So is there anything here that's even worth a look? Well, the music is well done, but perhaps the sole interesting aspect at work is the Lunability system. Rather than using magic points to cast spells, the entire party (and enemies) derive power from a chargeable meter. The more damage is dealt, the faster the meter fills up - deciding whether to use quick attacks or let the meter charge for a stronger assault makes each battle tense and calculating... but it's not enough to save the rest. Spend a couple of hours coping with the plodding narrative and oppressive gameplay and you'll swear off RPGs for life.