Chains review

  • Satisfyingly squishy physics
  • Charming and innovative levels
  • Varies the pacing well
  • Somewhat copies World of Goo
  • Fairly short
  • May stump some

Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles.

The game’s multi-colored orbs can be linked with others of their type – connect more than three, and they’ll disappear. A simple concept, but the developers have toyed successfully with the formula, requiring us to alternate our play style to clear all 20 levels. Some call for sedate consideration, others are click-fests. All are charming and innovative. For the price, it’s easy to recommend.

Jul 23, 2009

More Info

Release date: Nov 25 2008 - PC (US)
Nov 25 2008 - PC (UK)
Available Platforms: PC
Genre: Puzzle
Published by: Meridian4
Developed by:

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