7. Elizabeth was skanky
The team commented on how difficult it was to get Elizabeth’s look down. The woman who briefly saves you from falling telekinetically actually had 35-40 actresses audition for the motion capture of the two facial emotions that she shows in her all-too-brief appearance. Ken’s original idea is that she would have a man’s coat, but you could see her waist line and cleavage. Eventually, the team doctored up plans to give her a Napoleon coat, a corset, and her boobs out. “It was terrible.”
Above: Put on a trench coat, why don’cha?
8. There are voices in the telekinetic powers…
… but they’re not what you think. Multiple voice-overs were recorded to give the TK moment an ethereal effect, one from a professional singer (though the song wasn’t revealed), and one from one of the sound designer’s three year-old daughter. She whispered Ring around the Rosey and the phrase “daddy, I’m hungry” into a microphone. We have a feeling there’s more to these voices than the designers let on, but they were awfully cagey about it in the broadcast.
9. All of those buildings move independently of each other
If you have the idea that you’re going to easily hop from rooftop to rooftop in Columbia, you are all kinds of wrong. The team mentions that the teaser set the bar for how the rest of the game was going to take place. “It took a lot of experimentation,” they said. From this we know that the shape-shifting city Columbia is going to be a pain to travel around, or at least will have some very interesting methods of getting from point A to point B.
Above: We know that there are easier ways to get around than falling out of a window, but we’ll take what we can get right now
10. There are very clear hints in the trailer
While they say that there’s more to come (obviously), the designers were very clear that hints were blatantly placed into the trailer for fans to slave over. There’s a unique direction in this game, and the puzzle pieces seem to have been dropped into the trailer for users to figure out. Whoever gets it right, though, and whatever they may be are anybody’s guess.
Above: What in the hell is this supposed to mean? We’re supposed to figure that out
11. A burned out toaster is going to be in this game
The sound designers are having a lot of fun using different objects to convey the mood of what’s happening around you, from the squeaky wheel of an old television stand to convey Alpha’s plodding movements to the odd, bouncing sound you hear when you face plant into the blimp in the beginning of the trailer. At one point, the designers muse about a hated, burned out toaster that one of them had and how its eventual detonation will somehow factor into the game. We’re not sure it’s healthy to actually hate a toaster, but we’re definitely going to tune our ears to try and find it when the game comes out.
12. It took two years to prototype this game
We’d like to think it shows. Levine and his staff mentioned at the end that this is the first game the Irrational boys have made that is outside and not claustrophobic, meaning that a lot of unique challenges were set for them in terms of scope and scale. These will definitely play a factor in the game as it takes place in the open air.
Above: That’s two years of hard work for this trailer to exist. In every crusted wall and creaking sound, we can tell
Aug 20, 2010
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