On the underside of this bridge. Walk to the edge and climb down to reach the trophy.
This trophy is on the underside of one of the walkways in the smelting chamber.
Climb up the high section of this area of the map. There is a grate that you can crawl through--as seen above--to reach the trophy.
Provided you opened this elevator door as Batman using the cryptographic sequencer, you can just pick up the Catwoman trophy without issue.
In order to have access to this trophy, you need Batman to use the remote electrical charge on the generator in the loading bay to smash the crane hook through the fan on the south wall. This opens a path down to a pit of fire. As Catwoman you can pounce to the ceiling and crawl over the fence to reach a trophy.
Use three quick Batarangs in a row to unlock this trophy cage.
Use your explosive gel on the structural weakness here to gain access to your trophy.
This trophy is on the catwalk above the T-Rex.
Use your disruptor: firearm jammer to disable the TYGER sentry guarding this trophy.
Use your cryptographic sequencer with range amplifier to hack the far console next to the trophy. This will disable the trap that brings metal bars down whenever you try and approach the trophy.
Use your remote electrical charge to open this door. The trophy is in the grass on the other side. This trophy is not pictured above because we accidentally grabbed it before taking the screenshot.
The trophy is in the ceiling of the room that contains #6. Run back to the north and find a place to grapple up to. From there, you can use your line launcher to break through the fragile glass and claim your prize.
First, hack the console at the top of the gladiator pit using your cryptographic sequencer. Drop down into the pit, and pilot a remote controlled Batarang through the newly created electric arcs on the fence to the north. Take your electrified Batarang underneath the southern-most door, around the corner, through the open spot at the top of the window, and into the fuse box. Voila. I mean booya...
Jump through the glass just right of where you found #8. Follow the path until you reach the next trophy.
Use your Batclaw to pry open this rusty metal hatch and expose the trophy.
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