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BioShock 2 – audio diary guide

SIREN ALLEY

Audio Diary #1 – “A Silent God”

Hanging next to the painting of the first BioShock’s plane crash. On your left as you enter Little Eden Plaza from the airlock.

Audio Diary #2 – “Misbehaving”

The counter of the Poisoned Apple bar in Little Eden Plaza. To get inside, you must climb up any of the nearby staircases and drop through the roof.

Audio Diary #3 – “The Rumbler”

Inside the restroom of the Mermaid Lounge, under a mound of frozen ice.

Audio Diary #4 – “Plasmid Shipment”

On a table in the slot machine room. Upper floor of Mermaid Lounge.

Audio Diary #5 – “Farther to Fall”

Right next to the Mermaid Lounge’s weapon upgrade (Power to the People) station. To access, go upstairs, shoot a hack dart through the bar window to unlock the door and drop through the hole in the floor.

Audio Diary #6 – “’Father Simon Wales’”

In an office on the first floor of the Pink Pearl brothel.

Audio Diary #7 – “Double Standard”

Second floor of the Pink Pearl, in the central room with the bed, dead hooker and purple flickering light.

Audio Diary #8 – “Wales ‘an Wales”

Daniel Wales’s desk on the highest floor of the Pink Pearl. His office is next to the hole in the floor that Daniel drops through.

Audio Diary #9 – “The Date is the Code”

Search Daniel Wales’s corpse after defeating him.

Audio Diary #10 – “Lamb’s Salvation”

Outside the entrance to Plaza Hedone, propped next to the door you’ve spent the first half of this level trying to open.

Audio Diary #11 – “The Pair Bond Mechanism”

In Plaza Hedone, the second shopping center of Siren Alley. Near the door to the Little Sisters Orphanage, as well as a Gatherer’s Garden and security camera.

Audio Diary #12 – “Bury Her Memory”

Second level of Plaza Hedone, in a northwestern room with a desk and a fridge.

Audio Diary #13 – “The Requirements of Utopia”

In the southwest, ground-level corner of Plaza Hedone are two small alleys that meet in a loop. One side of this loop drops down to a watery sewer with a Vending Expert tonic hanging from a noose… and the audio diary right after that.

Audio Diary #14 – “An Empty Niche”

Find the illegal plasmid lab by hitting the “conspicuous switch” at the Green Grocery. At the very back of this area, in a dark room with dead bodies in bathtubs, you’ll find the audio diary on a table.

Audio Diary #15 – “Lamb’s Operation”

Located in the smugglers’ hideout, which is above the Green Grocery, past a turret and through a steel door. Most any walkway on the 2nd or 3rd levels of Plaza Hedone will lead you to this area eventually.

Audio Diary #16 – “My Name is Eleanor”

Last bunk bed in the group sleeping quarters of the Little Sisters Orphanage.

Audio Diary #17 – “Shackled to the Great Chain”

Enter the first part of Pump Control Substation #5. On the upper level, in the northwestern corner, is a locked office. Hack the door through the grate and grab the audio diary.

Audio Diary #18 – “Guidance of Lamb”

At the candle altar, before heading into the “Temple of Lamb.” It’s underneath the paintings of the first BioShock protagonist’s hands.

Audio Diary #19 – “Therapy with Grace 2”

In the last hallway before Father Wales’s church, there’s a door on your left leading to Sofia Lamb’s office and a Power to the People weapon upgrade station. The audio diary is tucked in a filing cabinet.

Audio Diary #20 – “The Creed of the Faithful”

At the main altar of Father Wales’s church, beneath the large painting of the butterfly-headed woman. Grab before the place floods.

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27 comments

  • GamesRadarCharlieBarratt - February 20, 2010 12:29 a.m.

    Okay, we've now updated the guide with all of the diaries you folks noticed were missing. Thanks! Hopefully it is now 100% complete, but definitely let me know if you find any more that need to be added.
  • Ffrets - February 19, 2010 2:02 p.m.

    You missed one in inner Persephone, between 9 and 10. There's a room across from 9 that has splicers in it, one is painting, the other beating a tv. Go in, kill the two living splicers. Search the dead body that was near the painting splicer, it has the audio diary. The diary has the code for the locked door in the room, the paintings on the wall are what it's referencing: I think the code is 4146.
  • cuddlyb3ar - February 19, 2010 1:31 a.m.

    you missed one between #8 and #9 in Inner Persephone. Instead of going right into the Intensive Therapy room to the left there is a Recreational Therapy room that has some paintings on the wall and there is a couch with a corpse in prisoner uniform and you search him and he has the audio diary "Legs, Mouths, Arms and Eyes"
  • DeathIncarnate - February 17, 2010 1:24 p.m.

    You are missing "Harold Darby - Legs, Mouths, Arms and Eyes" in the therapy wing in "Persephone". Also the code to the door inside the recreational therapy room is 4146.
  • redvenom09 - February 16, 2010 4:45 a.m.

    i believe there is an audio diary missing for the level inner persephone. Its in the therapy wing. Head north through another tubeway to reach the therapy wing. You'll move north a bit until you reach a hall that branches off to a bunch of rooms.In the room to the southwest, look for a Houdini playing dead on the north end. Examine a corpse on the couch and you can grab the Legs, Mouths, Arms and Eyes audio diary. im certain this is the only one missing from your guide.
  • Person5 - February 15, 2010 7:02 p.m.

    there are 128 audio logs I believe, what I loved about these is the fact that there was the journey of Mark Meltzer or whatever his name was throughout the game
  • Danomeon - February 14, 2010 5:10 p.m.

    thanks guys. Thanks to this guide I just need to rank up 20 more times in multiplayer and I'll have 1000g. I loved this game.
  • sleepy92ismypsn - February 14, 2010 12:47 a.m.

    its easy to miss stuff in this game because theres so many new doors every time you turn a corner and its hard to remember to go back and search all the rooms
  • Zeb364 - February 13, 2010 10:29 p.m.

    That's the thing about both Bioshock games. I try to be as thourough as possible but I always manage to miss a few Audio Logs and a couple weapon upgrade stations. Not that I mind playing through them again.
  • DrRock - February 13, 2010 9:02 p.m.

    There is more than 100. I definitely missed a few but still got the trophy.
  • EngieIndeed - February 13, 2010 1:44 p.m.

    Your Welcome!
  • Red - February 13, 2010 1:50 a.m.

    Dang, I thought I found them all when I got the achievement, and I consider myself very thorough. This game was a lot of fun, it's just a shame it had to end so soon.
  • WillisTron - February 12, 2010 11:15 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the credits
  • WillisTron - February 12, 2010 11:14 p.m.

    I just beat Bioshock 2 less than a minute ago. I'm watching the creditsr
  • DrRock - February 12, 2010 10:57 p.m.

    Thanks for the guide fellas. Working my way thru. About halfway now and I can already see I've missed a few. Really wish you could backtrack but I planned on replaying this at least 3x's. Anyone have a PS3 and wants to play MP my PSN ID is: phishhead.
  • GamesRadarCharlieBarratt - February 12, 2010 9:15 p.m.

    @Nick1228 There are more than 100, so if you don't care about the story, you can afford to miss a few. Upgrade station guide is posting later today. You're welcome.
  • Nick1228 - February 12, 2010 9:02 p.m.

    how many total audio diaries are there? the trophy requires 100 and i am hoping that theres maybe room to forget a few also please make an upgrade station guide, thanks charlie
  • Detroitphan - February 12, 2010 6:33 a.m.

    Yup, I will confirm there are 3 currently missing: - Adonis Luxury Resort: Brigid Tenenbaum-"Return" - Atlantis Express: Eleanor Lamb-"Mr. Tape Recorder" - Ryan Amusements: Nina Carnegie-"Deterioration" Great game so far! If anyone wants to add me so we can play some multiplayer: Kharacter Zero
  • Zeb364 - February 12, 2010 6:11 a.m.

    This game is amazing! So good in fact that I beat it in two days/two sit downs. Intense stuff. I got the "Find 100 Logs" Achievement but I was wondering if thats all of them or if there's even more kick ass backstory to discover.
  • GamesRadarCharlieBarratt - February 11, 2010 8:57 p.m.

    Thanks, guys! I'll check those and update if needed. This is a collaborative process, so definitely let me know if we've missed any more.

Showing 1-20 of 27 comments

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