------------------------------------------------------------------------------- Mario & Sonic at the Olympic Games ... Note: the latest version of this FAQ will ALWAYS be at: http://www.gamefaqs.com/console/wii/file/938798/50784 Other sites are permitted to show this FAQ; however, most do not automatically update, and I only update my FAQs at GameFAQs - so, if you don't see something below, check that URL to see if there's a newer version. ... Copyright 2007 - DetroitDJ VERSION - 1.11 FAQ/Guide ... ... Table of Contents ... 1> Release Data A> Game Release Data B> FAQ Release Information/Version History 2> Game Summary 3> The Characters A> All-Around Characters B> Speed Characters C> Skill Characters D> Power Characters 4> The Events A> Athletics B> Gymnastics C> Shooting D> Rowing E> Archery F> Aquatics G> Fencing H> Table Tennis I> Dream Events 5> Circuits A> Beginner's Class B> Advanced Class C> Master's Class D> Free Circuit 6> Missions 7> Emblems A> Mission Emblems B> Medal Emblems C> Record Emblems D> Achievement Emblems E> Miscellaneous Emblems 8> Unlockables 9> The Three C's: Copyright, Credits and Contact ... ... 1> Release Data ... A> Game Release Data ... Genre : Sports (Olympic Sports) Designer : Sega Developer : Nintendo System : Nintendo Wii Official Title : Mario & Sonic at the Olympic Games Release Date : November 6th, 2007 (USA) : November 22nd, 2007 (Japan) : November 22nd, 2007 (Australia) : November 23rd, 2007 (Europe) ESRB Rating : E ... B> FAQ Release Information/Version History ... Please note: statements marked with an asterisk (*), especially unlockable information, are things that I am not positive about. Typically these are the actions that I, myself, completed that immediately resulted in the unlockable being received; however, I'm not sure if what I did is the only way, nor the easiest way, to unlock it. If you have anything to correct, please e-mail me using the contact information at the base of this FAQ. Version History: 1.12: Added three tips, submitted by J102y, for Rowing, Fencing and Hurdles; a tip on Archery, submitted by Jason, for Archery; and the final emblem, submitted by DA_J. 1.11: Tiny change to Three C's and note above. 1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem. 1.0: Changes: Well, before there wasn't an FAQ. Now there is one. ... ... 2> GAME SUMMARY ... Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed minigames. The games are loosely held together by a few game-wide objectives and Circuits in which the player competes for points from event-to-event, with the most points winning the gold medal at the end of the Circuit. The game also has several unlockables for achievements. These unlockables include emblems of recognition, extra events, extra circuits and extra characters. The game also functions as a major promotional tool for the upcoming Olympics in Beijing, China. The Olympic logo is used throughout, and the game is officially licensed by the IOC. ... ... 3> THE CHARACTERS Character Speed/Power/Skill/Stamina ratings are derived from their stats on the character select screen. It has been rumored that there are unlockable characters; however, there has not been any proof of this. If you have proof of an unlockable character, please contact me using the information at the end of this FAQ. ... A> All-Around Characters ... Character: Mario Speed Rating: 6 Power Rating: 4 Skill Rating: 7 Stamina Rating: 6 Character Description: Everyone's favorite fireball-hurling plumber. Well, he doesn't hurl fireballs in this game, but nothing else has changed. First Appeared In: Donkey Kong (as Jumpman), Mario Bros. ... Character: Amy Speed Rating: 6 Power Rating: 3 Skill Rating: 7 Stamina Rating: 7 Character Description: Amy Rose is, according to Wikipedia, "a pink, female, preteen, anthropomorphic, humanoid hedgehog." She is widely recognized as one of the first prominent female characters in video game history. She is also known for consistently pursuing Sonic and claiming to be his girlfriend. First Appeared In: Sonic CD ... Character: Luigi Speed Rating: 7 Power Rating: 3 Skill Rating: 7 Stamina Rating: 6 Character Description: Luigi is Mario's taller younger brother, originally characterized by the difference in outfit color - green instead of red. He, like Mario, has appeared in numerous games throughout Nintendo's flagship franchise. First Appeared In: Mario Bros. ... Character: Blaze Speed Rating: 7 Power Rating: 4 Skill Rating: 5 Stamina Rating: 6 Character Description: Blaze is one of the more recent additions to the Sonic universe. She, allegedly, hails from either the future or another dimension (there are conflicting reports) where she is the guardian of the Sol Emeralds. First Appeared In: Sonic Rush ... B> Speed Characters ... Character: Sonic Speed Rating: 10 Power Rating: 4 Skill Rating: 4 Stamina Rating: 3 Character Description: Sonic is a blue, anthropomorphic hedgehog that was originally created to provide Sega with a rival to Nintendo's Mario. His chief characteristic is his speed, as well as his ability to roll into a ball for attacks. First Appeared In: Sonic the Hedgehog ... Character: Daisy Speed Rating: 8 Power Rating: 3 Skill Rating: 7 Stamina Rating: 4 Character Description: Daisy is a Princess, like Princess Peach, who has had sporadic appearances throughout the Mario series as Luigi's love interest. Her original appearance was in one of the earliest Mario games, but she did not reappear until Mario Tennis. Since then she has taken up a regular role in Nintendo's Mario Bros. spin-off games. First Appeared In: Super Mario Land ... Character: Shadow Speed Rating: 10 Power Rating: 4 Skill Rating: 6 Stamina Rating: 2 Character Description: Shadow is Sonic's chief rival from the Sonic series, typically considered an anti-hero due to his rough demeanor and willingness to serve evil as well as good. The events of his creation were a mystery until they were revealed in his own game. First Appeared In: Sonic Adventure 2 ... Character: Yoshi Speed Rating: 9 Power Rating: 3 Skill Rating: 7 Stamina Rating: 3 Character Description: Yoshi is a fictional small dinosaur from the Mario series. He frequently serves as both ally and transportation to Mario and friends, and is also known for being able to eat almost anything. First Appeared In: Super Mario World ... C> Skill Characters ... Character: Peach Speed Rating: 8 Power Rating: 2 Skill Rating: 9 Stamina Rating: 3 Character Description: Princess Peach is the chief damsel-in-distress from the Mario series of games (although she becomes more assertive and independent later on). Many Mario games revolve around Mario and Luigi needing to rescue Peach from various perils. It should be noted that Peach's name was originally Toadstool in America (though it has always been Peach in Japan), but was changed to Peach around the N64 era. First Appeared In: Super Mario Bros. ... Character: Tails Speed Rating: 3 Power Rating: 2 Skill Rating: 9 Stamina Rating: 8 Character Description: Miles is a young, golden-brown fox from the Sonic the Hedgehog series. His full name is Miles Prower, a presumed pun on 'miles per hour'. He is best known for being able to use his two tails to fly for a limited amount of time. He typically plays the role of Sonic's sidekick. First Appeared In: Sonic the Hedgehog 2 ... Character: Waluigi Speed Rating: 2 Power Rating: 3 Skill Rating: 10 Stamina Rating: 7 Character Description: Waluigi is Wario's chief sidekick/henchman, although he has yet to appear at all in any non-spinoff game (except DDR: Mario Mix, in which he plays the antagonist in the game's makeshift plot). He parallels Luigi the same way Wario parallels Mario, with exaggerated build and an inverted 'L' on his cap. First Appeared In: Mario Tennis ... Character: Dr. Eggman Speed Rating: 7 Power Rating: 3 Skill Rating: 9 Stamina Rating: 3 Character Description: Dr. Eggman, more formally known as Doctor Ivo Robotnik, is the main antagonist of the Sonic the Hedgehog series. He is a fairly stereotpical mad scientist, fighting Sonic with his creations rather than his own flesh. First Appeared In: Sonic the Hedgehog ... D> Power Characters ... Character: Knuckles Speed Rating: 6 Power Rating: 8 Skill Rating: 2 Stamina Rating: 7 Character Description: Knuckles is, according to Wikipedia, "a red, male, teenage, anthropomorphic, humanoid echidna." While originally Knuckles opposed Sonic (after being tricked by Dr. Eggman), he has since joined Sonic and Tails in their quest to defeat the villain. First Appeared In: Sonic the Hedgehog 3 ... Character: Bowser Speed Rating: 1 Power Rating: 10 Skill Rating: 2 Stamina Rating: 9 Character Description: Bowser, a giant turtle with a spiky shell, is the archenemy of Mario throughout the Mario Bros. series (although he occasionally inexplicably teams up with Mario to defeat other enemies). He is most characterized by his insatiable urge to kidnap Princess Peach, causing Mario and Luigi to go on quest after auqest to recognize her from his grasp. First Appeared In: Super Mario Bros. ... Character: Vector Speed Rating: 2 Power Rating: 9 Skill Rating: 2 Stamina Rating: 9 Character Description: Vector is the leader of Chaotix, a largely comic-relief group of characters used fairly frequently in the more recent Sonic games. He takes the form of a large, strong, green crocodile. First Appeared In: Knuckles' Chaotix ... Character: Wario Speed Rating: 3 Power Rating: 8 Skill Rating: 1 Stamina Rating: 10 Character Description: Wario is a more recent addition to the Mario franchise, serving originally as an antagonist and later as an antihero. He appears as a version of Mario with exaggerated features (fatter, basically) dressed in yellow with a W on his hat instead of an M. First Appeared In: Super Mario Land 2: 6 Golden Coins ... E> Other Characters ... Character: Your Mii Speed Rating: N/A Power Rating: N/A Skill Rating: N/A Stamina Rating: N/A Character Description: Your Mii is imported from the Mii creator on the Nintendo Wii's home screen. Only the facial characteristics are important; height and weight are standardized for all Miis. The Mii's stats are never given in the game. First Appeared In: Wii Sports ... ... 4> The Events ... A> Athletics ... Event: 100m Type: Race (running) Number of Players (concurrently): 1-4 human, 1-7 computer (8 max) How To Unlock: Initially Available Description: The standard 100m race; reach the finish line before everyone else. How To Play: Essentially, run as fast as you can. There's no strategy or stamina in this event, so just shake the controllers until your arms fall off. Tips: The magnitude of your gestures don't affect your speed; only the frequency. So, basically the most efficient, effective method is to do a virtual drumroll with the controller and nunchuk. ... Event: 400m Type: Race (running) Number of Players (concurrently): 1-4 human, 1-7 computer (8 max) How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)* Description: This is a longer foot race that brings in the aspect of stamina into the gameplay. How To Play: Run while keeping a close eye on your stamina. To regain stamina, stop running (your character will keep running, but stop moving the controller). Your stamina will only start to run out when you start running in the red area of your meter at the top left. During the last 100m, hold down A to spring and use the rest of your stamina. Tips: The key to this event is to carefully balance your running speed at the top of the blue area. This, though, is a lot harder than it sounds. With practice, though, you can master is. Balance your speed on the top of the blue until the final 100m, then you should have enough stamina to sprint the last part. Don't worry about other competitors passing you; chances are they'll tire out in the end. ... Event: 4x100m Relay Type: Race (running, relay) Number of Players (concurrently): 1-4 human, 1-7 computer (8 max) How To Unlock: Unlock Moonlight Circuit (Medal in Jupiter, Saturn, Mercury and Venus circuits). Description: The standard 100m dash, but with a relay function added in. How To Play: From the start, it's a standard 100m race. Towards the end of a stretch, though, your speed will lock and you'll need to handle the handoff. Press B to start your partner running, then swing the WiiMote down to execute the handoff. Run another 100m, repeat, run another 100m, repeat, finish the race. Tips: Press B fairly shortly after your speed gets locked, and execute the handoff a good bit before you actually reach your partner; I've never actually found a 'too early'. You're much more likely to handoff too late than too early, so lean on the early side. As far as running, see the tips for 100m. ... Event: 110m Hurdles Type: Race (running) Number of Players (concurrently): 1-4 human, 1-7 computer (8 max) How To Unlock: Initially Available Description: The standard 100m, but with hurdles. How To Play: Running is identical to the 100m race. To jump the hurdles, press B shortly before you reach each one. Tips: This event is all about the hurdles - if you successfully jump them, your running speed won't matter as much. Jumping should be slightly before you reach the hurdle itself; with practice you'll master the timing. One reader suggests intentionally NOT using the nunchuk - I haven't tried this, but if you're having difficulty, it may be worth a try. ... Event: 400m Hurdles Type: Race (running) Number of Players (concurrently): 1-4 human, 1-7 computer (8 max) How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)* Description: A combination of hurdles and 400m; you have to both jump hurdles and monitor your stamina. How To Play: Running and stamina work just like in the 400m, and jumping hurdles works just like in the 110m Hurdles. Tips: The stamina tips included above apply here too; try to balance your speed at the top of the blue on your speed meter in the top left. Again, one reader suggests intentionally NOT using the nunchuk - I haven't tried this, but if you're having difficulty, it may be worth a try. ... Event: Long Jump Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: Jump as far as you can. Or as "long" as you can, so to speak. How To Play: When your turn is up, run with the controllers the standard way. Once your speed is locked, jerk the controller upward as close to the white foul line as possible. Tips: Running at max speed is important; but the more crucial aspect of this event is the jump itself. The motion is very delicate - jerking very hard at all will result in an over jump and a very short jump; but barely moving will result in a bad jump as well. The only way to master the jump itself is practice, practice, practice. You'll get the hang of it. ... Event: Triple Jump Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: The same as the long jump, but there's three jumps one after the other (the first is called the 'Hop', the second the 'Step' and the third the 'Jump'). How To Play: Run with the controllers as usually, then hop (by jerking up on the controller) the first time as you reach the foul line. Then, right as you hit the ground, jerk up on the nunchuk to accomplish the step. Then, again, right as you reach the ground after the step, jerk up on the controller again for the final jump. Tips: Like the long jump, this is entirely dependent on how well you jerk the controller. Too hard or too soft will doom you, and the happy medium is very small. With practice, though, you'll get it. In my experience, the step and jump are much less sensitive than the initial hop. ... Event: Hammer Throw Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: Throw the hammer as far as you can. How To Play: When your turn comes up, press A to lift the hammer, then spin it as fast as you can around your head. Eventually, you'll get a countdown until when you have to throw it by - throw it before the countdown reaches 0 by pressing B to let go. Tips: There are two main facets of this event: spinning and throwing. For spinning, spin the controller as fast as you possibly can (duh). The more delicate part of the event tends to be the actual throwing - you might find you quite frequently hit the poles on either side. The key I've found is to throw a little bit later than feels natural. As long as you get it through the opening it'll fly the same distance; where you release it doesn't matter. ... Event: Javelin Throw Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: Throw the javelin as far as you can. How To Play: Start running the standard way, then swing the controller to throw the javelin. Time the throw so you don't cross the foul line. Tips: Throwing the javelin is delicate here like in the long jump and triple jump, but also delicate is making sure you don't cross the foul line. You'll actually keep going 3-4 steps after you make the throwing motion, so fouls are frequent. The best time to throw the javelin is just past halfway down the on- screen meter; any later and you'll likely cross the foul line. ... Event: High Jump Type: Performance (measurement, iterative) Number of Players (concurrently): 1 How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)* Description: Specify a height for the bar, then jump over it. You'll get 3 tries per height, and you can keep going until you fail or until you reach the maximum height (2.6m). How To Play: Specify your height, then run in the standard motion until your speed locks. When you reach the pink-to-blue mat, jump as late as you can (closest to the end of the blue area). As you go over the bar, jerk the nunchuk upwards to pull your legs over the bar. Tips: Running speed, as always, is important, but mostly the entire event revolves around the initial jump and the nunchuk jerk. Unlike the long jump, there is no sensitivity to how strong you pull the controller. Instead, your jump height is dependent on your running speed and how late you jump from the mat - so, jump as late as possible. When going over the bar, pull up on the nunchuk just before your legs pass over the bar to dodge it. As you succeessfully make jumps, you'll get "hot" and become more likely to make the following jump; for this reason, it's good to slowly raise your height from jump-to-jump than The highest possible score (2.6m) really isn't that hard to achieve in this event. ... Event: Pole Vault Type: Performance (measurement, iterative) Number of Players (concurrently): 1 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)* Description: Specify your height, then try to vault over it. You'll get 3 tries per height, and you can keep going until you fail or reach the maximum height. How To Play: Specify your height, then run in the standard way until your speed locks. Like the high jump, you want to plant the vault as late in the blue area as you can. Plant the vault by swinging down, then make the running motion again to try and propel yourself up and over the bar. Tips: Like the high jump, this event relies largely on timing on when you plant the bar. The higher you're trying, the shorter the blue area will be. The running motion at the end is important as well, but by now you should have plenty of practice with that. ... B> Gymnastics ... Event: Trampoline Type: Performance (evaluative) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: As you bounce on the trampoline, execute tricks by pressing A, B and twisting the controller. How To Play: At the start, bounce on the trampoline by jerking upwards on the controller just before you hit the trampoline on each fall. Once you start bouncing above 7 feet, you'll begin to receive tricks to execute involving press A, B and twisting the controller. As you successfully execute tricks, the tricks will get more complicated. Jerk upwards each time you near the trampoline to jump higher and have more time to execute subsequent tricks. Tips: As is becoming far and far more common, there really isn't a trick to doing well in this event - just practice. At first, twisting the controller for part of a trick seems very non-intuitive, but you'll get used to it. Jerking up on the controller to jump higher is crucial to having enough time to complete the more difficult tricks. ... Event: Vault Type: Performance (evaluative) Number of Players (concurrently): 1 How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)* Description: After jumping off the vault, execute flips by dropping the two parts of the controller, then stick the landing. How To Play: This event can be divided into four parts. First, run as usual (getting old, isn't it?). Second, jump off the vault by jerking up on the WiiMote right as your character lands on the springboard (this will control how high you get and, in turn, how long you have to execute tricks). Third, while in the air, execute flips via one of the following motions: swing the WiiMote down; swing the nunchuk down; swing both down at once. There are flip combos as well, though it's rather difficult to pinpoint what they are. Last, when you land, make the running motion again to balance yourself. Tips: Running is still running. Springing is like the step and jump of the triple jump - swing the moment you hit the board. Annoyingly, one of the best way to execute tricks is just to swing madly to ensure you execute a new trick the moment the last one is done. The only general tip is to try not to be executing a flip when you land. ... C> Shooting ... Event: Skeet Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Initially Available Description: Using your rifle, shoot the clays as they fly out. How To Play: The event is divided into 8 rounds. In each round, you need to accurately stop the moving dot when it's over the center of the heart. The closer you come, the larger your area of shooting will be for that round. Then, shoot the clays as they are fired from cannons on either side. Tips: Correctly stopping the dot in the middle of the heart is critical to this event; or, more specifically, stopping it within the two center rings is critical. You can still be quite successful if you stop the dot in the outer ring, but stopping it outside either ring is a recipe for disaster. Anticipate the dot's movement. Then, for the actual shooting, pay attention to the arrows at side of the screen to see where the next clay will be coming from. By default, I recommend aiming on where the cannon in your view is pointing; clays shot by the cannon you can see tend to spend less time on the screen. Also, when two clays are flying at once, aim for the one coming from the closer cannon first. ... D> Rowing ... Event: Single Sculls Type: Race (rowing) Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max) How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and Saturn Circuits)* Description: Row to the finish before the other competitors by pressing the displayed button combinations and pulling on the controllers. How To Play: From the start, button combinations will be displayed - Z+B, Z+A and A+B. When a combination is displayed, hold down those buttons and quickly pull back on the controllers to 'row'. Towards the end, the combinations will disappear and you'll just need to row madly to the finish. Tips: Usually Z+B is the combination for the first 10-12 strokes. After that, Z+A will start to appear occasionally with increasing frequency. Then, finally, A+B will start to appear. Towards the end of the race, the three will appear with pretty equal frequency. After the buttons stop appearing, just rotate the controllers madly to finish out the race. One reader also suggests intentionally NOT using the nunchuk so you need only concentrate on two buttons: A and B. ... E> Archery ... Event: Archery Type: Performance (measurement) Number of Players (concurrently): 1 How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)* Description: Over three rounds, try to his the center of the target. How To Play: For each arrow, hold down A and B and pull back on the WiiMote to focus on the target. Tilt the WiiMote and nunchuk to align the two crosshairs one over the other - they're flashing when they're aligned. Then, release A+B to fire. Remember to factor in the wind. Tips: Get a stress ball; this is, in my opinion, easily the most aggravating event in the game. Aiming the nunchuk is extremely delicate and difficult to master, and it's very hard to hold the WiiMote steady while releasing A+B. There are a few ways to counter this. First of all, don't release the moment the crosshairs start flashing over the location you want; hold them still for a second and make sure they aren't still moving before you release A+B. Try to hold the controllers against your legs or a table or other firm object to keep them from reacting to your own twicthes. As far as the wind, a wind less than 3mph tends to have no effect; 4-6mph warrants a slight adjustment; 7mph or above warrants a major adjustment. And if you can master handling a diagonal wind, go post on the message boards; you'll help a lot of us. One reader also suggests releasing the B button while aiming (the arrow doesn't fire until you release both buttons) so that your hand doesn't twitch as much when you release. ... F> Aquatics ... Event: 100m Freestyle Type: Race (swimming) Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max) How To Unlock: Initially Available Description: Race to the finish using your character's swim style. How To Play: Hold down B to charge up before the race, then swing the WiiMote down the moment the race begins. Then, using your character's swim stroke (I won't detail them here since the in-game instructions give a much better demonstration), swim as fast as you can. Your stamina meter will decrease as you swim; as it gets near the bottom, press B right as it empties to receive a speed boost and a stamina boost. Swing the controller down when you reach the wall to turn around without losing speed. Tips: This event is all about timing the stamina meter. Swimming fast is important, but easy to master; it's important to note that none of the strokes require timing, so ignore your character's on-screen depiction and just swim as fast as you can. For the stamina meter, press B right as it hits empty to get your boost - this is critical to doing well. For the turn, just swing down as soon as you see the icon. Sometimes it will feel like your character isn't reacting to your input at all (randomly slowing down, etc.), but keep trying and you'll recover. ... Event: 4x100m Freestyle Type: Race (swimming, relay) Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max) How To Unlock: Initially Available Description: Race to the finish with each of four characters; you don't get to choose the characters. How To Play: Just like the 100m Freestyle, hold B to charge up before starting, then swing down to jump in the water. Swim as fast as you can using your character's stroke, swing down to turn, then swing down again to hand off to your next teammate. Tips: This race can be aggravating because you can't see your teammates' strokes before they jump in the water; but there's a little demo alongside you as you swim, so you should be able to catch on pretty quickly. Other than that, it's exactly like the 100m Freestyle, so see those tips. ... G> Fencing ... Event: Individual epée Type: Versus (fighting) Number of Players (concurrently): 1-2 humans, 1 computer (2 max) How To Unlock: Initially Available Description: Score 15 points by striking your opponent before they do the same to you. How To Play: Use the joystick to move back and forth (twice to move faster) and the WiiMote to jab at your opponent. Hold A while swinging the WiiMote to parry your opponent's attacks. If you successfully parry, you'll create an opening for an attack. Tips: Finally, an event with some strategy. There's a lot of effective tactics to employ in this event. For one, back away from your opponent, then double- move towards them and immediately jab; usually you'll get an attack in, especially against the easier opponents. This is especially effective when you back the opponent up against their side. Another effective strategy is to hold A and carefully watch for when your opponent begins their attack; there's enough time to react and parry, forming an opening to attack them; you can also just back up when they strike, then quickly counterstrike, though this doesn't have any benefits over parrying. This strategy is especially effective when you're backed against your own side. Less complicated strategies include jabbing madly against them, or parrying madly until you succeed and then counterattacking. One reader suggests intentionally NOT using the nunchuk and moving back and forth with the D-pad. I, personally, find this more difficult, but if you're having trouble it's worth a try. ... H> Table Tennis ... Event: Singles Type: Versus (volley) Number of Players (concurrently): 1-2 humans, 1 computer (2 max) How To Unlock: Initially Available Description: Win a game of table tennis (first to 11) against your opponent. How To Play: To serve, pull the controller up to toss the ball, then swing a forehand to serve. When the ball comes back to you, swing either a forehand or a backhand (depending on the ball's and your player's locations) to return it. Special shots include holding A to make it easier to return a fast shot (although the return is softer), or holding B to slam the ball (although careful timing is required to successfully slam). Tips: Oftentimes this event will end up feeling like you just have to return enough volleys until the opponent messes up. Overall, this event is pretty annoying - the mapping of the ping pong swings, especially the backhand, is poor. The forehand is okay, but when you swing a backhand, make sure to swing very, very deliberately - no quick twitches like in Wii Tennis. The A special shot is intended to make it easier to return your opponent's slams, so use it accordingly if you're having trouble. The B special shot (slam) is very difficult to time properly unless the ball is coming slowly. To slam, swing a good half-second before the ball reaches your paddle. My overall strategy is to hold the controller straight in front of me (for each access to forehand or backhand) while holding the A button while awaiting the opponent's return - then, if they slam it, you're ready for it. If it's not a slam, you can choose to return regularly or attempt a slam in return. ... I> Dream Events ... Event: Dream Race Type: Race (running, battle) Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max) How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and Saturn Circuits)* Description: Picture Mario Kart on foot. Win the race by dodging obstacles, jumping hurdles and using items. How To Play: From the start, run in the typical motion, although you don't need to keep running - once you reach top speed, you'll stay at that speed unless something slows you down. Press B to jump over obstacles (the sand and hurdles), and use the stick on the nunchuk to go left and right. Running through item boxes gets you items, which you can use by pressing A. Tips: Like said above, this event is basically a poor man's Mario Kart. Unfortunately, it comes across very haphazardly. I haven't really come across any strategies for doing well in this race, it's just too all over the place to really warrant a plan. Pray to whatever deity you believe in that an opponent doesn't use a ghost when you're in first. ... Event: Dream Platform Type: Performance (evaluative, battle) Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max) How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)* Description: As you fall from the sky, avoid blocks, collect and use items and slip through rings to do tricks for extra points. The goal is to get the most points. How To Play: Use the joystick on the nunchuk to steer (note that the controls are NOT inverted), and tilt the WiiMote back to slow your descent (leave it level to speed up). This is not a race, so you can take your time. Avoid the blocks (you'll lose points for colliding with the) and go through the rings to get entered into a trampoline-style trick mode for extra points. Tips: This event is quite fun in general, but the best way to succeed is to hit as many rings as possible. Your computer opponents don't focus on tricks very much, so you're free to mop up in this area. Hit the rings and avoid the bricks for maximum scores. ... Event: Dream Fencing Type: Versus (fighting) Number of Players (concurrently): 1-2 humans, 1 computer (2 max) How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)* Description: Just like regular fencing, but with super-powered charge attacks, and hit points instead of points for each hit. How To Play: For the most part, this game is just like the original fencing game, and most of the same strategies apply. The two changes are that hit points are used, and there are superpowered attacks. The hit points don't change anything much. Superpowered attacks become available as you hit and parry your opponent (measured in the meter at the bottom of the screen) and can be activated by holding down A+B, then jabbing. Tips: The strategies here really don't change much from the original fencing. Hit points don't change anything, you're still trying to hit the opponent until they're finished. The only thing that really changes strategy is the superpower attacks. These attacks give you a way out when you're cornered, but more importantly let you completely blow your competitor off the stage if used when they're backed against their own side (they'll return, but they'll lose extra health). It's imported to note that superpowered attacks CAN be parried just like any other; the only benefits are the increased damage and the knockback. ... Event: Dream Table Tennis Type: Versus (volley) Number of Players (concurrently): 1-2 humans, 1 computer (2 max) How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)* Description: Just like the original table tennis, but with superpowered attacks and a different scoring mechanism. How To Play: Play proceeds just like the regular table tennis, but for scoring, instead of the winner of each volley getting a point, the winner of each volley gets a number of points equal to how many volleys there were in the sequence - so if you and your opponent hit it back and forth 5 times, the winner of the volley will get 5 points. Throughout the game, you'll charge up superpowered attacked which can be triggered by pressing A+B when the ball is near you. Different special attacks have different effects - some make the ball invisible for the return, some make it go super fast, some make it take bizarre spins, etc. Tips: The strategy for this game is pretty much like regular table tennis - the different scoring doesn't change the fact that your goal is to win as many volleys as possible. Some people say it's good to use your special attacks when a volley gets long to get as many points as possible, but I recommend saving your specials for returning the computer's specials; they tend to be much more adept at returning special shots than we are, but using a special shot after they've used one guarantees a return. ... ... 5> Circuits ... A> Beginner's Class ... Circuit: Mercury Circuit Events: 100m (Track) Long Jump (Field) Hammer Throw (Field) Number of Participants: 8 How To Unlock: Initially Available ... Circuit: Venus Circuit Events: 110m Hurdles (Track) Skeet (Shooting) Javelin Throw (Field) Number of Participants: 8 How To Unlock: Initially Available ... Circuit: Jupiter Circuit Events: 100m Freestyle (Swimming) Triple Jump (Field) Trampoline (Gymnastics) Number of Participants: 8 How To Unlock: Initially Available ... Circuit: Saturn Circuit Events: Singles (Table Tennis) 4x100m Freestyle (Swimming) Individual Epée (Fencing) Number of Participants: 4 How To Unlock: Initially Available ... Circuit: Moonlight Circuit Events: 4x100m Relay (Track) Single Sculls (Rowing) Dream Race Number of Participants: 4 How To Unlock: Medal in Mercury, Venus, Jupiter and Saturn Circuits ... B> Advanced Class ... Circuit: Stardust Circuit Events: 100m (Track) Long Jump (Field) Hammer Throw (Field) Archery Number of Participants: 8 How To Unlock: Medal in Moonlight Circuit ... Circuit: Planet Circuit Events: 110m Hurdles (Track) Skeet (Shooting) Javelin Throw (Field) High Jump (Field) Number of Participants: 8 How To Unlock: Medal in Stardust Circuit* ... Circuit: Comet Circuit Events: 100m Freestyle (Swimming) Triple Jump (Field) Trampoline (Gymnastics) 400m (Running) Number of Participants: 8 How To Unlock: Medal in Planet Circuit* ... Circuit: Satellite Circuit Events: Singles (Table Tennis) 4x100m Freestyle (Swimming) Dream Race Dream Fencing Number of Participants: 4 How To Unlock: Medal in Comet Circuit* ... Circuit: Sunlight Circuit Events: 4x100m Relay (Track) Single Sculls (Rowing) Individual Epée (Fencing) Dream Table Tennis Number of Participants: 4 How To Unlock: Medal in Satellite Circuit* ... C> Master's Class ... Circuit: Meteorite Circuit Events: 100m (Track) Long Jump (Field) Hammer Throw (Field) Archery 400m Hurdles (Running) Number of Participants: 8 How To Unlock: Medal in Sunlight Circuit* ... Circuit: Supernova Circuit Events: 110m Hurdles (Track) Skeet (Shooting) Javelin Throw (Field) High Jump (Field) Pole Vault (Field) Number of Participants: 8 How To Unlock: Medal in Meteorite Circuit* ... Circuit: Cosmos Circuit Events: 100m Freestyle (Swimming) Triple Jump (Field) Trampoline (Gymnastics) 400m (Track) Vault (Gymnastics) Number of Participants: 8 How To Unlock: Medal in Supernova Circuit* ... Circuit: Galaxy Circuit Events: Singles (Table Tennis) 4x100m Freestyle (Swimming) Individual Epée (Fencing) Dream Race Dream Platform Number of Participants: 4 How To Unlock: Medal in Cosmos Circuit* ... Circuit: Universal Circuit Events: 4x100m Relay (Track) Single Sculls (Rowing) Dream Table Tennis Dream Fencing Dream Race Number of Participants: 4 How To Unlock: Medal in Galaxy Circuit* ... Circuit: Big Bang Circuit Events: Dream Race Dream Fencing Dream Platform Singles (Table Tennis) 4x100m Relay (Track) Number of Participants: 4 How To Unlock: Medal in Big Bang Circuit* ... D> Free Circuit ... Free circuit is basically a free play of sorts in which you can choose (or have randomly selected) 4 to 8 events for you to compete in against either the computers or friends. Only events that have been unlocked otherwise can be participated in. ... ... 6> Missions ... Each character has 6 missions associated with them (you must complete the first 5 to unlock the 6th). These events vary greatly in style and purpose; some will require you to finish a race in a specific time, some will require you to finish a race in a specific place, and some will require you to score a specific number of points (in fencing or gymnastics, for example). I'll be writing on how to accomplish specific missions in a later version; if you have any tips to submit, please use the contact information at the end of this FAQ. However, I will say, since this is asked a lot - to complete Peach's Hammer Throw mission (shout three time after throwing the hammer), press A after throwing the hammer. I'm not sure why this isn't mentioned in the instructions anywhere, but now you know. ... ... 7> Emblems ... The other prominent unlockable achievements in this game are the Emblems; Emblems are awarded for accomplishing certain tasks. ... A> Mission Emblems ... Amy Emblem: Complete Mission Mode with Amy Blaze Emblem: Complete Mission Mode with Blaze Bowser Emblem: Complete Mission Mode with Bowser Daisy Emblem: Complete Mission Mode with Daisy Dr. Eggman Emblem: Complete Mission Mode with Dr. Eggman Knuckes Emblem: Complete Mission Mode with Knuckles Luigi Emblem: Complete Mission Mode with Luigi Mario Emblem: Complete Mission Mode with Mario Peach Emblem: Complete Mission Mode with Peach Shadow Emblem: Complete Mission Mode with Shadow Sonic Emblem: Complete Mission Mode with Sonic Tails Emblem: Complete Mission Mode with Tails Vector Emblem: Complete Mission Mode with Vector Waluigi Emblem: Complete Mission Mode with Waluigi Wario Emblem: Complete Mission Mode with Wario Yoshi Emblem: Complete Mission Mode with Yoshi ... B> Medal Emblems ... Aquatics Champs Emblem: Receive a Gold Medal in All Swimming Events Dream Champ Emblem: Receive a Gold Medal in all Dream events Field Champ Emblem: Receive a Gold Medal in all Field events Gymnastics Champ Emblem: Receive a Gold Medal in all Gymnastics events Track Champ Emblem: Receive a Gold Medal in all Track events ... C> Record Emblems ... Olympic Record Emblem: Break an Olympic Record World Record Emblem: Break a World Record ... D> Achievement Emblems ... Bouncing Emblem: Receive a 10 on the Trampoline event Knight's Emblem: Win 15-0 in a fencing match Ping-Poing Emblem: Win 11-0 in a Table Tennis match Shooting Emblem: Get 40 points in Skeet shooting Somersault Emblem: Perfect 10 on the Vault ... E> Miscellaneous Emblems ... Collaborative Emblem: Play as every character at least once Complete Game Emblem: Unlock every event Friendly Emblem: Play multiplayer at least once Full Play Emblem: Play every event at least once Gallery Owner Emblem: Unlock everything in the Gallery Network Emblem: Connect to Wi-Fi Penalty Emblem: Commit a foul in the 100m race Rocket Emblem: Successfully start the 100m race Thanks for Playing Emblem: Start the game 50 times. ... ... ... 8> Unlockables ... All the information below is in the above sections as well; this is just for quick-reference. ... A> Unlockable Events ... Event: 400m How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)* ... Event: 4x100m Relay How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Saturn, Jupiter and Venus Circuits)* ... Event: 400m Hurdles How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)* ... Event: High Jump How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)* ... Event: Pole Vault How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)* ... Event: Vault How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)* ... Event: Single Sculls How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and Saturn Circuits)* ... Event: Archery How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)* ... Event: Dream Race How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and Saturn Circuits)* ... Event: Dream Platform How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)* ... Event: Dream Fencing How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)* ... Event: Dream Table Tennis How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)* ... ... 9> FAQ ... Are there any unlockable characters? -As of the time of this publication, there are NO known unlockable characters. Do you recommend buying this game? -I recommend renting the game first. The game is small enough that you can unlock everything fairly quickly, so you may end up playing it for 5 days and never touching it again if you buy it. Rent it first, and if you like it enough to buy it, you'll still have your saved data on your console. Are there any other ways to unlock given circuits or events? -Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods posted in this FAQ are guaranteed to work, but they are not guaranteed to be the only nor easiest way. Who's the best character to play as? -There isn't one. All the characters' stats add up to about the same, so no character is overall better than any other. Some characters are better suited to some events; I'll detail which in later versions of this FAQ. How do I execute 'Shouts' for Peach's Hammer Throw mission? -Press A after throwing the hammer. What is the Emblem after the Blaze Emblem? -The Thanks for Playing Emblem, obtained for playing the game 50 times. Thanks to DA_J for this. ... ... 10> The Three C's: Copyright, Credits and Contact ... A> Copyright ... This FAQ is the exclusive property of David Joyner, DetroitDJ. All right reserved. This FAQ may be freely distributed on any site, in whole or part, as long as this last section remains intact. The latest version of this FAQ will ALWAYS be at: http://www.gamefaqs.com/console/wii/file/938798/50784 Other sites are permitted to show this FAQ; however, most do not automatically update, and I only update my FAQs at GameFAQs - so, if you don't see something below, check that URL to see if there's a newer version. Mario & Sonic at the Olympic Games is copyright 2007 by Sega. ... B> Credits ... Sega and Nintendo, for making this game. GameFAQs Cheats/Secrets page, for a couple of the emblems. CJayC and GameFAQs, for the site. J102y, for tips on Hurdles, Fencing and Rowing. Jason, for a tip on Archery. DA_J, for the Thanks for Playing Emblem. God, for everything. ... C> Contact ... GameFAQs ID: DetroitDJ E-Mail: shadowdog87@yahoo.com AIM: StarsHallelujah To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets. I get a lot of spam, so that will help me sort through it and find your e-mail.