If the whole game had been like that, or even just as inventive throughout, you’d find a frankly silly score at the end of this review. Instead it’s a more restrained one, because CoD4 spends too much of its seven-hour campaign mimicking the series’ former drama and glory in a context that doesn’t suit it. The setup for CoD4 amounts to: “There’s some kind of conflict in a Middle-Eastern country. LET’S GO!”
Your enemies are referred to as “Ultranationalists” but for a country that’s never even named. Hilariously, your pre-mission briefing screen keeps telling you you’re heading out to “THE MIDDLE EAST,” while news reportage yaks about fighting in “the capital.” The capital of THE MIDDLE EAST? There’s something cheap and cynical about this kind of nonspecific design: as if we’ll be happy to blast away at a generic Arab-looking country.
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adge112 - October 8, 2010 1:45 a.m.