It works for the most part. Usually the next pre-scripted event occurs as you’re running towards the checkpoint, so that you’re perfectly in position to return fire. Other times, reaching the checkpoint is absolutely necessary. In one tank-controlled mission, you must destroy anti-tank guns and then high-tail it towards the railroad tracks and destroy the building nearby, so that the rubble keeps the train from leaving - but only in that order. You can blast away at the building all you want, but nothing will happen, until you reach the checkpoint and your reticule turns red. This is especially annoying considering you don’t need to be exact with your aiming while on foot.
Another hindrance in BiA is the unclear objectives. In many instances, you’ll rush from cover as a Panzer tank starts blasting artillery in your direction. The top screen reads, “Engage Enemy Armor,” but you’re out of grenades. You’re next retry refills your grenade count, but until then there’s nothing left to do but strafe the tank until you explode and reload for the umpteenth time. And why are there loading times? BiA was made for the DS - you know… the system that plays carts, not CDs, UMDs or any optical drive that requires loading. It’s a minor annoyance, but seriously, what the hell?
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