Some games are perfect just the way they are. These games don't need sequels or spin-offs--they're self-contained entertainment experiences. Here are 10 games that many consider stand-alone masterpieces.
In love with a gamer? Can't find a decent card? Then print out one of these! We've made a selection of romantically-slanted gatefold images perfect for folding in half and sending to your intended. Or just having a giggle at. Either way will do...
Video game cheerleaders are not like real-life cheerleaders. Where normal cheerleaders are so often like human candyfloss, all fluffy, sugary, and liable to cause nausea, video game cheerleaders are basically brilliant. We’ve collected together seven to prove it. Some are dangerous, some are deadly. Some might even now be dead. Look, just click on and we’ll explain all. No crap Wii games, we promise.
Dan Houser, vice-president of creativity for Rockstar Games, says the company “adores” cult 2006 title Bully and is waiting for the right time to begin developing a sequel. Houser says it's a matter of scheduling, telling Gamasutra that “we will see what we can do with Bully” after Bully developer Rockstar Vancouver has finished work on Max Payne 3...
Criminals. Superpowers. Criminals with superpowers. For a genre that's all about being able to do anything, sandbox games have become mighty predictable. But you only have to look back as far as the end of the last generation for the antidote to the industry's myopia. Bully. A game that few people talk about now, but which remains easily the equal of GTA IV in terms of playability. It needs a sequel. Here's why...
There are two kinds of good game. There are the good games that come out, get fine reviews, sell adequately, and then fade into well-regarded obscurity: your Vortex, your Space Station Silicon Valley, your Land Stalker (a perplexed, blank stare is the correct response here). And then there are the good games that have a lasting impact on the medium. These games aren't necessarily any better, but they get talked about more often because they defied – and redefined – our expectations. Red Dead Redemption may be such a title. It's the first time a cowboy-themed game has transcended the resolute OK-ness of Sunset Riders, Mad Dog McCree and their ilk, capturing audiences without compromising its sand-and-saddles chops to prove that Westerns were a viable game genre all along. But now that that point's finally been made, there are plenty of other film genres for games to try adapting next. Some haven't been touched since valiantly failed lo-fi efforts; others have never really been given a day in court. Maybe it's time to put the next Space Marines In Space title on the back-burner and try plugging a controller into one of these under-represented movie styles...
Above: Today, we’ll be listening to “The Slingshot” from the Bully soundtrack We loved Bully’s story, its world, and righting wrongs with our trusty slingshot and pocket full of stink bombs. But we also loved the game’s music, which is one of the most overlooked soundtracks we’ve come across. So turn up your volume and open your ears as we continue our audio adventures with today’s Game Music of the Day…
The Wii is the home of clueless casual gamers, housewives and grannies: fact. Ok, so that’s not entirely true, but there’s no doubt the aforementioned groups have helped propel the little white box into the sales stratosphere. But while they’re undoubtedly the backbone of Nintendo’s current business model, there’s only so long they can last on Wii Sports and Wii Fit. That’s why we’ve taken some of
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them
Promoted as the hardest thing since Chuck Norris’ forehead, the following collection of grizzled marines, legendary soldiers and black-hearted school children cut imposing figures. Break past the Duke Nukem tough veneer, though, and you’ll actually find most of these hard men are really as daunting as the Wii’s processing power.If over-pronounced bouts of masculinity are a sign of insecurity, then these boys must all
If you examine the history of console gaming, from its nascent years on low-end computers to the present, you’ll find one strange constant: Santa Claus. Much more than just another holiday mascot who gets rolled out once a year to irritate us with awful ads and horrible dancing toys, Santa is a beloved-enough icon to have appeared in seemingly dozens of videogames (not to mention books and movies) that persist long after Christmas is over
First lesson: history. Bully was released in 2006 for the PS2. It was true to Rockstar’s distinctive open world, mission-based GTA games, but based around a private school. Later an updated version was released for the 360 and Wii, adding new features, characters and improved graphics. Even later than that, the PC finally gets a turn.
When the Puritans began settling down in North America during the early 17th century, they didn’t practice cosplay. Those were dark days - dark, costume-less days, filled with famine, toil, and a depressingly short supply of free candy. It would take nearly 200 years for Americans and Canadians to finally embrace Halloween as a mainstream event - and it was mostly thanks to a flood of Irish and Scottish immigrants in the late 19th century.
A Brazilian judge has banned the sale of Rockstar's Bully.Judge Flavio Rabello barred the sale of the game in Brazil (we're assuming that's all versions), following a request from a youth centre in Brazilian state Rio Grande do Sul.The "aggravating factor" resulting in the Bully ban, says State prosecutor Alcindo Bastos, is the fact that "everything in the game takes place inside a school," which apparently isn't fair
By the looks of it, last week's Bully: Scholarship Edition Xbox 360 patch hasn't fixed all of the "game breaking" bugs being experienced by players. According to complaints on Major Nelson's semi-official forum, Bully players are still experiencing multiple random freezes, choppy audio and graphical glitches. "We are very aware of the problems some people have been experiencing with the Xbox 360 version of Bully: Scholarship Edition and have
We're yet to see any "game-breaking" bugs in our copies of Bully: Scholarship Edition, but it looks like many 360 owners are still moaning about the problems in Rockstar's schoolyard port. Fear not, says the GTA dev, because it's going to tell you all about the promised patch fix tomorrow: A "broad worldwide announcement" is to be expected in the next 24 hours, the company told MTV. Hopefully then, that'll be word on the patch we've been looking
Rockstar Games has promised to fix the game-killing Bully: Scholarship Edition bugs that have plagued the Xbox 360 version, which was released last Friday. There have been numerous reports that the Xbox 360 version has huge bugs such as game crashes and Achievements failing to unlock. "We are very aware of the problems some people have been experiencing with the Xbox 360 version of Bully: Scholarship Edition and have been doing
Bully: Scholarship Edition shipped earlier this week in the States and is due to go on sale across Europe tomorrow. But there have been numerous reports that the Xbox 360 version is plagued with game-killing bugs. So much so that Rockstar has been forced to make a quick response. "We have just become aware of the issues people are having with Bully: Scholarship Edition on Xbox 360," said Sam Houser in a statment. "It appears that some older