At first, the game feels pretty cool due to the physical interactivity, but the controls are a little uneven. The controls - a vital aspect of any fighting game - are novel, but uneven. Using various slashing, chopping, and poking motions, you swing the characters' blades. You can use buttons to modify the attacks for more power, while the Nunchuk attachment is used for movement and blocking.
After a while, we had two main problems with the controls. First, there's an odd feeling of separation that stems from the Nunchuk. Unless you're a drummer or some other freak of nature with total independent limb control, you get a feeling that pulls you away from the game's action. The second, and perhaps worse, issue is for players that get overzealous with the swordplay. Most people will get sore wrists from playing this game, but excitable gamers will definitely feel some pain. Overall the controls are unique and add to the fun, but also suffer from the limitations of the Wii's unusual input devices when used in a traditional style of game.
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