Burnout Dominator - hands-on

We crank the nitrous for an extended run through this speed-centric wreckfest

Monday 22 January 2007
Developer Criterion is slaving away on Burnout 5 for the PS3 and Xbox 360 right now, but if you're one of the millions of speed freaks still rocking the PS2 or PSP, some last-gen love is on the way in the form of Burnout Dominator. Due out in March, Dominator promises a "pure racing experience" that'll take the crash-happy series back to its high-speed roots.

What this means is that you'll still be able to smash up your rides (and those of your competitors) in a slow-motion death-ballet, but the emphasis on wrecks has been toned way down. Your ability to plow random traffic out of your way is gone; rear-ending a non-competitor will now just make you crash, something we did a whole lot during a lengthy session with the PS2 version. Sadly, the series-defining Crash mode is gone as well, meaning you won't be able to tear through intersections and explode spectacularly for points anymore.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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