Call of Duty: Roads to Victory review

  • Great presentation
  • Airborne missions
  • Turrets and other artillery
  • Playing without auto-aim
  • Physics-defying bullets
  • PSP's nonexistent second stick
Alert the historians: Call of Duty is on the PSP and it’s every bit as immersive as its console counterparts. The stock footage presentations are enough to make the greatest generation shed heartfelt tear, real life locales and weaponry are present and accounted for, and they even give names to your fellow soldiers - a practice we gave up back in 'Nam.

As is common for this series, the Americans won't have to go it alone. The Brits and Canucks are bringing up the rear with unique missions for an outing that just barely qualifies as multicultural. But the linear structure to the game's layout does lead to the occasional grind. Having to wait for you're squad mates to react when you already know what to do and where to go can be a drag. And your fellow soldiers are hardly the "best and brightest" as they’ll occasionaly do-si-do around killer krauts in the heat of battle.

And we hate to have to state that the controls are a major issue, putting a serious damper on the war effort. Once again, the PSP's symbol buttons are no substitute for an extra analog stick (Don't even start, PC gamers). Roads to Victory attempts to compensate with an auto-aim function, but even if it worked that well - which it doesn't - the whole point in being a first person shooter is the ability to aim with pin-point precision, not solely to test the reflexes of our trigger fingers. As a result, the entire games feels a bit awkward, stifled and slowed when compared to the plethora of other WWII games.

More Info

Available Platforms: PSP
Genre: Shooter
Published by: Activision
Developed by: Amaze Entertainment
Franchise: Call of Duty
ESRB Rating:
Rating Pending

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