HEAD HUNTER SKILLSHOTS
Show Off - Kill an enemy from 10 meters without using the scope
Just treat the Head Hunter like the Screamer or Peacemaker Carbine – shoot at enemies without holding the left trigger for scope. The trick is finding the perfect balance between too far away for the bullet to hit and too close for the skill shot to count. A little trial and error, though, and you’ll earn this in no time. Note that two or three bullets are usually needed instead of the usual one.
Broken Wings - Kill a thumped enemy with the guided bullet
Exactly what the description says, and even easier than the average Head Hunter kill because the thumped enemy is incapable of diving away from your guided bullet at the last moment.
Accident - Shoot an enemy and have him die from hitting an environmental hazard
You could wait until an enemy happens to stand in front of a cactus for you, but a faster way to earn this skill shot is loading up an area with lots of water (“The Marina” Echo mode) or lots of drops (“Promenade” Echo mode) and sniping enemies when they’re near the edges of the map. The impact of the Head Hunter bullet will push them over.
Bluff - Kill an enemy who is not actually the chosen target of the bullet
When guiding your Head Hunter bullet, veer away from the target enemy (highlighted in red) and attempt to hit a neighboring enemy instead. Since the bastards are always diving all over the place anyway, you might hit a different target without even trying.
Nutcracker - Kill an enemy by guiding a bullet into his balls
This skill shot frustrated the hell out of us until we realized: a) that guiding the bullet into a moving target’s balls is nearly impossible, and b) that earning Nutcracker on certain types of enemies, like the Creeps – who are the only enemies around when you first find the sniper rifle – is definitely impossible. Be patient. Wait until the generic shirtless thugs reappear, then kick them away from you for an incredibly straightforward and slow-motion shot at their junk.
Hotshot - Kill a dodging enemy by targeting a weak spot like the head or throat
Basically the sniper rifle’s version of a headshot. Unless you’re truly terrible at Bulletstorm, you should already have this.
Premature - CHARGED: Explode the bullet to kill the target before it hits him
Once you’ve unlocked the Head Hunter’s charge, you can explode the guided sniper bullet whenever you like. Aim for an enemy, but hit that secondary trigger a moment before the bullet enters his body. If it doesn’t work, you’re not getting close enough.
Letter Bomb - CHARGED: Explode two or more enemies using a single bullet
When you snipe an enemy with the Head Hunter, he’s dead. When you snipe an enemy with the charged Head Hunter, he’s transformed into a deadly puppet bomb that can be moved around the environment before exploding. Move him towards another enemy before triggering that explosion for the Letter Bomb skill shot.
Shrapnel - CHARGED: Explode two or more airborne enemies using a single bullet
Exactly the same as the Letter Bomb skill shot, only you need to thump both enemies into the air first. Snipe one floating body, then drag him towards the other before triggering the explosion.
Early Retirement - CHARGED: Kill an enemy controlled with the charged bullet before it explodes
Snipe an enemy with the charged Head Hunter, but instead of detonating your new puppet bomb, push him into an environmental hazard such as cacti, electricity or water. Or a Newsbot. Or a fly swarm. You get the idea.
Direct Hit - Kill an enemy with a direct hit from the cannonball
Your basic Bouncer kill – just aim at an enemy, pull the trigger and hope the ball doesn’t bounce before hitting him.
Money Shot - Kill an enemy by launching a ball at them and exploding it before it hits anything
When shooting the Bouncer, keep the right trigger held down to control when the cannonball detonates. Aim directly at an enemy like you would for a Direct Hit skill shot, but then let go of the trigger an instant before the ball reaches him. It should explode in his face without any actual contact, earning you the Money Shot.
Boom - Kill two or more enemies with one cannonball
Just shoot the Bouncer at a closely packed pair or group of enemies and the Boom skill shot should be incredibly easy. Charging the Bouncer so that it literally bounces and can be kicked around makes this even easier, and will usually earn you the Sledgehammer skill shot as well.
Carpet Bombing - Bounce a cannonball at least two times before killing an enemy with it
Remember to hold down the right trigger when firing your Bouncer, then aim at the ground in front of an enemy. As long as you’re holding the trigger down, the ball will bounce a couple times and then explode upon impact with the enemy. Actually a lot simpler to pull off then it sounds, and you’ll usually earn the Trick Shot skill shot at the same time.
Trick Shot - Kill an enemy with a cannonball bounced off a wall or obstacle
Remember to hold down the right trigger when firing your Bouncer, then aim at the ground in front of an enemy (if you want a Carpet Bombing skill shot, too) or the wall next to an enemy. As long as you’re holding the trigger down, the ball will ricochet off the nearby surface and then explode upon impact with the enemy.
Bully - Detonate a cannonball to kill an enemy just after knocking them over with it
Treat this like a Direct Shot, only with the trigger held down to guarantee that the cannonball does not explode upon impact with the enemy. If you aim directly at him, he’ll be knocked down, at which point you should release the trigger immediately to detonate and earn the Bully skill shot. You’ll probably get this accidentally while attempting a Trick Shot or Carpet Bombing.
Lucky Shot - Kill an enemy with a cannonball that travelled over 100 meters without bouncing
How do you gauge 100 meters in a videogame? Watch the video above for an idea of what distance worked for us. You should be so far away that, in order to get the cannonball to hit the enemy without bouncing, you’re forced to aim the weapon much, much higher than you normally would, creating a vertical arc. Kinda like you’re firing a real-life cannon.
Meat Fountain - Kill two or more airborne enemies with one cannonball
Kicking two enemies in a row works, but thumping is the better option. You do need the thumped enemies to float very near each other for this to work, so feel free to let them fall and thump again until you have a good arrangement. Then shoot into the open space between the two bodies, holding down the trigger and releasing when the cannonball is in the sweet spot. Note that if you explode a red barrel in the same vicinity, you’ll probably only receive an Enviro-Mental.
Kick of Doom - CHARGED: Kill an enemy by kicking a cannonball
When the Bouncer is charged, its ammunition will literally bounce in place for 10-15 seconds before detonating. During that time, you can kick or leash the ball to move it around. Kick it towards an enemy for this skill shot.
Sledgehammer - CHARGED: Kill three or more enemies with one charged cannonball
The Bouncer must be charged for this skill shot to work – you can kill three or more enemies with a regular cannonball, but you’ll still only receive the Boom skill shot. Once the Bouncer is charged, however, this is easy. You can either shoot into a group of enemies for an instant Sledgehammer, or keep kicking and leashing the bouncing cannonball around until it’s killed three enemies.