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  • terriance-johnson - April 7, 2014 4:31 p.m.

    Ninja gaiden
  • brian-dieringer - March 4, 2014 8:22 p.m.

    This list is mostly satisfying, but I think it should have been Assassins Creed 3 in 4's place. This list has like all of my favorite games: Mass Effect, Skyrim, Dragon Age: Origins, Tomb Raider, and a lot of others
  • brian-dieringer - March 4, 2014 8:17 p.m.

    If you are going single game by single game, then idk if Mass Effect 2 is better than 3, but in a full trilogy playthrough, ME3 is better than 2, especially with all the dlc. ME2's Shadow Broker dlc was awesome, but it just doesn't stack up with ME3's Citadel. And Kasumi and Zaeed in 2 cant compare to From Ashes in 3. And in 3 there is also Leviathan and Omega, which 2's Arrival and Overlord just get beat. I have never played Mass Effect 2 without an ME1 import, but I have played ME3 without an import from 2, and it was still pretty awesome, but importing saves makes it a lot better. Mass Effect 2 really defines what 3 will be like, to quote Mordin "Too many variables". I personally always view the whole trilogy as one game, so saying Mass Effect 2 is the best is, to me, saying Mass Effect (as the whole trilogy) is the best game on xbox 360, a statement I will more than gladly agree to.
  • g1rldraco7 - March 4, 2014 5:29 p.m.

    Skyrim is the best game and I don't see how anyone couldn't get into it.
  • paul-thomas - March 4, 2014 4:26 p.m.

    By far Skyrim is still the best game ever like my status if you love any Bethesda games
  • Zayne013 - March 4, 2014 10:27 a.m.

    ME is there, I'm good... :)
  • Frieza - March 4, 2014 9:18 a.m.

    @Slide 7: As much as I know this game doesn't deserve to be on the list, and that it actually isn't that good of a game in general, I can't help but feel a strong love for it. I loved playing this game when I was younger. The graphics were great (but the style was bad), the combat was fun (despite being simple, unbalanced, and easy), and I found the DLC was actually really good (although a little too expensive). While they did improve on many things from the original Fable, like choice making, quests, and the world itself, I felt that they took too much away and neglected to improve too many things for me to say it was better than TLC. The story, leveling system, characters, and (to an extent) combat just didn't meet up with the standards that the first game put forth. With is really sad, since those standards were pretty low to begin with. "Help a bandit rob a shopkeeper? 10 years down the road that bandit might end up running the city. " What game did this take place in? @Slide 31: I recently did another playthrough of GoW 2, and I was reminded on how emotional that reunion scene was. Even though it was my second playthrough I wasn't expecting for it to hit me so hard...
  • Eyebrows - March 4, 2014 9:02 a.m.

    Oblivion and New Vegas are seriously overlooked here. Oblivion isn't half the game Skyrim is but in it's own right it's brilliant. I'm replaying it right now and taking the time to explore properly I've come to appreciate it more than I did at the time when I rather rushed through it. The Shivering Isles is also spectacular. I know it's the middle child of the Elder Scrolls franchise and that it's dungeon design is somewhat limited but I'm really enjoying it this time.. I know that seeing the Wastelands for the first time on the last-gen systems is one of those great gaming moments, but I thought New Vegas was head and shoulders above Fallout 3, from the setting and fleshed out companions, to the writing , to the greater scope the player has when it comes to factions being able to walk around feeling like a badass while listening to Marty Robbins . The four intersecting DLCs in New Vegas, especially if played in the "right" order (Lonesome Road saved until last) was a masterclass in storytelling in their own right. I thought Lonesome Road and Dead Money reached a level of thematic depth that Fallout 3's relatively black and white story didn't. I'm guessing you were trying to limit it to one per franchise where possible since New Vegas, GTA4, Portal 2 and Mass Effects 1 and 3 are all better than the games listed 40-50. Also expected Far Cry 3 to be a tad higher since it was very much a post-modern game which managed to pull off being almost a parody of male-fantasy shooters without sacrificing gameplay and with possibly the generations most memorable villain, after Glados, in Vaas. LA Noire and Final Fantasy 13 I thought would have gotten some spots even if it was low on the list. Not sure if Bully: Scholarship Edition counts since it was designd for the previous generation but that was fun too. Reminded me of Rushmore. Still it's all personal preference and the list is a great barometer of just how good last-gen was. Unlike films and music I find it so hard to pick a preference of one over the other. Mass Effect, RDR , GTA4, New Vegas, Bioshock and Skyrim all captured my imagination the most but it'd be difficult to pick one over the other.
  • Galaxy010 - March 4, 2014 5:34 a.m.

    Normally I find these sorts of list terrible, but GR, you do a respectable job. The way you write your lists always makes it so that if I don't agree with a choice, its explained well (like picking Gears 2 over Gears 3 for Horde mode). Reminds me why this is the only major gaming website I visit =P I do really, and I mean REALLY disagree with having Halo 4 on that list however. I'm a bit of a Halo fanboy, and I love Halo 4. I know a lot of people hate it, but I love it. That being said, Halo 3 is pretty much perfection incarnate. While I'd say Halo 4 has the best campaign, 3's multiplayer and maps were just leagues ahead. Who could forget those 4v4 Slayers on Guardian, or how about those epic BTBs on Sandtrap? Plus let's not forget the introduction of Forge mode (I spent so much time making and playing on fun custom maps its crazy) and Theater. When Halo 3 launched, I felt like it was the single most "complete package" game of all time, there was nothing else that came close to being just packed with features (Orange Box had more value, but at the end of the day it was a compilation while Halo 3 was bells and whistles on a single product). If you can put Gears 2 on that list for introducing Horde to the world, Halo 3 should, for similar reason, be on there for just showing exactly what a single game could be. It was one hell of a way to end a trilogy.
  • Evanesco - March 3, 2014 8:23 p.m.

    Red Dead Redemption was the best game I played this generation. And I played a lot of games. But I didn't play any of them for nearly as long as I did RDR. I put more hours into that than I did skyrim's 60.
  • Satchurated - March 3, 2014 7:30 p.m.

    Halo 4 instead of Halo 3 or Reach? C'mon! I'd get that argument, if you put the newest call of duty or gears of war as the "best" one, but no. Halo 4 updated wayyyyy too much per day , had a poorer story, and that episodic stuff was crap and a far cry from firefight. Bungie did it best, not this punkass microsoft rehash. Also, if you're going to put in multiple iterations of games, then there should definitely be multiple halo's. Halo 4 was made by a new company which should add even more reasoning. Heh halo beat call of duty and battlefield. I do believe Driver San Francisco should have at least touched the list, but I'm fine with keeping in the top 51. Lastly, I'm going to treat this as a 50 great games list, rather than treat them as ascending in greatness.
  • hintzke - March 3, 2014 6:10 p.m.

    Call me crazy, but Mass Effect 3 was superior in every way. Gunplay was better. Skills were better. Conversations were better. Theme was better. Sure, some didn't like (or get) the ending. But honestly, the ending was perfect. Javik says it best when he tells Shepard that this war cannot end with your honor intact. So too bad to everyone who thought they could be the best and save everyone; reality steps in and no matter what you do there is a consequence to the ending. No honor in the ending is perfect but sad imo.
  • BladedFalcon - March 3, 2014 8:18 p.m.

    You ARE Crazy, the combat may have been more responsive, but it was also more streamlined, and duller, also less challenging. Conversations were just as good, BUT ME2 introduced way more and better characters, and developed much better too. (That reporter that's badly modeled after Jessica Chobot, lame, James, lame, Traynor and Cortez were fine, but not terribly interesting nor important, Javik's cool, but even he can't hold a candle to the likes of Mordin, legion or Thane.) Side stories were also way better, with most Loyalty missions being by far more interesting than any side mission in ME3. The theme had more potential yes, but it was squandered in the ending. And no, I got it just fine, that doesn't excuse that it was crap and poorly executed. Those final two hours are so incongruous that even THOSE who like the ending think the indoctrination theory makes sense. The problem was never that it was a sad Ending, or that Shepard had to die no matter what, (Which btw, if you did things right, he didn't, so that isn't even the problem.) the problem was that it was poorly thought out, poorly explained, and poorly executed. And Bioware itself indirectly admitted to this when they so quickly worked on "expanding" on the ending by adding the extended cut. If the original ending had truly been their vision and what they were convinced was how the trilogy should have ended, they would have stuck to their guns, just like Naughty Dog did with The Last of Us, or many other authors have. That they gave in, no matter how much bitching they got, shows how weak their conviction was.
  • hintzke - March 3, 2014 8:34 p.m.

    On the manner of expanding the ending, I think it was good that they did it as it didn't alter the ending all that much. Plus when your staff is getting death threats from people who take it all too seriously (see Weaboos, Otaku, Bronies,) then I would change my 'convictions' too. But really I look at it like a director's cut addition more than a cop-out. Plus I think the indoctrination "theory" is the way to go, and probably what was intended by the developers. Not everything should be spelled out in black and white. Also I put theory in quotes because it's not really a theory as a fact, but then again gravity is also a theory. I'll sort of agree on the characters, but not really. You mention Legion (arguably the best thing since sliced Garrus), and Mordin, who I can agree are interesting. But honestly, Thane did nothing for me, neither did Miranda, Jacob, Kelly, or Grunt. But hey, it's all opinion I suppose. Javik is the main man, and star character of the third game, too bad he is a dlc character, but his addition on Thessia was awesome when I tagged him in. As for the loyalty missions we are at a disagreement there. If you do not include the DLC for ME 3, then yes ME 2 wins, but the DLC in ME 3, particularly The Citadel, trumps all. I mean I have not on my own omission laughed out loud in a 3 hour time period, simply incredible.
  • BladedFalcon - March 3, 2014 9:26 p.m.

    The extended cut DOES significantly alter the overall tone of the ending, as it explains several things that make the aftermath seem far more hopeful than it initially seems, and it's mean to give a sense of closure that the initial ending didn't provide. I'm not saying it's necessarily a cop-out, but it's not simply an expansion, and again, had the writers and makers of the game been that convinced and dedicated to their original vision, they would have kept it. Specially because makers of entertainment media receiving death treats is nothing new at all, and if that's all it took to make creators change their minds, I assure you the overwhelming majority of games and movies would have had their endings changed several times now. Again, I think you're giving the writers too much credit there. If the Indoctrination path is truly what they intended from the start, then they wouldn't have ever bothered with the extended cut in the first place. And as fun and well done many aspects of the Mass Effect series are, "subtlety" never has been one of them, even from the first or second game. You're completely entitled and allow to subscribe to the indoctrination theory as a fact, but just because you think it is, doesn't make it so, and I think it's far more likely that you're filling gaps the creators accidentally put there, more than being a deliberate action or decision. That's why I mentioned legion and Mordin first, since they are my favorite character sin the entire series. And even if you discount the rest, those two are still more than enough to beat any characters introduced in 3, Javik Included, which again, i agree he's awesome, but he's just one character, and sorry, but him being DLC does put a dent on his impact, as the story is made to work with or without him, thus making him pretty disposable. The Citadel is a fantastic piece of DLC, but as fun and great as it is, it's not better than the combined stories told in Garrus, Tali, Mordin, legion, Jacob's loyalty missions. (Yes, him as a character is boring, but his loyalty mission was fantastic.) and the Shadow Broker's DLC. Specially because many of those missions I mentioned pose genuinely intelligent, important moral questions, whereas the citadel DLC is an awesome send-off and fanservice, but that's pretty much it. Which, BTW, i find it curious that you like the Citadel DLC so much while also saying that the ME3 ending is perfect. Considering that in many ways, the Citadel DLC is the complete opposite of what the ending represents, and while it's technically not meant to replace the ending, it was made after it and you KNOW it was made in big part to further make good with many of the fans that got pissed at the original ending, and this pays tribute to the characters in a way most people wish the ending had, but didn't.
  • Eyebrows - March 4, 2014 9:16 a.m.

    I didn't mind the ending too much but I can see why people did. Despite that, ME3 still had some fantastic epic and gutwrenching moments if you didn't do anything right. The whole Rannoch and Tuchanka chapters are my favourite parts from the whole game. Overall I think ME3 feels a lot more epic than 2 even though I LOVED the 'assemble the team' dynamic. The characters introduced in 2 are much better then those introduced in 3 but with 3 being the final act I don't think it's much of a problem. The issue I had with it is that some of the choices were meant to be difficult when you look at them from a moral or practical standpoint, such as curing the genophage at the expense of the Salarian fleet or saving the Geth at the expense of the Quarian fleet, but in practice it didn't really matter. I think it should have had a much bigger impact on the gameplay or narrative than it did. You should have really felt the loss of the Salarian/Quarian/Geth/whatever fleet but whichever choice you made you still ended up with a war asset. That made it less about 'doing what's best to win the war' and more about 'who do I like more, Quarians or Geth' which undermined the morality vs. practicality approach. Still, it broke my heart on my second playthrough when I found out it was possible to lose Tali.
  • BladedFalcon - March 4, 2014 10:23 a.m.

    See, that's another reason why I like ME3 way less than ME2, ME3 didn't really deliver anything substantial when it came to showing the consequence of your actions, both the ones made in the game, and the ones carrying over from past games. Like all those examples you cited, I think it cheapens the experience when in most of those potentially difficult choices, you almost always had a cop out choice that allowed you to avoid choosing sides and have both sides love you. Or in other cases, characters that were meant to be dead had no consequence to them because they were simply replaced by a similar character. (Another Turian replacing Garrus if he dies, and another Quarian replacing Tali if she dies in ME2) And it's not even like I expected Bioware to present us these HUGE ramifications that changed the entire plot altogether, because I realize that would take a ridiculous amount f work. But I DO wish they had at least the balls to make your choices or failures matter by altogether denying you characters, missions or bonuses if you made a certain choice or failed to save someone. Chose to kill Rachi Queen? Good, you won't see any Rachni whatsoever in the rest of the game, chose to save her? okay, she's now an asset to your army. Didn't save Tali in the suicide mission? reap the consequences of your failure and be one teammate short for your mission. Those are things that wouldn't have been that hard to implement, but the fact that Bioware went out of their way to make everyone experience more or less the "same" missions and characters, ended up negatively impacting the weight of your choices, more than it could have. And yes, i realize that ME2 technically didn't do much better in this aspect, but then again, it didn't have to, that's not what a middle chapter is supposed to do. That's the job of the final act, and like you said, ME3 being the final act, it means it was that game's job to properly deliver on the promises set up by the other two games... So the fact that it failed to do so in any kind of meaningful way does end up working heavily against it, IMO at least.
  • gopher1369 - March 4, 2014 2:41 p.m.

    "Also I put theory in quotes because it's not really a theory as a fact, but then again gravity is also a theory." I think you are getting confused between theory and hypothesis. A theory is something that has been tested and proven to be true beyond all reasonable doubt. Like gravity. Indoctrination is a hypothesis, because it hasn't been proven to be true. /end science lesson
  • homestar99 - March 3, 2014 5:44 p.m.

    Never owned a 360 so I won't judge. I do however have a gripe with #40. It should be SR4 not 3.
  • universaltofu - March 3, 2014 5:02 p.m.

    Mass Effect 2 clicked with me, great pacing, cool characters, and the situational paragon/renegade parts are too perfect when you do exactly what you want to happen. Still some games to get around to and get back to.

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