara is running to have her stop and 
stay suspended with her feet on the wall.  Hold the /\ button and move the left 
analog up or down to have her climb or lower herself while on the grapple.  Tap 
the X button to make Lara jump away from the wall.

--> Column

- Jump toward a slender column and Lara will grab onto the column and wrap her 
arms and legs around it.

- Move the left analog up or down to make Lara climb or descend the column.

- Press the X button along with the direction of her destination in to 
automatically jump in that direction.  Press the X button without a direction 
to make Lara jump away from the column (whichever way is to her back).

--> Perchable Column

- Jump toward a slender column with a flat top to make Lara land on top of the 
column and stay perched on the column as long as she keeps her balance.  Press 
the /\ button when Lara starts to lose her balance.

- Press in the direction of her destination along with the X button to have 
Lara jump in that direction from her perched position.

==============
 Lara's Moves
==============

--> Adrenaline Dodge

While firing at a locked-on target (hold L1 to lock on), if the enemy becomes 
enraged (flash followed by a sudden dash), wait until the screen blurs while 
the enemy approaches Lara then press any direction + the dodge button (O) in 
order to make Lara dodge in the desired direction in slow motion.  Keep the 
auto-targeting activated while dodging and two crosshairs will form over the 
target while Lara aims in mid-air.  The crosshairs will eventually form one 
crosshair then turn red.  Once the crosshair is red, press R1 to fire and score 
a one-hit kill on all normal enemies.  The adrenaline dodge is used quite often 
to stun bosses so you must become familiar with using this!

--> Wall Run

Jump and grapple to any gold rings mounted along the side of a wall and Lara 
will begin a wall run.  Press to the left and right on the left analog to make 
Lara run then press X to jump.  Stop pressing a direction or quickly pull in 
the opposite direction to have her stop.  Hold /\ then press up or down to have 
Lara climb up or down the grapple.  Press X while standing still on a wall to 
have Lara jump backward off of the wall.

** When leaping to an area that is across from the wall that Lara is wall 
running on, press toward the platform (or area) AND press the jump button as 
soon as Lara is about to turn on the wall. <  This will make Lara turn toward 
the platform then kick off the wall with her legs and jump toward the area 
across from her.  The timing must be fairly precise and the platform must be 
across from Lara, so line her up with it if she isn't already across from it 
during some portion of the wall run.

--> Somersault 

Press X twice in succession (once for a jump then again) to make Lara perform a 
somersault jump.

--> Crouching/Dodging

Press and hold the O button to make Lara crouch in order to move under overhead 
obstacles.  Press the O button while holding a direction to have Lara quickly 
dodge in that direction.  Press O about a second after rolling to make Lara 
spring upward feet first

--> Flips and Spinning Jump

Tap the O button while holding forward on the left analog to make Lara perform 
a series of forward flips followed by a spinning somersault.  Tap the X button 
during the flips to make Lara perform some different flips and an even higher 
ending jump.

--> Walking

Press and hold the R2 button while moving to make Lara walk.  This is helpful 
in highly dangerous areas and helps with precision when moving.

--> Dive

Quickly tap X followed by O to make Lara perform a dive.  This move is very 
helpful when jumping into water since Lara will remain submerged a bit in the 
pool in stead of floating to the top.

--> Special Pull up

Press and hold X while pulling up to make Lara swing her legs onto the platform 
in order to pull her body up onto the ledge.
 _____________________________________________________________________________
|_____________________________________________________________________________|
                                                                         [WT00]
 __      __  _     _      _  __  _____   _  _   ___    ___   _   _   ___  _  _
 \ \    / / /_\   | |    | |/ / |_   _| | || | | _ \  / _ \ | | | | / __|| || |
  \ \/\/ / / _ \  | |__  | ' <    | |   | __ | |   / | (_) || |_| || (_ || __ |
   \_/\_/ /_/ \_\ |____| |_|\_\   |_|   |_||_| |_|_\  \___/  \___/  \___||_||_|
 _____________________________________________________________________________
|_____________________________________________________________________________|

This walkthrough section offers a complete step-by-step walkthrough of the main 
of Tomb Raider: Anniversary.  It comes complete with explanations on how to 
obtain all hidden artifacts and relics.  Artifacts and Relics sections are 
boxed off in the sections of the game where each of them is available.  The 
rest of the walkthrough around those extra sections continues as if the player 
was still continuing with the main quest (for the most part) - sometimes the 
extra items offer a shortcut along with the collecting.

Please note that many of the "right" and "left" directions refer to Lara's 
right or left.  Everything in the guide is explained through Lara's point of 
view or no point of view at all to avoid constant "you's" throughout the guide.

                                ___              
                               | _ \___ _ _ _  _                         [WT01]
----\ /-----\ /-----\ /-----\  |  _/ -_) '_| || | /-----\ /-----\ /-----\ /----
----/ \-----/ \-----/ \-----/  |_| \___|_|  \_,_| \-----/ \-----/ \-----/ \----

   __            __  ___               __       _        _____                
  / /  [LV01]   /  |/  /__  __ _____  / /____ _(_)__    / ___/__ __  _____ ___
 / /__         / /|_/ / _ \/ // / _ \/ __/ _ `/ / _ \  / /__/ _ `/ |/ / -_|_-<
/____/evel 1 -/_/  /_/\___/\_,_/_//_/\__/\_,_/_/_//_/  \___/\_,_/|___/\__/___/

 /-----------------\
|  Kills     -  14  |
|  Supplies  -   5  |
|  Artifacts -   3  |
|  Relics    -   1  |
 \-----------------/

CLIMB UP THE MOUNTAIN

Walk forward and find the *LEDGE* behind the column shaped rock of the broken 
bridge.  Walk up onto the slightly raised rock then jump to the ledge.  Shimmy 
to the right (press /\ to move faster) then perform a lateral jump by holding 
to the right and jumping to catch onto the next *LEDGE*.  Line Lara up with the 
snowy platform once she moves around the corner then hold down and jump to grab 
onto the side then have Lara pull herself up.

Jump to the next rock platform off to the side then move up the raised portion 
and jump to grab the first *LEDGE* in front of Lara.  Jump again while Lara is 
hanging to grab another *LEDGE* then pull up.  Look to the left and Lara will 
spot a *RING* overhead.  Jump and use the Grapple button ([]) to grapple to the 
ring then swing across - press X to jump from the grapple.  The camera will 
show a view of the gate up ahead as a checkpoint activates.

Please note that you must manually save your game in order to start from each 
checkpoint - the game does not autosave except for between stages.

-- Checkpoint

OPENING THE GATE

If Lara speaks with the guide then he will eventually mention that he doesn't 
know how to get the gate open.

Find the slanted rock on the left side of the mountain wall then run up it and 
jump to the rock platform to the left of the gate.  Look to the right after 
Lara pulls herself up and she will spot a *RING* in front of the gate.  Jump 
and grapple to the ring then swing and jump over to the rock platform on the 
other side.

Grab onto the first *LEDGE* to the right of the gate then shimmy to the left 
and jump to grab the overhead *LEDGE*.  Hold to the left then jump and grab the 
*LEDGE* of the platform above the gate.  Once Lara pulls herself up, press the 
*BUTTON* at the top to open the gate below and trigger a cutscene.

-- Checkpoint

EXPLORING THE TUNNEL

Run deeper into the tunnel ahead.  Lara will eventually run over a *PRESSURE 
SWITCH* that will trigger some arrow traps up ahead - there can be turned off 
(next paragraph).  Carefully run past the arrows when a break is found in each 
set.  Use Lara's roll (O) to move through each set quicker.

The traps can be turned off by pulling two levers.  Move just a bit past the 
pressure switch (before the first trap) then look back.  Jump and grab the 
first *LEDGE* to the right while looking back then grab the next *LEDGE* 
overhead.  Traverse to the left and grab the next overhead *LEDGE* then jump 
and grab the large ++LEVER 1++ up above.  When the lever in pulled all the way 
down, jump to wall behind Lara to grab a hidden *LEDGE* on the wall behind her. 
Move to the left then fall and have Lara grab onto the second ++LEVER 2++ to 
turn off the arrow traps.

-- Checkpoint

WOODEN PLATFORM AREA

Lara will notice a ledge on the left wall up above but it is too far off for 
her to reach.

Move around the right corner and run up the staircase on the right side.  Hop 
across to the other side of the bridge off to the left then jump to the wooden 
platform at the end of the left side of the rock platform.  Lara will 
automatically notice the left ledge off to the side but there is a hidden ledge 
on the left once she turns around to stare at the area where she just came 
from.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (1/3)                                 |
|=============================================================================|
| Turn around to notice a small *LEDGE* on the left side.  Jump to the ledge  |
| then pull up to the small rock platform.  Jump to the next rock platform    |
| then follow it as it curves to the right.  Jump and grab the *LEDGE* of the |
| next platform then pull up.  Walk under the overhead rock structure and     |
| find the next platform to Lara's right on the other side.  The artifact     |
| will be in Lara's view by the time she reaches this platform.  Move toward  |
| the side with the artifact and slide down the ramp then quickly jump and    |
| grab the *LEDGE* of the side with the artifact then have Lara pull herself  |
| up so she can collect the --ARTIFACT (1/3)--.                               |
+-----------------------------------------------------------------------------|

Jump and grab the *LEDGE* to the right and shimmy to the left then drop at the 
to the second floor tunnel if Lara got the artifact.  If not, then jump to the 
*LEDGE* on the left and shimmy to the left and have Lara pull herself up to the 
second floor tunnel.

-- Checkpoint

THE BAT TUNNEL

Have Lara draw her handguns (hold L1) and shoot (R1) the three bats that attack 
from the tunnel ahead.  Reload the handguns afterwards (/\ while holding L1).  
Walk over to the alcove on the left side before entering the tunnel where the 
bats attacked from.

Stand on the raised portion of rock in front of the concrete wall on the right 
side of the alcove then jump to grab the *LEDGE* of the concrete wall.  Have 
Lara pull herself up then grab the ++LARGE MEDIPACK++ at the top.  Continue 
into the tunnel where the bats came from.  Lara will need to draw her handguns 
once again since another group of three bats will attack in the next area.

-- Checkpoint

A HIDDEN CAVERN

Don't slide down the ramp!

- To get back up (just in case)

Did Lara accidentally slide down and get attacked by the two bats at the 
bottom?  Well then, look to Lara's left and find the visible ledge on the small 
rock platform against the rock wall.  Jump and grab the *LEDGE* then have Lara 
pull herself up to the small platform.  Jump and grab the next *LEDGE* then the 
next *LEDGE*.  Move to the left side of the second ledge then have Lara jump to 
the *LEDGE* behind her.  Traverse to the left then grab the next overhead 
*LEDGE* and move to the left some more until Lara reaches the end.  Jump to her 
left and grab the *LEDGE* on the top floor and move to the left then drop back 
to the top.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (2/3)                                 |
|=============================================================================|
| If Lara looks up before sliding down the ramp, she will notice a *RING* on  |
| the ceiling in front of the ramp.  Jump while sliding down the very top of  |
| the ramp then grapple the ring in midjump and swing across to the *LEDGE*   |
| on the far mossy wall - you'll need to stop on the grapple and move up a    |
| bit (hold /\ and press up) then continue swinging.                          |
|                                                                             |
| Traverse to the left then jump and grab the overhead *LEDGE*.  Jump and     |
| grab the next *LEDGE* behind Lara then move to the right and drop (O) then  |
| grab onto the *LEDGE* below.  Climb to the right then jump and grab onto    |
| the *LEDGE* of the rock platform across from Lara.  Once Lara pulls herself |
| up grab the --ARTIFACT (2/3)--.  Walk off the side of the platform then     |
| grab the ledge on the side.  Fall to the *LEDGE* on the left side then fall |
| down below to avoid taking damage.                                          |
+-----------------------------------------------------------------------------+

Find the lower tunnel leading to a door and drop to it from either side.  While 
moving down the steps a switch will come into view on the right wall.  Pull the 
*SWITCH* (/\) to open the door.  Continue past the door, down the steps, and 
through the next doorway.

-- Checkpoint

MOVING ACROSS THE FIRST BRIDGE

Don't fall below the bridge or Lara will get ambushed!  Instead, move along the 
right side of the current floor and two wolves will pop out of a hidden alcove 
below.  Lara can now draw her handguns and shoot mercilessly at the beast from 
above.  Fall down into the pit below the bridge once the wolves have been 
killed and find the other alcove against the back wall to discover a ++SMALL 
MEDIPACK++ inside.  While leaving the alcove Lara will notice the final 
artifact on a high platform up above, but this cannot be collected in this 
area.

Have Lara make her way up to the side of the first bridge.  While trying to 
cross the bridge, it will suddenly break once Lara reaches the middle portion. 
Walk toward the side with the two hanging pieces of bridge and jump to grab the 
*LEDGES* in between each piece then have Lara pull herself up to the other 
side.

-- Checkpoint

MOVING ACROSS THE SECOND BRIDGE

Find the two *LEDGES* on the right wall that will allow Lara to jump up to the 
next floor.  Before going across the next bridge however, turn around to spot 
some ledges along the two narrow columns in the back of Lara.

Jump diagonally to the first *LEDGE* closest to Lara then move to the right and 
jump to grab the higher *LEDGE*.  Jump to the lower *LEDGE* on the next column 
behind Lara. Move to the right then jump and grab the *LEDGE* of the hidden 
alcove next to the column and have Lara pull herself up in order to collect 
another ++SMALL MEDIPACK++.  Drop from the alcove and get back to the second 
bridge.

Move across the second bridge and jump to the left walkway on the other side.  
Lara will eventually come to a pit with a rope dangling overhead.

-- Checkpoint

BEAR TRAP

If Lara should fall into the pit then a bear will attack.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (3/3)                                 |
|=============================================================================|
| Fall into the pit and fight off the bear that appears by jumping (X) over   |
| or dodging (O) his attacks while shooting.  Lara can also fall down the     |
| *LEDGES* on the right side of the pit and lure the bear out then jump back  |
| to the top and shoot him from above.  Run down the alcove that bear the     |
| lunged from and pull the *SWITCH* on the right wall to open the door.  Fall |
| down to the tunnel below and look to the right to see the --ARTIFACT        |
| (3/3)-- from earlier.  Lara will have to drop to the area below since the   |
| door behind her will close.  This is the pit below the bridges where the    |
| wolves attacked.  Backtrack to the pit with the rope overhead.              |
+-----------------------------------------------------------------------------+

Jump to the *ROPE* then turn to face the alcove on the left side.  Build up 
enough momentum then swing to the alcove and pick up the --LARGE MEDIPACK-- 
inside.  Lara will need to jump back to the right side of the pit to leave the 
alcove safely.  Use the rope again to swing across to the other side of the 
pit.  Check behind the second pillar on the left side to find another --LARGE 
MEDIPACK--.  Move down the ramp in the middle and walk up the steps to continue 
through the next doorway ahead.

Lara will come upon an area with greenery along the walls as she emerges from 
the doorway.  Jump to the *POLE* on the left wall then swing and jump to the 
broken stairway on the other side of the pit.  Use the platform and the *LEDGE* 
of the higher floor to climb up to the floor above.  Run up the steps and make 
a left at the corner.  Enter the corridor ahead.

-- Checkpoint

OPENING THE FINAL DOOR

Run past each set of arrows as a break is found in the shooting (crouch and 
move underneath the second trap) and run to the large door at the end of the 
corridor.  As Lara steps on the *PRESSURE SWITCH* in front of the large door, a 
bar will seal the door further and the camera will show two locks on the top of 
the door along with a high platform on the left side.  As the tutorial 
mentions, access the Journal by pressing Select then press down and select the 
journal to hear thoughts from Lara on the current situation - don't expect much 
besides the obvious.

Jump up the set of three *LEDGES* on the left wall and pull Lara up to the left 
high platform.  A howl will give way to a wolf attack as a wolf darts through 
the left doorway.  As Lara looks on the wall to the right side, two ledges will 
be visible.  Jump to the first *LEDGE* then move across and jump to the next 
*LEDGE*.  Move to the right on the high ledge then jump to the right to grab 
the *LEDGE* on ++GATE LOCK 1++.  This will pull the bar out of the top of the 
gate in the middle, but it is timed, and will slowly fall back into place in 
about a minute.

Rush through the doorway where the wolf came from and find the set of three 
*POLES* on the far left wall (move past all the pillars along the side).  Jump 
across all the poles then get ready to shoot two wolves on the other side as 
they run through the doorway.  Through the doorway, Lara will come upon a piece 
of concrete debris with a *LEDGE* above it on the right wall.  Grab onto the 
ledge then jump to the higher *LEDGE* up above.  Jump to the *POLE* behind Lara 
and it will rotate to the area in front of the next gate lock.  Swing and grab 
the *LEDGE* on ++GATE LOCK 2++ to open the middle gate.  Fall down the *LEDGES* 
along the side that Lara is currently on to get back down to the pressure 
switch then step on the *PRESSURE SWITCH* once again to open the gate.

-- Checkpoint

+-----------------------------------------------------------------------------+
|                                RELIC (1/1)                                  |
|=============================================================================|
| (Lara must open the door to get this relic since a pole will extend above   |
| the door that will allow her to reach the relic.)                           |
|                                                                             |
| Don't go through the gate just yet.  Get back on the high platform with the |
| second gate lock - you'll have to start from the left side and work back    |
| across to the other side like before.  Jump up the two ledges on the right  |
| wall like before but position Lara on the far left side of the top ledge.   |
| Jump to the *POLE* then quickly jump during Lara's first swing so that she  |
| jumps at an angle toward the wall on the right side up ahead as the pole    |
| turns - she will grab onto the *LEDGE* on the right wall.                   |
|                                                                             |
| Move to the left on the ledge and jump to the *POLE* above the doorway to   |
| the left.  Climb to the middle of the pole then swing and jump to the small |
| *LEDGE* above the left side of the door.  Jump to the higher *LEDGE* up     |
| above then leap toward the high *POLE* above the doorway.  Swing then jump  |
| toward the *LEDGE* then jump up to the higher *LEDGE* and pull Lara up to   |
| the platform with the KILLER WHALE BOTTLE RELIC (1/1).  Fall off the wide   |
| end of the platform with the relic and grab the side *LEDGE* then fall and  |
| grab onto the *LEDGE* below Lara in order to get back down easily.          |
+-----------------------------------------------------------------------------+

Fall back down the ledges on the right wall like before then go through the 
doorway and up the stairs to end the level.

Total Game Completion = 7%

   __            ______ __              ___
  / /  [LV02]   / ___(_) /___ __  ___  / _/
 / /__         / /__/ / __/ // / / _ \/ _/
/____/evel 2 - \___/_/\__/\_, /  \___/_/
                         /___/
        _   ___ __         __              __       
       | | / (_) /______ _/ /  ___ ___ _  / /  ___ _
       | |/ / / / __/ _ `/ _ \/ _ `/  ' \/ _ \/ _ `/
       |___/_/_/\__/\_,_/_.__/\_,_/_/_/_/_.__/\_,_/

 /-----------------\
|  Kills     -  17  |
|  Supplies  -   8  |
|  Artifacts -   1  |
|  Relics    -   0  |
 \-----------------/

At the top of the stairs, a bear will attack Lara so have the guns ready.  The 
tutorial for the Adrenaline Dodge will commence once the beast is fired upon. 
Lock onto an enemy and wait for the enemy to become enraged and run at Lara.  
The screen will blur at this time and that is when Lara can perform a slow 
motion dodge by pressing the O button along with a direction and to dodge to 
the side as the enemy attacks.  Lara will keep her guns focused on the enemy 
during a successful dodge and a big targeting marker will appear on the enemy - 
press the R1 button to shoot the enemy at this time and Lara will shoot the 
enemy directly in the head and kill the enemy instantly, no matter what gun she 
has equipped.

Continue through the corridor ahead then jump to the first *COLUMN* sticking 
out of the pit.  Slide down the column and check behind the concrete debris 
below the side that Lara jumped from to find a ++SMALL MEDIPACK++.  Walk over 
to the other column on the other side of the pit and find the *LEDGE* in front 
of it and to the right.  Jump to the ledge then jump to the next *LEDGE* past 
the greenery on the left then jump and grab onto the higher *LEDGE*.  Hop over 
to the *COLUMN* and climb to the top then leap to the other side of the 
walkway.  Walk through the doorway.

-- Checkpoint

CITY OF VILCABAMABA

Two wolves will attack Lara at the bottom of the stairs down the corridor 
ahead.

-- Checkpoint

A bear will run out from the side of a small building as Lara enters the 
village.  The wooden door ahead requires a key to open it.

Jump into the water at the bottom of the small waterfall and swim to the very 
bottom (O) then grab the ++SMALL MEDIPACK++ in the corner.  Be sure to surface 
again (X) to get a full air gauge.  Dive back down just a bit and swim through 
the opening in the wall.  Tap the /\ button to swim faster.  Swim toward the 
*LEVER* on the dead end wall and pull it to open the trapdoor up above.  Swim 
to the top and move to one of the sides to have Lara pull herself up.

-- Checkpoint

Pull the *SWITCH* to open the wooden door to the side.  This will allow Lara 
back out into the village area.

-- Checkpoint

Run up the steps inside of the building then jump and grab the *LEDGE* of the 
window on the building across from the current one and have Lara pull herself 
up inside the next building.

When Lara steps on the wooden plank leading into the building it will crumble. 
Run across the wooden plank quickly and jump toward the *LEDGE* of the alcove 
across from the plank to grab a ++SMALL MEDIPACK++.  If Lara happens to miss 
the jump then pull the *METAL CAGE* out from the doorway to the side and push 
it near the alcove then jump to it.  Aim at the *LOCK* on the set of double 
doors and shoot it to open the doors.

Push the metal cage through the doorway and into the area ahead.  Stay along 
the right wall then get up on the cage as Lara nears the two steps in the back 
and jump on top then grab the *LEDGE* of the floor above and have Lara pull 
herself up.  Walk across the wooden bridge and collect the ++SMALL MEDIPACK++ 
and ++SHOTGUN AMMO++.  Fall back down to the area with the cage and find the 
other set of ++SHOTGUN AMMO++ underneath the wooden bridge.  Move around the 
left corner past the shotgun ammo pickup to find the --VILLAGE KEY--.

-- Checkpoint

+-----------------------------------------------------------------------------+
|                              ARTIFACT (1/1)                                 |
|=============================================================================|
| Grab the *CAGE* once again and push it back through the doorway.  Push it   |
| outside of the building (through the double doors) and past the first       |
| building off to the right.  Find the column in between the buildings and    |
| push it up to the base of the column.  Get on the cage then jump on top of  |
| the base of the column (Lara can just barely stand on it) then climb the    |
| *COLUMN*.  Climb all the way to the top then leap over to the *LEDGE* on    |
| the mountain wall beside the column.  Move over to the left quickly and     |
| have Lara pull herself up onto the platform since two bats will attack.     |
| Swing on the *POLE* then jump to the *LEDGE* of the high platform on the    |
| side of the mountain.                                                       |
|                                                                             |
| -- Checkpoint                                                               |
|                                                                             |
| Find the *LEDGE* across from the platform and *RING* in front of the ledge. |
| Jump and grapple the ring then swing over to the ledge - have Lara lower    |
| herself before swinging so she won't hit the wall up above the ledge.  Move |
| to the left then jump and swing on the next two *POLES*.  Lara will land on |
| a high platform with the --ARTIFACT (1/1)--.  Some bats will attack as she  |
| lands.  To get back down, jump on the roof of the building below the        |
| platform in order to slide down the roof and safely land on the floor       |
| below.                                                                      |
+-----------------------------------------------------------------------------+

Use the Village Key on the wooden doorway that is closed to gain access to the 
area ahead - select if from the inventory to use it.

-- Checkpoint

PAST THE VILLAGE

A familiar howl will sound from behind the door.  Two wolves will attack as 
Lara walks toward the pillar in the middle of the room.  A third wolf will run 
at Lara as she moves through the doorway ahead.  Move up the stairs and Lara 
will have a choice of two doors.  Both of the rooms must explored in order to 
open the middle doorway.

-- Checkpoint

RIGHT DOORWAY

-- Checkpoint

Dive into the pool through the next doorway and pick up the ++SMALL MEDIPACK++ 
from the middle.  Surface to the top and climb out.  Run up the steps then jump 
and grab the *LEDGE* at the end of the walkway.  Jump again and grab the 
overhead *CREVICE* then climb to the left and jump to grab an overhead *LEDGE*. 
Climb to the left then jump and grab the *CREVICE* on the left wall.  Move to 
the left and have Lara pull herself up onto the small walkway in front of the 
door.

Follow the walkway to the very top then blast the bats once Lara reaches the 
split bridge through the doorway.  Jump to the other side of the bridge and 
walk through the doorway.  Leap to the *WOODEN BAR* on the pillar up ahead to 
make the pillar swing around and latch onto the right door of the double doors 
below.  Fall off the pillar then fall off either side of the platform (above 
the doorways) and drop along the *LEDGES* to get down safely.

LEFT DOORWAY

-- Checkpoint

The pool behind the left doorway has no goodies for Lara so run up the stairs 
to the left and jump to the first platform along the side.  Find the first 
*LEDGE* on the back wall on the right and jump to it then move to the right and 
jump to the next *LEDGE*.  Move to the far right side of the second ledge then 
have Lara turn her back and jump to grab the *LEDGE* of the walkway behind her. 
Have her pull herself up then race up the walkway through the doorway.  Blast 
the bats that attack then jump to the next walkway and walk through the 
doorway.  Jump and grab onto the *WOODEN BAR* on the pillar ahead to make the 
pillar below latch onto the left door of the double doors below and open both 
doors.

-- Checkpoint

Enter the newly opened corridor and follow the twisting halls to stumble upon a 
pit area.

-- Checkpoint

EXPLORING THE TWO PITS

Fall along the left side of the pit and grab onto the *LEDGE* to safely make it 
to the floor below.  A single wolf will attack at the bottom.  Collect the 
++SHOTGUN AMMO++ from the middle of the pit then pull out the *METAL CAGE* from 
the alcove along the left side of the pit wall.  Position the cage below the 
*LEDGE* that Lara dropped from in order to grab onto it again and get back up 
on the floor above.

Jump to the platform with the *RAMP* on the wall beside the walkway.  Slide 
down the ramp then jump and swing on the *POLE* in front of the ramp.  Jump and 
grab the *LEDGE* on the side of the middle piece of walkway then have Lara pull 
herself up.  Jump to the *PERCHABLE COLUMN* in front of the walkway to have 
Lara perch (or stand) on the top of the column.  Lara will start to lose her 
balance if on these columns for too long so press the /\ button when required 
to help her keep her balance.  Jump to the other side of the walkway while 
standing on the column.

On the other side of the walkway another pit will be waiting for Lara.  Jump to 
the *LEDGE* across from the walkway then fall to the piece of concrete below 
Lara.  Fall into the pit then run to the other side.  Get up on the concrete 
piece then jump to the *LEDGE* above and move to the right.  Jump to the *POLE* 
attached to the column in front of the right side of the ledge then swing over 
to the next *LEDGE* on the opposite wall.  Shimmy to the left then jump and 
grab the overhead *LEDGE* and climb across the bottom part of the walkway up 
above - don't pull up into the dart trap above.

Pulling up gives a fine view of the *PERCHABLE COLUMN* behind Lara, but Lara 
will also have to worry about jumping past the dart trap.  All Lara has to do 
is jump in the back of her while hanging (from the middle) to land on the top 
of the perchable column.  Jump to the other side of the walkway from the column 
and continue down the corridor to the right.  Following this corridor will 
eventually end the level.

Total Game Completion = 13%

   __           ________         __            __    _   __     ____        
  / /  [LV03]  /_  __/ /  ___   / /  ___  ___ / /_  | | / /__ _/ / /__ __ __
 / /__          / / / _ \/ -_) / /__/ _ \(_- Boss Battle - T-rex  exit
X o X X   x x X X   X x X X   X X X X   X X X X

================================= EXTRA INFO ==================================

Stand on the broken pillar then jump to the *LEDGE* on the side wall.  Leap up 
to the *LEDGE* above the current one and shimmy to the left then pull up to the 
alcove above with the *SWITCH* then pull the switch to make the blades on the 
alcove past the bars retract into the tiles - this will also make the blades of 
a white tile below retract as well and will save Lara from having to move 
through the first set of blades when she returns.

-- Checkpoint

+-----------------------------------------------------------------------------+
|                              ARTIFACT (6/6)                                 |
|=============================================================================|
| Hang off of the alcove and drop below.  Stand on the piece of pillar and    |
| jump over the blades on the red tiles in order to land in front of the      |
| doorway of the room with the blade chandelier.  Enter the room and run up   |
| the back the ramp, grapple to the ring, wall run to the right platform,     |
| jump across to the left portion of the walkway then leap over to the left   |
| alcove and retrieve the --ARTIFACT (6/6)-- from the alcove.                 |
+-----------------------------------------------------------------------------+

Run and climb all the way back to the alcove with the switch that was pulled to 
make the blades retract in order to get the artifact in the previous room with 
the tiles of blades.  There is no need to go through the first set of rising 
and retracting blades if Lara pulled the switch from earlier.

-- Checkpoint

Grab the white *COLUMN* on the left side of the alcove then jump to the tall 
pillar across from the column and pull up onto it.  Hop over to the next pillar 
then jump to the white *COLUMN* on the right side of the alcove against the 
right wall.  Collect the ++LARGE MEDIPACK++ from the alcove then jump toward 
the set of *LEDGES* on the wall beside the alcove and climb to the top one then 
shimmy to the left.

-- Checkpoint (BE SURE to activate the checkpoint by walking into the right 
               corner near the column - sometimes it will not activate though.)

Jump to the left then grapple the *RING* on the wall up above to make Lara wall 
run.  This next jump is very tricky since it requires Lara to jump off the wall 
and land on the pillar behind her.  In order to perform this jump, Lara must 
jump (press toward the pillar [to the left] then tap the Jump button) right 
before she turns to run back to the right.  If the jump is not performed 
precisely then Lara will jump straight ahead and fall to the floor below.

(If Lara falls below then just kill her by jumping into a set of blades to 
restart at the checkpoint above (if it was activated) or just save at the last 
checkpoint and reload)

From the pillar that Lara lands on, jump to the next three pillars across from 
the current one then and grab the small *LEDGE* on the wall to the side of the 
last pillar.  Jump to the right and grab the *LEDGE* on the side wall then move 
to the right and hop over to the piece of *LEDGE* on the right and shimmy 
around the corner to the right then jump into the alcove.  Push the *CRANK* 
counterclockwise to open the door below then quickly fall to the bottom and run 
under the door before it closes.  Keep in mind that you have to push these 
particular cranks in a circular motion, pressing toward whichever direction is 
in front of Lara while she pushes it.

Follow the corridor to the gate then pull the *SWITCH* on the right wall.  Run 
over to the gate and grab onto the *LEDGE* in the center of it.  After four 
beats from the timer, jump to grab the opening up above the gate and pull up 
then move through the opening and fall to the other side of the gate.  Continue 
through the tunnel ahead.

-- Checkpoint

The usual platform will move out of the wall below the entrance.  Fall off the 
platform to reach the bottom floor once again then rush over to the emblems on 
the wall surrounding the gate at the bottom.  Place each of the keys into the 
emblem with the matching color in order to remove all the blades that hold the 
gate in place.

From left to right:

Blue = Poseidon  -  Purple = Hephaestus  -  Red = Damocles  -  Green = Atlas

Using the final key will end the level!

Total Game Completion = 34%

   __           ________         _____     ___                  
  / /  [LV06]  /_  __/ /  ___   / ___/__  / (_)__ ___ __ ____ _
 / /__          / / / _ \/ -_) / /__/ _ \/ / (_- Boss Battle - Centaurs  Scarab Puzzle 1

Notice the scarab images on the floor and the scarab figure on the wall ahead. 
Lara must shoot the scarab figures so that each of them turns to match the 
images on the floor.

The scarabs are set up as follows:

Left  Down

Up    Right

Shoot them and arrange them in that order to open the gate to the switch above. 
Climb up to the floor past the gate once the scarabs are lined up and pull the 
*SWITCH* on the far wall to raise the water level to the statues' knees.

-- Checkpoint

Fall to the platform with the scarab images once again and climb the *LADDER* 
to the side.  Jump to grab the top *LEDGE* on the right then shimmy to the 
right and jump to the next *LEDGE* above.  Move to the right some more then 
jump to the grab the next *LEDGE* on the right followed by the next *LEDGE* and 
keep moving to the right.  At the end of the long ledge, jump and swing on the 
*POLE* then jump to the *LEDGE* on the other side.

Jumping to the +ANKH SWITCH+ to the right of the current ledge will make a gate 
in the water below open up.  This gate is timed, so Lara must quickly drop into 
the water, swim around to the front of the platform of the left statue (Horus 
statue), dive below the water and find the opening where the gate was then 
quickly swim through it and surface on the other side.

--> Scarab Puzzle 2

While swimming through the opening, on the floor below (while underwater) to 
see the images for the next scarab puzzle.  While facing away from the closed 
gate (on the other side of it), the images will be displayed as follows:

Up      Left

Right   Down

Shoot the scarab figures on the wall above and positions them in the way 
mentioned above.  DON'T PULL the switch behind them just yet though.

+-----------------------------------------------------------------------------+
|                            RELIC (1/1) [Part I]                             |
|=============================================================================|
| Drop to the next platform in front of the wall with the scarabs and push    |
| the stone *BLOCK* into the water in front of the statue.  Jump into the     |
| water and swim in between the statues to and pull the *LEVER* at the bottom |
| to drain the water once again so that it lowers to the statues' feet.  Swim |
| back over to the left statue (Horus statue) and position the stone *BLOCK*  |
| below the gate on the front of the lower section of the statue.  This will  |
| allow Lara to get into the area above without having to raise the water     |
| level.                                                                      |
|                                                                             |
| Return to the front of the Anubis statue and climb all the way back to the  |
| first scarab puzzle - up the ledges, across the pole, around the ledge on   |
| the foot, wall run on the ring, climb the ladder on the other side, move    |
| across the ledges again.  DON'T PULL the first switch - climb back to the   |
| ankh switch instead to raise the gate on the other statue.  Climb up the    |
| ladder, across the top ledge, swing across the pole, jump to the next       |
| ledge.  Jump to grab the +ANKH SWITCH+ once again to lower the gate at the  |
| front of the Horus statue.  Drop into the water then swim all the way to    |
| the front of the statue, pull up, jump on top of the block then jump to the |
| area beyond the gate before it closes.                                      |
|                                                                             |
| Climb the *LEDGES* on the wall (shimmy to the right on the right ledge)     |
| then jump to the platform above.  Drop to the side where Lara pushed the    |
| stone block off the side then hang off the side of the ledge along the      |
| side.  Shimmy to the far right then drop and grab onto the *LEDGE* then     |
| move to the right across the statue's leg.  Lara will eventually reach a    |
| broken piece of the ledge where she cannot move to the right anymore, so    |
| jump to the second +ANKH SYMBOL+ on the wall to the right - this will raise |
| a gate on the right side of the left shoulder of the Horus statue and this  |
| gate is NOT timed.                                                          |
|                                                                             |
| Drop and slide down the *RAMP* below then land in the water again.  Climb   |
| all the way back up the Anubis statue once again to reach the first switch  |
| that will allow Lara to raise the water level to the statues' knees.  Pull  |
| the *SWITCH* to raise the water once again then have Lara make her way back |
| to the first +ANKH SYMBOL+ that opens the timed gate.  Open the gate, drop  |
| below, swim back through the gate, and surface.                             |
+-----------------------------------------------------------------------------+

Jump up into the alcove with the *SWITCH* and pull it this time to raise the 
water to the statues' upper chest.  Swim out of the alcove after raising the 
water and surface.  Swim over to the statue of Anubis and dive down into the 
water and swim through the alcove where the first switch is then surface 
through the hidden opening on the ceiling.  Pull up to the floor above inside 
the statue.

-- Checkpoint

Jump and grab onto the *SCARAB* figure on the right wall then quickly jump to 
the *LEDGE* above.  Hop over to the *POLE* across from the ledge then swing and 
jump across the next *POLE* and jump to the *CREVICE* on the other side before 
both of the poles move downward.  Shimmy to the left on the crevice then pull 
up to the walkway near the right shoulder of Anubis.

Grab the *LEDGE* on the right wall then hop up the next few *LEDGES* and shimmy 
to the right on the last one and pull up to the walkway.  Walk to the right and 
move over to the gap in between the walkway.  Jump and grab the +ANKH SWITCH+ 
hanging on the wall over the gap to raise the water level again.  This time the 
water level will rise up to the walkway of the corridor that Lara needs to get 
to.

+-----------------------------------------------------------------------------+
|                           RELIC (1/1) [Part II]                             |
|=============================================================================|
| Be sure to enter the doorway through the opening on the left shoulder of    |
| the statue of Horus before leaving.  It is possible to collect this without |
| raising the water level for the third time to keep Lara from possibly       |
| drowning if needed.  Dive down into the water or drop down the ledges near  |
| Horus' left shoulder and swim/run through the entrance to find the --HORUS  |
| IDOL RELIC--.  Swim back up or climb back up the ledge and jump to the      |
| walkway behind Horus.                                                       |
+-----------------------------------------------------------------------------+

Swim over to the platform of the middle walkway then follow the corridor ahead. 
This corridor will lead to a room with several pillars.

-- Checkpoint

Upon stepping into the room a welcoming party of two mummified jackals and two 
centaurs will race out from behind the sides of the pillars and attack Lara.  
Use one of Lara's extra weapons for this fight since the combination can be 
quite challenging.

Once the threat has been eliminated, walk over to the first red pillar on the 
right then jump to grab the bottom *CREVICE*.  Shimmy to the left then jump and 
grab the next few overhead *CREVICES* until Lara reaches the top one.  Move to 
the left around to the other side.  While on the far left, drop to the 
*CREVICE* below the current one then shimmy to the left until Lara reaches the 
end of that one.  Turn to the red pillar across from Lara then jump to the 
bottom *CREVICE* on the side of it.  Jump to the *CREVICE* above from the 
current one.

REACHING THE RIGHT PLATFORM

Move to the right side of the current crevice.  Before reaching the far right 
side of the crevice, turn to look at the blue pillar across from the current 
pillar then leap over to the bottom *CREVICE* on its side.  Hop up to the 
overhead *CREVICE* then shimmy to the right.  Jump to the right at the far end 
of the crevice then grapple the *RING* on the top portion of the wall to begin 
a wall run.  Position the camera behind Lara while wall running to make this 
next part easier.  Jump to the top *CREVICE* on the blue pillar to the left 
side of the wall.  Press toward the pillar and press jump at the same time to 
make Lara jump toward it.

Shimmy to the left or right along the top crevice to reach the opposite side 
then hop up to the very top overhead *CREVICE* near the ceiling.  Turn Lara's 
back to the pillar across from her then jump to the bottom *CREVICE* on the 
blue pillar behind her.  Move to the right, jump to grab the next overhead 
*CREVICE*, move to the right some more then jump to grab yet another overhead 
*CREVICE*.  Continue to the right then jump to the right and grab the bottom 
*CREVICE* on the red pillar.  Shimmy to the left, jump to the next *CREVICE* 
then the next *CREVICE* and continue around the left side.  Fall to the next 
lowest *CREVICE* and position Lara with her back to the platform across from 
her then jump and grab onto the *LEDGE* of the platform and pull up.

Walk over to the groove in the wall and use the Scion of Tihocan on the groove 
to make a portion of the gate below slide back into the wall.  Fall down and 
run back to the first red pillar.

-- Checkpoint

REACHING THE LEFT PLATFORM

Get back to the crevice right before the "REACHING THE RIGHT PLATFORM" section 
then move to the left this time instead of the right.  Spot the *RING* on the 
ceiling in between the groups of pillars.  Jump to the left at the far end of 
the crevice then grapple the *RING* above.

Swing over to either one of the *CREVICES* on the red pillar that Lara will be 
facing once she starts to swing - this will be on the left set of pillars.  
Make sure that Lara in on the top crevice then shimmy to the left to move 
around the side of the pillar.  Jump to the bottom *CREVICE* on the red pillar 
behind Lara.  Jump to the overhead crevice.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (2/2)                                 |
|=============================================================================|
| Move to the left so that Lara is across from the blue pillar beside the     |
| current red pillar.  Leap over to the bottom *CREVICE* on the blue pillar   |
| behind Lara.  Shimmy to the left on that crevice then jump to the overhead  |
| *CREVICE* and yet another overhead *CREVICE*.  Turn Lara's back to the      |
| alcove behind her and jump into it.  Collect the --ARTIFACT (2/2)--.  To    |
| get back, jump back to the top *CREVICE* on the blue pillar beside Lara     |
| then shimmy to the left.  Jump back to the *CREVICE* on the red pillar      |
| behind Lara as she moves to the other side again.                           |
+-----------------------------------------------------------------------------+

Shimmy to the right around the red pillar and jump to grab the next overhead 
*CREVICE*.  Continue to the far right then jump to the right in order to land 
on the platform ahead.  Move up to the groove in the wall and place the Scion 
of Qualopec into the groove.  This will fully open the gate below.

-- Checkpoint

Drop to the floor and move through the doorway to trigger a cutscene.

Interactive Cutscene: /\ - X - O

Total Game Completion = 74%

                       _           _      ___ _ _                        [WT04]
                      | |   ___ __| |_   / __(_) |_ _  _ 
----\ /-----\ /-----\ | |__/ _ (_-<  _| | (__| |  _| || | /-----\ /-----\ /----
----/ \-----/ \-----/ |____\___/__/\__|  \___|_|\__|\_, | \-----/ \-----/ \----
                                                    |__/

   __              _  __     __  __      __        __  ____            
  / /  [LV12]     / |/ /__ _/ /_/ /__ _ /_/ ___   /  |/  (_)__  ___ ___
 / /__           /    / _ `/ __/ / _ `/    (_-<  / /|_/ / / _ \/ -_|_-<
/____/evel 12 - /_/|_/\_,_/\__/_/\_,_/    /___/ /_/  /_/_/_//_/\__/___/

 /-----------------\
|  Kills     -   3  |
|  Supplies  -  10  |
|  Artifacts -   4  |
|  Relics    -   1  |
\------------------/

AREA WITH BOAT AND CRATES

Lara will start this level in some water at the front of a cave.  Swim toward 
the boat up ahead and pull up to the floor along the side of the cave.  Lara is 
weaponless at the moment since her guns were taken from her in the cutscene 
prior to this level.

Swim over to the waterfall and move past it then pull up to the hidden corridor 
behind it.  Follow the corridor and leap up to the raised portion of the ground 
ahead.  The corridor will lead Lara to a higher portion of the cave.  Jump to 
grab the *POLE* to the right then swing to the *LEDGE* across from it.  Hop 
over to the next *LEDGE* on the left side then leap to the *ROPE* holding the 
suspended crate directly across from the ledge.

Fall from the rope and land on the crate then jump to the next suspended crate. 
On the second suspended crate, look to the right and jump to the top crate on 
the stack of crates and pick up the ++LARGE MEDIPACK++ then jump back to the 
suspended crate.  Find the *ROPE* dangling above the boat below and jump to it 
then swing to the *LEDGE* to the left of the waterfall.  Shimmy to the left on 
the ledge and jump to the walkway of the corridor beside the waterfall.  Follow 
the corridor ahead.

-- Checkpoint

AREA WITH METAL BUILDINGS AND CRATES/RETRIEVING THE RED FUSE

Lara will emerge in an area with some metal buildings, crates, and a railroad 
track in the middle.  The blue metal building to the left requires three fuses 
in order to work the controls inside and that is what Lara needs to spend the 
majority of this level finding.  Follow the railroad track to the left.

-- Checkpoint

Two rats will appear but Lara cannot kill them in any way at the moment.  
Constantly avoid them.  Jump on the mine cart at the end and grab the --RED 
FUSE-- inside.  There is nothing else to do here at the moment so return to the 
previous area.  Try to outrun the rats so they do not follow.

Run up the stairs to the left and enter the blue building to the side.  Walk 
over to the groove with the red lights and place the Red Fuse inside of the 
groove.  This will make the control to the side light up with a yellow light.  
Walk over to the control and press the button on it.  The crate above the other 
building across from the current one will move to the left and reveal a 
corridor above the building.

RETRIEVING THE GREEN FUSE

Run back down the stairs and walk over to the set of small crates right near 
the stairs.  Climb on top of the small set of crates then jump to the lowest of 
the large set of crates beside Lara.  Leap and grab onto the side of the higher 
large crate then pull up.  Collect the ++LARGE MEDIPACK++ then fall back down 
the crates.  Find the movable yellow *CRATE* on the left side of the other 
building across from the one Lara just entered and move it to a side of the 
building then get on top and jump to grab the side of the building then pull 
up.  Walk over to the newly revealed corridor.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (1/4)                                 |
|=============================================================================|
| Find the two metal beams that extend from the wooden floor to the right of  |
| the corridor.  Lara can stand on these beams, so jump to the first          |
| *PERCHABLE BEAM* then to the next.  Leap over to the single *LEDGE* on the  |
| wall across from the second perchable beam then jump over to the bottom     |
| *LEDGE* on the left.  Hop up to the overhead *LEDGE* then jump across to    |
| the *POLE* behind Lara.  Jump to the *RAMP* up ahead from the pole then     |
| quickly jump to grab the *LEDGE* of the high walkway beside the ramp.  Pull |
| up and pick up the --ARTIFACT (1/4)--.  Hang off the walkway then fall down |
| and get back up on the building.                                            |
+-----------------------------------------------------------------------------+

Hop over to the corridor and follow the tunnel ahead.  Leap over the gap to the 
next section of the tunnel and keep moving.  At the end, drop to the walkway 
below then push the yellow *CRATE* off the side of the walkway - this will 
allow Lara to get back up to this area quicker if she falls.

-- Checkpoint

Jump to the next walkway up ahead then leap over to the lowest *LEDGE* on the 
opposite wall.  Hop over to the next *LEDGE* on the right then jump to grab the 
overhead *LEDGE*.  On the top ledge, move to the far left then jump and grab 
onto the *LEDGE* of the walkway to the left then pull up.  Run to the opposite 
end and jump to the *RAMP* and slide down then quickly jump to the next walkway 
near the end of the ramp.  Leap over to the next walkway to the right then 
follow it to the opposite end that moves over the fence below.  Hang off the 
ramp then drop to the metal structure below.  Grab the --GREEN FUSE--.

Turn around and find the *RING* below the small metal platform above.  Jump 
then grapple the *RING* and begin a wall run.  At the end of the wall run, 
press toward the *LEDGE* on the opposite side of the wall and press Jump at the 
same time to jump toward the *LEDGE* and grab on.  Move to the right of the 
ledge then jump to grab the platform on the right.  Climb up the *LADDER* on 
the wall then press to the left and jump over the fence to the side the grab 
the *LEDGE* that extends across the building on the other side.  Drop to the 
crate below then run back to the very beginning of this area where Lara can 
place the fuses.

-- Checkpoint

While inside the buildings where Lara placed the first fuse, put the green fuse 
in the groove with the green lights on it.  Press the button to the side of the 
green fuse to move the crate away from the opposite building.  Press the button 
next to the red fuse again to move the crate close to the stack of large green 
crates outside.

So the controls should look like this:

Red Fuse --> Yellow Light  -  Green Fuse --> Blue Light

RETREIVING THE BLUE FUSE

Run back down the stairs and hop up on the stack of small crates then climb up 
the large green crates beside them.  On the top of the tallest green crate, 
jump to grab the *LEDGE* around the side of the suspended crate then move 
around to the left end.  Jump to the walkway across from the left end of the 
crate.

Enter the tunnel to the left of the far end of the walkway and turn right at 
the intersection and climb down the *LADDER* at that end - the tunnel straight 
ahead will only lead Lara back to the very top of the area behind the fence 
where she picked up the green fuse.  Run to the other end of the tunnel at the 
bottom and climb down the next *LADDER*.

Lara will come to an opening overlooking a room below.  Jump to the middle 
*LEDGE* on the opposite wall ahead then fall and grab onto the lower *LEDGE* 
and drop once again then slide down the *RAMP* below.

-- Checkpoint

DUMPING SITE

Another pesky vermin (rat) is lurking around below so try to avoid it as much 
as possible.  Find the --BLUE FUSE-- on the ground beside the pipes and poles 
in the back then jump on top of the metal structure to escape the rat.  Turn 
around and look at the pipes on the side of the left wall.  Jump to the lower 
*PIPE* when the steam stops then wait for it to stop on the higher *PIPE* and 
jump to it.  Climb to the top of the long pipe then jump on the platform to the 
side.  The camera will change the second Lara hits the platform so try not to 
fall at that time.

Notice the rotating metal column that is shown up ahead.  As the back portion 
of the middle part rotates toward Lara, jump to grab either of the *LEDGES* on 
the back of the structure.  Allow the structure to turn to the opposite side 
then jump either to the right (if Lara is on the right side) or to her back (if 
Lara is on the left side) and grab onto the *LEDGE* along the side of the metal 
dumpster to the side.  Quickly move to the right on the metal dumpster and jump 
to the next dumpster on the right since it will start to tilt downward.  Shimmy 
to the right on the second dumpster then jump to the *LEDGE* on the tall metal 
structure behind Lara.

Shimmy around the corner to the right and line up with the *PIPE* so that it is 
to Lara's back then hop over to it when the lower steam stops.  Climb up to the 
top when the steam stops at the top then quickly jump across to the high 
*LEDGE* on the tall metal structure to the side - try to line Lara's back up 
with the ledge (slightly to the her right a little more than behind) and jump 
without pressing a direction to grab it easily.  Move to the left across the 
ledge then *LEDGE* on the wall across from Lara.  Shimmy to the right and hop 
up the next two *LEDGES* then pull up to the alcove above.  Turn all the way 
around while in the alcove then leap back over to the tunnel where Lara 
previously dropped from.

Climb up the *LADDERS* once again and take a left when the path splits at the 
top.  Walk to the edge of the walkway and hang from it then fall to the floor 
below.  Run back to the building with the fuses and place the Blue Fuse in the 
groove with the blue lights on it.  Don't press the blue fuse button.  Press 
the red fuse button move the crate outside back a bit, then press the green 
fuse button to position the crate over the building across from Lara.  Finally, 
press the button next to the blue fuse to drop the crate onto the roof of the 
building across from Lara.

Red Fuse -> Blue Light  - Green Fuse -> Yellow Light  - Blue Fuse -> Blue Light

-- Checkpoint

FINDING THE PISTOLS

The building will shatter the rooftop.  Run down the stairs and get on top of 
the yellow *CRATE* that Lara positioned below the building on the opposite 
side.  Jump to grab the *LEDGE* on the side of the building then pull up and 
fall into the building.  Grab the ++DUAL PISTOLS++ off the small crate in the 
back.  Shoot the windows to break them then jump out through one of the 
openings.  Kill the two rats if they area around.  Lara can return to the dump 
site to kill the single rat if scoring every kill matters that much.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (2/4)                                 |
|=============================================================================|
| Since Lara now has her pistols back, return to the beginning of this level  |
| by moving down the corridor that leads back to the waterfall.  Jump into    |
| the water below.  Get on the boat then shoot the metal piece that is        |
| between the wooden piece and rope that anchors the boat.  Wait for the boat |
| to float down the stream enough so that Lara can grab the first lowest      |
| *LEDGE* on the left wall (when facing the back of the boat) then jump to    |
| grab it.  Shimmy to the right and leap across to the lower *LEDGE* on the   |
| right then hop up to the top *LEDGE*.  Jump to the *LEDGE* behind Lara then |
| move around the corner to the right.  Hop over to the *LEDGE* on the right  |
| side and move to the right then fall into the hidden alcove below.  Walk    |
| behind the first crate and grab the --ARTIFACT (2/4)--.  Dive back into the |
| water afterward.                                                            |
|                                                                             |
| (The fist ledge MUST be grabbed as the boat first moves by it.  Lara will   |
| not be given another chance since the boat moves to the far end of the      |
| tunnel.)                                                                    |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|                                RELIC (1/1)                                  |
|=============================================================================|
| Swim back to the corridor behind the waterfall and follow it to the end     |
| where the pole is.  Aim at metal piece at the bottom of the ropes that hold |
| the suspended boxes then shoot the first one to make it drop and fall open. |
| The secret music will play at that time.  The second crate holds nothing.   |
| Return to the bottom and walk up to the other side of the crate then        |
| collect the --CHALICE OF TORMENT RELIC (1/1)--.  Lara can still use the     |
| ropes that were holding the crates to swing back to the area above the      |
| waterfall.  Return to the area with the fuse building once again.           |
+-----------------------------------------------------------------------------+

Follow the tracks back to the area with the mine cart (where the first Red Fuse 
was at).

-- Checkpoint

Near the mine cart, shoot the windows of the metal building above.  Climb on 
top of the metal crate on the right side of the building then jump to grab the 
*LEDGE* that extends across the lower portion of the building and move to the 
left.  Pull up into the building then press the +BUTTON+ on the far side of the 
control panel.  This will move the mine cart over to the side and position the 
drill cart onto the tracks.  Fall back down and get on the back of the drill 
cart then press the action button for a cutscene.

Interactive Cutscene: R1 - R1 - R1

Lara will automatically get the ++BLUE FUSE++ back directly after the cutscene. 
Be sure to pick up the ++SHOTGUN++ lying next to the body.

-- Checkpoint

Run up the stairs toward the building with the fuses.  Place the blue fuse in 
its slot once again and use the button next to it to raise the crate blocking 
the outside railroad track.  Run back outside and get on the drill cart once 
again then start it again to continue onward.  Allow the drill cart to drill 
through the boards at the end of the track.  Follow the railroad tracks to the 
end.

-- Checkpoint

LAVA ROOM

Jump to the pillar platform on the left.  Turn around on the pillar platform 
and look for the guns on the rock in the lava below the side that Lara just 
jumped from.  In order to get these, hang off the side of pillar that faces 
away from the rock then drop and grab the *LEDGE* on the side of the pillar.  
Shimmy to the left then jump to the very small *PERCHABLE METAL PIECE* in the 
lava to the right of the rock - this metal piece in blends in very well with 
the lava.  Hop over to the rock from the metal piece and pick up the ++DUAL 50 
CALIBER PISTOLS++.

Leap back over to the metal piece then jump and grab the *LEDGE* on the side of 
the pillar once again.  Move around the right side then jump and grab the 
*COLUMN* across from Lara.  From the column, position Lara's back to the 
*PERCHABLE METAL PIECE* beside her then jump to it - it is across from a ramp. 
Leap over to the *LEDGE* near the bottom of the metal pillar to the side then 
move around the left corner and jump to grab the overhead *LEDGE* then leap 
over to the metal pillar behind Lara.

-- Checkpoint

Jump and grapple the *RING* on the outstretched metal platform up ahead.  Swing 
then jump to the *RAMP* up ahead and quickly jump to the *POLE* across from the 
ramp.  The pole will turn to the side as Lara grabs on.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (3/4)                                 |
|=============================================================================|
| While on the pole, turn around and face the opposite direction.  Swing then |
| jump over to the rock with the shiny objects to collect a ++SMALL           |
| MEDIPACK++ and an --ARTIFACT (3/4)--.  Lara will just barely make this      |
| jump.  Hop across the two *PERCHABLE METAL PIECES* in the lava then jump to |
| the *RAMP* once and leap back to the pole - it will have swung back in      |
| place.                                                                      |
+-----------------------------------------------------------------------------+

Jump to the *RAMP* ahead then quickly jump and grab onto the *LEDGE* on the 
metal pillar across from the ramp.  Jump up the next *LEDGE* then leap to the 
top of the pillar and pull up.  Turn to the right to spot a *RING* on the 
ceiling above.  Jump then grapple the *RING* on the ceiling and swing then jump 
over to the tracks with the shiny object.  Pick up the ++MINI SMG AMMO++, 
another ++MINI SMG AMMO++ pickup, and a ++LARGE MEDIPACK++.  Jump and grapple 
the same *RING* once again then swing back across to the top of the metal 
pillar.  Jump to the side with the tracks up ahead then follow the tunnel.

-- Checkpoint

Jump on the rock *RAMP* to the right then grab onto the *LEDGE* of the rock 
above.  Pull up then climb up the next two rock platforms up above.  Turn to 
the right and jump to the lowest rock platform on the other side.  Jump to grab 
the *LEDGE* of the rock platform on the left then pull up.  Turn to the left 
and look for the rock *RAMP* on the left and jump to it then jump again to land 
on the high floor above and a cutscene will trigger.

Interactive Cutscene: O - R1 - X

-- Checkpoint

Pick up the ++DUAL MINI SMGs++ from the obvious body.

TIP: Once the Dual Mini SMGs are collected this will activate another 
checkpoint, so some of the below obstacles can be done before activating this 
check point in order to keep Lara from performing them again if she dies!  Save 
after this checkpoint since the last Artifact can be missed easily.

-- Checkpoint

Find the yellow *CRATE* on the right side then push it over below the rocks to 
the right of pyramid.  Get on top of the crate then jump to the rocks above.  
Climb and run around the left side to find a hidden ++LARGE MEDIPACK++ in the 
back right of this area.  Fall back down the rocks.

Run over to the left side of the front portion of the pyramid and find the 
other yellow *CRATE* and position it far left set of rocks.  Climb on top of 
the lowest rock structure then jump and grab the *LEDGE* on the rock wall ahead 
then jump and pull up to the top of the rock platform with the ramp to the 
side.  Hop up to the next *LEDGE* on the wall ahead then shimmy around the 
right corner.  Jump to the right flat portion above the ramp.  Rotate the 
camera on this spot to see some items in a hidden alcove to Lara's left.  Jump 
to the sloped portion of the left side of the pyramid then quickly leap to the 
alcove - Lara can also fall along the side of the wall (in between the wall and 
the pyramid) and leap to the ramp then leap up into the alcove.  Pick up the 
++MINI SMG AMMO++ the other ++MINI SMG AMMO++ and a ++LARGE MEDIPACK++.  Move 
back around the side and hop up the *LEDGES* then leap back over to the flat 
rock portion of the ramp.  Hop up to the *CREVICE* on the left wall then jump 
up to the top and pull up.

From this side, Lara must leap across the metal spires on the side of the 
pyramid.  The spires with glowing markings on the side of them will sink into 
the pyramid once Lara leaps to one of them.  Lara must leap to a total of six 
++GLOWING MARK SPIRES++ in order to open the pyramid doors below.

Below is a diagram with numbers of the order that they can jumped on in order 
to perform it all in one run and get the ARTIFACT at the other end:

(Please note that there are two sets of numbers (1-12 and 1-9))

|       = Perchable Spire
numbers = order to jump on them

(some of spires are leaped to more than once, hence the 47 below)

/-----------------------------------------\
|            switch alcove                |
|              12 ====     |              |
|                                         |
|          11|          1|  2|            |
|   |                                |    |
|       10^     |              3^      |  |
|                     5^   4|6    8|      |
|     9| 5|8     |  |          7|    9^   |
| 3^           |                          |
|    2|47    |      |    |   |            |
| 1|      6^                              |
|       |           |                     |
\----------------------------------------/

+-----------------------------------------------------------------------------+
|                              ARTIFACT (4/4)                                 |
|=============================================================================|
| Once Lara reaches the far right side of the pyramid (the 2nd #9 on the      |
| diagram), she must jump to the last spire with markings then quickly jump   |
| to grab the *LEDGE* on the side of the rock hill up ahead.  Shimmy around   |
| to the left side then jump to the flat portion of the rock.  Pull up to the |
| top area and collect the ARTIFACT (4/4).  The jump from the spire must be   |
| performed the first time since it will sink in afterwards.  Once the spire  |
| is sunk in, the only way to get this is to reload your save.  Lara can get  |
| it at the beginning of the next stage, but it will not count then.          |
+-----------------------------------------------------------------------------+

Once all six of the spires have been activate all the markings on the bottom 
door will light up.  Lara has to use the remaining spires and jump back to the 
top alcove in order to pull the *SWITCH* inside.

|       = Perchable Spire
numbers = order to jump on them

/-----------------------------------------\
|             switch alcove               |
|                 ====15     |            |
|                                         |
|            |          14|    13|        |
|   |                              12|    |
|               |                     11| |
|                           |      10|    |
|      | 3|      5|  6|         9|        |
|             4|                          |
|    2|      |      |    7|  8|           |
| 1|                                      |
|       |           |                     |
\-----------------------------------------/

The level will end once the switch is pulled and all marks are lit up.

Total Game Completion = 81%

   __            ________         _____             __
  / /  [LV13]   /_  __/ /  ___   / ___/______ ___ _/ /_
 / /__           / / / _ \/ -_) / (_ / __/ -_) _ `/ __/
/____/evel 13 - /_/ /_//_/\__/  \___/_/  \__/\_,_/\__/
                   ___                      _    __
                  / _ \__ _________ ___ _  (_)__/ /
                 / ___/ // / __/ _ `/  ' \/ / _  / 
                /_/   \_, /_/  \_,_/_/_/_/_/\_,_/  
                     /___/                         

 /-----------------\
|  Kills     -  21  |
|  Supplies  -  22  |
|  Artifacts -   1  |
|  Relics    -   1  |
 \-----------------/

Slide back down the pyramid and enter the corridor through the newly opened 
doors.  Pick up the ++MINI SMG AMMO++ along the way.

INCUBATION ROOM

Lara will eventually reach a room with a reddish tint along the side and plenty 
of lit up markings along the wall and floors.  The red portion of the walls are 
actually holding up eggs along the walls.  The door to the left is sealed so 
run to the back of the room and collect the ++MINI SMG AMMO++ along with 
another ++MINI SMG AMMO+ from behind the far right pillar.  Enter the next room 
through the doorway ahead.

A cutscene will play as Lara enters the next room.  Lara will start out in the 
room behind her a gargoyle and a jackal burst forth from the eggs along the 
walls and attack Lara.

-- Checkpoint

Fire at the gargoyle and kill him quickly since his fireballs can be very 
deadly - literally pinning Lara down.  The jackals are much like the mummified 
jackals in Egypt.

Lara cannot do anything on the ledge where the cutscene took place so don't go 
back there.  Walk back to the end of the current room and go through the newly 
opened door on the right.  Follow the corridor behind it and climb the *LADDER* 
to the very top.  Walk into the next room up ahead.

TOP OF INCUBATION ROOM

Two gargoyles will burst forth from the eggs in the room below and attack Lara. 
Stay against the wall and kill them quickly.  Grab the ++LARGE MEDIPACK++ from 
the right side of the walkway then the other ++LARGE MEDIPACK++ and the ++DUAL 
MINI SMG AMMO++ from the middle portion of the walkway.  Run to the opposite 
side of the room and find the doorway on the right.  Follow the corridor behind 
the doorway.

-- Checkpoint

TALL LAVA ROOM (SECOND FLOOR)

Lara will emerge on a higher ledge in the lava room where the last cutscene 
took place.  Look to the left and collect the ++LARGE MEDIPACK++, ++SHOTGUN 
AMMO++ and ++MINI SMG AMMO++.

Look to the right to spot a *BUTTON* in the middle of the right wall.  This 
button will extend a *RING* up above it when shot enough times so that the 
markings around it light up, but it will also release a gargoyle from its egg 
the first time after being activated, so deal with the gargoyle then shoot it 
again.

This part is timed so all of the following must be done very quickly after 
shooting the button.  In order to pass this part, after shooting the button 
enough times, quickly jump to the grab the *CREVICE* on the right then shimmy 
around the left corner.  Jump and grapple the *RING* then wall run and jump to 
the lower *CREVICE* on the opposite side.  Hop up to the higher *CREVICE* then 
move to the right and jump to the platform above and pull up on top of it.

-- Checkpoint

TALL LAVA ROOM (THIRD FLOOR)

All is quiet until Lara shoots the *BUTTON* on the right wall.  Another 
gargoyle will attack her once she shoots it so be ready.  Shoot the button some 
more to extend another *RING* up above.

Quickly jump to the lower *CREVICE* then the higher *CREVICE* and shimmy to the 
left.  Jump toward the overhead *RING* on the wall then grapple it and wall run 
then jump to the lower *CREVICE* on the other side followed by the higher 
*LEDGE*.  Move to the right then jump to the next overhead *CREVICE* then leap 
to the next platform behind Lara and pull up.

-- Checkpoint

TALL LAVA ROOM (FOURTH FLOOR)

Notice the three eggs on the wall.  Get a heavier weapon than the Pistols ready 
because when Lara shoots the *BUTTON* on the right wall two gargoyles will 
attack.  Don't fight them with the pistols alone - there is no reason to horde 
ammo - and make sure to stay moving so Lara doesn't fall off the platform by 
getting hit.

Shoot the *BUTTON* again so that the markings light up then notice that three 
*POLES* extend from the wall to the right - two are right beside the platform 
that Lara is on and the other is further ahead on the right wall.  A *RING* 
also extends from the far right wall and another *RING* extends from the wall 
directly ahead.

Start off by jumping to the *RAMP* on the pillar to the right then jump to the 
lower *POLE* next to the platform that Lara is on and swing then jump 
immediately to the next *POLE* on the first swing then turn to face the 
opposite direction very quickly while on the pole.  Hold the opposite direction 
while swinging on the pole and Lara will automatically change her swinging 
direction.  Swing one time then jump and grab onto the *CREVICE* on the pillar 
against the wall.  Quickly shimmy to the left on the crevice then jump to grab 
the *POLE* across from Lara.  Swing one time on the pole then jump and grapple 
to the overhead *RING* on the ceiling.  Wall run to the opposite end then press 
to the left along with the jump button right before Lara turns around and 
grapple the next *RING* on the wall to the left.  Wall run to the pillar ahead 
and jump to grab the lower *CREVICE* on the pillar then jump to the next 
*CREVICE* and shimmy to the left. Hop over to the next platform from the top 
crevice.

-- Checkpoint

TALL LAVA ROOM (FIFTH FLOOR)

There is a *BUTTON* on the wall ahead.  Shoot it and two gargoyles will attack 
as expected.  Fight them off then quickly shoot the button again to extend the 
platform that Lara is on.  The platform will constantly try to move back into 
the wall at a very slow pace, but Lara will fall if the platform is left 
unattended.  The button will cause two poles to extend forth from the wall to 
the side.  This timed run is not as hard as the last, but it must be done fast 
since the timer ticks down at a quicker rate than the past timed runs.

Shoot the *BUTTON* then jump to the *RAMP* on the pillar to the side.  At the 
end of the ramp, jump to the *POLE* up ahead then quickly swing to the next 
*RAMP*.  Jump to the next *POLE* before reaching the end of the next ramp then 
quickly swing then jump to the lower *CREVICE* on the pillar across from Lara. 
Leap up to the overhead *CREVICE* then shimmy around the left side of the 
pillar.  Jump to grab the side of the next platform then pull up.

TALL LAVA ROOM (SIXTH FLOOR)

Shoot the next *BUTTON* on the wall then fight off the two gargoyles that 
attack.  The platform will continue to move into the wall like the last one 
once the button has been shot once.  Shoot the button again and notice that a 
*RING* moves out of the wall on the same wall as the button and another *RING* 
move out on the wall to the side of the other.

Jump to the *RAMP* of the pillar to the side then quickly jump and grapple the 
overhead *RING* and wall run then jump to the next *RAMP*.  Jump then grapple 
the next *RING* while sliding to the end of the ramp then wall run and jump to 
grab the lower *CREVICE* on the pillar ahead.  Hop up to the next *CREVICE* 
then shimmy to the left and jump to the next platform.

TALL LAVA ROOM (SEVENTH FLOOR)

Grab the ++50 CALIBER PISTOL AMMO++ and the ++LARGE MEDIPACK++ on the platform 
up above.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (1/1)                                 |
|=============================================================================|
| Notice the *CREVICE* on the pillar to the side of the door.  Jump to grab   |
| the *CREVICE* then move to the left until Lara is below a secret alcove to  |
| the side of the pillar.  Climb up into the alcove and collect the           |
| --ARTIFACT (1/1)--.  Do not try to hang off the side and shimmy back across |
| since a gargoyle will pop out of the overhead egg and attack, just jump     |
| back to the platform from the alcove and quickly defeat the gargoyle.       |
+-----------------------------------------------------------------------------+

Follow the corridor ahead.  Lara will stumble upon many traps in her path.  Be 
sure to grab the ++SHOTGUN AMMO++ and other ++SHOTGUN AMMO++ to the left past 
the first small pillar Perform a timed run to get through all the blades and 
fireballs up ahead.  For the first set of fireballs, wait for them to shoot 
then quickly run and grab the ++LARGE MEDIPACK++ then roll back.

-- Checkpoint

Walk up to the end of the corridor ahead.

-- Checkpoint

ROOM WITH CENTRAL DAIS/DOPPELGANGER ROOM

Take out Lara's pistols and fire them to notice something on the far side of 
the opposite end of the room ahead.  This strange figure fires whenever Lara 
fires.  Drop down the *RAMP* and slide into the room below.

Three jackals will burst out of the eggs on the lower floor of the room and 
attack.  Blast the jackals but be sure not to aim at the other thing that moves 
around the around the room.  Once the jackals are dead, turn toward the figure 
to see that it is a doppelganger of Lara.  It will fire whenever Lara fires and 
mimic whatever Lara does.  The room is mirrored, so the doppelganger will climb 
as Lara climbs.  Walk behind the two large pillars found along the sides of the 
room and collect the two ++MINI SMG AMMOS++.

Rotate the central *DAIS* in the middle of the room - Lara's doppelganger will 
help to turn it faster.  Two platforms will extend out from the bottom of two 
sets of ladders mounted on the walls.  Jump toward the platform below the 
ladder to the right of the side that Lara entered and pull up then climb the 
*LADDER*.  Jump to the right and grab the *CREVICE* then quickly jump to the 
walkway at the top to avoid the flames that spread out of the crevice - these 
types of crevices will burn Lara's hands and make her let go once the flames 
spread out.

Lara will land on a circular trapdoor and the doppelganger will land on a 
*PRESSURE SWITCH* on the other walkway that will cause the door up ahead to 
seal shut.  Pick up the ++LARGE MEDIPACK++ while moving to the back of the 
walkway then blast the gargoyle as it pops out of the egg up above.  Grab the 
++50 CALIBER PISTOL AMMO++ from the other side then pull the *SWITCH* on the 
wall.  The switch will make the trapdoor open up to reveal a tube of lava below 
it.

The trapdoor to the lava tube is timed, so perform this next part quickly.  
Directly after pressing the switch, hang off the side of the walkway then drop 
to the floor below.  Rotate the *DAIS* in the middle of the room then climb up 
the opposite platform and *LADDER* than the one Lara came from.  Jump to grab 
the *CREVICE* on the right then quickly jump toward the circular *PRESSURE 
SWITCH* on the walkway to Lara's back.  This will cause the doppelganger to 
jump into the lava tube on the opposite and kill her in the process.  A 
cutscene will play once the doppelganger is defeated.

Pick up the ++LARGE MEDIPACK++ then run to the end of the walkway.  Another 
gargoyle will bust out of the egg on the wall to the side, so blast it.  
Collect the ++SHOTGUN AMMO++ from the other end of the walkway.  This next part 
is not timed like the first switch pulling was.

Pull the *SWITCH* on the wall to the side to open the door on the walkway 
across from Lara.  Do not step on the *PRESSURE SWITCH* at the opposite end of 
the walkway or the door will close.  This door will lead Lara out of the 
current room.  Hang off the side of the current walkway then fall to the floor 
below.  Run over to the *DAIS* and rotate it once again - it takes longer 
without the doppelganger.  Grab onto the platform and ascend the *LADDER* on 
the opposite side, jump to grab the *CREVICE* then jump on the *PRESSURE 
SWITCH* above.  The pressure switch will not close the door now that the 
doppelganger is dead.  Run through the doorway at the opposite end and follow 
the corridor.

-- Checkpoint

ROOM WITH HORIZONTAL PILLARS

Lara will emerge in a room with lava in the middle and a door across from her. 
Each of the side areas contains a switch that will help Lara to reach the door 
across in the middle.

Walk over to the right side and study the movements of the three pillars.  Lara 
must run and jump across the three pillars right when they extend from the 
wall.  Perform the first jump right as the pillars move out of the wall then 
hold forward and keep tapping the jump button.  This will get Lara to other 
side safely.  Pick up the ++LARGE MEDIPACK++ then pull the *SWITCH* to open the 
middle doorway.

-- Checkpoint

A gargoyle will burst out of one of the eggs along the walls above the lava and 
attack.  Kill him then hop back across the three pillars the save that Lara 
made it before.

Approach the second set of three pillars on the left side.  Notice that the 
spaces of the walkways in the pillars path have glowing marks trailing to the 
end of the walkway.  In order to pass these, run past each one and stand in one 
of the two spaces in between them that does not have any glowing markings.  
Hold the walk button (R2) to move more precisely.  Touching the sides will not 
damage Lara, so just walk against them to speed up the walking process a bit. 
Walk over to the *SWITCH* on the other side and pull it to extend a bridge 
across the middle portion of the area that leads to the doorway.

-- Checkpoint

Like clockwork, another gargoyle will burst from an egg below and attack Lara. 
Walk past the pillars once again and move to the bridge.

+-----------------------------------------------------------------------------+
|                                RELIC (1/1)                                  |
|=============================================================================|
| While standing in the middle of the bridge, aim at the dark *ROCK* on the   |
| ceiling above the doorway up ahead and shoot it.  The rock will fall down   |
| and crash through the floor in front of the doorway up ahead.  Walk to the  |
| edge of this new opening and fall down inside.  Lara will hit a *RAMP* and  |
| start to slide downward toward the lava.  Jump and grapple the *RING* on    |
| the bottom side of the bridge above.  Swing on the grapple then jump to the |
| tunnel that contains the ++LARGE MEDIPACK++.                                |
|                                                                             |
| Move further into the tunnel (to the left) and climb the *LADDER* on the    |
| wall.  Pick up the --TORC OF EMBITTERMENT RELIC-- from the top area.  Jump  |
| into the circular opening to the right then fall out the other side of the  |
| opening to land back on the floor above once again.                         |
+-----------------------------------------------------------------------------+

Cross the bridge and pass through the doorway in the middle (jump over the gap 
if Lara went after the relic) then keep moving to end the level.

Total Game Completion = 88%

   __              _____           __  _____          ______     __
  / /  [LV14]     / __(_)__  ___ _/ / / ___/__  ___  / _/ (_)___/ /_
 / /__           / _// / _ \/ _ `/ / / /__/ _ \/ _ \/ _/ / / __/ __/
/____/evel 14 - /_/ /_/_//_/\_,_/_/  \___/\___/_//_/_//_/_/\__/\__/

 /-----------------\
|  Kills     -   9  |
|  Supplies  -  24  |
|  Artifacts -   4  |
|  Relics    -   0  |
 \-----------------/

Walk forward and enter the room up ahead for a cutscene.

===============================================================================
----------------------------> Boss - Abomination  Boss Battle - Natla (round 1)  Boss Battle - Natla (round 2)  11, 2, 7

or

--> XI, II, VII

The dual shock controller will vibrate as the sundial points to each number and 
a chime will confirm the correct number.  The gate to the Garden Maze will open 
once the sequence is complete.

-- Checkpoint

Enter the Garden Maze.  The camera angle will zoom in to show Lara's Grapple on 
the opposite end of the gate up ahead.  Lara needs to venture through the 
garden maze in order to make her way to it from one of the other entrances.  
There are also three artifacts in the maze - one in the southeast (look for the 
target symbol on the map), one in the southwest (plus symbol), and one in the 
north (middle block with four surrounding circles).

+-----------------------------------------------------------------------------+
|                              ARTIFACT (2/8)                                 |
|=============================================================================|
| Turn right at the beginning then follow the trail until a split.  Take the  |
| right path and follow it all the way to an open area with grass in the      |
| middle. Enter the left path and follow it then take the first left followed |
| by the next right.  Pick up the --ARTIFACT (2/8)-- in the corner near the   |
| statue.                                                                     |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|                              ARTIFACT (3/8)                                 |
|=============================================================================|
| Turn left at the beginning then turn left when given the option again.      |
| Turn left again then quickly make another left and follow that trail to the |
| end to find this --ARTIFACT (3/8)-- near a plus shaped patch of grass.      |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|                              ARTIFACT (4/8)                                 |
|=============================================================================|
| It's more of your choice how you want to get this one since either side is  |
| long.  I'll give directions from the right side since it seems a bit        |
| shorter.                                                                    |
|                                                                             |
| Turn right at the beginning then follow the trail to a split and turn left. |
| Lara will emerge next to a tall statue.  Enter the path along the hedge on  |
| the back right across from Lara.  Take the second right followed by the     |
| first left. Lara will run down a set of zigzagging trails and emerge in an  |
| area with a large patch of grass.  Enter the trail ahead then follow it to  |
| the right.  Take the first left then move straight ahead to find this       |
| --ARTIFACT (4/8)--.                                                         |
+-----------------------------------------------------------------------------+

Turn right at the beginning then follow the trail to a split and turn left.  
Lara will emerge next to a tall statue.  Enter the path along the hedge on the 
back right across from Lara.  Take the second right followed by the first left. 
Lara will run down a set of zigzagging trails and emerge in an area with a 
large patch of grass.  Enter the trail ahead then follow it to the right.  Take 
the first left then turn left again quickly.  Follow that path and take the 
next left to emerge in the center.

Collect the ++GRAPPLE++ from the railing of the front right fountain.  Look 
around the area and find the carvings for the bow and arrow around the middle 
statues.  This is what the clues in the books were referring to.  The switch on 
the ground in front of the statue cannot be used just yet.  Grapple the gold 
*RING* on the gates of the entrance to this area and pull on the gate to pull 
it open.

Exit the garden and return to the Living Room.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (5/8)                                 |
|=============================================================================|
| Since Lara now has the grapple, return to the Library (first door on the    |
| left [second floor]).  Grapple the *RING* hanging from the bottom of the    |
| chandelier and tug on it to make the bookcase to the right open up and      |
| reveal another secret alcove.  Collect the --ARTIFACT (5/8)-- from that     |
| alcove.  Lara can now exit this room from the door in the back.  Return to  |
| the Living Room and go back downstairs.                                     |
+-----------------------------------------------------------------------------+

Facing the fireplace, open the door on the left and follow the corridor behind 
it to the fountain area then enter the gym.

GYM

Now that Lara has her grapple, she can perform most of the task in this area.

Walk up to the blue pad with the number "1" on it.  Jump and grab the *POLE* up 
ahead and will swing around and position Lara in front of ledge.  Jump to grab 
the *LEDGE* then hop across to the left *LEDGE*.  Leap to the *POLE* behind 
Lara and it will turn just like the last.  Swing then jump to the *LEDGE* that 
it will face.  Move to the right then hop over to the green *GRIPPERS* on the 
right wall and climb them.  Leap to the *LEDGE* of the small walkway across 
from the grippers then pull up collect the ++SMALL MEDIPACK++.  Press the 
*BUTTON* on the back wall of the alcove to raise four metal columns near the 
center of the gym.  Hang off the side of the walkway then drop to get back 
down.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (6/8)                                 |
|=============================================================================|
| Approach the blue pad with the number "2" on it.  Leap to the *CREVICE* on  |
| the wall ahead then hop up to the next *CREVICE* on the wall.  Move to the  |
| left on top crevice.  Jump to the first *PERCHABLE COLUMN* across from      |
| crevice then jump to the next *PERCHABLE COLUN*.  Leap over to the *LEDGE*  |
| on the wall then shimmy over to the left crevice.  Hop up to the overhead   |
| *CREVICE* then move around the corner to the left.  On the far left, jump   |
| and grab onto the *LEDGE* of the alcove behind Lara.  Pull up and grab the  |
| --ARTIFACT (6/8)--.  Hang off the side of the alcove then drop to the       |
| *LEDGE* below and drop again to get down safely.                            |
+-----------------------------------------------------------------------------+

Walk over to the blue mat with the number "3" on it.  Many areas can be reached 
at key points from this mat.  Jump to the *CREVICE* on the wall ahead then hop 
up to the next *CREVICE*

(a) Shimmy to the far left while on the crevice.  Jump and grapple the *RING* 
on the wall behind Lara then wall run and leap to the *CREVICE* above the ramp 
on the far wall.  Move to the left along the crevice then drop to the small 
*LEDGE* below the left side of the crevice.  Jump into the alcove on the right. 
Press the *BUTTON* on the wall to make a pole across from alcove turn to face 
another way.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (7/8)                                 |
|=============================================================================|
| (b) Shimmy to the far left while on the crevice.  Jump to the next          |
| *CREVICE* up above the current one.  Jump and grapple the *RING* on the     |
| wall.  When Lara runs to the far side, press toward the *RAMP* across from  |
| the wall and the jump button at the same time to make Lara jump to the      |
| *RAMP*.  Quickly jump to the next *RAMP* across from the first then quickly |
| leap to the *POLE* that was extended from the button that Lara pressed in   |
| step a.  The pole will turn so turn Lara around to face the alcove in the   |
| back of her.  Swing on the pole then leap to the alcove.  Collect the       |
| --ARTIFACT (7/8)-- from the alcove and slide down the ramp to get back to   |
| the floor safely.                                                           |
+-----------------------------------------------------------------------------+

(c) Shimmy to the right while on the crevice.  Jump to the next *CREVICE* above 
then leap over to the *CREVICE* on the wall across from Lara.  Move to the 
right so that Lara moves out to a *LEDGE*.  Jump to the *LEDGE* to the right of 
the current one.  Drop to the lower *LEDGE* then shimmy all the way around the 
right side of the *CREVICE* to the right.  Jump then grapple the *RING* on the 
wall behind Lara.  Wall run then jump to the *CREVICE* above the ramp on the 
other side.  Shimmy to the right around the corner and position Lara across 
from the pole in the back of her.  Jump to grab the *POLE* and it will rotate 
toward an alcove.  Swim then jump to the alcove and pick up the ++LARGE 
MEDIPACK++.  Press the *BUTTON* on the wall to rotate another pole near the 
number 3 pad.  To get back down safely, jump to the set of green *GRIPPERS* on 
the wall to the side then climb to the bottom and drop.

(d) Shimmy to the right while on the crevice.  Jump to the next *CREVICE* above 
then leap over to the *CREVICE* on the wall across from Lara.  Move to the 
right so that Lara moves out to a *LEDGE*.  Jump to the *LEDGE* to the right of 
the current one.  Leap to the *POLE* across from the ledge (behind Lara) then 
swing and jump to the next *POLE* (this is the one that rotated earlier).  
Swing then jump to the blue *COLUMN* hanging from the ceiling.  Hop over to the 
next blue *COLUMN* then leap to the tall *PERCHABLE COLUMN* to the side.  Jump 
to the next *PERCHABLE COLUMN* then leap to the metal walkway suspended above 
the middle of the gym.  Grab the --WRENCH-- from the other end of the walkway. 
To get back down safely spot the green *GRIPPERS* on the wall below the end 
where Lara collected the wrench then climb down and drop.

Return to the Living Room.

(It's better if the water is turned on before entering the pool room, so the 
pool will be full.)

BACK IN THE MAZE GARDEN

Open the door up the stairs across from the fireplace.  Follow the corridor on 
the outside of the Garden Maze until Lara reaches the far end.  Use the Wrench 
on the yellow *VALVE* then grab the *WRENCH* and pull it to turn the water back 
on throughout the manor.  Walk over to the nearby fountain and use the Empty 
Bucket to get a --BUCKET OF WATER--.  Return to the Living Room once again.

BACK IN THE LIVING ROOM

If the crate was positioned on the *PRESSURE PLATE* in the Living Room from 
earlier then the panel in the back of the fireplace is already open.  Stand in 
front of the fireplace and use the Bucket of Water to put out the fire.  Grab 
the --DECORATIVE ARROW-- from the back of the fireplace.

Open the door to the right of the fireplace to reach the Pool Room.  Follow the 
corridor and open the next door.

POOL ROOM

Walk through the doorway ahead to enter the Pool Room.  It is under 
construction still.  Grab the red *CONTAINER* full of planks and poles and 
position it next to the right set of overhead walkways - push it up until the 
board on the floor stops it.  Shoot the gold *PIECE* on the chain below the 
piece of wood in the back to make the wood piece tilt.

Walk over to the stack of crates in the far right corner and climb on top of 
the them.  Leap to the yellow *POLE* next to the tall walkway to the side then 
jump and grab the circular *LEDGE* then extends across the second floor 
balcony.  Move to the right across the ledge.  On the far right, jump to the 
space in between the boards behind Lara, forming a *CREVICE*, then shimmy 
across to the middle of it.  Jump to the wooden walkway across from Lara then 
pull up.  Look to the left to spot a gold piece hanging from the spear of the 
Athena statue.  Jump to *POLE* portion at the bottom of the object and Lara's 
weight will eventually make the arms of the statue move downward causing the 
spear to form a pole for Lara to swing across.

FINDING THE FIRST ROPE

Return to the *CREVICE* in the boards then shimmy around to the far right side 
of that crevice.  Jump to grab the *POLE* portion of the spear then leap across 
to the walkway up ahead.  Grab the handle of the small red *CONTAINER* full of 
pipes and drag it over to the circular *PRESSURE PLATE* on the right side of 
the single statue in the middle.  Notice the X marking on the ground in front 
of the statue.  Grab ahold of the circular railing on the side of the statue 
and pull it toward the middle X.  Rotate the red *CONTAINER* so that the pole 
hits the spear of the statue.  This will make the panel behind the statue 
rotate to reveal a hidden button.  Shoot the *BUTTON* with Lara's handguns to 
open one of the gates in the pool.

Hop over the debris of the fallen statue and collect the ++LARGE MEDIPACK++ 
from the other end of the walkway.  Shoot *ROPE 1* on the chain to the side to 
loosen the rope holding up the statue in the middle of the pool.  Return to the 
other side of the walkway and jump back to the *POLE* followed by the 
*CREVICE*.  Shimmy to the middle of the crevice then leap over to the high 
wooden walkway that Lara was on before.  Jump to the pole, forming a *PERCHABLE 
COLUMN*, extending out of the container that Lara positioned below then leap 
over to the other side of the walkway.

FINDING THE SECOND ROPE

Move to the far end of the walkway then jump and grapple the *RING* on the wall 
above and wall run then jump to the walkway on the other side.  Push the 
*CRATE* on the right down to the floor below - this allows Lara to get back up 
here quicker if she falls.  Run over to the walkway on the other side.  Stand 
in front of the statue of Atlas then grapple the *RING* on the bottom plate of 
the statue then tug on it to make Atlas drop the metal *SPHERE* in his hands.  
Move the *SPHERE* over the circular *PRESSURE PLATE* in front of the statue to 
open up the second gate in the pool.  Hop over the blocks on the right side and 
collect the ++SMALL MEDIPACK++ then shoot *ROPE 2* tied to the chain.

FINDING THE THIRD ROPE

Walk back over to the portion of the wooden walkway where Lara pushed off the 
crate just a few minutes ago and jump to the loose plank near that side.  The 
plank will tilt, so stay at the first end until it starts to move upward then 
quickly run to the opposite end and jump to grab the *LEDGE* at the top of the 
wooden planks up along the metal structure ahead.  Move to the right then jump 
to grab the next *LEDGE* on the planks across from the far right side - Lara 
will turn in the air to grab them. Leap over to the walkway across from the set 
of planks and shoot *ROPE 3*.  The statue will fall and shatter into the pool 
below.

Fall into the pool below and grab the --DECORATIVE BOW-- from the remains of 
the statue.

+-----------------------------------------------------------------------------+
|                              ARTIFACT (8/8)                                 |
|=============================================================================|
| Swim into the hole on the side of the pool and follow the tunnel then grab  |
| the --ARTIFACT (8/8)-- from near the end.  If the gates are still sealed    |
| off then one of the objects above was not moved over one of the circular    |
| pressure plates up above.  Pull the *LEVER* on the right wall to open the   |
| gate that leads to the pool in the gym.  The lever cannot be pulled if the  |
| water is not on.  Surface and return to the Living Room.                    |
+-----------------------------------------------------------------------------+

RERETURNING TO THE GARDEN MAZE

Once again, go back to the Garden Maze.  Turn left on the outside corridor to 
the to head back into the maze.  Walk through both sets of gates then place the 
Decorative Bow on the left hand of the statue and the Decorative Arrow on the 
right hand of the statue.  Walk back to the front of the statue and grapple the 
*RING* on the panel while facing the statue.  Pull the panel covering off with 
the grapple then place the Sculpture Gear inside the set of gears.  Pull the 
*LEVER* in front of the statue and watch as the statue shoots the other statue. 
The wounded statue will drop an item.  Run over to the statue and grab the 
--MUSIC BOX CYLINDER--.

Return to the Living Room.  Run put the stairs and open the second door to the 
right.  Follow the hall to the very end.

MUSIC ROOM

Place the Music Box Cylinder on the left panel of the door at the end of hall 
to unlock the door.  Open the door to finish all of Croft Manor - the results 
will display a few seconds after Lara enters.

Lara can interact with all the musical instruments in the Music Room.  She can 
also play any unlocked track from the game over on the record player to the 
right.

Total Game Completion = 100% (if all other levels are finished)
 _____________________________________________________________________________
|_____________________________________________________________________________|
                ___   ___  __      __  _     ___   ___    ___ 
               | _ \ | __| \ \    / / /_\   | _ \ |   \  / __|
               |   / | _|   \ \/\/ / / _ \  |   / | |) | \__ \
               |_|_\ |___|   \_/\_/ /_/ \_\ |_|_\ |___/  |___/           [RE00]
 _____________________________________________________________________________
|_____________________________________________________________________________|

* Note: For the "Art Galleries" and "Character Bios", a certain amount 
(percentage) of artifacts must be collected from the entire area in order to 
unlock the reward.  Follow the walkthrough and collect the artifacts in order 
and all the artifacts will be unlocked the way I have them listed.

===========
- Special -
===========

-- Note to the Fans

Default

-- Style Units

Find all relics

==============
- Cinematics -
==============

-- The Awakening

Finish all Peru levels

-- Introducing Natla

Finish all Peru levels

-- Vilcabamba

Finish all Peru levels

-- Wolf Attack

Finish all Peru levels

-- The Tomb of Qualopec

Finish all Peru levels

-- Unexpected Company

Finish all Peru levels

-- A Heated Interrogation

Finish all Peru levels

-- Late Night Reconnaissance

Finish all Peru levels

-- Arrival at St. Francis Folly

Finish all Greece levels

-- Business Banter

Finish all Greece levels

-- The Tomb of Tihocan

Finish all Greece levels

-- Pierre's Demise

Finish all Greece levels

-- Shadow Figures 1

Finish all Greece levels

-- Shadow Figures 2

Finish all Greece levels

-- Arrival at Khamoon

Finish all Egypt levels

-- Retrieving the Scion

Finish all Egypt levels

-- The Banishment of Natla

Finish all Egypt levels

-- Ambushed!

Finish all Egypt levels

-- Motorcycle Pursuit

Finish all Egypt levels

-- Island Arrival

Finish all Egypt levels

-- The End of the Line

Finish all Lost Island levels

-- Larson Dies

Finish all Lost Island levels

-- Kold and Kid

Finish all Lost Island levels

-- The Power of the Scion

Finish all Lost Island levels

-- Doppelganger Demise

Finish all Lost Island levels

-- A Tough Choice

Finish all Lost Island levels

-- Time to Leave

Finish all Lost Island levels

-- Final Confrontation

Finish all Lost Island levels

-- Down But Not Out

Finish all Lost Island levels

-- Island Escape

Finish all Lost Island levels

=================
- Art Galleries -
=================

-- Origins of Lara Gallery

Collect Level 1 artifacts

-- Box Art Gallery

Collect Level 3 artifacts

-- Peru

Collect Level 4 artifacts

-- Kid

Collect Level 9 artifacts

-- Kold

Collect Level 10 artifacts

-- Egypt

Collect Level 11 artifacts

-- Pierre

Collect Level 5 artifacts

-- Game Gallery

Collect Level 6 artifact

-- Greece

Collect Level 8 artifacts

-- Lost Island

Collect Level 12 artifacts

-- Doppelganger

Collect Level 14 artifacts

-- Natla

Collect Level 14 artifacts

-- Atlantean Creatures

Collect Level 14 artifacts

-- Items and Artifacts

Collect Level 14 artifacts

-- Other Characters

Collect Level 14 artifacts

-- Promotional Materials Gallery

Collect Croft Manor artifacts

-- TR1 vs. TR:A Peru Gallery

Collect Level 3 artifacts

-- TR1 vs. TR:A Greece Gallery

Collect Level 7 artifact

-- TR1 vs. TR:A Egypt Gallery

Collect Level 11 artifacts

-- TR1 vs. TR:A Lost Island Gallery

Collect Level 13 artifact

==================
- Character Bios -
==================

-- Lara Croft

Collect Level 2 artifact

-- Larson

Collect Level 4 artifacts

-- Kid

Collect Level 5 artifacts

-- Kold

Collect Level 6 artifact

-- Pierre

Collect Level 8 artifacts

-- Winston

Collect Level 10 artifacts

-- Natla

Collect Level 11 artifacts

-- Doppelganger

Collect Level 12 artifacts

-- Richard Croft

Collect Level 14 artifacts

===========
- Outfits -
===========

-- Anniversary

Default

-- Legend

Collect Level 1 relic

-- Doppelganger

Collect Level 13 relic

-- Camouflage

Collect Level 9 relic

-- Golden

Collect Level 7 relic (Athenian Owl Figurine)

-- Croft Manor Sport

Collect Level 7 relic (Griffin-Head Protome)

-- Classic

Collect Level 3 relic

-- Wetsuit

Collect Level 12 relic

-- Catsuit

Collect Level 11 relic

-- Scorched Natla

Collect Level 13 relic

==========
- Relics -
==========

-- Killer Whale Bottle

Collect Level 1 relic

-- Kero Mug

Collect Level 3 relic

-- Griffin-Head Protome

Collect Level 7 relic (Griffin-Head Protome)

-- Athenian Owl Figurine

Collect Level 7 relic (Athenian Owl Figurine)

-- Horus Idol

Collect Level 11 relic

-- Mummified Cat

Collect Level 9 relic

-- Torc of Embitterment

Collect Level 13 relic

-- Chalice of Torment

Collect Level 12 relic

=========
- Music -
=========

-- TR: Anniversary - Main Theme

Default

-- Croft Manor - Main Theme

Finish Croft Manor

-- Peru - Bat Theme

Finish all Peru levels

-- Peru - Bear Theme

Finish all Peru levels

-- Peru - Raptor Theme

Finish all Peru levels

-- Peru - Wolf Theme

Finish all Peru levels

-- Peru - Alternate Wolf Theme

Finish all Peru levels

-- Peru - Explorer's Theme

Finish all Peru levels

-- Peru - Waterfall Room

Finish all Peru levels

-- Peru - Main Theme

Finish all Peru levels

-- Peru - T-Rex Theme

Finish all Peru levels

-- Peru - Cinematic Theme 1

Finish all Peru levels

-- Peru - Cinematic Theme 2

Finish all Peru levels

-- Greece - Rat Theme

Finish all Greece levels

-- Greece - Gorilla Theme

Finish all Greece levels

-- Greece - Lion Theme

Finish all Greece levels

-- Greece - Ambience

Finish all Greece levels

-- Greece - Poseidon's Theme

Finish all Greece levels

-- Greece - Fire Room

Finish all Greece levels

-- Greece - Centaur Boss Theme

Finish all Greece levels

-- Greece - Cinematic Mix 1

Finish all Greece levels

-- Greece - Cinematic Mix 2

Finish all Greece levels

-- Egypt - Main Theme

Finish all Egypt levels

-- Egypt - Mummy Theme

Finish all Egypt levels

-- Egypt - Crocodile Theme

Finish all Egypt levels

-- Egypt - Alternate Crocodile Theme

Finish all Egypt levels

-- Egypt - Ambience

Finish all Egypt levels

-- Egypt - Tomb Ambience

Finish all Egypt levels

-- Egypt - Cinematic Mix 1

Finish all Egypt levels

-- Egypt - Cinematic Mix 2

Finish all Egypt levels

-- Lost Island - Main Theme

Finish all Lost Island levels

-- Lost Island - Atlantean Creatures

Finish all Lost Island levels

-- Lost Island - Ambience

Finish all Lost Island levels

-- Lost Island - Great Pyramid Theme

Finish all Lost Island levels

-- Lost Island - Torso Boss Theme

Finish all Lost Island levels

-- Lost Island - Natla's Theme

Finish all Lost Island levels

-- Lost Island - Cinematic Mix 1

Finish all Lost Island levels

-- Lost Island - Cinematic Mix 2

Finish all Lost Island levels

===========
- Credits -
===========

Default

================
- Commentaries -
================

* To turn on a commentary, go to the pause menu then select "Options", 
"Display", then turn the "Commentary Markers" on.  This will place several 
markers throughout each level that Lara can turn on by approaching them and 
pressing /\.

-- Croft Manor (Unlocked)

Finish Croft Manor

-- Peru (Unlocked)

Finish all Peru levels

-- Greece (Unlocked)

Finish all Greece levels

-- Egypt (Unlocked)

Finish all Egypt levels

-- Lost Island (Unlocked)

Finish all Lost Island levels

==========
- Cheats -
==========

* The game must be completed fully before any of these cheats can be used.  
Finish a time trial early and it will only unlocked once the game has been 
completed.  The game will still keep up with the fact that you accomplished the 
time trial - just complete it at that point.

-- Golden Shotgun

Finish all Lost Island time trials

-- Silver Mini SMGs

Finish all Lost Island time trials

-- Infinite 50 Caliber Pistol Ammo

Finish all Peru time trials

-- Show Enemy Health

Finish all Peru time trials

-- Infinite Mini SMG Ammo

Finish all Egypt time trials

-- Infinite Health

Finish all Egypt time trials

-- Infinite Shotgun Ammo

Finish all Greece time trials

-- All Weapons

Finish all Greece time trials

-- Textureless Mode

Finish all Lost Island levels

-- Infinite Breath

Finish all Lost Island levels

-- Sunglasses

Finish all Lost Island levels

(thanks to Phantom287 on GameFAQs for the time trial unlockables)

================
- Replay Level -
================

-- Croft Manor

Finish Croft Manor

-- Replay Peru

Finish all Peru levels

-- Replay Greece

Finish all Greece levels

-- Replay Egypt

Finish all Egypt levels

-- Replay Lost Island

Finish all Lost Island levels

===============================================================================
                            X-BOX 360 ACHIEVEMENTS
===============================================================================

-- Central Shaft Survivor (Secret Achievement)

Complete the Central Shaft in the Lost Island without dieing.
GS Points: 35

-- Croft Manor (Secret Achievement)

Complete all challenges in the Croft Manor.
GS Points: 20

-- Croft Manor Speed Run

Complete the Croft Manor Time Trial.
GS Points: 30

-- Easy Game

Complete the game on Easy difficulty.
GS Points: 20

-- Egyptian Seals (Secret Achievement)

Collect the seals of Anubis, Horus, Isis, and Osiris without dieing.
GS Points: 35

-- Egyptian Speed Run

Complete all the Egypt Time Trials.
GS Points: 30

-- Egyptian Tomb Raider

Collect all the artifacts and relics in Egypt.
GS Points: 40

-- Gears of Doom! (Secret Achievement)

Complete the Peru gear puzzle without dieing.
GS Points: 30

-- Good Show in Egypt!

Complete all the Egypt Super Actions without fail (first try).
GS Points: 35

-- Good Show in Greece!

Complete all the Greece Super Actions without fail (first try).
GS Points: 35

-- Good Show in Peru!

Complete all the Peru Super Actions without fail (first try).
GS Points: 35

-- Good Show on Lost Island!

Complete all the Lost Island Super Actions without fail (first try).
GS Points: 35

-- Greek Speed Run

Complete all the Greece Time Trials.
GS Points: 30

-- Greek Tomb Raider

Collect all the artifacts and relics in Greece.
GS Points: 40

-- Hard Game

Complete the game on Hard difficulty (includes Easy and Medium Game 
achievements).
GS Points: 45

-- IRON Raider in Egypt

Complete Egypt without dying.
GS Points: 40

-- IRON Raider in Greece

Complete Greece without dying.
GS Points: 35

-- IRON Raider in Peru

Complete Peru without dying.
GS Points: 35

-- IRON Raider on Lost Island

Complete Lost Island without dying.
GS Points: 40

-- Lightening Never Strikes Twice (Secret Achievement)

Complete the Hephaestus room in Greece without being struck by lightning.
GS Points: 30

-- Lost Island Speed Run

Complete all the Lost Island Time Trials.
GS Points: 30

-- Lost Island Tomb Raider

Collect all the artifacts and relics in Lost Island.
GS Points: 40

-- Medium Game

Complete the game on Medium difficulty (includes Easy Game achievement).
GS Points: 25

-- Peruvian Speed Run

Complete all the Peru Time Trials.
GS Points: 30

-- Peruvian Tomb Raider

Collect all the artifacts and relics in Peru.
GS Points: 40

-- Slayer I

Defeat the T-Rex without dying (Peru).
GS Points: 30

-- Slayer II

Defeat the Twin Centaur Bosses without dying (Greece).
GS Points: 30

-- Slayer III

Defeat the Torso Boss without dying (Lost Island).
GS Points: 30

-- Slayer IV

Defeat Natla without dying (Lost Island).
GS Points: 40

-- Weapon Master I

Collect the Magnum weapon.
GS Points: 10

-- Weapon Master II

Collect the Uzi weapon.
GS Points: 10

-- Weapon Master III

Collect the Shotgun weapon.
GS Points: 10

 _____________________________________________________________________________
|_____________________________________________________________________________|
      ___  __   __  ___   ___  __   __  _____   _  _   ___   _  _    ___ 
     | __| \ \ / / | __| | _ \ \ \ / / |_   _| | || | |_ _| | \| |  / __|
     | _|   \ V /  | _|  |   /  \ V /    | |   | __ |  | |  | .` | | (_ |
     |___|   \_/   |___| |_|_\   |_|     |_|   |_||_| |___| |_|\_|  \___|
                           ___   _      ___   ___ 
                          | __| | |    / __| | __|
                          | _|  | |__  \__ \ | _| 
                          |___| |____| |___/ |___|                       [EE00]
 _____________________________________________________________________________
|_____________________________________________________________________________|

-- Copyright

This document Copyright 2007 Kevin Hall (Berserker)

Lara Croft Tomb Raider: Anniversary Copyright 2007 Eidos Interactive Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first.

This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

-- Special Thanks

- my parents.

- Ceej from GameFAQs, Stephen from IGN FAQs, Chris and Peter from Cheat 
  Happens, Dennis from Supercheats, and the neoseeker FAQ staff for always 
  accepting my guides.

- http://network-science.de/ascii/ for the ASCII art.

-- Version History

Version 1.0 - (July 2, 2007) - Walkthrough is complete!  I decided to spend all 
of yesterday on Croft Manor even though I was thinking about adding it later 
next week.  The guide needs some proofreading which I'll get to at a later 
date.

Version 1.0 - (July 3, 2007) - Added my recently started blog address since I 
forgot to put it in here in the first version.  Check the "About Me" section. 
I'll be adding some more room/area names on the next update so readers won't 
have to read through so many paragraphs in the walkthrough section.

Version 1.1 - (August 13, 2007) - Added a note about a bug in the St. Francis 
Folly area - the Damocles Room.  Also added a note about how to turn the 
commentaries on and some more info about the cheats in the reward section.

Version 1.2 - (October 3, 2007) - Added some information on the quick turn 
while swinging on poles.  Information was added at the top portion under 
"Poles" and on the Fourth Floor of The Great Pyramid stage.

Version 1.2 - (November 26, 2007) - Corrected a few minor typos.  I might add 
some more info to this guide before the end of the year since more version of 
TR:A have been released - I'm noticing that it really needs a weapons section 
with locations for each, not to mention a good proofreading.

Version 1.3 - (December 29, 2007) - The Xbox 360 achievements for the game were 
added at the bottom of the Rewards section and I added an extra note under the 
Centaur battle since I receive quite a few emails about grappling their 
shields.

Version 1.3 - (January 7, 2008) - Changed a bit of wording here and there 
thanks to some feedback from a reader - mainly dealing with the adrenaline 
dodge.  Just a little note, if anyone ever finds the wording in a particular 
area a little off then please email me and point out the particular area of the 
walkthrough where it is located.

-- Contact Info

I can be reached at my email address, which is > berserker_kev @ yahoo.com  Lost Planet

A frozen wasteland.  An alien menace.  An extreme soldier.  The battlefield is 
set!

http://www.cheathappens.com/features/lost_planet/lp_index.asp

--> God Hand

Have Fist Will Travel!

http://www.cheathappens.com/features/god_hand/gh_index.asp

--> Dead Rising

Freelance photojournalist Frank West + a mall of full of zombies + tons of 
stores where anything and everything is a weapon = the scoop of a lifetime!

http://www.cheathappens.com/features/dead_rising/dr_index.asp

--> Tomb Raider: Legend

Lady Croft's next big adventure crosses multiple platforms and delivers on all!

http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp

--> Prince of Persia: The Two Thrones

"Come, and I will tell you a tale like none you have ever heard..."

http://www.cheathappens.com/features/two_thrones/poptt_index.asp
 _____________________________________________________________________________
|_____________________________________________________________________________|

                              ^^^             ^^^
                             |    \         /    |
                             |     \       /     |
                             |      \     /      |
                             |     (*\   /*)     |
                              --------   --------
                            ^^                   ^^
                           /  \                 /  \
                           \ |  ---------------  | /
                            \| | | | | | | | | | |/
                             \ | | | | | | | | | /
                               -----------------
                   ___    __  __  __    __  __          __  __ 
                  / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\
                 /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//
                / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
                \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/

                            Thank you for reading!
 _____________________________________________________________________________
|_____________________________________________________________________________|