Each hunt takes place over a large surface area, teeming with more wildlife than a tundra desert ever should be. Each mission requires you to shoot down a certain combination of animals - be it by gender or by species. Continuously shoot at the “wrong type” of animal and you’ll risk being pulled from the hunt. There’s a certain element of satisfaction to nailing your prey, especially when you’re asked to bring down faster, more elusive creatures (such as the lynx or game birds) as a large part of your success will be down to patience and a steady aim from afar. It’s a warm, fuzzy feeling that’s quickly followed by an overwhelming sense of “Oh god, what have I done?”
This would be a nice (if distasteful) stalk-‘em-up, but it’s so wretchedly broken in places. Animals identical to the ones you’re supposed to hunt cost you dear far too often. Oh, the lack of feedback when a moose is chewing on the back of your head causing you to die suddenly and without warning. And let’s not forget that your hunter runs out of breath after a mere five seconds of casual strolling - a fatal flaw in a game that’s 95% aimless traipsing. So: crap.