It tastes a little burnt, though. The problem arises, of course, when you take a program designed to be viewed and played on an 18-inch screen and cram it onto a tiny 3-inch screen at maybe one fourth the resolution with nary a tweak. It sucks when the garbage can, the cupcakes, and the ship-shaped cake topper are all barely a stylus tip’s width from one another. Moreover, the colors and shapes are tough to discern. Lavender frosting is almost just like white, and it’s tough to tell the difference between egg-shaped and round or triangle and rectangle when it's on the bottom of a multi-layer cake. The edges of the cakes are different colors, but those hues are tough to make out through the frosting at times.
Compounding this situation are the facts that you can’t see the whole screen at once and you can’t correct for mis-clicks. If you accidentally click brown frosting while just trying to move your character over so you can see the right edge of the screen, nothing can change it to white, even if you click white three times before the cake actually gets to the froster. Also, some moves can be queued – say, grabbing a cupcake, starting a star cake cooking, grabbing tips, and giving the cupcake to the steaming mad slacker at the counter. Other moves can’t be stacked, which can lead to lots of wasted dough, in both senses of the word.
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