The Gift Shop
From the pool, head right to speak to the Shopkeeper. Attempt
to leave after the conversation, and he'll start another and give you a novelty
size key.
Use the novelty size key to open the door on the left side
of the pool.
Descend until you reach the broken well. Head left.
Pull and hold the lever here with one party member, and
switch control to another.
With that other party member, drop into the space next to
the broken well to find a lever below a platform. Pull this, and switch control
to your third party member.
With both levers pulled, the gate will be raised. Head
through, hop the spikes, and pull the third lever to lock the gate in place.
Head left to find a series of platforms. Start climbing.
You'll find your first Cave Painting on the way up.
Just across from the Cave Painting is another well. Use the
crowbar (you hung on to it, right?) to break off the crank. If for some reason
you dropped the crowbar before starting the Gift Shop level, it will be on the
shore near the starting pool.
Grab the crank and return to the broken well you passed
earlier. Attach the crank and turn it to destroy the well and free a bucket.
This also grants you access to another Cave Painting. Check
it out, and grab the bucket. Return to the well where you got the crank.
Hop across the gap to find a sparking fuse cell. Place the
bucket on the fuse box to catch the dripping water above, allowing you to
safely touch the cell.
With cell in hand, head to the platforms under the well you
destroyed a moment ago. There's a fuse box down here. Place the cell to
activate the neighboring vending machines, and hit the hot dog machine to get a
hot dog.
Now head to the platforms that lead up to the first fuse
box. You'll spot a bell. Walk past it to find a pit of spikes. You can throw
the hot dog into the pit, so do so.
Now return the cell used for the vending machines back to its
original spot to power up a nearby claw.
With one party member, ring the bell next to the pit of
spikes. This will summon the Crystal Monster, who will start munching on the
planted hot dog.
With a second party member, activate the claw next to the
fuse box to pull the Crystal Monster safely out of reach.
Proceed past where the Crystal Monster was to find another
Cave Painting.
Continue to find a cliff. Dive off into the water below.
Head right to find a series of ladders. Climb down to find
box of dynamite. Grab a stick and climb back up.
Light the stick with the nearby flame and drop it by the
rubble to the right. After it clears, move forward.
Hop onto the upper ledge you come across to find a special
item. What it is depends on your previous playthroughs (if you've had any), but
pick it up anyway.
Just past this first item, have a second party member drop
down to find a small tunnel of water. Swim through it to reach a second key
item.
Keep moving to find two pressure pads and a door. Stand one
party member on the first pad to open the door, and send a second member to
stand on the other pad. This will hold the door open for the other two.
Just past this, you'll spot a ladder. Climb it to find a
third key item; pick it up with your last party member with a free hand.
Move a little farther to find an elevator call button. Hit
it and ride the elevator up to return to the vending machines from earlier.
Return to the Shopkeeper with all three trinkets to enter
the cave proper.
Follow the path and jump onto the first rope to raise a
weight across the room.
Keeping the first character on the rope, use a second party
member to jump to the other side of the room. You'll find a Cave Painting over
here.
Drop to the ground and head right to find a crate; you'll
have to let go of the first rope to reach it. Drag it under the gap between the
weights to create a safe path down for the rest of your party.
Have all three members stand on the pressure pad to the right
to open the door. This grants you access to the next area.
TABLE OF CONTENTS
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