BioShock 2: GamesRadar reader response

Bossco says: I desperatley want BioShock 2 to be as good and as inventive as the original but I know it wont be. I will still buy it though as it will probably be a decent shooter.

I say: You see this is the thing. Despite my steadfast anti-BioShock 2 stance right now, I don’t actually think it’ll be a genuinely bad game. But even ignoring the creative impact BioShock made, do we really need just another decent shooter?

Gotxxrock says: I worry the lack of Andrew Ryan will make BioShock lose its cool "Atlas Shrugged Underwater" theme. I loved the ideas that the backstory took from Ayn Rand's masterpiece, and to see that possibly erode from the game is just scary.

crabbo says:
It truly is sad, that we live in a world where, money is our highest priority. We throw away our integrity, and uniqueness in the pursuit. BioShock 2 has some interesting concepts, but overall it seems like nothing more than a "cash in" on the franchise kind of deal.

I'm intrigued by some of the concepts, but I'm absolutely loathing the results.

TheHonorableReverendHobo says: The thing that makes me the most angry is the incredibly stupid "Big Sister".

Big Daddies were BIG for a reason. They were faceless killing machines that made you tremble at the prospect of killing one. And the fact that they were docile until you attacked them, thus releasing an unstoppable force, made you think twice. Like charging a tank that doesn't see you with a pop-gun.

Making a female Big "Daddy" that's capable of jumping around like a long jumper on crack soils the whole feeling. Fighting a small, agile, yet strong enemy isn't frightening, it's irritating. just look at Wesker from RE5.

I say: You read my mind. Aside from the horribly twee “subversion” of the Big Daddy concept in the BS, I just can’t see her having the same dramatic impact. Not only was every Big Daddy fight loaded with the knowledge that any beating you took was your own damn fault, but there was a massive, Shadow of the Colossus-style, sense of guilt to be had by attacking those mournful, lumbering protectors.

Ravenbom says: The one thing you didn't mention that really infuriates me is the multiplayer addition. BioShock, more than a lot of series, was a really complete single player experience, and doesn't benefit from multiplayer.

Just like Shadow of the Colossus didn't need a multiplayer deathmatch of horseback archery to make it a more complete package. It already was a complete, fulfilling experience that didn't need to have a diluted multiplayer tacked on.

The other point is: There is ONE better sequel to Secret of Mana, Seiken Densetsu 3, which is more than just mechanical repetition of Secret of Mana.

I say: The current obsession with adapting everything to multiplayer is a pet peev of mine too. I love a good online session as much as anyone, but some experiences just don’t suit it. But I’m not everyone. How many of you guys did think that the first game was missing a bit of online action?

By the way, I tried Seiken Densetsu 3 a few years ago. It was really well made, and one of the most gorgeous-looking and sounding games on the SNES, but something about it just didn’t grab me the same way Densetsu 2 did. I might give it another go soon though, now that you’ve re-recommended it.

NipplesTheSuperHippo says:
I just read on giant bomb that multiplayer has been announced, that might make or break Bioshock 2. Oh well, still too early to tell ;)

I say: So what do you all think of the multiplayer, now that the actual details have been announced?

timp123 says: This article was obviously done to generate controversy. I really don't think David agrees with what he is saying.

I say: I can totally understand why you might suspect that, but the fact is that I honestly am 100% genuine with every sentiment on this one. Just ask Matt and Justin. They’ve had to put up with my indignant wailing over Bioshock 2 for months now. Their ears bleed sometimes.

BigBossOSE says:
2K: Mr. Houghton?
H: Yes, your honor?
2K: That is a lucid, intelligent, well thought out objection.
H: Thank you, your honor.
2K: Overruled.

TRAVthe3RD says: I was excited about a sequel. Now im dead inside.

GoldenMe says: Oh you brits. Always wanting to argue.

I say: No we’re not.

throughironsights says: Is it just me or do all game critics from the UK love to be pessimist assholes?

I say:
It’s just you. We don’t love anything.

 Why BioShock 2 is a TERRIBLE IDEA
One Rapture-loving Radar editor hates the sequel already

The Evolution of BioShock
From slugs to Little Sisters. From elephants to Big Daddies. Witness the creation of the weirdest game ever

100 Most Anticipated Games of 2009
We pick the hottest new titles we want most this year


  • MechGyver - May 21, 2009 9:14 p.m.

    Come on, people. Everybody nows Bioshock 2 is going to be just like FEAR 2 was, a diluted clone of the first with one or two new tricks. The story of Bioshock was so good writen and well structured for its own good that it left no space for a sequel and little for a prequel. !!!What more can 2K tell us about Rapture that Bioshock did already told us......very little!!!
  • DEC4D3 - May 21, 2009 1:42 p.m.

    oops grammar mistake! I meant "Wow IF your compiled all comments". ReCAPTCHA was and
  • throughironsights - May 20, 2009 11:27 p.m.

    just let bioshock 2 it come out first before you blast it with insults. Oh and David Houghton, you brits love alot of things, such as football and complaining.
  • RaIdEn - May 19, 2009 12:58 a.m.

    im really annoyed about everything going online for no damn reason. its completely unessicary
  • RTM - May 17, 2009 3:23 a.m.

    Looks Freakin AWESOME! Can't wait for Bioshock 2 to come out. -RTM
  • NotBraze - May 16, 2009 6:31 a.m.

    Sorry Astro but Andrew Ryan is dead for good. After you kill him if you find the vita-chamber in his office you can see that it has been deactivated. That's Andrew Ryan for you, if he's losing he won't just quit he'll burn the game and everyone involved, including himself. "When Congress moved to nationalize my forest, I burnt it to the ground."
  • solsunforge - May 15, 2009 6:12 p.m.

    No I love writing about what im passionate about. I even wrote a lot in the sierra vs lucas arts thread and the other bioshock 2 exclusive that spawned from this one. recaptcha: more steak. lol these are classic
  • sklorbit - May 14, 2009 10:57 p.m.

    everyone must trust 2k! bioshock 2 will probably be great, if not so what. a bad sequel doesnt ruin the integrity of the original. look at rocky...
  • deercroft - May 14, 2009 9:20 p.m.

    I agree with what your saying... i loved the original Bioshock, it is one of my favorite games of all time but i was super excited for a sequel and when i first heard of it i was really happy and excited but now that i think of it... the sequel could have been so much better! now I'm just disappointed. Don't get me wrong I'm still going to play it and you never know it might even blow us out of the water!
  • Whattehfock - May 14, 2009 8:50 p.m.

    I think they should have made a prequel. It would provide more backstory, remind players how awesome Bioshock's world and characters were, and ANDREW MOTHERGRABBIN' RYAN would still be alive!(He was my favorite Bioshock character)
  • solsunforge - May 14, 2009 8:13 p.m.

    It wouldnt make sense to have multiplayer in rapture. The way I would do it is to have differnt splicers all with different abilities and the players can battle it out as splicers. But im sure it wont be nearly as awesome as I could make it to be and it will feel tacked on and completly detract from the game overall.
  • DEC4D3 - May 14, 2009 6:15 a.m.

    let us rant on forever! xD
  • SkinnyJr - May 14, 2009 3:38 a.m.

    I just recently picked up a copy of bioshock. I had to see what the hubub was about. The story had been ruined for me multiple times (thanks GamesRadar!). I toss it in the 360 set it on 'easy' and fly through in about 6 hours. Those 6 hours, even knowing the outcome of the story, were pure genius. The story was beyond incredible and was the only reason I kept playing. As I watched the truth unfold through Jack's eyes, my mouth was open in amazement. This game, this world, this masterpiece of story telling cannot be recreated with the same awe inspiring vision. If Bioshock 2 can pull a story that spectacular out of its ass, then I'll eat my copy of Bioshock
  • MooseKnuckle753 - May 14, 2009 12:39 a.m.

    I just started playing Bioshock, so far its as good as everyone has told me. I think Bioshock 2 will either be amazing or will epically fail and be hated by the hardcore fans
  • CandiedJester - May 14, 2009 12:12 a.m.

    "If something is perfect, don't ruin it!" or in other words- If it ain't broke, don't fix it. Okay, I see it like this. Are they making the sequel for the right reasons? I know that there is a business behind these games, and sometimes what determines if there will be a sequel is how well the first game sells. So all the passion, creativity, and energy goes into the first game, and all, or most, of the story is, essentially, "Used up". So, if the creator's of Bioshock did not PLAN on making a sequel, but only see it now as a good opportunity to make some easy money-than the game will (most likely) suck. Horribly. BUT, if they planned on a sequel, and designed the first game to flow into, or mesh, with a continuing storyline, and they have fresh ideas and new suprises, and still have passion, and vigor, and love for the game's world and characters-than I think it will do well. Possibly very well. I remember being hesitant when they announced Gears of War 2. I don't remember exactly why. Maybe it was because I did see the first game as essentially perfect. I didn't want my memories to be ruined by a crappy sequel. But when it finally came out and I finally did get to play it, I was more then impressed. The storyline was phenomenal. Absolutely phenomenal. Emotional, gripping, deep. And the gameplay improved greatly as well. All of the original elements remained unchanged, but now we could ride things we could before, explore places we'd never thought we'd have to explore..not to mention the new guns and other added tactics. It more than topped the first game. If there has to be a sequel to Bioshock, I hope they take a few lessons on how to make a sequel from the guys at Epic.
  • JohnnyMaverik - May 14, 2009 12:06 a.m.

    bit worse excuse me*
  • thor231 - May 13, 2009 11:01 p.m.

    The first BioShock was incredible. In fact, I can't wait for this sequel. Yet, I see a lot of you think that being a Big Daddy is a bad because you get a huge drill and a rivet gun. Well here's what I think should happen to make the game more fun and keep you scared of the things around the corner. You go through the first level or so with your weapons at full damage and capacity until the first encounter with the Big Sister. Towards the end of the fight, she damages your drill and gun to almost the point of uselessness. Your drill is now like the wrench in the first game, and your gun is now the pistol. Throughout the game you find important parts to rebuilt your tools, or somehow incorporate new plasmids to power them up. Plus, if they make another BioShock after this one, then they should make a prequel, or perhaps Rapture wasn't the only "utopian" city...
  • GoldenMe - May 13, 2009 10:58 p.m.

    Huh. You noted me in this article. You're a good sport David. And I honestly forgot to add that it was a great article in the first place. My apoligies, and well done.
  • Picnic1 - May 13, 2009 9:21 p.m.

    Further to my previous post on the original article, I agree with nearly all of it except perhaps that going in to the sea is necessarily a bad thing. I never thought of the sea as being the ultimate villain, right from the start when I realised that, if I didn't swim to the entrance to Rapture, I wouldn't freeze to death in Atlantic waters or be attacked by a shark (at least, no-one has said that happens if you stay there for a long time). On the other hand, once in Rapture, there is the appealing metaphor of Rapture being just a couple of cracks away from disaster. But going in to the sea in a protective suit doesn't harm that relationship, just as when someone got in a cage and looked at Jaws didn't harm that film. They won't necessarily concentrate on immediate danger underwater- it can instead allow a moment of quiet contemplation away from the horrors in Rapture, just as the diary rooms did in Resident Evil, with the added extra of having more things to explore- they could keep it very realistic or they could have a wrecked ship and other random debris. Bioshock apparently takes place 10 years later in 1970- on the one hand it seems a shame that the game shows no significant stylistic changes as happened in the real world in that time- the creation of brutalist architecture for instance seems to mean nothing to a world trapped in an art deco period with 40s/50s music. But on the other hand, this could be looked upon as having deep meaning- despite all of Rapture’s chaos, it is in reality arguably changing much less than the real world was during that time- it is a hermetically sealed bubble. It is an irony, of course, that the comforting sound of such an innocuous songs as ‘Beyond the sea’ are the soundtrack to such brutality. To try to be near as affecting as the first game, they probably would have had to leave it for a few years, maybe call it something else and try a different setting- I considered the idea of a quasi-Victorian ‘steam punk’ setting. But striking gold is hard enough but they had to laboriously craft it until it was the brilliant game that was Bioshock so I can’t blame them too much for not wanting to abandon that particular mine.
  • Z-man427 - May 13, 2009 6:48 p.m.

    throughironsights says: Is it just me or do all game critics from the UK love to be pessimist assholes? I say: It’s just you. We don’t love anything couldn't have said it better

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