Blade Dancer: Lineage of Light review

  • Music's nice
  • Lunability move system
  • Co-op dungeons
  • Punishing gameplay
  • Terrible voices
  • Everything else

As you're getting in all these fights, your quartet of warriors has to deal with their slowly degrading weapons. Every time you swing your sword or fire an arrow, the weapon takes a hit. Eventually, it breaks and you have to buy a new one. Not very cool when you're waist-deep in some dungeon or tower, now weaponless - though there is a way to preserve your items.

By taking your weapons to an appraiser, you can break them down into their base parts. Once you've done that, you know how to reassemble the item yourself, with no need to buy it again. But you need those parts, which may or may not be easy to acquire. And you have to pay for them, which defeats the whole point of "oh look, I saved a ton of money by making it myself."

Better still is the fact that some item fusions can blow up in your face and you actually lose components. So now you have no sword, no parts and even less money. It's not as damning as it sounds, but it is not fun by any stretch of the imagination. It honestly feels like Blade Dancer wants you to be miserable and just deal with it.

More Info

Release date: Jul 18 2006 - PSP (US)
Jul 18 2006 - PSP (UK)
Available Platforms: PSP
Genre: Role Playing
Published by: NIS America
Developed by: Hitmaker
ESRB Rating:
Everyone 10+: Fantasy Violence, Language


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