Archer/Hunter/Ranger FAQ


*Sorry, no cool picture yet*

Written By: Wind_8500 (Steven Toth)
Contact Me: Jack8500@hotmail.com (with a subject of MS guide)
This document is Copyrighted (c) 2005-06 by Steven Toth and can't be used
without my permission.


	  	
	   =================
	 //Table of Contents\\
	 =====================

	1) Version History*
	2) Legend*
	3) Archers vs. other classes*
	4) Archers in general*
	5) Maple island and beginners*
	6) Becoming an Archer*
	7) Becoming a Hunter*
	8) Becoming a Ranger*
	9) Becoming a Bow Master*
	10) Stat. point accolation*
	11) Archer Skills and point accolations*
	12) Hunter Skills and point accolations*
	13) Ranger Skills and point accolations*
	14) Bow Master Skills and point accolations*
	15) Arrow Blow vs. Double Shot*
	16) Jump Shooting*
	17) Mushmom*
	18) Credits*

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	  =================	
	// Version History \\
	=====================


1) Version History*

v1.0-- Not much, more to come later
v1.1-- Added alternate skill builds for archer, hunter and ranger
v1.2- 1.5 Minor stuff, typos and such
v1.6-- included the fourth job info.


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2) Legend*

CS- critical strike (see archer skills)
DS- double shot (see archer skills)
AB- arrow blow (see archer skills)
dmg- damage
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	 ==================
	//Archers vs others\\
	====================



3) Archers vs. other classes*


lets examine archers vs all the other classes




a) Archers vs Warriors
	Pros
		Archers are longer ranged
		Archers have more avoidability
		Archer are much more accurate
		Archer armor is really cheap

	Cons
		Warriors have much more health
		Warriors recover health faster
		Archers need arrows (until soul arrow in 2nd job)
		Warriors do more dmg

	*On a side note, both of them have rediculously unstable dmg until
		they get weapon mastery in the 2nd job*





b) Archers vs Magicians
	Pros
		Archers are longer ranged
		Mages are WAY overplayed
		Archer spells cost less MP
		Archers are much more accurate
		Archer armor is really cheap
		Archers have more avoidability

	Cons
		Mages have more MP
		Mages have more MP recovery
		Mages do much more dmg in the beginning of the game
		If Mages were to KS any class in the beginning, it would be
	an archer, because of the dmg instability
		Archers need arrows (until soul arrow in 2nd job)





c) Archers vs Assassins
	Pros		
		Archers are much more accurate
		Stars cost a lot of money, arrows are cheap
		Archer armor is really cheap

	Cons
		Assassins can jump shoot much easier than archers
		Archers still need arrows (until soul arrow in 2nd job)
		Assassins have more avoidability
	



d) Archers vs Bandits
	Pros
		Archers are longer ranged
		Archers have amazingly high accuracy
		
	Cons
		Archers require arrows (until soul arrow in 2nd job)





e) Bowmen vs. X-Bowmen
	Bowmen Pros
		Bowmen are faster
		Arrow bomb explodes, instead of going through targets
		

	Bowmen Cons
		X-Bowmen do more dmg
		X-Bowmen can freeze targets




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	 ===================
	//Archers in general\\
	=====================


4) Archers in general*

Why be an archer?

Archers are an underused class, but once they make it to the 3rd job, they
have amazing potential. They are possibly the most KSed class in the beginning
of the game, due to their lack of dmg stability, but the dmg range is greatly 
improved once you get the bow mastery in the 2nd job.

unlike mages, who start out strong, to see a truly lethal archer, you must
make it to level 35 or so, which many people do not have the patience for

If this class does not sound appealing to you, you should not be an archer,
early leveling is a pain, but your hard work pays off in the 2nd job, and
archers become possibly the most deadly class in the game


Even if this does not sound appealing to you, give it a try, i didnt think
i'd like archers either, but here i am writing an FAQ on them



If you like to be up in the enemy's face, and smash things 
up close, try being a warrior

If you like to have a lot of mp, and kill things from a medium
distance, try being a mage






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	 =============
	//Maple Island\\
	================


5) Maple island and beginners*


		a) creating your character

So, when you first run your MS client, you may have to download
a patch
After it is done, unless you have an account already, you will
need to make one, now you need to choose a server to play on

*once your server is chosen, you can not move your character between
servers*

I believe the servers are currently ordered from most recent (and
usually least populated) to oldest
*my thoughts*{
	I like to play on the less populated servers, its
	your choice, but keep this in mind, there is less
	lag on the less populated servers, and less people
	to take kills from you
}

Once you have chosen your server, the game will prompt you
for a channel, from 1-20, your character can change between
channels at any time

Now that you have chosen a channel, click create new character, 
and design your character to your liking

Once your character is designed, you will notice the box on the right,
it has a field for name, enter your desired name, and click -check-
to see if your character name is available

if so, proceed to the next box with -generate- written in it

notice the 4 stat points, STR
			  DEX
			  INT
			  LUK

these are the 4 stat points of MS, for an archer, you want
something with a 4 or 5 in INT, and a 4 or 5 in LUK, keep 
clicking the die until you get one like that

Once you have good stats, click -ok- to proceed



		b) Maple island and training

Now that you have a character, you are ready to start your training,
but you are not yet a bowman, you are a beginner, as all are in
the beginning of MS

The place you are on is called Maple Island, and for archers, it is
rediculously easy

just kill snails and mushrooms until you reach level 9



every level, put your stat points into STR, until it is 30, 
so you can level up even faster, once it is 30, put your
points into dex, it has to be 25 by level 10.

with your high STR, you will be able to destroy Maple Island
almost as well as a warrior

Once you are level 9, head to Southperry, and talk to Shanks,
he will take you to the main continent, Victoria Island for a 
price of 150 meso, this should not be a problem for you



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	  =======================	
	// The way of the archer \\
	===========================


6) Becoming an archer*


Once you are off Maple Island, talk to the long haired, shirtless
viking with a skirt on, and when he asks you what job you wish to
take, choose bowman of course

Now backtrack a bit, and find the ticketing office, talk to the man
inside, and travel to the town called -Henesys-

it costs 80 meso i believe, which should not be a problem

Head off to the left or right of henesys, and level up once more


Once level 10, go into the area -Mushroom Park- in Henesys

go all the way to the right, and enter the building there, then
talk to Athena Pierce, and ask her to make you a bowman

If you have 25 DEX, and are level 10, you will become a bowman

Now that you are a bowman, Athena gives you one SP


*(Note) you should not buy the level 10 bow, you dont do enough
damage at level 10, just use your fruit knife until level 15*

		   ============
		 //            \\
		||Training Spots||
	         \\	       //
		   ============

level 10-18
Train at -the hill east of henesys- for a while, you level pretty quickly
until the 20's

level 18-26
I would recommend training on green/horned mushrooms near Ellinia

*You can also PQ(party quest) in kerning city at level 21, i would recommend
this until level 31*

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 	  =======================	
	// The way of the hunter \\
	===========================


7) Becoming a hunter*

Once level 30, go back to athena pierce, and talk to her, she
will tell you that you are much stronger, and you must now seek
out the 2nd job advancement guide, but where to look?

Begin on the path to the sleepywood dungeon, and in the second screen
you will see an NPC called 2nd job advancement guide, or something, talk
to her, and you will be teleported to a screen that looks like the dungeon

Your job is to collect 30 dark marbles, which are occasionally dropped by
the monsters in this screen

Once you have 30, return to the guide, and you will recieve a -proof of hero-,
which you must take back to athena. She will prompt you for which
job to advance to, and of course you will pick 
hunter...why someone would choose x-bowman is beyond me

Congrats, you are now a hunter, your HP and MP have also increased, and you
have recieved 1 SP




                   ============
		 //            \\
		||Training Spots||
	         \\	       //
		   ============

level 30
Definetly kerning PQ

level 31-35
Zombie/Horned Mushrooms in the dungeon

level 36-40
Land of the wild boar (now that your mastery has started to improve
your damage, you should see immediate improvement)

level 38-51
Ludibrium PQ

*(note) you can do the ludibrium PQ at lvl 35, but you will probably not 
get accepted until level 37 or so, it is highly recommended that you do it*

level 40-44
You cant go wrong with jr. kitties in orbis


level 46-50
jr.kitties are still great, and you can try stone golems now

level 50-55 
Stone golems, Jr. Yeti, Hectors
are all good things to train on, good exp, and not THAT challenging


level 55-60 
Dark stone golems, Zombies


level 60-70
Dark stone golem, Luster pixies, Zombies
Luster pixies are in cloud park VI, and have plenty of safe areas to kill from,
also it is very un-populated, so, more exp for you
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	  =======================	
	// The way of the Ranger \\
	===========================


8) Becoming a Ranger*
Go to El Nath - Chief Residence and speak to Rene. After talking to Rene, 
head back to Victoria Island and talk to Athena Pierce. Now, 
find the Door of Dimension in Sleepywood Dungeon V and it'll bring you to 
-The Path of the Glittering Crystal-. Walk until the end of the path 
and enter the portal to defeat then enemy within to obtain a Black Charm

Return to Athena Pierce and exchange the Black Charm for a Necklace of Strength.
Return to Rene after that. Head on to the Holy Ground at the
Snowfield -Sharp Cliff II-. 1 Dark Crystal is requirred
to answer 5 questions to obtain the Necklace of Wisdom. Now head back 
to Rene in El Nath and give her the Necklace of Wisdom.

level 70+
not really 1 specific good place to train, you can try
El Nath, and flame up ice monsters with Fire Shot, but
it is totally up to you, whatever gets you good exp, have
fun with it, this is where archers shine
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	  ===========================	
	// The way of the Bow Master \\
	===============================

9) Becoming a Bow Master*
*Lack of reliable information for this section
Once the 4th job is released I will update this section*
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10) Stat. point accolation*

On maple island, if you remember back, i told you to put 30 into STR, and
then max your DEX, this only works until level 25

After level 25, put your points in like this:
1 STR
4 DEX

STR should be 5 more than your level at all times

Thats all there is to it
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11) Archer Skills and point accolations*

  		   ==============
		 //              \\
		||Archer's Skills ||
	         \\	         //
		   ==============

Blessing of Amazon
Effect: Passively increases your accuracy

My thoughts: useful, definetly a must


Critical Shot
Effect: Passively gives you a chance to score a 'critical' hit
on your enemy, inflicting more damage

My thoughts: You are not a true archer without it, 
you wont survive without it


Focus
Effect: Once activated, increases you accuracy and avoidability
for a short while

My thoughts: ehh...not that great, if you have spare points, sure,
but its not really necessary, i dont really like focus because
you have to activate it to get bonuses


Arrow Blow
Effect: Fires 1 powerful arrow

My thoughts: nah, u need 1 point into it to get double shot, but
thats all that should be in there, its not a good skill really


Double Shot
Effect: Fires 2 arrows that each have half power of an arrow blow arrow

My thoughts: YES! max it without a doubt, i will mathematically explain
why double shot is better later, but it is without a doubt far superior


The eye of amazon
Effect: Passively increases your firing range

My thoughts: Without a doubt, great skill, your arrows have a really short
range to start, but that is taken care of with this skill



		All righty, thats all the archer skills


Now how about some archer skill tables?
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		   =================
		 //		    \\
		||Archer skill tables||
		 \\                 //
 		   =================
Cited from hidden-street.net**

The Blessing of Amazon  	Master Level: 16

Level 1: Accuracy +1
Level 2: Accuracy +2
Level 3: Accuracy +3
Level 4: Accuracy +4
Level 5: Accuracy +5
Level 6: Accuracy +6
Level 7: Accuracy +7
Level 8: Accuracy +8
Level 9: Accuracy +9
Level 10: Accuracy +10
Level 11: Accuracy +11
Level 12: Accuracy +12
Level 13: Accuracy +13
Level 14: Accuracy +14
Level 15: Accuracy +15
Level 16: Accuracy +16




The Eye of Amazon 	Master Level: 8
Pre-requisite: The Blessing of Amazon Lv. 3

Level 1: Range of attack for bows and crossbows +15
Level 2: Range of attack for bows and crossbows +30
Level 3: Range of attack for bows and crossbows +45
Level 4: Range of attack for bows and crossbows +60
Level 5: Range of attack for bows and crossbows +75
Level 6: Range of attack for bows and crossbows +90
Level 7: Range of attack for bows and crossbows +105
Level 8: Range of attack for bows and crossbows +120


Critical Shot 	Master Level: 20

Level 1: 2% success rate, critical damage 105%
Level 2: 4% success rate, critical damage 110%
Level 3: 6% success rate, critical damage 115%
Level 4: 8% success rate, critical damage 120%
Level 5: 10% success rate, critical damage 125%
Level 6: 12% success rate, critical damage 130%
Level 7: 14% success rate, critical damage 135%
Level 8: 16% success rate, critical damage 140%
Level 9: 18% success rate, critical damage 145%
Level 10: 20% success rate, critical damage 150%
Level 11: 22% success rate, critical damage 155%
Level 12: 24% success rate, critical damage 160%
Level 13: 26% success rate, critical damage 165%
Level 14: 28% success rate, critical damage 170%
Level 15: 30% success rate, critical damage 175%
Level 16: 32% success rate, critical damage 180%
Level 17: 34% success rate, critical damage 185%
Level 18: 36% success rate, critical damage 190%
Level 19: 38% success rate, critical damage 195%
Level 20: 40% success rate, critical damage 200%

	


Focus 	Master Level: 20
Pre-requisite: The Blessing of Amazon Lv. 3

Level 1: MP -8; accuracy +1 and avoidability +1 for 70 seconds
Level 2: MP -8; accuracy +2 and avoidability +2 for 80 seconds
Level 3: MP -8; accuracy +3 and avoidability +3 for 90 seconds
Level 4: MP -8; accuracy +4 and avoidability +4 for 100 seconds
Level 5: MP -8; accuracy +5 and avoidability +5 for 110 seconds
Level 6: MP -8; accuracy +6 and avoidability +6 for 130 seconds
Level 7: MP -8; accuracy +7 and avoidability +7 for 140 seconds
Level 8: MP -8; accuracy +8 and avoidability +8 for 150 seconds
Level 9: MP -8; accuracy +9 and avoidability +9 for 160 seconds
Level 10: MP -8; accuracy +10 and avoidability +10 for 170 seconds
Level 11: MP -16; accuracy +11 and avoidability +11 for 195 seconds
Level 12: MP -16; accuracy +12 and avoidability +12 for 205 seconds
Level 13: MP -16; accuracy +13 and avoidability +13 for 215 seconds
Level 14: MP -16; accuracy +14 and avoidability +14 for 225 seconds
Level 15: MP -16; accuracy +15 and avoidability +15 for 235 seconds
Level 16: MP -16; accuracy +16 and avoidability +16 for 260 seconds
Level 17: MP -16; accuracy +17 and avoidability +17 for 270 seconds
Level 18: MP -16; accuracy +18 and avoidability +18 for 280 seconds
Level 19: MP -16; accuracy +19 and avoidability +19 for 290 seconds
Level 20: MP -16; accuracy +20 and avoidability +20 for 300 seconds



	Double Shot 	Master Level: 20

Level 1: MP -8; Damage 76% x 2 Hits
Level 2: MP -8; Damage 78% x 2 Hits
Level 3: MP -8; Damage 80% x 2 Hits
Level 4: MP -8; Damage 82% x 2 Hits
Level 5: MP -9; Damage 86% x 2 Hits
Level 6: MP -9; Damage 88% x 2 Hits
Level 7: MP -9; Damage 90% x 2 Hits
Level 8: MP -10; Damage 94% x 2 Hits
Level 9: MP -10; Damage 96% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 102% x 2 Hits
Level 12: MP -12; Damage 106% x 2 Hits
Level 13: MP -12; Damage 108% x 2 Hits
Level 14: MP -13; Damage 112% x 2 Hits
Level 15: MP -13; Damage 114% x 2 Hits
Level 16: MP -14; Damage 118% x 2 Hits
Level 17: MP -14; Damage 120% x 2 Hits
Level 18: MP -15; Damage 124% x 2 Hits
Level 19: MP -15; Damage 126% x 2 Hits
Level 20: MP -16; Damage 130% x 2 Hits



	Arrow Blow 	Master Level: 20

Level 1: MP -6; Damage 141%
Level 2: MP -6; Damage 146%
Level 3: MP -6; Damage 151%
Level 4: MP -6; Damage 156%
Level 5: MP -7; Damage 164%
Level 6: MP -7; Damage 169%
Level 7: MP -7; Damage 174%
Level 8: MP -8; Damage 182%
Level 9: MP -8; Damage 187%
Level 10: MP -9; Damage 195%
Level 11: MP -9; Damage 200%
Level 12: MP -10; Damage 208%
Level 13: MP -10; Damage 213%
Level 14: MP -11; Damage 221%
Level 15: MP -11; Damage 226%
Level 16: MP -12; Damage 234%
Level 17: MP -12; Damage 239%
Level 18: MP -13; Damage 247%
Level 19: MP -13; Damage 252%
Level 20: MP -14; Damage 260%


That's it for the tables, now a good build
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The build i used, i would definetly recommend it, though you
are free to use any one you want

10 - arrow blow x1
11 - Bless x 3
12 - Eye x 3
13 - Eye x 3
14 - Eye x 2 (maxed), crit. x 1
15 - crit. x 3
16 - crit. x 3
17 - crit. x 3
18 - crit. x 3
19 - crit. x 3
20 - crit. x 3
21 - crit. x 2 (maxed), DS x 1
22 - DS x 3
23 - DS x 3
24 - DS x 3
25 - DS x 3
26 - DS x 3
27 - DS x 3 (maxed)
28 - Bless x 3
29 - Bless x 3
30 - Bless x 3

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Some prefer focus to blessing, because extra accuracy isnt much,
but extra accuracy and extra avoidability can be useful,

if this sounds like you, heres a focus build

be aware that focus must be activated, and thats one reason i dont use it



10 - arrow blow x1
11 - Bless x 3
12 - Eye x 3
13 - Eye x 3
14 - Eye x 2 (maxed), crit. x 1
15 - crit. x 3
16 - crit. x 3
17 - crit. x 3
18 - crit. x 3
19 - crit. x 3
20 - crit. x 3
21 - crit. x 2 (maxed), DS x 1
22 - DS x 3
23 - DS x 3
24 - DS x 3
25 - DS x 3
26 - DS x 3
27 - DS x 3 (maxed)
28 - Focus x 3
29 - Focus x 3
30 - Focus x 3

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	     		     =========
	    		   //         \\
	    		  ||Final Tally||
            		   \\         //
			     =========
Blessing of Amazon: either 3 or 12 (depending on whether u did focus)
The eye of Amazon: 8 (maxed)
Critical Shot: 20 (maxed)
Double Shot: 20 (maxed)
Arrow Blow: 1
Focus: 0

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		   ==============
		 //              \\
		||Hunter's Skills ||
	         \\	         //
		   ==============
Cited from hidden-street.net**


12) Hunter Skills and point accolations*




Bow mastery
Effect: Passively increases minimum dmg with a bow

My Thoughts: necessary unless you want to be doing 20 dmg
for the rest of your life, max it out first


Final attack
Effect: Occassionally fires an extra shot after using a skill

My thoughts: its...all right... it only works with 2nd job
skills, so after level 70 it is completely worthless, i wouldnt
waste my time with it


Bow Booster
Effect: When used, boosts your fire speed with a bow, at the cost
of some HP and MP

My thoughts: its kinda useful, making bows even faster than they
all ready are, you would want to put points into it (necessary for soul
arrow), and i personally maxed it


Power Knockback
Effect: When used, improves the success rate of knocking back the enemies
far when swinging the bow

My thoughts: useful, knocking back numerous enemies, instead of hoping you
knock one back


Soul Arrow
Effect: When used, you dont need to use arrows for a short time

My thoughts: finally! no more arrows! max this without a doubt


Arrow Bomb
Effect: Fires an arrow that explodes, damaging up to 6 enemies
nearby, and stunning them with a certain success rate

My thoughts: useful to max, but not right away, stunning enemies can be very
fun and useful


Those are all of the hunter skills, and next come the tables
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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		   =================
		 //		    \\
		||Hunter skill tables||
		 \\                 //
 		   =================



Bow Mastery  	Master Level: 20

Level 1: +15% bow mastery, +1 accuracy
Level 2: +15% bow mastery, +2 accuracy
Level 3: +20% bow mastery, +3 accuracy
Level 4: +20% bow mastery, +4 accuracy
Level 5: +25% bow mastery, +5 accuracy
Level 6: +25% bow mastery, +6 accuracy
Level 7: +30% bow mastery, +7 accuracy
Level 8: +30% bow mastery, +8 accuracy
Level 9: +35% bow mastery, +9 accuracy
Level 10: +35% bow mastery, +10 accuracy
Level 11: +40% bow mastery, +11 accuracy
Level 12: +40% bow mastery, +12 accuracy
Level 13: +45% bow mastery, +13 accuracy
Level 14: +45% bow mastery, +14 accuracy
Level 15: +50% bow mastery, +15 accuracy
Level 16: +50% bow mastery, +16 accuracy
Level 17: +55% bow mastery, +17 accuracy
Level 18: +55% bow mastery, +18 accuracy
Level 19: +60% bow mastery, +19 accuracy
Level 20: +60% bow mastery, +20 accuracy



Final Attack : Bow 	Master Level: 30
Pre-requisite: Bow Mastery Lv. 3

Level 1: 2% success rate, final attack with bow damage 105%
Level 2: 4% success rate, final attack with bow damage 110%
Level 3: 6% success rate, final attack with bow damage 115%
Level 4: 8% success rate, final attack with bow damage 120%
Level 5: 10% success rate, final attack with bow damage 125%
Level 6: 12% success rate, final attack with bow damage 130%
Level 7: 14% success rate, final attack with bow damage 135%
Level 8: 16% success rate, final attack with bow damage 140%
Level 9: 18% success rate, final attack with bow damage 145%
Level 10: 20% success rate, final attack with bow damage 150%
Level 11: 22% success rate, final attack with bow damage 155%
Level 12: 24% success rate, final attack with bow damage 160%
Level 13: 26% success rate, final attack with bow damage 165%
Level 14: 28% success rate, final attack with bow damage 170%
Level 15: 30% success rate, final attack with bow damage 175%
Level 16: 32% success rate, final attack with bow damage 180%
Level 17: 34% success rate, final attack with bow damage 185%
Level 18: 36% success rate, final attack with bow damage 190%
Level 19: 38% success rate, final attack with bow damage 195%
Level 20: 40% success rate, final attack with bow damage 200%
Level 21: 42% success rate, final attack with bow damage 205%
Level 22: 44% success rate, final attack with bow damage 210%
Level 23: 46% success rate, final attack with bow damage 215%
Level 24: 48% success rate, final attack with bow damage 220%
Level 25: 50% success rate, final attack with bow damage 225%
Level 26: 52% success rate, final attack with bow damage 230%
Level 27: 54% success rate, final attack with bow damage 235%
Level 28: 56% success rate, final attack with bow damage 240%
Level 29: 58% success rate, final attack with bow damage 245%
Level 30: 60% success rate, final attack with bow damage 250%



Bow Booster 	Master Level: 20
Pre-requisite: Bow Mastery Lv. 5

Level 1: HP -29, MP -29; Increase in bow attacking speed for 10 seconds
Level 2: HP -28, MP -28; Increase in bow attacking speed for 20 seconds
Level 3: HP -27, MP -27; Increase in bow attacking speed for 30 seconds
Level 4: HP -26, MP -26; Increase in bow attacking speed for 40 seconds
Level 5: HP -25, MP -25; Increase in bow attacking speed for 50 seconds
Level 6: HP -24, MP -24; Increase in bow attacking speed for 60 seconds
Level 7: HP -23, MP -23; Increase in bow attacking speed for 70 seconds
Level 8: HP -22, MP -22; Increase in bow attacking speed for 80 seconds
Level 9: HP -21, MP -21; Increase in bow attacking speed for 90 seconds
Level 10: HP -20, MP -20; Increase in bow attacking speed for 100 seconds
Level 11: HP -19, MP -19; Increase in bow attacking speed for 110 seconds
Level 12: HP -18, MP -18; Increase in bow attacking speed for 120 seconds
Level 13: HP -17, MP -17; Increase in bow attacking speed for 130 seconds
Level 14: HP -16, MP -16; Increase in bow attacking speed for 140 seconds
Level 15: HP -15, MP -15; Increase in bow attacking speed for 150 seconds
Level 16: HP -14, MP -14; Increase in bow attacking speed for 160 seconds
Level 17: HP -13, MP -13; Increase in bow attacking speed for 170 seconds
Level 18: HP -12, MP -12; Increase in bow attacking speed for 180 seconds
Level 19: HP -11, MP -11; Increase in bow attacking speed for 190 seconds
Level 20: HP -10, MP-10; Increase in bow attacking speed for 200 seconds



Power Knock-Back 	Master Level: 20

Level 1: MP -8; Knock-back +2%, damage 105%, knock-back 2 enemies
Level 2: MP -8; Knock-back +4%, damage 110%, knock-back 2 enemies
Level 3: MP -8; Knock-back +6%, damage 115%, knock-back 2 enemies
Level 4: MP -8; Knock-back +8%, damage 120%, knock-back 2 enemies
Level 5: MP -8; Knock-back +10%, damage 125%, knock-back 2 enemies
Level 6: MP -8; Knock-back +12%, damage 130%, knock-back 3 enemies
Level 7: MP -8; Knock-back +14%, damage 135%, knock-back 3 enemies
Level 8: MP -8; Knock-back +16%, damage 140%, knock-back 3 enemies
Level 9: MP -8; Knock-back +18%, damage 145%, knock-back 3 enemies
Level 10: MP -8; Knock-back +20%, damage 150%, knock-back 3 enemies
Level 11: MP -15; Knock-back +22%, damage 155%, knock-back 4 enemies
Level 12: MP -15; Knock-back +24%, damage 160%, knock-back 4 enemies
Level 13: MP -15; Knock-back +26%, damage 165%, knock-back 4 enemies
Level 14: MP -15; Knock-back +28%, damage 170%, knock-back 4 enemies
Level 15: MP -15; Knock-back +30%, damage 175%, knock-back 4 enemies
Level 16: MP -15; Knock-back +32%, damage 180%, knock-back 5 enemies
Level 17: MP -15; Knock-back +34%, damage 185%, knock-back 5 enemies
Level 18: MP -15; Knock-back +36%, damage 190%, knock-back 5 enemies
Level 19: MP -15; Knock-back +38%, damage 195%, knock-back 5 enemies
Level 20: MP -15; Knock-back +40%, damage 200%, knock-back 6 enemies



Soul Arrow : Bow 	Master Level: 20
Pre-requisite: Bow Booster Lv. 5

Level 1: MP -15; Attack for 30 seconds without using up an arrow
Level 2: MP -15; Attack for 60 seconds without using up an arrow
Level 3: MP -15; Attack for 90 seconds without using up an arrow
Level 4: MP -15; Attack for 120 seconds without using up an arrow
Level 5: MP -15; Attack for 150 seconds without using up an arrow
Level 6: MP -15; Attack for 180 seconds without using up an arrow
Level 7: MP -15; Attack for 210 seconds without using up an arrow
Level 8: MP -15; Attack for 240 seconds without using up an arrow
Level 9: MP -15; Attack for 270 seconds without using up an arrow
Level 10: MP -15; Attack for 300 seconds without using up an arrow
Level 11: MP -20; Attack for 330 seconds without using up an arrow
Level 12: MP -20; Attack for 360 seconds without using up an arrow
Level 13: MP -20; Attack for 390 seconds without using up an arrow
Level 14: MP -20; Attack for 420 seconds without using up an arrow
Level 15: MP -20; Attack for 450 seconds without using up an arrow
Level 16: MP -20; Attack for 480 seconds without using up an arrow
Level 17: MP -20; Attack for 510 seconds without using up an arrow
Level 18: MP -20; Attack for 540 seconds without using up an arrow
Level 19: MP -20; Attack for 570 seconds without using up an arrow
Level 20: MP -20; Attack for 600 seconds without using up an arrow



	Arrow Bomb 	Master Level: 30
Level 1: MP -14; Stunner 31%, damage 72%
Level 2: MP -14; Stunner 32%, damage 74%
Level 3: MP -14; Stunner 33%, damage 76%
Level 4: MP -14; Stunner 34%, damage 78%
Level 5: MP -14; Stunner 35%, damage 80%
Level 6: MP -14; Stunner 36%, damage 82%
Level 7: MP -14; Stunner 37%, damage 84%
Level 8: MP -14; Stunner 38%, damage 86%
Level 9: MP -14; Stunner 39%, damage 88%
Level 10: MP -14; Stunner 40%, damage 90%
Level 11: MP -14; Stunner 41%, damage 92%
Level 12: MP -14; Stunner 42%, damage 94%
Level 13: MP -14; Stunner 43%, damage 96%
Level 14: MP -14; Stunner 44%, damage 98%
Level 15: MP -14; Stunner 45%, damage 100%
Level 16: MP -28; Stunner 46%, damage 102%
Level 17: MP -28; Stunner 47%, damage 104%
Level 18: MP -28; Stunner 48%, damage 106%
Level 19: MP -28; Stunner 49%, damage 108%
Level 20: MP -28; Stunner 50%, damage 110%
Level 21: MP -28; Stunner 51%, damage 112%
Level 22: MP -28; Stunner 52%, damage 114%
Level 23: MP -28; Stunner 53%, damage 116%
Level 24: MP -28; Stunner 54%, damage 118%
Level 25: MP -28; Stunner 55%, damage 120%
Level 26: MP -28; Stunner 56%, damage 122%
Level 27: MP -28; Stunner 57%, damage 124%
Level 28: MP -28; Stunner 58%, damage 126%
Level 29: MP -28; Stunner 59%, damage 128%
Level 30: MP -28; Stunner 60%, damage 130%


Finally done with the tables, now how's a build sound?
-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------


		   ================
		 //		   \\
		||Hunter skill build||
		 \\                //
 		   ================

This is the build i used, and can get kinda confusing...try to stay with me


30 - Arrow Bomb x1
31 - mastery x3
32 - mastery x3
32 - mastery x3
33 - mastery x3
34 - mastery x3
35 - mastery x3
36 - mastery x1 (don't max it YET, max it later), 2 booster
37 - booster x3
38 - booster x1, soul arrow x2(YAY! no more arrows)
39 - Arrow Bomb x3
40 - Arrow Bomb x3
41 - Arrow Bomb x3
42 - Arrow Bomb x3
43 - Arrow Bomb x2, now save skill points because at 16 mp cost doubles
44 - 
45 -
46 -
47 -
48 -Arrow Bomb x15, Knockback x1
49 - Knockback x3
50 - Knockback x3
51 - Knockback x3
52 - (Save because of mp cost doubling)
53 - 
54 -Knockback x9
55 - Knockback x1, Booster x2
56 - Booster x1, soul x1, save 1
57 - Booster x3, soul x1
58 - Booster x3
59 - Soul Arrow x2 (save 1)
60 - Booster x3, Soul x1

** after lvl 60, you can really do whatever, but make sure you put the
last point into mastery before level 70,
you DEFINETLY want it maxed because of a fourth job skill
that requires 20 points into mastery**

** in this case, I chose to max soul, focus and booster ** 
61 - Soul Arrow x3
62 - Soul Arrow x3
63 - Soul Arrow x3
64 - Soul Arrow x3
65 - Soul Arrow x1, Booster x2
66 - Focus x2, Mastery x1(maxed, I explained above why)
67 - Focus x3
68 - Focus x3
69 - Focus x3
70 - Focus x3





-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------

some would for some reason put points into final attack

i didnt, because final attack doesnt work with 3rd job skills
like strafe and arrow rain, and once level 70, you wont ever get
a final attack, unless you use double shot, arrow bomb, arrow blow,
or a regular attack, and after level 70, why use any of those?
(except maybe an arrow bomb)


30 - Arrow Bomb x1
31 - mastery x3
32 - mastery x3
33 - mastery x3
34 - mastery x3
35 - mastery x3
36 - mastery x3
37 - mastery x1 (don't max it YET), 2 booster
38 - booster x3
39 - booster x1, soul arrow x2(YAY! no more arrows)
40 - Arrow Bomb x3
41 - Arrow Bomb x3
42 - Arrow Bomb x3
43 - Arrow Bomb x3
44 - Arrow Bomb x2, now save skill points because at 16 mp cost doubles
45 -
46 -
47 -
48 -
49 - Arrow Bomb x15, Final Attack x1
50 - Final Attack x3
51 - Final Attack x3
52 - Final Attack x3
53 - Final Attack x3
54 - Final Attack x3
55 - Knockback x3
56 - Knockback x1, Booster x2
57 - Booster x1, soul x1, save 1
58 - Booster x3, soul x1
59 - Booster x3
60 - Soul Arrow x2 (save 1)
61 - Booster x3, Soul x1
** after lvl 61, you can really do whatever, 
i chose to max soul and booster**
62 - Soul Arrow x3
63 - Soul Arrow x3
64 - Soul Arrow x3
65 - Soul Arrow x3
66 - Soul Arrow x1, Booster x2
67 - Focus x2, Mastery x1(maxed, I explained why above)
68 - Focus x3
69 - Focus x3
70 - Focus x3

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------

	     		     =========
	    		   //         \\
	    		  ||Final Tally||
            		   \\         //
			     =========
Bow Mastery: 20 (maxed)
Arrow Bomb: 30 (maxed)
KnockBack/Final Attack: 20
Booster: 20 (maxed)
Soul Arrow: 20 (maxed)
Focus: 12

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------

		   ==============
		 //              \\
		||Ranger's Skills ||
	         \\	         //
		   ==============

Cited from hidden-street.net**


13) Ranger Skills and point accolations*


Thrust
Effect:Passively increases your speed


My Thoughts: Very useful, but not something to max right away


Mortal Blow
Effect: Passively allows you to sometimes fire arrows even at a very close range
and also kill a monster with one shot every once in a while

My Thoughts: Great skill, but it doesnt always work when you want it to


Puppet
Effect: Summons a puppet that enemies attack instead of you

My Thoughts: Good for later levels, but you dont need a damage tanker in the
beginning of the 3rd job, nothing is really THAT much of a threat


Fire Shot
Effect: Fires a flaming arrow that deals fire damage to up to 6 enemies

My Thoughts: ah yes...elemental damage, El Nath beware! a good skill


Arrow Rain
Effect: Fires a bunch of arrows into the sky, attacking up to 6 monsters at once

My Thoughts: good for enemies not weak to fire


Silver Hawk *requires a summoning rock*
Effect: Summons a silver hawk that attacks nearby enemies, sometimes stuns

My Thoughts: uhh...its damage isnt very impressive, but when
maxed, has a 99% chance to stun, you want to use this
mainly for stun purposes


Strafe
Effect: Fires 4 arrows

My Thoughts: FINALLY! STRAFE! because of critical shot, level 1 strafe
is better than level 20 Double shot, this will become your main attacking
skill now, and it seems to fire faster than double
shot, just an observation...


There we go....all the skills you can learn until level 120
-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------


		   =================
		 //		    \\
		||Ranger skill tables||
		 \\                 //
 		   =================


Strafe  	Master Level: 30

Level 1: MP -26; Basic attack 52%, attack 4 times
Level 2: MP -26; Basic attack 54%, attack 4 times
Level 3: MP -26; Basic attack 56%, attack 4 times
Level 4: MP -26; Basic attack 58%, attack 4 times
Level 5: MP -26; Basic attack 60%, attack 4 times
Level 6: MP -26; Basic attack 62%, attack 4 times
Level 7: MP -26; Basic attack 64%, attack 4 times
Level 8: MP -26; Basic attack 66%, attack 4 times
Level 9: MP -26; Basic attack 68%, attack 4 times
Level 10: MP -26; Basic attack 70%, attack 4 times
Level 11: MP -26; Basic attack 72%, attack 4 times
Level 12: MP -26; Basic attack 74%, attack 4 times
Level 13: MP -26; Basic attack 76%, attack 4 times
Level 14: MP -26; Basic attack 78%, attack 4 times
Level 15: MP -26; Basic attack 80%, attack 4 times
Level 16: MP -32; Basic attack 82%, attack 4 times
Level 17: MP -32; Basic attack 84%, attack 4 times
Level 18: MP -32; Basic attack 86%, attack 4 times
Level 19: MP -32; Basic attack 88%, attack 4 times
Level 20: MP -32; Basic attack 90%, attack 4 times
Level 21: MP -32; Basic attack 91%, attack 4 times
Level 22: MP -32; Basic attack 92%, attack 4 times
Level 23: MP -32; Basic attack 93%, attack 4 times
Level 24: MP -32; Basic attack 94%, attack 4 times
Level 25: MP -32; Basic attack 95%, attack 4 times
Level 26: MP -32; Basic attack 96%, attack 4 times
Level 27: MP -32; Basic attack 97%, attack 4 times
Level 28: MP -32; Basic attack 98%, attack 4 times
Level 29: MP -32; Basic attack 99%, attack 4 times
Level 30: MP -32; Basic attack 100%, attack 4 times



Silver Hawk  	Master Level: 30
Pre-requisite: Puppet Lv 5 and consume 1 Summoning Rock

Level 1: MP -32; attacks 13 times in 103 secs; 50% chance of stunning
Level 2: MP -34; attacks 16 times in 106 secs; 53% chance of stunning
Level 3: MP -36; attacks 19 times in 109 secs; 56% chance of stunning
Level 4: MP -38; attacks 22 times in 112 secs; 59% chance of stunning
Level 5: MP -40; attacks 25 times in 115 secs; 62% chance of stunning
Level 6: MP -42; attacks 28 times in 118 secs; 65% chance of stunning
Level 7: MP -44; attacks 31 times in 121 secs; 68% chance of stunning
Level 8: MP -46; attacks 34 times in 124 secs; 71% chance of stunning
Level 9: MP -48; attacks 37 times in 127 secs; 74% chance of stunning
Level 10: MP -50; attacks 40 times in 130 secs; 77% chance of stunning
Level 11: MP -52; attacks 42 times in 133 secs; 80% chance of stunning
Level 12: MP -54; attacks 44 times in 136 secs; 82% chance of stunning
Level 13: MP -56; attacks 46 times in 139 secs; 84% chance of stunning
Level 14: MP -58; attacks 48 times in 142 secs; 86% chance of stunning
Level 15: MP -60; attacks 50 times in 145 secs; 88% chance of stunning
Level 16: MP -62; attacks 52 times in 148 secs; 90% chance of stunning
Level 17: MP -64; attacks 54 times in 151 secs; 91% chance of stunning
Level 18: MP -66; attacks 56 times in 154 secs; 92% chance of stunning
Level 19: MP -68; attacks 58 times in 157 secs; 93% chance of stunning
Level 20: MP -70; attacks 60 times in 160 secs; 94% chance of stunning
Level 21: MP -71; attacks 61 times in 162 secs; 95% chance of stunning
Level 22: MP -72; attacks 62 times in 164 secs; 95% chance of stunning
Level 23: MP -73; attacks 63 times in 166 secs; 96% chance of stunning
Level 24: MP -74; attacks 64 times in 168 secs; 96% chance of stunning
Level 25: MP -75; attacks 65 times in 170 secs; 97% chance of stunning
Level 26: MP -76; attacks 66 times in 172 secs; 97% chance of stunning
Level 27: MP -77; attacks 67 times in 174 secs; 98% chance of stunning
Level 28: MP -78; attacks 68 times in 176 secs; 98% chance of stunning
Level 29: MP -79; attacks 69 times in 178 secs; 99% chance of stunning
Level 30: MP -80; attacks 70 times in 180 secs; 99% chance of stunning



Arrow Rain  	Master Level: 30
Pre-requisite: Mortal Blow Lv 5

Level 1: MP -18; Basic attack 60%
Level 2: MP -18; Basic attack 65%
Level 3: MP -18; Basic attack 70%
Level 4: MP -18; Basic attack 75%
Level 5: MP -18; Basic attack 80%
Level 6: MP -18; Basic attack 85%
Level 7: MP -18; Basic attack 90%
Level 8: MP -18; Basic attack 95%
Level 9: MP -18; Basic attack 100%
Level 10: MP -18; Basic attack 105%
Level 11: MP -23; Basic attack 110%
Level 12: MP -23; Basic attack 113%
Level 13: MP -23; Basic attack 116%
Level 14: MP -23; Basic attack 119%
Level 15: MP -23; Basic attack 122%
Level 16: MP -23; Basic attack 125%
Level 17: MP -23; Basic attack 128%
Level 18: MP -23; Basic attack 131%
Level 19: MP -23; Basic attack 134%
Level 20: MP -23; Basic attack 137%
Level 21: MP -28; Basic attack 140%
Level 22: MP -28; Basic attack 143%
Level 23: MP -28; Basic attack 146%
Level 24: MP -28; Basic attack 149%
Level 25: MP -28; Basic attack 152%
Level 26: MP -28; Basic attack 154%
Level 27: MP -28; Basic attack 156%
Level 28: MP -28; Basic attack 158%
Level 29: MP -28; Basic attack 159%
Level 30: MP -28; Basic attack 160%



Fire Shot  	Master Level: 30

Level 1: MP -20; Attack power 50% with fire attribute
Level 2: MP -20; Attack power 55% with fire attribute
Level 3: MP -20; Attack power 60% with fire attribute
Level 4: MP -20; Attack power 65% with fire attribute
Level 5: MP -20; Attack power 70% with fire attribute
Level 6: MP -20; Attack power 75% with fire attribute
Level 7: MP -20; Attack power 80% with fire attribute
Level 8: MP -20; Attack power 85% with fire attribute
Level 9: MP -20; Attack power 90% with fire attribute
Level 10: MP -20; Attack power 95% with fire attribute
Level 11: MP -25; Attack power 100% with fire attribute
Level 12: MP -25; Attack power 103% with fire attribute
Level 13: MP -25; Attack power 106% with fire attribute
Level 14: MP -25; Attack power 109% with fire attribute
Level 15: MP -25; Attack power 112% with fire attribute
Level 16: MP -25; Attack power 115% with fire attribute
Level 17: MP -25; Attack power 118% with fire attribute
Level 18: MP -25; Attack power 121% with fire attribute
Level 19: MP -25; Attack power 124% with fire attribute
Level 20: MP -25; Attack power 127% with fire attribute
Level 21: MP -30; Attack power 130% with fire attribute
Level 22: MP -30; Attack power 133% with fire attribute
Level 23: MP -30; Attack power 136% with fire attribute
Level 24: MP -30; Attack power 139% with fire attribute
Level 25: MP -30; Attack power 142% with fire attribute
Level 26: MP -30; Attack power 144% with fire attribute
Level 27: MP -30; Attack power 146% with fire attribute
Level 28: MP -30; Attack power 148% with fire attribute
Level 29: MP -30; Attack power 149% with fire attribute
Level 30: MP -30; Attack power 150% with fire attribute




Puppet  	Master Level: 20

Level 1: MP -23; Summon doll of 500 HP for 5 seconds
Level 2: MP -23; Summon doll of 600 HP for 5 seconds
Level 3: MP -23; Summon doll of 700 HP for 10 seconds
Level 4: MP -23; Summon doll of 800 HP for 10 seconds
Level 5: MP -23; Summon doll of 900 HP for 10 seconds
Level 6: MP -26; Summon doll of 1000 HP for 20 seconds
Level 7: MP -26; Summon doll of 1200 HP for 20 seconds
Level 8: MP -26; Summon doll of 1400 HP for 20 seconds
Level 9: MP -26; Summon doll of 1600 HP for 30 seconds
Level 10: MP -26; Summon doll of 1800 HP for 30 seconds
Level 11: MP -29; Summon doll of 2000 HP for 30 seconds
Level 12: MP -29; Summon doll of 2400 HP for 40 seconds
Level 13: MP -29; Summon doll of 2800 HP for 40 seconds
Level 14: MP -29; Summon doll of 3200 HP for 40 seconds
Level 15: MP -29; Summon doll of 3600 HP for 50 seconds
Level 16: MP -32; Summon doll of 4000 HP for 50 seconds
Level 17: MP -32; Summon doll of 4500 HP for 50 seconds
Level 18: MP -32; Summon doll of 5000 HP for 60 seconds
Level 19: MP -32; Summon doll of 5500 HP for 60 seconds
Level 20: MP -32; Summon doll of 6000 HP for 60 seconds



Mortal Blow  	Master Level: 20

Level 1: 32% chance, attack 110% kills the monster with HP at 20%, 1% chance
Level 2: 34% chance, attack 120% kills the monster with HP at 23%, 1% chance
Level 3: 36% chance, attack 130% kills the monster with HP at 23%, 2% chance
Level 4: 38% chance, attack 140% kills the monster with HP at 26%, 2% chance
Level 5: 40% chance, attack 150% kills the monster with HP at 26%, 3% chance
Level 6: 42% chance, attack 160% kills the monster with HP at 29%, 3% chance
Level 7: 44% chance, attack 170% kills the monster with HP at 29%, 4% chance
Level 8: 46% chance, attack 180% kills the monster with HP at 32%, 4% chance
Level 9: 48% chance, attack 190% kills the monster with HP at 32%, 5% chance
Level 10: 50% chance, attack 200% kills the monster with HP at 35%, 5% chance
Level 11: 52% chance, attack 205% kills the monster with HP at 35%, 6% chance
Level 12: 54% chance, attack 210% kills the monster with HP at 38%, 6% chance
Level 13: 56% chance, attack 215% kills the monster with HP at 38%, 7% chance
Level 14: 58% chance, attack 220% kills the monster with HP at 41%, 7% chance
Level 15: 60% chance, attack 225% kills the monster with HP at 41%, 8% chance
Level 16: 62% chance, attack 230% kills the monster with HP at 44%, 8% chance
Level 17: 64% chance, attack 235% kills the monster with HP at 44%, 9% chance
Level 18: 66% chance, attack 240% kills the monster with HP at 47%, 9% chance
Level 19: 68% chance, attack 245% kills the monster with HP at 47%, 10% chance
Level 20: 70% chance, attack 250% kills the monster with HP at 50%, 10% chance



Thrust  	Master Level: 20

Level 1: Speed +2
Level 2: Speed +4
Level 3: Speed +6
Level 4: Speed +8
Level 5: Speed +10
Level 6: Speed +12
Level 7: Speed +14
Level 8: Speed +16
Level 9: Speed +18
Level 10: Speed +20
Level 11: Speed +21
Level 12: Speed +22
Level 13: Speed +23
Level 14: Speed +24
Level 15: Speed +25
Level 16: Speed +26
Level 17: Speed +27
Level 18: Speed +28
Level 19: Speed +29
Level 20: Speed +30


Yay! they are finally over! now lets look at a Ranger Build
-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
This is the build i will be using during the 70-120 period, this
 is a guideline, feel free to change it if you do not like any part

		   ================
		 //		   \\
		||Ranger skill build||
		 \\                //
 		   ================

this is a good build for pure power, something
an archer hasnt really had until this point


70 - strafe x1
71 - strafe x3
72 - strafe x3
73 - strafe x3
74 - strafe x3
75 - strafe x3
76 - strafe x3
77 - strafe x3
78 - strafe x3
79 - strafe x3
80 - strafe x2 mortal blow x1
81 - mortal blow x3
82 - mortal blow x2 (needed for AR) arrow rain x1
83 - arrow rain x3
84 - arrow rain x3
85 - arrow rain x3
86 - arrow rain x3
87 - arrow rain x3
88 - arrow rain x3
89 - arrow rain x3
90 - arrow rain x3
91 - arrow rain x3
92 - arrow rain x2  fire shot x1
93 - fire shot x3
94 - fire shot x3
95 - fire shot x3
96 - fire shot x3
97 - fire shot x3
98 - fire shot x3
99 - fire shot x3
100 - fire shot x3
101 - fire shot x3
102 - fire shot x2  thrust x1
103 - Thrust x3
104 - Thrust x3
105 - Thrust x3 
106 - Puppet x3 
107 - Puppet x3
108 - Hawk x3
109 - Hawk x3
110 - Hawk x3
111 - Hawk x3
112 - Hawk x3
113 - Hawk x3
114 - Hawk x3
115 - mortal blow x3
116 - mortal blow x3
117 - mortal blow x3
118 - mortal blow x3
119 - mortal blow x2, puppet x1
120 - puppet x3



Done! now lets see how the final tally plays out
	     		     =========
	    		   //         \\
	    		  ||Final Tally||
            		   \\         //
			     =========
Strafe: 30 (maxed of course)
Mortal Blow: 20 (maxed)
Arrow Rain: 30 (maxed)
Fire Shot: 30 (maxed)
Puppet: 10
Silver Hawk: 21 (after level 15, it only goes up 1% chance 
to stun, and a 95% chance is good enough for me)
Thrust: 10 (after level 10, you only get +1 speed per level)

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
some people dont like thrust, and believe the points will be used better
somewhere else, i cant say i disagree, so heres an alternate build


I would like to thank Richard Dong (SuperMarth64) for contributing this build

70 - strafe x1
71 - strafe x3
72 - strafe x3
73 - strafe x3
74 - strafe x3
75 - strafe x3
76 - strafe x3
77 - strafe x3
78 - strafe x3
79 - strafe x3
80 - strafe x2	mortal blow x1
81 - mortal blow x3
82 - mortal blow x1 (needed for AR) arrow rain x2
83 - arrow rain x3
84 - arrow rain x1 puppet x2
85 - puppet x3
86 - puppet x1 arrow rain x2
87 - arrow rain x3
88 - arrow rain x3
89 - arrow rain x3
90 - arrow rain x3
91 - arrow rain x1 hawk x2
92 - hawk x3
93 - hawk x3
94 - hawk x3
95 - hawk x3
96 - hawk x1 mortal blow x2
97 - mortal blow x3
98 - mortal blow x3
99 - mortal blow x3
100 - mortal blow x3
101 - mortal blow x1 puppet x2
102 - puppet x3
103 - puppet x3
104 - puppet x3
105 - puppet x1 arrow rain x2
106 - arrow rain x3
107 - arrow rain x2 hawk x1
108 - hawk x3
109 - hawk x3
110 - hawk x3
111 - hawk x3
112 - hawk x1 fire shot x2
113 - fire shot x3
114 - fire shot x3
115 - fire shot x3
116 - fire shot x3
117 - fire shot x3
118 - fire shot x3
119 - fire shot x3
120 - fire shot x3



Done! now lets see how the final tally plays out
	     		     =========
	    		   //         \\
	    		  ||Final Tally||
            		   \\         //
			     =========
Strafe: 30 (maxed of course)
Mortal Blow: 20 (maxed)
Arrow Rain: 28 (maxed)
Fire Shot: 26 (maxed)
Puppet: 18
Silver Hawk: 29
Thrust: 0

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
14) Bow Master Skills and point accolations*
Bow Masters, one of the best fourth jobs, except for maybe
crossbow masters and paladins, if you have made it this far,
then congratulations on making it to a job that hasn't been
released yet.

Although it has not been released in Global Maplestory, the skills
have been released

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
4th job skills

Maple Hero
For a fixed amount of time, boosts your partyÂ’s stats.
*My Opinion*
It's allright, definetly NOT the thing to get first

Sharp Eyes
Boosts critical rate and damage for entire party
*My Opinion*
YES! FINALLY! Archers get a party skill, and it stacks with
your regular critical

Dragon Pulse
Uses a powerful arrow to knock back monsters
*My Opinion*
This skill is a long range power knock back, very nice

Bow Expertness
Raises mastery of Bows(requires level 20 bow mastery)
*My Opinion*
AMAZING! 90% bow mastery, and extra weapon attack

Storm of Arrows
Fires successive arrows at an incredibly fast rate, estimated at 8~10 arrows/sec
*My Opinion*
Incredible, 10 arrows a second!

Phoenix
For a set period of time, summons a Phoenix with fire attribute that can
hit up to 4 monsters. (Requires Level 15 Hawk) Does not require
Summoning Rocks to use.
*My Opinion*
It's nice, not the highest thing on the priority list though

Hamstring
Gives arrows a chance to slow monsters for a short period of time.
*My Opinion*
It's a great skill, slow them and then arrow spam them with Storm of Arrows

Concentrate
For a period of time, boosts weapon attack and lowers MP cost of all skills
(cooldown of 6 minutes at all levels)
*My Opinion*
Favulous! even more weapon attack, and lower MP

-------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------
*YAY! TABLE TIME!(


Maple Hero

Level 01: MP - 10; +1% Base Stats for 30 seconds
Level 02: MP - 10; +1% Base Stats for 60 seconds
Level 03: MP - 10; +2% Base Stats for 90 seconds
Level 04: MP - 10; +2% Base Stats for 120 seconds
Level 05: MP - 10; +3% Base Stats for 150 seconds
Level 06: MP - 10; +3% Base Stats for 180 seconds
Level 07: MP - 20; +4% Base Stats for 210 seconds
Level 08: MP - 20; +4% Base Stats for 240 seconds
Level 09: MP - 20; +5% Base Stats for 270 seconds
Level 10: MP - 20; +5% Base Stats for 300 seconds
Level 11: MP - 30; +6% Base Stats for 330 seconds
Level 12: MP - 30; +6% Base Stats for 360 seconds
Level 13: MP - 30; +7% Base Stats for 390 seconds
Level 14: MP - 30; +7% Base Stats for 420 seconds
Level 15: MP - 30; +8% Base Stats for 450 seconds
Level 16: MP - 40; +8% Base Stats for 480 seconds
Level 17: MP - 40; +9% Base Stats for 510 seconds
Level 18: MP - 40; +9% Base Stats for 540 seconds
Level 19: MP - 40; +10% Base Stats for 570 seconds
Level 20: MP - 40; +10% Base Stats for 600 seconds


Sharp Eyes

01: MP - 29; 1% chance to crit an additional 11% damage for 10 seconds
02: MP - 29; 1% chance to crit an additional 12% damage for 20 seconds
03: MP - 29; 2% chance to crit an additional 13% damage for 30 seconds
04: MP - 29; 2% chance to crit an additional 14% damage for 40 seconds
05: MP - 29; 3% chance to crit an additional 15% damage for 50 seconds
06: MP - 29; 3% chance to crit an additional 16% damage for 60 seconds
07: MP - 29; 4% chance to crit an additional 17% damage for 70 seconds
08: MP - 29; 4% chance to crit an additional 18% damage for 80 seconds
09: MP - 29; 5% chance to crit an additional 19% damage for 90 seconds
10: MP - 29; 5% chance to crit an additional 20% damage for 100 seconds
11: MP - 37; 6% chance to crit an additional 21% damage for 110 seconds
12: MP - 37; 6% chance to crit an additional 22% damage for 120 seconds
13: MP - 37; 7% chance to crit an additional 23% damage for 130 seconds
14: MP - 37; 7% chance to crit an additional 24% damage for 140 seconds
15: MP - 37; 8% chance to crit an additional 25% damage for 150 seconds
16: MP - 37; 8% chance to crit an additional 26% damage for 160 seconds
17: MP - 37; 9% chance to crit an additional 27% damage for 170 seconds
18: MP - 37; 9% chance to crit an additional 28% damage for 180 seconds
19: MP - 37; 10% chance to crit an additional 29% damage for 190 seconds
20: MP - 37; 10% chance to crit an additional 30% damage for 200 seconds
21: MP - 45; 11% chance to crit an additional 31% damage for 210 seconds
22: MP - 45; 11% chance to crit an additional 32% damage for 220 seconds
23: MP - 45; 12% chance to crit an additional 33% damage for 230 seconds
24: MP - 45; 12% chance to crit an additional 34% damage for 240 seconds
25: MP - 45; 13% chance to crit an additional 35% damage for 250 seconds
26: MP - 44; 13% chance to crit an additional 36% damage for 260 seconds
27: MP - 43; 14% chance to crit an additional 37% damage for 270 seconds
28: MP - 42; 14% chance to crit an additional 38% damage for 280 seconds
29: MP - 41; 15% chance to crit an additional 39% damage for 290 seconds
30: MP - 40; 15% chance to crit an additional 40% damage for 300 seconds


Dragon Pulse

Level 01: MP - 24; 42% damage arrow that can Knock Back up to 4 monsters
Level 02: MP - 24; 44% damage arrow that can Knock Back up to 4 monsters
Level 03: MP - 24; 46% damage arrow that can Knock Back up to 4 monsters
Level 04: MP - 24; 48% damage arrow that can Knock Back up to 4 monsters
Level 05: MP - 24; 50% damage arrow that can Knock Back up to 4 monsters
Level 06: MP - 24; 52% damage arrow that can Knock Back up to 4 monsters
Level 07: MP - 24; 54% damage arrow that can Knock Back up to 4 monsters
Level 08: MP - 24; 56% damage arrow that can Knock Back up to 4 monsters
Level 09: MP - 24; 58% damage arrow that can Knock Back up to 4 monsters
Level 10: MP - 24; 60% damage arrow that can Knock Back up to 4 monsters
Level 11: MP - 30; 62% damage arrow that can Knock Back up to 5 monsters
Level 12: MP - 30; 64% damage arrow that can Knock Back up to 5 monsters
Level 13: MP - 30; 66% damage arrow that can Knock Back up to 5 monsters
Level 14: MP - 30; 68% damage arrow that can Knock Back up to 5 monsters
Level 15: MP - 30; 70% damage arrow that can Knock Back up to 5 monsters
Level 16: MP - 30; 72% damage arrow that can Knock Back up to 5 monsters
Level 17: MP - 30; 74% damage arrow that can Knock Back up to 5 monsters
Level 18: MP - 30; 76% damage arrow that can Knock Back up to 5 monsters 
Level 19: MP - 30; 78% damage arrow that can Knock Back up to 5 monsters
Level 20: MP - 30; 80% damage arrow that can Knock Back up to 5 monsters
Level 21: MP - 36; 82% damage arrow that can Knock Back up to 6 monsters
Level 22: MP - 36; 84% damage arrow that can Knock Back up to 6 monsters
Level 23: MP - 36; 86% damage arrow that can Knock Back up to 6 monsters
Level 24: MP - 36; 88% damage arrow that can Knock Back up to 6 monsters
Level 25: MP - 36; 90% damage arrow that can Knock Back up to 6 monsters
Level 26: MP - 36; 92% damage arrow that can Knock Back up to 6 monsters
Level 27: MP - 36; 94% damage arrow that can Knock Back up to 6 monsters
Level 28: MP - 36; 96% damage arrow that can Knock Back up to 6 monsters
Level 29: MP - 36; 98% damage arrow that can Knock Back up to 6 monsters
Level 30: MP - 36; 100% damage arrow that can Knock Back up to 6 monsters


Bow Expertness

Level 01: Mastery 65%;
Level 02: Mastery 65%;
Level 03: Mastery 65%; Attack +1
Level 04: Mastery 65%; Attack +1
Level 05: Mastery 65%; Attack +1
Level 06: Mastery 70%; Attack +2
Level 07: Mastery 70%; Attack +2
Level 08: Mastery 70%; Attack +2
Level 09: Mastery 70%; Attack +3
Level 10: Mastery 70%; Attack +3
Level 11: Mastery 75%; Attack +3
Level 12: Mastery 75%; Attack +4
Level 13: Mastery 75%; Attack +4
Level 14: Mastery 75%; Attack +4
Level 15: Mastery 75%; Attack +5
Level 16: Mastery 80%; Attack +5
Level 17: Mastery 80%; Attack +5
Level 18: Mastery 80%; Attack +6
Level 19: Mastery 80%; Attack +6
Level 20: Mastery 80%; Attack +6
Level 21: Mastery 85%; Attack +7
Level 22: Mastery 85%; Attack +7
Level 23: Mastery 85%; Attack +7
Level 24: Mastery 85%; Attack +8
Level 25: Mastery 85%; Attack +8
Level 26: Mastery 90%; Attack +8
Level 27: Mastery 90%; Attack +9
Level 28: Mastery 90%; Attack +9
Level 29: Mastery 90%; Attack +9
Level 30: Mastery 90%; Attack +10


Storm of Arrows

Level 01: MP - 6; 51% damage
Level 02: MP - 6; 52% damage
Level 03: MP - 6; 53% damage
Level 04: MP - 6; 54% damage
Level 05: MP - 6; 55% damage
Level 06: MP - 6; 56% damage
Level 07: MP - 6; 57% damage
Level 08: MP - 6; 58% damage
Level 09: MP - 6; 59% damage
Level 10: MP - 6; 60% damage
Level 11: MP - 8; 71% damage
Level 12: MP - 8; 72% damage
Level 13: MP - 8; 73% damage
Level 14: MP - 8; 74% damage
Level 15: MP - 8; 75% damage
Level 16: MP - 8; 76% damage
Level 17: MP - 8; 77% damage
Level 18: MP - 8; 78% damage
Level 19: MP - 8; 79% damage
Level 20: MP - 8; 80% damage
Level 21: MP - 10; 91% damage
Level 22: MP - 10; 92% damage
Level 23: MP - 10; 93% damage
Level 24: MP - 10; 94% damage
Level 25: MP - 10; 95% damage
Level 26: MP - 9; 96% damage
Level 27: MP - 9; 97% damage
Level 28: MP - 9; 98% damage
Level 29: MP - 9; 99% damage
Level 30: MP - 9; 100% damage


Phoenix 

Level 01: MP - 42; Summons a Phoenix with 305 attack for 113 seconds
Level 02: MP - 44; Summons a Phoenix with 310 attack for 116 seconds
Level 03: MP - 46; Summons a Phoenix with 315 attack for 119 seconds
Level 04: MP - 48; Summons a Phoenix with 320 attack for 122 seconds
Level 05: MP - 50; Summons a Phoenix with 325 attack for 125 seconds
Level 06: MP - 52; Summons a Phoenix with 330 attack for 128 seconds
Level 07: MP - 54; Summons a Phoenix with 335 attack for 131 seconds
Level 08: MP - 56; Summons a Phoenix with 340 attack for 134 seconds
Level 09: MP - 58; Summons a Phoenix with 345 attack for 137 seconds
Level 10: MP - 60; Summons a Phoenix with 350 attack for 140 seconds
Level 11: MP - 62; Summons a Phoenix with 405 attack for 143 seconds
Level 12: MP - 64; Summons a Phoenix with 410 attack for 146 seconds
Level 13: MP - 66; Summons a Phoenix with 415 attack for 149 seconds
Level 14: MP - 68; Summons a Phoenix with 420 attack for 152 seconds
Level 15: MP - 70; Summons a Phoenix with 425 attack for 155 seconds
Level 16: MP - 72; Summons a Phoenix with 430 attack for 158 seconds
Level 17: MP - 74; Summons a Phoenix with 435 attack for 161 seconds
Level 18: MP - 76; Summons a Phoenix with 440 attack for 164 seconds
Level 19: MP - 78; Summons a Phoenix with 445 attack for 167 seconds
Level 20: MP - 80; Summons a Phoenix with 450 attack for 170 seconds
Level 21: MP - 82; Summons a Phoenix with 505 attack for 173 seconds
Level 22: MP - 84; Summons a Phoenix with 510 attack for 176 seconds
Level 23: MP - 86; Summons a Phoenix with 515 attack for 179 seconds
Level 24: MP - 88; Summons a Phoenix with 520 attack for 182 seconds
Level 25: MP - 90; Summons a Phoenix with 525 attack for 185 seconds
Level 26: MP - 92; Summons a Phoenix with 530 attack for 188 seconds
Level 27: MP - 94; Summons a Phoenix with 535 attack for 191 seconds
Level 28: MP - 96; Summons a Phoenix with 540 attack for 194 seconds
Level 29: MP - 98; Summons a Phoenix with 545 attack for 197 seconds
Level 30: MP - 100; Summons a Phoenix with 550 attack for 200 seconds


Hamstring 

Level 01: MP - 12; Duration 35 seconds; 11% chance to lower 
 		a monsters speed by 2 for 5 seconds
Level 02: MP - 12; Duration 40 seconds; 12% chance to lower
 		a monsters speed by 4 for 5 seconds
Level 03: MP - 12; Duration 45 seconds; 13% chance to lower
 		a monsters speed by 6 for 5 seconds
Level 04: MP - 12; Duration 50 seconds; 14% chance to lower
 		a monsters speed by 8 for 5 seconds
Level 05: MP - 12; Duration 55 seconds; 15% chance to lower
 		a monsters speed by 10 for 5 seconds
Level 06: MP - 12; Duration 60 seconds; 16% chance to lower
 		a monsters speed by 12 for 5 seconds
Level 07: MP - 12; Duration 65 seconds; 17% chance to lower
 		a monsters speed by 14 for 5 seconds
Level 08: MP - 12; Duration 70 seconds; 18% chance to lower
 		a monsters speed by 16 for 5 seconds
Level 09: MP - 12; Duration 75 seconds; 19% chance to lower
 		a monsters speed by 18 for 5 seconds
Level 10: MP - 12; Duration 80 seconds; 20% chance to lower
 		a monsters speed by 20 for 5 seconds
Level 11: MP - 24; Duration 85 seconds; 21% chance to lower
 		a monsters speed by 22 for 10 seconds
Level 12: MP - 24; Duration 90 seconds; 22% chance to lower
 		a monsters speed by 24 for 10 seconds
Level 13: MP - 24; Duration 95 seconds; 23% chance to lower
 		a monsters speed by 26 for 10 seconds
Level 14: MP - 24; Duration 100 seconds; 24% chance to lower
 		a monsters speed by 28 for 10 seconds
Level 15: MP - 24; Duration 105 seconds; 25% chance to lower
 		a monsters speed by 30 for 10 seconds
Level 16: MP - 24; Duration 110 seconds; 26% chance to lower
 		a monsters speed by 32 for 10 seconds
Level 17: MP - 24; Duration 115 seconds; 27% chance to lower
 		a monsters speed by 34 for 10 seconds
Level 18: MP - 24; Duration 120 seconds; 28% chance to lower
 		a monsters speed by 36 for 10 seconds
Level 19: MP - 24; Duration 125 seconds; 29% chance to lower
 		a monsters speed by 38 for 10 seconds
Level 20: MP - 24; Duration 130 seconds; 30% chance to lower
 		a monsters speed by 40 for 10 seconds
Level 21: MP - 36; Duration 135 seconds; 31% chance to lower
 		a monsters speed by 42 for 15 seconds
Level 22: MP - 36; Duration 140 seconds; 32% chance to lower
 		a monsters speed by 44 for 15 seconds
Level 23: MP - 36; Duration 145 seconds; 33% chance to lower 
 		a monsters speed by 46 for 15 seconds
Level 24: MP - 36; Duration 150 seconds; 34% chance to lower
 		a monsters speed by 48 for 15 seconds
Level 25: MP - 35; Duration 155 seconds; 35% chance to lower
 		a monsters speed by 50 for 15 seconds
Level 26: MP - 34; Duration 160 seconds; 36% chance to lower 
 		a monsters speed by 52 for 15 seconds
Level 27: MP - 33; Duration 165 seconds; 37% chance to lower
		a monsters speed by 54 for 15 seconds
Level 28: MP - 32; Duration 170 seconds; 38% chance to lower
 		a monsters speed by 56 for 15 seconds
Level 29: MP - 31; Duration 175 seconds; 39% chance to lower
 		a monsters speed by 58 for 15 seconds
Level 30: MP - 30; Duration 180 seconds; 40% chance to lower
 		a monsters speed by 60 for 15 seconds


Concentrate

Level 01: MP - 11; Attack +11, MP Costs -2% for 60 seconds
Level 02: MP - 12; Attack +12, MP Costs -4% for 60 seconds
Level 03: MP - 13; Attack +12, MP Costs -6% for 60 seconds
Level 04: MP - 14; Attack +13, MP Costs -8% for 60 seconds
Level 05: MP - 15; Attack +13, MP Costs -10% for 60 seconds
Level 06: MP - 16; Attack +14, MP Costs -12% for 60 seconds
Level 07: MP - 17; Attack +14, MP Costs -14% for 60 seconds
Level 08: MP - 18; Attack +15, MP Costs -16% for 60 seconds
Level 09: MP - 19; Attack +15, MP Costs -18% for 60 seconds
Level 10: MP - 20; Attack +16, MP Costs -20% for 60 seconds
Level 11: MP - 21; Attack +16, MP Costs -22% for 120 seconds
Level 12: MP - 22; Attack +17, MP Costs -24% for 120 seconds
Level 13: MP - 23; Attack +17, MP Costs -26% for 120 seconds
Level 14: MP - 24; Attack +18, MP Costs -28% for 120 seconds
Level 15: MP - 25; Attack +18, MP Costs -30% for 120 seconds
Level 16: MP - 26; Attack +19, MP Costs -32% for 120 seconds
Level 17: MP - 27; Attack +19, MP Costs -34% for 120 seconds
Level 18: MP - 28; Attack +20, MP Costs -36% for 120 seconds
Level 19: MP - 29; Attack +20, MP Costs -38% for 120 seconds
Level 20: MP - 30; Attack +21, MP Costs -40% for 120 seconds
Level 21: MP - 31; Attack +21, MP Costs -41% for 180 seconds
Level 22: MP - 32; Attack +22, MP Costs -42% for 180 seconds
Level 23: MP - 33; Attack +22, MP Costs -43% for 180 seconds
Level 24: MP - 34; Attack +23, MP Costs -44% for 180 seconds
Level 25: MP - 35; Attack +23, MP Costs -45% for 180 seconds
Level 26: MP - 36; Attack +24, MP Costs -46% for 180 seconds
Level 27: MP - 37; Attack +24, MP Costs -47% for 180 seconds
Level 28: MP - 38; Attack +25, MP Costs -48% for 180 seconds
Level 29: MP - 39; Attack +25, MP Costs -49% for 180 seconds
Level 30: MP - 40; Attack +26, MP Costs -50% for 180 seconds

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Bow Master Builds


Sorry, I can't give you just one build for the fourth job

I can, however give you a priority list

*This is the order I would max them, you can max
them in a different order, but this is the order I would*

1) Bow Expertness(I don't think expertness is a word...)
2) Sharp Eyes
3) Storm of Arrows
4) Concentrate
5) Dragon Pulse
6) Hamstring
7) Pheonix
8) Maple Hero


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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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13) Arrow Blow vs. Double Shot*

A long debated topic, AB vs. DS has a history of heated debates

Which one is better??

They each have their own pros and cons

*(Note) It has been proven that critical shot
 does not double your dmg, just
adds 100% to it, if you fire AB, it does
 260% + 100% = 360%, not 260% x 2 = 520%*



Lets see which does more dmg

AB:
260% dmg without CS
360% dmg with CS
Since CS activates 40% of the time...260%*.6 + 360%*.4 = 300%

Thus, AB's damage range is 260%-360% and the average is 300%. 

DS:
130% + 130% = 260% dmg without CS
(130% + 100%) + (130% + 100%) = 460% dmg with both CS
(130% + 100%) + 130% = 360% dmg if 1 CS activates
60%*60% = 36% chance of no criticals
40%*40% = 16% chance of 2 criticals
40%*60%*2 (since this can happen with either arrow) = 48% chance of 1 CS
260%*.36 + 360%*.48 + 460%*.16 = 340%

Thus, DS has a damage range of 260%-460% and the average is 340%. 

This has just proved that DS is stronger because of CS, and that
 is why strafe is stronger
than DS


	AB Pros
	More dmg means you can knockback stronger enemies
	Costs 4 less MP
	Only Requires 1 arrow

	AB Cons
	Statistically does less damage because of Critical Shot
	Arrows are useless after soul arrow
	4 MP isnt really that big of a differance at all

In conclusion, DS does more dmg, and i hate AB, if 
you dont want to use DS, then dont
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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14) Jump Shooting*

As many people know, assassins can Jump shoot, meaning jump, then throw stars


many people believe archers can, well they CAN, its just really hard

To jump shoot, you must press the jump key and the fire \
key at the EXACT same time. to make this easier, try setting the keys
 right next to each other, and pushing them with one finger at the same time 
(i.e. jump is 'space', and fire is 'n')



So, why jump shoot?

as you may have noticed, when you shoot, you stop moving
jump shooting allows you to not slow down, you can just keep on 
walking, then jump, shoot, and not slow down at all
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15) Mushmom*

Mushmom, bowmen have the easiest time killing mushmom because 
of their rediculously high accuracy

Try killing mushmom around level 40, this is really early 
for any other class because they really can't hit mushmom yet

If you have ever done the Kerning PQ, mushmom is just like the king slime,
but an orange mushroom


Mushmom's only attack is earthquake, which damages everyone
 nearby, it will do around 700 dmg
at level 40, so how do you avoid it? You jump!

Mushmom's Stats:

HP: 20,000
MP: 200
Level: 60
EXP: 1200

Meso Drops: 800-1196
Item Drops: Ilbi's 
	    Scroll for Gloves for Attack (60%)
	    Scroll for Helmet for Def. (60%)
            Scroll for Helmet for HP (60%)
            Scroll for Overall Armor Def. (60%)
            Scroll for Overall Armor for DEX (60%)
	    Scroll for Top-wear def. (60%)
            Scroll for Bottomwear Def. (60%)
	    Scroll for Shield for Def. (60%)
            Scroll for Gloves for DEX (60%)
            Scroll for Shoes for Speed (60%)
	    Scroll for Shoes for Jump (60%)
            Scroll for Shoes for DEX (60%)
            Scroll for Earring for INT (60%)
            Scroll for Cape for Magic Def. (60%)
            Scroll for Cape for Weapon Def. (60%)
	    Mushmom's Spore(needed for quests)
	    Mushroom omok piece (i think thats kinda funny)
	    Fairy Wand (38 mage weapon)
	    Steel Tower Shield (40 warrior shield)
	    Red Hearted Earrings (50 earrings)



To get to Mushmom, go to Henesys, and near the taxi, you will see 
a tree with stairs nex to it, ascend the stairs, and 
press up, then up again 
You will now be in a map with orange mushrooms, go to the left, 
and press up on the pig gate

Now you are in Pig Park I, nothing but iron hogs here, just fight 
through them, or avoid them, and reach the other side, press up on the
next pit gate, and here is Pig Park II, now climb up a bit, and go through
the last pig gate, and arrive at -Someone Else's House-,or better known as
Mushmom's map

Mushmom Spawns every 40 mins. or so, and there are plenty
of pigs to kill while you wait, along with some fierrys 
every now and then
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16) Credits*

Richard Dong (SuperMarth64) for contributing an alternate ranger build

The skill tables were coutesy of hidden-street.net and Sleepywood.net


This guide is Copyright (c) 2006 by Steven Toth (Wind_8500). All Maple story
names are licensed trademarks of Wizet. This guide may NOT be used without my
permission
If this guide is used without my permission, I WILL take legal action

If you would like permission to use this guide on another site, please contact
e-mail me at Jack8500@hotmail.com with a topic of maplestory guide