BattleZone review

  • Looks fantastic
  • Interesting customization options
  • Entertaining multiplayer
  • Sluggish controls
  • Annoying camera
  • Short single-player campaign

The intuitive control scheme is marred by sluggish response. We guess commanding a hovertank would require a bit of patience in real life, but this is ridiculous. Inertia, unfortunately, is not your friend; after blasting the nitro boost rockets, your usually pokey tank is barely controllable and you often end up careening into a wall or other obstacle. It doesn't help that the tanks turn at the rate of a fly trapped in molasses, so spinning to counter a burst of speed or to confront an enemy is an overly lengthy process.

You can customize your tank, to a degree. First, you choose a country to represent from a list of eight, and that determines your tank's special ability (USA tanks have powerful attacks; German tanks have enhanced armor; Italian tanks can teleport, and so on). You can choose from three weight classes for your tank, which affect its agility and firepower. Each tank has two weapons, selectable from a list, and each can have up to three "tweaks," like a health recharger, improved weapon damage, or better faster nitro boost. The game only comes with eight battlefields, but you can customize two others with a tool available at the Web site.

Battles involve two to four tanks, in modes including deathmatch, team deathmatch, capture the flag, capture and hold, and others. The single-player tournament mode is short enough to blow through in four hours or so, so the value of this game lies in its ad-hoc multiplayer. If you have a few friends with PSPs, you might enjoy BattleZone, but if you're a recluse, you won't get your money's worth.

More Info

Release date: Nov 06 2006 - PSP (US)
Available Platforms: PSP
Genre: Action
Published by: Atari
Developed by: Paradigm Studios
ESRB Rating:
Everyone 10+: Violence


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