BioShock 2 – audio diary guide


Audio Diary #1 – “Alone at Last”

Walk through the first door of this level and the audio diary is immediately to your left.

Audio Diary #2 – “Agnus Dei”

Pretty sure you won’t miss this one. It’s the password from Gil Alexander that you use to progress through the level.

Audio Diary #3 – “Means of Control”

After “Alex the Great” prevents you from accessing the security office, a door will open behind you leading to the rest of the level. The audio diary is on a couch immediately upon entering this door, to the right of the “Fired” corpse hanging from the wall.

Audio Diary #4 – “Prototype”

When you’re first entering the Plasmid Showroom (Fontaine’s Plasmid Spectacular Theatre), you can look through a hole in the wall and see a corpse tied to a chair with a code written in blood. Access that area and you’ll find the audio diary.

Audio Diary #5 – “Life After Sisterhood”

On the second floor of Fontaine Futuristics Tower. You’ll notice it next to the Little Sister vent as soon as you climb the central stairs.

Audio Diary #6 – “A New Cognitive Model”

In the Plasmid Presentation Room with the voice recording of the doctor talking to the patient. To get inside, go to the second floor and look for a hole torn in the wall. Crawl through, follow the passage and drop into the presentation room.

Audio Diary #7 – “Source of Volunteers”

Head to the Marketing Department of Fontaine Futuristics – the area with the Splicer board meeting that comes to life. The room to the left of this area is flooded with electrified water. The audio diary is on one of the submerged desks.

Audio Diary #8 – “Goodbye to Fontaine”

Inside the Office of Frank Fontaine. Turn the boar head to reveal a hidden safe, as well as this audio diary.

Audio Diary #9 – “Abort the Experiment”

After shutting down security and entering the Plasmid Laboratory, this table with an audio diary and Big Daddy helmet will be immediately upon your left. If you enter another underwater section, you’ve gone too far.

Audio Diary #10 – “Solving for X”

Under one of the circuit breakers you use to restore power in Gil Alexander’s giant tank room.

Audio Diary #11 – “Gil’s Place in the Plan”

Next to the Gatherer’s Garden in Gil Alexander’s giant tank room.

Audio Diary #12 – “Outlived Usefulness”

“Pacification Chamber” side of the laboratory. On the control deck of the observation room.

Audio Diary #13 – “Goodbye, Dr. Alexander”

“Holding Cells” side of the laboratory. Below one of the Little Sister vents… on your map, it’s the left vent in this area.

Audio Diary #14 – “Big Sister”

“Holding Cells” side of the laboratory. Next to the Power to the People weapon upgrade station in the locked Surveillance Office.

Audio Diary #15 – “Betrayal”

“Holding Cells” side of the laboratory. Below your feet in the Live Test Facility is a hallway full of prison cells. The northwestern cell (when looking at the map) contains the audio diary, but is also frozen shut. Go through the back of the northeastern cell and Incinerate the ice through the bars.

Audio Diary #16 – “Meltzer’s Choice”

“Holding Cells” side of the laboratory. When you kill the Big Daddy in this area, make sure to search his corpse carefully. There’s an audio diary with a nasty surprise.

Audio Diary #17 – “The People’s Daughter”

Use the genetic key at the Oxy-Fill station to open the entrance to Lamb’s hideout. The audio diary is in the hallway leading to the level-ending elevator.

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000
  • GamesRadarCharlieBarratt - February 20, 2010 12:29 a.m.

    Okay, we've now updated the guide with all of the diaries you folks noticed were missing. Thanks! Hopefully it is now 100% complete, but definitely let me know if you find any more that need to be added.
  • Ffrets - February 19, 2010 2:02 p.m.

    You missed one in inner Persephone, between 9 and 10. There's a room across from 9 that has splicers in it, one is painting, the other beating a tv. Go in, kill the two living splicers. Search the dead body that was near the painting splicer, it has the audio diary. The diary has the code for the locked door in the room, the paintings on the wall are what it's referencing: I think the code is 4146.
  • cuddlyb3ar - February 19, 2010 1:31 a.m.

    you missed one between #8 and #9 in Inner Persephone. Instead of going right into the Intensive Therapy room to the left there is a Recreational Therapy room that has some paintings on the wall and there is a couch with a corpse in prisoner uniform and you search him and he has the audio diary "Legs, Mouths, Arms and Eyes"
  • DeathIncarnate - February 17, 2010 1:24 p.m.

    You are missing "Harold Darby - Legs, Mouths, Arms and Eyes" in the therapy wing in "Persephone". Also the code to the door inside the recreational therapy room is 4146.
  • redvenom09 - February 16, 2010 4:45 a.m.

    i believe there is an audio diary missing for the level inner persephone. Its in the therapy wing. Head north through another tubeway to reach the therapy wing. You'll move north a bit until you reach a hall that branches off to a bunch of rooms.In the room to the southwest, look for a Houdini playing dead on the north end. Examine a corpse on the couch and you can grab the Legs, Mouths, Arms and Eyes audio diary. im certain this is the only one missing from your guide.
  • Person5 - February 15, 2010 7:02 p.m.

    there are 128 audio logs I believe, what I loved about these is the fact that there was the journey of Mark Meltzer or whatever his name was throughout the game
  • Danomeon - February 14, 2010 5:10 p.m.

    thanks guys. Thanks to this guide I just need to rank up 20 more times in multiplayer and I'll have 1000g. I loved this game.
  • sleepy92ismypsn - February 14, 2010 12:47 a.m.

    its easy to miss stuff in this game because theres so many new doors every time you turn a corner and its hard to remember to go back and search all the rooms
  • Zeb364 - February 13, 2010 10:29 p.m.

    That's the thing about both Bioshock games. I try to be as thourough as possible but I always manage to miss a few Audio Logs and a couple weapon upgrade stations. Not that I mind playing through them again.
  • DrRock - February 13, 2010 9:02 p.m.

    There is more than 100. I definitely missed a few but still got the trophy.
  • EngieIndeed - February 13, 2010 1:44 p.m.

    Your Welcome!
  • Red - February 13, 2010 1:50 a.m.

    Dang, I thought I found them all when I got the achievement, and I consider myself very thorough. This game was a lot of fun, it's just a shame it had to end so soon.
  • WillisTron - February 12, 2010 11:15 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the credits
  • WillisTron - February 12, 2010 11:14 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the creditsr
  • DrRock - February 12, 2010 10:57 p.m.

    Thanks for the guide fellas. Working my way thru. About halfway now and I can already see I've missed a few. Really wish you could backtrack but I planned on replaying this at least 3x's. Anyone have a PS3 and wants to play MP my PSN ID is: phishhead.
  • GamesRadarCharlieBarratt - February 12, 2010 9:15 p.m.

    @Nick1228 There are more than 100, so if you don't care about the story, you can afford to miss a few. Upgrade station guide is posting later today. You're welcome.
  • Nick1228 - February 12, 2010 9:02 p.m.

    how many total audio diaries are there? the trophy requires 100 and i am hoping that theres maybe room to forget a few also please make an upgrade station guide, thanks charlie
  • Detroitphan - February 12, 2010 6:33 a.m.

    Yup, I will confirm there are 3 currently missing: - Adonis Luxury Resort: Brigid Tenenbaum-"Return" - Atlantis Express: Eleanor Lamb-"Mr. Tape Recorder" - Ryan Amusements: Nina Carnegie-"Deterioration" Great game so far! If anyone wants to add me so we can play some multiplayer: Kharacter Zero
  • Zeb364 - February 12, 2010 6:11 a.m.

    This game is amazing! So good in fact that I beat it in two days/two sit downs. Intense stuff. I got the "Find 100 Logs" Achievement but I was wondering if thats all of them or if there's even more kick ass backstory to discover.
  • GamesRadarCharlieBarratt - February 11, 2010 8:57 p.m.

    Thanks, guys! I'll check those and update if needed. This is a collaborative process, so definitely let me know if we've missed any more.