600 Blizzard Entertainment employees
have been forced to update their resumes today after the majoy league
studio announced a large-scale staff reduction in order to safeguard
the company's financial future. Today, Blizzard confirmed the staff
cuts in a formal press release, stating 90% of the fired employees
were from departments not related to game development. As for the
remaining 10%, the company insisted no one from the World of Warcraft
development team was affected.
“Constant
evaluation of teams and processes is necessary for the long-term
health of any business. Over the last several years, we've grown our
organization tremendously and made large investments in our
infrastructure in order to better serve our global community.
However, as Blizzard and the industry have evolved we've also had to
make some difficult decisions in order to address the changing needs
of our company,” said Blizzard CEO Mike Morhaime. “Knowing
that, it still does not make letting go of some of our team members
any easier. We’re grateful to have had the opportunity to work with
the people impacted by today’s announcement, we’re proud of the
contributions they made here at Blizzard, and we wish them well as
they move forward.”
The
release went on to state that the job loss will have zero impact on
its current slate of projects, which include Diablo III, the World of
Warcraft: Mists of Pandaria expansion, Blizzard DOTA, and StarCraft
II: Heart of the Swarm. It also noted Blizzard is currently hiring
developers, further suggesting that its stable of current designers
was left largely unscathed.
That's
good news for fans who rely on Blizzard for their entertainment, but
bad news overall for the 600 staffers who relied on the company for a
paycheck. We wish them well in the job search ahead.