Joseph Staten, creative director for Bungie, shared some of the important lessons he learned from working on the first Halo. Speaking at the Games Developers Conference Online conference, Staten urged writers to not let their words get in the way of the world the development team is trying to make.
In addition to emphasizing the importance of writing within the limits of the game’s technology and avoiding the impulse to ‘start with the plot,’ Staten also dropped a big hint at what Bungie’s next Activision-published title might be.
“I think it’s a shame that we spent so much time working on this world called Halo and then we only let people spend six or eight or 10 hours in it,” said Staten. “Wouldn’t it be great if we could make a world that was always there for you?”
It’s not the first time we’ve heard hints that Bungie’s next Activion-published title may be an MMO. Speaking to IGN during E3 2010, Activision COO Thomas Tipple explained why the publisher signed a 10-year publishing deal with Bungie. “We spent nine months with them to figure out what’s the best way to work together, and we came to a great solution that works for them and works for us,” said Tipple. “Bungie wouldn’t have signed if they didn’t come to the conclusion that we have by far the best online capability between what we’ve been doing in Call of Duty and the expertise and institutional knowledge that sits with Blizzard.”
A Bungie job ad posted for a Player Investment Design Lead earlier this year also suggests that Bungie’s next title will be an MMO. The most telling part of the listing reads:
The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.
Under the responsibilities section of the job description, loaded terms like ‘in-game player rewards and incentives’ and ‘long-term goals’ for players also hint that a massively multiplayer game is in the works. Let the speculation resume!
Oct 6, 2010
Source: CVG, IGN, Gamasutra