Bulletstorm skillshot guide

How to perform all 131 skillshots in the game

FLAILGUN SKILLSHOTS

Grenade Gag - Wrap a flail around the head of an enemy and explode it

The equivalent of a headshot for the Flailgun. You’ll know your aim was true if the flail wraps tightly around the enemy’s neck.

Gang Bang - Kill two or more enemies with a single flail explosion

By far the simplest Flailgun skill shot. As long as you aim for a group of enemies and pull the trigger again fast enough, you should kill at least two of them. Kick a flailed enemy towards his friend and you can earn the Homie Missile skill shot simultaneously.

Minefield - Kill an enemy by exploding a flail attached to a surface

Instead of aiming for an enemy, aim for the wall, corner or structure next to him. He’ll often attempt to run away, so be sure to pull the trigger again quickly. If the first explosion isn’t enough to kill him, a follow-up flail will usually finish the job.

Sadist - Wrap a flail around an enemy but kill him before it explodes

You control when the flail explodes through another pull of the trigger, so after trapping an enemy, just kick him into an environmental hazard or over a cliff instead of blowing him up. You can also switch to a different weapon and shoot him to death. Note that the flail will eventually explode on its own – you have about five seconds to execute your alternate attack before then.

Meat Slicer - Slice an enemy in half while wrapping the flail around an object

There’s no surefire method for achieving the Meat Slicer skill shot – frustratingly, even when you aim for an object near the enemy instead of the enemy himself, Bulletstorm will either auto-correct to wrap around the enemy anyway or hit a totally different object halfway between you and your intended target. Turning off “Aim Assist” and “Aim Lock” in the options menu definitely helps, as does moving your reticule away from the enemy until the moment it turns white again.

Head Slicer - Decapitate an enemy after wrapping the flail around an object

Same deal as the Meat Slicer – there’s no way to predict what a flail will do after leaving your gun, or how far the rope will swing around after hitting an object, so this is mostly a matter of luck and patience. For the best chance, turn off “Aim Assist” and “Aim Lock” in the options menu, find an enemy that is ducking behind cover and aim for the wall or corner right next to his hidden head.

Homie Missile - Use a flail-wrapped airborne enemy to kill another enemy

Shoot an enemy with the Flailgun, then kick him towards another enemy before triggering the explosion. You have about five seconds before the explosion triggers automatically.

Smart Mine - Use a flail-wrapped standing enemy to kill an airborne enemy

The tricky opposite of Homie Missile. Flailing the standing enemy is easy enough, but kicking another enemy in the right direction before the explosion goes off is a lot more difficult than expected. Our advice: Flail a miniboss, as he makes for a much larger and clearer target to kick towards.

Chain Reaction - CHARGED: Slice two or more enemies in half using a flail Charge Shot

Once you’ve unlocked the charge for the Flailgun, all you have to do is point at a group of enemies and lower your sights enough to ensure that you catch their torsos instead of their necks. This is simplest when a row of enemies is running towards you.

French Revolution - CHARGED: Decapitate two or more enemies with a flail Charge Shot

Once you’ve unlocked the charge for the Flailgun, all you have to do is point at a group of enemies and raise your sights enough to ensure that you catch their necks instead of their torsos. Even when you shoot at the tops of their heads, the game will usually register it as a decapitation for the French Revolution skill shot.


Grenade Gag - Wrap a flail around the head of an enemy and explode it

The equivalent of a headshot for the Flailgun. You’ll know your aim was true if the flail wraps tightly around the enemy’s neck.

Gang Bang - Kill two or more enemies with a single flail explosion

By far the simplest Flailgun skill shot. As long as you aim for a group of enemies and pull the trigger again fast enough, you should kill at least two of them. Kick a flailed enemy towards his friend and you can earn the Homie Missile skill shot simultaneously.

Minefield - Kill an enemy by exploding a flail attached to a surface

Instead of aiming for an enemy, aim for the wall, corner or structure next to him. He’ll often attempt to run away, so be sure to pull the trigger again quickly. If the first explosion isn’t enough to kill him, a follow-up flail will usually finish the job.

Sadist - Wrap a flail around an enemy but kill him before it explodes

You control when the flail explodes through another pull of the trigger, so after trapping an enemy, just kick him into an environmental hazard or over a cliff instead of blowing him up. You can also switch to a different weapon and shoot him to death. Note that the flail will eventually explode on its own – you have about five seconds to execute your alternate attack before then.

Meat Slicer - Slice an enemy in half while wrapping the flail around an object

There’s no surefire method for achieving the Meat Slicer skill shot – frustratingly, even when you aim for an object near the enemy instead of the enemy himself, Bulletstorm will either auto-correct to wrap around the enemy anyway or hit a totally different object halfway between you and your intended target. Turning off “Aim Assist” and “Aim Lock” in the options menu definitely helps, as does moving your reticule away from the enemy until the moment it turns white again.

Head Slicer - Decapitate an enemy after wrapping the flail around an object

Same deal as the Meat Slicer – there’s no way to predict what a flail will do after leaving your gun, or how far the rope will swing around after hitting an object, so this is mostly a matter of luck and patience. For the best chance, turn off “Aim Assist” and “Aim Lock” in the options menu, find an enemy that is ducking behind cover and aim for the wall or corner right next to his hidden head.

Homie Missile - Use a flail-wrapped airborne enemy to kill another enemy

Shoot an enemy with the Flailgun, then kick him towards another enemy before triggering the explosion. You have about five seconds before the explosion triggers automatically.

Smart Mine - Use a flail-wrapped standing enemy to kill an airborne enemy

The tricky opposite of Homie Missile. Flailing the standing enemy is easy enough, but kicking another enemy in the right direction before the explosion goes off is a lot more difficult than expected. Our advice: Flail a miniboss, as he makes for a much larger and clearer target to kick towards.

Chain Reaction - CHARGED: Slice two or more enemies in half using a flail Charge Shot

Once you’ve unlocked the charge for the Flailgun, all you have to do is point at a group of enemies and lower your sights enough to ensure that you catch their torsos instead of their necks. This is simplest when a row of enemies is running towards you.

French Revolution - CHARGED: Decapitate two or more enemies with a flail Charge Shot

Once you’ve unlocked the charge for the Flailgun, all you have to do is point at a group of enemies and raise your sights enough to ensure that you catch their necks instead of their torsos. Even when you shoot at the tops of their heads, the game will usually register it as a decapitation for the French Revolution skill shot.


BONEDUSTER SKILLSHOTS

Topless - Blast away the top half of an enemy

Nearly every shotgun blast will remove either the top or bottom half of an enemy if you’re close enough. Just be sure to point up instead of down before pulling the trigger.

Legless - Blow the legs off an enemy

Nearly every shotgun blast will remove either the bottom or top half of an enemy if you’re close enough. Just be sure to point down instead of up before pulling the trigger.

Splatterpunk - Kill a downed enemy by blasting him against the floor

As long as you don’t kill an enemy with your first shot, he’ll inevitably end up sprawled somewhere on the ground. Rush over before he can regain his footing, aim directly down at his body and blast away for the Splatterpunk skill shot. Sometimes this will even work when the enemy is against a low wall or object.

Piledriver - Get an enemy airborne then smash him into a surface with the shotgun blast

Kick or leash your victim as many times as necessary to get them floating in slow-motion near a wall, then blast in the direction of said wall. Sometimes the game will randomly have the enemy’s body fly towards an environmental hazard instead, but at least you’ll get the Pump Action skill shot whenever that happens.

Pump Action - Get an enemy airborne then shotgun blast him into an environmental hazard

Same deal as the Piledriver skill shot. Instead of kicking or leashing your victim towards a wall, move them towards an environmental hazard – cacti, spikes, water, electricity or a long drop. Just be careful that you don’t kick or leash him into the environmental hazard before you’ve had a chance to shoot the Boneduster.

Torpedo - Kill an enemy by shooting him while sliding

Double tap the run button for a slide, point yourself at an enemy and then, at the final instant before you actually make contact with his legs and send him flying, shoot the Boneduster instead.

Juggler - Blast an airborne enemy twice then kill him before or on landing

Kicking and shooting an enemy will only send his body careening away from you… usually too far away to get in that second shot, not to mention the third kill shot. We had much better luck by thumping the enemy high into the air and shooting the Boneduster straight up while standing directly beneath the body. The first and second blasts will only send him higher, and you can finish him off with the third blast as he falls back to the ground.

Slugfest - Kill two or more enemies with one standard shot

If you use the Boneduster enough, this skill shot is bound to occur eventually. You can always kick or leash enemies until they’re floating next to each other. Later in the game, you can also attempt Slugfest on the Burnouts, as they love crowding close around you in huge, obnoxious groups.

Burn - CHARGED: Vaporize two or more enemies with a single Charge Shot

Same strategy as Slugfest applies here, but since the charged version of the Boneduster is incredibly powerful and far-reaching, you won’t have to try nearly as hard. The enemies don’t have to be as close to you, or as close to each other, for this skill shot to work.

Acid Rain - CHARGED: Vaporize two or more enemies in mid-air

Thump a couple enemies, then shoot a charged shotgun in their general skyward direction. The blast is surprisingly powerful, and seems to spread from one enemy to the next, so don’t worry if your thumped enemies are far apart – you’ll probably manage to get them all anyway.

Topless - Blast away the top half of an enemy

Nearly every shotgun blast will remove either the top or bottom half of an enemy if you’re close enough. Just be sure to point up instead of down before pulling the trigger.

Legless - Blow the legs off an enemy

Nearly every shotgun blast will remove either the bottom or top half of an enemy if you’re close enough. Just be sure to point down instead of up before pulling the trigger.

Splatterpunk - Kill a downed enemy by blasting him against the floor

As long as you don’t kill an enemy with your first shot, he’ll inevitably end up sprawled somewhere on the ground. Rush over before he can regain his footing, aim directly down at his body and blast away for the Splatterpunk skill shot. Sometimes this will even work when the enemy is against a low wall or object.

Piledriver - Get an enemy airborne then smash him into a surface with the shotgun blast

Kick or leash your victim as many times as necessary to get them floating in slow-motion near a wall, then blast in the direction of said wall. Sometimes the game will randomly have the enemy’s body fly towards an environmental hazard instead, but at least you’ll get the Pump Action skill shot whenever that happens.

Pump Action - Get an enemy airborne then shotgun blast him into an environmental hazard

Same deal as the Piledriver skill shot. Instead of kicking or leashing your victim towards a wall, move them towards an environmental hazard – cacti, spikes, water, electricity or a long drop. Just be careful that you don’t kick or leash him into the environmental hazard before you’ve had a chance to shoot the Boneduster.

Torpedo - Kill an enemy by shooting him while sliding

Double tap the run button for a slide, point yourself at an enemy and then, at the final instant before you actually make contact with his legs and send him flying, shoot the Boneduster instead.

Juggler - Blast an airborne enemy twice then kill him before or on landing

Kicking and shooting an enemy will only send his body careening away from you… usually too far away to get in that second shot, not to mention the third kill shot. We had much better luck by thumping the enemy high into the air and shooting the Boneduster straight up while standing directly beneath the body. The first and second blasts will only send him higher, and you can finish him off with the third blast as he falls back to the ground.

Slugfest - Kill two or more enemies with one standard shot

If you use the Boneduster enough, this skill shot is bound to occur eventually. You can always kick or leash enemies until they’re floating next to each other. Later in the game, you can also attempt Slugfest on the Burnouts, as they love crowding close around you in huge, obnoxious groups.

Burn - CHARGED: Vaporize two or more enemies with a single Charge Shot

Same strategy as Slugfest applies here, but since the charged version of the Boneduster is incredibly powerful and far-reaching, you won’t have to try nearly as hard. The enemies don’t have to be as close to you, or as close to each other, for this skill shot to work.

Acid Rain - CHARGED: Vaporize two or more enemies in mid-air

Thump a couple enemies, then shoot a charged shotgun in their general skyward direction. The blast is surprisingly powerful, and seems to spread from one enemy to the next, so don’t worry if your thumped enemies are far apart – you’ll probably manage to get them all anyway.

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