Even if it doesn’t deign to give us vehicles, there’s still the potential for some interesting ways to get around Columbia. We’ve already been shown a wrist-mounted device Booker can use to whisk along Columbia’s elevated, rollercoaster-like Skyline tracks, so it’s not too big a stretch to imagine a hookshot-like device for crossing huge chasms, a Just Cause 2-style grappling hook, or even a clunky brass jetpack or man-sized hot-air balloon for limited flight (or at the very least for saving your own ass when you inevitably plummet off a ledge).
Above: It’s not as cool if an old guy is using it
Assuming these things could be implemented without destroying BioShock’s lumbering, methodical pace, that kind of maneuverability wouldn’t just open up possibilities that were previously alien to the BioShock universe. It could introduce all sorts of new puzzles, ways to explore seemingly inaccessible areas or even a Metroid-like progression through an open hub area. Not to mention enabling creative new ways to outwit and kill more powerful enemies.
Above: C’mon, all the other shooters are getting jetpacks!
We won’t lie: we’re missing Big Daddies already. The metal-and-wood, half-robot monsters that menace Booker in the trailer and the demo are interesting, but they’re not the pitiable, incredibly dangerous beasts that started out terrifying, but eventually won our affection (although that last bit is probably part of the reason they’re gone; they’re now too familiar to be scary). More to the point, they don’t, so far as we’ve seen, have anything as cool as the basic Bouncer rock drill.
Above: Oh man, I can’t wait to jam this thing into a Splicer
Actually getting to use that drill was one of the highlights of BioShock 2, and we’re sad to see it go. But with any sort of luck, Infinite will give us a close-quarters weapon that’s even cooler. Or, failing that, will at least offer up interesting new ways to slap ridiculous augmentations onto otherwise normal guns.
Above: In a pinch, we’d settle for one of these big, creepy robot hands to punch things with
BioShock 2 was a surprisingly enjoyable game, but one of the most surprisingly enjoyable things about it was rifling through every cabinet, closet, drawer or desk we found to scrounge as much ammo, cash and booze as possible. While it’s great that Infinite is apparently reinventing BioShock, with a new game engine and completely new powers, we hope the Diablo-esque hoarding doesn’t go away. In fact, we hope there’s more stuff to hoard, because frankly, just stocking up on Eve and whiskey bottles got a little old after a while.
Above: Oh neat, a desk!
And while we’re on the topic of scrounging for things, we hope the audiologs don’t go away – or that if they are, they’re replaced with something even more interesting. Finding them hidden among the rubble was a compellingly creepy way to learn about Rapture’s death and decay. If we have to learn about Columbia by simply talking to people, it just won’t be the same.
BioShock is all about coming up with interesting ways to kill things that are much more powerful than you, but the giant winged “Daddy” glimpsed at the end of Infinite’s demo takes it to a whole new level. Apart from Gil Alexander, we’ve never had the opportunity to fight anything truly gigantic in Rapture, and bringing Plasmids (or Infinite’s version thereof) and old-timey weaponry to bear against flying behemoths is an exciting prospect. Hey, maybe we’ll even get to fly biplanes at them, like in King Kong. That’d be pretty great.
Above: We don’t have a shot of the boss yet, so here’s one of King Kong instead
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