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Bizarre size screw-ups in games

Killzone 2
There are so many first-person shooters out there where it looks like you're controlling a midget with a gun strapped to his face. But still, this is a bit odd. Look at this promo artwork with Sev at the front and Natko on the right.

Sev's an imposing figure, no? But here's the game, looking through Sev's eyes. No, we weren't crouching, and yes this is on level ground:


Above: "Quit pointing that gun at me, Sev." "Sorry dad."

Natko is supposed to be three inches taller than Sev. But going by that screenshot and the constant chest-staring, Sev's much shorter:

Far Cry 2
Killzone isn't the only recent FPS to feature a vertically-challenged lead character. Take Far Cry 2, for example. This is an odd one, as most of the time the perspective seems just fine. But then you get to the weapon shop and encounter this door...

Looks innocent enough, doesn't it? But note how low that handle is. Things get even stranger when you walk up to it:

The doorhandle's as big as a stop-cock compared to your hand and gun. And look at the lock. Doesn't it feel as though you're a tiny man hovering in space? Let's take a look inside.

That handle's incredibly low. But now we've got a proper eyeline on a level floor, we can see how tall we really are...

Looks like they hired a child to do a man's job.

And finally... Super Mario Bros

Shall we compare that to Bob Hoskins' Mario from the movie?

At least you get bigger if you eat it. Makes sense really.

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35 comments

  • ELpork - February 12, 2009 6:15 p.m.

    SHROOOOOM!!!
  • SkinnyJr - February 12, 2009 10:13 p.m.

    I did feel a little short in KZ2
  • Spike_the_Dogg - February 13, 2009 1:56 a.m.

    I noticed it also in Metroid Prime Hunters when two samus' could stand next to each other and look up at each other. It was wierd
  • gutlessVADER - February 13, 2009 1:58 a.m.

    pretty strange
  • iKOemos - February 13, 2009 3:17 a.m.

    In almost every FPS u seem to play as a midget.
  • Romination - February 13, 2009 3:58 a.m.

    WHAT?!? KILLZONE 2 HAS PARFECT HIEGHT!! FAIL!!! Yeah, yeah, there's a jackass like me every killzone reference...that road rash picture made me laugh. anyone else like those jump boots from Mario?
  • rollaire - February 13, 2009 6:34 p.m.

    LOL, I just love the punch buggy in the Ferrari! Priceless! RT www.anon-tools.us.tc
  • 60Hertz - February 13, 2009 7:14 p.m.

    i mean really we can go on ripping MOVIES apart about laws of physics, and nature... i really don't get the point of this article other than to show how much smarter the author is than the developer except, interestingly enough, it seems like he's never actually made a game... i'm tired of this type of journalism.
  • Yellowhat17 - February 13, 2009 7:30 p.m.

    The same issue was in the original FarCry also.
  • Yellowhat17 - February 13, 2009 7:32 p.m.

    @60hertz Either you're a Killzone fan boy, or you're just humorless. It doesn't REALLY matter, it's just something that bugs us.
  • darthspongebob7 - February 13, 2009 11:33 p.m.

    i dont think anybody cares
  • GoldenMe - February 14, 2009 2:23 a.m.

    Justin + This article = WIN. And it's also has a "hate on 60hertz for being a prick/fanboy" comment page.
  • DasavageJ - February 14, 2009 7:52 p.m.

    HAHA nice article GR. I noticed this too, especially in FPS games. I believe its because although your character model are the correct height in comparison to the rest of the game, when the developers put change the camera they make it at the guns height for general ease of aiming purposes. Still a great article though.
  • Rosso172 - February 14, 2009 8:56 p.m.

    Where is CoD4 on this list? Lay down next to a dead body and there ya go =]
  • ReaperOfDarkness - February 15, 2009 4:34 a.m.

    I have experience in CAD (computer aided design) programs (like AutoCAD for example) and i can tell you these are amateur mistakes unless they were technically unavoidable (not in this day and age though). Its pretty funny to see this as it shows how Technical drafters and game design Modelers or animators really need to meet together. These scale issues are beginner issues for drafters so you can tell modelers and animators need some technical know how and scaling or technical visualization skills to enhance their skills. I cant wait to show my friend at school in the drafting program and see what he thinks hehe.
  • camo510 - February 16, 2009 5:19 p.m.

    that 60hertz guy wasnt being a fanboy.. he never mentioned any game.
  • SandroTheMaster - June 11, 2009 8 p.m.

    Strategy games usually can't have the luxury of depicting a correct scale. Specially true in Warcraft 3, Starcraft and even Sins of a Solar Empire, which actually gives a huge sense of scale, still have relatively midgets as planets and stars compared to the (albeit acknowledgedly enormous, but not that much) ships (lack of moons is also a bit of a downer). Civilization and the Total Wars series are even more representative, but I must agree that in-battle, Total War is a bit fucked up in scale. Gigantic trees aside, simple houses have doors the size of five men on top of each other... Come to think about it, Supreme Commander is the only Strategy games with a somewhat accurate scale, if not only because the units are already gigantic robots and tanks already to scale with the buildings and mountains.
  • BodyDamage - February 12, 2009 5:57 p.m.

    that KZ2 entry is very interesting.
  • Montag - February 12, 2009 6:04 p.m.

    I've got a girlfriend so I don't have to shout first!! Seriously I thought that about Far Cry 2, it bugged me for ages
  • MUSH-RUME - February 12, 2009 6:27 p.m.

    Another example is Turok:Evolution (if any one has played it) cos u seem about 1 ft off the ground.

Showing 1-20 of 35 comments

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