The intuitive control scheme is marred by sluggish response. We guess commanding a hovertank would require a bit of patience in real life, but this is ridiculous. Inertia, unfortunately, is not your friend; after blasting the nitro boost rockets, your usually pokey tank is barely controllable and you often end up careening into a wall or other obstacle. It doesn't help that the tanks turn at the rate of a fly trapped in molasses, so spinning to counter a burst of speed or to confront an enemy is an overly lengthy process.
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