Bizarre size screw-ups in games

Killzone 2
There are so many first-person shooters out there where it looks like you're controlling a midget with a gun strapped to his face. But still, this is a bit odd. Look at this promo artwork with Sev at the front and Natko on the right.

Sev's an imposing figure, no? But here's the game, looking through Sev's eyes. No, we weren't crouching, and yes this is on level ground:

Above: "Quit pointing that gun at me, Sev." "Sorry dad."

Natko is supposed to be three inches taller than Sev. But going by that screenshot and the constant chest-staring, Sev's much shorter:

Far Cry 2
Killzone isn't the only recent FPS to feature a vertically-challenged lead character. Take Far Cry 2, for example. This is an odd one, as most of the time the perspective seems just fine. But then you get to the weapon shop and encounter this door...

Looks innocent enough, doesn't it? But note how low that handle is. Things get even stranger when you walk up to it:

The doorhandle's as big as a stop-cock compared to your hand and gun. And look at the lock. Doesn't it feel as though you're a tiny man hovering in space? Let's take a look inside.

That handle's incredibly low. But now we've got a proper eyeline on a level floor, we can see how tall we really are...

Looks like they hired a child to do a man's job.

And finally... Super Mario Bros

Shall we compare that to Bob Hoskins' Mario from the movie?

At least you get bigger if you eat it. Makes sense really.

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  • BertTheTurtle - February 5, 2010 9:05 p.m.

    As much as I love BioShock, I couldn't help but notice that I was about eye-level with toilets.
  • FanofSaiyan - December 4, 2009 11:33 p.m.

    The mario mushroom size difference was slightly obvious, given a keen eye and sense of scale.
  • wraith509 - March 3, 2009 11:58 p.m.

    the same thing in farcry 2 happens in cod:waw if you lay down and crawl up to a dead body real slow your gun is like an action figure weapon to their head
  • cladboy2 - February 21, 2009 2:59 p.m.

    in gears of war 1 and 2 theyre all very big
  • xXHaloKillerXx - February 17, 2009 8:29 p.m.

    What about Halo 3 and the Grunts.The Grunts are almost as big the marines.
  • Mr_PsychoCypher - February 17, 2009 9:22 a.m.

    Roughly the same goes for Halo in coop. Aim at eachother dead in the face and look at your buddys screen and see where you seem to aim.. Damn nice and fun topic none the less.
  • legionary125 - February 16, 2009 7:25 p.m.

    how about Rome: Total War? A tree is about the size of the Sears Tower. Epic fail.
  • lolerz - February 15, 2009 6:03 a.m.

    ha that mario pictue is so loling
  • tyeatsairplane - February 15, 2009 3:30 a.m.

    oh wait nvm you guys i remember what a stopcock is but the countdown thing, still hilarious lololol not really you guys jk
  • tyeatsairplane - February 15, 2009 3:27 a.m.

    Just a question and all and it might be some UK thing idk but in the far cry 2 one, it says stop-cock. haha i may be wrong but yeah but lolzzzzz i said farcry 2 one aka 2,1. im so funny. like i was counting down LMAO LMAO LMAO LMAO
  • Furyspittles - February 15, 2009 1:50 a.m.

    Im suprised Civilization games didnt get in there. Has anyone ever noticed that your soldiers a bigger than towns? reCAPTCHA: They're ignorant
  • swizzler - February 13, 2009 7:34 p.m.

    the door thing isn't new, look at counter strike, people are roughly 64 units standing up, and some doors in that game are 128 units! twice the size of the person, and no, they aren't those big showy doors, they're like... office doors.
  • AnonymouZ - February 13, 2009 1:39 a.m.

    everyone notices this kind of crap everywhere... but only gr makes it so fucking hilarious i just wake up the neighbors with my awesomely loud laughter and deep breaths that precludes its continuation. nice one justin. anonymouz approves!
  • MacGyver1138 - February 12, 2009 8:44 p.m.

    A lot of FPS games seem to have this problem. I'm looking out of my character's eyes and staring someone square in the shoulder. The size scaling is also sometimes screwy in your ability to jump. The COD games stick clearly in my mind as games where you can jump vertically all of about 6 inches, getting stuck on curbs and the like.
  • RonnyLive19881 - February 12, 2009 8:38 p.m.

    Haha midgets are funny in a sad way.
  • MUSH-RUME - February 12, 2009 6:27 p.m.

    Another example is Turok:Evolution (if any one has played it) cos u seem about 1 ft off the ground.
  • Montag - February 12, 2009 6:04 p.m.

    I've got a girlfriend so I don't have to shout first!! Seriously I thought that about Far Cry 2, it bugged me for ages
  • BodyDamage - February 12, 2009 5:57 p.m.

    that KZ2 entry is very interesting.
  • SandroTheMaster - June 11, 2009 8 p.m.

    Strategy games usually can't have the luxury of depicting a correct scale. Specially true in Warcraft 3, Starcraft and even Sins of a Solar Empire, which actually gives a huge sense of scale, still have relatively midgets as planets and stars compared to the (albeit acknowledgedly enormous, but not that much) ships (lack of moons is also a bit of a downer). Civilization and the Total Wars series are even more representative, but I must agree that in-battle, Total War is a bit fucked up in scale. Gigantic trees aside, simple houses have doors the size of five men on top of each other... Come to think about it, Supreme Commander is the only Strategy games with a somewhat accurate scale, if not only because the units are already gigantic robots and tanks already to scale with the buildings and mountains.
  • camo510 - February 16, 2009 5:19 p.m.

    that 60hertz guy wasnt being a fanboy.. he never mentioned any game.

Showing 1-20 of 35 comments

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