As is common for this series, the Americans won't have to go it alone. The Brits and Canucks are bringing up the rear with unique missions for an outing that just barely qualifies as multicultural. But the linear structure to the game's layout does lead to the occasional grind. Having to wait for you're squad mates to react when you already know what to do and where to go can be a drag. And your fellow soldiers are hardly the "best and brightest" as they’ll occasionaly do-si-do around killer krauts in the heat of battle.
And we hate to have to state that the controls are a major issue, putting a serious damper on the war effort. Once again, the PSP's symbol buttons are no substitute for an extra analog stick (Don't even start, PC gamers). Roads to Victory attempts to compensate with an auto-aim function, but even if it worked that well - which it doesn't - the whole point in being a first person shooter is the ability to aim with pin-point precision, not solely to test the reflexes of our trigger fingers. As a result, the entire games feels a bit awkward, stifled and slowed when compared to the plethora of other WWII games.
The new airborne missions are surprisingly fun, though. Apparently, removing the ability to walk is just what Roads needed. Frantically running about a bomber and manning turrets perfectly suits the game, and the controls. But skyward objectives don't occur often enough, a shame since it's a nice new addition to a game awash in a sea of been-there-done-that.
The game is still playable, although not without its frustrations. And seriously, why bother giving us an accuracy percentage when aiming is nearly impossible. That's like yelling at an arthritic waiter for spilling your soup. But the wonderful presentation COD fans have come to expect is intact, and the game visually translates unimpeded. But it makes us wonder: how many more times can encounters with armed Germans be made interesting? Industry answer: Plenty.