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BioShock Infinite's Big Daddy-alikes are called "Alphas" - and 11 other things you didn't know

7. Elizabeth was skanky

The team commented on how difficult it was to get Elizabeth’s look down. The woman who briefly saves you from falling telekinetically actually had 35-40 actresses audition for the motion capture of the two facial emotions that she shows in her all-too-brief appearance. Ken’s original idea is that she would have a man’s coat, but you could see her waist line and cleavage. Eventually, the team doctored up plans to give her a Napoleon coat, a corset, and her boobs out. “It was terrible.”


Above: Put on a trench coat, why don’cha? 


8. There are voices in the telekinetic powers…

… but they’re not what you think. Multiple voice-overs were recorded to give the TK moment an ethereal effect, one from a professional singer (though the song wasn’t revealed), and one from one of the sound designer’s three year-old daughter. She whispered Ring around the Rosey and the phrase “daddy, I’m hungry” into a microphone. We have a feeling there’s more to these voices than the designers let on, but they were awfully cagey about it in the broadcast.


9. All of those buildings move independently of each other

If you have the idea that you’re going to easily hop from rooftop to rooftop in Columbia, you are all kinds of wrong. The team mentions that the teaser set the bar for how the rest of the game was going to take place. “It took a lot of experimentation,” they said. From this we know that the shape-shifting city Columbia is going to be a pain to travel around, or at least will have some very interesting methods of getting from point A to point B.


Above: We know that there are easier ways to get around than falling out of a window, but we’ll take what we can get right now 


10. There are very clear hints in the trailer

While they say that there’s more to come (obviously), the designers were very clear that hints were blatantly placed into the trailer for fans to slave over. There’s a unique direction in this game, and the puzzle pieces seem to have been dropped into the trailer for users to figure out. Whoever gets it right, though, and whatever they may be are anybody’s guess.


Above: What in the hell is this supposed to mean? We’re supposed to figure that out 


11. A burned out toaster is going to be in this game

The sound designers are having a lot of fun using different objects to convey the mood of what’s happening around you, from the squeaky wheel of an old television stand to convey Alpha’s plodding movements to the odd, bouncing sound you hear when you face plant into the blimp in the beginning of the trailer. At one point, the designers muse about a hated, burned out toaster that one of them had and how its eventual detonation will somehow factor into the game. We’re not sure it’s healthy to actually hate a toaster, but we’re definitely going to tune our ears to try and find it when the game comes out.


12. It took two years to prototype this game

We’d like to think it shows. Levine and his staff mentioned at the end that this is the first game the Irrational boys have made that is outside and not claustrophobic, meaning that a lot of unique challenges were set for them in terms of scope and scale. These will definitely play a factor in the game as it takes place in the open air.


Above: That’s two years of hard work for this trailer to exist. In every crusted wall and creaking sound, we can tell

Aug 20, 2010

BioShock Infinite: New screens are full of hidden clues
Zoom in and these to images reveal more than you might think

 


BioShock Infinite – what we want to see
9 things that would make us look forward to 2012 even more

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36 comments

  • robbie-white - December 20, 2011 1:33 p.m.

    looks ok but i heard theres no ADAM or plasmids so how the **** do you have bioshock with no Rapture, plasmids, ADAM, or little sisters?!
  • axelgarcia1 - August 24, 2010 3:12 p.m.

    im gonna miss the sea, but the sky puts a new theme to it
  • CH3BURASHKA - August 23, 2010 7:01 a.m.

    The Irrational podcast is goddamned magnificent; the production values are through the roof.
  • MrBrlghtslde - August 22, 2010 3:43 p.m.

    @JADENkOTOR How do you know it has nothing to do with the story? We know next to nothing about it.
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  • philipshaw - August 22, 2010 9:12 a.m.

    This keeps sounding better and better, the more I hear about it. Too bad it's not out to 2012
  • Bodock - August 22, 2010 7:35 a.m.

    In bioshock i want to play as a little/big sister... just to see how the pecking chain is through their eyes... but knowing bioshock itl probably be like a little brother.And youll have a special plasmid that enslaves Big daddies and Big sisters. ....But im really hoping for playing as a big sister >:O FTW!
  • matt588 - August 22, 2010 6:57 a.m.

    ok this has been bugging me for weeks does it seem like elizabeth is two different ages? the shot of her behind the crate makes it look like she has a rounder face, like of a child of ~12, but at the window her face is longer, like a young adult, maybe 16-20
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  • FilthyKillz - August 22, 2010 1:31 a.m.

    Sounds better every day. Can't wait for this
  • hardcore_gamer1990 - August 22, 2010 12:56 a.m.

    I'm all for Alphas having baby heads and being made out to "just want to play" (Thinking of Lenny from Of Mice and Men here)
  • GangsterJew92 - August 22, 2010 12:25 a.m.

    I can't wait for this game to come out.
  • Urza4315 - August 22, 2010 12:18 a.m.

    Since Infinite is set before Bioshock 2, I suppose Alpha is some sort of prototype for the Alpha Series Big daddies in B2?
  • JADENkOTOR - August 21, 2010 8:59 p.m.

    @ Mr. Brightside: Because it has nothing to do with the story of BioShock... pretty simple
  • Radagast107 - August 21, 2010 6:22 p.m.

    This looks a like it might be the best in the series (Maybe).
  • Gameguy94 - August 21, 2010 6:01 p.m.

    Actually the Big Daddy you played was the FIRST Big Daddy. @Memph Biochock Infinite isn't in the first Bioshock's canon.
  • EricBratcher - August 21, 2010 3:55 p.m.

    Memph - I believe you're right. If memory serves, your character was an Alpha, though I think he was the last one.
  • MoChilla - August 21, 2010 11:15 a.m.

    Has anybody covered the Wily Coyote fall at the end? He's just about to be rescued when, Uh-Oh, they realize it's not gonna happen. The individual falling roses captures it. This all screams of Looney Tunes. Robert and sons = ACME!
  • spikedavies - August 21, 2010 10:43 a.m.

    Hmm, I'm heavily interested in this, but i'm really puzzled as to how they are going to pull it off... What's a Alpha? Who exactly is Elizabeth and why is she important? How are there going to be plasmids before rapture? I'm curios.

Showing 1-20 of 36 comments

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