Cyclone? It's nice. Smash? It's nice, but its alot of mana for 1 hit. Well, let's combine the two shall we? I found that using Smash, than quickling guarding (when your character glows and starts to swing, guard), it takes the smash damage, and keeps it until you get stunned (as in, getting hit so you lose control for a short while, like a bomb blast) or until you do a standard attack. Example, lets say you have level 20 smash, level 20 cyclone, and you do 800-1000 damage on a regular swing. a normal cyclone would do about 700-900, but upon using this little glitch, your standard damage in cyclone would be about 2400s-3200s. This makes the barbarian nearly untouchable for the most part. Also, to get the most out of it, max out dual wield and either blunt or slashing, along with a level 20 ancestral call, and put whet stones into your weapons. Cyclone that does 15,000-30,000? Wham Bam Thank you mam!