Caster

Being cute and indie isn't enough

Words: on May 5, 2009

It’s an all too common mistake made by developers of short games. New attacks and abilities are introduced as the levels progress, building toward a big climax. But the result is the entire game feeling like a tutorial, with only one proper level to play at the end. Predictably enough, Caster’s third-person action only gets going right as the game is coming to a close. And worse, this happens after barely more than an hour.

Your character, of the Caster profession, gathers a collection of ‘beams’ used as attacks, each with distinct properties. You’re tasked with destroying the baddies, gathering energy orbs, and occasionally healing trees, all the while using your super-fast dash and epic jumping powers.

Oddly, Caster could have been far more interesting. Two of the beams let you either remove or add to the terrain, Populous-style, and your enormous jumps lead to reality-rippling landings. Had any of this been used beyond getting a couple of orbs out of some liquid, it might have had a hook. As it is, the whole game is so elementary as to barely distract.

May 4, 2009

You'll love
  • Terrain deforming spells
  • More levels on the way
  • Cheap price
You'll hate
  • Feels like a tutorial
  • Doesn't take advantage of cool spells
  • Too short and shallow, even for the price

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Games:


Caster (PC)

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Platforms:

PC

2 Comments
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  • JasonTheNasty

    JasonTheNasty  - 2 years, 9 months ago  - Report

    game sucks ....FIRST oh ya
  • Yazleb

    Yazleb  - 2 years, 9 months ago  - Report

    Capcom would do well to learn from this if they are considering doing another Megaman game in 3D.

    I have not experienced exhilaration in a 3rd person action game like this in a long time.

    Anyhow, if you have 5 dollars to throw around then please by all means take an hour of your time and beat this fun little game with some Prodigy turned up!
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