Bulletstorm skillshot guide

How to perform all 131 skillshots in the game

PEACEMAKER CARBINE SKILLSHOTS

Headshot - Kill an enemy with a shot to the head

You don’t need our help for this skill shot. By the end of the game, you’ll have earned Headshot a hundred times or more… especially since you can earn it with weapons other than the Peacemaker Carbine.

Bullet Kick - Kick an enemy and shoot him to death in mid-air

What the game’s description says. As straightforward as Bulletstorm skill shots get. And you don’t have to use the Peacemaker Carbine to earn it.

Bullet Slide - Slide an enemy and shoot him to death in mid-air

Double-tap the run button to slide and aim for an enemy. He’ll end up in the air just as if you’d kicked him and, from there, it’s exactly like Bullet Kick. Again, you don’t have to use the Peacemaker Carbine here.

Gag Reflex - Kill an enemy with a shot to the throat

Aim a little lower than you would for a headshot and this skill shot will happen for you eventually. The enemy’s bloody gurgling is a nice reward when it does, too.

Rear Entry - Kill an enemy by shooting him in the ass

You can always aim for the backs of enemies when they’re running away from you or concentrating on a teammate, but since the first few bullets will usually cause them to turn around and face you, it can prove difficult to actually kill them this way. Luckily, this can be done with the Head Hunter sniper rifle, too… simply thump an enemy into the air and aim for his ass with the scope.

Trip Wire - Shoot a running enemy in the legs to trip him, then finish him off on the ground

Enemies love running towards you in this game, so simply make sure you aim for their legs on that initial approach. Then make sure you shoot them to death while they’re still on the ground – if they manage to regain any kind of footing, your chance is lost. We had luck with the Trip Wire skill shot at the beginning of Act 2: Chapter 1, when the first set of enemies is running down the hill towards you.

Mercy - Shoot an enemy in the balls and kick or shoot his head off

You’ll know you’ve successfully shot an enemy in the balls when he drops to his knees and clutches his junk in pain. Walk up and kick (shooting isn’t nearly as satisfying) before he recovers.

Boned - CHARGED: Kill an enemy within a moment of getting them in your sights

The game’s not lying about that “sights” part of the description. For such a powerful blast, this thing misses shockingly often, so you can’t just shoot as soon as an enemy steps in front of you. Charge the Peacemaker Carbine and wait until that exact instant when the targeting reticule turns red on a target.

Overkill - CHARGED: Execute a headshot with the Charge Shot

Same advice as the Boned skill shot, but with a little better aim or luck required. Buy enough Peacemaker charges, keep trying and you’ll earn this eventually.

X-Ray - CHARGED: Kill two or more enemies with a single Charge Shot

Since the blast from the charged Peacemaker Carbine is not as wide as you’d expect, this can be a tough skill shot to achieve. Wait until the Burnouts show up in Act 5: Chapter 2, however, and it’s easy. They love to mob you up close, and with so many weak points, a single charged shot can vaporize three or four at once. If the mob is killing you too quickly, temporarily turn down the difficulty.


Headshot - Kill an enemy with a shot to the head

You don’t need our help for this skill shot. By the end of the game, you’ll have earned Headshot a hundred times or more… especially since you can earn it with weapons other than the Peacemaker Carbine.

Bullet Kick - Kick an enemy and shoot him to death in mid-air

What the game’s description says. As straightforward as Bulletstorm skill shots get. And you don’t have to use the Peacemaker Carbine to earn it.

Bullet Slide - Slide an enemy and shoot him to death in mid-air

Double-tap the run button to slide and aim for an enemy. He’ll end up in the air just as if you’d kicked him and, from there, it’s exactly like Bullet Kick. Again, you don’t have to use the Peacemaker Carbine here.

Gag Reflex - Kill an enemy with a shot to the throat

Aim a little lower than you would for a headshot and this skill shot will happen for you eventually. The enemy’s bloody gurgling is a nice reward when it does, too.

Rear Entry - Kill an enemy by shooting him in the ass

You can always aim for the backs of enemies when they’re running away from you or concentrating on a teammate, but since the first few bullets will usually cause them to turn around and face you, it can prove difficult to actually kill them this way. Luckily, this can be done with the Head Hunter sniper rifle, too… simply thump an enemy into the air and aim for his ass with the scope.

Trip Wire - Shoot a running enemy in the legs to trip him, then finish him off on the ground

Enemies love running towards you in this game, so simply make sure you aim for their legs on that initial approach. Then make sure you shoot them to death while they’re still on the ground – if they manage to regain any kind of footing, your chance is lost. We had luck with the Trip Wire skill shot at the beginning of Act 2: Chapter 1, when the first set of enemies is running down the hill towards you.

Mercy - Shoot an enemy in the balls and kick or shoot his head off

You’ll know you’ve successfully shot an enemy in the balls when he drops to his knees and clutches his junk in pain. Walk up and kick (shooting isn’t nearly as satisfying) before he recovers.

Boned - CHARGED: Kill an enemy within a moment of getting them in your sights

The game’s not lying about that “sights” part of the description. For such a powerful blast, this thing misses shockingly often, so you can’t just shoot as soon as an enemy steps in front of you. Charge the Peacemaker Carbine and wait until that exact instant when the targeting reticule turns red on a target.

Overkill - CHARGED: Execute a headshot with the Charge Shot

Same advice as the Boned skill shot, but with a little better aim or luck required. Buy enough Peacemaker charges, keep trying and you’ll earn this eventually.

X-Ray - CHARGED: Kill two or more enemies with a single Charge Shot

Since the blast from the charged Peacemaker Carbine is not as wide as you’d expect, this can be a tough skill shot to achieve. Wait until the Burnouts show up in Act 5: Chapter 2, however, and it’s easy. They love to mob you up close, and with so many weak points, a single charged shot can vaporize three or four at once. If the mob is killing you too quickly, temporarily turn down the difficulty.


SCREAMER SKILLSHOTS

One Hit Wonder - Perform a clean execution by using only a single bullet to kill the enemy

In other words, go for a headshot with the pistol. Though you can often kill the weaker green enemies with a single shot to the torso as well.

Surgeon - Kill an enemy by shooting only one single limb repeatedly

Pick an arm or leg and stick to it. When the enemy moves around a lot, keeping track of that single limb can be hard, so try thumping him into the air (and slow-motion) for better targeting.

Fast Draw - Kill an enemy the moment you have them in your sights

These next three skill shots are some of the trickiest to pull off in all of Bulletstorm. Basically, as soon as you see your target reticule turn red on an enemy, pull the pistol’s trigger. That instant shot must kill the enemy, so go for a headshot or weaken the enemy with other ammunition first.

Snapshot - Kill an airborne enemy the moment you have them in your sights

This sounds tougher than a Fast Draw, but is actually much easier. Because the enemy must be airborne, you can take advantage of the thumper’s slow-motion effect and take your time slowly and carefully pulling the targeting reticule towards an enemy’s head.

Gunslinger - Score two or more FAST DRAWs or SNAPSHOTs in a row

This can be two Fast Draws, two Snapshots or one followed by the other. Since Fast Draws are so often a matter of luck, the best way to earn the Gunslinger skill shot is to thump multiple enemies into the sky and try for two Snapshots by following the advice above.

Enlightenment - CHARGED: Shoot an enemy in the head with a flare and let it explode

Obvious enough. Charge the Screamer pistol and successfully pull off a headshot. The Flaregunners, who are using this same weapon, wear nice big masks that are easy to aim for.

Misfire - CHARGED: Flare an enemy but kill him before the flare explodes

Don’t try flaring an enemy and then finishing him off with bullets – the explosion usually doesn’t give you enough time. Instead, flare the enemy when he is standing in front of an environmental danger, like spikes, electricity, water or a long drop.

Fireball - CHARGED: Shoot an enemy with a flare so it explodes and kills another enemy

Most of the time, a flared enemy will simply set other enemies on fire and not kill them immediately. For the Fireball skill shot, then, try to flare an enemy who is standing directly next to – or better, directly in front of – another enemy.

Fireworks - CHARGED: Explode an enemy who is 20 meters or higher in the air

Thump an enemy into the air and flare his floating body. Sometimes the thump isn’t sufficient for 20 meters, so stand directly below your chosen target – the force of the flare will push the enemy higher into the sky before he explodes.

Firefighter - CHARGED: Ignite three or more enemies and kill them while they burn

Igniting three enemies is easy enough… any time you shoot a flare, you’re likely to set a whole group on fire. Killing three enemies before they die from the flames, though, is hard. Unless you thump them all into the ceiling for an instant triple kill, that is.

One Hit Wonder - Perform a clean execution by using only a single bullet to kill the enemy

In other words, go for a headshot with the pistol. Though you can often kill the weaker green enemies with a single shot to the torso as well.

Surgeon - Kill an enemy by shooting only one single limb repeatedly

Pick an arm or leg and stick to it. When the enemy moves around a lot, keeping track of that single limb can be hard, so try thumping him into the air (and slow-motion) for better targeting.

Fast Draw - Kill an enemy the moment you have them in your sights

These next three skill shots are some of the trickiest to pull off in all of Bulletstorm. Basically, as soon as you see your target reticule turn red on an enemy, pull the pistol’s trigger. That instant shot must kill the enemy, so go for a headshot or weaken the enemy with other ammunition first.

Snapshot - Kill an airborne enemy the moment you have them in your sights

This sounds tougher than a Fast Draw, but is actually much easier. Because the enemy must be airborne, you can take advantage of the thumper’s slow-motion effect and take your time slowly and carefully pulling the targeting reticule towards an enemy’s head.

Gunslinger - Score two or more FAST DRAWs or SNAPSHOTs in a row

This can be two Fast Draws, two Snapshots or one followed by the other. Since Fast Draws are so often a matter of luck, the best way to earn the Gunslinger skill shot is to thump multiple enemies into the sky and try for two Snapshots by following the advice above.

Enlightenment - CHARGED: Shoot an enemy in the head with a flare and let it explode

Obvious enough. Charge the Screamer pistol and successfully pull off a headshot. The Flaregunners, who are using this same weapon, wear nice big masks that are easy to aim for.

Misfire - CHARGED: Flare an enemy but kill him before the flare explodes

Don’t try flaring an enemy and then finishing him off with bullets – the explosion usually doesn’t give you enough time. Instead, flare the enemy when he is standing in front of an environmental danger, like spikes, electricity, water or a long drop.

Fireball - CHARGED: Shoot an enemy with a flare so it explodes and kills another enemy

Most of the time, a flared enemy will simply set other enemies on fire and not kill them immediately. For the Fireball skill shot, then, try to flare an enemy who is standing directly next to – or better, directly in front of – another enemy.

Fireworks - CHARGED: Explode an enemy who is 20 meters or higher in the air

Thump an enemy into the air and flare his floating body. Sometimes the thump isn’t sufficient for 20 meters, so stand directly below your chosen target – the force of the flare will push the enemy higher into the sky before he explodes.

Firefighter - CHARGED: Ignite three or more enemies and kill them while they burn

Igniting three enemies is easy enough… any time you shoot a flare, you’re likely to set a whole group on fire. Killing three enemies before they die from the flames, though, is hard. Unless you thump them all into the ceiling for an instant triple kill, that is.

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