Burnout Dominator - hands-on

We crank the nitrous for an extended run through this speed-centric wreckfest

Monday 22 January 2007
Developer Criterion is slaving away on Burnout 5 for the PS3 and Xbox 360 right now, but if you're one of the millions of speed freaks still rocking the PS2 or PSP, some last-gen love is on the way in the form of Burnout Dominator. Due out in March, Dominator promises a "pure racing experience" that'll take the crash-happy series back to its high-speed roots.

What this means is that you'll still be able to smash up your rides (and those of your competitors) in a slow-motion death-ballet, but the emphasis on wrecks has been toned way down. Your ability to plow random traffic out of your way is gone; rear-ending a non-competitor will now just make you crash, something we did a whole lot during a lengthy session with the PS2 version. Sadly, the series-defining Crash mode is gone as well, meaning you won't be able to tear through intersections and explode spectacularly for points anymore.

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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