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Blast action hero

Once collected, the points are then used to activate one of four Tequila bombs, the Inspector’s really special moves. Each one of the bombs is triggered by pressing a direction on the D-pad: health boost, precision shot, barrage and - bringing us back to where we came in - the spin attack, complete with doves and haunting music (see “Dropping the Bombs”). The Tequila bombs are the pinnacle of Stranglehold’s delirious excess - brazenly choreographed and archly stylish - but we worry that there’s not enough of them, and that with such a small number they’ll become repetitive all too quickly.


Fair to say, then, that doubts linger about Stranglehold’s ambitious physics, but one thing’s for certain - the game looks amazing. The beautiful environments and exploding scenery are captivating and the hi-res likeness of Chow Yun-Fat screams “next-gen” - it’s a leap you can’t appreciate until you see it in action. So while there’s something ominously appropriate about a John Woo game that looks the business but falls down on substance - not unlike some of his image-obsessed films - we’d love to see the finished version of Stranglehold iron out its problems and deliver what could be something truly special.

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