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Available on: PC, Xbox 360

Champions Online

Need a hero? Just wave a quest icon and they'll all come running

Words: on September 9, 2009

The majority of missions, however, are stock ‘kill X of this,’ ‘use Y on that’ fare, albeit nicely done. Characters have unique dialogue for each section, most indoor locations are short and to the point, and most major areas have a strong theme, including an Anchorman parody in the city TV station, and the barely-disguised cast of Lost showing up in Canada. Champions also offers ‘public’ quests, a la Warhammer Online, where any heroes in the area can band together to help protect the mayor from snipers or take down a robot invasion, and the clever concept of ‘patrol’ missions, where you can run into and accept respawning bank robberies or other set-pieces while travelling round the city map. And if you really must, there are still random ‘door’ missions for City of Heroes fans.

One of the best tweaks is that kill-stealing isn’t a problem – anyone who lands a good hit on an enemy will usually get credit for its defeat. Unfortunately the same isn’t true for escort quests and collecting items, which leads to a lot of waiting around for respawns, and other players running off with your guy after you rescue them. Working in a team can also be problematic, with no easy way to see other members’ quests, objectives or waypoints.

By MMO standards, leveling is damn fast. The key words there are ‘by MMO standards,’ which means that it still takes too damn long, and rolling extra characters still means retreading too much old ground to justify having a full stable of different heroes at your disposal . Hit the endgame though, and starting again is about all there is on offer.

There’s very little high-level content, PvP mode is just boring duels and simplistic arena fighting, and there’s not much in the way of social activity. Millennium City cries out for more inspired pursuits, from competitive crimebusting or a Riddler-type character to challenge your heroes’ brains.

The Nemesis system, where you get to create your hero’s arch-enemy, may add something later, but it’s currently a damp squib. You get the design tool at Level 25, but your control over anything other than your enemy’s visual appearance and broad power-set (as in ‘Fire’ or ‘Munitions’, not ‘Fireball’ and ‘Assault Rifle’) is depressingly minimal. The opening mission introducing your Nemesis is terrific, but the goodwill is quickly burned away by then repeatedly getting mugged by packs of your foe’s generic minions while trying to go about your business. It’s cool the first time, but gets old fast.

Champions Online is an unusual game. It’s quite broken in many ways, but it quickly grows on you, and becomes surprisingly endearing. It doesn’t always make itself easy to like, and it’ll die on the vine unless it gets more areas to quest in and endgame content pretty damn soon, but it’s a fun break from the normal MMORPG template, and even with its problems, it's still worth checking out.

Sep 9, 2009

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Platforms:

PC, Xbox 360

12 comments

  • Ded - September 24, 2009 5:25 p.m.

    You're spot on about the items. Fiddly indeed! And they just upped the number of standard, generic items dropped to help the economy, will be a confusing mess to new players.. Gotta agree with others though, character creation is the best part :D
  • DeadGirls - September 11, 2009 5:29 a.m.

    I played the beta of this game for a month. The best thing -- THE BEST THING -- about the game is the character creation. It is awesome really. But I found that after I made a character and got my flight(travel) ability and played with my powers for a bit that it was all downhill. It is just another MMO, and the pvp is lame. I really think that this game could have been great if it was a coop action/rpg instead of an MMO, all that character creation fun is going to waste on boring MMO grinding.
  • Yazleb - September 10, 2009 5:45 p.m.

    And there's nothing listening to TDar Podcast and playing Champions Online, thats FUN & FuNNY
  • FriendlyFire - September 10, 2009 2:18 a.m.

    That review saddens me a bit, I felt like the game could've had a fair bit of potential but it's let down by its very RPG roots. We need to get away from the D&D structure, it's no more appropriate for modern games!
  • Japanjack - September 10, 2009 12:16 a.m.

    @Fancy Rat Ever heard of Guild Wars. . ? Because surely you meant 'free to play' rather than a general 'free MMO'.
  • TheRedAtlasProject - September 9, 2009 10:34 p.m.

    I heard that there might be a fee per month like City of Heros or WoW. you didnt mention it though, does anyone know anything about it?
  • Yazleb - September 9, 2009 10:30 p.m.

    Hey that was a nice review. I am obsessed with the game at the moment and am also a lifetime sub'er (if that makes my opinion any more valid?) He's right on many points and that yes the game needs more content, but for your first few months of playing you WILL have a blast, just make sure to do what I do, and play the damn game WITH AN XBOX 360 controller, otherwise its just not the same action. Peace!
  • Nannerpus - September 9, 2009 10:11 p.m.

    anyone know if there will be a free trial. cant find one...............first
  • dweller - September 10, 2009 2:40 a.m.

    Surprisingly addictted to Champions Online. I understand the need for alternate characters now(I have 4!).
  • JohnnyMaverik - September 10, 2009 1:05 a.m.

    Actually there are loads of totally free MMO's, Perfect World is the only one that I kinda enjoyed... for about 2 days, but I hate MMO's so that doesn't meen it's aweful. I have Guild Wars aswell and sure it's not "free" but like Fancy Rat said, it's got no subsciptions or additional payments after purchase the game. Never play it though... I hate MMO's -_-
  • Fancy Rat - September 9, 2009 11:01 p.m.

    @ TheRedAtlasProject "As of August 4, 2009, the pricing structure for Champions Online[16] is as follows. The game retails for $49.99 USD ($54.99 CAN, €49.99 EUR, £29.99 GBP). The monthly subscription cost is $14.99 USD ($16.49 CAN, €12.99 EUR, £8.99 GBP)." No such thing as a free MMO.
  • jar-head - September 9, 2009 10:30 p.m.

    Just wait for KOTORMMO......

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More Info

Release date: US
Sep 01 2009 (PC)
UK
Sep 01 2009 (PC)
Expected release date: US
Spring 2009 (Xbox 360)
UK
TBA (Xbox 360)
Available Platforms: PC, Xbox 360
Genre: Role Playing
Published by: 2K Games
Developed by: Cryptic Studios
ESRB Rating:
Teen: Blood, Fantasy Violence, Suggestive Themes
PEGI Rating:
Rating Pending
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