Tantalizing details of Bungie's Destiny project have surfaced thanks to what appears to be a slip-up from an external online infrastructure firm. Kotaku published information today which reveals a baseline of how the secretive sandbox shooter will play, how Activision intends to make it the "biggest new entertainment property in the history of video games," and that, yes, it is "still quite like Halo."
The details appeared on the blog for Demonware, which has provided support for several Activision-published games including Call of Duty: Modern Warfare 3. The blogger and another member of the Demonware team were evidently invited to a presentation by Bungie which included a hands-on demo. (The blog has since been pulled offline, but Google never forgets.)
"The game was up and down [in terms of servers] a lot, playing in a team of 3 we did manage to experience entering a zone to find other players already taking on the bad guys, it's cooperative so we helped out (mostly [name removed], I just died) before both groups went their separate ways. Which is a pretty cool experience, making you feel you are part of a much larger populated world.
"… At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way … I'm not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game.
The game was indicated to be a timed exclusive to Xbox 360 in contracts which were released earlier this year, though work would appear to be underway on a PlayStation 3 version as well.
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