Also, the so-called minigames are actually in-game moments when you use gear, immediately launching an imprecise version of the two-touch slidebar scheme used in many sports games. Trophy Bucks screams for some vivisecting so that arcade rounds, minigames and competitions can be played at your leisure instead of a single, giant mode with unrepeatable levels.
Trophy Bucks' few saving graces are that the shooting is pretty straightforward and works pretty well and the powerups make the game a bit more fun. You can land some impossibly distant shots, especially when heat vision or frozen animal powerups are activated.
Those powerups also give the game more of an arcade feel (not as well as a lightgun would have), removing pretty much all aspects of realism and most of the appeal to real hunters, which is most likely the opposite intention of the game makers. Shoot, you don't even have a virtual trophy room where you can view the heads or stuffed versions of your latest kills.
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